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Roxas

Jenny wrote:

Advanced:

  • 00:12:249 (1) - I don't like how this overlaps with previous 4 Fixed
    00:14:736 (1) - not exactly symmetric; adjust the point that is on the X-axis and put it onto 75|192 Fixed
    00:32:611 (4) - not symmetric again, please work out Fixed
    00:35:098 (5) - ^ Fixed
    00:37:119 (1) - not sure how much this shape fits the sound you are following I think it's ok
    00:40:072 (2) - this'll look better at 49|171 Fixed
    00:41:782 (3,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - this part is VERY hard for a normal/normal+ diff, I suggest you take a look at what you could make easier here; for example, the stacks are somewhat "breaking" the flow which will confuse newer players Fixed
    01:09:451 (1) - that cluster of red sliderpoints is not so pretty, why not just use one? it'd feel better Fixed
    01:11:938 (1,2) - not symmetric as they should be Fixed
    01:14:425 (1,3) - why do you use red points here, white ones will do Not fixed
    01:23:673 (3) - that curve feels unbalanced and a bit ugly, place 2nd sliderpoint at 146|120 and end at 96|162 for a better one Fixed
    01:43:569 (3) - ^ just mirror that one and use it here again Fixed
    01:48:078 (1,2,3,4,1,2,3,4) - this is another very hard pattern for a normal-ish diff Fixed
    01:53:363 (4) - this should be at 335|52, leads better into 5 and has a smoother angle Fixed
Judgement: This diff is pretty nice though I think it is a tad too hard for a normal-ish diff, though I'd like to see this ranked. It's not a "Normal" but a "Advanced", so a Normal/Hard, so I mapped like a Normal+ Anyway thanks for mpd :3
Jenny
Revival New.mp3 Offset Check says: 2706
cirno-_old
General
I'd add a spinner at the very end. From 02:25:788 to 02:30:762

Hitsounds sounded really quite, maybe too quite? Hitsound placement sounded good to me though, so I decided to focus on other stuff.



Standard
It's good. I'd personally add a spinner at the end though.
I'm confused though. Is this supposed to be an easy or a normal? It feels like it's inbetween. If it is a Easy+ kind of diff, I'd make OD+AR at 4/5.

Roxas' Advanced
After playing this, I think Standard is inbetween a normal and easy diff, and advanced is inbetween normal and hard. Not exactly sure if that's what you want, but that's how it felt to me.
It's hard to mod for that reason. There are streams and jumps that are usually never in normal diffs, but it's fine in hard. But the diff settings are like the average normal diff.

01:54:545 (1,2,3,4,5) - Doesn't look as nice as the others
00:54:933 through 01:14:830 - Add soft hitsounds during this time?


Heaven
This diff was fun <3
00:43:664 (4) - No piano note here. I felt it was unnecessary
00:55:555 (2) - move 2 grid to the right


Pie's Hyper
Okay this is weird. I had the hardest time ingame with this. 85% accuracy and many misses. I got 97% accuracy on Another, this shouldn't be giving me these kind of problems. Some of the fast 1/8 or 1/4 reverse sliders were challenging to read when I had circles right after.

There were some parts like this ( 00:35:503 (2,3,4) ) That I didn't know if I was following the beat or the melody. Maybe I play insanes too often, no idea why I missed so much to tell the truth...

01:40:555 (2,3,4,5,6,7) - Tricky to read

01:21:125 (1,2,3,4,5,6) - This was difficult to read

01:47:550 - Very odd to have a break here. I'd have it somewhere else...

Another
I really enjoyed this! I think it's great, but could really use a spinner at the end.
Rotte
o.o/ M4M

[General]

Volume is too low,you can up 15%~25%


[Standard]

00:44:053 (2,4) - add clap
00:51:203 - clap


[Roxas' Advanced]

00:07:524 (6) - remove it
00:39:234 (2) - move to 00:39:389 (2) -
01:22:058 - Add a note and add clap
01:32:006 (4) - ^ ,if you do it ,add clap in 01:32:161 -
01:41:954 (4,1) - clap
01:51:902 - same as 01:22:058


[Pie's Hyper]


00:10:478 (2) - You can use ctrl+g to change orientation.
00:11:099 (4) - ^
00:13:897 (6) - I recommad you to use 2 circle in 00:13:897 - and 00:14:053 -
00:15:141 (4) - I recommad you to use 2 circle in 00:15:141 - and 00:15:296 -
00:41:410 - I don't think block in this place is a good idea
00:42:032 - ^
00:42:809 (1) - 1/8 slider
00:49:027 (6) - Add twice repeat in this
00:58:042 - Add a note in this
00:59:286 (4) - 1/16 and once repeat
01:01:151 (1) - once repeat
01:02:084 - Add a note in 416|116
01:03:016 - Add a note in 256|192
01:07:990 - Add a note
01:09:234 - 1/16 and once repeat
01:12:965 - Add a note
01:23:612 (1) - end up in 01:24:700 -
01:24:856 - create a spinner & end in 01:27:032 -
01:30:607 (4,5) - Change time
01:41:332 (7) - 2 grid right
01:42:265 (5) - 2 grid left
02:10:866 (1) - You can use ctrl+g to change orientation,it's can get better feeling in playing.
02:11:799 (6) - reduce 2 times repeat
02:12:265 (1) - remove this
02:12:110 - 1/8 slider


[Another]


00:30:685 (3,4) - Overlap is not good.
00:40:944 (7) - Add once time repeat.
00:41:410 - Add a note.
01:18:949 (2) - You can use ctrl+g to change orientation,it's can get better feeling in playing.
01:40:711 (11) - Using 1/8 slider is better.
01:42:654 (2,3,4) - spacing
01:48:172 (5,6,7,8,9) - This stream is not fit the music.
01:48:172 (5,6,7,8) - x0.6 ds
01:48:483 (9) - 1/8
01:54:078 (3,4) - 3 move to 01:54:389 -
01:54:389 (4) - 4 move to 01:54:078 -
02:00:296 (3) - You can use ctrl+g to change orientation,it's can get better feeling in playing.
02:02:084 (12,1) - spacing
02:03:716 (1,2,3) - I'm not recomanded to use this rhythm,you can make a stream in this time?
02:05:581 (4) - rotate -30 and move to 252|292
02:08:923 (3) - I don't think this slider is a good idea ,you can in 02:09:001 - to make a stream.
02:25:011 (2) - 256|136
02:25:477 (3) - 456|336

[Heaven]

To be honest,00:30:063 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - in rhythm is same as in 00:25:089 (1,2,3,1,2,3,1,2,3,1) - I just recommand you that you are better making 00:30:063 same as 00:25:089 ,should be slow

00:53:379 (2,3,4) - 1/16 slider and once repeat.
00:53:690 (1,2,3,4,5,6,7) - Using stream
You can add a note in this
00:55:711 -
00:59:441 -
01:01:928 -
01:06:902 -
01:10:633 -
01:14:364 -
01:14:674 -

02:01:540 (10) - NC
02:13:975 (1,2,3,4) - remove
If you removed 1,2,3,4 in 02:13:975 -
02:13:975 - 1/16 and once repeat
02:14:286 (2) - 1/16 and once repeat

02:16:773 (8,1) - stream
02:24:545 (1,2,3) - I'm not recommand overlap in this place,however,jumping maybe a good choice

GL
:)
Roxas

cirno- wrote:

General
Roxas' Advanced
After playing this, I think Standard is inbetween a normal and easy diff, and advanced is inbetween normal and hard. Not exactly sure if that's what you want, but that's how it felt to me.
It's hard to mod for that reason. There are streams and jumps that are usually never in normal diffs, but it's fine in hard. But the diff settings are like the average normal diff. Advanced IS a diff between normal and hard lolol

01:54:545 (1,2,3,4,5) - Doesn't look as nice as the others Fixed
00:54:933 through 01:14:830 - Add soft hitsounds during this time? No

-[NYAN]- wrote:

[Roxas' Advanced]

00:07:524 (6) - remove it
00:39:234 (2) - move to 00:39:389 (2) -
01:22:058 - Add a note and add clap
01:32:006 (4) - ^ ,if you do it ,add clap in 01:32:161 -
01:41:954 (4,1) - clap
01:51:902 - same as 01:22:058

Didn't fix nothing LOL anyway I think you modded the map with old mp3 lel
Thanks everyone

http://puu.sh/1BbR5
Topic Starter
RikiH_
Fixed something and updated. I didn't add 1/16 sliders. Thank you guys!
wcx19911123
from my queue

[General]
I don't know how you add the kiai time, seems the kiai part is not the upsurge

[Standard]
00:31:307 (3,1) - the slider can blanket the circle much better
01:09:856 (1,2) - hope you can try to move them up a bit, they're nearly out of the screen
01:24:856 (1,1) - the slider is too far from the spinner, this is really too hard to play as an Easy diff now, need to fix this
02:16:462 (2,3,1) - the spacing is a bit large here, use 1.1x spacing plz
02:30:762 - I highly suggest use soft hitsound here, or the spinner end is too loud imo, doesn't fit the song well

[Roxas' Advanced]
00:07:058 (5,6) - I highly suggest change them into 2 1/2 sliders, or the pattern is kinda hard to read/play as a Normal diff. do something like what you did at 00:12:032 (5,6) - please
00:21:980 (5) - it can change into 2 1/2 sliders, will fit the song better imo. or keep this but move 00:22:602 (1) - this circle a bit far, use 1.0x spacing would be nice
01:03:327 (4,5) - could you please avoid of using anti-jump here? this is hard to read and doesn't fit the song here imo
01:27:343 (1,2,3,4) - this pattern is too hard to play for this diff imo, too many circles together is really hard to play, hope you can change some of them into sliders
01:28:431 (1,2) - short sliders start at heavy beat(white beat line) will be much better to read and play, what you did at 01:22:369 (2) - is much better imo. anyway there's lots of same patterns after this, if you want to fix this I tihnk you need to remap this part
01:48:327 (1,2,3,4,5) - this partten is really too hard to play, make then into sliders please. if you want to keep this then the diff is not a usual Normal diff now, the mapset's diff spread will be broken. also you need to remap all same patterns in this part
02:07:135 - I'm opposed to use 1.25x speed here in a Normal diff, this is too hard to play imo
02:18:949 (5,6,1) - the anti-jumps are really too hard to read for newbies, use normal spacing plz
02:21:436 (5,6,1) - ^
this diff is nearly a Hard diff imo(especially the end), it broke the mapset's diff spread cuz the Standard diff is really an easy one

[Pie's Hyper]
00:10:167 (1,2) - this 2 sliders can blanket each other better imo
01:11:099 (4) - ctrl+g is better imo, the anti-jump between 01:10:167 (3,4) - doesn't fit the song well
01:34:027 - add a note here will fit the song better imo
02:09:001 (4) - the rhyme here is 1/3 not 1/4, must fix this wrong snap. and there's some same rhyme after this, also should be fixed
it's nearly an Insane diff imo

[Another]
00:50:892 (7) - I suggest remove some whistle on this sldier, sound kinda odd and doesn't fit the song imo (00:49:649 (4) - this one fit the song much better than it)
01:30:451 (3) - this slider is really hard to read where it start imo, change a direction, or change the combo color to make its color is different from 01:29:830 (1) - please
02:13:664 (6,1,2) - the rhyme is really odd to me, it should be 3/4 sldier+3/4 sldier+1/2 slider imo, to make the sldier start at heavy beat is better
02:30:762 - same as Standard here

[Heaven]
00:07:680 (1,2,3,4,5,6,7,8) - I suggest stack all the circles on slider end, or this pattern is kinda confusing to read
00:53:690 (1,2,3,4,5) - this sound be 1/3 beats
00:53:923 (2) - unsnapped slider end
00:54:079 (3) - ^

01:14:830 - need to add finish here, also it's better to volume up a bit here, it's not too quiet imo
02:06:203 (1,2,3,4) - also 1/3 beats here
02:09:001 (1,2,3) - ^, and please fix same patterns after this one
02:30:762 - same as Standard

[inaba's Taiko Oni]
00:39:142 (3) - unsnapped circle
00:49:091 (2) - ^


the map still need much more works now imo, the quality still has a huge room to be improved
anyway, good luck
Topic Starter
RikiH_

wcx19911123 wrote:

from my queue

[General]
I don't know how you add the kiai time, seems the kiai part is not the upsurge

[Standard]
00:31:307 (3,1) - the slider can blanket the circle much better
01:09:856 (1,2) - hope you can try to move them up a bit, they're nearly out of the screen
01:24:856 (1,1) - the slider is too far from the spinner, this is really too hard to play as an Easy diff now, need to fix this
02:16:462 (2,3,1) - the spacing is a bit large here, use 1.1x spacing plz
02:30:762 - I highly suggest use soft hitsound here, or the spinner end is too loud imo, doesn't fit the song well

[Roxas' Advanced]
00:07:058 (5,6) - I highly suggest change them into 2 1/2 sliders, or the pattern is kinda hard to read/play as a Normal diff. do something like what you did at 00:12:032 (5,6) - please
00:21:980 (5) - it can change into 2 1/2 sliders, will fit the song better imo. or keep this but move 00:22:602 (1) - this circle a bit far, use 1.0x spacing would be nice
01:03:327 (4,5) - could you please avoid of using anti-jump here? this is hard to read and doesn't fit the song here imo
01:27:343 (1,2,3,4) - this pattern is too hard to play for this diff imo, too many circles together is really hard to play, hope you can change some of them into sliders
01:28:431 (1,2) - short sliders start at heavy beat(white beat line) will be much better to read and play, what you did at 01:22:369 (2) - is much better imo. anyway there's lots of same patterns after this, if you want to fix this I tihnk you need to remap this part
01:48:327 (1,2,3,4,5) - this partten is really too hard to play, make then into sliders please. if you want to keep this then the diff is not a usual Normal diff now, the mapset's diff spread will be broken. also you need to remap all same patterns in this part
02:07:135 - I'm opposed to use 1.25x speed here in a Normal diff, this is too hard to play imo
02:18:949 (5,6,1) - the anti-jumps are really too hard to read for newbies, use normal spacing plz
02:21:436 (5,6,1) - ^
this diff is nearly a Hard diff imo(especially the end), it broke the mapset's diff spread cuz the Standard diff is really an easy one

[Pie's Hyper]
00:10:167 (1,2) - this 2 sliders can blanket each other better imo
01:11:099 (4) - ctrl+g is better imo, the anti-jump between 01:10:167 (3,4) - doesn't fit the song well
01:34:027 - add a note here will fit the song better imo
02:09:001 (4) - the rhyme here is 1/3 not 1/4, must fix this wrong snap. and there's some same rhyme after this, also should be fixed
it's nearly an Insane diff imo

[Another]
00:50:892 (7) - I suggest remove some whistle on this sldier, sound kinda odd and doesn't fit the song imo (00:49:649 (4) - this one fit the song much better than it)
01:30:451 (3) - this slider is really hard to read where it start imo, change a direction, or change the combo color to make its color is different from 01:29:830 (1) - please
02:13:664 (6,1,2) - the rhyme is really odd to me, it should be 3/4 sldier+3/4 sldier+1/2 slider imo, to make the sldier start at heavy beat is better
02:30:762 - same as Standard here

[Heaven]
00:07:680 (1,2,3,4,5,6,7,8) - I suggest stack all the circles on slider end, or this pattern is kinda confusing to read
00:53:690 (1,2,3,4,5) - this sound be 1/3 beats
00:53:923 (2) - unsnapped slider end
00:54:079 (3) - ^

01:14:830 - need to add finish here, also it's better to volume up a bit here, it's not too quiet imo
02:06:203 (1,2,3,4) - also 1/3 beats here
02:09:001 (1,2,3) - ^, and please fix same patterns after this one
02:30:762 - same as Standard

[inaba's Taiko Oni]
00:39:142 (3) - unsnapped circle
00:49:091 (2) - ^


the map still need much more works now imo, the quality still has a huge room to be improved
anyway, good luck
Kiais are intentional and I won't change them, sorry!
About your modding: I fixed all but I think you made some mistakes because you told me to put 1/3 sliders where there already were 1/3 sliders. You also said that there were some unsnapped objects but there weren't any... I don't get it.
TMAstraf
Good map! The only one thing is: Kiai Time is a little bit often in the Map.
=)
Roxas

wcx19911123 wrote:

[Roxas' Advanced]
00:07:058 (5,6) - I highly suggest change them into 2 1/2 sliders, or the pattern is kinda hard to read/play as a Normal diff. do something like what you did at 00:12:032 (5,6) - please They're already 2 1/2 sliders what the hell... o.0
00:21:980 (5) - it can change into 2 1/2 sliders, will fit the song better imo. or keep this but move 00:22:602 (1) - this circle a bit far, use 1.0x spacing would be nice Not fixed, I like the reverse there
01:03:327 (4,5) - could you please avoid of using anti-jump here? this is hard to read and doesn't fit the song here imo There aren't antijump
01:27:343 (1,2,3,4) - this pattern is too hard to play for this diff imo, too many circles together is really hard to play, hope you can change some of them into sliders Done
01:28:431 (1,2) - short sliders start at heavy beat(white beat line) will be much better to read and play, what you did at 01:22:369 (2) - is much better imo. anyway there's lots of same patterns after this, if you want to fix this I tihnk you need to remap this part I don't want to make all same patterns
01:48:327 (1,2,3,4,5) - this partten is really too hard to play, make then into sliders please. if you want to keep this then the diff is not a usual Normal diff now, the mapset's diff spread will be broken. also you need to remap all same patterns in this part Done
02:07:135 - I'm opposed to use 1.25x speed here in a Normal diff, this is too hard to play imo Lol no I've seen normal with some antijumps and some sv changing and this is perfectly readable
02:18:949 (5,6,1) - the anti-jumps are really too hard to read for newbies, use normal spacing plz I don't agree... But done
02:21:436 (5,6,1) - ^ ^
this diff is nearly a Hard diff imo(especially the end), it broke the mapset's diff spread cuz the Standard diff is really an easy one It's a diff between normal and hard. It's an Advanced.
Riki: http://puu.sh/1G8N3
Kokatsu
Okay, let's do this.

Request taken from Loctav's and p3n's modding queue!

General


Inconsistency in Kiaitimes, go over that.
Unsnapped stuff:
Another:
02:13:897 (1) - Unsnapped sliderend.
02:14:208 (2) - Unsnapped sliderend.
Heaven:
00:53:923 (2) - Unsnapped sliderend.
00:54:079 (3) - Unsnapped sliderend.
I found 煉獄 being used in the title of the song often, so I translated it and found that the meaning of it is purgatory. I'm pretty sure that this is the original title, so please use it as the title and add purgatorium as the romanised version.
IMO, 45% vol. throughout the song fit better than switching between 45% and 30%.
Gridsnap made some weird-looking spacings, I'd like you to turn it off and keep the spacing consistent this way.

Standard


00:12:654 - from here, you use whistles on every 8th white line (00:14:830 (4) for example), and that doesn't fit at all. The claps are fine, but please remove the whistles.
00:20:115 (1,3) - why do you suddently break the mirrorpatterns? I would stick to it, so use the shape of (3) for (1) and flip it.
01:22:369 (4) - add clap on sliderend.
01:24:545 (2) - remove whistle.
01:24:856 (1,1) - IMO the gap between them is a bit huge for the easiest map, maybe reduce spinnerlength by 1/2?
01:43:508 (2) - to keep the hitsounding consistent, add whistles on start and end of the slider. You could also remove the clap from sliderend.
01:44:441 (3) - if you did the prev. thing, remove whistle here.

Advanced


00:12:654 (1) - replace clap on sliderend with whistle.
01:04:571 (5,1) - I would prefer (5) in the next combo, so add NC on (5) and remove it from (1)?
01:37:291 - the hitsounding was much better with claps, maybe change it?
02:18:949 (5,6) - they should stand on their own, so NC on (5). This also makes the rhythm easier to read.
02:21:436 (5,6) - ^
02:23:923 (5,6) - ^

Hyper


00:02:706 - you use a stable 2/4 clap pattern here, which usually is fine, but since the music goes in 3-note patterns, you should adapt the hitsoundpattern correspondingly, meaning you should use a clap every 3rd 1/2 note.
00:07:058 (7,8) - where are the whistles?
00:41:566 (1,2) - the spacing is weird for me, I would prefer either consistent spacing or a jump here (ctrl+g on (2)).
00:42:809 (1,2) - remove claps.
01:13:275 (3) - NC
01:23:301 (4,5) - I prefer them not hidden under the Hitburst of (2).

Another


00:02:706 - Same as in Hyper.
00:08:146 (2,4) - they should be curved in the other direction.
01:59:286 (5) - move to 01:58:845 and adjust spacing (it should still be snapped on 1/3 here)
02:03:949 (2,4) - ^
02:18:949 (1,2) - no. You can't just stack notes in the most thrilling part of the song. Use jumps instead.
02:21:436 (1,2,1) - ^
02:23:923 (1,2,1,2,3) - ^

Heaven


00:02:706 - Same as in Hyper.
00:25:555 (3) - remove clap from sliderend.
00:48:716 (1,2,3) - Please use a pattern where the sliders are more visible.
00:53:690 (1,2,3,4,5) - snap all on 1/3.
02:06:203 (1,2,3,4) - ^
02:09:001 (1,2,3,4) - ^
02:13:975 (1,2,3,4) - ^
02:19:260 (5,1) - again, don't use stacks here. Screenjumps fit much better.
02:21:747 (6,1) - ^
02:24:545 (1,2,3) - ^

Taiko Oni


02:17:084 - kiaiflashes are not allowed in Taiko
OD +1

00:39:156 (3,4,1) - no 1/8.
00:43:742 (1,2,3,4,1,2,1) - use a 1/3 pattern instead.
00:47:472 (1) - don
00:49:104 (2,3,4) - no 1/8.
00:54:001 (1,1,2,3,1,1,2,3) - this part is 1/3 again. delete one don and use kddkdd on 1/3. The last three kats are on 1/4 again.
00:54:933 - this kiai is just bad. It looks like you didn't want to map that part for whatever reason. You can use some nice 1/4 streams here, following the drum-like sound in the background. It would be such a waste for this awesome part of the song.
01:15:762 - 01:17:161 - add a spinner.
01:26:099 (1,2,3,4,1,1,2,1,1) - here it's 1/3 again. Use kddkddkddk.
01:36:047 (1,2,3,1,1,1,1,2,3,4,1,2,1) - 1/3 again.
01:45:996 (1,1,2,3,1,1,2,3,1,2,1,2,1) - ^
01:58:742 (2,3,1,2,1,2,1,2,1,2,1,2,1) - ^
02:01:229 (1,1,2,3,1,1,2,3,1) - ^
02:03:716 (2,1,2,3,1,1,2,3,1,1,2,3,1) - ^
02:06:203 (3,1,2,3,1,1,2,3,1) - ^
02:17:084 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2) - they all should be big.

To be honest, you gave away a lot of potential of that taiko.

Good luck.~
Breeze
[General]

  1. I think you should mark the difficulty spread in your creator's word since it's not displayed in diff name, as you see, [Heaven] suppose to be the hardest diff but star system doesn't seem say that
[Roxas' Advanced]

  1. 02:12:110 (1) - This slider looked a bit strange, I mean the head of tail part, that tiny curve played weird
[Heaven]

  1. 00:53:923 (2,3) - Those two slider must be snap wrong, they should be 1/3 snapped
  2. 01:02:084 (6) - (nazi)It's not totally stack under the end point of 01:01:151 (4)
  3. 01:20:814 (5) - I think this slider may confuse player, it's hidden by previous 01:19:882 (1), it would read as only one slider from 01:20:503 (4) to here, so maybe move this slider downward make its end not stack under the end of 01:20:503 (4) would be better?
[Another]

  1. 00:25:555 (3) - you wrong to put clap on the end of this slider? I think it should be a whistle
  2. 00:56:177 (2) - This finish seems no need
  3. 02:13:897 (1) - Unsnapped slider (end).
  4. 02:14:208 (2) - Unsnapped slider (end).
Topic Starter
RikiH_
Fixed.
Breeze: Why you didn't mod all diffs? D:
Breeze
It means I didn't see anything wrong in those diffs
Topic Starter
RikiH_

Breeze wrote:

It means I didn't see anything wrong in those diffs
Awesome, so what about giving me a bubble? ;_;

Edit: Ignore this ^
inaba-tan
Topic Starter
RikiH_
Updated, thank you inaba :3
Cancel
M4M!

Standard

It is good :D

01:17:395 / Change volume to 70%


Advanced

No further modding needed IMO.

(Sorry, I cannot mod hard-insanes like this.)

Good Luck!
Leorda
Hi there

[Normal]
* AR +1 or +2?


[Roxas' Advanced]
01:43:975 (3) - The tail slider is almost offscreen


[Heaven]
01:21:125 (1) - Add clap at head slider
01:21:747 (3) - ^


[Pie's Hyper]
* AR +2. Your current AR is slow


Sorry, you need more than 10 or 15 stars in order to bubble this map NVM, i'm bit blind. Call me when you done
Topic Starter
RikiH_

Leorda wrote:

Hi there

[Normal]
* AR +1 or +2? AR +1


[Roxas' Advanced]
01:43:975 (3) - The tail slider is almost offscreen Fixed


[Heaven]
01:21:125 (1) - Add clap at head slider
01:21:747 (3) - ^ Ops, I forgot them, fixed both


[Pie's Hyper]
* AR +2. Your current AR is slow Fixed


Sorry, you need more than 10 or 15 stars in order to bubble this map NVM, i'm bit blind. Call me when you done
Oh, thank you a lot :)
Leorda
Well, before bubble....

[Standard]
02:07:135 (1) - Not extend to 02:09:312? Like the next slider?
02:14:597 (1) - Extend to 02:16:151?


[Roxas' Advanced]
00:44:364 (1) - Why new combo?


[Heaven]
00:20:426 (2) - Why not stack with tail slider? Like 00:20:581 (3,4)?


[Pie's Hyper]
00:12:654 - Why this part is suddenly turn into normal samplesoft?
01:23:612 (1) - Why spinner? Shouldn't you replace this with another pattern?


[Another]
00:35:970 (1) - Why new combo?
00:53:379 (1) - ^


That's all
Topic Starter
RikiH_

Leorda wrote:

Well, before bubble....

[Standard]
02:07:135 (1) - Not extend to 02:09:312? Like the next slider?
02:14:597 (1) - Extend to 02:16:151?


[Roxas' Advanced]
00:44:364 (1) - Why new combo?


[Heaven]
00:20:426 (2) - Why not stack with tail slider? Like 00:20:581 (3,4)?


[Pie's Hyper]
00:12:654 - Why this part is suddenly turn into normal samplesoft?
01:23:612 (1) - Why spinner? Shouldn't you replace this with another pattern?


[Another]
00:35:970 (1) - Why new combo?
00:53:379 (1) - ^


That's all
Fixed all, now waiting for the bubble lol
Leorda
Looks good to me

Bubbled
Topic Starter
RikiH_

Leorda wrote:

Looks good to me

Bubbled
Yay :D
Poggo
yeaaaaahh man gratz :3
Roxas
:Q_ Thanks
Breeze
[Another]

  1. 00:19:959 (7) - I was thought you misput whistle on this note, it should be on 00:19:493 (5) slider head right?
And maybe you can write "Heaven is the most hard diff in this map", since it shows another is the last diff in song select screen
Topic Starter
RikiH_

Breeze wrote:

[Another]

  1. 00:19:959 (7) - I was thought you misput whistle on this note, it should be on 00:19:493 (5) slider head right?
And maybe you can write "Heaven is the most hard diff in this map", since it shows another is the last diff in song select screen
Yep, I misput it, now I've fixed all :P
Breeze
Sorry for the late reply
RANKED! Congratulations
inaba-tan
raaaank
Strawberry
gratz~
Loooctav
Congratz!!!!!!
Jenny
Hi I modded this and made the mapper revive it, so pat me!
Chewin
Good job (:
Roxas
AWW YEA
Lucyii
BRAVA PUTTANA.
Topic Starter
RikiH_
I noticed it just now, thank you guys <3 Especially Jenny :)
Nemis
:) !!!
Dance girl
One of the best instrumental songs I´ve ever heard. :oops:

Congrats and thank you.
Love


just why ;w;
Topic Starter
RikiH_

Love wrote:



just why ;w;

Because Star Rating is the biggest troll ever \:D/

Dance girl: Thank you a lot!
Dance girl
You´re welcome. <3<3
Kokatsu
Congratz on the rank, was about time. :P
musoraninn
amazing map ! gz with ranked..
More maps with that music and that style...
meiikyuu
nice song
Love
Timing is just off zzz
thelewa
full of snapping mistakes zzz
Aqo
?
MMzz
The 2nd timing point is way off. Change it to 77416. (That's 21ms off)
Topic Starter
RikiH_

MMzz wrote:

The 2nd timing point is way off. Change it to 77416. (That's 21ms off)
Fixed. zzz people stop annoying me zzz

Waiting for re-rank D:
Luce
great map! but not ranked :(
Topic Starter
RikiH_

MasterLetsPlay wrote:

great map! but not ranked :(
Don't worry, this is going to be re-ranked :P
Love
02:13:062 (4) - This slider is bugged. Re-copypaste it.
thelewa
QUALITY MODPOST DON
musoraninn
i did best rank map in my osu hystory at this map...looks like i have to do this again ?
So sad :(((
Topic Starter
RikiH_
Seriously, people, what is your problem?
musoraninn: I'm sorry for this :/
Roxas

RikiH_ wrote:

Seriously, people, what is your problem?
[suicide

Roxas wrote:

RikiH_ wrote:

Seriously, people, what is your problem?
LKs
reb

to next BAT: don't forget to reset scores
kanpakyin
Boom!

Reranked.
-kevincela-
Regratz \o/
Topic Starter
RikiH_

kanpakyin wrote:

Boom!

Reranked.
Yay, thank you :P
Also, thank you LKs for the rebubble
-Neipezi
reranked congratulation :D
musoraninn
i hope that last time ! :)
now i am top1 and that is my best one in osu :)
Be fair..i am top 1 on the next may be hour ! :))) but i am still happy ! ! ! !
Nemis
Gratz again :)
inaba-tan
xDD
Luce
wuhu reranked! ^-^
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