yaaayyyy!!!! ily <333.. thanks =DBeatofIke wrote:
I last modded this map 7 months ago. I was a complete noob at modding maps back then XD. I'm much better now.
Anyway, as requested from PM, I will re-mod!
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BeatofIke wrote:
Hinsvar's Hard
-> Reduce HP Drain Rate to 5, since your Insane has 6 already. I'm staying with what I have now. HP5 is too low for a Hard diff, IMO.
-> Lots of note pauses on this difficulty! It makes it confusing and sometimes doesn't flow well with the music. ...Can't be helped; the song demands that.
...So yeah, thanks anyway, guys (:chaotic_iak wrote:
[Hinsvar's Hard]
Ini harusnya Insane -_- ...Jujur aja, menurut saya ini lebih ke Hard+ sih, tapi saya yakin ini masih belum bisa diklasifikasikan sebagai diff Insane.
Masalah fountain lagi. Dari si Teru kalau soal fountain itu. Mestinya sih nggak masalah...
Hitsound kurang; banyakin. Err... Untuk saya ini udah cukup, tapi soal itu nanti deh...
00:01:262 (1,1,1) - Slider path harus keliatan ...Tapi justru pattern seperti ini yang menurut saya bisa "menggambarkan" lagunya. Lagipula masih kelihatan kok, walaupun memang sedikit...
00:02:512 (2,1) - Spacing ganti padahal ga di tempat yang cocok Tampaknya ini masalah preferensi... :/
00:24:387 (1) - Repeat-nya mungkin ga keliatan; pas aku main ga keliatan Semua repeating slider di sini kelihatan repeat-nya (:
00:27:356 (2,3) - Spacing ganti pas timing juga ganti (kalo mau di-stack harusnya gap-nya 1/2-beat, barengan sama yang lain); kalo ini Insane, ini cuma saran, tapi ini Hard jadi masalah
00:31:887 (1,2) - ^
00:33:450 (1,2) - ^
00:39:231 (2,3) - Sekarang justru ini yang jadi masalah; sebelumnya gap yang nge-stack semua 1-beat, tapi ini 1/2-beat
Yah intinya kalo nge-stack pastiin gap-nya masih konsisten; kalo kaya gini jadi terlalu susah pake intuisi
...Saya merasa nggak perlu pakai perasaan ketika nge-test diff saya. Semua stack saya lewati dengan lancar (: Nggak ada masalah yang berarti. Serius kok. Saya bukannya menutup diri terhadap pendapat orang, tapi ritme lagu ini sendiri bisa dikatakan "memaksa" saya untuk mengeluarkan style yang agak aneh ini :/
Oke, setelah saya pertimbangkan, slider yang nge-stack di awal bakal saya ubah besok siang (sekarang OL di HP).chaotic_iak wrote:
Sang mapper (dalam hal ini kamu) pasti tau apa aja yang udah dimasukin ke map, makanya kadang mapper bisa mikir ini hal gampang padahal buar yang lain hal dewa. Aku (sebagai pemain Hard+ ke Insane) masih sering liat spacing kalo belom familiar sama lagunya (specifically kalo modding soalnya biasanya cuma main satu diff sekali), dan di sini play-nya jadi kacau banget sampe ga bisa pass.
Yah, pendapatku sih spacing-nya bermasalah. Kalo mau coba bikin gapnya konsisten 1/2-beat semua di daerah yang spacing-nya ga konsisten? Kalo spacing konsisten ato ga bikin kaget ga masalah. Di Hard harusnya masih passable main pake intuisi (tanpa ngehafalin).
Yang slider ngestack itu unrankable, apa lagi pemainnya ga punya waktu respon (1/2-beat doang). Kalo mau bisa coba geser masing-masing ke kiri dikit supaya yang di bawahnya keliatan?
tengkiuuuu xDchaotic_iak wrote:
Unrankable (apa sih Indo-nya #agh), masalah, saran. Bagus, keren, dsb.
[Easy]
00:20:794 (1,2) - 1.5-beat agak susah diprediksi sama pemain Easy, tapi OD-nya rendah jadi bebas >noo.. aku rasa oke2 aja.. karna sliderticknya kan menunjukkan bahwa itu 1.5 xD
00:33:250 - 00:35:750 - 00:38:250 - 00:40:750 - Kiai fountain ga boleh dipake banyak-banyak, termasuk abuse > okayy.. fix them in all diff xD
00:48:215 - Kalo mau pasang fountain lagi, coba pasangnya di sini daripada di 00:47:981 supaya ga keliatan kiai-nya sempet mati >
01:10:794 (1,2) - 1.5-beat agak susah diprediksi sama pemain Easy, tapi OD-nya rendah jadi bebas aku kopi paste.. so no
01:38:215 - Kalo mau pasang fountain lagi, coba pasangnya di sini daripada di 01:37:981 supaya ga keliatan kiai-nya sempet mati[/color] this too xD
02:25:794 (1,2,3,4) - Sebaiknya ga di-stack buat Easy tapi masih bisa kebaca kok xD
02:28:215 - Hm...tebak. Alesannya udah disebutin di atas koq.
02:33:215 - ^ ^
02:38:215 - ^^[/color]
Oke... Fountain abuse itu unrankable. Yang Hard juga ga konsisten spacing-nya, perlu dibenerin ga apa lahh aku rasa.. kan flow nya sama lagunya cocok xD . Good luck!
thanks~<3chaotic_iak wrote:
[n y a's Normal]
Belom selesai di-map? emang lengthnya segitu aja gapapa kan? >:a
Masalah sama fountain lagi. Liat aja di atas mana aja masalah fountain, sama masalah fountain abuse yang sama di (01:23:294 - 01:25:794 - 01:28:294 - 01:30:794). leave this problem to teru-san o7
00:30:794 (1,1) - Gap terlalu kecil; buat Normal harusnya ada paling nggak...bilang aja 2 beat di lagu ini antara spinner sama objek selanjutnya www repaired
02:21:106 (1,1) - ^
osu file format v9
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Title:E? Aa, Sou
Artist:Dasoku
Creator:Teru21
Version:n y a's Normal
Source:Choucho-P
Tags:papiyon hatsune miku vocaloid vocaloid2 winber1 niconicodouga Hinsvar -_t_e_n_n_y_a_-
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128,152,147981,1,8
200,184,148294,6,0,B|268:200|268:200|312:168,1,90,4|8
364,180,148919,1,0
408,112,149231,2,0,B|424:64|424:64|416:16,1,90,8|0
340,0,149856,2,0,B|252:0|252:0|144:32,1,180,8|8
96,72,150794,1,0
48,136,151106,2,0,B|-8:136,2,45,8|8|0
96,200,151731,6,0,B|176:232|224:208,1,90,8|0
252,260,152356,1,8
324,296,152669,1,0
396,256,152981,1,8
328,216,153294,6,0,B|328:112,1,90,4|8
248,128,153919,2,0,B|248:224,1,90,0|8
172,244,154544,1,0
92,224,154856,1,8
64,148,155169,1,0
72,68,155481,5,8
128,68,155637,2,0,B|180:68,1,45
252,64,156106,2,0,B|252:8,2,45,8|0|0
324,100,156731,2,0,B|392:100,2,45,8|0|0
280,168,157356,2,8,B|160:312,1,180
88,284,158294,5,4
76,204,158606,2,0,B|48:160|48:76,2,90,8|0|8
152,176,159544,1,0
152,176,159856,2,0,B|184:128|232:120,1,90,8|0
288,76,160481,6,0,B|288:8,2,45,8|0|0
360,116,161106,2,0,B|416:116,2,45,8|0|0
360,196,161731,1,8
288,236,162044,2,0,B|204:272|88:244,1,180
52,192,162981,5,8
52,192,163294,2,8,B|52:120,1,45,8|12
Thanks Breeze X3Breeze wrote:
[General]LOOOOOL XD
- I see you used soft-hitwhistle as normal-hitwhistle, if you want to use soft whistle on normal sampleset, you can just make the note you want to do so into "soft addtions", so you can save some space for you osz file, not much though XD
tho I still not understand about the addition thingy.. what should I do about them then ;A;- 01:38:919 - lol wut? the cat like sound lololol
[Easy]
- 00:18:294 (1) - Obviously there's a finish sound in background music, consider adding a finish here, soft of normal sampleset both fine added
- 00:28:294 (1) - ^ ^
- 00:47:981 (1) - Slider end, add finish sounds good okayy XD
- 01:08:294 (1) - Finish? ^
- 01:28:294 (1) - (nazi) It's not perfectly stack under the end of 01:26:106 (2)m you can turn of grid snap to stack them lol kay
- 01:57:981 (4) - (nazi) If you can make this note perfectly overlap under 01:55:481 (4), it would looked better imo fix them XD
- 02:02:669 (4) - Slider end, should be a finisher there. Turn down volume from 02:03:606 (1) fix
- 02:13:294 (1) - Add finish here? ^
- 02:27:044 (4) - ^, slider end ^
- 02:38:294 (1) - ^ ^
- 02:43:450 - It looked like you have dragged break to here? I think no need to do so well.. I don't drag them ;A;
- 03:03:294 (1) - Slider head, finish with louder volume okayy XD
Thanks \:D/Breeze wrote:
[Hinsvar's Hard]
- 00:13:294 (4) - Add finish here? Done.
- 00:17:044 (1) - It's hidden by 00:15:637 (4,1), looked bad Err, it isn't in testing/playing mode.
- 00:23:294 (1) - Finish? Done.
- 00:44:544 - Add a note here sound better imo I'm following the vocal here.
- 01:40:794 (1) - Hmm, unexpected jump, this may be confusing This jump goes well with the emphasizing of vocal, so I'll keep this.
- 02:04:778 - 02:09:934 - These slidertick sounds weird in this part, I'd suggest remove them I think it goes with the music on the part nicely...
- 02:22:981 (2) - NC this note, it's after a spinner Done.
- 02:23:294 (2) - Add finish? ^
- 02:33:137 (6) - Half hidden by 02:32:200 (4), just put it out of that area would looked better, like this? ofc if you do so, you need to adjust the spacing after this change Done in another way.
- 02:42:981 (2) - ^, something like that, avoid half hidden would looked better, or maybe you can make it totally stack under one of previous note/slider Fixed.
- 03:08:919 (3,4,5) - Hmm, this might be a little confusing, I think two slider here would be better, and 03:09:544, 03:09:700 can be another slider or 2 notes. Hmm... Well, did stuff here.
Thanks X3lovhin456 wrote:
Hi.
[General]
- The 3rd kiai on Easy doesn't end at the same time as he other diffs. err.. where? ;A;
[SB]
- Seems like lyrics\048.png is not being used. deleted X3
[Easy]
- I highly suggests you this, although please keep in mind it's my suggestion based in my opinion haha. With the normal hit normal I feel like it's too much for this song, I think that it would be better to use the soft hitsound set but with the current custom hitsounds of normal (the clap, slidertick, etc.) Please try it and see if you like it. Like I said I highly recommend you this. errr X3 half of me like it and half of me don't like it ;A; yeah i think the finish part were good XD so i'll add sample set for the soft finish only X3
- 00:00:794 You could try this, is a bit risky to try it on an Easy but anyways http://puu.sh/1KAv5 OAO;; thats what I do before ;A; anyway.. I think its better XD
- 02:01:419 A soft finish would be good here. added XD
- 02:43:294 Add a finish. added XD
- 02:53:294 Same as above. added XD
- 02:58:294 Same as above. added XD
Thanks for modding \o\lovhin456 wrote:
[Hinsvar's Hard]
- 00:13:762 Add a note here, helps with the flow and follows the vocals. Done.
- 00:16:731 Shorten the slider until here then add a note on 00:16:887? This one follows the vocal, and I think it's better that way, so... no.
- 00:17:356 Add a note, helps with the flow and follows the vocals. Done.
- 00:38:294 Remove clap and add finish. ^
- 00:40:794 Remove whistle and add finish. ^
- 01:05:637 (1,2) Exchange their places. ^
- 01:15:637 Add a note. ^
- 01:23:762 (1,2) Exhange their places. ^
- 01:25:794 Remove whistle, add finish. Nope; the music here doesn't seem to support it.
- 01:30:794 Same as above. Did it here.
- 01:53:294 Same as above. ^
- 02:53:294 Same as above. ^
- 03:09:231 Add a note. Umm, nope. The music here is pretty... quiet, I guess?
- 03:11:887 Same as above. ^
Thanks for the modTheVileOne wrote:
Hinsvar
Really epic finish in this difficulty. It takes risks but for the most part it works. Good job. Good to hear that~
00:15:169 (3,4) - 1.02 plays better to me and would match 2,3 Don't really think it would matter that much, but nvm, changed.
00:19:387 (2,3,4,5) - Flow is awkward here. I think it should start with a note, and then stack into a slider. http://osu.ppy.sh/ss/574464 I think the current pattern I have goes better with the song, though...
00:19:700 - A whistle actually sounds nice here. Added.
00:30:637 - Plays best as a repeat slider, but I guess it's fine the way it is. Yeah.
00:50:481 (3) - Not stacked properly. It shouldn't be visible above the stack. I'm sure enough it's already stacked properly...
00:50:481 (3,1) - Check this stack as well. ^
00:52:200 (4,5,6,7) - Great pattern! \o\
01:03:762 (1,2) - Not as fluid as it probably should be. It's a valid pattern, but it's a pretty jarring movement. It plays a lot smoother with 01:04:231 - mapped, but perhaps not crossing that triple due to overlap issues. Might be worth remapping this for a better flow. Up to you though. I'm following the vocal here, so no.
01:07:825 (6) - I don't hear 1/4th notes and it would be a lot easier to read if this was repeating on 1/2th instead. I suggest doing so. Not gonna change this. This place definitely demands a 1/4 repeating slider.
01:09:387 (4,5) - I suggest stacking these instead. It plays better and you might not even need to fix the spacing after it. I feel it plays intuitive even at 0.5 spacing. I mean it plays better than some other transitions in your difficulty. I'm okay with what I have here.
01:17:669 (4,5) - You should account for stack leniency here. It's harder to read when the stack is misplaced. Try moving this to x 260 y 308 Done.
01:23:762 (4,1) - Similar issue. try moving it down until the stack isn't visible about the transition anymore. I think this one looks fine, though...
01:40:637 (7,1) - Bad spacing Stack please. Umm, this is intentional to emphasize the song.
02:01:575 (2) - Move down 1 unit? One grid you mean? Done.
02:03:250 - Unsnapped green line. what. Snapped.
02:22:981 (1) - This is part of the spinner combo, is this intentional? I hate it when things like this happen. NC'd.
03:08:919 (3,4) - Highly recommend you fill this. you shouldn't have a gap and then start offbeat into more streams. Stay on the white ticks through here and it will play better. (Moving the slider 1/2th back and adding a note worked for me) Moved (4) 1/2 beats back and added a circle at 03:09:544.
thank you so much >.< I thought you won't mod this.. thanks and thanksss alot X3 you worth to be a MAT you know o3oTheVileOne wrote:
My Mod
General
That cat trolls me ._. Yayyyy XD
Easy
All your green lines look unsnapped. it is because i was missed at the offset last time..
Very unique. Few songs support this kind of mapping. thanks XD
00:15:794 (1) - Third red point should be a regular point instead. Drag it out some until the curve looks natural. nope ;A; i do it purposely
00:25:794 (1,2,3) - Could be spaced slightly better. Move 00:26:731 (2) - to x 400 y 149 and 00:27:044 (3) - to x 347 y 168 fix XD
00:40:794 (1) - Are you trying to create unusual sliders on purpose? I would prefer you round one of those bent parts. I came up with this, but it's probably not perfect. http://puu.sh/1P1IL kyaaaaaa X3 that one looks good >w< changeee~
01:05:794 (1) - Same as 15 seconds nope ;A; i do it purposely
01:15:794 (1,2,3) - Same as 25 seconds okayyy
01:15:169 (3,1,2,3) - The hitsounds through here were soft in the first version. I think you shouldn't change from soft. I want to give something like accent because the vocal.. but yeah.. remove it XD
01:30:794 (1) - You have a normal slider here, but not at 40 seconds? should I change owo? okay then X3
01:39:066 - Epic storyboard nyaaaaaaaaaaaannn~ thanks X3
02:00:794 (1) - Whistle? woopsss X3 fixed
02:30:794 (1,2) - exactly straight. x values need to be 16. fixed XD
Almost finished finished? XD
owo)/ thanks shoilyy <3Shoily wrote:
Good luck teru!! hopes this gets ranked u v u <3
Thanks Leonnn (/> w <)/SkyDevil wrote:
wwww mod after you asked me 99999 times in game xD o3o
General
Japanese title: え?あぁ、そう added in all diff
Japanese artist: 蛇足 added in all diff
Easy
00:19:856 - to 00:22:981 - Uguu I kinda miss those claps DX You should try to add some sliders :33 owo;; added a slider with reverse
01:09:856 - to 01:12:981 - Same here... ^
01:38:919 - You should add a circle with a normal whistle or something here xDD NYAA okayy XD
02:06:106 (1) - ./nazi slider 1 grid down woops >x< fix
02:50:794 - y u no do something like this http://puu.sh/1S8Ra nice but nope, because a spinner would fit in that part XD
02:53:919 (1,2,3) - I think these are somehow very awkwardly placed... (in the rhythm) you might want to put those breaks away and put some notes there nope, the break arrow fit the song XD
02:58:294 (1,2,3,4) - same owo ^ XD
Good luck teruuuu :33333 Epic SB and I like the song www y u no rank it soonbe a MAT and bubble my map then >_>
no your map is too terrible JKJKJK ./RUNSTeru21 wrote:
be a MAT and bubble my map then >_>
TheVileOne wrote:
winber1's Insane
I couldn't properly test this difficulty. It has design choices that conflict with my own, and the pacing is weird and awkward for those who lose the beat or can't keep within a certain degree of accuracy. If anything doesn't make sense, that's why.
Why do you capitalize your name in difficulties? I'm so used to lowercase winber.
00:13:294 (1,2) - Sudden way to change the distance snap. You probably shouldn't increase the snap to lower it right after, but I can't test it properly, because of that finish sound. The way it's setup just tells my brain to stop reading the beat. It's not an issue later on since the beat is louder, and more defined. A stack seems more intuitive, but I'm sure which pattern is the most optimal. I came up with this, which you can choose to ignore. It is how I would map the section with your notes. http://osu.ppy.sh/ss/575765 it's a bad idea to make increase spacing and then lower it after...? that's sounds quite weird. Quite frankly, this pattern can essentially be c ompared to a jump, but all jumps are basically and increase in spacing followed by an immediate decrease in spacing. I don't see any problem with this
00:17:669 (7,8) - Overlap is not good, yet stacking properly on the end isn't exactly better since the flow suffers. I'm not sure what you should do here. Evaluate the pattern for yourself and decide whether it can/should be fixed. personal opinion. seems fine to me
00:24:544 (8,9,10) - Exactly 1.2 seems to be better. changed but in the opposite direction. there is a specific triangle that i wanted to make.
00:25:794 (1,2) - Awkward flow IMO. doesn't look like a natural transition as well. I suggest avoiding backwards flow. i don't see any problem
00:44:856 (5,6,7) - Ugh I hate changing the flow suddenly. It makes it harder to recover when the player loses the beat during the pattern. That's not a serious issue and can pass, but you could at least use a pattern that looks better. If you want to go for this kind of transition it would be better to start 7 of the previous slider's starting position. (Take note that I have a differing opinion for this pattern later on in the song. See comment for second pattern to be more informed on what to do). it's not really change in flow?
00:52:044 (1,2) - Proximity between sliders is closer than the others. Is this intentional? i don't see what you are talking about. yes there are like 0.05x differences between those sliders. I just eyeballed these sliders. I didn't actually use any rotation or anything so there are bound to be small errors, but they are unnoticeable while playing. though i'm not sure if this is what you are talking about
01:03:919 (3,4,5,6) - Unusual transition, doesn't play very well and looks bad IMO. If you can map a normal pattern here I suggest you do so. http://osu.ppy.sh/ss/575788 Plays better and would be consistent with 01:06:419 (3,4) - which isn't a jump. seems fine to me, but still changed, but in a different way.
01:13:450 (5,7) - Stack normally. It would look less like a mistake.
01:14:075 (7,9) - ^ looks fine to me
01:15:950 (2,3,4) - Exactly 1.2? okay, doesn't really matter, but okay
01:34:856 (5,6,7) - I have a similar opinion as 44 seconds, but the angles and spacing here seem to be better than what you did for the first pattern. The increased distance between 6,7 is more appealing to look at than your first attempt at this pattern, but it's still a strange transition. 7 could stack more perfectly on the start of the previous slider though.
01:43:294 - I'm not going to be the only one that finds slowing down sliders this much annoying. Only my opinion, I don't really expect you to change the speed. However 01:53:294 (3) - is especially annoying, because if I'm late on this slider, it completely makes me unable to hit the stream after it. There's no time to adjust to a different pace. If you're late, you miss the whole combo. If you miss that combo, you're likely to miss 01:53:762 (5,1) -, which will make you unable to read the part after. It's easy to lose the beat here is what I'm saying. your qualms about "the player cannot do such and such if you have a pattern like this": sounds more like an issue with skill. I seriously am not trying to be annoying here or trying to start an argument, but I honestly find it a lot less convincing when someone with less playing experience argues about flow and readability on a map made for more experienced players. I find this section and the rest of map plays quite well to be perfectly honest
02:53:294 (1,2,3,4) - Highly suggest increasing spacing here. 2.2/2.3x would be perfect. this spacing here is intentional
SkyDevil wrote:
Winber1's insane
00:21:262 (4) - Doesn't this slider have a littttlleee bit tooo much reverses? how about 2 sliders and a circle or something?
00:31:262 (3) - ^
00:37:669 (4,1,1) - How about an even distance spacing? personal opinion. it looks good like that imo, and readability i see no problem with
01:11:262 (4) I know that these are done on purpose but they dont play well D:
01:21:262 (3) - ^ QaQ
01:38:919 (1) - Normal whistle on sliderend? :3 MEEOOWW only added this sorry. everything else imo follows the music.
Awesome insane www
Good luck teruuuu :33333 Epic SB and I like the song www y u no rank it soon
Thanks for modding~SkyDevil wrote:
Hinsvar's Hard
00:12:825 (1,2,3,4) - ew 4 notes stacked on each other lol, maybe this? http://puu.sh/1S9lp Did something different.
00:16:106 (1) - Add clap on that slider OAO;; Umm... idk... ._.
00:18:528 - add circle here, to follow the vocals Done.
00:22:512 (2,3,4,5,6) - Im pretty sure you can make this better I hope I did it right...
00:32:200 (1,2) - Im pretty sure almost everyone reads this as if you had to click it 1/2 later, so Increase distance spacing Nope; it follows the vocal and I think people can read it because of that.
00:38:762 (1,2,3) - This might be confusing because they are all stacked on each other, but the spacing in the rhythm is different, so you should put 3 somewhere else Umm, I don't think it's confusing though...
00:49:544 (1,2,3,1,2,3) - erhm I suggest that you should space the 1/2 in rhythm out, and keep the 1/1 in rhythm stacked... Oh well, did stuff here.
01:17:825 (5) - 1 grid left xD ./nazi Read TVO's mod.
01:34:544 (3,4) - Increase DS in them... (because 1/2 in rhythm) Done.
01:38:919 (2) - Normal whistle on sliderhead OAO;; NYAAA I think the current whistle is fine...
01:39:231 (2,3,$) - nicrease DS www This one's not really confusing though...
01:40:637 (7,1) - waaaatttt unexpectable jump... please do something like this... http://puu.sh/1Svie The increased power of the vocal (?) here definitely supports the jump, so I won't change it.
01:54:544 (1,2) - This jump is also unexpectable... ./lets you be creative so y u no figure something out yourself? This one's supposed to be a symmetrical one, but eh... I'll see later opinions...