show more
Topic Starter
nimi
ahh alright. makes sense now :p thanks
also, thanks for the star!
ShadowSoul
Damn Modding cause Wiinter.<3

-General-

Seems Fine

[Roddie's Normal]

02:07:185 (3) - This slider looks kinda odd .. Try something like this http://puu.sh/1VCQq

[Hard]

00:19:925 (1) - Maybe just move it 2 grids left. That overlapping sucks:(

00:20:130 (2) - If you agree with the one before move this at least 1 grid left as well.

01:54:651 (6) - I have to agree with Jacob here. It's not perfectly stacked atm. http://puu.sh/1VD9w

02:00:199 (3) - Just 1 grid up looks abit better :p

02:02:253 (2,3,4,5,6,7,8) - Try out http://puu.sh/1VDdT , http://puu.sh/1VDeg It looks better and it plays better imo.

Ok I guess that's all from me.

SPOILER
300 Post.:3
Topic Starter
nimi

ShadowSoul wrote:

Damn Modding cause Wiinter.<3 aww thanks ♥

-General-

Seems Fine

[Roddie's Normal]

02:07:185 (3) - This slider looks kinda odd .. Try something like this http://puu.sh/1VCQq not sure if I still should change stuff for Roddie but I don't mind this slider so I'll leave it to him~

[Hard]

00:19:925 (1) - Maybe just move it 2 grids left. That overlapping sucks:( ok ok

00:20:130 (2) - If you agree with the one before move this at least 1 grid left as well. fixed but in a bit different way

01:54:651 (6) - I have to agree with Jacob here. It's not perfectly stacked atm. http://puu.sh/1VD9w >__> nazi

02:00:199 (3) - Just 1 grid up looks abit better :p kay

02:02:253 (2,3,4,5,6,7,8) - Try out http://puu.sh/1VDdT , http://puu.sh/1VDeg It looks better and it plays better imo. hmm okay, done

Ok I guess that's all from me.

SPOILER
300 Post.:3
Thanks for modding dear <3
Aurele
Roddie's Normal looks good, I will go with Hard:
First part of the mod

Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:11:500 (4,5) - There's something I don't really like here.. I guess it's because the slider (4) is placed on a red tick, which makes you skip the clap on the next upbeat. (The upbeat I am currently talking, is placed on this slider's tick) I would like you to make a reverse of these objects (By doing Ctrl+G), so it's going to sound better with the song and you could be able to add a clap at the beginning of the slider to keep the consistency of your upbeat sounds. I mostly suggest you to make something like this, if you can see the previous slider and the next reverse slider.
  2. 00:18:692 - This emplacement, which is a downbeat, it has a sound that fits with the next objects and at this place, there's the end of the slider (7). I actually think that this emplacement should be clickable, so it will mostly follow this sound. To do that, I suggest you to move this slider to 00:17:870, that will be a good place since she's kinda breathing at this moment, so the slider could represent that, and then, you add two circles to 00:18:486 and 00:18:692. If you don't really understand what I said, here's a picture of the explanation:
    Example
    Before


    After
  3. 00:51:568 (3,4) - What is this.. (That's not wrong, either good, but I'm just pointing this out)
  4. 02:51:568 (1,1) - Like I've told you about these three circles, well these two are still a bit off from the center.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:52:801 - All of your hitsounds are placed consistently on the upbeats, it looks like you forgot this one. Make sure to don't skip it, and add a clap! c:
  2. 02:11:705 - Same as the previous point, make sure to add a clap to keep the consistency with your upbeats sounds.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:07:596 (4) - At this place, We can hear that the three previous objects were emphasized by the vocals: Bubble Pop. So actually, you could be adding a new combo at this place since it's not following the three previous ones owo
  2. 02:40:062 (9) - A new combo can be added here, the combo is mostly pretty long.. so a new combo could be good.

The map is pretty good so far owo
Topic Starter
nimi

Gabe wrote:

Roddie's Normal looks good, I will go with Hard:
First part of the mod

Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:11:500 (4,5) - There's something I don't really like here.. I guess it's because the slider (4) is placed on a red tick, which makes you skip the clap on the next upbeat. (The upbeat I am currently talking, is placed on this slider's tick) I would like you to make a reverse of these objects (By doing Ctrl+G), so it's going to sound better with the song and you could be able to add a clap at the beginning of the slider to keep the consistency of your upbeat sounds. I mostly suggest you to make something like this, if you can see the previous slider and the next reverse slider. mmk, sounds good
  2. 00:18:692 - This emplacement, which is a downbeat, it has a sound that fits with the next objects and at this place, there's the end of the slider (7). I actually think that this emplacement should be clickable, so it will mostly follow this sound. To do that, I suggest you to move this slider to 00:17:870, that will be a good place since she's kinda breathing at this moment, so the slider could represent that, and then, you add two circles to 00:18:486 and 00:18:692. If you don't really understand what I said, here's a picture of the explanation: ughh this made my pattern quite ugly >_< but kk I'll trust you here
    Example
    Before


    After
  3. 00:51:568 (3,4) - What is this.. (That's not wrong, either good, but I'm just pointing this out) I like this pattern x-x
  4. 02:51:568 (1,1) - Like I've told you about these three circles, well these two are still a bit off from the center. asdasdasjdasdgasd ok I think this time it's fixed
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:52:801 - All of your hitsounds are placed consistently on the upbeats, it looks like you forgot this one. Make sure to don't skip it, and add a clap! c: wops. fixed
  2. 02:11:705 - Same as the previous point, make sure to add a clap to keep the consistency with your upbeats sounds. done
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:07:596 (4) - At this place, We can hear that the three previous objects were emphasized by the vocals: Bubble Pop. So actually, you could be adding a new combo at this place since it's not following the three previous ones owo mk
  2. 02:40:062 (9) - A new combo can be added here, the combo is mostly pretty long.. so a new combo could be good. done

The map is pretty good so far owo
Thanks a lot for your awesome mod <3
Low
I'll get around to rechecking this soon~
Topic Starter
nimi

Jacob wrote:

I'll get around to rechecking this soon~
yay! and also, wtf, since when are you a MAT? haha gratz!
Low
IRC rechecked. Don't give me kudosu.

Popped.
Topic Starter
nimi
thanks a lot <3

yay 1000th post
fabriciorby
como vc vai rankear isso antes de eu rankear natasha!!! :o :o :o :o
Topic Starter
nimi
as if by magic melbem
p3n
Couldn't resist...



[Roddie's Normal]
01:09:651 (1,2) - could you allign them to be parallel? Somehow the different orientation makes me cringe.
01:57:938 (4,5) - probably better to turn these into a slider. This is the easiest diff of the set and something like this might throw beginners off too easily.


[Hard]
00:05:541 - end the break here since you don't resume the mapping on the downbeat (drag break ending to the downbeat)
00:21:979 (2) - maybe use new slider algorithm to make a perfect blanket, the current one looks really bad (also re-adjust 00:22:801 (4) - afterwards)
01:33:281 (1,2) - this feels very strange. The slowdown with the lowered SV works perfectly but the low spaced circle feels out of place. I'd rather see a repeat on (1), (2) needs to be removed before. Also don't use a NC here as it is the same phrase and a consistent combo works better.
01:35:130 (1,2) - is the different orientation intended?
02:00:199 (3) - maybe use the new slider algorithm here to make the blanket more fitting...it kinda stands out as not as perfect as the rest

02:23:623 (1,2,3,1,2,3,4,...) - wrong timing in the dubstep part! Can't blame you - dubstep usually can't be described by normal musical rules. This is probably too complicated to do "right" because the arranged 146BPM layer is still used in the background together with something else for the noises. As you follow the other layer(s) (with whatever BPMs are used) with some notes you should use the correct timing for the respective notes OR don't follow them at all:

02:23:623 (1) - this slider is too fast because the wobble is gradually getting slower. Snapping to 1/16 would fit much better but you should never use 1/16 snap. So a new timing section hat just affects the slider with the following circle is needed. You have to reset the timing @02:24:445 - and @02:25:267 - to be in the correct measure again.

02:25:062 (1,2,3,4) - (1,2) seem disconnected and not very intuitive as they don't follow anything dominant. I can see three possibilities here:
1) you delete the two circles and start the combo on the downbeat with 02:25:267 (3) -
2) you add a circle on 02:24:959 - to match the (very feint) whatever-that-sound-is with a complete stream (probably needs a different shape for the previous slider)
3) you follow the "lighter wobble". You'll need a new timing section beginning with 02:24:445 (3) - and end the slider on the first wobble timing the following circles . Reset timing on 02:25:267 - for correct measures. The jump back to the regular timing will be hard to read so I suggest using a kickslider for this instead of the circles.

03:03:075 (8) - consider adding a NC here to indicate the new phrase
03:13:760 (5,6,7) - messed up spacing. Surrounding pattern is symmetric, why don't you center the stack in the middle of 03:12:938 (1,2,3,4) - @268/200? Having it centered in the middle of the playfield doesn't make any sense here unless the previous pattern is centered as well.



dubstep kitty says:


Anyway the set is really fun to play alrady and all you have to do is level out the last bumps. Have a star for that.
silmarilen
looks like that bubble
*puts on sunglasses*
got popped
YEEEEEEEEEEEEAAAAAAAAAAAHHHHHHHHHHHHHHHHHH
Topic Starter
nimi

p3n wrote:

Couldn't resist... predictable. sad but predictable.



[Roddie's Normal]
01:09:651 (1,2) - could you allign them to be parallel? Somehow the different orientation makes me cringe. alright, fixed
01:57:938 (4,5) - probably better to turn these into a slider. This is the easiest diff of the set and something like this might throw beginners off too easily. sorry, I don't see a problem in this. keeping it for now.


[Hard]
00:05:541 - end the break here since you don't resume the mapping on the downbeat (drag break ending to the downbeat) done
00:21:979 (2) - maybe use new slider algorithm to make a perfect blanket, the current one looks really bad (also re-adjust 00:22:801 (4) - afterwards) okay
01:33:281 (1,2) - this feels very strange. The slowdown with the lowered SV works perfectly but the low spaced circle feels out of place. I'd rather see a repeat on (1), (2) needs to be removed before. Also don't use a NC here as it is the same phrase and a consistent combo works better. alright, removed (2) and added the repeat, but I'm keeping the nc for the sv change
01:35:130 (1,2) - is the different orientation intended? not really but I don't see what is so wrong about it, so keeping this one
02:00:199 (3) - maybe use the new slider algorithm here to make the blanket more fitting...it kinda stands out as not as perfect as the rest I don't see what was wrong about the previous one but changed

02:23:623 (1,2,3,1,2,3,4,...) - wrong timing in the dubstep part! Can't blame you - dubstep usually can't be described by normal musical rules. This is probably too complicated to do "right" because the arranged 146BPM layer is still used in the background together with something else for the noises. As you follow the other layer(s) (with whatever BPMs are used) with some notes you should use the correct timing for the respective notes OR don't follow them at all:

02:23:623 (1) - this slider is too fast because the wobble is gradually getting slower. Snapping to 1/16 would fit much better but you should never use 1/16 snap. So a new timing section hat just affects the slider with the following circle is needed. You have to reset the timing @02:24:445 - and @02:25:267 - to be in the correct measure again. alright I hope I did this right xD

02:25:062 (1,2,3,4) - (1,2) seem disconnected and not very intuitive as they don't follow anything dominant. I can see three possibilities here: asdasd I found this really really confusing. I think the least bad option was to add a note at 02:24:958 (1) - and change the slider's shape so that's what I did
1) you delete the two circles and start the combo on the downbeat with 02:25:267 (3) -
2) you add a circle on 02:24:959 - to match the (very feint) whatever-that-sound-is with a complete stream (probably needs a different shape for the previous slider)
3) you follow the "lighter wobble". You'll need a new timing section beginning with 02:24:445 (3) - and end the slider on the first wobble timing the following circles . Reset timing on 02:25:267 - for correct measures. The jump back to the regular timing will be hard to read so I suggest using a kickslider for this instead of the circles.

03:03:075 (8) - consider adding a NC here to indicate the new phrase mk
03:13:760 (5,6,7) - messed up spacing. Surrounding pattern is symmetric, why don't you center the stack in the middle of 03:12:938 (1,2,3,4) - @268/200? Having it centered in the middle of the playfield doesn't make any sense here unless the previous pattern is centered as well. fair enough. changed



dubstep kitty says:


Anyway the set is really fun to play alrady and all you have to do is level out the last bumps. Have a star for that.
Thanks for your mod and star :>

silmarilen wrote:

looks like that bubble
*puts on sunglasses*
got popped
YEEEEEEEEEEEEAAAAAAAAAAAHHHHHHHHHHHHHHHHHH
this is evil. *sadface*
p3n
I'll be back on sunday evening so expect a recheck until monday. Try to find the missing claps in 'Hard' until then.
[Luanny]
YEEEAH I TOLD YOU IT WOULD HAPPEN
Topic Starter
nimi
@ p3n kk

@lu PRAGA SUA BITCH
Low
#yolo
Topic Starter
nimi
alright, all the hitsounds should be fixed now.
Mystyk
Okay, so these sliders should be fixed :P just don't forget to put them on the right place xD
01:07:596 (3) -
352,112,213383,6,0,P|428:124|468:192,1,160
01:08:623 (6) -
280,280,212973,6,0,B|256:252|244:212|244:212|204:224|164:196,1,160
02:07:801 (6) -
444,200,213897,6,0,P|392:252|312:244,1,160
02:14:788 (7) -
488,100,213589,6,0,P|460:64|428:56,1,80
02:21:979 (1) -
388,56,213486,6,0,B|380:48|380:48|380:56|380:56|372:48|372:48|372:56|372:56|364:48|364:48|364:56|364:56|356:48|356:48|356:56|356:56|348:48|348:48|348:56|348:56|340:48|340:48|340:56|340:56|332:48|332:48|332:56|332:56|324:48|324:48|324:56|324:56|316:56,1,160,4|0,0:0|0:0,0:0:0
02:26:089 (7) -
388,296,213383,6,0,B|380:288|380:288|380:296|380:296|372:288|372:288|372:296|372:296|364:288|364:288|364:296|364:296|356:288|356:288|356:296|356:296|348:288|348:288|348:296|348:296|340:288|340:288|340:296|340:296|332:288|332:288|332:296|332:296|324:288|324:288|324:296|324:296|316:296,1,160,4|0,0:0|0:0,0:0:0
02:28:555 (1) -
164,264,212870,6,0,B|169:264|169:264|169:256|169:256|177:264|177:264|177:256|177:256|185:264|185:264|185:256|185:256|193:264|193:264|193:256|193:256|201:264|201:264|201:256|201:256|209:264|209:264|209:256|209:256|217:264|217:264|217:256|217:256|225:264|225:264|225:256|225:256|233:264,1,160,4|0,0:0|0:0,0:0:0
02:46:226 (5) -
448,188,213281,6,0,P|412:128|328:128,1,160
03:09:240 (6) -
244,92,213281,6,0,P|224:104|168:96|168:96|144:140|104:144,1,160,8|0,0:0|0:0,0:0:0

Also said some other stuff via in-game chat, don't kudosu if you don't want to xD I'll be happy if you use those codes and make those sliders nicer :P
Topic Starter
nimi

MystykAMV wrote:

Okay, so these sliders should be fixed :P just don't forget to put them on the right place xD
01:07:596 (3) -
352,112,213383,6,0,P|428:124|468:192,1,160
01:08:623 (6) -
280,280,212973,6,0,B|256:252|244:212|244:212|204:224|164:196,1,160
02:07:801 (6) -
444,200,213897,6,0,P|392:252|312:244,1,160
02:14:788 (7) -
488,100,213589,6,0,P|460:64|428:56,1,80
02:21:979 (1) -
388,56,213486,6,0,B|380:48|380:48|380:56|380:56|372:48|372:48|372:56|372:56|364:48|364:48|364:56|364:56|356:48|356:48|356:56|356:56|348:48|348:48|348:56|348:56|340:48|340:48|340:56|340:56|332:48|332:48|332:56|332:56|324:48|324:48|324:56|324:56|316:56,1,160,4|0,0:0|0:0,0:0:0
02:26:089 (7) -
388,296,213383,6,0,B|380:288|380:288|380:296|380:296|372:288|372:288|372:296|372:296|364:288|364:288|364:296|364:296|356:288|356:288|356:296|356:296|348:288|348:288|348:296|348:296|340:288|340:288|340:296|340:296|332:288|332:288|332:296|332:296|324:288|324:288|324:296|324:296|316:296,1,160,4|0,0:0|0:0,0:0:0
02:28:555 (1) -
164,264,212870,6,0,B|169:264|169:264|169:256|169:256|177:264|177:264|177:256|177:256|185:264|185:264|185:256|185:256|193:264|193:264|193:256|193:256|201:264|201:264|201:256|201:256|209:264|209:264|209:256|209:256|217:264|217:264|217:256|217:256|225:264|225:264|225:256|225:256|233:264,1,160,4|0,0:0|0:0,0:0:0
02:46:226 (5) -
448,188,213281,6,0,P|412:128|328:128,1,160
03:09:240 (6) -
244,92,213281,6,0,P|224:104|168:96|168:96|144:140|104:144,1,160,8|0,0:0|0:0,0:0:0

Also said some other stuff via in-game chat, don't kudosu if you don't want to xD I'll be happy if you use those codes and make those sliders nicer :P
I think you've made it quite clear that I already said I was thankful for your help enough times but again, thanks a lot for taking the time to make those sliders prettier and for the other things you pointed out. <3
Birdy
okay so can this just be ranked already please
Topic Starter
nimi
>: soon I hope
Aurele
I wish I could rebubble owo
p3n
Finally some free time...better use it all to mod and rank and stuff!

I'll try to help make this take less time with .osu code and stuff to make up for my absence. Time to go more into detail here...



Gabe wrote:

I wish I could rebubble owo
(#`Д´)ノ


[General]
I see unicode artist and songname have been added already. Good (°_°)b



[Roddie's Normal]
still looking good~



[Hard]
00:09:651 (7) - to make sliders like this rankable you have to at least make the track sight-readable. I think it is no big deal to make sliders like this but you'll have to make them intuitive and readable for the target group of a 'Hard' diff. I will rank sliders like this if the: Follow points are clearly visible on the track they belong to; starting point and ending point are seperated; initial slider track after the starting point is visible to make the starting direction 100% clear. Minor changes but they make a difference http://osu.ppy.sh/ss/618410
256,128,9651,2,0,B|267:62|299:30|347:22|331:74|311:98,1,160,0|8,0:0|0:0,0:0:0
00:21:568 (1,2,3,4) - check the stacking of (1,3), looks better in playmode if you allign them properly
00:31:637 (6,7,8,9) - beatplacement doesn't seem to follow the song here. Move the sliders to start on the downbeat so you follow the melody like you do later on - compare to 01:50:541 (3,4,5,6) - (and fix hitsounds after moving them around). This will also fix the spacing of (8,9): http://osu.ppy.sh/ss/618423
404,60,31637,1,0,0:0:0
404,60,31842,2,0,B|320:68|276:144,1,160,0|0,0:0|0:0,0:0:0
215,287,32458,2,0,B|308:284|352:204,1,160,8|0,0:0|0:0,0:0:0
276,144,33075,1,8,0:0:0

hitsound fix not included
01:26:089 (1,2,3,4,5) - a bit odd spacing but it plays nice...so why not
02:20:336 (1,2) - maybe start the new combo on (2) instead to reflect the change from 1/1 to 1/2
03:00:815 (1) - the stacking here is really unintuitive and doesn't make much sense in terms of object placement. I see why you map that beat for the smoother transition but you could aswell make the transition of the cursor movement more smooth by not stacking this: http://osu.ppy.sh/ss/618446 You can use the compose->polygon circle feature with 1/2 spacing and 1,50x DS settings to create this (have to rotate it after creation) or use:
226,304,179788,5,0,0:0:0
261,189,179993,1,0,0:0:0
376,224,180199,1,0,0:0:0
340,338,180404,1,0,0:0:0
228,304,180610,1,8,0:0:0
304,264,180815,5,0,0:0:0
03:01:842 (3,4,5,6,...) - suddenly 1,0x spacing...use the same 1,1x spacing for the sake of consistency
03:12:938 (1) - move to 320/128 to make the whole pattern 03:12:938 (1,2,3,4) - more symmetrical

Some more spacings to check:
02:01:842 (1,2) - spacing should be 1,1x
02:23:007 (5,6) - should be 1,1x?
02:26:089 (7,8) - ^
02:28:555 (1,2,3) - should be 1,1x between them, the anti-jump between 02:28:144 (4,1) - plays fine
02:30:404 (10,11,12,13) - should be 1,1x?
02:32:459 (2,3,4) - ^
02:35:541 (5,6,7) - ^
02:38:418 (5,6,7,8,1) - ^
02:40:267 (3,4,5) - ^



First batch. Will check again tonight.
Topic Starter
nimi

p3n wrote:

Finally some free time...better use it all to mod and rank and stuff!

I'll try to help make this take less time with .osu code and stuff to make up for my absence. Time to go more into detail here...



Gabe wrote:

I wish I could rebubble owo
(#`Д´)ノ


[General]
I see unicode artist and songname have been added already. Good (°_°)b they were already there when you check it owo



[Roddie's Normal]
still looking good~



[Hard]
00:09:651 (7) - to make sliders like this rankable you have to at least make the track sight-readable. I think it is no big deal to make sliders like this but you'll have to make them intuitive and readable for the target group of a 'Hard' diff. I will rank sliders like this if the: Follow points are clearly visible on the track they belong to; starting point and ending point are seperated; initial slider track after the starting point is visible to make the starting direction 100% clear. Minor changes but they make a difference http://osu.ppy.sh/ss/618410 this makes the slider a little ugly but if it's really necessary.. >:
256,128,9651,2,0,B|267:62|299:30|347:22|331:74|311:98,1,160,0|8,0:0|0:0,0:0:0
00:21:568 (1,2,3,4) - check the stacking of (1,3), looks better in playmode if you allign them properly woops
00:31:637 (6,7,8,9) - beatplacement doesn't seem to follow the song here. Move the sliders to start on the downbeat so you follow the melody like you do later on - compare to 01:50:541 (3,4,5,6) - (and fix hitsounds after moving them around). This will also fix the spacing of (8,9): http://osu.ppy.sh/ss/618423 done
404,60,31637,1,0,0:0:0
404,60,31842,2,0,B|320:68|276:144,1,160,0|0,0:0|0:0,0:0:0
215,287,32458,2,0,B|308:284|352:204,1,160,8|0,0:0|0:0,0:0:0
276,144,33075,1,8,0:0:0

hitsound fix not included
01:26:089 (1,2,3,4,5) - a bit odd spacing but it plays nice...so why not :3
02:20:336 (1,2) - maybe start the new combo on (2) instead to reflect the change from 1/1 to 1/2 makes sense, fixed
03:00:815 (1) - the stacking here is really unintuitive and doesn't make much sense in terms of object placement. I see why you map that beat for the smoother transition but you could aswell make the transition of the cursor movement more smooth by not stacking this: http://osu.ppy.sh/ss/618446 You can use the compose->polygon circle feature with 1/2 spacing and 1,50x DS settings to create this (have to rotate it after creation) or use: ook done
226,304,179788,5,0,0:0:0
261,189,179993,1,0,0:0:0
376,224,180199,1,0,0:0:0
340,338,180404,1,0,0:0:0
228,304,180610,1,8,0:0:0
304,264,180815,5,0,0:0:0
03:01:842 (3,4,5,6,...) - suddenly 1,0x spacing...use the same 1,1x spacing for the sake of consistency derp.. fixed
03:12:938 (1) - move to 320/128 to make the whole pattern 03:12:938 (1,2,3,4) - more symmetrical looks weird D:

Some more spacings to check:
02:01:842 (1,2) - spacing should be 1,1x kk done
02:23:007 (5,6) - should be 1,1x? oops, fixed
02:26:089 (7,8) - ^ done
02:28:555 (1,2,3) - should be 1,1x between them, the anti-jump between 02:28:144 (4,1) - plays fine done
02:30:404 (10,11,12,13) - should be 1,1x? my bad, fixed
02:32:459 (2,3,4) - ^ ^
02:35:541 (5,6,7) - ^ ^
02:38:418 (5,6,7,8,1) - ^ done
02:40:267 (3,4,5) - ^ ^

wtf happened here xD


First batch. Will check again tonight.
ok, thanks for checking!
p3n
[Hard]
00:33:075 (9) - missing clap
00:33:486 (10) - missing finish
00:52:801 (5) - check spacing to previous
01:54:548 (5) - maybe add a soft whistle here, up to you
02:11:705 (3,4) - spacing 1,1x
02:32:459 (2) - missed clap on ending
02:40:267 (3) - missed finish on starting point?
03:00:610 (5) - missed whistle

Some suggestions to improve the hitsounds in the dubstep part; they read "Sampleset/Addition - Hitsound" (example: auto/drum - finish)

02:21:979 (1) - try starting point with drum/auto - finish
02:22:801 (4) - try auto/normal - clap because the normal clap sounds more like the clap in the song
02:23:212 (6) - try auto/drum - finish to map the drum sound in the song
02:23:623 (1) - ^try the above on the ending point only
02:24:445 (3) - try starting point auto/normal - clap
02:26:089 (7) - try starting point to auto/normal - clap and ending point to auto/drum - finish
02:26:911 (1) - try auto/drum - finish on repeat and ending point
02:27:527 (2) - try auto/normal - clap on repeat
02:28:555 (1) - try starting point with drum/auto - finish
02:29:171 (2) - try auto/normal - clap on ending
02:29:788 (4) - try auto/drum - finish
02:30:199 (8) - ^
02:30:404 (10) - try auto/drum - clap on ending
02:31:842 (1) - try auto/drum - finish on starting point
02:32:459 (2) - try auto/normal - clap on ending
02:33:692 (2) - try auto/drum - finish on starting point
02:33:897 (3) - ^
02:34:308 (5) - try auto/normal - clap on starting point
02:35:130 (1) - try auto/drum - finish
02:35:952 (6) - try auto/normal - clap
02:36:979 (1) - try auto/drum - finish on ending
02:37:596 (3) - try auto/normal - clap
02:39:240 (7) - ^
02:40:267 (3) - try auto/auto - finish on starting point and auto/drum - finish on ending
02:40:883 (5) - try auto/normal - clap
02:41:500 (1) - try auto/drum - finish on ending
02:42:527 (5) - try auto/normal - clap on starting point and auto/drum - finish on ending
02:43:144 (1) - try auto/drum - finish on ending
02:43:760 (2) - try auto/drum - finish
02:44:171 (5) - try auto/normal - clap on starting point
02:44:788 (1) - try auto/drum - finish on ending
02:45:404 (3) - try auto/normal - clap on ending
02:46:226 (5) - try ending with normal/auto - none



almost...
Topic Starter
nimi

p3n wrote:

[Hard]
00:33:075 (9) - missing clap
00:33:486 (10) - missing finish
00:52:801 (5) - check spacing to previous
01:54:548 (5) - maybe add a soft whistle here, up to you
02:11:705 (3,4) - spacing 1,1x
02:32:459 (2) - missed clap on ending
02:40:267 (3) - missed finish on starting point?
03:00:610 (5) - missed whistle

fixed all

Some suggestions to improve the hitsounds in the dubstep part; they read "Sampleset/Addition - Hitsound" (example: auto/drum - finish) hope I'm getting this right..

02:21:979 (1) - try starting point with drum/auto - finish
02:22:801 (4) - try auto/normal - clap because the normal clap sounds more like the clap in the song
02:23:212 (6) - try auto/drum - finish to map the drum sound in the song
02:23:623 (1) - ^try the above on the ending point only
02:24:445 (3) - try starting point auto/normal - clap
02:26:089 (7) - try starting point to auto/normal - clap and ending point to auto/drum - finish
02:26:911 (1) - try auto/drum - finish on repeat and ending point
02:27:527 (2) - try auto/normal - clap on repeat
02:28:555 (1) - try starting point with drum/auto - finish
02:29:171 (2) - try auto/normal - clap on ending
02:29:788 (4) - try auto/drum - finish
02:30:199 (8) - ^
02:30:404 (10) - try auto/drum - clap on ending
02:31:842 (1) - try auto/drum - finish on starting point
02:32:459 (2) - try auto/normal - clap on ending
02:33:692 (2) - try auto/drum - finish on starting point
02:33:897 (3) - ^
02:34:308 (5) - try auto/normal - clap on starting point
02:35:130 (1) - try auto/drum - finish
02:35:952 (6) - try auto/normal - clap
02:36:979 (1) - try auto/drum - finish on ending
02:37:596 (3) - try auto/normal - clap
02:39:240 (7) - ^
02:40:267 (3) - try auto/auto - finish on starting point and auto/drum - finish on ending
02:40:883 (5) - try auto/normal - clap
02:41:500 (1) - try auto/drum - finish on ending
02:42:527 (5) - try auto/normal - clap on starting point and auto/drum - finish on ending
02:43:144 (1) - try auto/drum - finish on ending
02:43:760 (2) - try auto/drum - finish
02:44:171 (5) - try auto/normal - clap on starting point
02:44:788 (1) - try auto/drum - finish on ending
02:45:404 (3) - try auto/normal - clap on ending
02:46:226 (5) - try ending with normal/auto - none

fixed all (if I did it right..)

almost...
Deni

Wiinter wrote:

You're probably trying to get your map ranked? :D
Topic Starter
nimi

Deni wrote:

Wiinter wrote:

You're probably trying to get your map ranked? :D
I meant about adding the hitsounds xD I get the feeling I got his point right
Seph
bubble popped!

(i just came here to say that)
Topic Starter
nimi
wow thank you for being so helpful :)
Aurele
p3n asked me to recheck it

Normal
  1. 00:39:240 - I am sure you've misplaced the clap because, you've placed it at the beginning of the slider, which is a downbeat but then, the end of the slider is an upbeat. It would be better if it was placed there to keep the consistency from your hitsounds.
  2. 01:29:377 (1) - Shouldn't this slider be symmetric? I suggest you to make it symmetric:
    Example+Code

    92,84,89377,6,0,B|184:104|256:32|256:32|328:104|420:84,1,360,0|8,0:0|0:0,0:0:0:0:
  3. 01:42:527 (5) - Spacing?
  4. 03:13:760 (1) - At this place, on the previous kiai times, it doesn't have a new combo, why adding one here? I suggest you to delete it to make it consistent with the previous. (Maybe it's because it's the end of the song? Anyways, do what you want :3!)
Hard
  1. 00:48:281 (6) - This slider's form isn't looking well, mostly the curves of it. I am suggesting you to move the third node a bit closer from the others, the curve is going to be less large and it's going to look smoother.
  2. 01:09:651 - Why is there a clap here? When looking at your next Kiai Times, there's no claps at this emplacement. Seems like it was an attention-mistake. You should mostly fix it: Delete the clap.
  3. 01:37:390 (1,2) - I highly suggest you to reverse these objects emplacement on the timeline to make it sounds better and to follow the rhythm a bit more. Since there's a slider to 01:38:212 (4) - it would be better if these were reverse to make it sounding more consistent with this one. Just make a rverse with CTRL+G.
  4. 01:54:548 - I am not sure that this whistle should be placed here, it mostly sound a bit early from where it should be placed. Actually, delete this whistle and to keep your idea, add a whistle to the next note (so, the next slider: The beginning of the slider)
  5. 02:21:363 (4,5) - The slider (5) is placed in a weird emplacement, it should be placed there, to be honest. Look at the emplacement of the previous object, I can perfectly hear three sounds, with this slider, you could move it there so it will emphasize these three sounds. In other words, for the rhythm, reverse these objects by doing CTRL+G. Make sure to replace these objects, if not, it's going to break the spacing consistency.
  6. 02:23:623 (1,2) - Unrankable! Make sure to fix this, it's unrankable:
    [quote="FAQ:Ranking Criteria":09bd8]No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners. Although this may be possible to accomplish while playing, it defeats the purpose of following the rhythm of the song.You've added a circle to 02:24:240, but you've added a reverse arrow on the previous slider, so it makes it placed on the same tick of another object.
  7. 02:31:431 - I suggest you to add a hitsound here to emphasize the word "pop"
  8. 03:03:692 - Is this clap intentional? It mostly sound a bit weird since you haven't added a clap like this on your two previous kiai times.
  9. 03:12:938 (1,2,3,4) - It would actually be looking better if these circles were making a square form.. which is not what it's doing. It mostly looks like you've tried to and it failed. Also, with the next three circles, it would look good if they were placed on the center of the playfield and from the previous square form.
Topic Starter
nimi

Gabe wrote:

p3n asked me to recheck it

Hard
  1. 00:48:281 (6) - This slider's form isn't looking well, mostly the curves of it. I am suggesting you to move the third node a bit closer from the others, the curve is going to be less large and it's going to look smoother. I like this slider >: also I'm having an annoying bug that doesn't let me change it, so yeah.. >_>
  2. 01:09:651 - Why is there a clap here? When looking at your next Kiai Times, there's no claps at this emplacement. Seems like it was an attention-mistake. You should mostly fix it: Delete the clap. woops. done
  3. 01:37:390 (1,2) - I highly suggest you to reverse these objects emplacement on the timeline to make it sounds better and to follow the rhythm a bit more. Since there's a slider to 01:38:212 (4) - it would be better if these were reverse to make it sounding more consistent with this one. Just make a rverse with CTRL+G. sounds better indeed. fixed
  4. 01:54:548 - I am not sure that this whistle should be placed here, it mostly sound a bit early from where it should be placed. Actually, delete this whistle and to keep your idea, add a whistle to the next note (so, the next slider: The beginning of the slider) done
  5. 02:21:363 (4,5) - The slider (5) is placed in a weird emplacement, it should be placed there, to be honest. Look at the emplacement of the previous object, I can perfectly hear three sounds, with this slider, you could move it there so it will emphasize these three sounds. In other words, for the rhythm, reverse these objects by doing CTRL+G. Make sure to replace these objects, if not, it's going to break the spacing consistency. mk, fixed
  6. 02:23:623 (1,2) - Unrankable! Make sure to fix this, it's unrankable:
    [quote="FAQ:Ranking Criteria":45a7c]No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners. Although this may be possible to accomplish while playing, it defeats the purpose of following the rhythm of the song.
You've added a circle to 02:24:240, but you've added a reverse arrow on the previous slider, so it makes it placed on the same tick of another object.
wait what xD I don't have this here o3o I think you've got some bug or something there02:31:431 - I suggest you to add a hitsound here to emphasize the word "pop" added a finish03:03:692 - Is this clap intentional? It mostly sound a bit weird since you haven't added a clap like this on your two previous kiai times.03:12:938 (1,2,3,4) - It would actually be looking better if these circles were making a square form.. which is not what it's doing. It mostly looks like you've tried to and it failed. Also, with the next three circles, it would look good if they were placed on the center of the playfield and from the previous square form. I like this >: keeping it, sorry.thank you for checking. will ask roddie to check his diff/check it myself tomorrow.

EDIT: this tomorrow took way longer than expected >_> fixed my parts and roddie fixed everything except the new combo on 3rd kiai
Aurele
Topic Starter
nimi
thank youuuuuu <3
Pink Agate
OH ,bubble bubble ! GO rank it as quickly as possible :)



why she so hot?
Sonnyc

Pink Agate wrote:

OH ,bubble bubble ! GO rank it as quickly as possible :)



why she so hot?
Topic Starter
nimi
oh hyuna...
popner
bubble popped!
Pokie

popner wrote:

bubble popped!
popner popped bubble pop's bubble!!
Topic Starter
nimi
stop messing with me T_T
Low
FINALLY
Birdy

Jacob wrote:

FINALLY
now pop it

no, rank this
Topic Starter
nimi
;___;
AdRon Zh3Ro
Vai rankear ou não vai?
wcx19911123
hi Bubble Pop!

[Roddie's Normal]
I suggest OD+1, 2 is too low for a Normal diff
00:58:760 (4) - how about change it to a circle at 00:58:966 - ? then all sliders are following "bubble" in the vocal and circles are following "pop", feel better to me
01:11:911 (4) - and this one? umm, maybe won't be good as ^ even fixed it
01:53:212 (1) - I suggest to put this slider away from the middle of the screen or change it to a 1/1 slider, the arrow is kinda hidden by the spinner burst
02:46:637 - I highly suggest to put a circle here and start the spinner later, it's much better to use circle to follow the heavy beat at 02:46:637 - imo

[Hard]
00:32:458 (8) - unsnapped slider, this must be fixed

call me back then
Topic Starter
nimi

wcx19911123 wrote:

hi Bubble Pop!

[Roddie's Normal]
I suggest OD+1, 2 is too low for a Normal diff
00:58:760 (4) - how about change it to a circle at 00:58:966 - ? then all sliders are following "bubble" in the vocal and circles are following "pop", feel better to me
01:11:911 (4) - and this one? umm, maybe won't be good as ^ even fixed it
01:53:212 (1) - I suggest to put this slider away from the middle of the screen or change it to a 1/1 slider, the arrow is kinda hidden by the spinner burst
02:46:637 - I highly suggest to put a circle here and start the spinner later, it's much better to use circle to follow the heavy beat at 02:46:637 - imo

[Hard]
00:32:458 (8) - unsnapped slider, this must be fixed

call me back then
wooops. fixed my part
Roddie

wcx19911123 wrote:

[Roddie's Normal]
I suggest OD+1, 2 is too low for a Normal diff Don't you mean 3? Anyway, added plus one to OD
00:58:760 (4) - how about change it to a circle at 00:58:966 - ? then all sliders are following "bubble" in the vocal and circles are following "pop", feel better to me K
01:11:911 (4) - and this one? umm, maybe won't be good as ^ even fixed it ^
01:53:212 (1) - I suggest to put this slider away from the middle of the screen or change it to a 1/1 slider, the arrow is kinda hidden by the spinner burst ^
02:46:637 - I highly suggest to put a circle here and start the spinner later, it's much better to use circle to follow the heavy beat at 02:46:637 - imo ^
Thanks.

http://puu.sh/2fyMe
wcx19911123
rebubbled
Topic Starter
nimi
thanks :>
Nickname
go rank!
ztrot
I strongly would suggest you add another diff to this set at current the gap from normal to what you have set as your hard is massive, it doesn't scale well and that can be a problem for others new players even more so.
Topic Starter
nimi

ztrot wrote:

I strongly would suggest you add another diff to this set at current the gap from normal to what you have set as your hard is massive, it doesn't scale well and that can be a problem for others new players even more so.
ohwell.
even though in parts I agree with you (I'm normally against lazy mapsets/mapsets with only 2 diffs) but well. the whole point of this map was to get in ranked in time for a friend's birthday and I'm already a month or more late on that, but that doesn't matter. the thing is, when mapping it, me and roddie wanted to get it done asap to get it ranked in time, so we didn't bother mapping another diff. I would do it now to fill that gap now, but I've been REALLY busy with studies and tbh the only reason why I even turn my computer on is to get this ranked. I wouldn't have the time to map something now and, if I did, it would probably be a really sloppy diff and I'd rather not do it at all if I were to make something just for the sake of doing it. I'd also ask someone to make a guest but afaik at least 50% of the mapset should be done by me, so yeah. if this REALLY is an issue, which I don't believe it is, we'd have to put this on hold and wait until july for me to have time to fix it. otherwise, I'd be really happy if I could keep it as it is. :)

TL;DR: sorry, I'm too busy to map another diff now, so unless this is really an issue that MUST be fixed I'll keep it as it is.
Andrea
Just wanted to throw my opinion here.

Normal is fine enough to be the easiest difficulty of the mapset imo, though yeah, adding an Easy difficulty would be better, but mapset is totally rankable this way as well.

Good luck, Wiinter and Roddie.
Kurai
Normal has HP drain rate 2 and OD 4, Hard has HP 7 and OD 7. Sorry but this spread is really bad, at least try to get difficulty settings that make sense. Though I like the map.
Andrea

Kurai wrote:

Normal has HP drain rate 2 and OD 4, Hard has HP 7 and OD 7. Sorry but this spread is really bad, at least try to get difficulty settings that make sense. Though I like the map.
Yeah, the difference is quite too much.

You could try to make/get an Easy difficulty and then you could increase settings on Normal difficulty.
-kevincela-
Guess what? !

[Roddie's Normal]

  1. What about making the HP Drain Rate higher by 1? I think that using HDR 2 on this kind of diff is a bit too low as a value, even though it could be just me
  2. 00:36:774 (4) - Considering how 00:35:541 (3) - actually goes, wouldn't it be better if you followed its oval flow by placing this note at x:212 y:228, just like 00:32:253 (3,4) - ? It is a little thing, though I think it would go quite smoother than the actual pattern,considering how the whole pattern continues! Here I have modified the rest of the pattern to make it continue well this placement: See if you like it!
    SPOILER

    212,228,36774,1,2,0:0:0:0:
    104,180,37185,6,0,L|96:308,1,120,8|0,0:0|0:0,0:0:0:0:
    208,348,38007,2,0,P|264:340|308:288,1,120,8|0,0:0|0:0,0:0:0:0:
    212,228,38829,1,8,0:0:0:0:
    112,160,39240,2,0,P|153:115|209:107,1,120,0|8,0:0|0:0,0:0:0:0:
    324,144,40062,1,2,0:0:0:0:
  3. 00:48:281 (3,4,5,6,1,2) - Another minor thing, though I didn't really like how your transition went there directly downside,after 00:48:281 (3,4,5) - I expected something going instead upside and then downside, going on with 00:51:568 (3,4,5) - . What about instead creating an arc-pattern which could continue well this oval flow and could be continue pretty good as well with 00:51:568 (3,4,5) - ? Other than being quite neat it goes pretty smooth here imho :p Here's what I have done,see if you like it!
    SPOILER

    432,64,49514,1,8,0:0:0:0:
    312,44,49925,1,2,0:0:0:0:
    240,140,50336,5,8,0:0:0:0:
    296,244,50746,2,0,P|324:252|360:284,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
    248,356,51568,2,0,L|116:356,1,120,0|8,0:0|0:0,0:0:0:0:
    72,336,52185,2,0,P|56:276|76:212,1,120
    124,184,52801,1,8,0:0:0:0:
    240,156,53212,1,2,0:0:0:0:
  4. 00:58:966 (4) - What about adding a clap there? They fit quite well there, considering the vocal element insisting over the "pop", and they would vary a bit your hitsounds pattern, which could turn out in a simple yet effective hitsounds choice there! If you do this anyways, rememember to do the same for 01:12:116 (4) - !
  5. 01:32:664 (1) - Well, I understand your logic on using a pattern based by two 2/1 slider, but the point where this slider finishes, 01:33:486 - , has no real instrument being played there. I would actually make this slider 1/2 shorter to follow the vocal chord at 01:33:281 - , considering that 01:33:897 (2) - starts on a vocal chord as well I find it more reasonable to be honest. If you want to change this,I tried to make as well a pattern with this rhythmical setting: see if you like it!
    SPOILER

    168,300,92664,6,0,P|260:308|344:260,1,180,2|2,0:0|0:0,0:0:0:0:
    196,152,93897,2,0,P|128:196|-4:116,1,240,8|8,0:0|0:0,0:0:0:0:
    108,72,95130,2,0,L|224:20,2,120,0|8|2,0:0|0:0|0:0,0:0:0:0:
    92,192,96363,5,8,0:0:0:0:
    192,260,96774,2,0,L|320:260,1,120
    308,140,97596,2,0,P|212:72|84:84,2,240,2|0|4,0:0|0:0|0:0,0:0:0:0:
  6. 01:37:596 (3) - Well, I personally found this to be simplifying the rhythm a bit too much there, as you see there are some chords which could have followed (for example at 01:38:212 - ) and this 2/1 repeated slider doesen't really stand out well here imho... What about instead using a different rhythm setting to follow better these chords? I have been thinking on using a 3/2 repeated slider+1/1 circle: imho it would fit the best there! Here's the outcome:
  7. 02:40:883 (4) - This is more a subjective thing that an issue, so just fix it if you want: What about splitting this 2/1 slider with instead a 1/1 slider with two notes at both the extremities? It isn't really noticeable, but there is an effective instrument changements at these points,so a 1/1 slider to follo the held at 02:41:089 - plus these two 1/2 notes would fit really well, imho! Here's how it should come:
  8. 03:11:294 (1,2,3) - Another little thing: instead of making these sliders blanketting each other, what about instead making them continue on a circular track? I personally think it goes quite smoother than your actual pattern by using the circular flow there, other than looking quite neat during the play! Here's what I have done,see if you like it!
    SPOILER

    332,276,191294,6,0,P|384:244|400:188,1,120,0|8,0:0|0:0,0:0:0:0:
    352,80,192116,2,0,P|298:50|241:65,1,120,0|8,0:0|0:0,0:0:0:0:
    168,156,192938,2,0,P|169:217|210:258,1,120,0|8,0:0|0:0,0:0:0:0:
    332,276,193760,5,4,0:0:0:0:
    412,184,194171,1,4,0:0:0:0:
    352,80,194582,1,4,0:0:0:0:
[Hard]

  1. 00:07:596 (1) - Why aren't you keeping the spacing the same here for 00:06:774 (3,2) - ? It's a quite little thing, though there's is a 0.1x~0.2x shift there that makes the spacing different... What about spacing it properly by placing it at x:264 y:52? As already said it's quite a little thing, so feel free to ignore if you don't think this should be changed!
  2. 00:19:308 (10,1) - Well, this doesn't really go well with the previous pattern... Considering how 00:19:308 (10) - went there, this jump didn't really go that smooth, as it's following a totally different kind of track instead of continuing 00:19:308 (10) - 's one... What about instead rearranging the whole pattern placing 00:19:925 (1) - directly on 00:18:897 (8) - and continuing the pattern with a curved slider encircling it? That would flow way smoother imho, and it would play pretty good with the following pattern as well! Here's what I have done: see if you like it!
    SPOILER

    152,180,19925,5,8,0:0:0:0:
    76,136,20130,1,0,0:0:0:0:
    152,96,20336,2,0,P|200:104|240:200,1,160,4|8,0:0|0:0,0:0:0:0:
    220,284,20952,1,0,0:0:0:0:
    304,264,21157,1,0,0:0:0:0:
    424,160,21568,6,0,P|404:128|368:108,1,80,8|0,0:0|0:0,0:0:0:0:
    292,56,21979,2,0,P|284:144|364:184,1,160,0|8,0:0|0:0,0:0:0:0:
  3. 00:33:075 (9) - I guess you have forgot a clap here? It should continue your 2/1 hitsounds consistency, other than following the drum being played right there!
  4. 01:03:486 (1,2,3,4) - I have a little idea there: What about, instead of using your almost linear pattern,doing a square pattern with 01:04:719 (5) - going through one of its diagonals? It's a bit hard to explain, but I think it playes overall quite smoother than your "returning pattern", and I think it's quite neat too! Here's what I have done again, see if you like it!
    SPOILER

    200,76,63486,5,8,0:0:0:0:
    164,156,63692,1,0,0:0:0:0:
    84,124,63897,1,0,0:0:0:0:
    120,44,64103,2,0,P|80:36|40:48,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
    164,156,64719,2,0,P|180:228|128:292,1,160,0|8,0:0|0:0,0:0:0:0:
    56,340,65336,2,0,P|130:307|208:351,1,160
    272,384,65952,1,8,0:0:0:0:
    208,220,66363,1,0,0:0:0:0:
    352,112,66774,6,0,B|384:72|440:68,1,80,8|0,0:0|0:0,0:0:0:0:
  5. 01:11:294 (1) - Huh... What's the clap doing at the beginning of this slider? I can't really understand your choice here, considering that there is no valuable instrument to follow and considering that you haven't used this clap in the rest of the refrains. What about deleting it? It would totally sound better,imho.
  6. 01:32:664 (4,1) - Well... I didn't really like how you used these slowdowns, they felt way too quick considering how the vocals are decreasing in their pitch... What about instead using a gradual slowdown there, going from 0,90x at 01:32:664 - to 0,80x at 01:33:281 - , to 0,70x at 01:33:897 - and to 0.60x to 01:34:514 - . I think that overall this is a better way to follow the vocals gradually decreasing, and it plays way more fluid than the actual pattern imho! Here's an example on what I have done below:
    SPOILER

    [TimingPoints]
    92664,-111.111111111111,4,2,1,70,0,0
    93281,-125,4,2,1,70,0,0
    93897,-142.857142857143,4,2,1,70,0,0
    94514,-166.666666666667,4,2,1,70,0,0
    95130,-100,4,2,1,50,0,0

    [HitObjects]
    40,104,92664,6,0,B|112:136|200:96,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
    244,60,93281,6,0,L|232:200,1,128
    292,240,93897,6,0,L|284:360,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
    352,376,94514,6,0,P|400:372|444:340,1,95.9999970703126
    396,272,95130,6,0,B|476:208,1,80
    428,140,95541,2,0,B|500:72,1,80,8|0,0:0|0:0,0:0:0:0:
    416,36,95952,1,0,0:0:0:0:
    220,100,96363,5,8,0:0:0:0:
  7. 01:47:870 (x)- What about adding a note here? It's a quite little thing, but I would actually follow the drums, rather than just the vocals: I didn't really like how you skipped this beat, and I totally think you should add it back, as it fits pretty good and completes the whole rhythmical phase.
  8. 01:56:500 (3,4,5,6,7) - Heh, I'm not really fond of this jump after 01:56:089 (1,2,3,4) - , using a semi-linear pattern after that arc pattern didn't really play smooth for me... What about instead making the jump higher by making a triangular jump in it? It could go on really well with this pattern, considering that the following sliders can be placed to follow the triangulat jump's clockwise movement,which goes quite good for me! Here's what I have done,see if you like it!
    SPOILER

    308,284,116705,1,0,0:0:0:0:
    212,180,116911,1,8,0:0:0:0:
    136,296,117116,1,0,0:0:0:0:
    128,136,117322,2,0,P|184:92|272:108,1,160,0|8,0:0|0:0,0:0:0:0:
    296,224,117938,2,0,P|240:268|152:252,1,160
    212,180,118555,1,8,0:0:0:0:
    212,180,118966,1,0,0:0:0:0:
  9. 02:01:842 (1,2,3,4,5,6,7,8) - I guess I got what you were trying to do here, but imho this can turn out a bit better. Why? There are two reasons: first of all, the pattern could be placed a bit less randomly on the last part, making it still of an higher spacing than 02:02:664 (1,2) - , by using a triangular pattern, second, why don't you place some New Combos over the spacing switchs at points like 02:02:253 (2,4,6) - ? I see that you aren't using many new combos there, but using some New Combos there would help distinguishing the jumps and it would make a quite nice effect while playing,making them easy to read. Here's what I have done trying to solve these problems, see if you like it!
    SPOILER

    192,64,122253,5,0,0:0:0:0:
    292,48,122459,1,0,0:0:0:0:
    452,192,122664,5,8,0:0:0:0:
    344,232,122870,1,0,0:0:0:0:
    148,192,123075,5,0,0:0:0:0:
    272,160,123281,1,0,0:0:0:0:
    244,284,123486,1,8,0:0:0:0:
    180,72,123897,6,0,B|72:64,1,80
  10. 02:21:363 (4) - This is just a subjective thing, but as this should be following a 1/8 kick, then why don't you make the slider 1/8 as well? A 1/4 slider there sounds kinda wrong, and it shouldn't really be that hard to distinguish that 1/8 slider, so imho you should tweak it in this way, as it goes on quite nicely with the instruments in the bg!
  11. 02:28:555 (1) - Did you forget to set the sampleset of the beginning of this slider to Drum there? I can clearly see you have used it at 02:21:979 (1) - , and it doesen't really have much sense just using a finish there, a drum finish would instead fit quite nicely, so why not?
  12. 02:30:199 (8) - What about adding a New Combo there? It's a quite little thing, though it would divide your 13-long combo there into 2 combos of 6-7 notes, which seems quite more reasonable, and considering there is a new phrase at 02:30:199 (8) - , why don't you add it? It fits quite good, regardless of the lenght of the combo!
  13. 03:08:007 (1) - One last little thing, feel free to fix just if you want: What about restructuring the pattern so that this slider continues both the arc-shaped patterns at 03:07:390 (7,8,9) - and at 03:08:418 (2,3,4,5) - ? A curved slider would work quite well for the job, and considering how the pattern gets continued by this slider, imho this plays quite more smoothly than the pattern you have pattern. Here's below what I have made:
    SPOILER

    200,200,187390,1,0,0:0:0:0:
    248,276,187596,1,8,0:0:0:0:
    328,308,187801,1,0,0:0:0:0:
    416,304,188007,6,0,P|456:284|476:244,1,80
    484,168,188418,1,8,0:0:0:0:
    444,88,188623,1,0,0:0:0:0:
    356,72,188829,1,0,0:0:0:0:
    292,132,189034,1,0,0:0:0:0:
    220,80,189240,2,0,B|200:92|144:84|144:84|120:128|80:132,1,160,8|0,0:0|0:0,0:0:0:0:
    56,48,189856,1,0,0:0:0:0:
    0,116,190062,1,8,0:0:0:0:
    0,116,190267,2,0,P|4:188|80:268,1,160,0|0,0:0|0:0,0:0:0:0:
Map itself is nice, good job! I hope I have been helpful, and call me when you have fixed! :D
Topic Starter
nimi
For the ones wondering:
I will take the time to fix everything and map another diff to fill the gap when I have time (aka either may or july). Sorry for taking so long
Topic Starter
nimi

-kevincela- wrote:

Guess what? !

*sigh*

[Hard]

  1. 00:07:596 (1) - Why aren't you keeping the spacing the same here for 00:06:774 (3,2) - ? It's a quite little thing, though there's is a 0.1x~0.2x shift there that makes the spacing different... What about spacing it properly by placing it at x:264 y:52? As already said it's quite a little thing, so feel free to ignore if you don't think this should be changed! mk
  2. 00:19:308 (10,1) - Well, this doesn't really go well with the previous pattern... Considering how 00:19:308 (10) - went there, this jump didn't really go that smooth, as it's following a totally different kind of track instead of continuing 00:19:308 (10) - 's one... What about instead rearranging the whole pattern placing 00:19:925 (1) - directly on 00:18:897 (8) - and continuing the pattern with a curved slider encircling it? That would flow way smoother imho, and it would play pretty good with the following pattern as well! Here's what I have done: see if you like it! I'm sorry, but I prefer the way it is now and I haven't seen anyone having a problem with this jump before, so I'll keep it.
    SPOILER

    152,180,19925,5,8,0:0:0:0:
    76,136,20130,1,0,0:0:0:0:
    152,96,20336,2,0,P|200:104|240:200,1,160,4|8,0:0|0:0,0:0:0:0:
    220,284,20952,1,0,0:0:0:0:
    304,264,21157,1,0,0:0:0:0:
    424,160,21568,6,0,P|404:128|368:108,1,80,8|0,0:0|0:0,0:0:0:0:
    292,56,21979,2,0,P|284:144|364:184,1,160,0|8,0:0|0:0,0:0:0:0:
  3. 00:33:075 (9) - I guess you have forgot a clap here? It should continue your 2/1 hitsounds consistency, other than following the drum being played right there! woops. fixed
  4. 01:03:486 (1,2,3,4) - I have a little idea there: What about, instead of using your almost linear pattern,doing a square pattern with 01:04:719 (5) - going through one of its diagonals? It's a bit hard to explain, but I think it playes overall quite smoother than your "returning pattern", and I think it's quite neat too! Here's what I have done again, see if you like it! that does look better. done :>
    SPOILER

    200,76,63486,5,8,0:0:0:0:
    164,156,63692,1,0,0:0:0:0:
    84,124,63897,1,0,0:0:0:0:
    120,44,64103,2,0,P|80:36|40:48,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
    164,156,64719,2,0,P|180:228|128:292,1,160,0|8,0:0|0:0,0:0:0:0:
    56,340,65336,2,0,P|130:307|208:351,1,160
    272,384,65952,1,8,0:0:0:0:
    208,220,66363,1,0,0:0:0:0:
    352,112,66774,6,0,B|384:72|440:68,1,80,8|0,0:0|0:0,0:0:0:0:
  5. 01:11:294 (1) - Huh... What's the clap doing at the beginning of this slider? I can't really understand your choice here, considering that there is no valuable instrument to follow and considering that you haven't used this clap in the rest of the refrains. What about deleting it? It would totally sound better,imho. mk
  6. 01:32:664 (4,1) - Well... I didn't really like how you used these slowdowns, they felt way too quick considering how the vocals are decreasing in their pitch... What about instead using a gradual slowdown there, going from 0,90x at 01:32:664 - to 0,80x at 01:33:281 - , to 0,70x at 01:33:897 - and to 0.60x to 01:34:514 - . I think that overall this is a better way to follow the vocals gradually decreasing, and it plays way more fluid than the actual pattern imho! Here's an example on what I have done below: that is much better. changed
    SPOILER

    [TimingPoints]
    92664,-111.111111111111,4,2,1,70,0,0
    93281,-125,4,2,1,70,0,0
    93897,-142.857142857143,4,2,1,70,0,0
    94514,-166.666666666667,4,2,1,70,0,0
    95130,-100,4,2,1,50,0,0

    [HitObjects]
    40,104,92664,6,0,B|112:136|200:96,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
    244,60,93281,6,0,L|232:200,1,128
    292,240,93897,6,0,L|284:360,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
    352,376,94514,6,0,P|400:372|444:340,1,95.9999970703126
    396,272,95130,6,0,B|476:208,1,80
    428,140,95541,2,0,B|500:72,1,80,8|0,0:0|0:0,0:0:0:0:
    416,36,95952,1,0,0:0:0:0:
    220,100,96363,5,8,0:0:0:0:
  7. 01:47:870 (x)- What about adding a note here? It's a quite little thing, but I would actually follow the drums, rather than just the vocals: I didn't really like how you skipped this beat, and I totally think you should add it back, as it fits pretty good and completes the whole rhythmical phase. added
  8. 01:56:500 (3,4,5,6,7) - Heh, I'm not really fond of this jump after 01:56:089 (1,2,3,4) - , using a semi-linear pattern after that arc pattern didn't really play smooth for me... What about instead making the jump higher by making a triangular jump in it? It could go on really well with this pattern, considering that the following sliders can be placed to follow the triangulat jump's clockwise movement,which goes quite good for me! Here's what I have done,see if you like it! sorry, I like this pattern :<
    SPOILER

    308,284,116705,1,0,0:0:0:0:
    212,180,116911,1,8,0:0:0:0:
    136,296,117116,1,0,0:0:0:0:
    128,136,117322,2,0,P|184:92|272:108,1,160,0|8,0:0|0:0,0:0:0:0:
    296,224,117938,2,0,P|240:268|152:252,1,160
    212,180,118555,1,8,0:0:0:0:
    212,180,118966,1,0,0:0:0:0:
  9. 02:01:842 (1,2,3,4,5,6,7,8) - I guess I got what you were trying to do here, but imho this can turn out a bit better. Why? There are two reasons: first of all, the pattern could be placed a bit less randomly on the last part, making it still of an higher spacing than 02:02:664 (1,2) - , by using a triangular pattern, second, why don't you place some New Combos over the spacing switchs at points like 02:02:253 (2,4,6) - ? I see that you aren't using many new combos there, but using some New Combos there would help distinguishing the jumps and it would make a quite nice effect while playing,making them easy to read. Here's what I have done trying to solve these problems, see if you like it! still a little unsure about this amount of new combos, but done!
    SPOILER

    192,64,122253,5,0,0:0:0:0:
    292,48,122459,1,0,0:0:0:0:
    452,192,122664,5,8,0:0:0:0:
    344,232,122870,1,0,0:0:0:0:
    148,192,123075,5,0,0:0:0:0:
    272,160,123281,1,0,0:0:0:0:
    244,284,123486,1,8,0:0:0:0:
    180,72,123897,6,0,B|72:64,1,80
  10. 02:21:363 (4) - This is just a subjective thing, but as this should be following a 1/8 kick, then why don't you make the slider 1/8 as well? A 1/4 slider there sounds kinda wrong, and it shouldn't really be that hard to distinguish that 1/8 slider, so imho you should tweak it in this way, as it goes on quite nicely with the instruments in the bg! looks a little odd but sounds better, so changed
  11. 02:28:555 (1) - Did you forget to set the sampleset of the beginning of this slider to Drum there? I can clearly see you have used it at 02:21:979 (1) - , and it doesen't really have much sense just using a finish there, a drum finish would instead fit quite nicely, so why not? oops, mb
  12. 02:30:199 (8) - What about adding a New Combo there? It's a quite little thing, though it would divide your 13-long combo there into 2 combos of 6-7 notes, which seems quite more reasonable, and considering there is a new phrase at 02:30:199 (8) - , why don't you add it? It fits quite good, regardless of the lenght of the combo! oh, thanks. fits better indeed
  13. 03:08:007 (1) - One last little thing, feel free to fix just if you want: What about restructuring the pattern so that this slider continues both the arc-shaped patterns at 03:07:390 (7,8,9) - and at 03:08:418 (2,3,4,5) - ? A curved slider would work quite well for the job, and considering how the pattern gets continued by this slider, imho this plays quite more smoothly than the pattern you have pattern. Here's below what I have made: fixed c:
    SPOILER

    200,200,187390,1,0,0:0:0:0:
    248,276,187596,1,8,0:0:0:0:
    328,308,187801,1,0,0:0:0:0:
    416,304,188007,6,0,P|456:284|476:244,1,80
    484,168,188418,1,8,0:0:0:0:
    444,88,188623,1,0,0:0:0:0:
    356,72,188829,1,0,0:0:0:0:
    292,132,189034,1,0,0:0:0:0:
    220,80,189240,2,0,B|200:92|144:84|144:84|120:128|80:132,1,160,8|0,0:0|0:0,0:0:0:0:
    56,48,189856,1,0,0:0:0:0:
    0,116,190062,1,8,0:0:0:0:
    0,116,190267,2,0,P|4:188|80:268,1,160,0|0,0:0|0:0,0:0:0:0:
Map itself is nice, good job! I hope I have been helpful, and call me when you have fixed! :D
Thank you for checking it and really sorry for taking so long to check your mod :oops:
Aurele
Just taking a look to the thread since it was.. inactive for some times o_o
Roddie

-kevincela- wrote:

[Roddie's Normal]

  1. What about making the HP Drain Rate higher by 1? I think that using HDR 2 on this kind of diff is a bit too low as a value, even though it could be just me You're right. Fixed.
  2. 00:36:774 (4) - Considering how 00:35:541 (3) - actually goes, wouldn't it be better if you followed its oval flow by placing this note at x:212 y:228, just like 00:32:253 (3,4) - ? It is a little thing, though I think it would go quite smoother than the actual pattern,considering how the whole pattern continues! Here I have modified the rest of the pattern to make it continue well this placement: See if you like it! Yeah, I like it.
    SPOILER

    212,228,36774,1,2,0:0:0:0:
    104,180,37185,6,0,L|96:308,1,120,8|0,0:0|0:0,0:0:0:0:
    208,348,38007,2,0,P|264:340|308:288,1,120,8|0,0:0|0:0,0:0:0:0:
    212,228,38829,1,8,0:0:0:0:
    112,160,39240,2,0,P|153:115|209:107,1,120,0|8,0:0|0:0,0:0:0:0:
    324,144,40062,1,2,0:0:0:0:
  3. 00:48:281 (3,4,5,6,1,2) - Another minor thing, though I didn't really like how your transition went there directly downside,after 00:48:281 (3,4,5) - I expected something going instead upside and then downside, going on with 00:51:568 (3,4,5) - . What about instead creating an arc-pattern which could continue well this oval flow and could be continue pretty good as well with 00:51:568 (3,4,5) - ? Other than being quite neat it goes pretty smooth here imho :p Here's what I have done,see if you like it! ^
    SPOILER

    432,64,49514,1,8,0:0:0:0:
    312,44,49925,1,2,0:0:0:0:
    240,140,50336,5,8,0:0:0:0:
    296,244,50746,2,0,P|324:252|360:284,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
    248,356,51568,2,0,L|116:356,1,120,0|8,0:0|0:0,0:0:0:0:
    72,336,52185,2,0,P|56:276|76:212,1,120
    124,184,52801,1,8,0:0:0:0:
    240,156,53212,1,2,0:0:0:0:
  4. 00:58:966 (4) - What about adding a clap there? They fit quite well there, considering the vocal element insisting over the "pop", and they would vary a bit your hitsounds pattern, which could turn out in a simple yet effective hitsounds choice there! If you do this anyways, rememember to do the same for 01:12:116 (4) - ! Oh, I like that! Added.
  5. 01:32:664 (1) - Well, I understand your logic on using a pattern based by two 2/1 slider, but the point where this slider finishes, 01:33:486 - , has no real instrument being played there. I would actually make this slider 1/2 shorter to follow the vocal chord at 01:33:281 - , considering that 01:33:897 (2) - starts on a vocal chord as well I find it more reasonable to be honest. If you want to change this,I tried to make as well a pattern with this rhythmical setting: see if you like it! I did something different.
    SPOILER

    168,300,92664,6,0,P|260:308|344:260,1,180,2|2,0:0|0:0,0:0:0:0:
    196,152,93897,2,0,P|128:196|-4:116,1,240,8|8,0:0|0:0,0:0:0:0:
    108,72,95130,2,0,L|224:20,2,120,0|8|2,0:0|0:0|0:0,0:0:0:0:
    92,192,96363,5,8,0:0:0:0:
    192,260,96774,2,0,L|320:260,1,120
    308,140,97596,2,0,P|212:72|84:84,2,240,2|0|4,0:0|0:0|0:0,0:0:0:0:
  6. 01:37:596 (3) - Well, I personally found this to be simplifying the rhythm a bit too much there, as you see there are some chords which could have followed (for example at 01:38:212 - ) and this 2/1 repeated slider doesen't really stand out well here imho... What about instead using a different rhythm setting to follow better these chords? I have been thinking on using a 3/2 repeated slider+1/1 circle: imho it would fit the best there! Here's the outcome: Okay.
  7. 02:40:883 (4) - This is more a subjective thing that an issue, so just fix it if you want: What about splitting this 2/1 slider with instead a 1/1 slider with two notes at both the extremities? It isn't really noticeable, but there is an effective instrument changements at these points,so a 1/1 slider to follo the held at 02:41:089 - plus these two 1/2 notes would fit really well, imho! Here's how it should come: Nah, it's fine like that.
  8. 03:11:294 (1,2,3) - Another little thing: instead of making these sliders blanketting each other, what about instead making them continue on a circular track? I personally think it goes quite smoother than your actual pattern by using the circular flow there, other than looking quite neat during the play! Here's what I have done,see if you like it! Thanks for that! added.
    SPOILER

    332,276,191294,6,0,P|384:244|400:188,1,120,0|8,0:0|0:0,0:0:0:0:
    352,80,192116,2,0,P|298:50|241:65,1,120,0|8,0:0|0:0,0:0:0:0:
    168,156,192938,2,0,P|169:217|210:258,1,120,0|8,0:0|0:0,0:0:0:0:
    332,276,193760,5,4,0:0:0:0:
    412,184,194171,1,4,0:0:0:0:
    352,80,194582,1,4,0:0:0:0:
Thank you, Kevin. :D

http://puu.sh/2LKRK.osu
Topic Starter
nimi
updated
Lally
Hi o3o/ Roddie asked me to mod it C:

[General]
  1. I think you should notice us who made the Easy Collab or with a SB or in your creator words
  2. 00:04:308 - i think in this part you can work more on the rhythm of the song, what i mean is to place here some objects, already noticed time and : 00:05:130 - 00:05:952 - i can perfecty hear drum/clap sunds and i found it kinda strange that you choised to create a break here,try to add something here >u<
[Easy]
General:
  1. HP - 1 for a balance with the other settings
  2. why don't you add a simple sb name? :3
  3. 02:21:979 - to here : 02:48:281 - it how to say a bit hard for beginners, in a way is easier the noemal diff as this one specialy in this part :/
Spacing:
  1. 00:14:582 (2,3) - the circle is in a way a bit far from slider (2) fix this little issue
Placement:
  1. 00:08:007 (3) - i think is better to not use short slider with multiple sliderarrows,since it can confuse the beginners,i think if you remove just one the rhythm will not have big changes and it will be more easier to play for the beginners:
  2. 00:10:883 (1,2) - what about to create with slider (2) - a vlanket for the slider (1) - i think it will be more cuter to see
  3. 00:35:130 (3,4) - i think is better to not use stacks in a easier diff since it can confuse a beginner,it will be better to unstack they
  4. 00:58:144 (1,2) - i think is better to do a blanket with slider (2) - for the slider (1) -
  5. 01:11:705 (2) - it's just a little beet offscreen i think 1-2 grind up will fix the issue
  6. 01:28:555 (2,3) - i don't really like the flow between this 2 sliders,uhm i think with a little rhythmchange you can fix it all like:

    and i thought to have a placement like this for the slider 01:27:733 (1) - ;; so it will have a triangle form patter with 01:26:089 (1,4) -
    and for 01:28:555 (2) - i thought a triangle patter too with end of slider 01:27:733 (1) and slider 01:29:377 (3) - in this way:
  7. 01:56:500 (2,3) - this blanket is reallymeh, why don't you try to do it better like this:;; so you'll have a better flow between 01:56:500 (2,3) - and a better triangle pattern for (2,3,4) o3o
  8. 02:05:130 (4,1) - how i said before i'll try to not use stacks in easy,BUT if you think that are ok for you and bla bla bla,stack in the same position 02:03:486 (2,4,1) -
  9. 02:07:185 (4,1) - i think a blanket here were not bad for a better flow
  10. 02:13:760 (3,1) - i think you can become a better blanket here like:
  11. 02:16:637 (2) - move it to x: 424 y: 304 for a better flow
  12. 02:30:199 (3) - i'm sooounsure about this slider ;_; it sounds good but in a way can confuse befinners
  13. 02:59:377 (2,3) - here can be made a batter blanket
Hitsound:
  1. 00:40:883 (2) - it sounds kinda strange the clap on slider start, what about to replace it with a whistle? a other thing that you can do since i can hear a drum clap sound in the music here : 00:41:294 - and 00:42:116 - you could may try to change your rhythm in this way:
  2. 02:38:418 (1) - i can hear a clap sound in the music 02:39:240 - here,also clap add on the revesarrow
  3. 02:46:637 - i'll suggestto silence this spinner with 10 - 30 % of volume even if a 5% were the best
  4. 03:14:582 - i think here is much better to have a finish for a better end
[Normal]
General:
  1. HP +2, i dont understand why is actualy so low o.o
Placement:
  1. 00:40:473 (1,2) - i think you can made a better blanket with thenew 3 point formula sliders
  2. 01:31:020 (2) - can you try to stack this slider with the end of 01:32:664 (1) - ?
  3. 01:36:774 (2) - somehow i think a staight for is not good for this slider, why don't you try to do it like this :
    SPOILER
    [/img]http://osu.ppy.sh/ss/736789[/img]
  4. 01:40:473 (2) - 1 gring left the last slider point for create a better blanket
  5. 01:52:801 (x) - i think you can add a circle here for a better beginning of kiai
  6. 01:53:212 (2) - add NC here since is after a spinner o3o
[Hard]
  1. 02:05:438 - i think you should remove this kiai fontain since it appears only in this diff and is kinda random too :V
  2. 01:10:473 - ctrl + g here is not a bad ideaa imo
  3. 02:46:637 - i think is better to have a pinner like in all the other diffs,first because youhave already 0 spinners in your diff is a thing that i actualy don't like in hard diffs,for changing a bit the scores add one ;_;
  4. 02:51:568 - add a finish here, same about here : 02:54:856 -
i like this map,since it was bubbled ready my suggestions can look nazi somehow for normal and hard , gomene >.< good luck \o3o/
Topic Starter
nimi

Lally wrote:

Hi o3o/ Roddie asked me to mod it C:

[General]
  1. I think you should notice us who made the Easy Collab or with a SB or in your creator words woops. added
  2. 00:04:308 - i think in this part you can work more on the rhythm of the song, what i mean is to place here some objects, already noticed time and : 00:05:130 - 00:05:952 - i can perfecty hear drum/clap sunds and i found it kinda strange that you choised to create a break here,try to add something here >u< I'm sorry, I have to disagree with this one
[Easy]
General:
  1. HP - 1 for a balance with the other settings lol idk what happened, it should be that way already x.x fixed
  2. why don't you add a simple sb name? :3 because lazy naomi is lazy. if roddie wants to do that for me/more people ask for it I'll do it
  3. 02:21:979 - to here : 02:48:281 - it how to say a bit hard for beginners, in a way is easier the noemal diff as this one specialy in this part :/ I played this map a few times mouse only (I'm a tablet player who honestly sucks at mouse) and still managed to get an SS, so I don't think this map has any part that is too hard at all :p what may be a little too easy here is roddie's diff for this part IMO
Spacing:
  1. 00:14:582 (2,3) - the circle is in a way a bit far from slider (2) fix this little issue kk, fixed **

    Placement:
    1. 00:08:007 (3) - i think is better to not use short slider with multiple sliderarrows,since it can confuse the beginners,i think if you remove just one the rhythm will not have big changes and it will be more easier to play for the beginners:
    2. 00:10:883 (1,2) - what about to create with slider (2) - a vlanket for the slider (1) - i think it will be more cuter to see mk, done
    3. 00:35:130 (3,4) - i think is better to not use stacks in a easier diff since it can confuse a beginner,it will be better to unstack they sigh.. ok
    4. 01:11:705 (2) - it's just a little beet offscreen i think 1-2 grind up will fix the issue oops, fixed. **
    5. 01:28:555 (2,3) - i don't really like the flow between this 2 sliders,uhm i think with a little rhythmchange you can fix it all like:

      and i thought to have a placement like this for the slider 01:27:733 (1) - ;; so it will have a triangle form patter with 01:26:089 (1,4) -
      and for 01:28:555 (2) - i thought a triangle patter too with end of slider 01:27:733 (1) and slider 01:29:377 (3) - in this way: done
    6. 01:56:500 (2,3) - this blanket is reallymeh, why don't you try to do it better like this:;; so you'll have a better flow between 01:56:500 (2,3) - and a better triangle pattern for (2,3,4) o3o done
    7. 02:05:130 (4,1) - how i said before i'll try to not use stacks in easy,BUT if you think that are ok for you and bla bla bla,stack in the same position 02:03:486 (2,4,1) - will keep it this way because there is no point in placing it there since in the gameplay it makes no difference
    8. 02:30:199 (3) - i'm sooounsure about this slider ;_; it sounds good but in a way can confuse befinners I believe this is ok, so keeping it for now
    9. 02:59:377 (2,3) - here can be made a batter blanket k
    Hitsound:
    1. 00:40:883 (2) - it sounds kinda strange the clap on slider start, what about to replace it with a whistle? a other thing that you can do since i can hear a drum clap sound in the music here : 00:41:294 - and 00:42:116 - you could may try to change your rhythm in this way: removed clap only
    2. 03:14:582 - i think here is much better to have a finish for a better end done
    [Hard]
    1. 02:05:438 - i think you should remove this kiai fontain since it appears only in this diff and is kinda random too :V keeping this one, sorry
    2. 01:10:473 - ctrl + g here is not a bad ideaa imo kk
    3. 02:46:637 - i think is better to have a pinner like in all the other diffs,first because youhave already 0 spinners in your diff is a thing that i actualy don't like in hard diffs,for changing a bit the scores add one ;_; done
    4. 02:51:568 - add a finish here, same about here : 02:54:856 - I prefer it the way it is
i like this map,since it was bubbled ready my suggestions can look nazi somehow for normal and hard , gomene >.< good luck \o3o/
** Roddie, please check my parts with that ** on it. I didn't want to change anything in your parts and you have to adapt them to the changes made in mine ^^

Thanks for modding
Roddie

Lally wrote:

Hi o3o/ Roddie asked me to mod it C: I certainly did! 8-)

[Easy]
General:
  1. HP - 1 for a balance with the other settings
  2. why don't you add a simple sb name? :3
  3. 02:21:979 - to here : 02:48:281 - it how to say a bit hard for beginners, in a way is easier the noemal diff as this one specialy in this part :/
Spacing:
  1. 00:14:582 (2,3) - the circle is in a way a bit far from slider (2) fix this little issue
Placement:
  1. 00:08:007 (3) - i think is better to not use short slider with multiple sliderarrows,since it can confuse the beginners,i think if you remove just one the rhythm will not have big changes and it will be more easier to play for the beginners:
  2. 00:10:883 (1,2) - what about to create with slider (2) - a vlanket for the slider (1) - i think it will be more cuter to see
  3. 00:35:130 (3,4) - i think is better to not use stacks in a easier diff since it can confuse a
    beginner,it will be better to unstack they
  4. 00:58:144 (1,2) - i think is better to do a blanket with slider (2) - for the slider (1) - 'Kay
  5. 01:11:705 (2) - it's just a little beet offscreen i think 1-2 grind up will fix the issue
  6. 01:28:555 (2,3) - i don't really like the flow between this 2 sliders,uhm i think with a little
    rhythmchange you can fix it all like:

    and i thought to have a placement like this for the slider 01:27:733 (1) - ;; so it will have a triangle
    form patter with 01:26:089 (1,4) -
    and for 01:28:555 (2) - i thought a triangle patter too with end of slider 01:27:733 (1) and slider
    01:29:377 (3) - in this way:
  7. 01:56:500 (2,3) - this blanket is reallymeh, why don't you try to do it better like this:;; so you'll
    have a better flow between 01:56:500 (2,3) - and a better triangle pattern for (2,3,4) o3o
  8. 02:05:130 (4,1) - how i said before i'll try to not use stacks in easy,BUT if you think that are ok
    for you and bla bla bla,stack in the same position 02:03:486 (2,4,1) -
  9. 02:07:185 (4,1) - i think a blanket here were not bad for a better flow I tried my best.
  10. 02:13:760 (3,1) - i think you can become a better blanket here like: 'Kay
  11. 02:16:637 (2) - move it to x: 424 y: 304 for a better flow Alright.
  12. 02:30:199 (3) - i'm sooounsure about this slider ;_; it sounds good but in a way can confuse befinners
  13. 02:59:377 (2,3) - here can be made a batter blanket
Hitsound:
  1. 00:40:883 (2) - it sounds kinda strange the clap on slider start, what about to replace it with a whistle? a other thing that you can do since i can hear a drum clap sound in the music here : 00:41:294 - and 00:42:116 - you could may try to change your rhythm in this way:
  2. 02:38:418 (1) - i can hear a clap sound in the music 02:39:240 - here,also clap add on the

    revesarrow
  3. 02:46:637 - i'll suggestto silence this spinner with 10 - 30 % of volume even if a 5% were the best Fixed that.
  4. 03:14:582 - i think here is much better to have a finish for a better end
[Normal]
General:
  1. HP +2, i dont understand why is actualy so low o.o That's my preference. That's how I usually set it up for my Normal difficulties. So, I'm leaving it the way it is.
Placement:
  1. 00:40:473 (1,2) - i think you can made a better blanket with thenew 3 point formula sliders Nah, it's fine.
  2. 01:31:020 (2) - can you try to stack this slider with the end of 01:32:664 (1) - ? Doesn't really affect anything gameplay was to be honest. So, I'll leave it as it is.
  3. 01:36:774 (2) - somehow i think a staight for is not good for this slider, why don't you try to do it
    like this : I have something different which is very weird...
    SPOILER
    [/img]http://osu.ppy.sh/ss/736789[/img]
  4. 01:40:473 (2) - 1 gring left the last slider point for create a better blanket 'Kay
  5. 01:52:801 (x) - i think you can add a circle here for a better beginning of kiai No, it's okay
  6. 01:53:212 (2) - add NC here since is after a spinner o3o Fixed.
Thank you, Lally. :D

http://puu.sh/2N157.zip
Topic Starter
nimi
updated
Sister Jude
Can I do this skin for my map? :3 :)
makeamove
:roll: i don't know how to feel
Kei
m4m'ing with Roddie here.

  • [Easy]

    *I think this difficulty is a bit tricky at some parts, like at 00:18:692 (3), 02:30:199 (3). This diff has different slider repeats which may confuse beginners.. some sliders at red tick.. that's what makes it tricky. I guess it's fine, but I personally think it wasn't a good idea to collab a Easy difficulty. :< (there's no need to explain me why though. I readed the thread and I know why you did this).

    *Also beware, this is a hitsound based mod~
  1. 00:07:185 (1) - How about adding a hitfinish here? Sounds good with the music imo.
  2. 00:10:883 (1) - Missing clap at the end of this slider.
  3. 00:14:582 (2) - This slider doesn't flow that good imo. I think you can try rotating this slider for a better cursor transition. If you do this the flow will feel more natural when playing:
  4. 00:21:157 (2) - Maybe add a whistle? This pattern sounds too empty/dull without hitsounds. Please consider it :3
  5. 00:25:267 (2) - ^
  6. 00:33:897 (2) - Missing clap at the start of this slider, I think.
  7. 00:40:883 (2) - The clap at the start of this slider sounds bad because it's inconsistent with your clap pattern. You should remove it for consistency.
  8. 00:44:993 (3,4) - Another pattern that sounds hitsound-empty.. consider adding a whistle at the start of both sliders to make this pattern sound less monotonous.
  9. 00:59:788 (3) - You should add a hitfinish here, the music really suggests so. You can hear a hitfinish in the song's instrumental, so adding it would fit.
  10. 01:03:075 (4) - Add whistle here like you did with your previous patterns? (00:49:925 (5)). If you do this don't forget to add whistles to the rest of notes such as 01:06:363 (5)).
  11. 01:11:705 (2) - Add a clap at the repeat of this slider like at 00:58:966 (2). Sounds perfect with the music~
  12. 01:28:555 (2) - Ugh.. this slider doesn't flow good with 01:27:733 (1) nor 01:29:377 (3) imo. I highly suggest you to put this slider more like this, making a blanket with 01:29:377 (3). Looks good and flows better than the current way to me:
  13. 01:52:390 (1) - Missing hitfinish imo. Please consider adding it~
  14. 02:03:897 (3) - Clap at the end of this slider to follow the music like in other parts?
    02:38:418 (1,2) - Nazi :P you can improve this blanket. The curve isn't making a perfect blanket with (2).
  15. 02:59:788 (3) - Nazi again... could you improve this shape :3? Looks ugly with that sliderpoint that makes the slider curved. Just move the point a grid to the right and it will look good.
  16. 02:58:144 (1,2) - Kinda dull pattern imo due to lack of hitsounds. Consider adding whistles to it to follow the voice. Also theres a missing clap at 02:59:788 (3) end imo and missing hitfinish at 03:01:020 (4).
  17. 03:06:363 (3) - This pattern would flow much better if you curve this slider down instead of up like it is right now imo. Like this:
  18. 03:10:267 (5) - Missing claaaap~
  19. 03:12:938 (1) - Clap at the end to follow the instrumental and hitfinsh at 03:14:582 (3) to emphasize the end of the diff?

    I think you could add some hitfinishes like at 00:40:062 (4), 00:36:774 (5).. and so on to emphasize the vocals and music thorough the song. Also, I know this is a collab difficulty but I still think you can make hitsounds more consistent between parts. That's why I suggested some hitsounds for consistency, and also because they sound good imo.
  • [Normal]
  1. 00:39:651 (5) - This slider would flow better if you rotate it vertically like this imo. It also makes a blanket with 00:40:473 (1)
  2. 01:36:774 (3) - How about adding a whistle here to follow the instrumental? :)
  3. 02:07:185 (3) - This curve would flow better with 02:06:774 (2) and 02:08:829 (4) if you flip this slider horizontally, like this imo. It also looks better because it makes a blanket:
  4. 02:58:144 (1,2,3) - How about adding some whistles? to follow the voice and to make this pattern sound less.. dull imo. Perhaps whistle at 02:58:144 (1) and 02:58:966 (3)?

    Nice job Roddie!
  • [Hard]
  1. 00:06:568 (2) - This pattern would flow much better if you move this note down instead of having it like this. It will have better transition with the rest of notes imo.
  2. 00:11:705 (5) - ^ similar suggestion. Here this curve would flow better if you flip the slider horizontally. Better flow with 00:10:883 (3,4) and 00:12:322 (6). Please consider doing it~
  3. 00:14:171 (11) - This note should have nc due to the change of melody. I noticed you did this in most of your combos. I think the most appropiate way to add nc's is adding them at notes at white tick unless it's necessary. I mean, it fits more if you emphasize the change of melody with them rather than the voice but that's up to you. Regardless of that! my suggestion here is adding nc here and removing the one at 00:14:377 (1). It shortens the nc of 11 and follows the instrumental more.
  4. 00:19:308 (10,1) - This jump feels forced and plays bad but it's just my opinion :< I guess its fine like this.
  5. 00:36:774 (8) - Add a whistle here to give some variety to hitsounds? The claps are so repetitive that start becoming boring to hear. If you do this you should add whistle to 00:39:651 (6)'s end, 00:43:349 (4)'s end.. 00:23:623 (5) etc.
  6. 00:30:609 (3,4,5,6) - ^ You can try adding whistles to this part too.. sounds perfect with whistles imo. For example, whistle at 00:30:609 (3)'s end, whistle to 00:31:226 (4), and to 00:31:637 (6)'s start. Again if you do this apply it to the rest of patterns with similar rhythm such as 00:27:527 (1,2,3,4,5,6).
  7. 00:44:993 (5,6) - ^ Whistles or any other hitsound would work to emphasize the melody here before the kiai time. :3
  8. 00:49:925 (9) - To emphasize the vocals here you can add a hitfinish or a whistle. Sounds good, and it would give variety to those repetitive claps imo. This also applies to similar rhythms like 00:52:801 (5) etc.
  9. 01:33:281 (1) - Wow this overlap.. looks really ugly in my honest.. opinion. Please consider moving it more over here to avoid that needless overlap.
  10. 01:46:842 (2,3,4) - This jump doesn't flow good. If you look at the pattern, 01:46:226 (1)'s curve goes up, then suddenly, 01:46:842 (2) down. It would be better if you move (2) a bit up for a better flow with (1)'s curve. The change looks small in the editor but it improves flow/gameplay imo.
  11. 01:47:870 - How about adding a note here? Sounds better because the player won't have to jump directly to click a note at a red tick due to the voice. By adding a note the player will follow 1 important beat of the music and then follow the voice imo.
  12. 01:50:541 (3) - Again, some simple flow issues. Since 01:50:130 (2)'s curve goes down, move this note some grids down for better flow with the slider curves.
  13. 01:54:548 (5) - This note is overmapped imo. If you hear carefully, here's no sound so please consider removing it. A drum sound can be heard, but not here at this blue tick. It can be heard here 01:54:514 (5) (1/6 note) so better remove the note.
  14. 02:06:774 (4) - Flow issues again~ o3o this pattern would flow better if you flip this slider vertically so the curve goes up instead of down.
  15. 02:22:699 (3) - Overmapped note, please consider removing it. It doesn't follow anything. :P
  16. 02:24:445 (3,1,3,4) - This rhythm isn't following the music correctly. To follow that dubstep sound properly you have to end 02:24:445 (3) at 02:24:907 (1/8 obviously), note at 02:25:010 (1), 02:25:113 (2), 02:25:216 (3) etc. But I don't recommend you that. Adding such a weird rhythm will only make players fail at this part. Better make this pattern a slider or something simple to understand when playing. Also, 02:23:623 (1) is offbeat too.
  17. 02:29:788 (4,5,6,7,8,9) - Overmaaaaap ;-; delete 02:29:890 (5) and 02:30:096 (7) to avoid this.
  18. 02:51:568 (1,1) - These notes sound too monotonous without hitsounds.. and even more with breaks between them. Please consider adding whistle/hitfinish. Whatever that works fine for you.
  19. 03:03:692 (2) - Unconsistent clap with the rest of your claps. You should remove it for consistency.
  20. 03:14:582 (1) - Due to the change of melody and end of the song, consider adding nc here.

    I personally don't like this difficulty that much. The flow isn't good at some parts, and patterns like 03:09:240 (6,7,8,9,10) don't play that good for me nor are interesting. Let me repeat this: this is my personal opinion. I think this can improve more if you apply my suggestions about flow issues. Other patterns are good and look clean imo.
    ____________________
I hope this helped you :3 call me back so I can recheck and see what I can do~
Topic Starter
nimi

Sniqht wrote:

Can I do this skin for my map? :3 :)
yup, just give it its credits

Snepif wrote:

:roll: i don't know how to feel
I don't know what to think about what you just said.

Kei wrote:

m4m'ing with Roddie here.

  • [Easy]

    *I think this difficulty is a bit tricky at some parts, like at 00:18:692 (3), 02:30:199 (3). This diff has different slider repeats which may confuse beginners.. some sliders at red tick.. that's what makes it tricky. I guess it's fine, but I personally think it wasn't a good idea to collab a Easy difficulty. :< (there's no need to explain me why though. I readed the thread and I know why you did this).

    *Also beware, this is a hitsound based mod~
  1. 00:07:185 (1) - How about adding a hitfinish here? Sounds good with the music imo. sorry, not added
  2. 00:10:883 (1) - Missing clap at the end of this slider. my bad, fixed
  3. 00:14:582 (2) - This slider doesn't flow that good imo. I think you can try rotating this slider for a better cursor transition. If you do this the flow will feel more natural when playing: sorry, I prefer it the way it is
  4. 00:21:157 (2) - Maybe add a whistle? This pattern sounds too empty/dull without hitsounds. Please consider it :3
  5. 00:25:267 (2) - ^
  6. 00:33:897 (2) - Missing clap at the start of this slider, I think. fixed
  7. 00:40:883 (2) - The clap at the start of this slider sounds bad because it's inconsistent with your clap pattern. You should remove it for consistency. k
  8. 00:44:993 (3,4) - Another pattern that sounds hitsound-empty.. consider adding a whistle at the start of both sliders to make this pattern sound less monotonous. sorry, I don't feel like hitsounds fit this part of the song.
  9. 00:59:788 (3) - You should add a hitfinish here, the music really suggests so. You can hear a hitfinish in the song's instrumental, so adding it would fit. mk
  10. 01:03:075 (4) - Add whistle here like you did with your previous patterns? (00:49:925 (5)). If you do this don't forget to add whistles to the rest of notes such as 01:06:363 (5)). added
  11. 01:11:705 (2) - Add a clap at the repeat of this slider like at 00:58:966 (2). Sounds perfect with the music~ k
  12. 01:28:555 (2) - Ugh.. this slider doesn't flow good with 01:27:733 (1) nor 01:29:377 (3) imo. I highly suggest you to put this slider more like this, making a blanket with 01:29:377 (3). Looks good and flows better than the current way to me: sorry, I prefer it as it is
  13. 01:52:390 (1) - Missing hitfinish imo. Please consider adding it~ k
  14. 02:03:897 (3) - Clap at the end of this slider to follow the music like in other parts? done
    02:38:418 (1,2) - Nazi :P you can improve this blanket. The curve isn't making a perfect blanket with (2).
  15. 02:59:788 (3) - Nazi again... could you improve this shape :3? Looks ugly with that sliderpoint that makes the slider curved. Just move the point a grid to the right and it will look good. fixed I guess
  16. 02:58:144 (1,2) - Kinda dull pattern imo due to lack of hitsounds. Consider adding whistles to it to follow the voice. Also theres a missing clap at 02:59:788 (3) end imo and missing hitfinish at 03:01:020 (4).added
  17. 03:06:363 (3) - This pattern would flow much better if you curve this slider down instead of up like it is right now imo. Like this: sorry, I prefer it as it is
  18. 03:10:267 (5) - Missing claaaap~ oops
  19. 03:12:938 (1) - Clap at the end to follow the instrumental and hitfinsh at 03:14:582 (3) to emphasize the end of the diff?

    I think you could add some hitfinishes like at 00:40:062 (4), 00:36:774 (5).. and so on to emphasize the vocals and music thorough the song. Also, I know this is a collab difficulty but I still think you can make hitsounds more consistent between parts. That's why I suggested some hitsounds for consistency, and also because they sound good imo.
*** Roddie: as you know, I really lack time to edit this, so if you could please check the entire diff and fix the hitsounds issues I'd be really happy


  • [Hard]
  1. 00:06:568 (2) - This pattern would flow much better if you move this note down instead of having it like this. It will have better transition with the rest of notes imo. sorry, I prefer this the way it is
  2. 00:11:705 (5) - ^ similar suggestion. Here this curve would flow better if you flip the slider horizontally. Better flow with 00:10:883 (3,4) and 00:12:322 (6). Please consider doing it~ sorry, I also prefer this the way it is
  3. 00:14:171 (11) - This note should have nc due to the change of melody. I noticed you did this in most of your combos. I think the most appropiate way to add nc's is adding them at notes at white tick unless it's necessary. I mean, it fits more if you emphasize the change of melody with them rather than the voice but that's up to you. Regardless of that! my suggestion here is adding nc here and removing the one at 00:14:377 (1). It shortens the nc of 11 and follows the instrumental more. fixed
  4. 00:19:308 (10,1) - This jump feels forced and plays bad but it's just my opinion :< I guess its fine like this. keeping it
  5. 00:36:774 (8) - Add a whistle here to give some variety to hitsounds? The claps are so repetitive that start becoming boring to hear. If you do this you should add whistle to 00:39:651 (6)'s end, 00:43:349 (4)'s end.. 00:23:623 (5) etc. I don't think it fits :( sorry
  6. 00:30:609 (3,4,5,6) - ^ You can try adding whistles to this part too.. sounds perfect with whistles imo. For example, whistle at 00:30:609 (3)'s end, whistle to 00:31:226 (4), and to 00:31:637 (6)'s start. Again if you do this apply it to the rest of patterns with similar rhythm such as 00:27:527 (1,2,3,4,5,6). I prefer this as it is
  7. 00:44:993 (5,6) - ^ Whistles or any other hitsound would work to emphasize the melody here before the kiai time. :3 there used ot be hitsounds here but they sounded horrible imo so I removed them x-x so yeah
  8. 00:49:925 (9) - To emphasize the vocals here you can add a hitfinish or a whistle. Sounds good, and it would give variety to those repetitive claps imo. This also applies to similar rhythms like 00:52:801 (5) etc. added that clap, but meh.. I honestly don't get what's so wrong about the hitsounding pattern. I think it's better to have what you name boring than just adding a lot of hitsounds where they don't even fit just to say you're avoiding a repetitive pattern
  9. 01:33:281 (1) - Wow this overlap.. looks really ugly in my honest.. opinion. Please consider moving it more over here to avoid that needless overlap. meh.. fine
  10. 01:46:842 (2,3,4) - This jump doesn't flow good. If you look at the pattern, 01:46:226 (1)'s curve goes up, then suddenly, 01:46:842 (2) down. It would be better if you move (2) a bit up for a better flow with (1)'s curve. The change looks small in the editor but it improves flow/gameplay imo. I think this is okay as it is and to achieve the pattern you suggested I'd also have to move the slider which wouldn't be in an appropriate distance from the previous note, so yeah
  11. 01:47:870 - How about adding a note here? Sounds better because the player won't have to jump directly to click a note at a red tick due to the voice. By adding a note the player will follow 1 important beat of the music and then follow the voice imo. sounds better indeed, fixed
  12. 01:50:541 (3) - Again, some simple flow issues. Since 01:50:130 (2)'s curve goes down, move this note some grids down for better flow with the slider curves. fine
  13. 01:54:548 (5) - This note is overmapped imo. If you hear carefully, here's no sound so please consider removing it. A drum sound can be heard, but not here at this blue tick. It can be heard here 01:54:514 (5) (1/6 note) so better remove the note. I honestly still think this note fits, so I'm keeping it unless this is really a problem
  14. 02:06:774 (4) - Flow issues again~ o3o this pattern would flow better if you flip this slider vertically so the curve goes up instead of down. I prefer it as it is
  15. 02:22:699 (3) - Overmapped note, please consider removing it. It doesn't follow anything. :P I'm sorry, removing this would make it sounds very weird.
  16. 02:24:445 (3,1,3,4) - This rhythm isn't following the music correctly. To follow that dubstep sound properly you have to end 02:24:445 (3) at 02:24:907 (1/8 obviously), note at 02:25:010 (1), 02:25:113 (2), 02:25:216 (3) etc. But I don't recommend you that. Adding such a weird rhythm will only make players fail at this part. Better make this pattern a slider or something simple to understand when playing. Also, 02:23:623 (1) is offbeat too. all this dubstep parts are, yes, a little off. however this has all been discussed before and it got to an agreement that it's okay to keep it as it is.
  17. 02:29:788 (4,5,6,7,8,9) - Overmaaaaap ;-; delete 02:29:890 (5) and 02:30:096 (7) to avoid this. sorry, I just don't agree
  18. 02:51:568 (1,1) - These notes sound too monotonous without hitsounds.. and even more with breaks between them. Please consider adding whistle/hitfinish. Whatever that works fine for you. keeping this as well
  19. 03:03:692 (2) - Unconsistent clap with the rest of your claps. You should remove it for consistency. k
  20. 03:14:582 (1) - Due to the change of melody and end of the song, consider adding nc here. mk

    I personally don't like this difficulty that much. The flow isn't good at some parts, and patterns like 03:09:240 (6,7,8,9,10) don't play that good for me nor are interesting. Let me repeat this: this is my personal opinion. I think this can improve more if you apply my suggestions about flow issues. Other patterns are good and look clean imo.

    About this.. well, opinions are opinions. you're gonna notice I didn't change most of your suggestions and I'm sorry if I replied in a way that sounded offensive, that wasn't the purpose (making this clear before someone misunderstands me). I think my mapping style doesn't match your preferences and I'm sorry about that. I think some of the things flow better as they are, and I really hope I can keep them.

    ____________________
I hope this helped you :3 call me back so I can recheck and see what I can do~
Roddie

Kei wrote:

m4m'ing with Roddie here. Yes. :D

  • [Easy]

    *I think this difficulty is a bit tricky at some parts, like at 00:18:692 (3), 02:30:199 (3). This diff has different slider repeats which may confuse beginners.. some sliders at red tick.. that's what makes it tricky. I guess it's fine, but I personally think it wasn't a good idea to collab a Easy difficulty. :< (there's no need to explain me why though. I readed the thread and I know why you did this).

    *Also beware, this is a hitsound based mod~
  1. 00:07:185 (1) - How about adding a hitfinish here? Sounds good with the music imo.
  2. 00:10:883 (1) - Missing clap at the end of this slider.
  3. 00:14:582 (2) - This slider doesn't flow that good imo. I think you can try rotating this slider for a better cursor transition. If you do this the flow will feel more natural when playing:
  4. 00:21:157 (2) - Maybe add a whistle? This pattern sounds too empty/dull without hitsounds. Please consider it :3 Thanks for the consideration but I'm gonna have to decline. It doesn't suit well to me. Sorry.
  5. 00:25:267 (2) - ^ ^
  6. 00:33:897 (2) - Missing clap at the start of this slider, I think.
  7. 00:40:883 (2) - The clap at the start of this slider sounds bad because it's inconsistent with your clap pattern. You should remove it for consistency.
  8. 00:44:993 (3,4) - Another pattern that sounds hitsound-empty.. consider adding a whistle at the start of both sliders to make this pattern sound less monotonous.
  9. 00:59:788 (3) - You should add a hitfinish here, the music really suggests so. You can hear a hitfinish in the song's instrumental, so adding it would fit.
  10. 01:03:075 (4) - Add whistle here like you did with your previous patterns? (00:49:925 (5)). If you do this don't forget to add whistles to the rest of notes such as 01:06:363 (5)).
  11. 01:11:705 (2) - Add a clap at the repeat of this slider like at 00:58:966 (2). Sounds perfect with the music~
  12. 01:28:555 (2) - Ugh.. this slider doesn't flow good with 01:27:733 (1) nor 01:29:377 (3) imo. I highly suggest you to put this slider more like this, making a blanket with 01:29:377 (3). Looks good and flows better than the current way to me:
  13. 01:52:390 (1) - Missing hitfinish imo. Please consider adding it~
  14. 02:03:897 (3) - Clap at the end of this slider to follow the music like in other parts?
    02:38:418 (1,2) - Nazi :P you can improve this blanket. The curve isn't making a perfect blanket with (2).
  15. 02:59:788 (3) - Nazi again... could you improve this shape :3? Looks ugly with that sliderpoint that makes the slider curved. Just move the point a grid to the right and it will look good.
  16. 02:58:144 (1,2) - Kinda dull pattern imo due to lack of hitsounds. Consider adding whistles to it to follow the voice. Also theres a missing clap at 02:59:788 (3) end imo and missing hitfinish at 03:01:020 (4).
  17. 03:06:363 (3) - This pattern would flow much better if you curve this slider down instead of up like it is right now imo. Like this:
  18. 03:10:267 (5) - Missing claaaap~
  19. 03:12:938 (1) - Clap at the end to follow the instrumental and hitfinsh at 03:14:582 (3) to emphasize the end of the diff?

    I think you could add some hitfinishes like at 00:40:062 (4), 00:36:774 (5).. and so on to emphasize the vocals and music thorough the song. Also, I know this is a collab difficulty but I still think you can make hitsounds more consistent between parts. That's why I suggested some hitsounds for consistency, and also because they sound good imo.
  • [Normal]
  1. 00:39:651 (5) - This slider would flow better if you rotate it vertically like this imo. It also makes a blanket with 00:40:473 (1) Sure.
  2. 01:36:774 (3) - How about adding a whistle here to follow the instrumental? :) Nah. It's not clicking for me.
  3. 02:07:185 (3) - This curve would flow better with 02:06:774 (2) and 02:08:829 (4) if you flip this slider horizontally, like this imo. It also looks better because it makes a blanket: Oh, okay!
  4. 02:58:144 (1,2,3) - How about adding some whistles? to follow the voice and to make this pattern sound less.. dull imo. Perhaps whistle at 02:58:144 (1) and 02:58:966 (3)? Nah.

    Nice job Roddie!
Thank you, Kei. :)

http://puu.sh/2TG1I.osu
Dark_Ai
why isnt this map ranked already



btw isnt it Hyun A not HyunA?
Cruncheh
Hmmmm, I had a few issues with the '!!' signs in the map. Maybe you could try making them a whee bit bigger? For the rest, I like your map, it's a good K-pop map which makes me play it really nicely!
Topic Starter
nimi

Dark_Ai wrote:

why isnt this map ranked already



btw isnt it Hyun A not HyunA?
afaik it's HyunA

also this is not ranked because apparently there are some issues we have to fix and neither roddie nor me has the time to do it. to be really honest with you I think it never will be ranked

Cruncheh wrote:

Hmmmm, I had a few issues with the '!!' signs in the map. Maybe you could try making them a whee bit bigger? For the rest, I like your map, it's a good K-pop map which makes me play it really nicely!
sorry, since nobody else complained about this I'm keeping it as it is
Shohei Ohtani
Bubble Bubble Bubble Pop

Bubble Bubble Pop Pop
Foxleone
rank
Shohei Ohtani
ok
Saten
forever bubble pop :(
Sonnyc

Saten wrote:

forever bubble pop :(
Topic Starter
nimi
maybe I should leave it like this :p
-kevincela-
[Easy Collab]

  1. 00:16:226 (4,1) - I didn't really like the placement of the slider 00:17:459 (1) - after that wave slider... Imho it has broken a bit its flow there, considering the direction where it is going. Why don't you place it directly after 00:16:226 (4) - 's track? I think it goes on much better in this way. Here's what I have done: see if you like it!
    SPOILER

    211,36,17459,6,0,P|168:71|120:116,1,100,8|0,0:0|0:0,0:0:0:0:
    120,200,18281,1,8,0:0:0:0:
    216,228,18692,2,0,P|271:232|314:239,3,100,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
    404,288,20336,5,4,0:0:0:0:
  2. 00:18:692 (3) - Why are you using just a clap at the 2nd repeat here? There are multiple 1/1 drums being played right here, so I would suggest you to add some claps as well t the first repeat of the slider and to its end!
  3. 00:33:486 (1) - I can't really understand the purpose on using a clap here, considering that I can't hear any drums being played there, though I cleearly hear some cymbals being played there, so why don't you replace this clap with a finish instead? Imho it would fit quite a lot better with the instruments being played there!
  4. 00:38:829 (3,4) - What would you think about putting 00:38:829 (3) - at x:456 y:300 and 00:40:062 (4) - at x:328 y:92? I kinda prefer this pattern as the turn of the pattern going downwards seems quite smoother there, I also like how it continues the last slider there! :D
  5. 01:01:431 (2) - As 00:16:226 (4,1) - imho this slider didn't go on well with the previous slider... I found it to cut off a bit the oval flow creating there, creating a not so great to play pattern. What about instead placing it above that slider? I think it really continues well the oval flow there! Here's what I have done: see if you like it!
    SPOILER

    328,64,61431,2,0,B|375:60|391:62|448:93,1,100,0|8,0:0|0:0,0:0:0:0:
    448,124,62048,2,0,P|404:180|388:264,1,150,0|8,0:0|0:0,0:0:0:0:
    304,312,63075,1,2,0:0:0:0:
    208,340,63486,5,8,0:0:0:0:
    108,320,63897,1,0,0:0:0:0:
    32,252,64308,1,8,0:0:0:0:
    4,156,64719,2,0,P|32:75|112:48,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
  6. 01:12:938 (1) - Why don't you make this instead a linear slider going to the left? I think it would go on really smoothly with the curved slider, and you could also make a pretty good pattern continuing that slider that makes the next pattern even better! I would really suggest you to do so, as it plays really well! Here's what I have done here: see if you like it!
    SPOILER

    148,228,72938,6,0,L|20:248,1,100,4|8,0:0|0:0,0:0:0:0:
    156,72,74171,1,8,0:0:0:0:
    356,92,74993,1,8,0:0:0:0:
    340,188,75404,2,0,P|256:232|168:184,1,200,2|2,0:0|0:0,0:0:0:0:
    256,136,76637,5,8,0:0:0:0:
    68,64,77459,1,8,0:0:0:0:
  7. 01:28:555 (2,3) - Why are you using the same slider there? Imho it would have been much better to have instead two differently curved sliders flipped vertically, as imho they contiinue their oval flow with 01:29:377 (3) - , other than looking pretty good thanks to the blanket. Here's what I have done here: see if you like it!
    SPOILER

    256,280,87733,6,0,P|300:268|372:284,1,100,0|8,0:0|0:0,0:0:0:0:
    416,352,88555,2,0,P|465:354|512:338,1,100,0|8,0:0|0:0,0:0:0:0:
    452,256,89377,2,0,P|484:148|460:48,2,200
  8. 01:32:664 (1) - I guess you are missing a clap at the second repeat? I can clearly hear the 2/1 drum there, so I would really suggest you to add it to emphatize it :D
  9. 01:36:363 (1) - The clap at the end of the slider sounds quite bad to be honest... I really hear no real drum being played there, as it's just a transition pattern. I would really suggest to remove the clap at the ending of the pattern to make it go good with the song!
  10. 01:46:637 (1) - What about removing the whistle at the beginning of the slider? Imho it doesen't make much sense there, as it should follow the high pitch of the vocals, but the high pitch is actually played at 01:47:253 - :<
  11. 01:49:514 (1,2) - I didn't really like the placement of this pattern overall, it has broken a bit the flow which started with 01:47:870 (2,3) - :\ What about instead creating a pattern going a downwards by using a bit more the oval flow there. Here's what I have done: see if you like it!
    SPOILER

    236,156,109514,5,8,0:0:0:0:
    312,92,109925,2,0,P|332:148|328:192,1,100,0|8,0:0|0:0,0:0:0:0:
    296,280,110746,2,0,P|216:292|156:240,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
    248,192,112390,5,0,0:0:0:0:
    344,160,112801,2,0,P|416:112|440:68,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
    340,260,114034,2,0,B|416:272|392:348|480:372,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
  12. 01:52:390 (1) - I guess you forgot a finish here? I can totally hear some cymbals being played there, so I would totally suggest you to add a finish here to emphatize them!
  13. 03:01:431 (5) - Pretty much the same as above. Remember to add the finish here!
  14. From 02:21:979 - to 02:48:281 - there are quite a lot of hitsounds missing or that could be added there: considering that there are many hitsounds that can be added, I'll be as brief as possible. Here's what I was thinking about:
    SPOILER
    02:23:623 (3) - Remove the finish at the repeat and use instead a clap at the end
    02:25:267 (1) - Whistle at the end?
    02:27:733 (3) - Clap?
    02:28:555 (1) - Finish at the end
    02:31:842 (1) - Finish at the end instead of a clap? I think that a stronger sound here would fit quite good actually!
    02:35:130 (1) - Remove the finish at the beginning of the slider
    02:38:418 (1) - Clap at the repeat?
    02:41:705 (1) - Remove the finish at the beginning of the slider
[Roddie's Normal]

  1. 00:33:486 (4,1,2) - Considering that 00:31:842 (3) - is a curved slider heading to the right, I would personally continue the pattern in this way, as it feels really good to play other than following proprerly the oval flow started there! A couple of linear sliders could also work quite well there :p Here's what I have done, see if you like it!
    SPOILER

    168,332,33486,1,4,0:0:0:0:
    284,296,33897,6,0,L|412:312,1,120,8|0,0:0|0:0,0:0:0:0:
    480,216,34719,2,0,L|352:200,1,120,8|0,0:0|0:0,0:0:0:0:
    332,84,35541,2,0,P|340:52|356:20,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
    356,200,36363,1,8,0:0:0:0:
    240,232,36774,1,2,0:0:0:0:
    144,160,37185,6,0,L|136:288,1,120,8|0,0:0|0:0,0:0:0:0:
    244,336,38007,2,0,P|296:328|340:280,1,120,8|0,0:0|0:0,0:0:0:0:
  2. 00:39:651 (5) - I can't really understand the 1/2 repeated slider there, I hear no real valuable instruments to place it actually here... What about instead doing, as the last pattern, a pattern by using first a 1/2 repeated slider and then two 1/1 notes? It would really fit great with the vocals that are being played there!
  3. 01:03:486 (1,2,3) - Why don't you make this as a pattern going downwards, instead of a simple linear pattern? If you flip vertically 01:04:719 (3) - you'll surely obtain a great pattern there, considering also where 01:03:486 (1) - is heading on! :D Here's what I have done here: see if you like it!
    SPOILER

    472,100,63486,6,0,P|476:72|456:24,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
    352,124,64308,1,8,0:0:0:0:
    240,76,64719,2,0,B|152:52|152:52|44:84,2,180,0|0|8,0:0|0:0|0:0,0:0:0:0:
    352,124,66363,1,2,0:0:0:0:
    368,248,66774,6,0,P|437:218|463:166,1,120,8|0,0:0|0:0,0:0:0:0:
    352,124,67596,1,8,0:0:0:0:
    244,80,68007,2,0,B|196:68|156:56|156:56|64:80,2,180,0|0|8,0:0|0:0|0:0,0:0:0:0:
  4. 01:47:048 (2) - On the way that it's currently placed I feel like this slider kinda breaks 01:46:226 (1) - 's oval flow, as I exxpected instead something going upwards and then downwards again... What would you think about tweaking this pattern a bit and making it go on with the previous slider? I think that it could be a valid solution! Here's what I have done, see if you like it!
    SPOILER

    88,252,106226,6,0,P|132:292|216:284,1,120,8|0,0:0|0:0,0:0:0:0:
    304,252,107048,2,0,L|440:272,1,120,8|0,0:0|0:0,0:0:0:0:
    512,188,107870,1,8,0:0:0:0:
    400,144,108281,2,0,P|344:144|280:100,2,120,0|8|2,0:0|0:0|0:0,0:0:0:0:
    364,28,109514,2,0,P|248:16|180:112,1,240,8|8,0:0|0:0,0:0:0:0:
  5. 02:03:897 (4) - Not really a big deal, though I would suggest to make the transition in 02:03:897 (4,5,6) - a bit smoother there... You could for example rotate a bit 02:03:897 (4) - and also place the next notes in a zig-zag way to follow a bit better its oval flow there. Here's what I have done: see if you like it!
    SPOILER

    100,232,123897,2,0,P|47:213|13:158,2,120,2|8|8,0:0|0:0|0:0,0:0:0:0:
    220,228,125130,1,8,0:0:0:0:
    332,272,125541,1,4,0:0:0:0:
  6. 02:40:062 (3) - This is a really little thing, so feel free to ignore if you don't feel like fixing it: what do you think about making it go as 02:39:240 (2) - ? It isn't a really big thing, though it would really follow better the linearflow starting there, considdering also that it continues really well the flow with 02:40:883 (4) - ! Here's an example of what I mean.
  7. 03:13:760 (1,2) - Why did you place these finishes here? It feels really too much considering that also 03:14:582 (3) - has a finish, and compared to the other refrains there aren't any changes here o.o I would really remove them as they feel really unneded!
[Hard]

  1. 00:25:678 (4) - You know what? I would have expected this slider to be instead reversed, as it would follow in a really great way 00:25:267 (3) - 's circular motion by going again from the left to the right! It isn't a vig thing, though I think it would work quite nicely with this pattern. Here's what I have done: see if you like it!
    SPOILER

    358,216,25678,2,0,B|364:124|460:108,1,160,8|0,0:0|0:0,0:0:0:0:
    512,160,26294,1,0,0:0:0:0:
    444,200,26500,2,0,B|360:180|404:80|320:80,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
  2. 00:32:870 (8,9,1) - The spacing here feels really wrong, it is quite bad to play and imho it doesen't really continue well the pattern with 00:33:897 (2) - . I would have expected something different - for example, a triangular pattern there would work great also to continue the next pattern. It isn't really easy to explain, so I'll post directly what I have done here:
    SPOILER

    348,116,32870,1,0,0:0:0:0:
    276,148,33075,1,8,0:0:0:0:
    420,80,33486,5,4,0:0:0:0:
    272,48,33897,2,0,B|228:56|202:88,1,80,8|0,0:0|0:0,0:0:0:0:
  3. 00:51:568 (3,4) - I didn't really like that overlap there... It felt really too much, and imho didn't go on really well with the previous pattern. What about instead another curved slider going just after 00:51:568 (3) - and after rotating and replacing 00:52:801 (5) - ? Here's what I have done: see if you like it!
    SPOILER

    336,208,51568,2,0,B|256:216|196:308,1,160,0|8,0:0|0:0,0:0:0:0:
    120,308,52185,2,0,P|64:296|16:208,1,160
    24,124,52801,2,0,P|80:70|157:76,1,160,8|0,0:0|0:0,0:0:0:0:
  4. 01:10:062 (2) - This is a really little thing, so just ignore if you don't like it: what do you think about using CTRL+G here? Imho it could work really well with the previous slider, and I think their dropoff could be really awesome to play there! :D
  5. 02:01:842 (1,2,3,4,5,6,7,8) - The way how this pattern is composed imho requires at least some New Combos... The pattern itself plays quite well, but using something to mark the jumps would work pretty good there... :D I would personally remove the New Combo at 02:01:842 (1) - and add other ones at 02:02:253 (2,4,6,8) - !
  6. 02:03:486 (8) - In prosecution of the point above, I think this note would work great placed on x:180 y:72, as it represents a nice detachment from the pattern before and its stack also goes pretty good there! :D
  7. 02:24:445 (3,1,2,3,4,5) - Huh, this pattern... I'm not really sure if this really works, though I think this is really too much there :\ I would suggest you to just use an arch-pattern there to avoid that unneded jump and to also follow quite well 02:24:445 (3) - 's oval flow. Also, I would use just a 1/4 slider starting from 02:25:267 (4) - to 02:25:678 - . Here's what I have done: see if you like it!
    SPOILER

    336,196,144445,2,0,P|304:108|344:24,1,160,8|0,0:0|0:0,0:0:0:0:
    356,20,144958,5,0,0:0:0:0:
    400,20,145062,1,0,0:0:0:0:
    436,44,145164,1,0,0:0:0:0:
    444,88,145267,2,0,B|508:84,4,40
    464,172,145883,1,4,0:0:0:0:
    412,244,146089,2,0,B|404:236|404:236|404:244|404:244|396:236|396:236|396:244|396:244|388:236|388:236|388:244|388:244|380:236|380:236|380:244|380:244|372:236|372:236|372:244|372:244|364:236|364:236|364:244|364:244|356:236|356:236|356:244|356:244|348:236|348:236|348:244|348:244|340:244,1,160,4|0,0:0|0:0,0:0:0:0:
    240,280,146705,1,0,0:0:0:0:
    136,260,146911,6,0,B|120:296|68:308,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
  8. 02:29:788 (4,5,6,7,8,9,10) - Here I would have followed a bit more the synth, as it seems that you have used some streams on non relevant parts and you haven't used any streams in a part where there is a 1/4 synth stream. I have thought of using a pattern like this:
  9. 02:58:555 (2) - Just a little thing: what do you think about using CTRL+G here? I think it would work in a really awesome way there, as it would create a pretty good jump wiith a good drop off :D
And I'm done! I'm sorry for the really huge delay, I've really been busy as hell in the last weeks. I hope I have been helpful, and call me back when you're done :D
ggS1ayer
no video?
sad :cry:
-kevincela-
Sorry for being so late! In the next days I should be able to recheck it finally :D
seankeith16
I LIKE IT <3 :3 KPOPPP ~ :) :) :)
Lanturn

Saten wrote:

forever bubble pop :(
Rip amazing mapset :cry:
xxdeathx
haha, the bubble actually is popped
Shohei Ohtani
This will never stop being my favorite map just for the fact that it died as a popped bubble
ZekeyHache

CDFA wrote:

This will never stop being my favorite map just for the fact that it died as a popped bubble
Same tbh 👀
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply

/