Roddie's Normal looks good, I will go with Hard:
First part of the mod
The map is pretty good so far owo
First part of the mod
Hard
Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
- 00:11:500 (4,5) - There's something I don't really like here.. I guess it's because the slider (4) is placed on a red tick, which makes you skip the clap on the next upbeat. (The upbeat I am currently talking, is placed on this slider's tick) I would like you to make a reverse of these objects (By doing Ctrl+G), so it's going to sound better with the song and you could be able to add a clap at the beginning of the slider to keep the consistency of your upbeat sounds. I mostly suggest you to make something like this, if you can see the previous slider and the next reverse slider.
- 00:18:692 - This emplacement, which is a downbeat, it has a sound that fits with the next objects and at this place, there's the end of the slider (7). I actually think that this emplacement should be clickable, so it will mostly follow this sound. To do that, I suggest you to move this slider to 00:17:870, that will be a good place since she's kinda breathing at this moment, so the slider could represent that, and then, you add two circles to 00:18:486 and 00:18:692. If you don't really understand what I said, here's a picture of the explanation:ExampleBefore
After - 00:51:568 (3,4) - What is this.. (That's not wrong, either good, but I'm just pointing this out)
- 02:51:568 (1,1) - Like I've told you about these three circles, well these two are still a bit off from the center.
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
- 00:52:801 - All of your hitsounds are placed consistently on the upbeats, it looks like you forgot this one. Make sure to don't skip it, and add a clap! c:
- 02:11:705 - Same as the previous point, make sure to add a clap to keep the consistency with your upbeats sounds.
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
- 00:07:596 (4) - At this place, We can hear that the three previous objects were emphasized by the vocals: Bubble Pop. So actually, you could be adding a new combo at this place since it's not following the three previous ones owo
- 02:40:062 (9) - A new combo can be added here, the combo is mostly pretty long.. so a new combo could be good.
The map is pretty good so far owo