It's difficult to map ç_ç I'll try to rank it in any case.rrtyui wrote:
Not very fond of the rhythm...
It's difficult to map ç_ç I'll try to rank it in any case.rrtyui wrote:
Not very fond of the rhythm...
PandaRoflmao wrote:
Hi, here's my mod
Standard
02:16:679 you shouldn't put hidden sliders on easy/normal diffs I think it's accettable, if anoher modder points this out I'll fix
Riki
02:26:627 to 02:27:559 you should also make it more dynamic the end it's kinda boring
Another
02:26:627 the same that the riki diff I love those staks :C
Done, done, done.rrtyui wrote:
plz "BOF2011" "THE BMS OF FIGHTERS 2011 - Intersection of conflict -" "Black Funeral Group" add tag
http://manbow.nothing.sh/event/event.cg ... 2&event=74
Jenny wrote:
Advanced:Judgement: This diff is pretty nice though I think it is a tad too hard for a normal-ish diff, though I'd like to see this ranked. It's not a "Normal" but a "Advanced", so a Normal/Hard, so I mapped like a Normal+ Anyway thanks for mpd :3
- 00:12:249 (1) - I don't like how this overlaps with previous 4 Fixed
00:14:736 (1) - not exactly symmetric; adjust the point that is on the X-axis and put it onto 75|192 Fixed
00:32:611 (4) - not symmetric again, please work out Fixed
00:35:098 (5) - ^ Fixed
00:37:119 (1) - not sure how much this shape fits the sound you are following I think it's ok
00:40:072 (2) - this'll look better at 49|171 Fixed
00:41:782 (3,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - this part is VERY hard for a normal/normal+ diff, I suggest you take a look at what you could make easier here; for example, the stacks are somewhat "breaking" the flow which will confuse newer players Fixed
01:09:451 (1) - that cluster of red sliderpoints is not so pretty, why not just use one? it'd feel better Fixed
01:11:938 (1,2) - not symmetric as they should be Fixed
01:14:425 (1,3) - why do you use red points here, white ones will do Not fixed
01:23:673 (3) - that curve feels unbalanced and a bit ugly, place 2nd sliderpoint at 146|120 and end at 96|162 for a better one Fixed
01:43:569 (3) - ^ just mirror that one and use it here again Fixed
01:48:078 (1,2,3,4,1,2,3,4) - this is another very hard pattern for a normal-ish diff Fixed
01:53:363 (4) - this should be at 335|52, leads better into 5 and has a smoother angle Fixed
cirno- wrote:
General
Roxas' Advanced
After playing this, I think Standard is inbetween a normal and easy diff, and advanced is inbetween normal and hard. Not exactly sure if that's what you want, but that's how it felt to me.
It's hard to mod for that reason. There are streams and jumps that are usually never in normal diffs, but it's fine in hard. But the diff settings are like the average normal diff. Advanced IS a diff between normal and hard lolol
01:54:545 (1,2,3,4,5) - Doesn't look as nice as the others Fixed
00:54:933 through 01:14:830 - Add soft hitsounds during this time? No
Thanks everyone-[NYAN]- wrote:
[Roxas' Advanced]
00:07:524 (6) - remove it
00:39:234 (2) - move to 00:39:389 (2) -
01:22:058 - Add a note and add clap
01:32:006 (4) - ^ ,if you do it ,add clap in 01:32:161 -
01:41:954 (4,1) - clap
01:51:902 - same as 01:22:058
Didn't fix nothing LOL anyway I think you modded the map with old mp3 lel
Kiais are intentional and I won't change them, sorry!wcx19911123 wrote:
from my queue
[General]
I don't know how you add the kiai time, seems the kiai part is not the upsurge
[Standard]
00:31:307 (3,1) - the slider can blanket the circle much better
01:09:856 (1,2) - hope you can try to move them up a bit, they're nearly out of the screen
01:24:856 (1,1) - the slider is too far from the spinner, this is really too hard to play as an Easy diff now, need to fix this
02:16:462 (2,3,1) - the spacing is a bit large here, use 1.1x spacing plz
02:30:762 - I highly suggest use soft hitsound here, or the spinner end is too loud imo, doesn't fit the song well
[Roxas' Advanced]
00:07:058 (5,6) - I highly suggest change them into 2 1/2 sliders, or the pattern is kinda hard to read/play as a Normal diff. do something like what you did at 00:12:032 (5,6) - please
00:21:980 (5) - it can change into 2 1/2 sliders, will fit the song better imo. or keep this but move 00:22:602 (1) - this circle a bit far, use 1.0x spacing would be nice
01:03:327 (4,5) - could you please avoid of using anti-jump here? this is hard to read and doesn't fit the song here imo
01:27:343 (1,2,3,4) - this pattern is too hard to play for this diff imo, too many circles together is really hard to play, hope you can change some of them into sliders
01:28:431 (1,2) - short sliders start at heavy beat(white beat line) will be much better to read and play, what you did at 01:22:369 (2) - is much better imo. anyway there's lots of same patterns after this, if you want to fix this I tihnk you need to remap this part
01:48:327 (1,2,3,4,5) - this partten is really too hard to play, make then into sliders please. if you want to keep this then the diff is not a usual Normal diff now, the mapset's diff spread will be broken. also you need to remap all same patterns in this part
02:07:135 - I'm opposed to use 1.25x speed here in a Normal diff, this is too hard to play imo
02:18:949 (5,6,1) - the anti-jumps are really too hard to read for newbies, use normal spacing plz
02:21:436 (5,6,1) - ^
this diff is nearly a Hard diff imo(especially the end), it broke the mapset's diff spread cuz the Standard diff is really an easy one
[Pie's Hyper]
00:10:167 (1,2) - this 2 sliders can blanket each other better imo
01:11:099 (4) - ctrl+g is better imo, the anti-jump between 01:10:167 (3,4) - doesn't fit the song well
01:34:027 - add a note here will fit the song better imo
02:09:001 (4) - the rhyme here is 1/3 not 1/4, must fix this wrong snap. and there's some same rhyme after this, also should be fixed
it's nearly an Insane diff imo
[Another]
00:50:892 (7) - I suggest remove some whistle on this sldier, sound kinda odd and doesn't fit the song imo (00:49:649 (4) - this one fit the song much better than it)
01:30:451 (3) - this slider is really hard to read where it start imo, change a direction, or change the combo color to make its color is different from 01:29:830 (1) - please
02:13:664 (6,1,2) - the rhyme is really odd to me, it should be 3/4 sldier+3/4 sldier+1/2 slider imo, to make the sldier start at heavy beat is better
02:30:762 - same as Standard here
[Heaven]
00:07:680 (1,2,3,4,5,6,7,8) - I suggest stack all the circles on slider end, or this pattern is kinda confusing to read
00:53:690 (1,2,3,4,5) - this sound be 1/3 beats
00:53:923 (2) - unsnapped slider end
00:54:079 (3) - ^
01:14:830 - need to add finish here, also it's better to volume up a bit here, it's not too quiet imo
02:06:203 (1,2,3,4) - also 1/3 beats here
02:09:001 (1,2,3) - ^, and please fix same patterns after this one
02:30:762 - same as Standard
[inaba's Taiko Oni]
00:39:142 (3) - unsnapped circle
00:49:091 (2) - ^
the map still need much more works now imo, the quality still has a huge room to be improved
anyway, good luck
Riki: http://puu.sh/1G8N3wcx19911123 wrote:
[Roxas' Advanced]
00:07:058 (5,6) - I highly suggest change them into 2 1/2 sliders, or the pattern is kinda hard to read/play as a Normal diff. do something like what you did at 00:12:032 (5,6) - please They're already 2 1/2 sliders what the hell... o.0
00:21:980 (5) - it can change into 2 1/2 sliders, will fit the song better imo. or keep this but move 00:22:602 (1) - this circle a bit far, use 1.0x spacing would be nice Not fixed, I like the reverse there
01:03:327 (4,5) - could you please avoid of using anti-jump here? this is hard to read and doesn't fit the song here imo There aren't antijump
01:27:343 (1,2,3,4) - this pattern is too hard to play for this diff imo, too many circles together is really hard to play, hope you can change some of them into sliders Done
01:28:431 (1,2) - short sliders start at heavy beat(white beat line) will be much better to read and play, what you did at 01:22:369 (2) - is much better imo. anyway there's lots of same patterns after this, if you want to fix this I tihnk you need to remap this part I don't want to make all same patterns
01:48:327 (1,2,3,4,5) - this partten is really too hard to play, make then into sliders please. if you want to keep this then the diff is not a usual Normal diff now, the mapset's diff spread will be broken. also you need to remap all same patterns in this part Done
02:07:135 - I'm opposed to use 1.25x speed here in a Normal diff, this is too hard to play imo Lol no I've seen normal with some antijumps and some sv changing and this is perfectly readable
02:18:949 (5,6,1) - the anti-jumps are really too hard to read for newbies, use normal spacing plz I don't agree... But done
02:21:436 (5,6,1) - ^ ^
this diff is nearly a Hard diff imo(especially the end), it broke the mapset's diff spread cuz the Standard diff is really an easy one It's a diff between normal and hard. It's an Advanced.
Breeze wrote:
It means I didn't see anything wrong in those diffs
Oh, thank you a lotLeorda wrote:
Hi there
[Normal]
* AR +1 or +2? AR +1
[Roxas' Advanced]
01:43:975 (3) - The tail slider is almost offscreen Fixed
[Heaven]
01:21:125 (1) - Add clap at head slider
01:21:747 (3) - ^ Ops, I forgot them, fixed both
[Pie's Hyper]
* AR +2. Your current AR is slow FixedSorry, you need more than 10 or 15 stars in order to bubble this mapNVM, i'm bit blind. Call me when you done
Fixed all, now waiting for the bubble lolLeorda wrote:
Well, before bubble....
[Standard]
02:07:135 (1) - Not extend to 02:09:312? Like the next slider?
02:14:597 (1) - Extend to 02:16:151?
[Roxas' Advanced]
00:44:364 (1) - Why new combo?
[Heaven]
00:20:426 (2) - Why not stack with tail slider? Like 00:20:581 (3,4)?
[Pie's Hyper]
00:12:654 - Why this part is suddenly turn into normal samplesoft?
01:23:612 (1) - Why spinner? Shouldn't you replace this with another pattern?
[Another]
00:35:970 (1) - Why new combo?
00:53:379 (1) - ^
That's all
YayLeorda wrote:
Looks good to me
Bubbled
Yep, I misput it, now I've fixed allBreeze wrote:
[Another]And maybe you can write "Heaven is the most hard diff in this map", since it shows another is the last diff in song select screen
- 00:19:959 (7) - I was thought you misput whistle on this note, it should be on 00:19:493 (5) slider head right?
Love wrote:
just why ;w;
Fixed. zzz people stop annoying me zzzMMzz wrote:
The 2nd timing point is way off. Change it to 77416. (That's 21ms off)
Don't worry, this is going to be re-rankedMasterLetsPlay wrote:
great map! but not ranked
RikiH_ wrote:
Seriously, people, what is your problem?
Roxas wrote:
RikiH_ wrote:
Seriously, people, what is your problem?
Yay, thank youkanpakyin wrote:
Boom!
Reranked.