hello ~ here's my mod
song's info;
- artist: Dasoku is the artist since he sings it
- tags: remove dasoku, add papiyon hatsune miku vocaloid and vocaloid2
general;
- you need a 192 or lower kbps mp3, yours is 256 kbps which is unrankable
- sorry to tell you this but, claps should go on the 2nd and 4th beat :/ like how this image shows
you can see the timeline in which i pointed the word clap on the 2nd and 4th beat and on the 1st and 3rd beat i put and x to show that's there where claps shouldn't go (in most cases, exceptions are 3/4 songs and songs where the music suggests hitsounding on other parts) however in this song, the 2nd and 4th beat seem to work greatly
and below the timeline you can see the slider itself where i pointed out the claps and stuff

- try these colors ?
easy;
- i suggest using distance spacing of 1.0x so everything doesn't seem too close and messy
- actually the slider speed is so low (even for easy) no wonder everything is so close :/ i think you should increase it a little
- 00:02:000 >> remove new combo here and on the next note
- 00:10:750 (1,2) >> you should delete both imo, a better start point after a break is 00:13:250
- 00:21:375 (1) >> end the slider here
- 00:30:125 >> stack well under previous slider's end
- 00:33:562 ~ 00:41:687 >> you have a lot of spaces that can be easily filled, you should do it ):
- 00:39:812 >> make it linear, when you try to curve it, it looks messy
- 00:44:812 >> end the slider here
- 00:49:812 >> ^
- 01:22:000 >> ^
- 01:22:625 >> remove a repeat and move it to 01:22:937, then add a note at this point
- 01:23:562 ~ 01:31:687 >> there are spaces which can be filled easily again
- 01:34:187 >> end the slider here
- 01:37:000 >> remove a repeat then add a note at 01:38:250
- 02:25:125 >> end the slider here
- 02:30:125 >> ^
- 02:35:125 >> ^
- 02:40:125 >> ^
- 02:47:000 >> this spinner doesn't fit at all, try mapping something else
- 02:50:750 >> move the spinner here and end it at 02:53:250 with a finish, not clap
- doesn't flow very smoothly :/
normal;
- AR -1
- 00:13:406 >> remove new combo
- 00:34:187 (1,1) >> remove new combo and also spacing between the 2 notes
- 00:37:000 >> remove new combo
- 00:39:500 >> ^
- 00:42:000 >> ^
- 01:03:406 >> ^
- 01:07:000 (3,4) >> spacing
- 01:07:468 >> remove new combo
- 01:24:812 >> ^
- 01:27:000 >> ^
- 01:29:500 >> ^
- 01:32:000 >> ^
- 02:08:875 (2,3) >> (2)s hitburst is covering (3)s reverse arrow, unrankable
- 02:23:562 >> remove new combo
- 02:28:562 >> ^
- 02:31:062 >> ^ and also turn it so the slider is horizontal
- 02:36:062 >> remove new combo
- 02:38:562 >> ^
- 02:47:312 >> start the slider here and end it at 02:48:250
- 02:53:250 >> end the spinner here with a finish, no clap
- 03:07:937 (3,1) >> the pattern might be a bit hard, change it
- 03:12:000 >> stack well under previous slider
hard;
- 00:19:500 >> new combo
- 00:20:906 (2,3,4) >> stack them better
- 00:47:312 (10,11,12) >> i suggest to try other thing that is not stacking them under previous notes, is kinda hard
- 00:48:562 >> new combo and spacing
- 00:52:312 >> why the new combo spam ? :/
- 01:10:906 (2,3,4) >> stack better
- 01:13:250 >> stack better and new combo
- 01:23:250 >> remove new combo
- 01:37:312 >> i really suggest not doing this (slider under slider) it is really hard (for some) but if you want to keep it add a new combo, that will make it more "playable and easier"
- 01:42:312 >> why the new combo spam ?
- 01:57:781 (10,11,12) >> again notes under notes, is hard, a new combo might help here too but i recomend changing the position of notes
- 01:59:187 >> eh, the reverse arrow gets covered by the previous hitburst but players can guess when to hit again by the approach circles so i really don't know if you should change the position of the slider so the reverse arrow doesn't get covered :/
- 02:05:750 >> stack well the end with the other sliders
- 02:12:000 >> remove new combo
- 02:27:312 (9,10) >> again with the under notes and slider, a new combo won't make much sense here so consider changing the position of notes
- 02:30:281 (1,2,3,4) >> move the pattern away from (7)
- 02:32:000 >> new combo and remove the other new combos on the next 2 notes
- 02:37:312 (10,11,12) >> here we are again, you already know what i think about these
- 02:42:625 >> remove new combo here and on the next note too
- 02:50:750 >> move the spinner here and end it at 02:53:250 with a finish
- 03:03:250 (1,2,3,4,5,6,7,8) >> all these are obviously not well stacked
* good luck
song's info;
- artist: Dasoku is the artist since he sings it
- tags: remove dasoku, add papiyon hatsune miku vocaloid and vocaloid2
general;
- you need a 192 or lower kbps mp3, yours is 256 kbps which is unrankable
- sorry to tell you this but, claps should go on the 2nd and 4th beat :/ like how this image shows
you can see the timeline in which i pointed the word clap on the 2nd and 4th beat and on the 1st and 3rd beat i put and x to show that's there where claps shouldn't go (in most cases, exceptions are 3/4 songs and songs where the music suggests hitsounding on other parts) however in this song, the 2nd and 4th beat seem to work greatly
and below the timeline you can see the slider itself where i pointed out the claps and stuff
- try these colors ?
Combo1 : 184,61,113- i don't really like those little kiai fountains before the kiai times :/ don't really see the point for them
Combo2 : 96,48,32
Combo3 : 4,75,147
Combo4 : 67,30,98
easy;
- i suggest using distance spacing of 1.0x so everything doesn't seem too close and messy
- actually the slider speed is so low (even for easy) no wonder everything is so close :/ i think you should increase it a little
- 00:02:000 >> remove new combo here and on the next note
- 00:10:750 (1,2) >> you should delete both imo, a better start point after a break is 00:13:250
- 00:21:375 (1) >> end the slider here
- 00:30:125 >> stack well under previous slider's end
- 00:33:562 ~ 00:41:687 >> you have a lot of spaces that can be easily filled, you should do it ):
- 00:39:812 >> make it linear, when you try to curve it, it looks messy
- 00:44:812 >> end the slider here
- 00:49:812 >> ^
- 01:22:000 >> ^
- 01:22:625 >> remove a repeat and move it to 01:22:937, then add a note at this point
- 01:23:562 ~ 01:31:687 >> there are spaces which can be filled easily again
- 01:34:187 >> end the slider here
- 01:37:000 >> remove a repeat then add a note at 01:38:250
- 02:25:125 >> end the slider here
- 02:30:125 >> ^
- 02:35:125 >> ^
- 02:40:125 >> ^
- 02:47:000 >> this spinner doesn't fit at all, try mapping something else
- 02:50:750 >> move the spinner here and end it at 02:53:250 with a finish, not clap
- doesn't flow very smoothly :/
normal;
- AR -1
- 00:13:406 >> remove new combo
- 00:34:187 (1,1) >> remove new combo and also spacing between the 2 notes
- 00:37:000 >> remove new combo
- 00:39:500 >> ^
- 00:42:000 >> ^
- 01:03:406 >> ^
- 01:07:000 (3,4) >> spacing
- 01:07:468 >> remove new combo
- 01:24:812 >> ^
- 01:27:000 >> ^
- 01:29:500 >> ^
- 01:32:000 >> ^
- 02:08:875 (2,3) >> (2)s hitburst is covering (3)s reverse arrow, unrankable
- 02:23:562 >> remove new combo
- 02:28:562 >> ^
- 02:31:062 >> ^ and also turn it so the slider is horizontal
- 02:36:062 >> remove new combo
- 02:38:562 >> ^
- 02:47:312 >> start the slider here and end it at 02:48:250
- 02:53:250 >> end the spinner here with a finish, no clap
- 03:07:937 (3,1) >> the pattern might be a bit hard, change it
- 03:12:000 >> stack well under previous slider
hard;
- 00:19:500 >> new combo
- 00:20:906 (2,3,4) >> stack them better
- 00:47:312 (10,11,12) >> i suggest to try other thing that is not stacking them under previous notes, is kinda hard
- 00:48:562 >> new combo and spacing
- 00:52:312 >> why the new combo spam ? :/
- 01:10:906 (2,3,4) >> stack better
- 01:13:250 >> stack better and new combo
- 01:23:250 >> remove new combo
- 01:37:312 >> i really suggest not doing this (slider under slider) it is really hard (for some) but if you want to keep it add a new combo, that will make it more "playable and easier"
- 01:42:312 >> why the new combo spam ?
- 01:57:781 (10,11,12) >> again notes under notes, is hard, a new combo might help here too but i recomend changing the position of notes
- 01:59:187 >> eh, the reverse arrow gets covered by the previous hitburst but players can guess when to hit again by the approach circles so i really don't know if you should change the position of the slider so the reverse arrow doesn't get covered :/
- 02:05:750 >> stack well the end with the other sliders
- 02:12:000 >> remove new combo
- 02:27:312 (9,10) >> again with the under notes and slider, a new combo won't make much sense here so consider changing the position of notes
- 02:30:281 (1,2,3,4) >> move the pattern away from (7)
- 02:32:000 >> new combo and remove the other new combos on the next 2 notes
- 02:37:312 (10,11,12) >> here we are again, you already know what i think about these
- 02:42:625 >> remove new combo here and on the next note too
- 02:50:750 >> move the spinner here and end it at 02:53:250 with a finish
- 03:03:250 (1,2,3,4,5,6,7,8) >> all these are obviously not well stacked
* good luck