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HyunA - Bubble Pop!

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Total Posts
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Topic Starter
nimi
This beatmap was submitted using in-game submission on Dienstag, 24. Dezember 2013 at 21:15:55

Artist: HyunA
Title: Bubble Pop!
Tags: kpop k-pop Roddie hybrid579 4minute
BPM: 146
Filesize: 6001kb
Play Time: 03:14
Difficulties Available:
  1. Easy Collab (2,34 stars, 213 notes)
  2. Hard (4,95 stars, 452 notes)
  3. Roddie's Normal (3,2 stars, 195 notes)
Download: HyunA - Bubble Pop!
Information: Scores/Beatmap Listing
---------------
This map is dedicated to our friend Kari-anh. Hope you enjoy our map! Happy birthday to you ♥
NOTE: sliderballs from Gens' Glass skin
[Luanny]
inb4 someone pops your bubble because of this title
Pink Agate
oh yeah! K-pop,I like hyunA
It must be a nice map :P

Topic Starter
nimi

[Luanny] wrote:

inb4 someone pops your bubble because of this title
ikr :c joke won't be that cool since I need this ranked in 8 days, teehee

Pink Agate wrote:

oh yeah! K-pop,I like hyunA
It must be a nice map :P

you could try it? criticism is always appreciated :>
AdRon Zh3Ro
00:53 AdRon Zh3Ro: Manda.
00:53 Wiinter: é kviadice http://osu.ppy.sh/s/74807
01:02 AdRon Zh3Ro: Legal.
01:02 AdRon Zh3Ro: Só errei por causa da cara daquela...
01:02 AdRon Zh3Ro: Enfim.
01:02 Wiinter: hahahah
01:03 AdRon Zh3Ro: Não tenho muito o que comentar. Só a skin parece que deixa muito claro or círculos.
01:03 AdRon Zh3Ro: os*
01:04 Wiinter: ah deixa um pouco
01:04 Wiinter: mas foda-se, todo mundo deleta essa merda mesmo aklsdjalksd
01:07 AdRon Zh3Ro: Um detalhe.
01:07 AdRon Zh3Ro: A parte do "skrillex" parece meio estranha.
01:08 Wiinter: hahaha
01:08 Wiinter: o mapa ou a música?
01:08 AdRon Zh3Ro: O mapa.
01:09 AdRon Zh3Ro: 02:34:623 (1,2) por exemplo.
01:11 Wiinter: qq tem?
01:11 AdRon Zh3Ro: É 1/3.
01:11 AdRon Zh3Ro: Ficou estranho em 1/4.
01:11 Wiinter: ah
01:12 Wiinter: nossa bem melhor
01:12 AdRon Zh3Ro: Ficaria assim no caso http://puu.sh/1QV1Y
01:13 Wiinter: ah, eu tinha pensado nisso http://puu.sh/1QV3g
01:13 Wiinter: fica muito estranho?
01:15 AdRon Zh3Ro: Acho que fica mais difícil de entender.
01:17 AdRon Zh3Ro: http://puu.sh/1QV8S
01:17 AdRon Zh3Ro: O que eu escrevi e não mandei explica.
01:18 AdRon Zh3Ro: Fora essas partes 1/3, só uma coisa ficou meio fora.
01:22 AdRon Zh3Ro: 02:01:842 (1,2,3,4,5,6) Aqui foi a única parte que o espaçamento aumentou mais do que o resto do mapa.
01:23 Wiinter: ah eu gosto desse jump :p
01:24 AdRon Zh3Ro: Talvez diminuir um pouco manteria a integridade geral do mapa.
01:24 Wiinter: hm pensarei sobre
Topic Starter
nimi
brigada pela ajuda <3
dkun
aaaaaaaaaaaa

SPOILER
20:55 dkun: k
20:55 dkun: everything is a suggestion unless said otherwise ofc
20:55 Wiinter: mhm
20:56 dkun: 00:18:281 (4) - perhaps not touch the bottom of 2
20:56 dkun: (make it a nice triangle anyways, it's lopsided)
20:56 Wiinter: it doesnt touch though
20:57 dkun: that or just move 2 up a grid
20:57 Wiinter: mhm
20:58 dkun: 00:40:883 (2,3,4) - why not have 2->3 jump as well
20:58 dkun: or have the space increase 2 -> 3 and 3 -> 4
20:59 Wiinter: but it is increasing D: haha
20:59 dkun: I meant more :(
20:59 dkun: also backtracking a combo or so
20:59 dkun: 00:37:185 (1,2) - make these two parallel
20:59 Wiinter: http://osu.ppy.sh/ss/579129 better?
21:00 dkun: much
21:00 Wiinter: mk
21:00 Wiinter: made them parallel
21:01 dkun: 00:54:856 (4) - a bit nazi, but 1g right
21:01 dkun: seeing 2,3 is invert
21:02 Wiinter: done
21:02 dkun: 00:58:144 (1,2,3) - align to Y axis as well?
21:03 Wiinter: align to what?
21:03 dkun: let me ss
21:03 Wiinter: mk
21:04 dkun: http://puu.sh/1QXlk/852d66b295
21:05 Wiinter: aa I prefer it how it is now
21:05 dkun: okay~
21:10 dkun: 01:33:281 (5) - a bit hard to read slowdown wise
21:10 dkun: I suggest moving it outwards to the right, rather than going downwards as it is now
21:10 Wiinter: what
21:10 dkun: maybe that's just me?
21:10 dkun: :p
21:10 Wiinter: I mea what's your suggestion hahaha
21:10 dkun: ahh
21:10 Wiinter: but I think it's fine to read because of the
21:11 dkun: o_o?
21:11 dkun: slidertick?
21:11 Wiinter: YES THAT
21:12 dkun: aaaaaaaa
21:12 dkun: 02:03:486 (8) - why is this not a jump
21:12 dkun: compared to the rest of the combo
21:13 Wiinter: where do you suggest me to place it?
21:13 dkun: http://puu.sh/1QXxa/b79fd1ab3e
21:14 Wiinter: mk
21:15 dkun: 02:16:842 (1,2,3) - offbeat sliders? they don't suit the music
21:15 dkun: or well, it does
21:15 dkun: just offbeat.
21:15 dkun: ugh, offbeat
21:15 Wiinter: hahaha
21:15 Wiinter: I like this combo
21:16 dkun: 02:58:144 (1,2) - parallel again pls
21:16 dkun: 02:58:966 (3) - away from 2, as 4,5 is a jump
21:17 Wiinter: mm I think it's ok like this
21:17 dkun: both or what
21:17 Wiinter: wait
21:17 Wiinter: the jump is from 3 to 4 and from 4 to 5
21:18 Wiinter: mm but maybe I should place 4 a bit closer to 5
21:18 Wiinter: yea this is better. idk if it's what you meant but thanks for the idea if not hahaha
21:18 dkun: @____@
21:18 dkun: okay
21:19 dkun: 03:01:226 (2) - why no kiai?
21:19 Wiinter: because osu is silly
21:19 dkun: you're silly
21:19 dkun: <3
21:19 dkun: 03:14:582 - add a note?
21:20 Wiinter: mk
21:20 dkun: k i'll get to roddie whenever he's on for his diff
21:21 Wiinter: okay
Topic Starter
nimi
bbbbbbbbbbbbbbb thanks bear <3
Birdy
ÕωÕ

[Normal]
00:33:897 (1) - This could be modified to avoid touching 00:32:253 (3) , and to blanket the next one better.
01:27:733 (3) - Just replace this with a copy of the previous one.
01:43:760 (2) - Clap.
01:49:514 (5) - One square / four pixels right, sorry for such a nazi suggestion.
03:14:582 (6) - I think this should be moved so it wouldn't touch 03:12:938 (3).

[Hard]
00:09:651 (8) - I don't like this shape ;__;
00:15:610 (5) - Stack to (2)'s end.
00:22:596 (3) - ^ (1)'s end.
00:33:075 (9) - ^ (7)'s end.
00:35:130 (4) - ^ (2)'s end. (this one is only 1 pixel off by the way, sorry for nazi suggestion again >__>)
00:42:116 - Add a circle with clap please.
00:48:897 (7) - Please make it prettier.
00:51:568 (3,4) - Suggestion:

00:55:678 (6) - Move away from under (4).
01:09:240 - Circle with clap would fit again.
01:36:466 (2) - Remove circle.
01:48:486 (3,4,5,6) - I think it's kind of messy ;__;
E: Continued, since I had time~
01:57:938 (8) - Rotating 180 degrees seems nicer.
02:00:199 (3) - Blanket could be better.
02:30:199 (8,9) - Two 1/4 sliders seem better for this part. If you don't agree, then do something else, because that slider starting from blue tick definitely doesn't fit.
03:01:226 (2) - It completely ignores the start, and does not play well here. Suggestion:

03:01:431 - Add kiai?
03:02:870 (9,10) - I think these should be 1/2 later.
03:03:486 (10) - Rotate 180 degrees again please.

That's it, good luck!
Topic Starter
nimi

Static Noise Bird wrote:

ÕωÕ

[Hard]
00:09:651 (8) - I don't like this shape ;__; ):
00:15:610 (5) - Stack to (2)'s end. mk
00:22:596 (3) - ^ (1)'s end. ^
00:33:075 (9) - ^ (7)'s end. ^
00:35:130 (4) - ^ (2)'s end. (this one is only 1 pixel off by the way, sorry for nazi suggestion again >__>) ^ and it's ok
00:42:116 - Add a circle with clap please. keeping this one, but will change it if someone else points this out
00:48:897 (7) - Please make it prettier. fixed I guess
00:51:568 (3,4) - Suggestion: keeping this one, srr

00:55:678 (6) - Move away from under (4). mk
01:09:240 - Circle with clap would fit again. keeping this at it is again
01:36:466 (2) - Remove circle. nah ):
01:48:486 (3,4,5,6) - I think it's kind of messy ;__; a little messy but not that hard to read

(mod in progress)
thanks a lot for your mod :)
Birdy
Added few more suggestions now as I had to leave yesterday before completing it >__>
Sonnyc
So glad that Bubble Pop is mapped.

Hard:

00:14:171 - Adding a note will be nice in these times
00:42:116 -
01:09:240 -
00:58:966 (3) - Add Clap at the start to emphasize "pop pop". Also, I think this fits the song.
01:12:116 (3) - ^
02:17:048 (8) - NC due to the spacing change
02:20:746 (2) - Start NC here. Same reason above
03:00:404 (4,5) - ctrl+G will make a better flow imo

~_~
Topic Starter
nimi

Static Noise Bird wrote:

E: Continued, since I had time~
01:57:938 (8) - Rotating 180 degrees seems nicer. aaa keeping this ):
02:00:199 (3) - Blanket could be better. fixed I guess
02:30:199 (8,9) - Two 1/4 sliders seem better for this part. If you don't agree, then do something else, because that slider starting from blue tick definitely doesn't fit. removed slider, added a note on blue tick and added a 1/2 slider. hope this is better
03:01:226 (2) - It completely ignores the start, and does not play well here. Suggestion: nice catch, sounds way better this way

03:01:431 - Add kiai? woops I thought there was a kiai here already
03:02:870 (9,10) - I think these should be 1/2 later. eh? o-o
03:03:486 (10) - Rotate 180 degrees again please. I like this pattern so no ):

That's it, good luck!
thank you very very much for modding <3

Sonnyc wrote:

So glad that Bubble Pop is mapped.

Hard:

00:14:171 - Adding a note will be nice in these times done
00:42:116 - ^
01:09:240 - ^
00:58:966 (3) - Add Clap at the start to emphasize "pop pop". Also, I think this fits the song. sounds good, added
01:12:116 (3) - ^ ^
02:17:048 (8) - NC due to the spacing change alriight
02:20:746 (2) - Start NC here. Same reason above looks weird not to have nc on (1) though D: keeping this one unless someone else mentions
03:00:404 (4,5) - ctrl+G will make a better flow imo mmk

~_~
really useful mod! thanks for it and for the star :3
Roddie

Static Noise Bird wrote:

[Normal]
00:33:897 (1) - This could be modified to avoid touching 00:32:253 (3) , and to blanket the next one better. I did something different by moving it to a different location in the playing field
01:27:733 (3) - Just replace this with a copy of the previous one. Sure.
01:43:760 (2) - Clap. Thanks for pointing that out. Clap added.
01:49:514 (5) - One square / four pixels right, sorry for such a nazi suggestion. Don't worry about it. Anyway, fixed.
03:14:582 (6) - I think this should be moved so it wouldn't touch 03:12:938 (3). Okay.
Thanks, Bird.

http://puu.sh/1SEar
Topic Starter
nimi
updated
Sonnyc
Roddie's Normal:

00:58:760 (4) - Delete Whistle in the start?
01:11:911 (4) - ^
01:48:281 (4) - Add Whistle at the end?
03:13:760 (4) - A random suggestion but, NC to emphasize "Pop pop pop"?

I think I've missed one in hard :
01:33:281 (5) - NC due to the slider speed change. This is quite difficult to realize since the slider tick is hidden by the previous slider.

Also consider about Korean Unicode in the Title? "현아 - 버블팝!"

No kud
Topic Starter
nimi

Sonnyc wrote:

I think I've missed one in hard :
01:33:281 (5) - NC due to the slider speed change. This is quite difficult to realize since the slider tick is hidden by the previous slider.

Also consider about Korean Unicode in the Title? "현아 - 버블팝!"

No kud
fixed both :3 thanks a lot. I was actually looking for the korean title but lazy me is lazy, so yeah
meiikyuu
i love this song :D
Topic Starter
nimi

meiikyuu wrote:

i love this song :D
ikr xD it's so catchy
Saten
Hey Wiinter o/
Roddie sent help~

[General]
No video? ;w;

[Hard]
00:06:363 - how about adding something here and 00:06:568 - for the "bub" & "ble" part, just like in the beginning. It feels more natural this way
00:20:336 (3) - finish on start, kinda obvious. New stanza and so
00:33:486 (10) - add a finish here
00:46:637 (8) - ^
00:56:089 - add a note here? feels kinda empty here
00:59:788 (1) - finish here
01:11:294 (1,2) - no symmetry here? it would look better imo~
01:12:938 - start the break here
01:26:089 (1) - finish
01:36:774 - from here to 01:37:596 - use 50% volume goes pretty well like that imo
01:39:240 (6) - finish
01:52:390 (7) - ^
02:05:438 - what does this timing section do?
02:05:541 (5) - finish
02:11:911 (4) - this slider plays kinda odd imo. It feels like something should be on 02:12:116 -
02:18:692 - from here to 02:46:637 - , 50% fits nice here
02:48:281 (1,1,1) - are these not centered on purpose? o.o
03:00:610 (5) - clap
03:01:020 (2) - clap on start & finish on end
03:10:883 - feels empty here
03:11:294 (1,2,3,4,1,2,3,4,5,6) - How about making this part more symmetric?
[Roddie]
I prefer AR 5 on Normals, it flows better imo. You don't have to change it, but give it a try~
00:55:267 (4,5) - unstack? I think you use them rarely enough
01:37:596 (1,1) - kinda short time between the objects, not just that shorten the spinner would even fit with the music
01:50:746 (1,1) - ^same as above
02:14:171 (3,4) - same as 00:55:267 (4,5) -
02:18:692 (1,1) - This is pretty close imo. One thing you can do is to shorten the spinner by 1/1
02:58:144 (1,3) - are these 2 not symmetric on purpose?
02:59:788 (1,1) - I'm not sure if you should really have them so close. I guess no real harm, but it looks kinda stressy
03:07:390 (4,5) - same as before about stacking
03:13:760 (4) - NC?


A really nice mapset I really wanted to make a mapset as well

Good luck with this! no bubble pops
fabriciorby
irc mod
vc tem sorte q eu so lgl
Topic Starter
nimi

Saten wrote:

Hey Wiinter o/
Roddie sent help~ yay! hey hey x3

[General]
No video? ;w; mehh nobody plays with video :c but if you provide one I don't mind adding haha

[Hard]
00:06:363 - how about adding something here and 00:06:568 - for the "bub" & "ble" part, just like in the beginning. It feels more natural this way yess indeed. someone else just pointed this out. fixed
00:20:336 (3) - finish on start, kinda obvious. New stanza and so done
00:33:486 (10) - add a finish here done
00:46:637 (8) - ^ ^
00:56:089 - add a note here? feels kinda empty here done
00:59:788 (1) - finish here mk
01:11:294 (1,2) - no symmetry here? it would look better imo~ done
01:12:938 - start the break here ok
01:26:089 (1) - finish added
01:36:774 - from here to 01:37:596 - use 50% volume goes pretty well like that imo ok, sounds fine
01:39:240 (6) - finish added
01:52:390 (7) - ^ ^
02:05:438 - what does this timing section do? oh derp there was supposed to be one in the white tick after that one to kiai again xD
02:05:541 (5) - finishdone
02:11:911 (4) - this slider plays kinda odd imo. It feels like something should be on 02:12:116 - already changed this with an irc mod~
02:18:692 - from here to 02:46:637 - , 50% fits nice here ok
02:48:281 (1,1,1) - are these not centered on purpose? o.o oops my bad
03:00:610 (5) - clap done
03:01:020 (2) - clap on start & finish on end ^
03:10:883 - feels empty here hmm I think this is fine
03:11:294 (1,2,3,4,1,2,3,4,5,6) - How about making this part more symmetric? ahh I like this pattern. will keep it unless someone else points this out.
A really nice mapset I really wanted to make a mapset as well if you do, feel free to ask for help :3

Good luck with this! no bubble pops
Thanks a loot for your mod. It was really useful :>

fabriciorby wrote:

irc mod
vc tem sorte q eu so lgl
si si <3 brigadão fabb
MoodyRPG
Oh hi there

General
  1. Nothing to point out
Roddie's Normal
  • -- BROdie
    - 01:49:514 (5) - This slider needs a new combo here
Hard
  • - 01:31:431 (6) - This stack is a little boring to play also the player can't wait :D, my suggestion is unstack this object
    - 01:47:253 (4) - The others objects have the same spacing, why you don't make this note with the same spacing too?
    - 01:54:548 (5) - This note doesn't follow any beat of the song, delete it
    - 02:12:322 (4) - Ugh...this clap sounds weeird, remove it
    - 02:54:856 (1) - nazi* Move this note to x:225 y:193, looks nice to make a line with the other notes
Good luck :)
Topic Starter
nimi

MoodyRPG wrote:

Oh hi there hey hey :3

General
  1. Nothing to point out
Roddie's Normal
  • -- BROdie
    - 01:49:514 (5) - This slider needs a new combo here ok
Hard
  • - 01:31:431 (6) - This stack is a little boring to play also the player can't wait :D, my suggestion is unstack this object eh I don't see anything wrong with this stack ): keeping it
    - 01:47:253 (4) - The others objects have the same spacing, why you don't make this note with the same spacing too? I don't really get your point Dx the spacing is increasing
    - 01:54:548 (5) - This note doesn't follow any beat of the song, delete it mm I think it's ok to have it here. will change it if someoene else points this out, though
    - 02:12:322 (4) - Ugh...this clap sounds weeird, remove it woops. fixed
    - 02:54:856 (1) - nazi* Move this note to x:225 y:193, looks nice to make a line with the other notes the other notes aren't placed there, though. but yeah, I think I got the point
Good luck :)
thank you for your mod <:
Aurele
Like requested by Roddie. Have a nice birthday, Kari-anh!
Since you have a custom circle design, make sure to add a SliderBorder code under the color option on every .osu

Actually, this mod was made last night and my computer kinda lagged, so I couldn't finish it. Since you got some mods before this one, I don't really know which ones got fixed/not fixed. I would like you to look at it, after that I will come back to finalize it. Because of that, I would like you to don't give me a kudosu yet.
Thank you for understanding!


Normal
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 02:04:719 - Since at this place, on your kiais times, there's a whistle to the second redtick and then, there's none on this slider, you could be able to add a whistle here. By doing this, it will emphasize the word "Pop" of "Bubble Bubble Pop Pop". You could make the same thing for 02:17:870 -
  2. 02:31:020 - Seems like you're missing a clap at the end of this slider. It would have kept the consistency with your previous sound which you placed it at this place (For an example: 02:27:733 - )
  3. 02:59:377 - It sounds like you're able to add a hitsound here.. I thought of placing a clap since first, it's placed on an upbeats and it fits with the song here. Then, I thought you could maybe add a whistle, but it sounded too quiet, so, a clap should sound good here!
  4. 03:07:596 - Make sure to add a clap here to keep the consistencies with your upbeats sounds, it seems like you've missing one at this circle!
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 02:03:897 - This slider shouldn't have a new combo here because most of your combos has two big-downbeats. With the previous combo and this one, it doesn't have two big-downbeats. Also, by looking at your previous Kiai Time, (at 00:58:144 (3) - , to be exact) it doesn't have a new combo. I understand why you've added a new combo here because of the "Bubble Bubble Bubble Pop, Bubble Bubble Pop Pop" but like said, it doesn't really keep the consistency between your combos because of that. So, I really suggest you to delete the new combo to be consistent with your previous combos and your previous Kiai Time. (Oh also, that's the only place that you're doing that, so c:)

Hard
Move the second break time to 01:12:938, it will replace the object that should have been there.

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 01:02:048 (7) - Do not mind the spacing here, it looks weird since you've tried to keep the spacing. To be honest, it could make a better form with the previous slider if the spacing was not consistent. For an example, align this slider with the previous slider (move the slider 2 grids up):
  2. 02:46:226 (5) - Move this slider to x:452 y:196 , it will create a better blanket with the previous circle.
  3. 02:48:281 (1,1,1) - Why not placing these perfectly centered on playfield? That looks awkward the way they are since, there's breaks between them, and they're not perfectly centered when there's really close to each others.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:14:171 - Make sure to add a clap here to keep the consistency with your upbeats hitsounds. That doesn't make it consistent if you skip it :<
  2. 00:46:637 - You could be adding a finish at this circle to emphasize the beginning of the kiai time. You could also try to make the same thing for every beginning of kiai times.
  3. 02:04:719 - To keep the consistency with the first kiai time, you should be adding a clap here, it will emphasize the words "Bubble Bubble Pop Pop". make the same thing for these 02:17:870 - , 03:13:760 (5) -
Topic Starter
nimi

Gabe wrote:

Like requested by Roddie. Have a nice birthday, Kari-anh!
Since you have a custom circle design, make sure to add a SliderBorder code under the color option on every .osu mkay

Actually, this mod was made last night and my computer kinda lagged, so I couldn't finish it. Since you got some mods before this one, I don't really know which ones got fixed/not fixed. I would like you to look at it, after that I will come back to finalize it. Because of that, I would like you to don't give me a kudosu yet.
Thank you for understanding!

aaa my eyes ;_; ok ok

Normal
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 02:04:719 - Since at this place, on your kiais times, there's a whistle to the second redtick and then, there's none on this slider, you could be able to add a whistle here. By doing this, it will emphasize the word "Pop" of "Bubble Bubble Pop Pop". You could make the same thing for 02:17:870 - done
  2. 02:31:020 - Seems like you're missing a clap at the end of this slider. It would have kept the consistency with your previous sound which you placed it at this place (For an example: 02:27:733 - ) aaa a clap here sounds weird D: I think that's why Roddie didn't add it there
  3. 02:59:377 - It sounds like you're able to add a hitsound here.. I thought of placing a clap since first, it's placed on an upbeats and it fits with the song here. Then, I thought you could maybe add a whistle, but it sounded too quiet, so, a clap should sound good here! added a clap
  4. 03:07:596 - Make sure to add a clap here to keep the consistencies with your upbeats sounds, it seems like you've missing one at this circle! done
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 02:03:897 - This slider shouldn't have a new combo here because most of your combos has two big-downbeats. With the previous combo and this one, it doesn't have two big-downbeats. Also, by looking at your previous Kiai Time, (at 00:58:144 (3) - , to be exact) it doesn't have a new combo. I understand why you've added a new combo here because of the "Bubble Bubble Bubble Pop, Bubble Bubble Pop Pop" but like said, it doesn't really keep the consistency between your combos because of that. So, I really suggest you to delete the new combo to be consistent with your previous combos and your previous Kiai Time. (Oh also, that's the only place that you're doing that, so c:)
woops. fixed

Hard
Move the second break time to 01:12:938, it will replace the object that should have been there. lol kept clicking on that link and getting mad because it wasn't working. silly me xDD done

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 01:02:048 (7) - Do not mind the spacing here, it looks weird since you've tried to keep the spacing. To be honest, it could make a better form with the previous slider if the spacing was not consistent. For an example, align this slider with the previous slider (move the slider 2 grids up): doone
  2. 02:46:226 (5) - Move this slider to x:452 y:196 , it will create a better blanket with the previous circle. fixed
  3. 02:48:281 (1,1,1) - Why not placing these perfectly centered on playfield? That looks awkward the way they are since, there's breaks between them, and they're not perfectly centered when there's really close to each others. asdasd I think I fixed it
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:14:171 - Make sure to add a clap here to keep the consistency with your upbeats hitsounds. That doesn't make it consistent if you skip it :< oops, my bad
  2. 00:46:637 - You could be adding a finish at this circle to emphasize the beginning of the kiai time. You could also try to make the same thing for every beginning of kiai times. fixed
  3. 02:04:719 - To keep the consistency with the first kiai time, you should be adding a clap here, it will emphasize the words "Bubble Bubble Pop Pop". make the same thing for these 02:17:870 - , 03:13:760 (5) - fixed!
Thanks soo much for your mod. really detailed and useful. :>
Pereira006
Olá !!! Roddie pediu mim moddar isso, entao aqui está meu mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Roddie's Normal]

Hitsound:

  1. 02:03:897 (1) - I konw is guest diff but if add clap in end slider because the vocals and drums are really strong that would good listen and fit, so really better add clap in end slider IMO
  2. 02:17:048 (3) - ^ same
  3. 03:07:596 (5) - missing add clap in start slider because would fix you consistency hitsound like another part have it
really good, they are consistency

Gameplay:

  1. 00:29:377 (2) - why not try same shape with 00:31:020 (2) and perfect align like this http://puu.sh/1UzIV make good, because would good gameplay and nice slider IMO IMO if you fix this carefully spacing at 00:27:322 (1) and 00:30:609 (1)
  2. 00:58:144 (3) - This really need new combo because the lyrics and drums are strong and make change, that would fit new combo IMO like you did at 02:03:897 (1) that make good IMO
  3. 01:11:294 (3) - ^ same
  4. 02:17:048 (3) - ^ same
the gameplay is nice i many check times, they everthing good and flow too

[Hard]

Não importa eu escrever portugal ? >_> estou tentar melhorar explicar meu portugues

Hitsound:

  1. 01:11:705 (2) - falta adicionar um clap hitsound no inicio slider ・mesmo explicado anterior como no 00:14:171 (11)
  2. 02:12:322 (4) - Não sinto um clap aqui porque o drums está fraco e vocals está ainda cantar nao sinto aqui clap, é eliminar um clap hitsound aqui IMO
  3. 02:17:664 (3) - falta adicionar um clap hitsound no fim slider porque outros parte tem e isso nao por isso deve corrigir teu consistencia, mas tambem faze sentir porque o drums e vocals está muito forte
  4. 02:27:527 (2) - falta adicionar um clap hitsound no repetido slider porque o drums esta aqui e tambem corrigir teu hitsound
  5. 02:35:952 (6) - falta adicionar um clap hitsound, mesmo explicado anterior no 02:27:527 (2)
  6. 02:39:240 (7) - ^ same
  7. 02:44:171 (5) - falta adicionar um clap hitsound no inicio slider, mesmo explicado anterior no 02:27:527 (2)
  8. 02:45:404 (3) - falta adicionar um clap hitsound no fim slider, mesmo explicado anterior no 02:27:527 (2)
  9. 03:03:075 (8) - esquesceste adicionar um clap hitsound no fim slider, porque deve corrigir teu consistencia
  10. 03:13:760 (5) - falta adicionar um clap hitsound, porque esqueceste e deve corrigir teu consistencia
muito bom, so que tem muito cuidado os hitsounds vejo tem muitos inconsistencia hitsound

Gameplay:

  1. 00:17:664 (1) - Não sinto este novo combo deve eliminar novo combo porque o drums ou melodia está continua, por isso faze sentir se eliminar novo combo IMO
  2. 00:29:993 (2) - porque nao tenta igual corpo de slider no 00:29:377 (1) ? copia o slider depois faze rotatação como isso http://puu.sh/1Uz6l isso deve bom qualidade para o map IMO
  3. 01:01:431 (6,7) - os ticks nao estã mesmo lugar e está insymentrico deve fazer mesmo lugar os ticks e symentrico tipo isso http://puu.sh/1UzmT mais symentrico e os ticks estao mesmo lugar e flow está bom se gosta meu aqui está codigo
    196,216,61431,2,0,B|124:212|148:308|76:304,1,160,0|8,0:0|0:0,0:0:0
    76,216,62048,2,0,B|148:212|124:308|196:304,1,160,0|0,0:0|0:0,0:0:0
    se não gosta, tenta corrigir teu proprio IMO
  4. 01:41:705 (6) - tenta mais blanket com 01:41:294 (5) com border tipo isso http://puu.sh/1UzsH isso fique bonito e melhorar qualidade para map IMO
  5. 02:00:199 (3) - tenta mais blanket com 01:59:788 (2) mesmo explicar anterior no 01:41:705 (6)
  6. 02:46:226 (5) - deve melhorar mais blanket com 02:46:020 (4)
stuff cool, o flow está mesmo bom
[]
the map are good, i would like see need improve hitsound only IMO
that all i think pleasse some mod you can't understand because my eng ( and pt) is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Low


[General]
  1. Everything's good here.
[Roddie's Normal]
  1. This would go well with tick rate 2. In fact, I recommend using tick rate 2 on most maps because they all pretty much go well with it.
  2. 00:31:020 (2) - For this slider, why not flip copy 00:29:377 (2) to this point and flip it vertically (for example, like this)? It would look good due to this pattern being more symmetrical than what you have now. I don't think it would be difficult to rearrange the objects either after this to follow distance snap if you do end up making this change.
  3. 01:04:719 (3) - This slider looks rather odd in my opinion, considering the fact that the red node is more to the left than in the middle and the fact that this is the first slider in the map with a red node when all of the others have been smooth sliders. If you're going to make a slider like this, I would highly advise making it symmetrical.
  4. 01:08:007 (3) - ^
  5. 01:53:212 (1) - I like the fact that you took the time to leave the mapper some space to recover from the previous spinner. For some reason, a lot of mappers that I've seen refuse to.
[Hard]
  1. 00:09:651 (10) - I'm fine with this type of slider, but other MATs/BATs might not. I would change it just to be safe.
  2. 00:13:555 (10) - I really like the way you curved this slider to match the music. :oops:
  3. 00:52:801 (5) - The only time I would really ever make a slider like this is if there was something unique in the map to justify it (say, a Skrillex song). In short, I don't think this slider fits the song.
  4. 01:11:705 (2) - There should be a clap at the beginning of this slider to be consistent with your hitsound pattern. You did it at 02:04:308 (2,3,4), so why not here?
  5. 01:54:651 (6,7) - If you're going to make an overlap like this, make sure that the end of (6) is perfectly fitted on (7)'s slider track. It's a bit off at the moment.
  6. 02:27:527 (2) - You're missing a clap at the reverse of this slider. Pretty self-explanatory.
  7. 02:34:308 (5) - Clap at the start of this slider.
  8. 02:44:171 (5) - ^
Solid map. Good luck~
Topic Starter
nimi

Pereira006 wrote:

Olá !!! Roddie pediu mim moddar isso, entao aqui está meu mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Roddie's Normal]

Hitsound:

  1. 02:03:897 (1) - I konw is guest diff but if add clap in end slider because the vocals and drums are really strong that would good listen and fit, so really better add clap in end slider IMO mk
  2. 02:17:048 (3) - ^ same done
  3. 03:07:596 (5) - missing add clap in start slider because would fix you consistency hitsound like another part have it there's already a clap in the slider's start
really good, they are consistency

Gameplay:

  1. 00:29:377 (2) - why not try same shape with 00:31:020 (2) and perfect align like this http://puu.sh/1UzIV make good, because would good gameplay and nice slider IMO IMO if you fix this carefully spacing at 00:27:322 (1) and 00:30:609 (1) fixed that first part but I'm not sure what you meant after that
  2. 00:58:144 (3) - This really need new combo because the lyrics and drums are strong and make change, that would fit new combo IMO like you did at 02:03:897 (1) that make good IMO keeping this one
  3. 01:11:294 (3) - ^ same ^
  4. 02:17:048 (3) - ^ same ^
the gameplay is nice i many check times, they everthing good and flow too

[Hard]

Não importa eu escrever portugal ? >_> estou tentar melhorar explicar meu portugues np :>

Hitsound:

  1. 01:11:705 (2) - falta adicionar um clap hitsound no inicio slider ・mesmo explicado anterior como no 00:14:171 (11) ops :p adicionado
  2. 02:12:322 (4) - Não sinto um clap aqui porque o drums está fraco e vocals está ainda cantar nao sinto aqui clap, é eliminar um clap hitsound aqui IMO mb
  3. 02:17:664 (3) - falta adicionar um clap hitsound no fim slider porque outros parte tem e isso nao por isso deve corrigir teu consistencia, mas tambem faze sentir porque o drums e vocals está muito forte já tem um clap ali D:
  4. 02:27:527 (2) - falta adicionar um clap hitsound no repetido slider porque o drums esta aqui e tambem corrigir teu hitsound pronto
  5. 02:35:952 (6) - falta adicionar um clap hitsound, mesmo explicado anterior no 02:27:527 (2) ^
  6. 02:39:240 (7) - ^ same ^
  7. 02:44:171 (5) - falta adicionar um clap hitsound no inicio slider, mesmo explicado anterior no 02:27:527 (2) ^
  8. 02:45:404 (3) - falta adicionar um clap hitsound no fim slider, mesmo explicado anterior no 02:27:527 (2) prontenho
  9. 03:03:075 (8) - esquesceste adicionar um clap hitsound no fim slider, porque deve corrigir teu consistencia okz
  10. 03:13:760 (5) - falta adicionar um clap hitsound, porque esqueceste e deve corrigir teu consistencia ^
muito bom, so que tem muito cuidado os hitsounds vejo tem muitos inconsistencia hitsound okz, brigada

Gameplay:

  1. 00:17:664 (1) - Não sinto este novo combo deve eliminar novo combo porque o drums ou melodia está continua, por isso faze sentir se eliminar novo combo IMO oka
  2. 00:29:993 (2) - porque nao tenta igual corpo de slider no 00:29:377 (1) ? copia o slider depois faze rotatação como isso http://puu.sh/1Uz6l isso deve bom qualidade para o map IMO do jeito que tá tá encaixadinho e bonitinho ):
  3. 01:01:431 (6,7) - os ticks nao estã mesmo lugar e está insymentrico deve fazer mesmo lugar os ticks e symentrico tipo isso http://puu.sh/1UzmT mais symentrico e os ticks estao mesmo lugar e flow está bom se gosta meu aqui está codigo arrumei isso num mod anterior :3 mas ty
    196,216,61431,2,0,B|124:212|148:308|76:304,1,160,0|8,0:0|0:0,0:0:0
    76,216,62048,2,0,B|148:212|124:308|196:304,1,160,0|0,0:0|0:0,0:0:0
    se não gosta, tenta corrigir teu proprio IMO
  4. 01:41:705 (6) - tenta mais blanket com 01:41:294 (5) com border tipo isso http://puu.sh/1UzsH isso fique bonito e melhorar qualidade para map IMO arrumado
  5. 02:00:199 (3) - tenta mais blanket com 01:59:788 (2) mesmo explicar anterior no 01:41:705 (6) ^
  6. 02:46:226 (5) - deve melhorar mais blanket com 02:46:020 (4) aacho que arrumei :p
stuff cool, o flow está mesmo bom
[]
the map are good, i would like see need improve hitsound only IMO
that all i think pleasse some mod you can't understand because my eng ( and pt) is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
mod um pouco confuso (tanto em ingles quanto em pt), mas deu pra entender o recado :3 boas dicas, ty <3

Jacob wrote:

uguu;~;

[General]
  1. Everything's good here.
[Roddie's Normal]
  1. This would go well with tick rate 2. In fact, I recommend using tick rate 2 on most maps because they all pretty much go well with it. mm, why not
  2. 00:31:020 (2) - For this slider, why not flip copy 00:29:377 (2) to this point and flip it vertically (for example, like this)? It would look good due to this pattern being more symmetrical than what you have now. I don't think it would be difficult to rearrange the objects either after this to follow distance snap if you do end up making this change. flip copied the other slider instead
  3. 01:04:719 (3) - This slider looks rather odd in my opinion, considering the fact that the red node is more to the left than in the middle and the fact that this is the first slider in the map with a red node when all of the others have been smooth sliders. If you're going to make a slider like this, I would highly advise making it symmetrical. fixed
  4. 01:08:007 (3) - ^ ^
  5. 01:53:212 (1) - I like the fact that you took the time to leave the mapper some space to recover from the previous spinner. For some reason, a lot of mappers that I've seen refuse to. don't really know what to say here XD
[Hard]
  1. 00:09:651 (10) - I'm fine with this type of slider, but other MATs/BATs might not. I would change it just to be safe. I'm hoping they won't complain :v I really like this
  2. 00:13:555 (10) - I really like the way you curved this slider to match the music. :oops: aww, thank you!
  3. 00:52:801 (5) - The only time I would really ever make a slider like this is if there was something unique in the map to justify it (say, a Skrillex song). In short, I don't think this slider fits the song. okok you're not the first one to dislike this slider haha changed
  4. 01:11:705 (2) - There should be a clap at the beginning of this slider to be consistent with your hitsound pattern. You did it at 02:04:308 (2,3,4), so why not here? wops
  5. 01:54:651 (6,7) - If you're going to make an overlap like this, make sure that the end of (6) is perfectly fitted on (7)'s slider track. It's a bit off at the moment. not sure if I got your point here
  6. 02:27:527 (2) - You're missing a clap at the reverse of this slider. Pretty self-explanatory. yea..
  7. 02:34:308 (5) - Clap at the start of this slider. done
  8. 02:44:171 (5) - ^ ^
Solid map. Good luck~
Thanks a lot for your mod. <3
Low

Wiinter wrote:

Jacob wrote:

01:54:651 (6,7) - If you're going to make an overlap like this, make sure that the end of (6) is perfectly fitted on (7)'s slider track. It's a bit off at the moment. not sure if I got your point here
I mean like this.
Topic Starter
nimi
ahh alright. makes sense now :p thanks
also, thanks for the star!
ShadowSoul
Damn Modding cause Wiinter.<3

-General-

Seems Fine

[Roddie's Normal]

02:07:185 (3) - This slider looks kinda odd .. Try something like this http://puu.sh/1VCQq

[Hard]

00:19:925 (1) - Maybe just move it 2 grids left. That overlapping sucks:(

00:20:130 (2) - If you agree with the one before move this at least 1 grid left as well.

01:54:651 (6) - I have to agree with Jacob here. It's not perfectly stacked atm. http://puu.sh/1VD9w

02:00:199 (3) - Just 1 grid up looks abit better :p

02:02:253 (2,3,4,5,6,7,8) - Try out http://puu.sh/1VDdT , http://puu.sh/1VDeg It looks better and it plays better imo.

Ok I guess that's all from me.

SPOILER
300 Post.:3
Topic Starter
nimi

ShadowSoul wrote:

Damn Modding cause Wiinter.<3 aww thanks ♥

-General-

Seems Fine

[Roddie's Normal]

02:07:185 (3) - This slider looks kinda odd .. Try something like this http://puu.sh/1VCQq not sure if I still should change stuff for Roddie but I don't mind this slider so I'll leave it to him~

[Hard]

00:19:925 (1) - Maybe just move it 2 grids left. That overlapping sucks:( ok ok

00:20:130 (2) - If you agree with the one before move this at least 1 grid left as well. fixed but in a bit different way

01:54:651 (6) - I have to agree with Jacob here. It's not perfectly stacked atm. http://puu.sh/1VD9w >__> nazi

02:00:199 (3) - Just 1 grid up looks abit better :p kay

02:02:253 (2,3,4,5,6,7,8) - Try out http://puu.sh/1VDdT , http://puu.sh/1VDeg It looks better and it plays better imo. hmm okay, done

Ok I guess that's all from me.

SPOILER
300 Post.:3
Thanks for modding dear <3
Aurele
Roddie's Normal looks good, I will go with Hard:
First part of the mod

Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:11:500 (4,5) - There's something I don't really like here.. I guess it's because the slider (4) is placed on a red tick, which makes you skip the clap on the next upbeat. (The upbeat I am currently talking, is placed on this slider's tick) I would like you to make a reverse of these objects (By doing Ctrl+G), so it's going to sound better with the song and you could be able to add a clap at the beginning of the slider to keep the consistency of your upbeat sounds. I mostly suggest you to make something like this, if you can see the previous slider and the next reverse slider.
  2. 00:18:692 - This emplacement, which is a downbeat, it has a sound that fits with the next objects and at this place, there's the end of the slider (7). I actually think that this emplacement should be clickable, so it will mostly follow this sound. To do that, I suggest you to move this slider to 00:17:870, that will be a good place since she's kinda breathing at this moment, so the slider could represent that, and then, you add two circles to 00:18:486 and 00:18:692. If you don't really understand what I said, here's a picture of the explanation:
    Example
    Before


    After
  3. 00:51:568 (3,4) - What is this.. (That's not wrong, either good, but I'm just pointing this out)
  4. 02:51:568 (1,1) - Like I've told you about these three circles, well these two are still a bit off from the center.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:52:801 - All of your hitsounds are placed consistently on the upbeats, it looks like you forgot this one. Make sure to don't skip it, and add a clap! c:
  2. 02:11:705 - Same as the previous point, make sure to add a clap to keep the consistency with your upbeats sounds.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:07:596 (4) - At this place, We can hear that the three previous objects were emphasized by the vocals: Bubble Pop. So actually, you could be adding a new combo at this place since it's not following the three previous ones owo
  2. 02:40:062 (9) - A new combo can be added here, the combo is mostly pretty long.. so a new combo could be good.

The map is pretty good so far owo
Topic Starter
nimi

Gabe wrote:

Roddie's Normal looks good, I will go with Hard:
First part of the mod

Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:11:500 (4,5) - There's something I don't really like here.. I guess it's because the slider (4) is placed on a red tick, which makes you skip the clap on the next upbeat. (The upbeat I am currently talking, is placed on this slider's tick) I would like you to make a reverse of these objects (By doing Ctrl+G), so it's going to sound better with the song and you could be able to add a clap at the beginning of the slider to keep the consistency of your upbeat sounds. I mostly suggest you to make something like this, if you can see the previous slider and the next reverse slider. mmk, sounds good
  2. 00:18:692 - This emplacement, which is a downbeat, it has a sound that fits with the next objects and at this place, there's the end of the slider (7). I actually think that this emplacement should be clickable, so it will mostly follow this sound. To do that, I suggest you to move this slider to 00:17:870, that will be a good place since she's kinda breathing at this moment, so the slider could represent that, and then, you add two circles to 00:18:486 and 00:18:692. If you don't really understand what I said, here's a picture of the explanation: ughh this made my pattern quite ugly >_< but kk I'll trust you here
    Example
    Before


    After
  3. 00:51:568 (3,4) - What is this.. (That's not wrong, either good, but I'm just pointing this out) I like this pattern x-x
  4. 02:51:568 (1,1) - Like I've told you about these three circles, well these two are still a bit off from the center. asdasdasjdasdgasd ok I think this time it's fixed
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:52:801 - All of your hitsounds are placed consistently on the upbeats, it looks like you forgot this one. Make sure to don't skip it, and add a clap! c: wops. fixed
  2. 02:11:705 - Same as the previous point, make sure to add a clap to keep the consistency with your upbeats sounds. done
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:07:596 (4) - At this place, We can hear that the three previous objects were emphasized by the vocals: Bubble Pop. So actually, you could be adding a new combo at this place since it's not following the three previous ones owo mk
  2. 02:40:062 (9) - A new combo can be added here, the combo is mostly pretty long.. so a new combo could be good. done

The map is pretty good so far owo
Thanks a lot for your awesome mod <3
Low
I'll get around to rechecking this soon~
Topic Starter
nimi

Jacob wrote:

I'll get around to rechecking this soon~
yay! and also, wtf, since when are you a MAT? haha gratz!
Low
IRC rechecked. Don't give me kudosu.

Popped.
Topic Starter
nimi
thanks a lot <3

yay 1000th post
fabriciorby
como vc vai rankear isso antes de eu rankear natasha!!! :o :o :o :o
Topic Starter
nimi
as if by magic melbem
p3n
Couldn't resist...



[Roddie's Normal]
01:09:651 (1,2) - could you allign them to be parallel? Somehow the different orientation makes me cringe.
01:57:938 (4,5) - probably better to turn these into a slider. This is the easiest diff of the set and something like this might throw beginners off too easily.


[Hard]
00:05:541 - end the break here since you don't resume the mapping on the downbeat (drag break ending to the downbeat)
00:21:979 (2) - maybe use new slider algorithm to make a perfect blanket, the current one looks really bad (also re-adjust 00:22:801 (4) - afterwards)
01:33:281 (1,2) - this feels very strange. The slowdown with the lowered SV works perfectly but the low spaced circle feels out of place. I'd rather see a repeat on (1), (2) needs to be removed before. Also don't use a NC here as it is the same phrase and a consistent combo works better.
01:35:130 (1,2) - is the different orientation intended?
02:00:199 (3) - maybe use the new slider algorithm here to make the blanket more fitting...it kinda stands out as not as perfect as the rest

02:23:623 (1,2,3,1,2,3,4,...) - wrong timing in the dubstep part! Can't blame you - dubstep usually can't be described by normal musical rules. This is probably too complicated to do "right" because the arranged 146BPM layer is still used in the background together with something else for the noises. As you follow the other layer(s) (with whatever BPMs are used) with some notes you should use the correct timing for the respective notes OR don't follow them at all:

02:23:623 (1) - this slider is too fast because the wobble is gradually getting slower. Snapping to 1/16 would fit much better but you should never use 1/16 snap. So a new timing section hat just affects the slider with the following circle is needed. You have to reset the timing @02:24:445 - and @02:25:267 - to be in the correct measure again.

02:25:062 (1,2,3,4) - (1,2) seem disconnected and not very intuitive as they don't follow anything dominant. I can see three possibilities here:
1) you delete the two circles and start the combo on the downbeat with 02:25:267 (3) -
2) you add a circle on 02:24:959 - to match the (very feint) whatever-that-sound-is with a complete stream (probably needs a different shape for the previous slider)
3) you follow the "lighter wobble". You'll need a new timing section beginning with 02:24:445 (3) - and end the slider on the first wobble timing the following circles . Reset timing on 02:25:267 - for correct measures. The jump back to the regular timing will be hard to read so I suggest using a kickslider for this instead of the circles.

03:03:075 (8) - consider adding a NC here to indicate the new phrase
03:13:760 (5,6,7) - messed up spacing. Surrounding pattern is symmetric, why don't you center the stack in the middle of 03:12:938 (1,2,3,4) - @268/200? Having it centered in the middle of the playfield doesn't make any sense here unless the previous pattern is centered as well.



dubstep kitty says:


Anyway the set is really fun to play alrady and all you have to do is level out the last bumps. Have a star for that.
silmarilen
looks like that bubble
*puts on sunglasses*
got popped
YEEEEEEEEEEEEAAAAAAAAAAAHHHHHHHHHHHHHHHHHH
Topic Starter
nimi

p3n wrote:

Couldn't resist... predictable. sad but predictable.



[Roddie's Normal]
01:09:651 (1,2) - could you allign them to be parallel? Somehow the different orientation makes me cringe. alright, fixed
01:57:938 (4,5) - probably better to turn these into a slider. This is the easiest diff of the set and something like this might throw beginners off too easily. sorry, I don't see a problem in this. keeping it for now.


[Hard]
00:05:541 - end the break here since you don't resume the mapping on the downbeat (drag break ending to the downbeat) done
00:21:979 (2) - maybe use new slider algorithm to make a perfect blanket, the current one looks really bad (also re-adjust 00:22:801 (4) - afterwards) okay
01:33:281 (1,2) - this feels very strange. The slowdown with the lowered SV works perfectly but the low spaced circle feels out of place. I'd rather see a repeat on (1), (2) needs to be removed before. Also don't use a NC here as it is the same phrase and a consistent combo works better. alright, removed (2) and added the repeat, but I'm keeping the nc for the sv change
01:35:130 (1,2) - is the different orientation intended? not really but I don't see what is so wrong about it, so keeping this one
02:00:199 (3) - maybe use the new slider algorithm here to make the blanket more fitting...it kinda stands out as not as perfect as the rest I don't see what was wrong about the previous one but changed

02:23:623 (1,2,3,1,2,3,4,...) - wrong timing in the dubstep part! Can't blame you - dubstep usually can't be described by normal musical rules. This is probably too complicated to do "right" because the arranged 146BPM layer is still used in the background together with something else for the noises. As you follow the other layer(s) (with whatever BPMs are used) with some notes you should use the correct timing for the respective notes OR don't follow them at all:

02:23:623 (1) - this slider is too fast because the wobble is gradually getting slower. Snapping to 1/16 would fit much better but you should never use 1/16 snap. So a new timing section hat just affects the slider with the following circle is needed. You have to reset the timing @02:24:445 - and @02:25:267 - to be in the correct measure again. alright I hope I did this right xD

02:25:062 (1,2,3,4) - (1,2) seem disconnected and not very intuitive as they don't follow anything dominant. I can see three possibilities here: asdasd I found this really really confusing. I think the least bad option was to add a note at 02:24:958 (1) - and change the slider's shape so that's what I did
1) you delete the two circles and start the combo on the downbeat with 02:25:267 (3) -
2) you add a circle on 02:24:959 - to match the (very feint) whatever-that-sound-is with a complete stream (probably needs a different shape for the previous slider)
3) you follow the "lighter wobble". You'll need a new timing section beginning with 02:24:445 (3) - and end the slider on the first wobble timing the following circles . Reset timing on 02:25:267 - for correct measures. The jump back to the regular timing will be hard to read so I suggest using a kickslider for this instead of the circles.

03:03:075 (8) - consider adding a NC here to indicate the new phrase mk
03:13:760 (5,6,7) - messed up spacing. Surrounding pattern is symmetric, why don't you center the stack in the middle of 03:12:938 (1,2,3,4) - @268/200? Having it centered in the middle of the playfield doesn't make any sense here unless the previous pattern is centered as well. fair enough. changed



dubstep kitty says:


Anyway the set is really fun to play alrady and all you have to do is level out the last bumps. Have a star for that.
Thanks for your mod and star :>

silmarilen wrote:

looks like that bubble
*puts on sunglasses*
got popped
YEEEEEEEEEEEEAAAAAAAAAAAHHHHHHHHHHHHHHHHHH
this is evil. *sadface*
p3n
I'll be back on sunday evening so expect a recheck until monday. Try to find the missing claps in 'Hard' until then.
[Luanny]
YEEEAH I TOLD YOU IT WOULD HAPPEN
Topic Starter
nimi
@ p3n kk

@lu PRAGA SUA BITCH
Low
#yolo
Topic Starter
nimi
alright, all the hitsounds should be fixed now.
Mystyk
Okay, so these sliders should be fixed :P just don't forget to put them on the right place xD
01:07:596 (3) -
352,112,213383,6,0,P|428:124|468:192,1,160
01:08:623 (6) -
280,280,212973,6,0,B|256:252|244:212|244:212|204:224|164:196,1,160
02:07:801 (6) -
444,200,213897,6,0,P|392:252|312:244,1,160
02:14:788 (7) -
488,100,213589,6,0,P|460:64|428:56,1,80
02:21:979 (1) -
388,56,213486,6,0,B|380:48|380:48|380:56|380:56|372:48|372:48|372:56|372:56|364:48|364:48|364:56|364:56|356:48|356:48|356:56|356:56|348:48|348:48|348:56|348:56|340:48|340:48|340:56|340:56|332:48|332:48|332:56|332:56|324:48|324:48|324:56|324:56|316:56,1,160,4|0,0:0|0:0,0:0:0
02:26:089 (7) -
388,296,213383,6,0,B|380:288|380:288|380:296|380:296|372:288|372:288|372:296|372:296|364:288|364:288|364:296|364:296|356:288|356:288|356:296|356:296|348:288|348:288|348:296|348:296|340:288|340:288|340:296|340:296|332:288|332:288|332:296|332:296|324:288|324:288|324:296|324:296|316:296,1,160,4|0,0:0|0:0,0:0:0
02:28:555 (1) -
164,264,212870,6,0,B|169:264|169:264|169:256|169:256|177:264|177:264|177:256|177:256|185:264|185:264|185:256|185:256|193:264|193:264|193:256|193:256|201:264|201:264|201:256|201:256|209:264|209:264|209:256|209:256|217:264|217:264|217:256|217:256|225:264|225:264|225:256|225:256|233:264,1,160,4|0,0:0|0:0,0:0:0
02:46:226 (5) -
448,188,213281,6,0,P|412:128|328:128,1,160
03:09:240 (6) -
244,92,213281,6,0,P|224:104|168:96|168:96|144:140|104:144,1,160,8|0,0:0|0:0,0:0:0

Also said some other stuff via in-game chat, don't kudosu if you don't want to xD I'll be happy if you use those codes and make those sliders nicer :P
Topic Starter
nimi

MystykAMV wrote:

Okay, so these sliders should be fixed :P just don't forget to put them on the right place xD
01:07:596 (3) -
352,112,213383,6,0,P|428:124|468:192,1,160
01:08:623 (6) -
280,280,212973,6,0,B|256:252|244:212|244:212|204:224|164:196,1,160
02:07:801 (6) -
444,200,213897,6,0,P|392:252|312:244,1,160
02:14:788 (7) -
488,100,213589,6,0,P|460:64|428:56,1,80
02:21:979 (1) -
388,56,213486,6,0,B|380:48|380:48|380:56|380:56|372:48|372:48|372:56|372:56|364:48|364:48|364:56|364:56|356:48|356:48|356:56|356:56|348:48|348:48|348:56|348:56|340:48|340:48|340:56|340:56|332:48|332:48|332:56|332:56|324:48|324:48|324:56|324:56|316:56,1,160,4|0,0:0|0:0,0:0:0
02:26:089 (7) -
388,296,213383,6,0,B|380:288|380:288|380:296|380:296|372:288|372:288|372:296|372:296|364:288|364:288|364:296|364:296|356:288|356:288|356:296|356:296|348:288|348:288|348:296|348:296|340:288|340:288|340:296|340:296|332:288|332:288|332:296|332:296|324:288|324:288|324:296|324:296|316:296,1,160,4|0,0:0|0:0,0:0:0
02:28:555 (1) -
164,264,212870,6,0,B|169:264|169:264|169:256|169:256|177:264|177:264|177:256|177:256|185:264|185:264|185:256|185:256|193:264|193:264|193:256|193:256|201:264|201:264|201:256|201:256|209:264|209:264|209:256|209:256|217:264|217:264|217:256|217:256|225:264|225:264|225:256|225:256|233:264,1,160,4|0,0:0|0:0,0:0:0
02:46:226 (5) -
448,188,213281,6,0,P|412:128|328:128,1,160
03:09:240 (6) -
244,92,213281,6,0,P|224:104|168:96|168:96|144:140|104:144,1,160,8|0,0:0|0:0,0:0:0

Also said some other stuff via in-game chat, don't kudosu if you don't want to xD I'll be happy if you use those codes and make those sliders nicer :P
I think you've made it quite clear that I already said I was thankful for your help enough times but again, thanks a lot for taking the time to make those sliders prettier and for the other things you pointed out. <3
Birdy
okay so can this just be ranked already please
Topic Starter
nimi
>: soon I hope
Aurele
I wish I could rebubble owo
p3n
Finally some free time...better use it all to mod and rank and stuff!

I'll try to help make this take less time with .osu code and stuff to make up for my absence. Time to go more into detail here...



Gabe wrote:

I wish I could rebubble owo
(#`Д´)ノ


[General]
I see unicode artist and songname have been added already. Good (°_°)b



[Roddie's Normal]
still looking good~



[Hard]
00:09:651 (7) - to make sliders like this rankable you have to at least make the track sight-readable. I think it is no big deal to make sliders like this but you'll have to make them intuitive and readable for the target group of a 'Hard' diff. I will rank sliders like this if the: Follow points are clearly visible on the track they belong to; starting point and ending point are seperated; initial slider track after the starting point is visible to make the starting direction 100% clear. Minor changes but they make a difference http://osu.ppy.sh/ss/618410
256,128,9651,2,0,B|267:62|299:30|347:22|331:74|311:98,1,160,0|8,0:0|0:0,0:0:0
00:21:568 (1,2,3,4) - check the stacking of (1,3), looks better in playmode if you allign them properly
00:31:637 (6,7,8,9) - beatplacement doesn't seem to follow the song here. Move the sliders to start on the downbeat so you follow the melody like you do later on - compare to 01:50:541 (3,4,5,6) - (and fix hitsounds after moving them around). This will also fix the spacing of (8,9): http://osu.ppy.sh/ss/618423
404,60,31637,1,0,0:0:0
404,60,31842,2,0,B|320:68|276:144,1,160,0|0,0:0|0:0,0:0:0
215,287,32458,2,0,B|308:284|352:204,1,160,8|0,0:0|0:0,0:0:0
276,144,33075,1,8,0:0:0

hitsound fix not included
01:26:089 (1,2,3,4,5) - a bit odd spacing but it plays nice...so why not
02:20:336 (1,2) - maybe start the new combo on (2) instead to reflect the change from 1/1 to 1/2
03:00:815 (1) - the stacking here is really unintuitive and doesn't make much sense in terms of object placement. I see why you map that beat for the smoother transition but you could aswell make the transition of the cursor movement more smooth by not stacking this: http://osu.ppy.sh/ss/618446 You can use the compose->polygon circle feature with 1/2 spacing and 1,50x DS settings to create this (have to rotate it after creation) or use:
226,304,179788,5,0,0:0:0
261,189,179993,1,0,0:0:0
376,224,180199,1,0,0:0:0
340,338,180404,1,0,0:0:0
228,304,180610,1,8,0:0:0
304,264,180815,5,0,0:0:0
03:01:842 (3,4,5,6,...) - suddenly 1,0x spacing...use the same 1,1x spacing for the sake of consistency
03:12:938 (1) - move to 320/128 to make the whole pattern 03:12:938 (1,2,3,4) - more symmetrical

Some more spacings to check:
02:01:842 (1,2) - spacing should be 1,1x
02:23:007 (5,6) - should be 1,1x?
02:26:089 (7,8) - ^
02:28:555 (1,2,3) - should be 1,1x between them, the anti-jump between 02:28:144 (4,1) - plays fine
02:30:404 (10,11,12,13) - should be 1,1x?
02:32:459 (2,3,4) - ^
02:35:541 (5,6,7) - ^
02:38:418 (5,6,7,8,1) - ^
02:40:267 (3,4,5) - ^



First batch. Will check again tonight.
Topic Starter
nimi

p3n wrote:

Finally some free time...better use it all to mod and rank and stuff!

I'll try to help make this take less time with .osu code and stuff to make up for my absence. Time to go more into detail here...



Gabe wrote:

I wish I could rebubble owo
(#`Д´)ノ


[General]
I see unicode artist and songname have been added already. Good (°_°)b they were already there when you check it owo



[Roddie's Normal]
still looking good~



[Hard]
00:09:651 (7) - to make sliders like this rankable you have to at least make the track sight-readable. I think it is no big deal to make sliders like this but you'll have to make them intuitive and readable for the target group of a 'Hard' diff. I will rank sliders like this if the: Follow points are clearly visible on the track they belong to; starting point and ending point are seperated; initial slider track after the starting point is visible to make the starting direction 100% clear. Minor changes but they make a difference http://osu.ppy.sh/ss/618410 this makes the slider a little ugly but if it's really necessary.. >:
256,128,9651,2,0,B|267:62|299:30|347:22|331:74|311:98,1,160,0|8,0:0|0:0,0:0:0
00:21:568 (1,2,3,4) - check the stacking of (1,3), looks better in playmode if you allign them properly woops
00:31:637 (6,7,8,9) - beatplacement doesn't seem to follow the song here. Move the sliders to start on the downbeat so you follow the melody like you do later on - compare to 01:50:541 (3,4,5,6) - (and fix hitsounds after moving them around). This will also fix the spacing of (8,9): http://osu.ppy.sh/ss/618423 done
404,60,31637,1,0,0:0:0
404,60,31842,2,0,B|320:68|276:144,1,160,0|0,0:0|0:0,0:0:0
215,287,32458,2,0,B|308:284|352:204,1,160,8|0,0:0|0:0,0:0:0
276,144,33075,1,8,0:0:0

hitsound fix not included
01:26:089 (1,2,3,4,5) - a bit odd spacing but it plays nice...so why not :3
02:20:336 (1,2) - maybe start the new combo on (2) instead to reflect the change from 1/1 to 1/2 makes sense, fixed
03:00:815 (1) - the stacking here is really unintuitive and doesn't make much sense in terms of object placement. I see why you map that beat for the smoother transition but you could aswell make the transition of the cursor movement more smooth by not stacking this: http://osu.ppy.sh/ss/618446 You can use the compose->polygon circle feature with 1/2 spacing and 1,50x DS settings to create this (have to rotate it after creation) or use: ook done
226,304,179788,5,0,0:0:0
261,189,179993,1,0,0:0:0
376,224,180199,1,0,0:0:0
340,338,180404,1,0,0:0:0
228,304,180610,1,8,0:0:0
304,264,180815,5,0,0:0:0
03:01:842 (3,4,5,6,...) - suddenly 1,0x spacing...use the same 1,1x spacing for the sake of consistency derp.. fixed
03:12:938 (1) - move to 320/128 to make the whole pattern 03:12:938 (1,2,3,4) - more symmetrical looks weird D:

Some more spacings to check:
02:01:842 (1,2) - spacing should be 1,1x kk done
02:23:007 (5,6) - should be 1,1x? oops, fixed
02:26:089 (7,8) - ^ done
02:28:555 (1,2,3) - should be 1,1x between them, the anti-jump between 02:28:144 (4,1) - plays fine done
02:30:404 (10,11,12,13) - should be 1,1x? my bad, fixed
02:32:459 (2,3,4) - ^ ^
02:35:541 (5,6,7) - ^ ^
02:38:418 (5,6,7,8,1) - ^ done
02:40:267 (3,4,5) - ^ ^

wtf happened here xD


First batch. Will check again tonight.
ok, thanks for checking!
p3n
[Hard]
00:33:075 (9) - missing clap
00:33:486 (10) - missing finish
00:52:801 (5) - check spacing to previous
01:54:548 (5) - maybe add a soft whistle here, up to you
02:11:705 (3,4) - spacing 1,1x
02:32:459 (2) - missed clap on ending
02:40:267 (3) - missed finish on starting point?
03:00:610 (5) - missed whistle

Some suggestions to improve the hitsounds in the dubstep part; they read "Sampleset/Addition - Hitsound" (example: auto/drum - finish)

02:21:979 (1) - try starting point with drum/auto - finish
02:22:801 (4) - try auto/normal - clap because the normal clap sounds more like the clap in the song
02:23:212 (6) - try auto/drum - finish to map the drum sound in the song
02:23:623 (1) - ^try the above on the ending point only
02:24:445 (3) - try starting point auto/normal - clap
02:26:089 (7) - try starting point to auto/normal - clap and ending point to auto/drum - finish
02:26:911 (1) - try auto/drum - finish on repeat and ending point
02:27:527 (2) - try auto/normal - clap on repeat
02:28:555 (1) - try starting point with drum/auto - finish
02:29:171 (2) - try auto/normal - clap on ending
02:29:788 (4) - try auto/drum - finish
02:30:199 (8) - ^
02:30:404 (10) - try auto/drum - clap on ending
02:31:842 (1) - try auto/drum - finish on starting point
02:32:459 (2) - try auto/normal - clap on ending
02:33:692 (2) - try auto/drum - finish on starting point
02:33:897 (3) - ^
02:34:308 (5) - try auto/normal - clap on starting point
02:35:130 (1) - try auto/drum - finish
02:35:952 (6) - try auto/normal - clap
02:36:979 (1) - try auto/drum - finish on ending
02:37:596 (3) - try auto/normal - clap
02:39:240 (7) - ^
02:40:267 (3) - try auto/auto - finish on starting point and auto/drum - finish on ending
02:40:883 (5) - try auto/normal - clap
02:41:500 (1) - try auto/drum - finish on ending
02:42:527 (5) - try auto/normal - clap on starting point and auto/drum - finish on ending
02:43:144 (1) - try auto/drum - finish on ending
02:43:760 (2) - try auto/drum - finish
02:44:171 (5) - try auto/normal - clap on starting point
02:44:788 (1) - try auto/drum - finish on ending
02:45:404 (3) - try auto/normal - clap on ending
02:46:226 (5) - try ending with normal/auto - none



almost...
Topic Starter
nimi

p3n wrote:

[Hard]
00:33:075 (9) - missing clap
00:33:486 (10) - missing finish
00:52:801 (5) - check spacing to previous
01:54:548 (5) - maybe add a soft whistle here, up to you
02:11:705 (3,4) - spacing 1,1x
02:32:459 (2) - missed clap on ending
02:40:267 (3) - missed finish on starting point?
03:00:610 (5) - missed whistle

fixed all

Some suggestions to improve the hitsounds in the dubstep part; they read "Sampleset/Addition - Hitsound" (example: auto/drum - finish) hope I'm getting this right..

02:21:979 (1) - try starting point with drum/auto - finish
02:22:801 (4) - try auto/normal - clap because the normal clap sounds more like the clap in the song
02:23:212 (6) - try auto/drum - finish to map the drum sound in the song
02:23:623 (1) - ^try the above on the ending point only
02:24:445 (3) - try starting point auto/normal - clap
02:26:089 (7) - try starting point to auto/normal - clap and ending point to auto/drum - finish
02:26:911 (1) - try auto/drum - finish on repeat and ending point
02:27:527 (2) - try auto/normal - clap on repeat
02:28:555 (1) - try starting point with drum/auto - finish
02:29:171 (2) - try auto/normal - clap on ending
02:29:788 (4) - try auto/drum - finish
02:30:199 (8) - ^
02:30:404 (10) - try auto/drum - clap on ending
02:31:842 (1) - try auto/drum - finish on starting point
02:32:459 (2) - try auto/normal - clap on ending
02:33:692 (2) - try auto/drum - finish on starting point
02:33:897 (3) - ^
02:34:308 (5) - try auto/normal - clap on starting point
02:35:130 (1) - try auto/drum - finish
02:35:952 (6) - try auto/normal - clap
02:36:979 (1) - try auto/drum - finish on ending
02:37:596 (3) - try auto/normal - clap
02:39:240 (7) - ^
02:40:267 (3) - try auto/auto - finish on starting point and auto/drum - finish on ending
02:40:883 (5) - try auto/normal - clap
02:41:500 (1) - try auto/drum - finish on ending
02:42:527 (5) - try auto/normal - clap on starting point and auto/drum - finish on ending
02:43:144 (1) - try auto/drum - finish on ending
02:43:760 (2) - try auto/drum - finish
02:44:171 (5) - try auto/normal - clap on starting point
02:44:788 (1) - try auto/drum - finish on ending
02:45:404 (3) - try auto/normal - clap on ending
02:46:226 (5) - try ending with normal/auto - none

fixed all (if I did it right..)

almost...
Deni

Wiinter wrote:

You're probably trying to get your map ranked? :D
Topic Starter
nimi

Deni wrote:

Wiinter wrote:

You're probably trying to get your map ranked? :D
I meant about adding the hitsounds xD I get the feeling I got his point right
Seph
bubble popped!

(i just came here to say that)
Topic Starter
nimi
wow thank you for being so helpful :)
Aurele
p3n asked me to recheck it

Normal
  1. 00:39:240 - I am sure you've misplaced the clap because, you've placed it at the beginning of the slider, which is a downbeat but then, the end of the slider is an upbeat. It would be better if it was placed there to keep the consistency from your hitsounds.
  2. 01:29:377 (1) - Shouldn't this slider be symmetric? I suggest you to make it symmetric:
    Example+Code

    92,84,89377,6,0,B|184:104|256:32|256:32|328:104|420:84,1,360,0|8,0:0|0:0,0:0:0:0:
  3. 01:42:527 (5) - Spacing?
  4. 03:13:760 (1) - At this place, on the previous kiai times, it doesn't have a new combo, why adding one here? I suggest you to delete it to make it consistent with the previous. (Maybe it's because it's the end of the song? Anyways, do what you want :3!)
Hard
  1. 00:48:281 (6) - This slider's form isn't looking well, mostly the curves of it. I am suggesting you to move the third node a bit closer from the others, the curve is going to be less large and it's going to look smoother.
  2. 01:09:651 - Why is there a clap here? When looking at your next Kiai Times, there's no claps at this emplacement. Seems like it was an attention-mistake. You should mostly fix it: Delete the clap.
  3. 01:37:390 (1,2) - I highly suggest you to reverse these objects emplacement on the timeline to make it sounds better and to follow the rhythm a bit more. Since there's a slider to 01:38:212 (4) - it would be better if these were reverse to make it sounding more consistent with this one. Just make a rverse with CTRL+G.
  4. 01:54:548 - I am not sure that this whistle should be placed here, it mostly sound a bit early from where it should be placed. Actually, delete this whistle and to keep your idea, add a whistle to the next note (so, the next slider: The beginning of the slider)
  5. 02:21:363 (4,5) - The slider (5) is placed in a weird emplacement, it should be placed there, to be honest. Look at the emplacement of the previous object, I can perfectly hear three sounds, with this slider, you could move it there so it will emphasize these three sounds. In other words, for the rhythm, reverse these objects by doing CTRL+G. Make sure to replace these objects, if not, it's going to break the spacing consistency.
  6. 02:23:623 (1,2) - Unrankable! Make sure to fix this, it's unrankable:
    [quote="FAQ:Ranking Criteria":09bd8]No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners. Although this may be possible to accomplish while playing, it defeats the purpose of following the rhythm of the song.You've added a circle to 02:24:240, but you've added a reverse arrow on the previous slider, so it makes it placed on the same tick of another object.
  7. 02:31:431 - I suggest you to add a hitsound here to emphasize the word "pop"
  8. 03:03:692 - Is this clap intentional? It mostly sound a bit weird since you haven't added a clap like this on your two previous kiai times.
  9. 03:12:938 (1,2,3,4) - It would actually be looking better if these circles were making a square form.. which is not what it's doing. It mostly looks like you've tried to and it failed. Also, with the next three circles, it would look good if they were placed on the center of the playfield and from the previous square form.
Topic Starter
nimi

Gabe wrote:

p3n asked me to recheck it

Hard
  1. 00:48:281 (6) - This slider's form isn't looking well, mostly the curves of it. I am suggesting you to move the third node a bit closer from the others, the curve is going to be less large and it's going to look smoother. I like this slider >: also I'm having an annoying bug that doesn't let me change it, so yeah.. >_>
  2. 01:09:651 - Why is there a clap here? When looking at your next Kiai Times, there's no claps at this emplacement. Seems like it was an attention-mistake. You should mostly fix it: Delete the clap. woops. done
  3. 01:37:390 (1,2) - I highly suggest you to reverse these objects emplacement on the timeline to make it sounds better and to follow the rhythm a bit more. Since there's a slider to 01:38:212 (4) - it would be better if these were reverse to make it sounding more consistent with this one. Just make a rverse with CTRL+G. sounds better indeed. fixed
  4. 01:54:548 - I am not sure that this whistle should be placed here, it mostly sound a bit early from where it should be placed. Actually, delete this whistle and to keep your idea, add a whistle to the next note (so, the next slider: The beginning of the slider) done
  5. 02:21:363 (4,5) - The slider (5) is placed in a weird emplacement, it should be placed there, to be honest. Look at the emplacement of the previous object, I can perfectly hear three sounds, with this slider, you could move it there so it will emphasize these three sounds. In other words, for the rhythm, reverse these objects by doing CTRL+G. Make sure to replace these objects, if not, it's going to break the spacing consistency. mk, fixed
  6. 02:23:623 (1,2) - Unrankable! Make sure to fix this, it's unrankable:
    [quote="FAQ:Ranking Criteria":45a7c]No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners. Although this may be possible to accomplish while playing, it defeats the purpose of following the rhythm of the song.
You've added a circle to 02:24:240, but you've added a reverse arrow on the previous slider, so it makes it placed on the same tick of another object.
wait what xD I don't have this here o3o I think you've got some bug or something there02:31:431 - I suggest you to add a hitsound here to emphasize the word "pop" added a finish03:03:692 - Is this clap intentional? It mostly sound a bit weird since you haven't added a clap like this on your two previous kiai times.03:12:938 (1,2,3,4) - It would actually be looking better if these circles were making a square form.. which is not what it's doing. It mostly looks like you've tried to and it failed. Also, with the next three circles, it would look good if they were placed on the center of the playfield and from the previous square form. I like this >: keeping it, sorry.thank you for checking. will ask roddie to check his diff/check it myself tomorrow.

EDIT: this tomorrow took way longer than expected >_> fixed my parts and roddie fixed everything except the new combo on 3rd kiai
Aurele
Topic Starter
nimi
thank youuuuuu <3
Pink Agate
OH ,bubble bubble ! GO rank it as quickly as possible :)



why she so hot?
Sonnyc

Pink Agate wrote:

OH ,bubble bubble ! GO rank it as quickly as possible :)



why she so hot?
Topic Starter
nimi
oh hyuna...
popner
bubble popped!
Pokie

popner wrote:

bubble popped!
popner popped bubble pop's bubble!!
Topic Starter
nimi
stop messing with me T_T
Low
FINALLY
Birdy

Jacob wrote:

FINALLY
now pop it

no, rank this
Topic Starter
nimi
;___;
AdRon Zh3Ro
Vai rankear ou não vai?
wcx19911123
hi Bubble Pop!

[Roddie's Normal]
I suggest OD+1, 2 is too low for a Normal diff
00:58:760 (4) - how about change it to a circle at 00:58:966 - ? then all sliders are following "bubble" in the vocal and circles are following "pop", feel better to me
01:11:911 (4) - and this one? umm, maybe won't be good as ^ even fixed it
01:53:212 (1) - I suggest to put this slider away from the middle of the screen or change it to a 1/1 slider, the arrow is kinda hidden by the spinner burst
02:46:637 - I highly suggest to put a circle here and start the spinner later, it's much better to use circle to follow the heavy beat at 02:46:637 - imo

[Hard]
00:32:458 (8) - unsnapped slider, this must be fixed

call me back then
Topic Starter
nimi

wcx19911123 wrote:

hi Bubble Pop!

[Roddie's Normal]
I suggest OD+1, 2 is too low for a Normal diff
00:58:760 (4) - how about change it to a circle at 00:58:966 - ? then all sliders are following "bubble" in the vocal and circles are following "pop", feel better to me
01:11:911 (4) - and this one? umm, maybe won't be good as ^ even fixed it
01:53:212 (1) - I suggest to put this slider away from the middle of the screen or change it to a 1/1 slider, the arrow is kinda hidden by the spinner burst
02:46:637 - I highly suggest to put a circle here and start the spinner later, it's much better to use circle to follow the heavy beat at 02:46:637 - imo

[Hard]
00:32:458 (8) - unsnapped slider, this must be fixed

call me back then
wooops. fixed my part
Roddie

wcx19911123 wrote:

[Roddie's Normal]
I suggest OD+1, 2 is too low for a Normal diff Don't you mean 3? Anyway, added plus one to OD
00:58:760 (4) - how about change it to a circle at 00:58:966 - ? then all sliders are following "bubble" in the vocal and circles are following "pop", feel better to me K
01:11:911 (4) - and this one? umm, maybe won't be good as ^ even fixed it ^
01:53:212 (1) - I suggest to put this slider away from the middle of the screen or change it to a 1/1 slider, the arrow is kinda hidden by the spinner burst ^
02:46:637 - I highly suggest to put a circle here and start the spinner later, it's much better to use circle to follow the heavy beat at 02:46:637 - imo ^
Thanks.

http://puu.sh/2fyMe
wcx19911123
rebubbled
Topic Starter
nimi
thanks :>
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