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Watanabe Saki (Taneda Risa) - Wareta Ringo (TV Size) [Osu|Ca

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Total Posts
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Topic Starter
Kin
This beatmap was submitted using in-game submission on lundi 16 juin 2014 at 21:18:14

Artist: Watanabe Saki (Taneda Risa)
Title: Wareta Ringo (TV Size)
Source: Shin Sekai Yori
Tags: Shinsekai ending anime -Kirito -Neipezi Yusuke Kishi A-1 Pictures Sentai Filmworks From the New World
BPM: 120
Filesize: 13597kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,17 stars, 79 notes)
  2. Hard (2,75 stars, 210 notes)
  3. -Neipezi's Insane (4,66 stars, 289 notes)
  4. Normal (1,54 stars, 102 notes)
  5. Rain (5,69 stars, 285 notes)
  6. Salad (4,28 stars, 161 notes)
Download: Watanabe Saki (Taneda Risa) - Wareta Ringo (TV Size)
Download: Watanabe Saki (Taneda Risa) - Wareta Ringo (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Special thanks to Kurai for better offset, suggest on ctb diff, and Drafura who help me with ctb :D
Easy : 100% (Done by me)
Normal : 100% (Done by me)
Hard : 100% (Done by me)
-Neipezi's Insane 100% (Done by -Neipezi)
Salad 100% (Done by me)
Rain : 100% (Done by me)
My 3rd map, and my 1st ctb map
~~~
Mod list (25 mods)
ThoomyyxD (CTB mod)
Natsu (standard mod)
SuperMoutarde (standard mod)
Makyu (standard mod)
neonat (standard mod)
eldnl (standard mod)
tutuhaha (standard mod)
mintong89 (standard mod + taiko mod)
AlpacaCokelat (standard mod)
RikiH_ (standard mod)
Deif (standard mod + CTB mod)
Arrival (standard mod)
[_Crystal] (CTB mod)
rezoons (standard mod)
mingmichael (taiko mod)
Sey (CTB mod)
Hinsvar (standard mod)
Drafura (CTB mod)
kajiyatta (standard mod)
newtoniorock8 (CTB mod)
ursa (CTB mod)
-Umi- (standard mod)
scanter (standard mod)
shARPII (standard mod)
Kurai (CTB mod)
changelog
23/09/2013 : Apple'd by Kurai
16/06/2014 : Revived
thanks to all modder ~
Thanks to -Neipezi for video + hits sounds \o
mintong89
0.0
Topic Starter
Kin
thanks for star mint :D
Xinely
take -Kirito in tags plz cause he is give guest diff for you
Topic Starter
Kin
Oh yes, thanks for remember me, will fix it when I can play
Makyu
http://www.emptyblue.it/data/wallpaper/ ... ori_02.jpg

^
I think this is a better BG images, great song, I want to see it ranked c:
Topic Starter
Kin
There is already many map with this BG, I want to be original :D
Loooctav
Hi! From me Queue
[General]
Need Taiko Muzukashii
[Taikin Oni]
00:00:172 WTF? Not much to say .. this very well ..
Need a taiko muzukashii, if you want the taiko muzukashii me know, and I do ..

[CTB Platter]
AR -2
00:11:422 (6,7,8,9) Very Distance! D:
00:21:422 (6,7,8,9) ^
00:35:922 > 00:38:922 not loose and end, as has the map is "Unrankeable"

-bye! Good Luck!
Topic Starter
Kin

ThoomyyxD wrote:

Hi! From me Queue
[General]
Need Taiko Muzukashii yeah I know it, it's still WIP
[Taikin Oni]
00:00:172 WTF? Not much to say .. this very well ..
Need a taiko muzukashii, if you want the taiko muzukashii me know, and I do ..

[CTB Platter]
AR -2 I tested AR7, and I think it's make the map harder to read, so I changed to AR8
00:11:422 (6,7,8,9) Very Distance! D: was made intentionally for hyperdash, I tested and for pass this we just have to use hyperdash and left, right
00:21:422 (6,7,8,9) ^ ^
00:35:922 > 00:38:922 not loose and end, as has the map is "Unrankeable"
Uguu, I can't understand ^ D:

-bye! Good Luck!
thx for ctb mod :D
Natsu
Hi :3

Easy:

00:11:422 whistle
00:13:422 ^
00:24:422 normal hitsound dont fit imo sound weird


Normal:

00:00:172 add whistle (other diff have it)
00:40:422 soft finish fit better but imo i think soft hitsound fit better with this song
01:18:422 add a circle with finish here then start spinner here 01:18:672 (like easy)


Hard:

00:01:422 missing whistle
01:18:422 same as normal fit alot better imo
00:02:422 (1,2) - why antijump? since i preffer you keep distance here or maybe you can tack they perfect?
01:16:172 add circle this pause feel so weird
01:18:172 ^

Insane:

00:02:422 (1,2) - stack they perfect
00:13:172 x:60 y:312
00:30:422 (1,2) - stack perfect x_x


Oh nice map most of the mod are just my opinion about things :3 good luck
SuperMoutarde
Plop. from PM request via IRC ^^ taiko et CtB j'y connais rien donc je m'en tiens aux diff standard ^^

[Easy]

  1. 00:01:422 (2) et 00:03:422 (4)- pas super en rythme avec la musique je trouve. Pas évident de faire un truc jouable en Easy et respectant le rythme ici. Pour les deux je te conseille de mettre un slider qui dure 3/4 de beat et finit sur le blue tick, assez facile à jouer et bcp plus en accord avec la musique. Par ailleurs, je suis pas très fan des claps dans cette partie
  2. 00:05:422 (2,4) - ^
  3. 01:06:422 (3,4,1,2,3,4,1,2,3,4,1,2) - rythmiquement ça se répète beaucoup, là, circle, slider, circle, slider, etc. essaye de varier un peu sinon le joueur risque de s'ennuyer un peu :( Par exemple, tu peux envisager de commencer certains des sliders comme 01:00:922 (2) ou 00:57:422 (2) ou d'autres 1/4 beat plus tôt sur les blue ticks. Plus dur à jouer mais ça suivrait mieux la voix et apporterait de la variation. Sinon, transforme des sliders en cercle, si tu veux pas effrayer les débutants avec des sliders qui commencent sur blue tick
  4. le passage de 00:08:422 (1,2) jusqu'à 00:22:422 (3,4) - Même remarque, c'est bcp trop répétitif à mon avis, varie plus
[Normal]

  1. 00:01:422 (2,4) - cf. mon comment en easy, fais des slider 3/4 qui finissent sur les blue ticks
  2. 00:05:422 (2,4) - ^
  3. 00:09:422 (2,4) - ^
  4. 00:13:422 (2,4) - ^
  5. 00:17:422 (2,4) - ^
  6. 00:21:422 (2,4) - ^
  7. Ce qui me fait réaliser que ici aussi l'ennui guette :( De manière générale, répéter la même mesure mappée avec les mêmes éléments plein de fois de suites comme ça me semble une mauvaise idée, force-toi à varier, même si c'est Easy ou Normal ça empêche pas de faire des petites variations (remplacer un slider par deux cercles, choisir d'autres notes à mapper, etc). Du coup, tu pourrais n'appliquer mon conseil de finir les sliders sur le blue tick seulement à une partie d'entre eux pour apporter la variation, par exemple? Fais comme bon te semble, mais en tous cas il faut apporter du changement!
  8. 00:25:672 (2) et 00:29:672 (2) - oO pro (pas de sarcasme ^^)
  9. 00:33:672 (2) - du coup, lui, fais la même xD ça passe trop bien
  10. comme easy, pas fan des claps dans le kiai time
  11. 00:47:172 (5) - hmm remove? un peu overmapped pour une normal diff
  12. 00:45:422 (3) - pareil pour le reverse point de lui. Si tu veux rajouter des notes dans ce passage, y a des notes fortes de la voix qui sont pas mappées comme 00:44:797 ou 00:45:047 ou encore 00:45:297. etc. là, on dirait que t'as mappé sans vraiment faire attention à la musique, je trouve qu'il faudrait moins de notes sur le temps et contre temps, et plus de notes sur les 1/4 de temps.
  13. 00:48:422 (1) - ^
  14. 00:50:672 - ^
  15. 00:51:422 (4) - ^ etc etc. T'as mappé cette diff avec 1/2 beat snap divisor? si oui c dommage a mon avis
  16. baisse un peu le volume des hitsounds pendant le kiai, avec normal sampleset 70 ca recouvre trop la musique (pareil en Easy, d'ailleurs)
[Hard]

  1. HP Drain -1 plz ~
  2. Je la préfère nettement aux deux précédentes ^^
  3. 00:36:172 (9) - add circle
  4. 00:39:422 (1,2,3) - hmm c pas sur la musique. Il faut une note à 00:39:547 (blue tick), et ensuite il faut beat snap divisor 1/8 lol. Pour moi il faut mapper comme ça :

    Je te conseille pas des cercles comme dans l'exemple, hein, mais un slider avec reverse pour mapper les notes 4,5,6 dans l'image, c jouable. edit: lol j'aurais juste du te dire de checker dans l'insane puisqu'il a fait comme je suggère xD
  5. 00:52:922 (6) - hmm déplace le 1/4 beat plus tot en 00:52:797 et ajoute un autre cercle en 00:53:047 ?
  6. 00:56:672 (2,3) - comme dans la normal diff je trouve ça dommage de pas mapper plus la voix sur les 1/4 de beat mais c une question de préférence
  7. 01:16:672 (2) - raccourcis-le de 1/4 beat ça crée un bon rythme a jouer avec 01:17:172 (3,4,5) et ça suit mieux la musique
  8. intro et outro = pro
  9. 00:35:422 (7,8,9) - oh et ce genre de pattern je trouve ça dur a lire, pense aux pauvres joueurs en hidden xD
[-Kirito's Insane]

  1. 00:39:422 (1,2,3,4,5) - you agree with me about that one! I should have looked that part in your map when modding his, because you did how I suggested to map that part xD
  2. 00:42:172 (5,1) - It's insane diff so you can do as you want, but I think you should avoid this spacing, these almost-stacks are hard to read and kinda break the flow
  3. 00:43:672 (5,6) - ^
  4. 00:13:172 (6,7) - ^
  5. 00:30:422 (1,2) - ^
  6. 00:02:422 (1,2) - ^ and there might be more. I know it's on purpose so I guess you won't change it anyway
  7. That's all I got, map looks nice
Here you go ^^ Je pense qu'il faut retravailler un peu Easy et Normal mais le mapset est cool :)
Topic Starter
Kin
Natsu

Natsu wrote:

Hi :3

Easy:

00:11:422 whistle
00:13:422 ^ it's would be strange if I add only 2 whistle for this repetitive part
00:24:422 normal hitsound dont fit imo sound weird I think it's good like this


Normal:

00:00:172 add whistle (other diff have it) Fix'd
00:40:422 soft finish fit better but imo i think soft hitsound fit better with this song I prefer normal hit sound for kiai time
01:18:422 add a circle with finish here then start spinner here 01:18:672 (like easy) fix'd


Hard:

00:01:422 missing whistle here the whistle are only on slider end
01:18:422 same as normal fit alot better imo fix'd
00:02:422 (1,2) - why antijump? since i preffer you keep distance here or maybe you can tack they perfect? I prefer like this than stack
01:16:172 add circle this pause feel so weird Fix'd
01:18:172 ^ ^

Insane:

00:02:422 (1,2) - stack they perfect
00:13:172 x:60 y:312
00:30:422 (1,2) - stack perfect x_x


Oh nice map most of the mod are just my opinion about things :3 good luck

SuperMoutarde

SuperMoutarde wrote:

Plop. from PM request via IRC ^^ taiko et CtB j'y connais rien donc je m'en tiens aux diff standard ^^

[Easy]

  1. 00:01:422 (2) et 00:03:422 (4)- pas super en rythme avec la musique je trouve. Pas évident de faire un truc jouable en Easy et respectant le rythme ici. Pour les deux je te conseille de mettre un slider qui dure 3/4 de beat et finit sur le blue tick, assez facile à jouer et bcp plus en accord avec la musique. Par ailleurs, je suis pas très fan des claps dans cette partie
  2. 00:05:422 (2,4) - ^ pour cette parti j'ai changé les sliders en 3/4
  3. 01:06:422 (3,4,1,2,3,4,1,2,3,4,1,2) - rythmiquement ça se répète beaucoup, là, circle, slider, circle, slider, etc. essaye de varier un peu sinon le joueur risque de s'ennuyer un peu :( Par exemple, tu peux envisager de commencer certains des sliders comme 01:00:922 (2) ou 00:57:422 (2) ou d'autres 1/4 beat plus tôt sur les blue ticks. Plus dur à jouer mais ça suivrait mieux la voix et apporterait de la variation. Sinon, transforme des sliders en cercle, si tu veux pas effrayer les débutants avec des sliders qui commencent sur blue tick je préfère évité le blue tick, tout le kiai time suit la batterie, et puis je vois pas trop comment varier, car avec tous les blanket et symetry que j'ai fais D:
  4. le passage de 00:08:422 (1,2) jusqu'à 00:22:422 (3,4) - Même remarque, c'est bcp trop répétitif à mon avis, varie plus varié
[Normal]

  1. 00:01:422 (2,4) - cf. mon comment en easy, fais des slider 3/4 qui finissent sur les blue ticks
  2. 00:05:422 (2,4) - ^
  3. 00:09:422 (2,4) - ^
  4. 00:13:422 (2,4) - ^
  5. 00:17:422 (2,4) - ^
  6. 00:21:422 (2,4) - ^ tous fait en 3/4
  7. Ce qui me fait réaliser que ici aussi l'ennui guette :( De manière générale, répéter la même mesure mappée avec les mêmes éléments plein de fois de suites comme ça me semble une mauvaise idée, force-toi à varier, même si c'est Easy ou Normal ça empêche pas de faire des petites variations (remplacer un slider par deux cercles, choisir d'autres notes à mapper, etc). Du coup, tu pourrais n'appliquer mon conseil de finir les sliders sur le blue tick seulement à une partie d'entre eux pour apporter la variation, par exemple? Fais comme bon te semble, mais en tous cas il faut apporter du changement! j'ai fais quelque petit change
  8. 00:25:672 (2) et 00:29:672 (2) - oO pro (pas de sarcasme ^^)
  9. 00:33:672 (2) - du coup, lui, fais la même xD ça passe trop bien fait dans la meme idée
  10. comme easy, pas fan des claps dans le kiai time
  11. 00:47:172 (5) - hmm remove? un peu overmapped pour une normal diff sans ce genre de pattern, ça ressemble trop à une easy
  12. 00:45:422 (3) - pareil pour le reverse point de lui. Si tu veux rajouter des notes dans ce passage, y a des notes fortes de la voix qui sont pas mappées comme 00:44:797 ou 00:45:047 ou encore 00:45:297. etc. là, on dirait que t'as mappé sans vraiment faire attention à la musique, je trouve qu'il faudrait moins de notes sur le temps et contre temps, et plus de notes sur les 1/4 de temps. le kiai time est full batterie, et aussi les blue tick sont pas super naturel sur une normal
  13. 00:48:422 (1) - ^ vue que c'est du full drum ça devrait passer
  14. 00:50:672 - ^ ^
  15. 00:51:422 (4) - ^ etc etc. T'as mappé cette diff avec 1/2 beat snap divisor? si oui c dommage a mon avis ^
  16. baisse un peu le volume des hitsounds pendant le kiai, avec normal sampleset 70 ca recouvre trop la musique (pareil en Easy, d'ailleurs) je vais laisser comme ça pour le moment, pour être consistant avec toute les diff, ou si on me le redit je baisserais un peu
[Hard]

  1. HP Drain -1 plz ~ fix'd
  2. Je la préfère nettement aux deux précédentes ^^
  3. 00:36:172 (9) - add circle je préfère laisser un petit blanc içi
  4. 00:39:422 (1,2,3) - hmm c pas sur la musique. Il faut une note à 00:39:547 (blue tick), et ensuite il faut beat snap divisor 1/8 lol. Pour moi il faut mapper comme ça : je sais mais si j'ai fais comme ça c'est parce que en jeux, ça reviendrais a faire comme un stream full 1/4 avec un slider 1/8 en plein mileux, et je trouve que ça fairait un peu trop dur pour une hard, vue que ça va surement random miss à cette endroit

    Je te conseille pas des cercles comme dans l'exemple, hein, mais un slider avec reverse pour mapper les notes 4,5,6 dans l'image, c jouable. edit: lol j'aurais juste du te dire de checker dans l'insane puisqu'il a fait comme je suggère xD
  5. 00:52:922 (6) - hmm déplace le 1/4 beat plus tot en 00:52:797 et ajoute un autre cercle en 00:53:047 ? le 6, je préfère le laissé la,
  6. 00:56:672 (2,3) - comme dans la normal diff je trouve ça dommage de pas mapper plus la voix sur les 1/4 de beat mais c une question de préférence comme dans la normal c'est du full drum (kiai time)
  7. 01:16:672 (2) - raccourcis-le de 1/4 beat ça crée un bon rythme a jouer avec 01:17:172 (3,4,5) et ça suit mieux la musique je tiens à mon clap qui est sur le white tick, qui donne bien le rythm du drum
  8. intro et outro = pro
  9. 00:35:422 (7,8,9) - oh et ce genre de pattern je trouve ça dur a lire, pense aux pauvres joueurs en hidden xD c'est à la base fait pour le none, donc je laisse comme ça, et puis normalement si tu lis bien meme en HD tu passe
[-Kirito's Insane]

  1. 00:39:422 (1,2,3,4,5) - you agree with me about that one! I should have looked that part in your map when modding his, because you did how I suggested to map that part xD
  2. 00:42:172 (5,1) - It's insane diff so you can do as you want, but I think you should avoid this spacing, these almost-stacks are hard to read and kinda break the flow
  3. 00:43:672 (5,6) - ^
  4. 00:13:172 (6,7) - ^
  5. 00:30:422 (1,2) - ^
  6. 00:02:422 (1,2) - ^ and there might be more. I know it's on purpose so I guess you won't change it anyway
  7. That's all I got, map looks nice
Here you go ^^ Je pense qu'il faut retravailler un peu Easy et Normal mais le mapset est cool :)

I didn't finish to apply all mod, have to go for now D:
Makyu
Why everyone hate this anime T.T
You got a star for me, I just love the fucking anime too much.

[Insane]
00:16:172 (1) - Stack it :c
00:30:922 (2) - Stack
00:35:297 (2,3) - spacing
00:35:672 (4,5,6) - same here
00:42:172 (5) - stack maybe?


[Hard]
00:55:922 (4) - move this to x256 y168


[Normal]
00:44:422 (1,2) - maybe slider instead of two notes?


[Easy]
Does this looks like a normal?

Sorry this stupid mod, Im noob, Im trying to improve :c
Topic Starter
Kin

Makyu wrote:

Why everyone hate this anime T.T
You got a star for me, I just love the fucking anime too much.

[Insane]
00:16:172 (1) - Stack it :c
00:30:922 (2) - Stack
00:35:297 (2,3) - spacing
00:35:672 (4,5,6) - same here
00:42:172 (5) - stack maybe?


[Hard]
00:55:922 (4) - move this to x256 y168 no change, I won't make a square here


[Normal]
00:44:422 (1,2) - maybe slider instead of two notes? fix'd


[Easy]
Does this looks like a normal? I think this easy is really easy

Sorry this stupid mod, Im noob, Im trying to improve :c
Thanks for mod and star :D
-Neipezi
Natsu

Natsu wrote:

Hi :3

Insane:

00:02:422 (1,2) - stack they perfect
00:13:172 x:60 y:312
00:30:422 (1,2) - stack perfect x_x


Oh nice map most of the mod are just my opinion about things :3 good luck

SuperMoutarde

SuperMoutarde wrote:

Plop. from PM request via IRC ^^ taiko et CtB j'y connais rien donc je m'en tiens aux diff standard ^^

[-Kirito's Insane]

  1. 00:39:422 (1,2,3,4,5) - you agree with me about that one! I should have looked that part in your map when modding his, because you did how I suggested to map that part xD
  2. 00:42:172 (5,1) - It's insane diff so you can do as you want, but I think you should avoid this spacing, these almost-stacks are hard to read and kinda break the flow
  3. 00:43:672 (5,6) - ^
  4. 00:13:172 (6,7) - ^
  5. 00:30:422 (1,2) - ^
  6. 00:02:422 (1,2) - ^ and there might be more. I know it's on purpose so I guess you won't change it anyway
  7. That's all I got, map looks nice
Here you go ^^ Je pense qu'il faut retravailler un peu Easy et Normal mais le mapset est cool :)


Makyu

Makyu wrote:

Why everyone hate this anime T.T
You got a star for me, I just love the fucking anime too much.

[Insane]
00:16:172 (1) - Stack it :c :arrow: Fix
00:30:922 (2) - Stack :arrow: Fix
00:35:297 (2,3) - spacing :arrow: no problem
00:35:672 (4,5,6) - same here :arrow: no problem
00:42:172 (5) - stack maybe? :arrow: Fix
thank you for modding~

._.
osu file format v12

[General]
AudioFilename: hRwSLMGq7bSR.128.mp3
AudioLeadIn: 2500
PreviewTime: 40422
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 8422,40422,60422,80422
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Wareta Ringo (TV Size)
TitleUnicode:割れたリンゴ (TV Size)
Artist:Taneda Risa
ArtistUnicode:種田 梨沙
Creator:Kin
Version:-Kirito's Insane
Source:Shin Sekai Yori
Tags:Shinsekai ending anime -Kirito -Neipezi ctb taiko
BeatmapID:203006
BeatmapSetID:69551

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Shinsekai Yori BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
422,500,4,2,0,50,1,0
3422,-50,4,2,0,50,0,0
3797,-100,4,2,0,50,0,0
24422,-100,4,1,0,70,0,0
24547,-100,4,2,0,50,0,0
26422,-100,4,1,0,70,0,0
26547,-100,4,2,0,50,0,0
28422,-100,4,1,0,70,0,0
28547,-100,4,2,0,50,0,0
30422,-100,4,1,0,70,0,0
30547,-100,4,2,0,50,0,0
32422,-100,4,1,0,70,0,0
32547,-100,4,2,0,50,0,0
34422,-100,4,1,0,70,0,0
34547,-100,4,2,0,50,0,0
40422,-90.9090909090909,4,1,0,70,0,1
77172,-100,4,1,0,70,0,1
78422,-100,4,1,0,70,0,0
79172,-100,4,1,0,60,0,0
79922,-100,4,1,0,50,0,0
80422,-100,4,2,0,35,0,0


[Colours]
Combo1 : 253,77,17
Combo2 : 170,85,0
Combo3 : 193,0,0
Combo4 : 210,210,0

[HitObjects]
56,104,172,2,2,L|40:72,3,25
64,120,422,2,0,P|112:104|168:124,1,100,2|0,0:0|0:0,0:0:0:0:
244,240,922,2,0,P|244:268|256:292,1,50,0|2,0:0|0:0,0:0:0:0:
324,312,1172,2,0,P|360:284|416:288,1,100,0|2,0:0|0:0,0:0:0:0:
476,324,1547,1,0,0:0:0:0:
476,248,1672,1,2,0:0:0:0:
512,184,1797,1,0,0:0:0:0:
332,40,2422,5,2,0:0:0:0:
332,40,2672,1,2,0:0:0:0:
224,48,2922,1,0,0:0:0:0:
192,112,3047,1,2,0:0:0:0:
124,128,3172,1,0,0:0:0:0:
32,196,3422,6,0,P|44:244|40:296,1,100,2|0,0:0|0:0,0:0:0:0:
0,356,3672,2,0,P|48:368|100:364,1,100,2|0,0:0|0:0,0:0:0:0:
240,348,4297,6,2,L|264:356,2,25
216,240,4672,1,2,0:0:0:0:
272,144,4922,1,0,0:0:0:0:
336,96,5047,1,2,0:0:0:0:
264,68,5172,1,0,0:0:0:0:
428,40,5422,2,0,L|424:92,1,50,2|0,0:0|0:0,0:0:0:0:
496,120,5672,2,0,L|499:70,1,50,2|0,0:0|0:0,0:0:0:0:
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264,348,7047,1,2,0:0:0:0:
220,288,7172,1,0,0:0:0:0:
32,272,7422,5,2,0:0:0:0:
76,216,7547,1,0,0:0:0:0:
96,148,7672,1,2,0:0:0:0:
88,76,7797,1,0,0:0:0:0:
216,48,8422,6,0,P|252:80|304:80,1,100,2|0,0:0|0:0,0:0:0:0:
424,28,8922,2,0,P|372:92|392:208,1,200,2|2,0:0|0:0,0:0:0:0:
444,248,9547,1,0,0:0:0:0:
376,272,9672,1,2,0:0:0:0:
344,336,9797,1,0,0:0:0:0:
164,356,10172,5,0,0:0:0:0:
96,332,10297,1,0,0:0:0:0:
92,260,10422,2,0,P|64:216|60:160,1,100,2|0,0:0|0:0,0:0:0:0:
20,56,10922,2,0,P|40:68|68:72,1,50,2|0,0:0|0:0,0:0:0:0:
140,60,11172,2,0,P|180:36|232:28,1,100,2|2,0:0|0:0,0:0:0:0:
300,48,11547,1,0,0:0:0:0:
368,64,11672,1,2,0:0:0:0:
436,52,11797,1,0,0:0:0:0:
404,188,12047,5,0,0:0:0:0:
468,220,12172,1,0,0:0:0:0:
408,260,12297,2,0,L|400:284,2,25,0|0|2,0:0|0:0|0:0,0:0:0:0:
300,352,12672,1,0,0:0:0:0:
216,168,12922,1,2,0:0:0:0:
60,312,13172,1,0,0:0:0:0:
52,296,13422,2,0,L|28:240,1,50,2|0,0:0|0:0,0:0:0:0:
84,196,13672,2,0,L|108:252,1,50,2|0,0:0|0:0,0:0:0:0:
36,60,14047,5,0,0:0:0:0:
100,92,14172,1,0,0:0:0:0:
164,64,14297,1,0,0:0:0:0:
228,96,14422,2,0,L|328:112,1,100,2|2,0:0|0:0,0:0:0:0:
492,272,14922,2,0,L|393:256,1,100
324,272,15297,1,0,0:0:0:0:
260,304,15422,2,0,L|236:368,1,50,2|0,0:0|0:0,0:0:0:0:
220,240,15672,2,0,L|237:193,1,50,2|0,0:0|0:0,0:0:0:0:
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60,312,16422,2,0,P|32:268|40:220,1,100,2|0,0:0|0:0,0:0:0:0:
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132,328,17547,2,0,L|184:348,1,50
244,368,17797,1,0,0:0:0:0:
312,364,17922,2,0,P|356:336|408:340,1,100,2|0,0:0|0:0,0:0:0:0:
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500,296,18422,6,0,P|500:248|476:200,1,100,2|0,0:0|0:0,0:0:0:0:
420,160,18797,1,0,0:0:0:0:
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332,296,22297,1,0,0:0:0:0:
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96,36,28172,1,0,0:0:0:0:
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216,308,30172,1,2,0:0:0:0:
288,288,30297,1,0,0:0:0:0:
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332,52,34297,1,2,0:0:0:0:
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480,168,35672,1,2,0:0:0:0:
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424,300,35922,1,0,0:0:0:0:
256,356,36172,1,0,0:0:0:0:
88,300,36422,6,0,P|100:232|64:156,1,150,2|0,0:0|0:0,0:0:0:0:
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352,104,38172,1,0,0:0:0:0:
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108,352,39422,5,2,0:0:0:0:
56,284,39547,1,0,0:0:0:0:
52,200,39672,1,2,0:0:0:0:
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176,152,40047,2,0,P|224:160|276:144,1,100
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424,68,41172,2,0,P|412:44|384:20,1,55.0000016784668
272,32,41547,1,8,0:0:0:0:
212,68,41672,2,0,P|164:84|104:84,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
12,196,42172,1,0,0:0:0:0:
12,196,42422,6,0,P|100:248|92:364,1,220.000006713867,0|8,0:0|0:0,0:0:0:0:
228,360,43172,1,0,0:0:0:0:
292,328,43297,1,0,0:0:0:0:
468,271,43547,1,0,0:0:0:0:
400,248,43672,1,0,0:0:0:0:
400,248,43922,1,8,0:0:0:0:
424,76,44172,1,0,0:0:0:0:
272,140,44422,6,0,P|196:128|128:72,1,165.000005035401
56,24,44922,2,0,P|44:72|64:132,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
116,188,45297,1,0,0:0:0:0:
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320,292,45922,1,8,0:0:0:0:
192,292,46172,1,0,0:0:0:0:
456,300,46422,6,0,B|456:196|456:196|460:188|460:188|416:164|408:96,1,220.000006713867,0|8,0:0|0:0,0:0:0:0:
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288,196,47672,1,0,0:0:0:0:
200,72,47922,1,8,0:0:0:0:
148,208,48172,1,0,0:0:0:0:
20,136,48422,6,0,B|20:216|20:216|24:224|24:224|12:264|24:304,1,165.000005035401,4|0,0:0|0:0,0:0:0:0:
88,344,48922,2,0,P|116:348|144:364,1,55.0000016784668,8|0,0:0|0:0,0:0:0:0:
208,380,49172,1,0,0:0:0:0:
272,344,49297,1,8,0:0:0:0:
344,344,49422,1,0,0:0:0:0:
352,352,49672,1,0,0:0:0:0:
360,360,49922,1,8,0:0:0:0:
464,324,50172,1,0,0:0:0:0:
384,252,50422,6,0,P|348:148|392:52,1,220.000006713867,0|8,0:0|0:0,0:0:0:0:
464,136,51172,1,0,0:0:0:0:
464,136,51297,1,8,0:0:0:0:
464,136,51422,2,0,P|360:172|264:128,1,220.000006713867,0|8,0:0|0:0,0:0:0:0:
184,12,52172,1,0,0:0:0:0:
52,68,52422,6,0,P|96:136|80:228,1,165.000005035401
16,288,52922,2,0,P|64:320|120:308,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
164,368,53297,1,0,0:0:0:0:
348,368,53547,1,0,0:0:0:0:
400,312,53672,1,0,0:0:0:0:
256,192,53922,1,8,0:0:0:0:
188,32,54172,1,0,0:0:0:0:
256,60,54297,1,0,0:0:0:0:
324,32,54422,5,0,0:0:0:0:
188,352,54922,1,8,0:0:0:0:
324,352,55172,1,0,0:0:0:0:
256,324,55297,1,0,0:0:0:0:
4,240,55547,1,0,0:0:0:0:
72,268,55672,1,0,0:0:0:0:
256,192,55922,1,8,0:0:0:0:
440,268,56172,1,0,0:0:0:0:
508,240,56297,1,0,0:0:0:0:
448,192,56422,6,0,P|392:128|384:48,1,165.000005035401,4|0,0:0|0:0,0:0:0:0:
304,24,56922,2,0,P|256:48|208:24,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
160,92,57297,2,0,P|204:132|212:184,1,110.000003356934
300,180,57672,2,0,P|308:132|352:92,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
300,180,58172,1,0,0:0:0:0:
352,352,58422,6,0,B|288:344|256:300|256:300|224:344|160:352,1,220.000006713867,0|8,0:0|0:0,0:0:0:0:
32,256,59172,1,0,0:0:0:0:
16,184,59297,1,0,0:0:0:0:
40,112,59422,2,0,P|152:96|208:8,1,220.000006713867,0|8,0:0|0:0,0:0:0:0:
208,12,60172,1,0,0:0:0:0:
420,280,60422,6,0,P|416:192|460:132,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
448,60,60922,2,0,P|404:28|348:28,1,110.000003356934
284,52,61297,1,0,0:0:0:0:
172,140,61547,1,0,0:0:0:0:
196,208,61672,2,0,P|200:264|180:320,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
40,340,62172,1,0,0:0:0:0:
180,316,62422,5,0,0:0:0:0:
380,268,62922,1,8,0:0:0:0:
332,68,63422,1,0,0:0:0:0:
132,116,63922,1,8,0:0:0:0:
176,344,64422,6,0,P|256:316|328:344,2,165.000005035401,4|0|0,0:0|0:0|0:0,0:0:0:0:
176,344,65297,1,0,0:0:0:0:
48,288,65547,2,0,L|40:232,1,55.0000016784668
308,152,65922,2,0,B|256:160|256:160|200:152,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
336,64,66422,6,0,P|256:0|176:64,1,220.000006713867,0|8,0:0|0:0,0:0:0:0:
176,160,67172,1,0,0:0:0:0:
176,168,67297,1,0,0:0:0:0:
176,176,67422,2,0,B|176:228|176:228|200:244|204:288,1,110.000003356934
336,176,67922,2,0,B|336:228|336:228|312:244|308:288,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
376,32,68422,6,0,B|376:108|376:108|420:132|412:192,1,165.000005035401
444,248,68922,1,8,0:0:0:0:
404,308,69047,2,0,P|348:300|292:320,1,110.000003356934
68,248,69547,1,0,0:0:0:0:
108,308,69672,2,0,P|164:300|220:320,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
284,168,70422,6,0,P|264:248|228:168,1,220.000006713867,0|8,0:0|0:0,0:0:0:0:
336,44,71172,2,0,L|392:68,1,55.0000016784668
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116,192,72422,6,0,P|108:276|48:340,2,165.000005035401,4|0|0,0:0|0:0|0:0,0:0:0:0:
116,116,73297,2,0,P|172:112|224:80,1,110.000003356934
293,85,73672,2,0,P|340:112|396:116,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
256,348,74172,6,0,L|256:236,2,110.000003356934,0|0|0,0:0|0:0|0:0,0:0:0:0:
384,192,74922,2,0,L|396:80,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
404,12,75297,1,0,0:0:0:0:
108,12,75547,1,0,0:0:0:0:
116,82,75672,2,0,L|128:192,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
256,256,76172,1,0,0:0:0:0:
380,352,76422,5,0,0:0:0:0:
132,352,76797,1,0,0:0:0:0:
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256,192,78422,5,4,0:0:0:0:
256,192,78547,12,2,80422,0:0:0:0:
256,272,80672,5,2,0:0:0:0:
168,176,80922,2,0,L|184:124,1,50,0|2,0:0|0:0,0:0:0:0:
208,64,81172,2,0,P|256:80|304:64,1,100
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332,356,82672,1,2,0:0:0:0:
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256,56,84672,1,2,0:0:0:0:
92,84,84922,1,0,0:0:0:0:
96,128,85047,1,2,0:0:0:0:
80,160,85172,1,0,0:0:0:0:
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116,356,85672,2,0,L|108:304,1,50,2|0,0:0|0:0,0:0:0:0:
396,356,86422,5,2,0:0:0:0:
396,356,86672,1,2,0:0:0:0:
192,292,86922,1,0,0:0:0:0:
256,324,87047,1,2,0:0:0:0:
320,292,87172,1,0,0:0:0:0:
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neonat
Just some suggestions, hope you consider

Normal

00:00:172 (1) - it would be better if you started it at 00:00:422, end at 00:00:922
00:09:422 (2) - end at 00:09:797
00:11:422 (4) - ^
00:13:422 to 00:23:922 - ^ (would sound more natural)
00:30:922 (3) - start from 00:30:797, end at 00:31:172
00:34:922 (3) - ^


Hard

00:02:672 (2) - better to hide it completely under 00:02:422 (1)
00:08:672 (2) - ^
00:18:672 (2) - ^
01:20:672 (2) - ^
01:22:672 (2) - ^
01:26:672 (2) - ^
00:39:422 (1,3) - maybe make them the same as 00:39:797 (2)
01:12:172 - add a note?
Topic Starter
Kin

neonat wrote:

Just some suggestions, hope you consider

Normal

00:00:172 (1) - it would be better if you started it at 00:00:422, end at 00:00:922 okay fix'd
00:09:422 (2) - end at 00:09:797 ^
00:11:422 (4) - ^ ^
00:13:422 to 00:23:922 - ^ (would sound more natural) ^
00:30:922 (3) - start from 00:30:797, end at 00:31:172 star a slider on blue tick is unatural on normal diff
00:34:922 (3) - ^ ^


Hard

00:02:672 (2) - better to hide it completely under 00:02:422 (1) I don't like stack
00:08:672 (2) - ^ ^
00:18:672 (2) - ^ ^
01:20:672 (2) - ^ ^
01:22:672 (2) - ^ ^
01:26:672 (2) - ^ ^
00:39:422 (1,3) - maybe make them the same as 00:39:797 (2) I prefer this pattern than 3 slider reverse
01:12:172 - add a note? I prefer let a blank here
thanks for mod :D
eldnl
General

Consider adding a video, it is just a tv size.

Easy

I strongly suggest AR4, I know that this is an easy, but it works better, because the notes are too close each other, and this is stupid hard to read.
00:36:672 - Spinner seems too short, what if you use a single note instead the last slider and extend the spinner? Example
01:18:422 - ^ same, but remove the note.

Normal

00:00:422 - Start in the same part as the other difficulties?
00:26:922 - This slider should start 1/4 before to follow the guitar.
00:30:922 - ^ Same as before.
00:34:797 - ^ Same as before.

Hard

At the start you follow always the same rhythm, but in some parts you put random jumps, that seems a bit weird with the low spacing.
Some examples: 00:11:422 - 00:13:422 - Strongly suggest to use the same spacing, it seems ugly and random.

Insane

00:03:422 - Strongly suggest to reduce the sv, it is random and unreadable.
00:16:922 - The spacing between this slider and the previous one is too short. Increase it.
00:49:672 - I'm not sure but this pattern is a bit unreadable for me, at least at the first times. And is not the same rhythm that you're following.


I won't mod the ctb diff because for me is entirely wrong, why? because is not my mapping style and I don't like to put random fruits dropping in the screen (yes it seems like that), you should have a pattern to follow. You can use this or this map for example, which represents the awesomeness.

Good luck!
Topic Starter
Kin

eldnl wrote:

General

Consider adding a video, it is just a tv size.

Easy

I strongly suggest AR4, I know that this is an easy, but it works better, because the notes are too close each other, and this is stupid hard to read.
00:36:672 - Spinner seems too short, what if you use a single note instead the last slider and extend the spinner? Example
01:18:422 - ^ same, but remove the note.
all fix'd

Normal

00:00:422 - Start in the same part as the other difficulties? okay fix'd
00:26:922 - This slider should start 1/4 before to follow the guitar.
00:30:922 - ^ Same as before.
00:34:797 - ^ Same as before. I know it, but tap on blue tick on normal diff can feel unnatural, so I keep it for the moment, and change it if other one ask

Hard

At the start you follow always the same rhythm, but in some parts you put random jumps, that seems a bit weird with the low spacing.
Some examples: 00:11:422 - 00:13:422 - Strongly suggest to use the same spacing, it seems ugly and random. jump reduced

Insane

00:03:422 - Strongly suggest to reduce the sv, it is random and unreadable.
00:16:922 - The spacing between this slider and the previous one is too short. Increase it.
00:49:672 - I'm not sure but this pattern is a bit unreadable for me, at least at the first times. And is not the same rhythm that you're following.


I won't mod the ctb diff because for me is entirely wrong, why? because is not my mapping style and I don't like to put random fruits dropping in the screen (yes it seems like that), you should have a pattern to follow. You can use this or this map for example, which represents the awesomeness.

Good luck!
thanks ~
tutuhaha
[-Kirito's Insane]
00:03:422 (1,2) - dont know why use 2.00x there, I think just 1.00x
00:12:047 (1) - delete, same rhythm with 00:09:797 (5,1) -
00:19:422 (4) - move to x336 y316, make big space will play more fun
00:20:797 (3,4) - not really like this design...litter bit ugly and hard to read........
00:23:672 (8) - add whistle
00:24:422 (1) - add whistle at the end, now just too soft
00:44:172 (7) - move to x436 y76 (space)
00:46:297 (X) - If is me, I will add note at there
00:47:547 (3,4) - space
00:49:422 (5,6,7) - this is the first time you use this way to design the note, so try to add some nc to underline it
00:50:297 (X) - If is me, I will add note at there
00:54:797 (X) - ^

[Hard]
00:11:422 (3,4) - looks too close,try to move litter bit far
00:18:297 (1,2) - Now looks just like a bug Orz..........
when people use this way to design they map, first is this follow the music, second is not low AR
'_'....or try to make this diff be AR8
00:48:422 (4) - NC
00:58:172 (7) - ^
01:02:172 (4) - ^
01:10:422 (5) - ^
01:14:672 (6) - ^

[Normal]
00:08:422 (1) - whistle at the begin
00:14:422 (3) - ^

Orz sorry for tooooooooo slow
Topic Starter
Kin

tutuhaha wrote:

[-Kirito's Insane]
00:03:422 (1,2) - dont know why use 2.00x there, I think just 1.00x
00:12:047 (1) - delete, same rhythm with 00:09:797 (5,1) -
00:19:422 (4) - move to x336 y316, make big space will play more fun
00:20:797 (3,4) - not really like this design...litter bit ugly and hard to read........
00:23:672 (8) - add whistle
00:24:422 (1) - add whistle at the end, now just too soft
00:44:172 (7) - move to x436 y76 (space)
00:46:297 (X) - If is me, I will add note at there
00:47:547 (3,4) - space
00:49:422 (5,6,7) - this is the first time you use this way to design the note, so try to add some nc to underline it
00:50:297 (X) - If is me, I will add note at there
00:54:797 (X) - ^

[Hard]
00:11:422 (3,4) - looks too close,try to move litter bit far okay fix'd
00:18:297 (1,2) - Now looks just like a bug Orz..........
when people use this way to design they map, first is this follow the music, second is not low AR
'_'....or try to make this diff be AR8
00:48:422 (4) - NC
00:58:172 (7) - ^
01:02:172 (4) - ^
01:10:422 (5) - ^
01:14:672 (6) - ^
I dunno what i've done with combo, I changed many thing with them (kiai time only) D:

[Normal]
00:08:422 (1) - whistle at the begin
00:14:422 (3) - ^
all fix'd

Orz sorry for tooooooooo slow
thanks for mod :)
Arrival
Best map 2013 o/
Topic Starter
Kin
There is more map better than mine \o
Arrival
Nope
Makyu
You must rank this now :c
Topic Starter
Kin
I want it, but I have to find more mod and MAT/BAT \o
Seph
hi!

just a random ctb mod (not really)

I find the map fun to play and its well mapped, though here are some things I'd like to point out, just a few dw

HP+ 1 maybe? 6 seems a little forgiving for platter
00:05:422 (4,5,6,7) - this seems a little hard for a song like this, i mean parts like these (im sure you could tell where these parts spawn in your diff) are a bit sudden and you should've given more emphasis on the chorus rather than the start of the song

I guess thats it, it was a fun map, but please consider my suggestions.
Topic Starter
Kin
hm it's true, the 1st part is more hard than the kiai, I will try to change this, and HP+1 fix'd
thanks for you suggest :)
mintong89
hi M4M 0.0?

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
i think the sound quality of this mp3 is not good, try use this one? https://osu.ppy.sh/s/61591
Artist should be 渡辺早季(種田梨沙) - Watanabe Saki (Taneda Risa) , see this
it would be better if you Source write as "From the New World", but "Shin Sekai Yori" is correct too,
why didn't have video?

[-Neipezi's Insane]
note volume is too loud...i think you may lower it.

00:19:672 (5) - CTRL+G
00:19:922 (1) - remove NC and 00:20:422 (2) - NC at here, because new vocal part at 00:20:422 (2) - .
00:22:172 (1) - remove NC and 00:22:172 (1) - NC , ^
00:24:422 - this sound too loud... lower it please.
00:30:422 (1,2) - these note didn't stack properly.

[Hard]

00:10:922 (2) - froget to put whistle?
00:19:422 (6,7) - this slider shape is too small orz.. i think use 00:17:422 (5,6) - is better.

[Taiko Oni]

00:00:422 (5,1) - d k? it sound weird for 00:00:422 - k.
00:02:422 (1) - it sound too loud for this way to put D....put d please.
00:04:922 (3,1,2) - k k d? it same with 00:00:922 (1,2,1) -
00:06:422 (4) - d

orz sorry for poor mod
jyu
Hi~ m4m
maybe my mod will overlap with previous mod, idk /runs
i will only mod standard, sorry

General
seems fine

-Neipezi's Insane
00:03:422 (1) - remove nc, to match your previous pattern
00:13:172 (5,6,7) - the anti-jump feels a bit weird, since you don't use this kind of anti-jump in other place with the same pattern (etc 00:15:297 (6,7,8) - , 00:20:922 (4,5,6) - How about not making it anti-jump?
00:30:422 (1,2) - nazi, not stacked properly
00:36:422 (1,2) - stack them to match the pattern 00:30:422 (1,2) - 00:32:422 (1,2) -
00:58:422 (1) - not really symmetry, im not good at this, but try to arrange the red point position 256|304

Hard
HD+1
OD+1?

00:26:297 (5,6) - i prefer to stack since it'll be easier to read the pattern, and to match this 00:30:297 (4,5) -
everything else is fine imo

Normal
i think it'll be better if you mute the whistle sliderslide 00:01:422 (2) - 00:03:422 (4) - 00:05:422 (2) - 00:07:422 (4) - because i found it quite disturbing

and the rest is fine to me

Easy
My suggestion about the whistle sliderslide is the same with normal diff

00:00:172 (1) - i won't recommend this pattern, to match this pattern 00:04:422 (1,2) - and because you mapped the very first guitar intro and it may starts too sudden and will confuse beginner. I prefer if you start the beat here 00:00:422 - by putting circles here 00:00:422 - and here 00:00:922 - or you can add slider which lasts from 00:00:422 - to 00:00:922 - , that way, the rhythm would be easier to play
00:14:422 (4) - nc

i think that's all, the rest is fine

i know nothing about this anime, but the song is really nice :D

Good luck~
RikiH_
M4M!
I'm really sorry for the huge delay but this week has been terrible. Sorry for my bad english!

Easy

00:14:922 (5) - Ctrl+g here? It would flow a bit better imo... Remember to fix the spacing if you apply it
00:24:422 (1) - For a better blanket:
- 2nd sliderpoint to x:445 y:74
- 3rd sliderpoint to x:424 y:47
00:25:672 (2) - This is not symmetrical with the center if you look closely, I suggest you to remake it with the new algorhythm
00:36:422 (x) - I'd add a note here and let the spinner start 1/4 later but it's up to you
00:40:922 (2) - 3rd sliderpoint to 304|214 for a perfect blanket
00:46:922 (4) - 3rd sliderpoint to 302|82 for a perfect blanket, again
00:52:422 (1) - 3rd sliderpoint to 333|130 for a perfect blanket
00:53:922 (2) - This is a bit ugly, remake it with the new algorhythm!
01:16:422 (1) - Fix the spacing between the previous and the following note

Normal

01:00:422 (1,2) - The slider is supposed to finish in 01:00:797 but it would be a very difficult pattern for a normal. I suggest you to make an unique slider that ends in 01:00:922

Uhm, I don't find further problems but you should consider remaking some of your sliders with the new algorhythm, they would look better!

Hard

00:05:672 (7) - Ctrl+g?
00:21:672 (5) - Ctrl+g? Otherwise you break the flow...
00:29:422 (2) - Ctrl+g here too, and also blanket these sliders a bit better

-Neipezi's Insane

00:18:922 (3) - 2nd sliderpoint to 343|155 and 3rd sliderpoint to 370|212 for a perfect blanket
00:30:422 (1,2) - Stack these perfectly
00:47:672 (4) - This should be farther from the previous note, move it to 292|188 or something
01:00:797 (1) - A clap on a blue tick? It sound bad, remove it please

______________________

Nice map, good luck for rankiing :D
Topic Starter
Kin
MOE mint

mintong89 wrote:

hi M4M 0.0?

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
i think the sound quality of this mp3 is not good, try use this one? https://osu.ppy.sh/s/61591 Well for me, the mp3 sound good
Artist should be 渡辺早季(種田梨沙) - Watanabe Saki (Taneda Risa) , see this changed
it would be better if you Source write as "From the New World", but "Shin Sekai Yori" is correct too, I don't like translated title :(
why didn't have video? Because I don't have one ôwô

[-Neipezi's Insane]
note volume is too loud...i think you may lower it.

00:19:672 (5) - CTRL+G
00:19:922 (1) - remove NC and 00:20:422 (2) - NC at here, because new vocal part at 00:20:422 (2) - .
00:22:172 (1) - remove NC and 00:22:172 (1) - NC , ^
00:24:422 - this sound too loud... lower it please.
00:30:422 (1,2) - these note didn't stack properly.

[Hard]

00:10:922 (2) - froget to put whistle? yeah add
00:19:422 (6,7) - this slider shape is too small orz.. i think use 00:17:422 (5,6) - is better. Fix'd

[Taiko Oni]

00:00:422 (5,1) - d k? it sound weird for 00:00:422 - k. hm I prefer let k d here, it's follow the guitar
00:02:422 (1) - it sound too loud for this way to put D....put d please. fix'd
00:04:922 (3,1,2) - k k d? it same with 00:00:922 (1,2,1) - no change, I won't make the same pattern
00:06:422 (4) - d k sound better for fit the guitar sound

orz sorry for poor mod np you modded taiko diff :D

AlpacaCokelat

AlpacaCokelat wrote:

Hi~ m4m
maybe my mod will overlap with previous mod, idk /runs
i will only mod standard, sorry

-Neipezi's Insane

00:03:422 (1) - remove nc, to match your previous pattern
00:13:172 (5,6,7) - the anti-jump feels a bit weird, since you don't use this kind of anti-jump in other place with the same pattern (etc 00:15:297 (6,7,8) - , 00:20:922 (4,5,6) - How about not making it anti-jump?
00:30:422 (1,2) - nazi, not stacked properly
00:36:422 (1,2) - stack them to match the pattern 00:30:422 (1,2) - 00:32:422 (1,2) -
00:58:422 (1) - not really symmetry, im not good at this, but try to arrange the red point position 256|304

Hard

HD+1 HP+1 fix'd
OD+1? Insane got OD7

00:26:297 (5,6) - i prefer to stack since it'll be easier to read the pattern, and to match this 00:30:297 (4,5) - stacked, but I make a blanket on 7, not 4
everything else is fine imo

Normal

i think it'll be better if you mute the whistle sliderslide 00:01:422 (2) - 00:03:422 (4) - 00:05:422 (2) - 00:07:422 (4) - because i found it quite disturbing all fix'd

and the rest is fine to me

Easy

My suggestion about the whistle sliderslide is the same with normal diff

00:00:172 (1) - i won't recommend this pattern, to match this pattern 00:04:422 (1,2) - and because you mapped the very first guitar intro and it may starts too sudden and will confuse beginner. I prefer if you start the beat here 00:00:422 - by putting circles here 00:00:422 - and here 00:00:922 - or you can add slider which lasts from 00:00:422 - to 00:00:922 - , that way, the rhythm would be easier to play fix'd
00:14:422 (4) - nc no change

i think that's all, the rest is fine

i know nothing about this anime, but the song is really nice :D

Good luck~ thank you :D

RikiH_

RikiH_ wrote:

M4M!
I'm really sorry for the huge delay but this week has been terrible. Sorry for my bad english!

Easy

00:14:922 (5) - Ctrl+g here? It would flow a bit better imo... Remember to fix the spacing if you apply it fix'd
00:24:422 (1) - For a better blanket:
- 2nd sliderpoint to x:445 y:74
- 3rd sliderpoint to x:424 y:47 no change this blanket look already to me
00:25:672 (2) - This is not symmetrical with the center if you look closely, I suggest you to remake it with the new algorhythm fix'd
00:36:422 (x) - I'd add a note here and let the spinner start 1/4 later but it's up to you for easy diff, I prefer let like this
00:40:922 (2) - 3rd sliderpoint to 304|214 for a perfect blanket fix'd
00:46:922 (4) - 3rd sliderpoint to 302|82 for a perfect blanket, again not really fix'd, but blanket adjusted
00:52:422 (1) - 3rd sliderpoint to 333|130 for a perfect blanket
00:53:922 (2) - This is a bit ugly, remake it with the new algorhythm!when I tried with new algorhythm, the blanket was kinda bad
01:16:422 (1) - Fix the spacing between the previous and the following note fix'd

Normal

01:00:422 (1,2) - The slider is supposed to finish in 01:00:797 but it would be a very difficult pattern for a normal. I suggest you to make an unique slider that ends in 01:00:922 fix'd

Uhm, I don't find further problems but you should consider remaking some of your sliders with the new algorhythm, they would look better!

Hard

00:05:672 (7) - Ctrl+g? pattern changed
00:21:672 (5) - Ctrl+g? Otherwise you break the flow... I prefer let like this
00:29:422 (2) - Ctrl+g here too, and also blanket these sliders a bit better blanket adjusted

-Neipezi's Insane

00:18:922 (3) - 2nd sliderpoint to 343|155 and 3rd sliderpoint to 370|212 for a perfect blanket
00:30:422 (1,2) - Stack these perfectly
00:47:672 (4) - This should be farther from the previous note, move it to 292|188 or something
01:00:797 (1) - A clap on a blue tick? It sound bad, remove it please

______________________

Nice map, good luck for rankiing :D thank you :D
Deif
Hi Kin!

[General]
Those N-Timing sections in osu!standards and CTB diffs seem way TOO loud. Try decreasing the volume ~20%.

[Normal]
AR+1? 4 looks a bit low.
00:40:422 (1,2,3) - Hmm... That timeline doesn't suit too much with the main beats of the song. You could try moving those objects a bit, putting those 2 sliders 1 white tick before, and that note where (3) ends at the moment, so you would have 2 sliders and 4 consecutive notes.
00:48:422 (1) - This slider feels much more suiting here if it's 1/1 long, without that repetition.
00:50:422 - At this point is where (3) should start, as it's a main beat of the song. Make it as (4), 1/2 long with a repetition. If you made this change, (2) must lose its repetition and should be a slider as (1).
01:00:422 (1) - Is the whistle at the end of this slider intentional? It was the only N-Whistle I heard in the whole song.
01:06:422 (3,4) - Maybe change (3) to a normal note and (4) to a 1/2 slider in the white tick? It was a bit unexpected to find that note alone in a red tick.

[Hard]
00:18:297 (1,2) - Move (2) at any other place to make it more visible . While playing, it's easier to miss it due to the fast repetitions of the slider (1).
00:39:422 (1,2,3) - I find that pattern easier if it were just something like THIS.
00:45:172 (3,4,5,6) - Confusing spacing due to the high distance between (3,4,5), which are distanced by 1/2 in the timeline, and then (5,6), which are separated by 1/1. Make a NewCombo in (6), or reduce the distance of the formation (3,4,5) to make it easier to read.
00:49:922 (5,6) - Same happens here, but seems to be easier to read. Avoid making the previous notes more distanced or put a NC in (6).
00:47:172 (7) - Try not to overlap it with (8). Make it vertical instead of horizontal?
00:50:922 (7) - Put it closer to (6) and (8). It's way too distanced from those notes at the moment.
00:52:922 (2) - It's confusing due to the high distance (1,2,3). Not expected at all.
01:04:922 (2,3) - Both sliders should have the same distance as (1,2).

The kiai part was overall confusing to play. Take a look at all those notes, just in case.

[Insane]
00:03:422 (1,2) - and 00:07:422 (1,2,3,4) - Remove NC here, or put NC in the other similar points to keep consistency.
00:39:797 (4) - It's recommendable to split this slider into 2, like THIS. That way you'll have a false "6-note stream", which seems easier to read.
01:02:422 (1,2,3,4) - Compared to the rest of the kiai, this part looks empty. Consider changing those circles into 1/2 sliders.
01:23:422 (4,5) - Sorry to break the symmetry of that part, but the distance between those sliders is too big. Not hard to read, cos those guitar notes are everywhere in this song, but it's recommendable to put both sliders closer to avoid confusions. Something like THIS?
01:25:047 (4) - Same distance (3,4) and (4,5)? Looks better that way.


[Platter]
00:00:172 (1,2,3) - The movement the player needs to do here is quite sharp. I suggest moving (2) closer to the other notes till there's a horizontal distance of ~3.00x. Otherwise it's gonna be a real pain.
00:16:172 (1,2,3) - ^
00:04:297 (1,2,3) - I'd really recommend to reduce the distance between the notes. Players would need to take a lot of risk there, because they'll either have to keep the ryuuta still to recieve the fruits in both edges of the plate, or do a quick double movement. Here you have some suggestions for those 1/8 triplets: http://puu.sh/2Ls3i.jpg / http://puu.sh/2Ls3U.jpg
00:06:297 (1,2,3) - ^ There are much more triplets of that kind. Take a look at them and experiment a bit either =)
00:02:422 (1) - Remove the whistle from the slider-body?
00:34:047 (5,6,7,1) - The current position of that HDash makes that pattern a bit uncorfotable to play. I suggest to invert the positions of (5) and (6) with Ctrl-G, and putting the new (6) in X:~152. (7) can be the mirrored note of (6) to keep the symmetry.
00:38:047 (7,8,9,10) - Something similar happens here, but in this case the HDash is quite strong and that makes (10) quite difficult to catch. For this pattern, moving (8) closer to (7), and (10) to (9) should already.
01:03:297 (4,5,6,7) - Heh, I like using this type of HDash-Dash-HDash-Dash formation, but that one seems a bit tricky. Try moving altogether (5,6) to the left, till the distance (4,5) and (6,7) is the same more or less. That should make it easier to catch.
01:27:422 (3,4,5,6) - HDash in (4) or (5) instead of (3)? Seems more fitting.


The other diffs look nice. I hope I could've helped you :3 Good luck!
Topic Starter
Kin

Deif wrote:

Hi Kin!

[General]
Those N-Timing sections in osu!standards and CTB diffs seem way TOO loud. Try decreasing the volume ~20%. okay fix'd for my diff

[Normal]
AR+1? 4 looks a bit low.
00:40:422 (1,2,3) - Hmm... That timeline doesn't suit too much with the main beats of the song. You could try moving those objects a bit, putting those 2 sliders 1 white tick before, and that note where (3) ends at the moment, so you would have 2 sliders and 4 consecutive notes. fix'd
00:48:422 (1) - This slider feels much more suiting here if it's 1/1 long, without that repetition. I prefer let like this for clap sound
00:50:422 - At this point is where (3) should start, as it's a main beat of the song. Make it as (4), 1/2 long with a repetition. If you made this change, (2) must lose its repetition and should be a slider as (1). hm I prefer let like this
01:00:422 (1) - Is the whistle at the end of this slider intentional? It was the only N-Whistle I heard in the whole song. yeah my mistake
01:06:422 (3,4) - Maybe change (3) to a normal note and (4) to a 1/2 slider in the white tick? It was a bit unexpected to find that note alone in a red tick. that was intentionnal

[Hard]
00:18:297 (1,2) - Move (2) at any other place to make it more visible . While playing, it's easier to miss it due to the fast repetitions of the slider (1). anti jump removed
00:39:422 (1,2,3) - I find that pattern easier if it were just something like THIS. I prefer let this pattern
00:45:172 (3,4,5,6) - Confusing spacing due to the high distance between (3,4,5), which are distanced by 1/2 in the timeline, and then (5,6), which are separated by 1/1. Make a NewCombo in (6), or reduce the distance of the formation (3,4,5) to make it easier to read. spacing reduced, now DS x1,6
00:49:922 (5,6) - Same happens here, but seems to be easier to read. Avoid making the previous notes more distanced or put a NC in (6). no change, that will ruin the patterns blanket+overlap
00:47:172 (7) - Try not to overlap it with (8). Make it vertical instead of horizontal? I like this pattern I won't change it <_<
00:50:922 (7) - Put it closer to (6) and (8). It's way too distanced from those notes at the moment. that was intentionnal, because if I keep 1,1 spacing, thill patterns will look strange
00:52:922 (2) - It's confusing due to the high distance (1,2,3). Not expected at all. jump removed
01:04:922 (2,3) - Both sliders should have the same distance as (1,2). that will ruin the overlap

The kiai part was overall confusing to play. Take a look at all those notes, just in case.

[Insane]
00:03:422 (1,2) - and 00:07:422 (1,2,3,4) - Remove NC here, or put NC in the other similar points to keep consistency.
00:39:797 (4) - It's recommendable to split this slider into 2, like THIS. That way you'll have a false "6-note stream", which seems easier to read.
01:02:422 (1,2,3,4) - Compared to the rest of the kiai, this part looks empty. Consider changing those circles into 1/2 sliders.
01:23:422 (4,5) - Sorry to break the symmetry of that part, but the distance between those sliders is too big. Not hard to read, cos those guitar notes are everywhere in this song, but it's recommendable to put both sliders closer to avoid confusions. Something like THIS?
01:25:047 (4) - Same distance (3,4) and (4,5)? Looks better that way.


[Platter]
00:00:172 (1,2,3) - The movement the player needs to do here is quite sharp. I suggest moving (2) closer to the other notes till there's a horizontal distance of ~3.00x. Otherwise it's gonna be a real pain.
00:16:172 (1,2,3) - ^ both fix'd
00:04:297 (1,2,3) - I'd really recommend to reduce the distance between the notes. Players would need to take a lot of risk there, because they'll either have to keep the ryuuta still to recieve the fruits in both edges of the plate, or do a quick double movement. Here you have some suggestions for those 1/8 triplets: http://puu.sh/2Ls3i.jpg / http://puu.sh/2Ls3U.jpg for this one I reduced spacing (x2,50)
00:06:297 (1,2,3) - ^ There are much more triplets of that kind. Take a look at them and experiment a bit either =) some patterns changed for variation
00:02:422 (1) - Remove the whistle from the slider-body? yep, I failed when I wanted to add whistle on slider end
00:34:047 (5,6,7,1) - The current position of that HDash makes that pattern a bit uncorfotable to play. I suggest to invert the positions of (5) and (6) with Ctrl-G, and putting the new (6) in X:~152. (7) can be the mirrored note of (6) to keep the symmetry.
00:38:047 (7,8,9,10) - Something similar happens here, but in this case the HDash is quite strong and that makes (10) quite difficult to catch. For this pattern, moving (8) closer to (7), and (10) to (9) should already. fix'd
01:03:297 (4,5,6,7) - Heh, I like using this type of HDash-Dash-HDash-Dash formation, but that one seems a bit tricky. Try moving altogether (5,6) to the left, till the distance (4,5) and (6,7) is the same more or less. That should make it easier to catch. fix'd
01:27:422 (3,4,5,6) - HDash in (4) or (5) instead of (3)? Seems more fitting. well I prefer let like this


The other diffs look nice. I hope I could've helped you :3 Good luck!
thanks for mod :D
Arrival
Allez ma biatch ♥

[General]
Le AImod te dis plein de choses, va voir.

[-Neipezi's Insane]
00:43:297 (3) - Clap ?
00:44:922 (2) - Better blanket here ?
00:49:172 (3) - Offscreen a bit,change the pattern so the beat can stay totally on the playground
01:24:922 (3) - One gris down ?
01:07:172 (2,3) - Why this triplet here ?
01:14:922 (2,3,4,5) - Oh well try to stay on the central playground...

Nice diff here

[Hard]
00:36:672 (2) - Fait un meilleur blanket voyons
00:45:672 (4,5) - T'augmeentes brutalement le spacing ça fait bizarre, la musique s'emballe pas tellement
01:11:672 (7,8) -
01:21:422 (4) - T'oublies une note de la musique la avec ce 1/2

[Normal]
On dirait plus une easy qu'une normale, alors j'ai hate de voir la gueule de l'easy...
00:25:672 (2) - S'pas beau, et ca va pas avec la musique. il faut quelque chose de plus souple
00:29:672 (2) -
00:55:422 (5) - NAZI : y=243
01:06:422 (3) - Offscreen
01:17:422 (3) - Ca te dit pas d'utiliser l'écran quand tu met tes cercles ? :3

[Easy]
Je me disais que ça allait etre chiant mais a ce point la... Au moins les manchots tétraplégiques avec la polio pourront SS DT+HR+HD+FL !
00:12:422 (1) - Nazi: x=405
01:20:422 - Pourquoi tu mappes pas la fin ? O_O
Au moins cette map est tellement vide que le mod a pas été long ! o/

Good luck, mais ca tardera pas a etre ranked, c'est un peu le mod de la fin ce que je fais la. Good luck o/
Topic Starter
Kin

Arrival wrote:

Allez ma biatch ♥

[General]
Le AImod te dis plein de choses, va voir.

[-Neipezi's Insane]
00:43:297 (3) - Clap ?
00:44:922 (2) - Better blanket here ?
00:49:172 (3) - Offscreen a bit,change the pattern so the beat can stay totally on the playground
01:24:922 (3) - One gris down ?
01:07:172 (2,3) - Why this triplet here ?
01:14:922 (2,3,4,5) - Oh well try to stay on the central playground...

Nice diff here

[Hard]
00:36:672 (2) - Fait un meilleur blanket voyons le blanket içi est passable, mais améliorer le blanket içi revient à changer tout le pattern, vu que 3 blanket 2, tandis que 4 blanket 2 tout en ayant le slider end sur 1 et en gardant le spacing constant
00:45:672 (4,5) - T'augmeentes brutalement le spacing ça fait bizarre, la musique s'emballe pas tellement le spacing n'est pas si haut que ça, une diff hard sans petit jump ça fait kinda boring
01:11:672 (7,8) - ?
01:21:422 (4) - T'oublies une note de la musique la avec ce 1/2 c'est pour ça que le red point est bien sur le tick 1/4, de sorte que même si la note n'est pas joué viens un circle, elle est dans le flow

[Normal]
On dirait plus une easy qu'une normale, alors j'ai hate de voir la gueule de l'easy... c'est belle est bien une normal, c'est juste que de nos jour les mapper nous sortes des normal avec du SV1,4 qui ressemble bien + a des hard que normal
00:25:672 (2) - S'pas beau, et ca va pas avec la musique. il faut quelque chose de plus souple au contraire, chaque red point du slider sont belle est bien sur des tick 1/4, qui suivent la melody de derrieère
00:29:672 (2) - euh wat ?
00:55:422 (5) - NAZI : y=243 pas besoin de bouger
01:06:422 (3) - Offscreen il est seulement en bordure, je peux le laisser comme il est c'est rankable
01:17:422 (3) - Ca te dit pas d'utiliser l'écran quand tu met tes cercles ? :3 ^

[Easy]
Je me disais que ça allait etre chiant mais a ce point la... Au moins les manchots tétraplégiques avec la polio pourront SS DT+HR+HD+FL !
00:12:422 (1) - Nazi: x=405
01:20:422 - Pourquoi tu mappes pas la fin ? O_O les 3 diff qui sont simple (y compris taiko) n'ont pas la fin de mapper
Au moins cette map est tellement vide que le mod a pas été long ! o/
une easy c'est fait pour être izi D:

Good luck, mais ca tardera pas a etre ranked, c'est un peu le mod de la fin ce que je fais la. Good luck o/
Crystal
[CTB Platter]
Use AR9 will be better I think.
Some places, notes are better than sliders. But you used sliders. If I were you, I would use some notes to replace some sliders and make them in a large space to make jumping in some places. (I didn't mention it in the information below, so plz decide how to do that by yourself :)



00:12:297 (1,2,3) - Keep the same distance between 1st and 2nd, 2nd and 3rd.

00:26:797 (2) - Press Ctrl+H.

00:27:442 (3,4,5) - Try this:
00:50:297 (5) - Put it at x384 y104.

00:53:547 (6) - Press Ctrl+G and put the head of this slider at x464 y192.

00:53:922 (7,1) - Put both of them at x132 y192.

00:54:672 (2,3,4,5,6,7,8,9) - Put 2nd note at x220 y120
3rd at x332 y120
4th at x440 y120

5th at x136 y128
6th at x212 y128
7th and 9th at x136 y128
8th at x288 y128.

00:57:922 (6) - Put it at x80 y208.

01:00:172 (1) - Try this:
01:18:172 (x) - Add a note at x48 y132

01:27:422 (3,4,5,6) - Try this:
SPOILER

(3rd and 5th:x448
4th:x372
6th:x144)
mingmichael
hey Kin :) those are the mods that you requested to me :D
[General]
  1. all notes and structures are good >w< i am really confused when i modded, because i didn't find any missing note @A@ >w< all perfect!
  2. but, i think you forget about this >> Kantan = easy diff ; futsuu = normal ; muzukashii = hard ; oni = insane ; inner oni = above insane
[Kantan => Futsuu]
  1. your diff's name must change from kantan to be futsuu. because your notes and stuctures are too hard for kantan. for the example this http://puu.sh/2ReX7.jpg

    if you still want use kantan, you must change all the notes to be easier. but if you change it to futsuu, it's great notes and structure :D but please change the HP drain and OD to be 3 or 4. 6 is for oni or inner oni diffs =_= and please change approach rate to be 3 or 4 too :)
[Oni]
  1. Please change the approach rate to be 5 please, not 1.____.
Topic Starter
Kin

[_Crystal] wrote:

[CTB Platter]
Use AR9 will be better I think. for this song I prefer AR8
Some places, notes are better than sliders. But you used sliders. If I were you, I would use some notes to replace some sliders and make them in a large space to make jumping in some places. (I didn't mention it in the information below, so plz decide how to do that by yourself :)



00:12:297 (1,2,3) - Keep the same distance between 1st and 2nd, 2nd and 3rd. no that was intentional

00:26:797 (2) - Press Ctrl+H.wanted a dash here, so no change

00:27:442 (3,4,5) - Try this: I prefer let the dash between 2 and 3
00:50:297 (5) - Put it at x384 y104. next fruit will be strange to catch without dash

00:53:547 (6) - Press Ctrl+G and put the head of this slider at x464 y192. sry I don't like the pattern no change

00:53:922 (7,1) - Put both of them at x132 y192. no change, I prefer let the stack on 1 and 2

00:54:672 (2,3,4,5,6,7,8,9) - Put 2nd note at x220 y120 hur sry I like my pattern here
3rd at x332 y120
4th at x440 y120

5th at x136 y128
6th at x212 y128
7th and 9th at x136 y128
8th at x288 y128.

00:57:922 (6) - Put it at x80 y208. fix'd

01:00:172 (1) - Try this: won't make a jump between 1 and 2
01:18:172 (x) - Add a note at x48 y132 blank intentional, then finish sound sound better

01:27:422 (3,4,5,6) - Try this: won't change this patterns sry
SPOILER

(3rd and 5th:x448
4th:x372
6th:x144)

mingmichael wrote:

hey Kin :) those are the mods that you requested to me :D
[General]
  1. all notes and structures are good >w< i am really confused when i modded, because i didn't find any missing note @A@ >w< all perfect!
  2. but, i think you forget about this >> Kantan = easy diff ; futsuu = normal ; muzukashii = hard ; oni = insane ; inner oni = above insane
I don't think my kantan is this hard, and that will be really strange if note isn't on blue tick (for this part)

[Kantan => Futsuu]
  1. your diff's name must change from kantan to be futsuu. because your notes and stuctures are too hard for kantan. for the example this http://puu.sh/2ReX7.jpg

    if you still want use kantan, you must change all the notes to be easier. but if you change it to futsuu, it's great notes and structure :D but please change the HP drain and OD to be 3 or 4. 6 is for oni or inner oni diffs =_= and please change approach rate to be 3 or 4 too :)
ah that true, I forgot to change od + hp drain

[Oni]
  1. Please change the approach rate to be 5 please, not 1.____.
AR doesn't affect gameplay on taiko <_<
thanks for ctb and taiko mod :)
Crystal

Kin wrote:

[_Crystal] wrote:

[CTB Platter]
Use AR9 will be better I think. for this song I prefer AR8
Some places, notes are better than sliders. But you used sliders. If I were you, I would use some notes to replace some sliders and make them in a large space to make jumping in some places. (I didn't mention it in the information below, so plz decide how to do that by yourself :)



00:12:297 (1,2,3) - Keep the same distance between 1st and 2nd, 2nd and 3rd. no that was intentional

00:26:797 (2) - Press Ctrl+H.wanted a dash here, so no change

00:27:442 (3,4,5) - Try this: I prefer let the dash between 2 and 3
00:50:297 (5) - Put it at x384 y104. next fruit will be strange to catch without dash

00:53:547 (6) - Press Ctrl+G and put the head of this slider at x464 y192. sry I don't like the pattern no change

00:53:922 (7,1) - Put both of them at x132 y192. no change, I prefer let the stack on 1 and 2

00:54:672 (2,3,4,5,6,7,8,9) - Put 2nd note at x220 y120 hur sry I like my pattern here
3rd at x332 y120
4th at x440 y120

5th at x136 y128
6th at x212 y128
7th and 9th at x136 y128
8th at x288 y128.

00:57:922 (6) - Put it at x80 y208. fix'd

01:00:172 (1) - Try this: won't make a jump between 1 and 2
01:18:172 (x) - Add a note at x48 y132 blank intentional, then finish sound sound better

01:27:422 (3,4,5,6) - Try this: won't change this patterns sry
SPOILER

(3rd and 5th:x448
4th:x372
6th:x144)

mingmichael wrote:

hey Kin :) those are the mods that you requested to me :D
[General]
  1. all notes and structures are good >w< i am really confused when i modded, because i didn't find any missing note @A@ >w< all perfect!
  2. but, i think you forget about this >> Kantan = easy diff ; futsuu = normal ; muzukashii = hard ; oni = insane ; inner oni = above insane
I don't think my kantan is this hard, and that will be really strange if note isn't on blue tick (for this part)

[Kantan => Futsuu]
  1. your diff's name must change from kantan to be futsuu. because your notes and stuctures are too hard for kantan. for the example this http://puu.sh/2ReX7.jpg

    if you still want use kantan, you must change all the notes to be easier. but if you change it to futsuu, it's great notes and structure :D but please change the HP drain and OD to be 3 or 4. 6 is for oni or inner oni diffs =_= and please change approach rate to be 3 or 4 too :)
ah that true, I forgot to change od + hp drain

[Oni]
  1. Please change the approach rate to be 5 please, not 1.____.
AR doesn't affect gameplay on taiko <_<
thanks for ctb and taiko mod :)
There are many places that you must dash to catch the fruit. So AR8 may make players miss more fruits because they may don't know when to dash is the best(So it may make players feel uncomfortable) (Maybe i am too noob to play with AR8 orz).

It is only a suggestion. If you don't like it, ignore this :)
btw, thx for your kudos :)
Topic Starter
Kin
Well I prefer keep AR8 D:
Crystal

Kin wrote:

Well I prefer keep AR8 D:
That's OK~ I hope this mapset will be ranked~
rezoons
Salut kin :),

Voilà mon mod-gratuit-parce-que-je-suis-dans-un-bon-jour. Par contre ça fait un petit moment que je n'ai pas moddé et je suis surement un peu rouillé donc désolé si mon mod n'est pas de qualité.

[Général]
  1. 6 mois que ça dure.... Content de voir que je suis pas le seul dans cette galère :D.
  2. TV Size!!!! Non!!!!!!!!!!!!!!!!!!! OSU! à assez de TV Size!!!!!!!!!!!!!!!! Pourquoi!?!?!?!? (bon, j'arrête de faire ma crise)
  3. Je sais que mapper easy/normal c'est pas amusant mais à 20 secondes près autant mapper la dernière partie.
[Easy]
  1. 00:35:922 (3) - Cette note sonne bizarre. Peut-être la retirer parce que j'ai du mal à voir à quoi elle correspond.
  2. 00:36:422 (1) - Finish? (T'en as mis un en hard)
  3. 01:10:422 (3,4) - Tu utilises ce pattern peut-être un petit peu trop souvent.
  4. 01:12:922 (2,4) - Compare ces deux sliders. En haut c'est le tien et en bas c'est le tien modifié pour que les courbes soit moins pointues. Je trouve c'est un peu plus agréable à l'oeil.
[Normal]
  1. 00:25:672 (2) - Vraiment bizarre comme slider. T'a essayé de représenté le violon? Dans ce cas-là la boule oscille un peu trop tôt. Paut-être que tu peux le remplacer par
  2. 00:26:922 (3) - Ce slider devrait commencer 1/4 beat plus tôt. (Il y a d'ailleurs un temps à ce moment là sur les autres diff)
  3. 00:29:672 (2) - Pareil.
  4. 00:30:922 (3) - Pareil, 1/4 de beat plus tôt.
  5. 00:33:672 (2) - Là ça passe mais si ton slider fait très "bossu"
  6. 00:34:922 (3) - Rebellote 1/4.
  7. 00:36:422 (1) - Finish? (T'en a mis un en hard)
  8. 00:47:422 (5) - Bouge-le un cran sur la gauche pour une meilleur symmetrie.
  9. 01:06:422 (3,4,5) - Je trouve que ceci correspond mieux à la chanson:
[Hard]
  1. 00:26:047 (4,5,6) - Pas très lisible. Tes 1/4 sont généralements plus prochent que ça. Là 4 et 5 sont espacés comme des 1/2.
  2. 00:34:047 (4,5,6) - Peut-être rapproche 5/6 un peu plus de 4 un peu comme pour 00:30:047 (3,4,5).
  3. 00:42:922 (7,8) - CTRL+G c'est plus sympa à jouer en nous faisant faire un mouvement plus fluide.
  4. 00:47:172 (7,8) - C'est vraiment obligr la superposition. Perso, je ne trouve pas ça très esthétique en général (sauf quand c'est bien fait). Là je trouve pas ça génial.
  5. 00:49:547 (4,5) - ^
  6. 00:50:422 (6,7) - ^ (En plus celui-là est même pas centré)
  7. 00:50:922 (7,8) - etc.....
  8. 01:05:922 (5,6) - Presque à la même hauteur.
  9. 01:06:922 (7,8) - ^ (Soit tu fais un carré bien droit soit un carré tordu mais pas un truc quasiment droit)
  10. 01:17:922 (5,7) - Presque à la même hauteur.
  11. 01:27:422 (4,5) - Presque symmetrique. Pour que ce soit bien prend 4 et fait CTRL+J puis CTRL+G.
[-Neipzi's Insane]
  1. Voyons voir... Est-ce qu'il est français?... Zut! Bon ben tant pis je repasse en mode "Shitty English"
  2. 00:13:172 (5,6,7) - I don't know if it's done on purpose but it confused when i played it.
  3. 00:19:672 (5) - I don't know why, but i think CTRL+G is better.
  4. 00:30:922 (2) - The note isn't correctly placed at the end of the slider.
  5. 00:40:047 (5,1) - I don't find the little overlapping very cool. But if you want one maybe something more like this:
  6. 00:43:922 (6,7) - I think it plays better with CTRL+G.
  7. 00:56:172 (9,10) - If you want a perfect symmery (and are a little bit saddistic) try cTRL+G.
  8. 01:17:172 (1) - What!?!? You do your best to have a beautiful symmetric map since 01:04:422 and then.... that. Why?
Bon, ben voilà. Bonne chance pour ton mapset. ^^
Topic Starter
Kin

rezoons wrote:

Salut kin :),

Voilà mon mod-gratuit-parce-que-je-suis-dans-un-bon-jour. Par contre ça fait un petit moment que je n'ai pas moddé et je suis surement un peu rouillé donc désolé si mon mod n'est pas de qualité.

[Général]
  1. 6 mois que ça dure.... Content de voir que je suis pas le seul dans cette galère :D. c'est surtout que je suis hyper lazy D:
  2. TV Size!!!! Non!!!!!!!!!!!!!!!!!!! OSU! à assez de TV Size!!!!!!!!!!!!!!!! Pourquoi!?!?!?!? (bon, j'arrête de faire ma crise) quand je commence une full vers, je suis trop lazy pour la finir D:
  3. Je sais que mapper easy/normal c'est pas amusant mais à 20 secondes près autant mapper la dernière partie.
[Easy]
  1. 00:35:922 (3) - Cette note sonne bizarre. Peut-être la retirer parce que j'ai du mal à voir à quoi elle correspond. pas faux
  2. 00:36:422 (1) - Finish? (T'en as mis un en hard) le finish sur la hard est surtout parce que ça suit avec les HS des patterns, well je fix quand meme \o
  3. 01:10:422 (3,4) - Tu utilises ce pattern peut-être un petit peu trop souvent. j'aime beaucoup les blankets \o
  4. 01:12:922 (2,4) - Compare ces deux sliders. En haut c'est le tien et en bas c'est le tien modifié pour que les courbes soit moins pointues. Je trouve c'est un peu plus agréable à l'oeil. fix'd
[Normal]
  1. 00:25:672 (2) - Vraiment bizarre comme slider. T'a essayé de représenté le violon? Dans ce cas-là la boule oscille un peu trop tôt. Paut-être que tu peux le remplacer par le 1st red point est fait pour changer la direction du slider, les autres sont fait pour suivre le violon, je préfère que ça soit les "bosses" qui font droite/gauche ou bas/haut qui suive le violon
  2. 00:26:922 (3) - Ce slider devrait commencer 1/4 beat plus tôt. (Il y a d'ailleurs un temps à ce moment là sur les autres diff) je sais mais ça fait un peu "unatural" a hit pour une normal, well je fix
  3. 00:29:672 (2) - Pareil.
  4. 00:30:922 (3) - Pareil, 1/4 de beat plus tôt.
  5. 00:33:672 (2) - Là ça passe mais si ton slider fait très "bossu" chaque bosse correspond au violon
  6. 00:34:922 (3) - Rebellote 1/4.
  7. 00:36:422 (1) - Finish? (T'en a mis un en hard) fix'd
  8. 00:47:422 (5) - Bouge-le un cran sur la gauche pour une meilleur symmetrie. bougé a x121 pour une symetry parfaite
  9. 01:06:422 (3,4,5) - Je trouve que ceci correspond mieux à la chanson: perso j'aime bien ce petit rythm un peu + original D:
[Hard]
  1. 00:26:047 (4,5,6) - Pas très lisible. Tes 1/4 sont généralements plus prochent que ça. Là 4 et 5 sont espacés comme des 1/2. si je les fait + proche, le pattern devient moche
  2. 00:34:047 (4,5,6) - Peut-être rapproche 5/6 un peu plus de 4 un peu comme pour 00:30:047 (3,4,5). legerement rapproché, mais pas comme 5/6, car le fait de stack n'est pas pareil dans l'éditeur et en jeu
  3. 00:42:922 (7,8) - CTRL+G c'est plus sympa à jouer en nous faisant faire un mouvement plus fluide. je préfère plutot le fait de faire un mouvement puis ensuite aller dans le sens opposé
  4. 00:47:172 (7,8) - C'est vraiment obligr la superposition. Perso, je ne trouve pas ça très esthétique en général (sauf quand c'est bien fait). Là je trouve pas ça génial. j'trouve que celui la est plutot bien fait D:
  5. 00:49:547 (4,5) - ^ ^
  6. 00:50:422 (6,7) - ^ (En plus celui-là est même pas centré) grid snap off pour centrer parfaitement
  7. 00:50:922 (7,8) - etc.....
  8. 01:05:922 (5,6) - Presque à la même hauteur.
  9. 01:06:922 (7,8) - ^ (Soit tu fais un carré bien droit soit un carré tordu mais pas un truc quasiment droit) orz ctrl+shit+d a fail :c
  10. 01:17:922 (5,7) - Presque à la même hauteur. l'éditeur me dit qu'ils sont tous les 2 a y188
  11. 01:27:422 (4,5) - Presque symmetrique. Pour que ce soit bien prend 4 et fait CTRL+J puis CTRL+G. la symetry est par rapport au slider et non a la ligne
[-Neipzi's Insane]
  1. Voyons voir... Est-ce qu'il est français?... Zut! Bon ben tant pis je repasse en mode "Shitty English"
  2. 00:13:172 (5,6,7) - I don't know if it's done on purpose but it confused when i played it.
  3. 00:19:672 (5) - I don't know why, but i think CTRL+G is better.
  4. 00:30:922 (2) - The note isn't correctly placed at the end of the slider.
  5. 00:40:047 (5,1) - I don't find the little overlapping very cool. But if you want one maybe something more like this:
  6. 00:43:922 (6,7) - I think it plays better with CTRL+G.
  7. 00:56:172 (9,10) - If you want a perfect symmery (and are a little bit saddistic) try cTRL+G.
  8. 01:17:172 (1) - What!?!? You do your best to have a beautiful symmetric map since 01:04:422 and then.... that. Why?
Bon, ben voilà. Bonne chance pour ton mapset. ^^
merci pour le mod :D
Sey
As you wrote in my queue I'm gonna mod this for you now:

[CTB Platter]

I like the song and the rhythm you chose (especially in that guitar part) but some parts could still be changed because they are a bit ugly to play. I show you some of them in my mod, you are free to change them. Or not. xD :) However, that map has quite a good potential if you stay motivated with it.

  1. 00:00:172 (1) - and 00:00:297 (2) - The fruits here are totally squeezed. I find it a bit ugly to play. I would suggest you to change the section to a simple stream or similar. I did this and it plays pretty well:
  2. 00:03:422 (3) - That's strange. You have put a slider here but not a slider for 00:03:672 (4) - and 00:03:797 (5) - ? I would change the whole section to something like:
  3. 00:12:297 (1) - to 00:12:422 (3) - The fruits look strange here. I would suggest you to centre the 2 more between 1 and 3.
  4. 00:16:172 (1) - to 00:16:422 (3) - Same as in the first point. I personally don't like the fruits that squeezed so much.
  5. 00:17:422 (5) - could be symmetrical to 00:16:922 (4) - Like here:
  6. 00:22:922 (2) - and 00:23:422 (3) - ^
  7. 00:26:297 (8) - The jump itself fits very well to the rhythm though I do not like the slider that appears after the jump because it's too difficult to catch all the droplets here imo. My ryuuta is only slipping away from it all the time.
  8. 00:30:297 (5) - Same as above, the jump is great but the slider... I wouldn't put it so precipitously but it's a matter of individual taste here anyway. I just don't like to play those pitched sliders at all.
  9. 00:36:297 (1) - to 00:36:422 (3) - I find those fruits too distanced. I would prefer them in a distance like on 00:37:547 (6) -
  10. The jump from 00:53:297 (5) - to 00:53:547 (6) - is a bit too much imo.
  11. I like how you mapped the Kiai part, especially the first 50% of it :p It was playing quite fluid. Though you could take a look at some jumps here again because some are really tight and maybe you can improve that a bit more. Some of those I didn't like too much was for example 01:03:797 (6) - and 01:03:922 (7) -
  12. 01:15:672 (6) - 01:15:797 (7) - 01:15:922 (8) - This section is weird. I'd suggest you to change it.
  13. One last very important thing. Please take a look at the following sections again, those triplets are a pain in the ass to play and feel very uncomfortable. Reduce the distance of the circles, please: 00:04:297 (1,2,3) - , 00:20:297 (1,2,3) - , 00:36:297 (1,2,3) - , 01:24:297 (1,2,3) -
Topic Starter
Kin

Sey wrote:

As you wrote in my queue I'm gonna mod this for you now:

[CTB Platter]

I like the song and the rhythm you chose (especially in that guitar part) but some parts could still be changed because they are a bit ugly to play. I show you some of them in my mod, you are free to change them. Or not. xD :) However, that map has quite a good potential if you stay motivated with it.

  1. 00:00:172 (1) - and 00:00:297 (2) - The fruits here are totally squeezed. I find it a bit ugly to play. I would suggest you to change the section to a simple stream or similar. I did this and it plays pretty well: hm I like this stream <_<
  2. 00:03:422 (3) - That's strange. You have put a slider here but not a slider for 00:03:672 (4) - and 00:03:797 (5) - ? I would change the whole section to something like: I done this pattern too much time, so I prefer keep that for more pattern variation
  3. 00:12:297 (1) - to 00:12:422 (3) - The fruits look strange here. I would suggest you to centre the 2 more between 1 and 3. hm true, fix'd
  4. 00:16:172 (1) - to 00:16:422 (3) - Same as in the first point. I personally don't like the fruits that squeezed so much. same thing as earlier
  5. 00:17:422 (5) - could be symmetrical to 00:16:922 (4) - Like here: fix'd
  6. 00:22:922 (2) - and 00:23:422 (3) - ^ fix'd
  7. 00:26:297 (8) - The jump itself fits very well to the rhythm though I do not like the slider that appears after the jump because it's too difficult to catch all the droplets here imo. My ryuuta is only slipping away from it all the time. changed slider as 2 circles
  8. 00:30:297 (5) - Same as above, the jump is great but the slider... I wouldn't put it so precipitously but it's a matter of individual taste here anyway. I just don't like to play those pitched sliders at all. i think this one is okay than previous one
  9. 00:36:297 (1) - to 00:36:422 (3) - I find those fruits too distanced. I would prefer them in a distance like on 00:37:547 (6) - fix'd
  10. The jump from 00:53:297 (5) - to 00:53:547 (6) - is a bit too much imo. jump reduced
  11. I like how you mapped the Kiai part, especially the first 50% of it :p It was playing quite fluid. Though you could take a look at some jumps here again because some are really tight and maybe you can improve that a bit more. Some of those I didn't like too much was for example 01:03:797 (6) - and 01:03:922 (7) - hm I don't know what can I do for this one, I keep it for the moment and may change it if I have idea or if someone have
  12. 01:15:672 (6) - 01:15:797 (7) - 01:15:922 (8) - This section is weird. I'd suggest you to change it. I just reduced spacing, would be better to play
  13. One last very important thing. Please take a look at the following sections again, those triplets are a pain in the ass to play and feel very uncomfortable. Reduce the distance of the circles, please: 00:04:297 (1,2,3) - , 00:20:297 (1,2,3) - , 00:36:297 (1,2,3) - , 01:24:297 (1,2,3) - fix'd
thanks for the mod :)
Hinsvar
Hi; modding for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset.

>Normal (skipped Easy because it looks really fine)
  1. 00:03:422 (4) - Uh, make it look like this so the overall design of this part of the map look tidier?
>Hard
  1. 00:00:172 (1) - Add one more repeat? Something can be clearly heard at 00:00:422...
  2. 00:02:422 (1,2) - While I have to admit that this kind of pattern fits the song, it can be a tricky one on Hard. You may keep it, still.
  3. 00:04:297 (1) - I swear, my ears keep telling me that this is supposed to be 1/16. It might be confusing though, so 1/8 should be fine.
  4. 00:39:797 (2) - Remove one repeat? I'm sure enough there's nothing at 00:40:047.
>-Neipezi's Insane
  1. 00:03:422 (1) - The NC here isn't necessary, considering you didn't NC 00:05:422 (6) which looks similar. Remove the NC?
  2. 00:10:172 (1,2) - Some sounds can be heard in the song, but they're just too faint to be mapped and can be really confusing to players. Remove?
  3. 00:13:172 (5,6) - This kind of spacing is too tricky and hard to read, considering the spacing was pretty large before and creates a feel of intensity. Having an anti-jump here is flow-breaking. Stacking should do fine.
  4. 00:14:047 (1,2,3) - ...Sure they're not overmapped? The music is just too silent for something to be mapped here.
  5. 00:19:922 (1,2) - Swap NC since it's (2) that begins on a new stanza?
  6. 00:22:172 (1,2) - Same as 00:10:172 (1,2).
  7. 01:02:422 (1) - Stack below 01:01:672 (5)'s tail?
  8. 01:22:922 (3,4,5) - Err, their spacing looks the same visually, but the space between them in the timeline is different, and it can feel really strange, even in an Insane diff...
That's it I guess.

Good luck on the way 8-)
Drafura
inb4 FINALLY !
[CTB Platter]
00:04:359 (2) - I think those triplets have a too big spacing to be ignored as a mouvement but also a too low spacing to be played as a mouvement, so imo it's a bit confusing for the player wich will tend to miss on it a lot and randomly. Put this beat closer.
00:06:359 (2) - Kinda same here but move (1) and (2).
00:06:922 (4) - Nazi. It makes a little jump wich fits nice here imo.
00:18:297 (1,2,3) - Looks ugly imho. Make a nice line here : (2) in the center of (1) and (3).
00:20:359 (2) - Put this beat closer (Same reason as above).
00:24:422 - This part have a combo problem imo. The "fruit splash" hidden too much what's happening. so :
--------
00:25:422 (1) - NC
00:26:422 (1) - NC
00:26:672 (2) - Remove NC
--------
00:36:359 (2) - Put this beat closer (Same reason as above).
00:37:172 (5) - Really surprising jump for a so calm part. Just make it a bit easier (less spacing) your map already have a lot of technical patterns I don't think it's a good idea to add a huge jump in a calm part for a platter.
00:40:172 (7) - Bad timeline : move it to 00:40:297 - (I didn't checked but if you placed it here in other diffs this is wrong).
00:43:797 (5) - Fits better with the same X as 00:43:672 (4) - (Wich is X:484)
01:22:422 (1) - Make it like this one : 01:20:422 (1) - (to the left intead of the right). Better consistency.
01:24:359 (2) - Put this beat closer (Same reason as above).

I'm not really awesome at AR8 speed so I think you need more mods to balance better the difficulty, about jumps and technical patterns. Anyway I like the map, there's some nice patterns wich are very rare and technical in CtB and I like this :)

I wish you good luck for rankings.
Topic Starter
Kin

Hinsvar wrote:

Hi; modding for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset.

>Normal (skipped Easy because it looks really fine)
  1. 00:03:422 (4) - Uh, make it look like this so the overall design of this part of the map look tidier?
>Hard
  1. 00:00:172 (1) - Add one more repeat? Something can be clearly heard at 00:00:422... [/color]
  2. 00:02:422 (1,2) - While I have to admit that this kind of pattern fits the song, it can be a tricky one on Hard. You may keep it, still.
  3. 00:04:297 (1) - I swear, my ears keep telling me that this is supposed to be 1/16. It might be confusing though, so 1/8 should be fine. If I put 1/6 it's will be asdasdasd
  4. 00:39:797 (2) - Remove one repeat? I'm sure enough there's nothing at 00:40:047. pattern changed
>-Neipezi's Insane as you can see on his profile, he can't make any change atm, so I will make it
  1. 00:03:422 (1) - The NC here isn't necessary, considering you didn't NC 00:05:422 (6) which looks similar. Remove the NC? removed
  2. 00:10:172 (1,2) - Some sounds can be heard in the song, but they're just too faint to be mapped and can be really confusing to players. Remove? I'm pretty sure he like how it's feel with this
  3. 00:13:172 (5,6) - This kind of spacing is too tricky and hard to read, considering the spacing was pretty large before and creates a feel of intensity. Having an anti-jump here is flow-breaking. Stacking should do fine. If we stack 5 and 6, 5 will be a bit a top on the left
  4. 00:14:047 (1,2,3) - ...Sure they're not overmapped? The music is just too silent for something to be mapped here. there's no silence here, we can hear a lil sound
  5. 00:19:922 (1,2) - Swap NC since it's (2) that begins on a new stanza? true, so fix'd
  6. 00:22:172 (1,2) - Same as 00:10:172 (1,2). same
  7. 01:02:422 (1) - Stack below 01:01:672 (5)'s tail? fix'd
  8. 01:22:922 (3,4,5) - Err, their spacing looks the same visually, but the space between them in the timeline is different, and it can feel really strange, even in an Insane diff... I think he want to keep it for symetry
That's it I guess.

Good luck on the way 8-)
thanks for your mod :)
kajiyatta
M4M
[General]
fine
[Easy]
Rhythm
00:22:422(2) change 1/1 slider with reverse same as (1)? if you change, also you should replace next slider
[Normal]
Placement
00:57:672(3) move down, current seems a bit weird.
Rhythm
01:07:672(5) I don't know why started on red line, it breaks your rhythm pattern. to be simple, start at 01:07:422 better
01:08:422(1,2) it doesn't follow the vocal, in case I suppose you can use 1/1 slider with reverse. it seems easier for Normal but it would work.
01:20:422(1) too soon after a spinner for Normal. you can end the spinner at 01:19:922
Hit Sonud
00:15:422(5) add whistle at head
[Hard]
Rhythm
00:36:172 add a note here to follow the vocal
01:21:422(4) to follow the music properly, you should pick the sound at 01:21:547. e.g)
Hit Sonud
00:38:297(6) finish sounds loudly, whistle better, of coure all diffs.
[Insane]
Placement
00:19:422(4,5) like this? it would be nice flow and more fun
00:23:672(8) Ctrl+G looks more nice
Rhythm
00:08:922(2) I suppose this 1/1 slider seems easier for Insane, so to follow the vocal maybe it would be better
00:16:922(3)^
Hit Sonud
00:38:422(4) add whistle or finish better to emphasize.

epic map. good luck with star.
Topic Starter
Kin

Drafura wrote:

inb4 FINALLY ! No, it's : Drafura seiks mwa <3
[CTB Platter]
00:04:359 (2) - I think those triplets have a too big spacing to be ignored as a mouvement but also a too low spacing to be played as a mouvement, so imo it's a bit confusing for the player wich will tend to miss on it a lot and randomly. Put this beat closer. I don't think it's too confusing
00:06:359 (2) - Kinda same here but move (1) and (2). I put 2 and 3 closer
00:06:922 (4) - Nazi. It makes a little jump wich fits nice here imo. fix'd
00:18:297 (1,2,3) - Looks ugly imho. Make a nice line here : (2) in the center of (1) and (3). fix'd
00:20:359 (2) - Put this beat closer (Same reason as above). same
00:24:422 - This part have a combo problem imo. The "fruit splash" hidden too much what's happening. so :
--------
00:25:422 (1) - NC
00:26:422 (1) - NC
00:26:672 (2) - Remove NC
all fix'd
--------
00:36:359 (2) - Put this beat closer (Same reason as above).e same
00:37:172 (5) - Really surprising jump for a so calm part. Just make it a bit easier (less spacing) your map already have a lot of technical patterns I don't think it's a good idea to add a huge jump in a calm part for a platter. spacing x3 changed to x2,4
00:40:172 (7) - Bad timeline : move it to 00:40:297 - (I didn't checked but if you placed it here in other diffs this is wrong). add'd one fruit, because ir"s isn't wrong, we can hear a lil guitar sound
00:43:797 (5) - Fits better with the same X as 00:43:672 (4) - (Wich is X:484) hm true, fix'd
01:22:422 (1) - Make it like this one : 01:20:422 (1) - (to the left intead of the right). Better consistency. fix'd
01:24:359 (2) - Put this beat closer (Same reason as above). same

I'm not really awesome at AR8 speed so I think you need more mods to balance better the difficulty, about jumps and technical patterns. Anyway I like the map, there's some nice patterns wich are very rare and technical in CtB and I like this :)

I wish you good luck for rankings.
merci pour le mod et la star :D

kajiyatta wrote:

M4M
[General]
fine
[Easy]
Rhythm
00:22:422(2) change 1/1 slider with reverse same as (1)? if you change, also you should replace next slider nice one, so fix'd
[Normal]
Placement
00:57:672(3) move down, current seems a bit weird.
Rhythm
01:07:672(5) I don't know why started on red line, it breaks your rhythm pattern. to be simple, start at 01:07:422 better fix'd
01:08:422(1,2) it doesn't follow the vocal, in case I suppose you can use 1/1 slider with reverse. it seems easier for Normal but it would work. I think it's already good
01:20:422(1) too soon after a spinner for Normal. you can end the spinner at 01:19:922 fix'd, but I think it's kinda short
Hit Sonud
00:15:422(5) add whistle at head Yeah I miss one, fix'd
[Hard]
Rhythm
00:36:172 add a note here to follow the vocal if I fix it, that will break the rythm
01:21:422(4) to follow the music properly, you should pick the sound at 01:21:547. e.g) the red point is here for that
Hit Sonud
00:38:297(6) finish sounds loudly, whistle better, of coure all diffs. I prefer finish sound <_<
[Insane]
Placement
00:19:422(4,5) like this? it would be nice flow and more fun I like this so fix'd
00:23:672(8) Ctrl+G looks more nice it's will make a jump 9
Rhythm
00:08:922(2) I suppose this 1/1 slider seems easier for Insane, so to follow the vocal maybe it would be better I'm pretty sure it's intentionnal
00:16:922(3)^
Hit Sonud
00:38:422(4) add whistle or finish better to emphasize.

epic map. good luck with star. thanks for mod and star :D
StickyPicky
hi ~ #via pm request
Mod for CtB (o.o)/

CTB Platter

Hp Drain -1
you mapped the ctb diff like standard, imo ~

00:00:172 (1,2) - remove this then add note here 00:00:172 .. like this
00:02:422 (1) - remove this, add note here 00:02:422 & here 00:02:672 (2) - .. like this
00:03:672 (5) - move this to x:208 y:136 much better ~
00:04:359 (2) - remove this ~
00:04:422 (2) - move this to the left, then 00:04:672 (3) - move this to x:376 y:192 .. like this
00:12:359 (2) - / 00:13:047 (4) - remove this ~
00:16:172 (1,2) - remove this , then add notes here 00:16:172 (1) - & 00:16:172 (1) - like this ~
00:18:359 (2) - remove this ~
00:30:422 (1) - move this to x:300 y:84
00:39:422 (1,2,3,4,5,6,7,8) - uhh dont like this part, try to change this part >.<
01:24:359 (2) - remove this ~
01:22:422 (1) - remove this ~ the add note here 01:22:422 & 01:22:672 .. like this ~

you need 1 more ctb diff easier or harder than this for rank ~
you can change the name of the diff to "Platter" remove "CTB"

>.< thats all, good luck ~
Topic Starter
Kin

newtoniorock8 wrote:

hi ~ #via pm request
Mod for CtB (o.o)/

CTB Platter

Hp Drain -1
you mapped the ctb diff like standard, imo ~

00:00:172 (1,2) - remove this then add note here 00:00:172 .. like this I prefer let like this, it's follow guitare sound
00:02:422 (1) - remove this, add note here 00:02:422 & here 00:02:672 (2) - .. like this I like this anti jump, it's fit the guitare <_<
00:03:672 (5) - move this to x:208 y:136 much better ~ I think the flow is better with hyper dash
00:04:359 (2) - remove this ~ it's fit the guitare sound <_<
00:04:422 (2) - move this to the left, then 00:04:672 (3) - move this to x:376 y:192 .. like this I didn't done this ^, so I think if I fix' it, it's will be strange
00:12:359 (2) - / 00:13:047 (4) - remove this ~ same guitare sound <_<
00:16:172 (1,2) - remove this , then add notes here 00:16:172 (1) - & 00:16:172 (1) - like this ~ same thing as earlier (same pattern)
00:18:359 (2) - remove this ~ again guitare sound
00:30:422 (1) - move this to x:300 y:84 here this hyper dash fit the violon sound
00:39:422 (1,2,3,4,5,6,7,8) - uhh dont like this part, try to change this part >.< a lil change
01:24:359 (2) - remove this ~ again guitare
01:22:422 (1) - remove this ~ the add note here 01:22:422 & 01:22:672 .. like this ~ same as previous pattern

you need 1 more ctb diff easier or harder than this for rank ~
you can change the name of the diff to "Platter" remove "CTB"

>.< thats all, good luck ~
thanks for your mod :D
ursa
Hi, Mod from queque :D


CTB Platter
:
ok, now the main flow pattern :

there is 3 type of you pattern style http://puu.sh/3h1VK.jpg . it's good & catchable & good timing , but the flow kinda shuffled. so thats why i think

i often makes random mistake when i tried your map. so it surely the problem is the flow pattern that follow the sound

so this is my suggestion for changes

Pattern (A+A)or(B+B)or(C+C) = good flow (*don't change)
Pattern (A+B)or(B+C)or simmilar like that = bad flow << this you should change it
so this is the mod :


Flow 1
(A) 00:01:422 (7,8,9) - move 00:01:797 (9) - a little bit to left & make 00:01:672 (8) - have a hyperdash trigger
(A) 00:03:422 (3,4,5) -
Flow 2
(B)00:05:422 (7,8)
(C)00:07:422 (6,7) - (*change the pattern into (B))
Flow 3
(B)00:09:422 (4,5) -
(A)00:11:422 (4,5,6) - (*change)
Flow 4
(A)00:13:422 (7,8,9) -
(A)00:15:422 (4,5,6,7) -
Flow 5
(C)00:17:422 (5,6) -
(A)00:19:422 (6,7,8) - (*change)
Flow 6
(B)00:21:422 (5,6) - (*change into C)
(C)00:23:422 (3,4) -


for this part i think you should remove the circle because i think it kinda overplaced. also it can makes the pattern has a

timing for a jump
00:25:797 (2) -
00:27:797 (5) -
00:29:797 (3) -
00:31:797 (3) -
00:33:797 (4) -


00:56:172 - why not add circle here ? i think it fit the beat & it'll makes the flow pattern better
00:57:922 (6) - for me making this to trigger hyperdash is better than making this a long jump, because using the longjump
here will make the player suprised

that's all i can help :)
Topic Starter
Kin

ursa wrote:

Hi, Mod from queque :D


CTB Platter
:
ok, now the main flow pattern :

there is 3 type of you pattern style http://puu.sh/3h1VK.jpg . it's good & catchable & good timing , but the flow kinda shuffled. so thats why i think

i often makes random mistake when i tried your map. so it surely the problem is the flow pattern that follow the sound

so this is my suggestion for changes

Pattern (A+A)or(B+B)or(C+C) = good flow (*don't change)
Pattern (A+B)or(B+C)or simmilar like that = bad flow << this you should change it
so this is the mod :


Flow 1
(A) 00:01:422 (7,8,9) - move 00:01:797 (9) - a little bit to left & make 00:01:672 (8) - have a hyperdash trigger fix'd
(A) 00:03:422 (3,4,5) - ^
Flow 2
(B)00:05:422 (7,8)
(C)00:07:422 (6,7) - (*change the pattern into (B)) the next pattern begin with B, So I change B (flow 2) as C
Flow 3
(B)00:09:422 (4,5) -
(A)00:11:422 (4,5,6) - (*change) fix'd
Flow 4
(A)00:13:422 (7,8,9) -
(A)00:15:422 (4,5,6,7) - changed as A
Flow 5
(C)00:17:422 (5,6) -
(A)00:19:422 (6,7,8) - (*change) I change both as B
Flow 6
(B)00:21:422 (5,6) - (*change into C) fix'd
(C)00:23:422 (3,4) -


for this part i think you should remove the circle because i think it kinda overplaced. also it can makes the pattern has a

timing for a jump
00:25:797 (2) - It's follow the guitare sound I won't remove it
00:27:797 (5) - I think if I delete this one, 6 will be kinda strange
00:29:797 (3) - I like the feeling when you play it <_< and it's fit the lil sound
00:31:797 (3) - ^
00:33:797 (4) - ^


00:56:172 - why not add circle here ? i think it fit the beat & it'll makes the flow pattern better I prefer let a blank before a loud finish sound
00:57:922 (6) - for me making this to trigger hyperdash is better than making this a long jump, because using the longjump
here will make the player suprised Jump reduced

that's all i can help :)
thanks for ctb mod :D
rezoons
Mod list (20 mods)
ThoomyyxD (CTB mod)
Natsu (standard mod)
SuperMoutarde (standard mod)
Makyu (standard mod)
neonat (standard mod)
eldnl (standard mod)
tutuhaha (standard mod)
mintong89 (standard mod + taiko mod)
AlpacaCokelat (standard mod)
RikiH_ (standard mod)
Deif (standard mod + CTB mod)
Arrival (standard mod)
_Crystal (CTB mod)
mingmichael (taiko mod)
Sey (CTB mod)
Hinsvar (standard mod)
Drafura (CTB mod)
kajiyatta (standard mod)
Ben, et moi je compte pour du beurre! XD
Je sais que mon mod était pas génial mais quand même!

P.S.:Tu veux que je modde la WIP ou pas? Parce que puisqu'il ne te reste plus qu'une CTB diff a faire et que je ne les mod pas ca ne me sert a rien d'attendre qu'elle passe en pending.
Topic Starter
Kin

rezoons wrote:

Mod list (20 mods)
ThoomyyxD (CTB mod)
Natsu (standard mod)
SuperMoutarde (standard mod)
Makyu (standard mod)
neonat (standard mod)
eldnl (standard mod)
tutuhaha (standard mod)
mintong89 (standard mod + taiko mod)
AlpacaCokelat (standard mod)
RikiH_ (standard mod)
Deif (standard mod + CTB mod)
Arrival (standard mod)
_Crystal (CTB mod)
mingmichael (taiko mod)
Sey (CTB mod)
Hinsvar (standard mod)
Drafura (CTB mod)
kajiyatta (standard mod)
Ben, et moi je compte pour du beurre! XD
Je sais que mon mod était pas génial mais quand même!

P.S.:Tu veux que je modde la WIP ou pas? Parce que puisqu'il ne te reste plus qu'une CTB diff a faire et que je ne les mod pas ca ne me sert a rien d'attendre qu'elle passe en pending.
orz je sais plus compter xD
la ctb diff sur la WIP je savais pas trop comment la mapper alors j'ai abandonné et move pending \o
Umi
hi hi via -Umi- & Heanday's queue

let'su go !

Easy

- j'augmenterai la SV a 1,00, histoire de rendre les sliders un peu plus fun a jouer :3
- si tu décide de pas augmenter la SV passe à 1,1 ou 1,2 en distance spacing, les notes sont vraiment trop proche
- 00:58:922 (3) - plutot comme ça

- bon sinon rien d'autre a dire :3

Normal

- 00:03:422 (4) - une tite blanket ?

- 00:06:422 (3) - place le point rouge bien au centre
-00:42:422 (3,6) - aligne-les
- 00:47:422 (5) - x:120,y:132
- 00:56:922 (2,3,4) - je déplacerai tout ce patern pour que 00:56:422 (1) - se retrouve aligné avec le milieu et ensuite stack le avec 00:58:922 (5) - :3

Hard

- 00:15:047 (2,3) - place-les de maniere à se qu'ils prolongent le précédent slider
- 00:27:422 (7) - x:296,y:256
- 01:02:672 (5) - essaye de le rend un peu symétrique x)
- 00:26:047 (4,5,6) - un truc comme ça ça peut etre pas mal aussi jsute une suggestion :3

-Neipezi's Insane

- bon vu que ton pote a rejoint l'armée, je suppose que c'est toi qui gère la insane now x) donc fr !
screenshoot time !
- 00:01:547 (5,6,7) - comme ça ? ça eu etre fun a play :3
- 00:07:422 (1,2,3,4) - essaye de faire un carré ou une forme plus arrondie avec '-'
- 00:09:547 (3,4,5) - ou ça ?
- 00:18:797 (2) - x:412,y:156
- 00:26:422 (1) - un truc comme ça pour suivre le flow
- 00:51:422 (4) - mieux comme ça je pense
- j'ai rien d'autre à dire trs bonne insane

Bon mod un peu court sorry :x mais bon je vais pas chercher des trucs ou y'en a pas >.< très bon mapset avec d'originaux slider, bonne chance pour le ranked :3!
Topic Starter
Kin

-Umi- wrote:

hi hi via -Umi- & Heanday's queue

let'su go !

Easy

- j'augmenterai la SV a 1,00, histoire de rendre les sliders un peu plus fun a jouer :3
- si tu décide de pas augmenter la SV passe à 1,1 ou 1,2 en distance spacing, les notes sont vraiment trop proche
- 00:58:922 (3) - plutot comme ça

- bon sinon rien d'autre a dire :3

Normal

- 00:03:422 (4) - une tite blanket ? le puush a été delete, puis il est plutot bien comme ça \o

- 00:06:422 (3) - place le point rouge bien au centre pattern changé pour aller avec le 4 + fix'd
-00:42:422 (3,6) - aligne-les c'est un polygone penché, et non droit
- 00:47:422 (5) - x:120,y:132 le 121 est fait exprès pour que le 5 ai le même x que 3
- 00:56:922 (2,3,4) - je déplacerai tout ce patern pour que 00:56:422 (1) - se retrouve aligné avec le milieu et ensuite stack le avec 00:58:922 (5) - :3 je pense que c'est pas la peine de faire tout ça

Hard

- 00:15:047 (2,3) - place-les de maniere à se qu'ils prolongent le précédent slider je préfère le zigzag içi
- 00:27:422 (7) - x:296,y:256 le blanket içi est déjà bon
- 01:02:672 (5) - essaye de le rend un peu symétrique x) il est symetrique, mais vu qu'il est tordu ça ce voit moins
- 00:26:047 (4,5,6) - un truc comme ça ça peut etre pas mal aussi jsute une suggestion :3

-Neipezi's Insane

- bon vu que ton pote a rejoint l'armée, je suppose que c'est toi qui gère la insane now x) donc fr !
screenshoot time !
- 00:01:547 (5,6,7) - comme ça ? ça eu etre fun a play :3 y a plus le screen D:
- 00:07:422 (1,2,3,4) - essaye de faire un carré ou une forme plus arrondie avec '-' j'pense que c'est déjà bon comme ça D:
- 00:09:547 (3,4,5) - ou ça ? da screen D:
- 00:18:797 (2) - x:412,y:156
- 00:26:422 (1) - un truc comme ça pour suivre le flow a plus screen
- 00:51:422 (4) - mieux comme ça je pense no screen D:
- j'ai rien d'autre à dire trs bonne insane

Bon mod un peu court sorry :x mais bon je vais pas chercher des trucs ou y'en a pas >.< très bon mapset avec d'originaux slider, bonne chance pour le ranked :3!
merci pour le mod \o
scanter
Hi Hi ~ sry :< I'm in slump. so, I can't mod well.

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. I recommend add video. players might to bore about playing this map. because, this is short version.
  2. How about add on muted soft-sliderslide and normal-sliderslide? slider's passing way is a little bit noisy.
  3. Add tags on Yusuke Kishi, A-1 Pictures, Sentai Filmworks, From the New World.
  4. Offset -2008. (-1430). volume was set automatically 100% and notes were rapidly appeared than song IMO.
  5. How about set lead-in 1.5~2 seconds later? I think, 2.5 seconds is enough to ready

Easy

  1. 00:00:172 - Why not started since here? lol
  2. 00:48:922 (2) - Move red-dot point to x:408, y:184 for perfect blanket.
  3. 00:53:922 (2) - Rhythm is a little strange. shorten this to 1/1 slider one and snap to 00:54:422 this point and add 1 circle 00:53:922 here much better for play. like this. look at number 2,3
  4. 01:18:422 (1) - This spinner is really hard to play for Easy players because of spinners end. how about substitute this to just 1 circle?

Normal

  1. 00:04:422 (1,2,3,4) - Rhythm is really strange. it hasn't vocal sound, so actually sound was started since blue-tick. look at number 1~5
  2. 01:20:422 (2) - Add NC. this note follows a spinner.

Hard

  1. 00:22:422 (1) - Whistle of slider's passing way is intended?
  2. 00:39:422 (1,2,3) - Rhythm is strange. following guitar sound much better for play IMO. look at number 1~3, 1

-Neipezi's Insane

  1. 00:13:422 (6) - 안티점프. 헷갈리니까 뉴콤
  2. 00:30:922 (2) - x:397, y:153으로 이동. 덜 겹쳐짐
  3. 00:43:922 (6) - 마찬가지. 뉴콤
  4. 00:49:422 (5) - 짝수 박자를 많이 쓴거같은데 이거 빼는게 어떨까? 플레이하기에 약간 껄끄러울 수 있음.
  5. 01:10:422 (1) - 덜 겹쳐진거 정말 보기 안 좋음. 슬라이더 시작점이랑 끝은 항상 잘 보여야 한다고 본거같음.
  6. 01:17:172 (1) - 마찬가지임.
That's all ;) GL anyway :)
Topic Starter
Kin

scanter wrote:

Hi Hi ~ sry :< I'm in slump. so, I can't mod well.

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. I recommend add video. players might to bore about playing this map. because, this is short version. idk how to delete audio on video >_<
  2. How about add on muted soft-sliderslide and normal-sliderslide? slider's passing way is a little bit noisy. add'd
  3. Add tags on Yusuke Kishi, A-1 Pictures, Sentai Filmworks, From the New World. add'd
  4. Offset -2008. (-1430). volume was set automatically 100% and notes were rapidly appeared than song IMO. offset changed as -1578
  5. How about set lead-in 1.5~2 seconds later? I think, 2.5 seconds is enough to ready
Audio lead in is already 2,5 sec

Easy

  1. 00:00:172 - Why not started since here? lol dunno fix'd lol
  2. 00:48:922 (2) - Move red-dot point to x:408, y:184 for perfect blanket. fix'd
  3. 00:53:922 (2) - Rhythm is a little strange. shorten this to 1/1 slider one and snap to 00:54:422 this point and add 1 circle 00:53:922 here much better for play. like this. look at number 2,3 fix'd
  4. 01:18:422 (1) - This spinner is really hard to play for Easy players because of spinners end. how about substitute this to just 1 circle? why not fix'd

Normal

  1. 00:04:422 (1,2,3,4) - Rhythm is really strange. it hasn't vocal sound, so actually sound was started since blue-tick. look at number 1~5 I find it's kinda strange to start a slider on blue tick in a normal diff here
  2. 01:20:422 (2) - Add NC. this note follows a spinner. it was already a NC

Hard

  1. 00:22:422 (1) - Whistle of slider's passing way is intended? orz my mistake, deleted
  2. 00:39:422 (1,2,3) - Rhythm is strange. following guitar sound much better for play IMO. look at number 1~3, 1 fix'd

-Neipezi's Insane

  1. 00:13:422 (6) - 안티점프. 헷갈리니까 뉴콤
  2. 00:30:922 (2) - x:397, y:153으로 이동. 덜 겹쳐짐
  3. 00:43:922 (6) - 마찬가지. 뉴콤
  4. 00:49:422 (5) - 짝수 박자를 많이 쓴거같은데 이거 빼는게 어떨까? 플레이하기에 약간 껄끄러울 수 있음.
  5. 01:10:422 (1) - 덜 겹쳐진거 정말 보기 안 좋음. 슬라이더 시작점이랑 끝은 항상 잘 보여야 한다고 본거같음.
  6. 01:17:172 (1) - 마찬가지임.
That's all ;) GL anyway :)
thanks for mod :D
shARPII
Hello Kin, Lazy shARPII est là!
Bon ben on va commencer le mod ^^

[Easy]
  1. 00:14:422 (4,5) - Perso je reprendrais plutôt ce pattern 00:12:422 (1,2,3) - pour le mettre à la place vu que tu fais 3 sliders/cercle juste après, ça fait un peu répétitif ce qui permet de pouvoir faire cercle/slider sur le prochain puis le suivant qui reste slider/cercle (cf screen : http://puu.sh/3SFlg.jpg)
  2. 00:52:422 (1,2,3,4,1,2,3) - Pour moi le rythme colle pas à certains moments. Essaye ça : http://puu.sh/3SFqj.jpg
Pas grand chose à dire sur le mapping, mais c'est plutôt au niveau du gameplay que j'ai deux choses importantes à dire.
La diff est correcte mais il manque ce petit quelque chose pour qu'elle soit mieux :

  1. Premièrement (ça reste le moins grave), la diff peut être ennuyante car le même pattern se répète encore et encore dans le kiai (cercle/slider/cercle/slider). Bon c'est pas non plus très grave si tu prends en compte mon deuxième point mais ça peut être amélioré imo.
  2. Le plus gros problème est qu'on ne ressent rien du tout au passage du kiai. C'est super plat parce que tu restes avec le même spacing sur toute la durée de la map même pendant les moments où ça bouge plus. Ce que je peux te conseiller, c'est de changer le spacing de ton kiai en lui ajoutant 0.1 ou 0.2 de spacing en plus. ça se ressentira beaucoup plus en jeu et ça sera déjà moins "plat"
[Normal]

HP-1 ? ça arrache peut être un peu trop pour la normal diff ^^

  1. 00:53:172 (2) - C'est le seul slider qui m'a dérangé, j'ai une impression qu'il est pas calé avec la voix donc ça fait un peu bizarre. Si tu déplaces le début à 00:53:297 - ça passe beaucoup mieux (après est-ce que le rythme est adapté pour une normale, à toi de me le dire).
Pas grand chose d'autre à dire sur ta diff, elle est bien mais ça manque aussi de quelque chose pour qu'elle soit agréable à jouer. Je te répète donc ce que je t'ai dis pour la easy => modifie le spacing sur ton kiai (augmente de 0.2 le spacing environ pour qu'on sente au moins que la musique est partie, ça reste plat tout le long).

[Hard]
  1. 00:45:172 (3) - Ce slider ne suit pas le rythme pour moi, remplace le par ça : http://puu.sh/3SG8i.jpg (avec clap sur fin de (3) et début de (4))
  2. 01:11:672 (7,8,1) - Pattern pas cool => 01:11:922 (8) - est à 2.2 du précédent et 1.1 du suivant en sachant que tu places ces 3 cercles en pattern donc on a l'impression que la même durée les séparent, or c'est pas le cas. Essaye de déplacer (1) ou de changer ton pattern
C'est mieux qu'avant mais j'ai toujours un soucis pour le kiai, tu as tendance à beaucoup superposer tes sliders, je trouve ça génial pour le début et la fin, mais je trouve que ça va pas du tout avec le kiai. Essaye de changer ton style pour le kiai, si possible, pour avoir vraiment une coupure entre le passage calme et le passage où le rythme part vraiment. Mais bon, comme dit, c'est le moins important, la normal/easy diff méritent d'être travaillé en premier. Mais je te signale juste une impression d'être constamment collé quand je joue.

[Insane]

Elle a un style particulier mais bon c'est sympa. En la jouant, j'ai eu une impression que le timing est pas parfait. Je me doute bien que ce genre de musique doit être super dur à timer (j'ai eu le même problème avec la mienne...). Enfin bon, je pense que t'as dû passer pas mal de temps dessus, si t'as moyen d'avoir un pro dans le domaine, demande lui.

  1. 00:48:422 (1,2,3,4,5,6,7,8,9) - Le rythme est vraiment moche ici ^^ Essaye ça à la place : http://puu.sh/3SGuP.jpg
  2. 01:00:422 (1,2) - Enlève le clap sur la fin de (1) et met le sur le début de (2)
Bon voilà, en globalité le mapset est pas mal, le mapping est bien mais il manque encore le petit quelque chose qui fait que la map soit vraiment bien et puisse commencer à voir la fin du tunnel vers le ranking :)
Encore un peu de boulot mais tu y es presque, continue comme ça!
Topic Starter
Kin

shARPII wrote:

Hello Kin, Lazy shARPII est là!
Bon ben on va commencer le mod ^^

[Easy]
  1. 00:14:422 (4,5) - Perso je reprendrais plutôt ce pattern 00:12:422 (1,2,3) - pour le mettre à la place vu que tu fais 3 sliders/cercle juste après, ça fait un peu répétitif ce qui permet de pouvoir faire cercle/slider sur le prochain puis le suivant qui reste slider/cercle (cf screen : http://puu.sh/3SFlg.jpg) fix'd
  2. 00:52:422 (1,2,3,4,1,2,3) - Pour moi le rythme colle pas à certains moments. Essaye ça : http://puu.sh/3SFqj.jpg en faisant ça j'enlève le red point qui follow bien le vocal
Pas grand chose à dire sur le mapping, mais c'est plutôt au niveau du gameplay que j'ai deux choses importantes à dire.
La diff est correcte mais il manque ce petit quelque chose pour qu'elle soit mieux :

  1. Premièrement (ça reste le moins grave), la diff peut être ennuyante car le même pattern se répète encore et encore dans le kiai (cercle/slider/cercle/slider). Bon c'est pas non plus très grave si tu prends en compte mon deuxième point mais ça peut être amélioré imo.
  2. Le plus gros problème est qu'on ne ressent rien du tout au passage du kiai. C'est super plat parce que tu restes avec le même spacing sur toute la durée de la map même pendant les moments où ça bouge plus. Ce que je peux te conseiller, c'est de changer le spacing de ton kiai en lui ajoutant 0.1 ou 0.2 de spacing en plus. ça se ressentira beaucoup plus en jeu et ça sera déjà moins "plat" c'est une easy diff, je me verrais mal changer le spacing, meme si c'est pour le kiai time
[Normal]

HP-1 ? ça arrache peut être un peu trop pour la normal diff ^^

  1. 00:53:172 (2) - C'est le seul slider qui m'a dérangé, j'ai une impression qu'il est pas calé avec la voix donc ça fait un peu bizarre. Si tu déplaces le début à 00:53:297 - ça passe beaucoup mieux (après est-ce que le rythme est adapté pour une normale, à toi de me le dire). j'ai change pour faire en sorte que ça passe sur une normal diff
Pas grand chose d'autre à dire sur ta diff, elle est bien mais ça manque aussi de quelque chose pour qu'elle soit agréable à jouer. Je te répète donc ce que je t'ai dis pour la easy => modifie le spacing sur ton kiai (augmente de 0.2 le spacing environ pour qu'on sente au moins que la musique est partie, ça reste plat tout le long). pareil qu'easy :c

[Hard]
  1. 00:45:172 (3) - Ce slider ne suit pas le rythme pour moi, remplace le par ça : http://puu.sh/3SG8i.jpg (avec clap sur fin de (3) et début de (4)) J'vois ce que tu veux dire mais je préfère laissé comme ça
  2. 01:11:672 (7,8,1) - Pattern pas cool => 01:11:922 (8) - est à 2.2 du précédent et 1.1 du suivant en sachant que tu places ces 3 cercles en pattern donc on a l'impression que la même durée les séparent, or c'est pas le cas. Essaye de déplacer (1) ou de changer ton pattern d'ou le nc
C'est mieux qu'avant mais j'ai toujours un soucis pour le kiai, tu as tendance à beaucoup superposer tes sliders, je trouve ça génial pour le début et la fin, mais je trouve que ça va pas du tout avec le kiai. Essaye de changer ton style pour le kiai, si possible, pour avoir vraiment une coupure entre le passage calme et le passage où le rythme part vraiment. Mais bon, comme dit, c'est le moins important, la normal/easy diff méritent d'être travaillé en premier. Mais je te signale juste une impression d'être constamment collé quand je joue.

[Insane]

Elle a un style particulier mais bon c'est sympa. En la jouant, j'ai eu une impression que le timing est pas parfait. Je me doute bien que ce genre de musique doit être super dur à timer (j'ai eu le même problème avec la mienne...). Enfin bon, je pense que t'as dû passer pas mal de temps dessus, si t'as moyen d'avoir un pro dans le domaine, demande lui.

  1. 00:48:422 (1,2,3,4,5,6,7,8,9) - Le rythme est vraiment moche ici ^^ Essaye ça à la place : http://puu.sh/3SGuP.jpg je dirais que c'est intentionnel et qu'il aimerait garder ce rythm >_<
  2. 01:00:422 (1,2) - Enlève le clap sur la fin de (1) et met le sur le début de (2) fix'd
Bon voilà, en globalité le mapset est pas mal, le mapping est bien mais il manque encore le petit quelque chose qui fait que la map soit vraiment bien et puisse commencer à voir la fin du tunnel vers le ranking :)
Encore un peu de boulot mais tu y es presque, continue comme ça!
merci pour le mod \o
Kurai
CtB mod incoming

[Salad]
  1. 01:04:422 (1,2,3) - Ce pattern ne suit pas du tout la musique correctement. Ça fait relativement bizarre à jouer. Cela dit faire un changement de rythme ici n'est pas une mauvaise idée, ça fait varier les patterns, perso je te proposerais simplement de faire comme sur le screenshot, ça sonne bien mieux imo.
  2. 01:18:672 (1) - Pourquoi tu silences ce spinner ici et pas dans la platter ? :O En plus ça sonne mauvais de silencer ce spinner :<
C'est tout ce qui me dérange owo
Topic Starter
Kin

Kurai wrote:

CtB mod incoming

[Salad]
  1. 01:04:422 (1,2,3) - Ce pattern ne suit pas du tout la musique correctement. Ça fait relativement bizarre à jouer. Cela dit faire un changement de rythme ici n'est pas une mauvaise idée, ça fait varier les patterns, perso je te proposerais simplement de faire comme sur le screenshot, ça sonne bien mieux imo.
  2. 01:18:672 (1) - Pourquoi tu silences ce spinner ici et pas dans la platter ? :O En plus ça sonne mauvais de silencer ce spinner :<
C'est tout ce qui me dérange owo
All fix'd \o
merci pour le mod :D
Kurai
Rechecked the ctb diffs and apple'd ~
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