ikr xD it's so catchymeiikyuu wrote:
i love this song
ikr xD it's so catchymeiikyuu wrote:
i love this song
Thanks a loot for your mod. It was really useful :>Saten wrote:
Hey Wiinter o/
Roddie sent help~ yay! hey hey x3
[General]
No video? ;w; mehh nobody plays with video :c but if you provide one I don't mind adding haha
[Hard]
00:06:363 - how about adding something here and 00:06:568 - for the "bub" & "ble" part, just like in the beginning. It feels more natural this way yess indeed. someone else just pointed this out. fixed
00:20:336 (3) - finish on start, kinda obvious. New stanza and so done
00:33:486 (10) - add a finish here done
00:46:637 (8) - ^ ^
00:56:089 - add a note here? feels kinda empty here done
00:59:788 (1) - finish here mk
01:11:294 (1,2) - no symmetry here? it would look better imo~ done
01:12:938 - start the break here ok
01:26:089 (1) - finish added
01:36:774 - from here to 01:37:596 - use 50% volume goes pretty well like that imo ok, sounds fine
01:39:240 (6) - finish added
01:52:390 (7) - ^ ^
02:05:438 - what does this timing section do? oh derp there was supposed to be one in the white tick after that one to kiai again xD
02:05:541 (5) - finishdone
02:11:911 (4) - this slider plays kinda odd imo. It feels like something should be on 02:12:116 - already changed this with an irc mod~
02:18:692 - from here to 02:46:637 - , 50% fits nice here ok
02:48:281 (1,1,1) - are these not centered on purpose? o.o oops my bad
03:00:610 (5) - clap done
03:01:020 (2) - clap on start & finish on end ^
03:10:883 - feels empty here hmm I think this is fine
03:11:294 (1,2,3,4,1,2,3,4,5,6) - How about making this part more symmetric? ahh I like this pattern. will keep it unless someone else points this out.
A really nice mapset I really wanted to make a mapset as well if you do, feel free to ask for help :3
Good luck with this! no bubble pops
si si <3 brigadão fabbfabriciorby wrote:
irc mod
vc tem sorte q eu so lglSPOILERlog
thank you for your mod <:MoodyRPG wrote:
Oh hi there hey hey :3
GeneralRoddie's Normal
- Nothing to point out
Hard
- -- BROdie
- 01:49:514 (5) - This slider needs a new combo here okGood luck
- - 01:31:431 (6) - This stack is a little boring to play also the player can't wait
, my suggestion is unstack this object eh I don't see anything wrong with this stack ): keeping it
- 01:47:253 (4) - The others objects have the same spacing, why you don't make this note with the same spacing too? I don't really get your point Dx the spacing is increasing
- 01:54:548 (5) - This note doesn't follow any beat of the song, delete it mm I think it's ok to have it here. will change it if someoene else points this out, though
- 02:12:322 (4) - Ugh...this clap sounds weeird, remove it woops. fixed
- 02:54:856 (1) - nazi* Move this note to x:225 y:193, looks nice to make a line with the other notes the other notes aren't placed there, though. but yeah, I think I got the point
Thanks soo much for your mod. really detailed and useful. :>Gabe wrote:
Like requested by Roddie. Have a nice birthday, Kari-anh!
Since you have a custom circle design, make sure to add a SliderBorder code under the color option on every .osu mkay
Actually, this mod was made last night and my computer kinda lagged, so I couldn't finish it. Since you got some mods before this one, I don't really know which ones got fixed/not fixed. I would like you to look at it, after that I will come back to finalize it. Because of that, I would like you to don't give me a kudosu yet.
Thank you for understanding!
aaa my eyes ;_; ok okNormal
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;New combos
- 02:04:719 - Since at this place, on your kiais times, there's a whistle to the second redtick and then, there's none on this slider, you could be able to add a whistle here. By doing this, it will emphasize the word "Pop" of "Bubble Bubble Pop Pop". You could make the same thing for 02:17:870 - done
- 02:31:020 - Seems like you're missing a clap at the end of this slider. It would have kept the consistency with your previous sound which you placed it at this place (For an example: 02:27:733 - ) aaa a clap here sounds weird D: I think that's why Roddie didn't add it there
- 02:59:377 - It sounds like you're able to add a hitsound here.. I thought of placing a clap since first, it's placed on an upbeats and it fits with the song here. Then, I thought you could maybe add a whistle, but it sounded too quiet, so, a clap should sound good here! added a clap
- 03:07:596 - Make sure to add a clap here to keep the consistencies with your upbeats sounds, it seems like you've missing one at this circle! done
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;woops. fixed
- 02:03:897 - This slider shouldn't have a new combo here because most of your combos has two big-downbeats. With the previous combo and this one, it doesn't have two big-downbeats. Also, by looking at your previous Kiai Time, (at 00:58:144 (3) - , to be exact) it doesn't have a new combo. I understand why you've added a new combo here because of the "Bubble Bubble Bubble Pop, Bubble Bubble Pop Pop" but like said, it doesn't really keep the consistency between your combos because of that. So, I really suggest you to delete the new combo to be consistent with your previous combos and your previous Kiai Time. (Oh also, that's the only place that you're doing that, so c:)
Hard
Move the second break time to 01:12:938, it will replace the object that should have been there. lol kept clicking on that link and getting mad because it wasn't working. silly me xDD done
Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;Hitsounds
- 01:02:048 (7) - Do not mind the spacing here, it looks weird since you've tried to keep the spacing. To be honest, it could make a better form with the previous slider if the spacing was not consistent. For an example, align this slider with the previous slider (move the slider 2 grids up): doone
- 02:46:226 (5) - Move this slider to x:452 y:196 , it will create a better blanket with the previous circle. fixed
- 02:48:281 (1,1,1) - Why not placing these perfectly centered on playfield? That looks awkward the way they are since, there's breaks between them, and they're not perfectly centered when there's really close to each others. asdasd I think I fixed it
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
- 00:14:171 - Make sure to add a clap here to keep the consistency with your upbeats hitsounds. That doesn't make it consistent if you skip it :< oops, my bad
- 00:46:637 - You could be adding a finish at this circle to emphasize the beginning of the kiai time. You could also try to make the same thing for every beginning of kiai times. fixed
- 02:04:719 - To keep the consistency with the first kiai time, you should be adding a clap here, it will emphasize the words "Bubble Bubble Pop Pop". make the same thing for these 02:17:870 - , 03:13:760 (5) - fixed!
196,216,61431,2,0,B|124:212|148:308|76:304,1,160,0|8,0:0|0:0,0:0:0se não gosta, tenta corrigir teu proprio IMO
76,216,62048,2,0,B|148:212|124:308|196:304,1,160,0|0,0:0|0:0,0:0:0
mod um pouco confuso (tanto em ingles quanto em pt), mas deu pra entender o recado :3 boas dicas, ty <3Pereira006 wrote:
Olá !!! Roddie pediu mim moddar isso, entao aqui está meu mod
imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission
[Roddie's Normal]
Hitsound:really good, they are consistency
- 02:03:897 (1) - I konw is guest diff but if add clap in end slider because the vocals and drums are really strong that would good listen and fit, so really better add clap in end slider IMO mk
- 02:17:048 (3) - ^ same done
- 03:07:596 (5) - missing add clap in start slider because would fix you consistency hitsound like another part have it there's already a clap in the slider's start
Gameplay:the gameplay is nice i many check times, they everthing good and flow too
- 00:29:377 (2) - why not try same shape with 00:31:020 (2) and perfect align like this http://puu.sh/1UzIV make good, because would good gameplay and nice slider IMO IMO if you fix this carefully spacing at 00:27:322 (1) and 00:30:609 (1) fixed that first part but I'm not sure what you meant after that
- 00:58:144 (3) - This really need new combo because the lyrics and drums are strong and make change, that would fit new combo IMO like you did at 02:03:897 (1) that make good IMO keeping this one
- 01:11:294 (3) - ^ same ^
- 02:17:048 (3) - ^ same ^
[Hard]
Não importa eu escrever portugal ? >_> estou tentar melhorar explicar meu portugues np :>
Hitsound:muito bom, so que tem muito cuidado os hitsounds vejo tem muitos inconsistencia hitsound okz, brigada
- 01:11:705 (2) - falta adicionar um clap hitsound no inicio slider ・mesmo explicado anterior como no 00:14:171 (11) ops :p adicionado
- 02:12:322 (4) - Não sinto um clap aqui porque o drums está fraco e vocals está ainda cantar nao sinto aqui clap, é eliminar um clap hitsound aqui IMO mb
- 02:17:664 (3) - falta adicionar um clap hitsound no fim slider porque outros parte tem e isso nao por isso deve corrigir teu consistencia, mas tambem faze sentir porque o drums e vocals está muito forte já tem um clap ali D:
- 02:27:527 (2) - falta adicionar um clap hitsound no repetido slider porque o drums esta aqui e tambem corrigir teu hitsound pronto
- 02:35:952 (6) - falta adicionar um clap hitsound, mesmo explicado anterior no 02:27:527 (2) ^
- 02:39:240 (7) - ^ same ^
- 02:44:171 (5) - falta adicionar um clap hitsound no inicio slider, mesmo explicado anterior no 02:27:527 (2) ^
- 02:45:404 (3) - falta adicionar um clap hitsound no fim slider, mesmo explicado anterior no 02:27:527 (2) prontenho
- 03:03:075 (8) - esquesceste adicionar um clap hitsound no fim slider, porque deve corrigir teu consistencia okz
- 03:13:760 (5) - falta adicionar um clap hitsound, porque esqueceste e deve corrigir teu consistencia ^
Gameplay:stuff cool, o flow está mesmo bom
- 00:17:664 (1) - Não sinto este novo combo deve eliminar novo combo porque o drums ou melodia está continua, por isso faze sentir se eliminar novo combo IMO oka
- 00:29:993 (2) - porque nao tenta igual corpo de slider no 00:29:377 (1) ? copia o slider depois faze rotatação como isso http://puu.sh/1Uz6l isso deve bom qualidade para o map IMO do jeito que tá tá encaixadinho e bonitinho ):
- 01:01:431 (6,7) - os ticks nao estã mesmo lugar e está insymentrico deve fazer mesmo lugar os ticks e symentrico tipo isso http://puu.sh/1UzmT mais symentrico e os ticks estao mesmo lugar e flow está bom se gosta meu aqui está codigo arrumei isso num mod anterior :3 mas ty
196,216,61431,2,0,B|124:212|148:308|76:304,1,160,0|8,0:0|0:0,0:0:0se não gosta, tenta corrigir teu proprio IMO
76,216,62048,2,0,B|148:212|124:308|196:304,1,160,0|0,0:0|0:0,0:0:0- 01:41:705 (6) - tenta mais blanket com 01:41:294 (5) com border tipo isso http://puu.sh/1UzsH isso fique bonito e melhorar qualidade para map IMO arrumado
- 02:00:199 (3) - tenta mais blanket com 01:59:788 (2) mesmo explicar anterior no 01:41:705 (6) ^
- 02:46:226 (5) - deve melhorar mais blanket com 02:46:020 (4) aacho que arrumei :p
[]
the map are good, i would like see need improve hitsound only IMO
that all i think pleasse some mod you can't understand because my eng ( and pt) is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Thanks a lot for your mod. <3Jacob wrote:
uguu;~;
[General][Roddie's Normal]
- Everything's good here.
[Hard]
- This would go well with tick rate 2. In fact, I recommend using tick rate 2 on most maps because they all pretty much go well with it. mm, why not
- 00:31:020 (2) - For this slider, why not flip copy 00:29:377 (2) to this point and flip it vertically (for example, like this)? It would look good due to this pattern being more symmetrical than what you have now. I don't think it would be difficult to rearrange the objects either after this to follow distance snap if you do end up making this change. flip copied the other slider instead
- 01:04:719 (3) - This slider looks rather odd in my opinion, considering the fact that the red node is more to the left than in the middle and the fact that this is the first slider in the map with a red node when all of the others have been smooth sliders. If you're going to make a slider like this, I would highly advise making it symmetrical. fixed
- 01:08:007 (3) - ^ ^
- 01:53:212 (1) - I like the fact that you took the time to leave the mapper some space to recover from the previous spinner. For some reason, a lot of mappers that I've seen refuse to. don't really know what to say here XD
Solid map. Good luck~
- 00:09:651 (10) - I'm fine with this type of slider, but other MATs/BATs might not. I would change it just to be safe. I'm hoping they won't complain :v I really like this
- 00:13:555 (10) - I really like the way you curved this slider to match the music.
aww, thank you!
- 00:52:801 (5) - The only time I would really ever make a slider like this is if there was something unique in the map to justify it (say, a Skrillex song). In short, I don't think this slider fits the song. okok you're not the first one to dislike this slider haha changed
- 01:11:705 (2) - There should be a clap at the beginning of this slider to be consistent with your hitsound pattern. You did it at 02:04:308 (2,3,4), so why not here? wops
- 01:54:651 (6,7) - If you're going to make an overlap like this, make sure that the end of (6) is perfectly fitted on (7)'s slider track. It's a bit off at the moment. not sure if I got your point here
- 02:27:527 (2) - You're missing a clap at the reverse of this slider. Pretty self-explanatory. yea..
- 02:34:308 (5) - Clap at the start of this slider. done
- 02:44:171 (5) - ^ ^
Thanks for modding dear <3ShadowSoul wrote:
Damn Modding cause Wiinter.<3 aww thanks ♥
-General-
Seems Fine
[Roddie's Normal]
02:07:185 (3) - This slider looks kinda odd .. Try something like this http://puu.sh/1VCQq not sure if I still should change stuff for Roddie but I don't mind this slider so I'll leave it to him~
[Hard]
00:19:925 (1) - Maybe just move it 2 grids left. That overlapping sucks:( ok ok
00:20:130 (2) - If you agree with the one before move this at least 1 grid left as well. fixed but in a bit different way
01:54:651 (6) - I have to agree with Jacob here. It's not perfectly stacked atm. http://puu.sh/1VD9w >__> nazi
02:00:199 (3) - Just 1 grid up looks abit better :p kay
02:02:253 (2,3,4,5,6,7,8) - Try out http://puu.sh/1VDdT , http://puu.sh/1VDeg It looks better and it plays better imo. hmm okay, done
Ok I guess that's all from me.SPOILER300 Post.:3
Thanks a lot for your awesome mod <3Gabe wrote:
Roddie's Normal looks good, I will go with Hard:
First part of the modHard
Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;Hitsounds
- 00:11:500 (4,5) - There's something I don't really like here.. I guess it's because the slider (4) is placed on a red tick, which makes you skip the clap on the next upbeat. (The upbeat I am currently talking, is placed on this slider's tick) I would like you to make a reverse of these objects (By doing Ctrl+G), so it's going to sound better with the song and you could be able to add a clap at the beginning of the slider to keep the consistency of your upbeat sounds. I mostly suggest you to make something like this, if you can see the previous slider and the next reverse slider. mmk, sounds good
- 00:18:692 - This emplacement, which is a downbeat, it has a sound that fits with the next objects and at this place, there's the end of the slider (7). I actually think that this emplacement should be clickable, so it will mostly follow this sound. To do that, I suggest you to move this slider to 00:17:870, that will be a good place since she's kinda breathing at this moment, so the slider could represent that, and then, you add two circles to 00:18:486 and 00:18:692. If you don't really understand what I said, here's a picture of the explanation: ughh this made my pattern quite ugly >_< but kk I'll trust you here
ExampleBefore
After- 00:51:568 (3,4) - What is this.. (That's not wrong, either good, but I'm just pointing this out) I like this pattern x-x
- 02:51:568 (1,1) - Like I've told you about these three circles, well these two are still a bit off from the center. asdasdasjdasdgasd ok I think this time it's fixed
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;New combos
- 00:52:801 - All of your hitsounds are placed consistently on the upbeats, it looks like you forgot this one. Make sure to don't skip it, and add a clap! c: wops. fixed
- 02:11:705 - Same as the previous point, make sure to add a clap to keep the consistency with your upbeats sounds. done
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
- 00:07:596 (4) - At this place, We can hear that the three previous objects were emphasized by the vocals: Bubble Pop. So actually, you could be adding a new combo at this place since it's not following the three previous ones owo mk
- 02:40:062 (9) - A new combo can be added here, the combo is mostly pretty long.. so a new combo could be good. done
The map is pretty good so far owo
yay! and also, wtf, since when are you a MAT? haha gratz!Jacob wrote:
I'll get around to rechecking this soon~
Thanks for your mod and star :>p3n wrote:
Couldn't resist...predictable. sad but predictable.
[Roddie's Normal]
01:09:651 (1,2) - could you allign them to be parallel? Somehow the different orientation makes me cringe. alright, fixed
01:57:938 (4,5) - probably better to turn these into a slider. This is the easiest diff of the set and something like this might throw beginners off too easily. sorry, I don't see a problem in this. keeping it for now.
[Hard]
00:05:541 - end the break here since you don't resume the mapping on the downbeat (drag break ending to the downbeat) done
00:21:979 (2) - maybe use new slider algorithm to make a perfect blanket, the current one looks really bad (also re-adjust 00:22:801 (4) - afterwards) okay
01:33:281 (1,2) - this feels very strange. The slowdown with the lowered SV works perfectly but the low spaced circle feels out of place. I'd rather see a repeat on (1), (2) needs to be removed before. Also don't use a NC here as it is the same phrase and a consistent combo works better. alright, removed (2) and added the repeat, but I'm keeping the nc for the sv change
01:35:130 (1,2) - is the different orientation intended? not really but I don't see what is so wrong about it, so keeping this one
02:00:199 (3) - maybe use the new slider algorithm here to make the blanket more fitting...it kinda stands out as not as perfect as the rest I don't see what was wrong about the previous one but changed02:23:623 (1,2,3,1,2,3,4,...) - wrong timing in the dubstep part! Can't blame you - dubstep usually can't be described by normal musical rules. This is probably too complicated to do "right" because the arranged 146BPM layer is still used in the background together with something else for the noises. As you follow the other layer(s) (with whatever BPMs are used) with some notes you should use the correct timing for the respective notes OR don't follow them at all:
02:23:623 (1) - this slider is too fast because the wobble is gradually getting slower. Snapping to 1/16 would fit much better but you should never use 1/16 snap. So a new timing section hat just affects the slider with the following circle is needed. You have to reset the timing @02:24:445 - and @02:25:267 - to be in the correct measure again. alright I hope I did this right xD
02:25:062 (1,2,3,4) - (1,2) seem disconnected and not very intuitive as they don't follow anything dominant. I can see three possibilities here: asdasd I found this really really confusing. I think the least bad option was to add a note at 02:24:958 (1) - and change the slider's shape so that's what I did
1) you delete the two circles and start the combo on the downbeat with 02:25:267 (3) -
2) you add a circle on 02:24:959 - to match the (very feint) whatever-that-sound-is with a complete stream (probably needs a different shape for the previous slider)
3) you follow the "lighter wobble". You'll need a new timing section beginning with 02:24:445 (3) - and end the slider on the first wobble timing the following circles . Reset timing on 02:25:267 - for correct measures. The jump back to the regular timing will be hard to read so I suggest using a kickslider for this instead of the circles.
03:03:075 (8) - consider adding a NC here to indicate the new phrase mk
03:13:760 (5,6,7) - messed up spacing. Surrounding pattern is symmetric, why don't you center the stack in the middle of 03:12:938 (1,2,3,4) - @268/200? Having it centered in the middle of the playfield doesn't make any sense here unless the previous pattern is centered as well. fair enough. changed
dubstep kitty says:
Anyway the set is really fun to play alrady and all you have to do is level out the last bumps. Have a star for that.
this is evil. *sadface*silmarilen wrote:
looks like that bubble
*puts on sunglasses*
got popped
YEEEEEEEEEEEEAAAAAAAAAAAHHHHHHHHHHHHHHHHHH
352,112,213383,6,0,P|428:124|468:192,1,16001:08:623 (6) -
280,280,212973,6,0,B|256:252|244:212|244:212|204:224|164:196,1,16002:07:801 (6) -
444,200,213897,6,0,P|392:252|312:244,1,16002:14:788 (7) -
488,100,213589,6,0,P|460:64|428:56,1,8002:21:979 (1) -
388,56,213486,6,0,B|380:48|380:48|380:56|380:56|372:48|372:48|372:56|372:56|364:48|364:48|364:56|364:56|356:48|356:48|356:56|356:56|348:48|348:48|348:56|348:56|340:48|340:48|340:56|340:56|332:48|332:48|332:56|332:56|324:48|324:48|324:56|324:56|316:56,1,160,4|0,0:0|0:0,0:0:002:26:089 (7) -
388,296,213383,6,0,B|380:288|380:288|380:296|380:296|372:288|372:288|372:296|372:296|364:288|364:288|364:296|364:296|356:288|356:288|356:296|356:296|348:288|348:288|348:296|348:296|340:288|340:288|340:296|340:296|332:288|332:288|332:296|332:296|324:288|324:288|324:296|324:296|316:296,1,160,4|0,0:0|0:0,0:0:002:28:555 (1) -
164,264,212870,6,0,B|169:264|169:264|169:256|169:256|177:264|177:264|177:256|177:256|185:264|185:264|185:256|185:256|193:264|193:264|193:256|193:256|201:264|201:264|201:256|201:256|209:264|209:264|209:256|209:256|217:264|217:264|217:256|217:256|225:264|225:264|225:256|225:256|233:264,1,160,4|0,0:0|0:0,0:0:002:46:226 (5) -
448,188,213281,6,0,P|412:128|328:128,1,16003:09:240 (6) -
244,92,213281,6,0,P|224:104|168:96|168:96|144:140|104:144,1,160,8|0,0:0|0:0,0:0:0
I think you've made it quite clear that I already said I was thankful for your help enough times but again, thanks a lot for taking the time to make those sliders prettier and for the other things you pointed out. <3MystykAMV wrote:
Okay, so these sliders should be fixedjust don't forget to put them on the right place xD
01:07:596 (3) -352,112,213383,6,0,P|428:124|468:192,1,16001:08:623 (6) -280,280,212973,6,0,B|256:252|244:212|244:212|204:224|164:196,1,16002:07:801 (6) -444,200,213897,6,0,P|392:252|312:244,1,16002:14:788 (7) -488,100,213589,6,0,P|460:64|428:56,1,8002:21:979 (1) -388,56,213486,6,0,B|380:48|380:48|380:56|380:56|372:48|372:48|372:56|372:56|364:48|364:48|364:56|364:56|356:48|356:48|356:56|356:56|348:48|348:48|348:56|348:56|340:48|340:48|340:56|340:56|332:48|332:48|332:56|332:56|324:48|324:48|324:56|324:56|316:56,1,160,4|0,0:0|0:0,0:0:002:26:089 (7) -388,296,213383,6,0,B|380:288|380:288|380:296|380:296|372:288|372:288|372:296|372:296|364:288|364:288|364:296|364:296|356:288|356:288|356:296|356:296|348:288|348:288|348:296|348:296|340:288|340:288|340:296|340:296|332:288|332:288|332:296|332:296|324:288|324:288|324:296|324:296|316:296,1,160,4|0,0:0|0:0,0:0:002:28:555 (1) -164,264,212870,6,0,B|169:264|169:264|169:256|169:256|177:264|177:264|177:256|177:256|185:264|185:264|185:256|185:256|193:264|193:264|193:256|193:256|201:264|201:264|201:256|201:256|209:264|209:264|209:256|209:256|217:264|217:264|217:256|217:256|225:264|225:264|225:256|225:256|233:264,1,160,4|0,0:0|0:0,0:0:002:46:226 (5) -448,188,213281,6,0,P|412:128|328:128,1,16003:09:240 (6) -244,92,213281,6,0,P|224:104|168:96|168:96|144:140|104:144,1,160,8|0,0:0|0:0,0:0:0
Also said some other stuff via in-game chat, don't kudosu if you don't want to xD I'll be happy if you use those codes and make those sliders nicer
(#`Д´)ノGabe wrote:
I wish I could rebubble owo
256,128,9651,2,0,B|267:62|299:30|347:22|331:74|311:98,1,160,0|8,0:0|0:0,0:0:000:21:568 (1,2,3,4) - check the stacking of (1,3), looks better in playmode if you allign them properly
404,60,31637,1,0,0:0:001:26:089 (1,2,3,4,5) - a bit odd spacing but it plays nice...so why not
404,60,31842,2,0,B|320:68|276:144,1,160,0|0,0:0|0:0,0:0:0
215,287,32458,2,0,B|308:284|352:204,1,160,8|0,0:0|0:0,0:0:0
276,144,33075,1,8,0:0:0
hitsound fix not included
226,304,179788,5,0,0:0:003:01:842 (3,4,5,6,...) - suddenly 1,0x spacing...use the same 1,1x spacing for the sake of consistency
261,189,179993,1,0,0:0:0
376,224,180199,1,0,0:0:0
340,338,180404,1,0,0:0:0
228,304,180610,1,8,0:0:0
304,264,180815,5,0,0:0:0
ok, thanks for checking!p3n wrote:
Finally some free time...better use it all to mod and rank and stuff!
I'll try to help make this take less time with .osu code and stuff to make up for my absence. Time to go more into detail here...(#`Д´)ノGabe wrote:
I wish I could rebubble owo
[General]
I see unicode artist and songname have been added already. Good (°_°)b they were already there when you check it owo
[Roddie's Normal]
still looking good~
[Hard]
00:09:651 (7) - to make sliders like this rankable you have to at least make the track sight-readable. I think it is no big deal to make sliders like this but you'll have to make them intuitive and readable for the target group of a 'Hard' diff. I will rank sliders like this if the: Follow points are clearly visible on the track they belong to; starting point and ending point are seperated; initial slider track after the starting point is visible to make the starting direction 100% clear. Minor changes but they make a difference http://osu.ppy.sh/ss/618410 this makes the slider a little ugly but if it's really necessary.. >:256,128,9651,2,0,B|267:62|299:30|347:22|331:74|311:98,1,160,0|8,0:0|0:0,0:0:000:21:568 (1,2,3,4) - check the stacking of (1,3), looks better in playmode if you allign them properly woops
00:31:637 (6,7,8,9) - beatplacement doesn't seem to follow the song here. Move the sliders to start on the downbeat so you follow the melody like you do later on - compare to 01:50:541 (3,4,5,6) - (and fix hitsounds after moving them around). This will also fix the spacing of (8,9): http://osu.ppy.sh/ss/618423 done404,60,31637,1,0,0:0:001:26:089 (1,2,3,4,5) - a bit odd spacing but it plays nice...so why not :3
404,60,31842,2,0,B|320:68|276:144,1,160,0|0,0:0|0:0,0:0:0
215,287,32458,2,0,B|308:284|352:204,1,160,8|0,0:0|0:0,0:0:0
276,144,33075,1,8,0:0:0
hitsound fix not included
02:20:336 (1,2) - maybe start the new combo on (2) instead to reflect the change from 1/1 to 1/2 makes sense, fixed
03:00:815 (1) - the stacking here is really unintuitive and doesn't make much sense in terms of object placement. I see why you map that beat for the smoother transition but you could aswell make the transition of the cursor movement more smooth by not stacking this: http://osu.ppy.sh/ss/618446 You can use the compose->polygon circle feature with 1/2 spacing and 1,50x DS settings to create this (have to rotate it after creation) or use: ook done226,304,179788,5,0,0:0:003:01:842 (3,4,5,6,...) - suddenly 1,0x spacing...use the same 1,1x spacing for the sake of consistency derp.. fixed
261,189,179993,1,0,0:0:0
376,224,180199,1,0,0:0:0
340,338,180404,1,0,0:0:0
228,304,180610,1,8,0:0:0
304,264,180815,5,0,0:0:0
03:12:938 (1) - move to 320/128 to make the whole pattern 03:12:938 (1,2,3,4) - more symmetrical looks weird D:
Some more spacings to check:
02:01:842 (1,2) - spacing should be 1,1x kk done
02:23:007 (5,6) - should be 1,1x? oops, fixed
02:26:089 (7,8) - ^ done
02:28:555 (1,2,3) - should be 1,1x between them, the anti-jump between 02:28:144 (4,1) - plays fine done
02:30:404 (10,11,12,13) - should be 1,1x? my bad, fixed
02:32:459 (2,3,4) - ^ ^
02:35:541 (5,6,7) - ^ ^
02:38:418 (5,6,7,8,1) - ^ done
02:40:267 (3,4,5) - ^ ^
wtf happened here xD
First batch. Will check again tonight.
p3n wrote:
[Hard]
00:33:075 (9) - missing clap
00:33:486 (10) - missing finish
00:52:801 (5) - check spacing to previous
01:54:548 (5) - maybe add a soft whistle here, up to you
02:11:705 (3,4) - spacing 1,1x
02:32:459 (2) - missed clap on ending
02:40:267 (3) - missed finish on starting point?
03:00:610 (5) - missed whistle
fixed all
Some suggestions to improve the hitsounds in the dubstep part; they read "Sampleset/Addition - Hitsound" (example: auto/drum - finish) hope I'm getting this right..
02:21:979 (1) - try starting point with drum/auto - finish
02:22:801 (4) - try auto/normal - clap because the normal clap sounds more like the clap in the song
02:23:212 (6) - try auto/drum - finish to map the drum sound in the song
02:23:623 (1) - ^try the above on the ending point only
02:24:445 (3) - try starting point auto/normal - clap
02:26:089 (7) - try starting point to auto/normal - clap and ending point to auto/drum - finish
02:26:911 (1) - try auto/drum - finish on repeat and ending point
02:27:527 (2) - try auto/normal - clap on repeat
02:28:555 (1) - try starting point with drum/auto - finish
02:29:171 (2) - try auto/normal - clap on ending
02:29:788 (4) - try auto/drum - finish
02:30:199 (8) - ^
02:30:404 (10) - try auto/drum - clap on ending
02:31:842 (1) - try auto/drum - finish on starting point
02:32:459 (2) - try auto/normal - clap on ending
02:33:692 (2) - try auto/drum - finish on starting point
02:33:897 (3) - ^
02:34:308 (5) - try auto/normal - clap on starting point
02:35:130 (1) - try auto/drum - finish
02:35:952 (6) - try auto/normal - clap
02:36:979 (1) - try auto/drum - finish on ending
02:37:596 (3) - try auto/normal - clap
02:39:240 (7) - ^
02:40:267 (3) - try auto/auto - finish on starting point and auto/drum - finish on ending
02:40:883 (5) - try auto/normal - clap
02:41:500 (1) - try auto/drum - finish on ending
02:42:527 (5) - try auto/normal - clap on starting point and auto/drum - finish on ending
02:43:144 (1) - try auto/drum - finish on ending
02:43:760 (2) - try auto/drum - finish
02:44:171 (5) - try auto/normal - clap on starting point
02:44:788 (1) - try auto/drum - finish on ending
02:45:404 (3) - try auto/normal - clap on ending
02:46:226 (5) - try ending with normal/auto - none
fixed all (if I did it right..)
almost...
I meant about adding the hitsounds xD I get the feeling I got his point rightDeni wrote:
You're probably trying to get your map ranked?Wiinter wrote:
92,84,89377,6,0,B|184:104|256:32|256:32|328:104|420:84,1,360,0|8,0:0|0:0,0:0:0:0:
You've added a circle to 02:24:240, but you've added a reverse arrow on the previous slider, so it makes it placed on the same tick of another object.Gabe wrote:
p3n asked me to recheck it
Hard
- 00:48:281 (6) - This slider's form isn't looking well, mostly the curves of it. I am suggesting you to move the third node a bit closer from the others, the curve is going to be less large and it's going to look smoother. I like this slider >: also I'm having an annoying bug that doesn't let me change it, so yeah.. >_>
- 01:09:651 - Why is there a clap here? When looking at your next Kiai Times, there's no claps at this emplacement. Seems like it was an attention-mistake. You should mostly fix it: Delete the clap. woops. done
- 01:37:390 (1,2) - I highly suggest you to reverse these objects emplacement on the timeline to make it sounds better and to follow the rhythm a bit more. Since there's a slider to 01:38:212 (4) - it would be better if these were reverse to make it sounding more consistent with this one. Just make a rverse with CTRL+G. sounds better indeed. fixed
- 01:54:548 - I am not sure that this whistle should be placed here, it mostly sound a bit early from where it should be placed. Actually, delete this whistle and to keep your idea, add a whistle to the next note (so, the next slider: The beginning of the slider) done
- 02:21:363 (4,5) - The slider (5) is placed in a weird emplacement, it should be placed there, to be honest. Look at the emplacement of the previous object, I can perfectly hear three sounds, with this slider, you could move it there so it will emphasize these three sounds. In other words, for the rhythm, reverse these objects by doing CTRL+G. Make sure to replace these objects, if not, it's going to break the spacing consistency. mk, fixed
- 02:23:623 (1,2) - Unrankable! Make sure to fix this, it's unrankable:
[quote="FAQ:Ranking Criteria":45a7c]No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners. Although this may be possible to accomplish while playing, it defeats the purpose of following the rhythm of the song.
Pink Agate wrote:
OH ,bubble bubble ! GO rank it as quickly as possible
why she so hot?
popner popped bubble pop's bubble!!popner wrote:
bubble popped!
now pop itJacob wrote:
FINALLY
wooops. fixed my partwcx19911123 wrote:
hi Bubble Pop!
[Roddie's Normal]
I suggest OD+1, 2 is too low for a Normal diff
00:58:760 (4) - how about change it to a circle at 00:58:966 - ? then all sliders are following "bubble" in the vocal and circles are following "pop", feel better to me
01:11:911 (4) - and this one? umm, maybe won't be good as ^ even fixed it
01:53:212 (1) - I suggest to put this slider away from the middle of the screen or change it to a 1/1 slider, the arrow is kinda hidden by the spinner burst
02:46:637 - I highly suggest to put a circle here and start the spinner later, it's much better to use circle to follow the heavy beat at 02:46:637 - imo
[Hard]
00:32:458 (8) - unsnapped slider, this must be fixed
call me back then
Thanks.wcx19911123 wrote:
[Roddie's Normal]
I suggest OD+1, 2 is too low for a Normal diff Don't you mean 3? Anyway, added plus one to OD
00:58:760 (4) - how about change it to a circle at 00:58:966 - ? then all sliders are following "bubble" in the vocal and circles are following "pop", feel better to me K
01:11:911 (4) - and this one? umm, maybe won't be good as ^ even fixed it ^
01:53:212 (1) - I suggest to put this slider away from the middle of the screen or change it to a 1/1 slider, the arrow is kinda hidden by the spinner burst ^
02:46:637 - I highly suggest to put a circle here and start the spinner later, it's much better to use circle to follow the heavy beat at 02:46:637 - imo ^
ohwell.ztrot wrote:
I strongly would suggest you add another diff to this set at current the gap from normal to what you have set as your hard is massive, it doesn't scale well and that can be a problem for others new players even more so.
Yeah, the difference is quite too much.Kurai wrote:
Normal has HP drain rate 2 and OD 4, Hard has HP 7 and OD 7. Sorry but this spread is really bad, at least try to get difficulty settings that make sense. Though I like the map.
212,228,36774,1,2,0:0:0:0:
104,180,37185,6,0,L|96:308,1,120,8|0,0:0|0:0,0:0:0:0:
208,348,38007,2,0,P|264:340|308:288,1,120,8|0,0:0|0:0,0:0:0:0:
212,228,38829,1,8,0:0:0:0:
112,160,39240,2,0,P|153:115|209:107,1,120,0|8,0:0|0:0,0:0:0:0:
324,144,40062,1,2,0:0:0:0:
432,64,49514,1,8,0:0:0:0:
312,44,49925,1,2,0:0:0:0:
240,140,50336,5,8,0:0:0:0:
296,244,50746,2,0,P|324:252|360:284,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
248,356,51568,2,0,L|116:356,1,120,0|8,0:0|0:0,0:0:0:0:
72,336,52185,2,0,P|56:276|76:212,1,120
124,184,52801,1,8,0:0:0:0:
240,156,53212,1,2,0:0:0:0:
168,300,92664,6,0,P|260:308|344:260,1,180,2|2,0:0|0:0,0:0:0:0:
196,152,93897,2,0,P|128:196|-4:116,1,240,8|8,0:0|0:0,0:0:0:0:
108,72,95130,2,0,L|224:20,2,120,0|8|2,0:0|0:0|0:0,0:0:0:0:
92,192,96363,5,8,0:0:0:0:
192,260,96774,2,0,L|320:260,1,120
308,140,97596,2,0,P|212:72|84:84,2,240,2|0|4,0:0|0:0|0:0,0:0:0:0:
332,276,191294,6,0,P|384:244|400:188,1,120,0|8,0:0|0:0,0:0:0:0:
352,80,192116,2,0,P|298:50|241:65,1,120,0|8,0:0|0:0,0:0:0:0:
168,156,192938,2,0,P|169:217|210:258,1,120,0|8,0:0|0:0,0:0:0:0:
332,276,193760,5,4,0:0:0:0:
412,184,194171,1,4,0:0:0:0:
352,80,194582,1,4,0:0:0:0:
152,180,19925,5,8,0:0:0:0:
76,136,20130,1,0,0:0:0:0:
152,96,20336,2,0,P|200:104|240:200,1,160,4|8,0:0|0:0,0:0:0:0:
220,284,20952,1,0,0:0:0:0:
304,264,21157,1,0,0:0:0:0:
424,160,21568,6,0,P|404:128|368:108,1,80,8|0,0:0|0:0,0:0:0:0:
292,56,21979,2,0,P|284:144|364:184,1,160,0|8,0:0|0:0,0:0:0:0:
200,76,63486,5,8,0:0:0:0:
164,156,63692,1,0,0:0:0:0:
84,124,63897,1,0,0:0:0:0:
120,44,64103,2,0,P|80:36|40:48,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
164,156,64719,2,0,P|180:228|128:292,1,160,0|8,0:0|0:0,0:0:0:0:
56,340,65336,2,0,P|130:307|208:351,1,160
272,384,65952,1,8,0:0:0:0:
208,220,66363,1,0,0:0:0:0:
352,112,66774,6,0,B|384:72|440:68,1,80,8|0,0:0|0:0,0:0:0:0:
[TimingPoints]
92664,-111.111111111111,4,2,1,70,0,0
93281,-125,4,2,1,70,0,0
93897,-142.857142857143,4,2,1,70,0,0
94514,-166.666666666667,4,2,1,70,0,0
95130,-100,4,2,1,50,0,0
[HitObjects]
40,104,92664,6,0,B|112:136|200:96,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
244,60,93281,6,0,L|232:200,1,128
292,240,93897,6,0,L|284:360,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
352,376,94514,6,0,P|400:372|444:340,1,95.9999970703126
396,272,95130,6,0,B|476:208,1,80
428,140,95541,2,0,B|500:72,1,80,8|0,0:0|0:0,0:0:0:0:
416,36,95952,1,0,0:0:0:0:
220,100,96363,5,8,0:0:0:0:
308,284,116705,1,0,0:0:0:0:
212,180,116911,1,8,0:0:0:0:
136,296,117116,1,0,0:0:0:0:
128,136,117322,2,0,P|184:92|272:108,1,160,0|8,0:0|0:0,0:0:0:0:
296,224,117938,2,0,P|240:268|152:252,1,160
212,180,118555,1,8,0:0:0:0:
212,180,118966,1,0,0:0:0:0:
192,64,122253,5,0,0:0:0:0:
292,48,122459,1,0,0:0:0:0:
452,192,122664,5,8,0:0:0:0:
344,232,122870,1,0,0:0:0:0:
148,192,123075,5,0,0:0:0:0:
272,160,123281,1,0,0:0:0:0:
244,284,123486,1,8,0:0:0:0:
180,72,123897,6,0,B|72:64,1,80
200,200,187390,1,0,0:0:0:0:
248,276,187596,1,8,0:0:0:0:
328,308,187801,1,0,0:0:0:0:
416,304,188007,6,0,P|456:284|476:244,1,80
484,168,188418,1,8,0:0:0:0:
444,88,188623,1,0,0:0:0:0:
356,72,188829,1,0,0:0:0:0:
292,132,189034,1,0,0:0:0:0:
220,80,189240,2,0,B|200:92|144:84|144:84|120:128|80:132,1,160,8|0,0:0|0:0,0:0:0:0:
56,48,189856,1,0,0:0:0:0:
0,116,190062,1,8,0:0:0:0:
0,116,190267,2,0,P|4:188|80:268,1,160,0|0,0:0|0:0,0:0:0:0:
Thank you for checking it and really sorry for taking so long to check your mod-kevincela- wrote:
Guess what?!
*sigh*
[Hard]Map itself is nice, good job! I hope I have been helpful, and call me when you have fixed!
- 00:07:596 (1) - Why aren't you keeping the spacing the same here for 00:06:774 (3,2) - ? It's a quite little thing, though there's is a 0.1x~0.2x shift there that makes the spacing different... What about spacing it properly by placing it at x:264 y:52? As already said it's quite a little thing, so feel free to ignore if you don't think this should be changed! mk
- 00:19:308 (10,1) - Well, this doesn't really go well with the previous pattern... Considering how 00:19:308 (10) - went there, this jump didn't really go that smooth, as it's following a totally different kind of track instead of continuing 00:19:308 (10) - 's one... What about instead rearranging the whole pattern placing 00:19:925 (1) - directly on 00:18:897 (8) - and continuing the pattern with a curved slider encircling it? That would flow way smoother imho, and it would play pretty good with the following pattern as well! Here's what I have done: see if you like it! I'm sorry, but I prefer the way it is now and I haven't seen anyone having a problem with this jump before, so I'll keep it.
SPOILER152,180,19925,5,8,0:0:0:0:
76,136,20130,1,0,0:0:0:0:
152,96,20336,2,0,P|200:104|240:200,1,160,4|8,0:0|0:0,0:0:0:0:
220,284,20952,1,0,0:0:0:0:
304,264,21157,1,0,0:0:0:0:
424,160,21568,6,0,P|404:128|368:108,1,80,8|0,0:0|0:0,0:0:0:0:
292,56,21979,2,0,P|284:144|364:184,1,160,0|8,0:0|0:0,0:0:0:0:- 00:33:075 (9) - I guess you have forgot a clap here? It should continue your 2/1 hitsounds consistency, other than following the drum being played right there! woops. fixed
- 01:03:486 (1,2,3,4) - I have a little idea there: What about, instead of using your almost linear pattern,doing a square pattern with 01:04:719 (5) - going through one of its diagonals? It's a bit hard to explain, but I think it playes overall quite smoother than your "returning pattern", and I think it's quite neat too! Here's what I have done again, see if you like it! that does look better. done :>
SPOILER200,76,63486,5,8,0:0:0:0:
164,156,63692,1,0,0:0:0:0:
84,124,63897,1,0,0:0:0:0:
120,44,64103,2,0,P|80:36|40:48,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
164,156,64719,2,0,P|180:228|128:292,1,160,0|8,0:0|0:0,0:0:0:0:
56,340,65336,2,0,P|130:307|208:351,1,160
272,384,65952,1,8,0:0:0:0:
208,220,66363,1,0,0:0:0:0:
352,112,66774,6,0,B|384:72|440:68,1,80,8|0,0:0|0:0,0:0:0:0:- 01:11:294 (1) - Huh... What's the clap doing at the beginning of this slider? I can't really understand your choice here, considering that there is no valuable instrument to follow and considering that you haven't used this clap in the rest of the refrains. What about deleting it? It would totally sound better,imho. mk
- 01:32:664 (4,1) - Well... I didn't really like how you used these slowdowns, they felt way too quick considering how the vocals are decreasing in their pitch... What about instead using a gradual slowdown there, going from 0,90x at 01:32:664 - to 0,80x at 01:33:281 - , to 0,70x at 01:33:897 - and to 0.60x to 01:34:514 - . I think that overall this is a better way to follow the vocals gradually decreasing, and it plays way more fluid than the actual pattern imho! Here's an example on what I have done below: that is much better. changed
SPOILER[TimingPoints]
92664,-111.111111111111,4,2,1,70,0,0
93281,-125,4,2,1,70,0,0
93897,-142.857142857143,4,2,1,70,0,0
94514,-166.666666666667,4,2,1,70,0,0
95130,-100,4,2,1,50,0,0
[HitObjects]
40,104,92664,6,0,B|112:136|200:96,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
244,60,93281,6,0,L|232:200,1,128
292,240,93897,6,0,L|284:360,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
352,376,94514,6,0,P|400:372|444:340,1,95.9999970703126
396,272,95130,6,0,B|476:208,1,80
428,140,95541,2,0,B|500:72,1,80,8|0,0:0|0:0,0:0:0:0:
416,36,95952,1,0,0:0:0:0:
220,100,96363,5,8,0:0:0:0:- 01:47:870 (x)- What about adding a note here? It's a quite little thing, but I would actually follow the drums, rather than just the vocals: I didn't really like how you skipped this beat, and I totally think you should add it back, as it fits pretty good and completes the whole rhythmical phase. added
- 01:56:500 (3,4,5,6,7) - Heh, I'm not really fond of this jump after 01:56:089 (1,2,3,4) - , using a semi-linear pattern after that arc pattern didn't really play smooth for me... What about instead making the jump higher by making a triangular jump in it? It could go on really well with this pattern, considering that the following sliders can be placed to follow the triangulat jump's clockwise movement,which goes quite good for me! Here's what I have done,see if you like it! sorry, I like this pattern :<
SPOILER308,284,116705,1,0,0:0:0:0:
212,180,116911,1,8,0:0:0:0:
136,296,117116,1,0,0:0:0:0:
128,136,117322,2,0,P|184:92|272:108,1,160,0|8,0:0|0:0,0:0:0:0:
296,224,117938,2,0,P|240:268|152:252,1,160
212,180,118555,1,8,0:0:0:0:
212,180,118966,1,0,0:0:0:0:- 02:01:842 (1,2,3,4,5,6,7,8) - I guess I got what you were trying to do here, but imho this can turn out a bit better. Why? There are two reasons: first of all, the pattern could be placed a bit less randomly on the last part, making it still of an higher spacing than 02:02:664 (1,2) - , by using a triangular pattern, second, why don't you place some New Combos over the spacing switchs at points like 02:02:253 (2,4,6) - ? I see that you aren't using many new combos there, but using some New Combos there would help distinguishing the jumps and it would make a quite nice effect while playing,making them easy to read. Here's what I have done trying to solve these problems, see if you like it! still a little unsure about this amount of new combos, but done!
SPOILER192,64,122253,5,0,0:0:0:0:
292,48,122459,1,0,0:0:0:0:
452,192,122664,5,8,0:0:0:0:
344,232,122870,1,0,0:0:0:0:
148,192,123075,5,0,0:0:0:0:
272,160,123281,1,0,0:0:0:0:
244,284,123486,1,8,0:0:0:0:
180,72,123897,6,0,B|72:64,1,80- 02:21:363 (4) - This is just a subjective thing, but as this should be following a 1/8 kick, then why don't you make the slider 1/8 as well? A 1/4 slider there sounds kinda wrong, and it shouldn't really be that hard to distinguish that 1/8 slider, so imho you should tweak it in this way, as it goes on quite nicely with the instruments in the bg! looks a little odd but sounds better, so changed
- 02:28:555 (1) - Did you forget to set the sampleset of the beginning of this slider to Drum there? I can clearly see you have used it at 02:21:979 (1) - , and it doesen't really have much sense just using a finish there, a drum finish would instead fit quite nicely, so why not? oops, mb
- 02:30:199 (8) - What about adding a New Combo there? It's a quite little thing, though it would divide your 13-long combo there into 2 combos of 6-7 notes, which seems quite more reasonable, and considering there is a new phrase at 02:30:199 (8) - , why don't you add it? It fits quite good, regardless of the lenght of the combo! oh, thanks. fits better indeed
- 03:08:007 (1) - One last little thing, feel free to fix just if you want: What about restructuring the pattern so that this slider continues both the arc-shaped patterns at 03:07:390 (7,8,9) - and at 03:08:418 (2,3,4,5) - ? A curved slider would work quite well for the job, and considering how the pattern gets continued by this slider, imho this plays quite more smoothly than the pattern you have pattern. Here's below what I have made: fixed c:
SPOILER200,200,187390,1,0,0:0:0:0:
248,276,187596,1,8,0:0:0:0:
328,308,187801,1,0,0:0:0:0:
416,304,188007,6,0,P|456:284|476:244,1,80
484,168,188418,1,8,0:0:0:0:
444,88,188623,1,0,0:0:0:0:
356,72,188829,1,0,0:0:0:0:
292,132,189034,1,0,0:0:0:0:
220,80,189240,2,0,B|200:92|144:84|144:84|120:128|80:132,1,160,8|0,0:0|0:0,0:0:0:0:
56,48,189856,1,0,0:0:0:0:
0,116,190062,1,8,0:0:0:0:
0,116,190267,2,0,P|4:188|80:268,1,160,0|0,0:0|0:0,0:0:0:0:
Thank you, Kevin.-kevincela- wrote:
[Roddie's Normal]
- What about making the HP Drain Rate higher by 1? I think that using HDR 2 on this kind of diff is a bit too low as a value, even though it could be just me You're right. Fixed.
- 00:36:774 (4) - Considering how 00:35:541 (3) - actually goes, wouldn't it be better if you followed its oval flow by placing this note at x:212 y:228, just like 00:32:253 (3,4) - ? It is a little thing, though I think it would go quite smoother than the actual pattern,considering how the whole pattern continues! Here I have modified the rest of the pattern to make it continue well this placement: See if you like it! Yeah, I like it.
SPOILER212,228,36774,1,2,0:0:0:0:
104,180,37185,6,0,L|96:308,1,120,8|0,0:0|0:0,0:0:0:0:
208,348,38007,2,0,P|264:340|308:288,1,120,8|0,0:0|0:0,0:0:0:0:
212,228,38829,1,8,0:0:0:0:
112,160,39240,2,0,P|153:115|209:107,1,120,0|8,0:0|0:0,0:0:0:0:
324,144,40062,1,2,0:0:0:0:- 00:48:281 (3,4,5,6,1,2) - Another minor thing, though I didn't really like how your transition went there directly downside,after 00:48:281 (3,4,5) - I expected something going instead upside and then downside, going on with 00:51:568 (3,4,5) - . What about instead creating an arc-pattern which could continue well this oval flow and could be continue pretty good as well with 00:51:568 (3,4,5) - ? Other than being quite neat it goes pretty smooth here imho :p Here's what I have done,see if you like it! ^
SPOILER432,64,49514,1,8,0:0:0:0:
312,44,49925,1,2,0:0:0:0:
240,140,50336,5,8,0:0:0:0:
296,244,50746,2,0,P|324:252|360:284,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
248,356,51568,2,0,L|116:356,1,120,0|8,0:0|0:0,0:0:0:0:
72,336,52185,2,0,P|56:276|76:212,1,120
124,184,52801,1,8,0:0:0:0:
240,156,53212,1,2,0:0:0:0:- 00:58:966 (4) - What about adding a clap there? They fit quite well there, considering the vocal element insisting over the "pop", and they would vary a bit your hitsounds pattern, which could turn out in a simple yet effective hitsounds choice there! If you do this anyways, rememember to do the same for 01:12:116 (4) - ! Oh, I like that! Added.
- 01:32:664 (1) - Well, I understand your logic on using a pattern based by two 2/1 slider, but the point where this slider finishes, 01:33:486 - , has no real instrument being played there. I would actually make this slider 1/2 shorter to follow the vocal chord at 01:33:281 - , considering that 01:33:897 (2) - starts on a vocal chord as well I find it more reasonable to be honest. If you want to change this,I tried to make as well a pattern with this rhythmical setting: see if you like it! I did something different.
SPOILER168,300,92664,6,0,P|260:308|344:260,1,180,2|2,0:0|0:0,0:0:0:0:
196,152,93897,2,0,P|128:196|-4:116,1,240,8|8,0:0|0:0,0:0:0:0:
108,72,95130,2,0,L|224:20,2,120,0|8|2,0:0|0:0|0:0,0:0:0:0:
92,192,96363,5,8,0:0:0:0:
192,260,96774,2,0,L|320:260,1,120
308,140,97596,2,0,P|212:72|84:84,2,240,2|0|4,0:0|0:0|0:0,0:0:0:0:- 01:37:596 (3) - Well, I personally found this to be simplifying the rhythm a bit too much there, as you see there are some chords which could have followed (for example at 01:38:212 - ) and this 2/1 repeated slider doesen't really stand out well here imho... What about instead using a different rhythm setting to follow better these chords? I have been thinking on using a 3/2 repeated slider+1/1 circle: imho it would fit the best there! Here's the outcome: Okay.
- 02:40:883 (4) - This is more a subjective thing that an issue, so just fix it if you want: What about splitting this 2/1 slider with instead a 1/1 slider with two notes at both the extremities? It isn't really noticeable, but there is an effective instrument changements at these points,so a 1/1 slider to follo the held at 02:41:089 - plus these two 1/2 notes would fit really well, imho! Here's how it should come: Nah, it's fine like that.
- 03:11:294 (1,2,3) - Another little thing: instead of making these sliders blanketting each other, what about instead making them continue on a circular track? I personally think it goes quite smoother than your actual pattern by using the circular flow there, other than looking quite neat during the play! Here's what I have done,see if you like it! Thanks for that! added.
SPOILER332,276,191294,6,0,P|384:244|400:188,1,120,0|8,0:0|0:0,0:0:0:0:
352,80,192116,2,0,P|298:50|241:65,1,120,0|8,0:0|0:0,0:0:0:0:
168,156,192938,2,0,P|169:217|210:258,1,120,0|8,0:0|0:0,0:0:0:0:
332,276,193760,5,4,0:0:0:0:
412,184,194171,1,4,0:0:0:0:
352,80,194582,1,4,0:0:0:0:
** Roddie, please check my parts with that ** on it. I didn't want to change anything in your parts and you have to adapt them to the changes made in mine ^^Lally wrote:
Hi o3o/ Roddie asked me to mod it C:
[General][Easy]
- I think you should notice us who made the Easy Collab or with a SB or in your creator words woops. added
- 00:04:308 - i think in this part you can work more on the rhythm of the song, what i mean is to place here some objects, already noticed time and : 00:05:130 - 00:05:952 - i can perfecty hear drum/clap sunds and i found it kinda strange that you choised to create a break here,try to add something here >u< I'm sorry, I have to disagree with this one
General:Spacing:
- HP - 1 for a balance with the other settings lol idk what happened, it should be that way already x.x fixed
- why don't you add a simple sb name? :3 because lazy naomi is lazy. if roddie wants to do that for me/more people ask for it I'll do it
- 02:21:979 - to here : 02:48:281 - it how to say a bit hard for beginners, in a way is easier the noemal diff as this one specialy in this part :/ I played this map a few times mouse only (I'm a tablet player who honestly sucks at mouse) and still managed to get an SS, so I don't think this map has any part that is too hard at all :p what may be a little too easy here is roddie's diff for this part IMO
i like this map,since it was bubbled ready my suggestions can look nazi somehow for normal and hard , gomene >.< good luck \o3o/
- 00:14:582 (2,3) - the circle is in a way a bit far from slider (2) fix this little issue kk, fixed **
Placement:Hitsound:
- 00:08:007 (3) - i think is better to not use short slider with multiple sliderarrows,since it can confuse the beginners,i think if you remove just one the rhythm will not have big changes and it will be more easier to play for the beginners:
- 00:10:883 (1,2) - what about to create with slider (2) - a vlanket for the slider (1) - i think it will be more cuter to see mk, done
- 00:35:130 (3,4) - i think is better to not use stacks in a easier diff since it can confuse a beginner,it will be better to unstack they sigh.. ok
- 01:11:705 (2) - it's just a little beet offscreen i think 1-2 grind up will fix the issue oops, fixed. **
- 01:28:555 (2,3) - i don't really like the flow between this 2 sliders,uhm i think with a little rhythmchange you can fix it all like:
and i thought to have a placement like this for the slider 01:27:733 (1) - ;; so it will have a triangle form patter with 01:26:089 (1,4) -
and for 01:28:555 (2) - i thought a triangle patter too with end of slider 01:27:733 (1) and slider 01:29:377 (3) - in this way: done
- 01:56:500 (2,3) - this blanket is reallymeh, why don't you try to do it better like this:;; so you'll have a better flow between 01:56:500 (2,3) - and a better triangle pattern for (2,3,4) o3o done
- 02:05:130 (4,1) - how i said before i'll try to not use stacks in easy,BUT if you think that are ok for you and bla bla bla,stack in the same position 02:03:486 (2,4,1) - will keep it this way because there is no point in placing it there since in the gameplay it makes no difference
- 02:30:199 (3) - i'm sooounsure about this slider ;_; it sounds good but in a way can confuse befinners I believe this is ok, so keeping it for now
- 02:59:377 (2,3) - here can be made a batter blanket k
[Hard]
- 00:40:883 (2) - it sounds kinda strange the clap on slider start, what about to replace it with a whistle? a other thing that you can do since i can hear a drum clap sound in the music here : 00:41:294 - and 00:42:116 - you could may try to change your rhythm in this way: removed clap only
- 03:14:582 - i think here is much better to have a finish for a better end done
- 02:05:438 - i think you should remove this kiai fontain since it appears only in this diff and is kinda random too :V keeping this one, sorry
- 01:10:473 - ctrl + g here is not a bad ideaa imo kk
- 02:46:637 - i think is better to have a pinner like in all the other diffs,first because youhave already 0 spinners in your diff is a thing that i actualy don't like in hard diffs,for changing a bit the scores add one ;_; done
- 02:51:568 - add a finish here, same about here : 02:54:856 - I prefer it the way it is
Thank you, Lally.Lally wrote:
Hi o3o/ Roddie asked me to mod it C: I certainly did!![]()
[Easy]
General:Spacing:
- HP - 1 for a balance with the other settings
- why don't you add a simple sb name? :3
- 02:21:979 - to here : 02:48:281 - it how to say a bit hard for beginners, in a way is easier the noemal diff as this one specialy in this part :/
Placement:
- 00:14:582 (2,3) - the circle is in a way a bit far from slider (2) fix this little issue
Hitsound:
- 00:08:007 (3) - i think is better to not use short slider with multiple sliderarrows,since it can confuse the beginners,i think if you remove just one the rhythm will not have big changes and it will be more easier to play for the beginners:
- 00:10:883 (1,2) - what about to create with slider (2) - a vlanket for the slider (1) - i think it will be more cuter to see
- 00:35:130 (3,4) - i think is better to not use stacks in a easier diff since it can confuse a
beginner,it will be better to unstack they- 00:58:144 (1,2) - i think is better to do a blanket with slider (2) - for the slider (1) - 'Kay
- 01:11:705 (2) - it's just a little beet offscreen i think 1-2 grind up will fix the issue
- 01:28:555 (2,3) - i don't really like the flow between this 2 sliders,uhm i think with a little
rhythmchange you can fix it all like:
and i thought to have a placement like this for the slider 01:27:733 (1) - ;; so it will have a triangle
form patter with 01:26:089 (1,4) -
and for 01:28:555 (2) - i thought a triangle patter too with end of slider 01:27:733 (1) and slider
01:29:377 (3) - in this way:
- 01:56:500 (2,3) - this blanket is reallymeh, why don't you try to do it better like this:;; so you'll
have a better flow between 01:56:500 (2,3) - and a better triangle pattern for (2,3,4) o3o- 02:05:130 (4,1) - how i said before i'll try to not use stacks in easy,BUT if you think that are ok
for you and bla bla bla,stack in the same position 02:03:486 (2,4,1) -- 02:07:185 (4,1) - i think a blanket here were not bad for a better flow I tried my best.
- 02:13:760 (3,1) - i think you can become a better blanket here like: 'Kay
- 02:16:637 (2) - move it to x: 424 y: 304 for a better flow Alright.
- 02:30:199 (3) - i'm sooounsure about this slider ;_; it sounds good but in a way can confuse befinners
- 02:59:377 (2,3) - here can be made a batter blanket
[Normal]
- 00:40:883 (2) - it sounds kinda strange the clap on slider start, what about to replace it with a whistle? a other thing that you can do since i can hear a drum clap sound in the music here : 00:41:294 - and 00:42:116 - you could may try to change your rhythm in this way:
- 02:38:418 (1) - i can hear a clap sound in the music 02:39:240 - here,also clap add on the
revesarrow- 02:46:637 - i'll suggestto silence this spinner with 10 - 30 % of volume even if a 5% were the best Fixed that.
- 03:14:582 - i think here is much better to have a finish for a better end
General:Placement:
- HP +2, i dont understand why is actualy so low o.o That's my preference. That's how I usually set it up for my Normal difficulties. So, I'm leaving it the way it is.
- 00:40:473 (1,2) - i think you can made a better blanket with thenew 3 point formula sliders Nah, it's fine.
- 01:31:020 (2) - can you try to stack this slider with the end of 01:32:664 (1) - ? Doesn't really affect anything gameplay was to be honest. So, I'll leave it as it is.
- 01:36:774 (2) - somehow i think a staight for is not good for this slider, why don't you try to do it
like this : I have something different which is very weird...SPOILER[/img]http://osu.ppy.sh/ss/736789[/img]- 01:40:473 (2) - 1 gring left the last slider point for create a better blanket 'Kay
- 01:52:801 (x) - i think you can add a circle here for a better beginning of kiai No, it's okay
- 01:53:212 (2) - add NC here since is after a spinner o3o Fixed.
yup, just give it its creditsSniqht wrote:
Can I do this skin for my map? :3
I don't know what to think about what you just said.Snepif wrote:
:roll: i don't know how to feel
Kei wrote:
m4m'ing with Roddie here.
- [Easy]
*I think this difficulty is a bit tricky at some parts, like at 00:18:692 (3), 02:30:199 (3). This diff has different slider repeats which may confuse beginners.. some sliders at red tick.. that's what makes it tricky. I guess it's fine, but I personally think it wasn't a good idea to collab a Easy difficulty. :< (there's no need to explain me why though. I readed the thread and I know why you did this).
*Also beware, this is a hitsound based mod~*** Roddie: as you know, I really lack time to edit this, so if you could please check the entire diff and fix the hitsounds issues I'd be really happy
- 00:07:185 (1) - How about adding a hitfinish here? Sounds good with the music imo. sorry, not added
- 00:10:883 (1) - Missing clap at the end of this slider. my bad, fixed
- 00:14:582 (2) - This slider doesn't flow that good imo. I think you can try rotating this slider for a better cursor transition. If you do this the flow will feel more natural when playing: sorry, I prefer it the way it is
- 00:21:157 (2) - Maybe add a whistle? This pattern sounds too empty/dull without hitsounds. Please consider it :3
- 00:25:267 (2) - ^
- 00:33:897 (2) - Missing clap at the start of this slider, I think. fixed
- 00:40:883 (2) - The clap at the start of this slider sounds bad because it's inconsistent with your clap pattern. You should remove it for consistency. k
- 00:44:993 (3,4) - Another pattern that sounds hitsound-empty.. consider adding a whistle at the start of both sliders to make this pattern sound less monotonous. sorry, I don't feel like hitsounds fit this part of the song.
- 00:59:788 (3) - You should add a hitfinish here, the music really suggests so. You can hear a hitfinish in the song's instrumental, so adding it would fit. mk
- 01:03:075 (4) - Add whistle here like you did with your previous patterns? (00:49:925 (5)). If you do this don't forget to add whistles to the rest of notes such as 01:06:363 (5)). added
- 01:11:705 (2) - Add a clap at the repeat of this slider like at 00:58:966 (2). Sounds perfect with the music~ k
- 01:28:555 (2) - Ugh.. this slider doesn't flow good with 01:27:733 (1) nor 01:29:377 (3) imo. I highly suggest you to put this slider more like this, making a blanket with 01:29:377 (3). Looks good and flows better than the current way to me: sorry, I prefer it as it is
- 01:52:390 (1) - Missing hitfinish imo. Please consider adding it~ k
- 02:03:897 (3) - Clap at the end of this slider to follow the music like in other parts? done
02:38:418 (1,2) - Naziyou can improve this blanket. The curve isn't making a perfect blanket with (2).
- 02:59:788 (3) - Nazi again... could you improve this shape :3? Looks ugly with that sliderpoint that makes the slider curved. Just move the point a grid to the right and it will look good. fixed I guess
- 02:58:144 (1,2) - Kinda dull pattern imo due to lack of hitsounds. Consider adding whistles to it to follow the voice. Also theres a missing clap at 02:59:788 (3) end imo and missing hitfinish at 03:01:020 (4).added
- 03:06:363 (3) - This pattern would flow much better if you curve this slider down instead of up like it is right now imo. Like this: sorry, I prefer it as it is
- 03:10:267 (5) - Missing claaaap~ oops
- 03:12:938 (1) - Clap at the end to follow the instrumental and hitfinsh at 03:14:582 (3) to emphasize the end of the diff?
I think you could add some hitfinishes like at 00:40:062 (4), 00:36:774 (5).. and so on to emphasize the vocals and music thorough the song. Also, I know this is a collab difficulty but I still think you can make hitsounds more consistent between parts. That's why I suggested some hitsounds for consistency, and also because they sound good imo.
- [Hard]
I hope this helped you :3 call me back so I can recheck and see what I can do~
- 00:06:568 (2) - This pattern would flow much better if you move this note down instead of having it like this. It will have better transition with the rest of notes imo. sorry, I prefer this the way it is
- 00:11:705 (5) - ^ similar suggestion. Here this curve would flow better if you flip the slider horizontally. Better flow with 00:10:883 (3,4) and 00:12:322 (6). Please consider doing it~ sorry, I also prefer this the way it is
- 00:14:171 (11) - This note should have nc due to the change of melody. I noticed you did this in most of your combos. I think the most appropiate way to add nc's is adding them at notes at white tick unless it's necessary. I mean, it fits more if you emphasize the change of melody with them rather than the voice but that's up to you. Regardless of that! my suggestion here is adding nc here and removing the one at 00:14:377 (1). It shortens the nc of 11 and follows the instrumental more. fixed
- 00:19:308 (10,1) - This jump feels forced and plays bad but it's just my opinion :< I guess its fine like this. keeping it
- 00:36:774 (8) - Add a whistle here to give some variety to hitsounds? The claps are so repetitive that start becoming boring to hear. If you do this you should add whistle to 00:39:651 (6)'s end, 00:43:349 (4)'s end.. 00:23:623 (5) etc. I don't think it fits
sorry
- 00:30:609 (3,4,5,6) - ^ You can try adding whistles to this part too.. sounds perfect with whistles imo. For example, whistle at 00:30:609 (3)'s end, whistle to 00:31:226 (4), and to 00:31:637 (6)'s start. Again if you do this apply it to the rest of patterns with similar rhythm such as 00:27:527 (1,2,3,4,5,6). I prefer this as it is
- 00:44:993 (5,6) - ^ Whistles or any other hitsound would work to emphasize the melody here before the kiai time. :3 there used ot be hitsounds here but they sounded horrible imo so I removed them x-x so yeah
- 00:49:925 (9) - To emphasize the vocals here you can add a hitfinish or a whistle. Sounds good, and it would give variety to those repetitive claps imo. This also applies to similar rhythms like 00:52:801 (5) etc. added that clap, but meh.. I honestly don't get what's so wrong about the hitsounding pattern. I think it's better to have what you name boring than just adding a lot of hitsounds where they don't even fit just to say you're avoiding a repetitive pattern
- 01:33:281 (1) - Wow this overlap.. looks really ugly in my honest.. opinion. Please consider moving it more over here to avoid that needless overlap. meh.. fine
- 01:46:842 (2,3,4) - This jump doesn't flow good. If you look at the pattern, 01:46:226 (1)'s curve goes up, then suddenly, 01:46:842 (2) down. It would be better if you move (2) a bit up for a better flow with (1)'s curve. The change looks small in the editor but it improves flow/gameplay imo. I think this is okay as it is and to achieve the pattern you suggested I'd also have to move the slider which wouldn't be in an appropriate distance from the previous note, so yeah
- 01:47:870 - How about adding a note here? Sounds better because the player won't have to jump directly to click a note at a red tick due to the voice. By adding a note the player will follow 1 important beat of the music and then follow the voice imo. sounds better indeed, fixed
- 01:50:541 (3) - Again, some simple flow issues. Since 01:50:130 (2)'s curve goes down, move this note some grids down for better flow with the slider curves. fine
- 01:54:548 (5) - This note is overmapped imo. If you hear carefully, here's no sound so please consider removing it. A drum sound can be heard, but not here at this blue tick. It can be heard here 01:54:514 (5) (1/6 note) so better remove the note. I honestly still think this note fits, so I'm keeping it unless this is really a problem
- 02:06:774 (4) - Flow issues again~ o3o this pattern would flow better if you flip this slider vertically so the curve goes up instead of down. I prefer it as it is
- 02:22:699 (3) - Overmapped note, please consider removing it. It doesn't follow anything.
I'm sorry, removing this would make it sounds very weird.
- 02:24:445 (3,1,3,4) - This rhythm isn't following the music correctly. To follow that dubstep sound properly you have to end 02:24:445 (3) at 02:24:907 (1/8 obviously), note at 02:25:010 (1), 02:25:113 (2), 02:25:216 (3) etc. But I don't recommend you that. Adding such a weird rhythm will only make players fail at this part. Better make this pattern a slider or something simple to understand when playing. Also, 02:23:623 (1) is offbeat too. all this dubstep parts are, yes, a little off. however this has all been discussed before and it got to an agreement that it's okay to keep it as it is.
- 02:29:788 (4,5,6,7,8,9) - Overmaaaaap ;-; delete 02:29:890 (5) and 02:30:096 (7) to avoid this. sorry, I just don't agree
- 02:51:568 (1,1) - These notes sound too monotonous without hitsounds.. and even more with breaks between them. Please consider adding whistle/hitfinish. Whatever that works fine for you. keeping this as well
- 03:03:692 (2) - Unconsistent clap with the rest of your claps. You should remove it for consistency. k
- 03:14:582 (1) - Due to the change of melody and end of the song, consider adding nc here. mk
I personally don't like this difficulty that much. The flow isn't good at some parts, and patterns like 03:09:240 (6,7,8,9,10) don't play that good for me nor are interesting. Let me repeat this: this is my personal opinion. I think this can improve more if you apply my suggestions about flow issues. Other patterns are good and look clean imo.
About this.. well, opinions are opinions. you're gonna notice I didn't change most of your suggestions and I'm sorry if I replied in a way that sounded offensive, that wasn't the purpose (making this clear before someone misunderstands me). I think my mapping style doesn't match your preferences and I'm sorry about that. I think some of the things flow better as they are, and I really hope I can keep them.
____________________
Thank you, Kei.Kei wrote:
m4m'ing with Roddie here. Yes.![]()
- [Easy]
*I think this difficulty is a bit tricky at some parts, like at 00:18:692 (3), 02:30:199 (3). This diff has different slider repeats which may confuse beginners.. some sliders at red tick.. that's what makes it tricky. I guess it's fine, but I personally think it wasn't a good idea to collab a Easy difficulty. :< (there's no need to explain me why though. I readed the thread and I know why you did this).
*Also beware, this is a hitsound based mod~
- 00:07:185 (1) - How about adding a hitfinish here? Sounds good with the music imo.
- 00:10:883 (1) - Missing clap at the end of this slider.
- 00:14:582 (2) - This slider doesn't flow that good imo. I think you can try rotating this slider for a better cursor transition. If you do this the flow will feel more natural when playing:
- 00:21:157 (2) - Maybe add a whistle? This pattern sounds too empty/dull without hitsounds. Please consider it :3 Thanks for the consideration but I'm gonna have to decline. It doesn't suit well to me. Sorry.
- 00:25:267 (2) - ^ ^
- 00:33:897 (2) - Missing clap at the start of this slider, I think.
- 00:40:883 (2) - The clap at the start of this slider sounds bad because it's inconsistent with your clap pattern. You should remove it for consistency.
- 00:44:993 (3,4) - Another pattern that sounds hitsound-empty.. consider adding a whistle at the start of both sliders to make this pattern sound less monotonous.
- 00:59:788 (3) - You should add a hitfinish here, the music really suggests so. You can hear a hitfinish in the song's instrumental, so adding it would fit.
- 01:03:075 (4) - Add whistle here like you did with your previous patterns? (00:49:925 (5)). If you do this don't forget to add whistles to the rest of notes such as 01:06:363 (5)).
- 01:11:705 (2) - Add a clap at the repeat of this slider like at 00:58:966 (2). Sounds perfect with the music~
- 01:28:555 (2) - Ugh.. this slider doesn't flow good with 01:27:733 (1) nor 01:29:377 (3) imo. I highly suggest you to put this slider more like this, making a blanket with 01:29:377 (3). Looks good and flows better than the current way to me:
- 01:52:390 (1) - Missing hitfinish imo. Please consider adding it~
- 02:03:897 (3) - Clap at the end of this slider to follow the music like in other parts?
02:38:418 (1,2) - Naziyou can improve this blanket. The curve isn't making a perfect blanket with (2).
- 02:59:788 (3) - Nazi again... could you improve this shape :3? Looks ugly with that sliderpoint that makes the slider curved. Just move the point a grid to the right and it will look good.
- 02:58:144 (1,2) - Kinda dull pattern imo due to lack of hitsounds. Consider adding whistles to it to follow the voice. Also theres a missing clap at 02:59:788 (3) end imo and missing hitfinish at 03:01:020 (4).
- 03:06:363 (3) - This pattern would flow much better if you curve this slider down instead of up like it is right now imo. Like this:
- 03:10:267 (5) - Missing claaaap~
- 03:12:938 (1) - Clap at the end to follow the instrumental and hitfinsh at 03:14:582 (3) to emphasize the end of the diff?
I think you could add some hitfinishes like at 00:40:062 (4), 00:36:774 (5).. and so on to emphasize the vocals and music thorough the song. Also, I know this is a collab difficulty but I still think you can make hitsounds more consistent between parts. That's why I suggested some hitsounds for consistency, and also because they sound good imo.
- [Normal]
- 00:39:651 (5) - This slider would flow better if you rotate it vertically like this imo. It also makes a blanket with 00:40:473 (1) Sure.
- 01:36:774 (3) - How about adding a whistle here to follow the instrumental?
Nah. It's not clicking for me.
- 02:07:185 (3) - This curve would flow better with 02:06:774 (2) and 02:08:829 (4) if you flip this slider horizontally, like this imo. It also looks better because it makes a blanket: Oh, okay!
- 02:58:144 (1,2,3) - How about adding some whistles? to follow the voice and to make this pattern sound less.. dull imo. Perhaps whistle at 02:58:144 (1) and 02:58:966 (3)? Nah.
Nice job Roddie!
afaik it's HyunADark_Ai wrote:
why isnt this map ranked already
btw isnt it Hyun A not HyunA?
sorry, since nobody else complained about this I'm keeping it as it isCruncheh wrote:
Hmmmm, I had a few issues with the '!!' signs in the map. Maybe you could try making them a whee bit bigger? For the rest, I like your map, it's a good K-pop map which makes me play it really nicely!
Saten wrote:
forever bubble pop
211,36,17459,6,0,P|168:71|120:116,1,100,8|0,0:0|0:0,0:0:0:0:
120,200,18281,1,8,0:0:0:0:
216,228,18692,2,0,P|271:232|314:239,3,100,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
404,288,20336,5,4,0:0:0:0:
328,64,61431,2,0,B|375:60|391:62|448:93,1,100,0|8,0:0|0:0,0:0:0:0:
448,124,62048,2,0,P|404:180|388:264,1,150,0|8,0:0|0:0,0:0:0:0:
304,312,63075,1,2,0:0:0:0:
208,340,63486,5,8,0:0:0:0:
108,320,63897,1,0,0:0:0:0:
32,252,64308,1,8,0:0:0:0:
4,156,64719,2,0,P|32:75|112:48,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
148,228,72938,6,0,L|20:248,1,100,4|8,0:0|0:0,0:0:0:0:
156,72,74171,1,8,0:0:0:0:
356,92,74993,1,8,0:0:0:0:
340,188,75404,2,0,P|256:232|168:184,1,200,2|2,0:0|0:0,0:0:0:0:
256,136,76637,5,8,0:0:0:0:
68,64,77459,1,8,0:0:0:0:
256,280,87733,6,0,P|300:268|372:284,1,100,0|8,0:0|0:0,0:0:0:0:
416,352,88555,2,0,P|465:354|512:338,1,100,0|8,0:0|0:0,0:0:0:0:
452,256,89377,2,0,P|484:148|460:48,2,200
236,156,109514,5,8,0:0:0:0:
312,92,109925,2,0,P|332:148|328:192,1,100,0|8,0:0|0:0,0:0:0:0:
296,280,110746,2,0,P|216:292|156:240,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
248,192,112390,5,0,0:0:0:0:
344,160,112801,2,0,P|416:112|440:68,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
340,260,114034,2,0,B|416:272|392:348|480:372,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
168,332,33486,1,4,0:0:0:0:
284,296,33897,6,0,L|412:312,1,120,8|0,0:0|0:0,0:0:0:0:
480,216,34719,2,0,L|352:200,1,120,8|0,0:0|0:0,0:0:0:0:
332,84,35541,2,0,P|340:52|356:20,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
356,200,36363,1,8,0:0:0:0:
240,232,36774,1,2,0:0:0:0:
144,160,37185,6,0,L|136:288,1,120,8|0,0:0|0:0,0:0:0:0:
244,336,38007,2,0,P|296:328|340:280,1,120,8|0,0:0|0:0,0:0:0:0:
472,100,63486,6,0,P|476:72|456:24,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
352,124,64308,1,8,0:0:0:0:
240,76,64719,2,0,B|152:52|152:52|44:84,2,180,0|0|8,0:0|0:0|0:0,0:0:0:0:
352,124,66363,1,2,0:0:0:0:
368,248,66774,6,0,P|437:218|463:166,1,120,8|0,0:0|0:0,0:0:0:0:
352,124,67596,1,8,0:0:0:0:
244,80,68007,2,0,B|196:68|156:56|156:56|64:80,2,180,0|0|8,0:0|0:0|0:0,0:0:0:0:
88,252,106226,6,0,P|132:292|216:284,1,120,8|0,0:0|0:0,0:0:0:0:
304,252,107048,2,0,L|440:272,1,120,8|0,0:0|0:0,0:0:0:0:
512,188,107870,1,8,0:0:0:0:
400,144,108281,2,0,P|344:144|280:100,2,120,0|8|2,0:0|0:0|0:0,0:0:0:0:
364,28,109514,2,0,P|248:16|180:112,1,240,8|8,0:0|0:0,0:0:0:0:
100,232,123897,2,0,P|47:213|13:158,2,120,2|8|8,0:0|0:0|0:0,0:0:0:0:
220,228,125130,1,8,0:0:0:0:
332,272,125541,1,4,0:0:0:0:
358,216,25678,2,0,B|364:124|460:108,1,160,8|0,0:0|0:0,0:0:0:0:
512,160,26294,1,0,0:0:0:0:
444,200,26500,2,0,B|360:180|404:80|320:80,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
348,116,32870,1,0,0:0:0:0:
276,148,33075,1,8,0:0:0:0:
420,80,33486,5,4,0:0:0:0:
272,48,33897,2,0,B|228:56|202:88,1,80,8|0,0:0|0:0,0:0:0:0:
336,208,51568,2,0,B|256:216|196:308,1,160,0|8,0:0|0:0,0:0:0:0:
120,308,52185,2,0,P|64:296|16:208,1,160
24,124,52801,2,0,P|80:70|157:76,1,160,8|0,0:0|0:0,0:0:0:0:
336,196,144445,2,0,P|304:108|344:24,1,160,8|0,0:0|0:0,0:0:0:0:
356,20,144958,5,0,0:0:0:0:
400,20,145062,1,0,0:0:0:0:
436,44,145164,1,0,0:0:0:0:
444,88,145267,2,0,B|508:84,4,40
464,172,145883,1,4,0:0:0:0:
412,244,146089,2,0,B|404:236|404:236|404:244|404:244|396:236|396:236|396:244|396:244|388:236|388:236|388:244|388:244|380:236|380:236|380:244|380:244|372:236|372:236|372:244|372:244|364:236|364:236|364:244|364:244|356:236|356:236|356:244|356:244|348:236|348:236|348:244|348:244|340:244,1,160,4|0,0:0|0:0,0:0:0:0:
240,280,146705,1,0,0:0:0:0:
136,260,146911,6,0,B|120:296|68:308,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
Rip amazing mapsetSaten wrote:
forever bubble pop