[alacat's Easy]
Fine but read the final note about hitsounds on tick
[Normal]
Fine but read the final note about hitsounds on tick
[alacat's Hard]
Ok, I encountered several times something that looks like an intention of jump, but actually looks odd...
Examples : 00:05:103 (3,4,5) - | 00:15:103 (7,1,2) - | 00:29:664 (1,2,3) -
It feels that you want to put a jump, but you hesitate, so you make it smaller, and it simply looks like a spacing error.
[Rika]
00:00:191 (1,2,3,4,5) - This is not good. This pattern has several notes that are completely on nothing, which leads to a feeling of "On what am I playing?"
Some changes on the pattern could be seriously done, interm of timeline, you would have this :
00:04:401 (1,2) - These are okay, but I really didn't like the use of these patterns through the map, there are kind of... not necessary.
00:52:647 (4,5,6) - If you listen carefully, you will notice that there is a problem on the song, specially for (5,6). The way you hitsounded them makes obvious that both of them should be 1/4 later. Besides, it sounds really more logical.
00:53:962I don't understand either why the stream is interrupted. Is it based on the drums? or on the violin, We don't know what we play, it doesn't follow something precise on the music ...
Besides, the low volume on that section compared to the music is way too low, you don't hear anything >_<
Apart of that, nothing completely wrong. The only thing I didn't appreciate were some jumps that just feel out place, or which could have been better if they were 1/2 earlier or 1/2 later.
A good example is : 00:32:296 (5) - This one is on nothing particular on the music... here as well 01:08:612 (9) -
A very good one, though, was here : 01:01:945 (1) -
To finish, I didn't like a lot the way this diff is mapped >_> the way notes are placed feel like drum drum drum, and the rythm is then completely flat on the vocal part. The notes are placed for the hitsound, but remember it should be the reverse thing. Hitsounds are put on the present notes.
Also, (and this applies to all diffs)
Please don't use so often hitsounds on sliderticks. Just a recommandation from mine.
It's sad that the only diff that seems to follow the lyrics a little was the Hard... and just a little. Globally all the diffs are based on the drums, which generally feel like a very common rhythm, which makes the map not very fun, in my opinion. Could be better.