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Suzaki Aya - Dramatic Market Ride (TV Size)

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Topic Starter
Kawayi Rika
Rotte

Rotte wrote:

nyan~ from in-game.

[Normal]

00:39:138 (5,7) - 没叠好 :arrow: fixed

[Insane]

00:06:067 (2,3,4) - 节奏感觉有些不符,就算是喇叭的音效也怪怪的建议修改 :arrow: 不怪.1/2才无聊


00:15:278 (7) - drum clap更好听 :arrow: 不好听.
00:15:453 (9) - drum finish :arrow: ^

00:24:050 (1) - slider 的头上加个finish? :arrow: 不合适.
01:00:541 (1) - slider 的头上加个finish? :arrow: ^

01:08:962 (1,2,3) - 建议修改成这样,这样的话flow上会更好 :arrow: 现在这样就好.

Thanks mod and update ~
Andrea
~Rika~

00:36:331 (4,5,6,7,8) - This stream is kind hard to read.
00:52:647 (4,5,6,1,2,3,4,5,6,7) - It feels like some notes are missing in this part.
Topic Starter
Kawayi Rika
Andrea

Andrea wrote:

~Rika~

00:36:331 (4,5,6,7,8) - This stream is kind hard to read. :arrow: ok,after tested and i guess fine now.
00:52:647 (4,5,6,1,2,3,4,5,6,7) - It feels like some notes are missing in this part. :arrow: nope,this part is all stream,so i made thythm by my own.
Thanks for mod <3
Andrea
Here we go o3o

Bubbled~
Topic Starter
Kawayi Rika
Just do selfpop,don't ask me why ~
Andrea

Kawayi Rika wrote:

Just do selfpop,don't ask me why ~
I don't get you, seriously.
Sushi
[alacat's Easy]
Fine but read the final note about hitsounds on tick

[Normal]
Fine but read the final note about hitsounds on tick

[alacat's Hard]
Ok, I encountered several times something that looks like an intention of jump, but actually looks odd...
Examples : 00:05:103 (3,4,5) - | 00:15:103 (7,1,2) - | 00:29:664 (1,2,3) -
It feels that you want to put a jump, but you hesitate, so you make it smaller, and it simply looks like a spacing error.



[Rika]
00:00:191 (1,2,3,4,5) - This is not good. This pattern has several notes that are completely on nothing, which leads to a feeling of "On what am I playing?"
Some changes on the pattern could be seriously done, interm of timeline, you would have this :
SPOILER
Before


After

00:04:401 (1,2) - These are okay, but I really didn't like the use of these patterns through the map, there are kind of... not necessary.
00:52:647 (4,5,6) - If you listen carefully, you will notice that there is a problem on the song, specially for (5,6). The way you hitsounded them makes obvious that both of them should be 1/4 later. Besides, it sounds really more logical.
00:53:962I don't understand either why the stream is interrupted. Is it based on the drums? or on the violin, We don't know what we play, it doesn't follow something precise on the music ...
Besides, the low volume on that section compared to the music is way too low, you don't hear anything >_<

Apart of that, nothing completely wrong. The only thing I didn't appreciate were some jumps that just feel out place, or which could have been better if they were 1/2 earlier or 1/2 later.
A good example is : 00:32:296 (5) - This one is on nothing particular on the music... here as well 01:08:612 (9) -
A very good one, though, was here : 01:01:945 (1) -


To finish, I didn't like a lot the way this diff is mapped >_> the way notes are placed feel like drum drum drum, and the rythm is then completely flat on the vocal part. The notes are placed for the hitsound, but remember it should be the reverse thing. Hitsounds are put on the present notes.


Also, (and this applies to all diffs)
Please don't use so often hitsounds on sliderticks. Just a recommandation from mine.



It's sad that the only diff that seems to follow the lyrics a little was the Hard... and just a little. Globally all the diffs are based on the drums, which generally feel like a very common rhythm, which makes the map not very fun, in my opinion. Could be better.
alacat

Sushi wrote:

[alacat's Easy]
Fine but read the final note about hitsounds on tick

I dont think so .. this is rankable :3 so keep current pattern ~

[alacat's Hard]
Ok, I encountered several times something that looks like an intention of jump, but actually looks odd...
Examples : 00:05:103 (3,4,5) - | 00:15:103 (7,1,2) - | 00:29:664 (1,2,3) -
It feels that you want to put a jump, but you hesitate, so you make it smaller, and it simply looks like a spacing error.

oh , I had made a mistake about random jump :o fix spacing .

ty ~

Hard : http://puu.sh/1QWle


Edit : Thank you for modding Garven !

http://puu.sh/1R1Tm
Garven
alacat wanted me to voice her opinion on the slider ticks: basically since the map is more focused on the percussion rather than the vocals, the slider tick sounds were used in that manner to keep the rhythm constant.

As a personal note, I love tick sounds, so it's nice to see them used well.

I also did some modding on the Hard to add in some Drum hit sounding.
Topic Starter
Kawayi Rika
Sushi

Sushi wrote:

[Rika]
00:00:191 (1,2,3,4,5) - This is not good. This pattern has several notes that are completely on nothing, which leads to a feeling of "On what am I playing?"
Some changes on the pattern could be seriously done, interm of timeline, you would have this : :arrow: yeah,good idea :3
SPOILER
Before


After

00:04:401 (1,2) - These are okay, but I really didn't like the use of these patterns through the map, there are kind of... not necessary. :arrow: i have used this pattern many times for another ranked map.
00:52:647 (4,5,6) - If you listen carefully, you will notice that there is a problem on the song, specially for (5,6). The way you hitsounded them makes obvious that both of them should be 1/4 later. Besides, it sounds really more logical. :arrow: yeah,you are right :3 fixed
00:53:962I don't understand either why the stream is interrupted. Is it based on the drums? or on the violin, We don't know what we play, it doesn't follow something precise on the music ... :arrow: ok, changed stream to here.
Besides, the low volume on that section compared to the music is way too low, you don't hear anything >_<

Apart of that, nothing completely wrong. The only thing I didn't appreciate were some jumps that just feel out place, or which could have been better if they were 1/2 earlier or 1/2 later.
A good example is : 00:32:296 (5) - This one is on nothing particular on the music... here as well 01:08:612 (9) -
A very good one, though, was here : 01:01:945 (1) - :arrow: i really dunno about these ;_;


To finish, I didn't like a lot the way this diff is mapped >_> the way notes are placed feel like drum drum drum, and the rythm is then completely flat on the vocal part. The notes are placed for the hitsound, but remember it should be the reverse thing. Hitsounds are put on the present notes.


Also, (and this applies to all diffs)
Please don't use so often hitsounds on sliderticks. Just a recommandation from mine. :arrow: it's fine.



It's sad that the only diff that seems to follow the lyrics a little was the Hard... and just a little. Globally all the diffs are based on the drums, which generally feel like a very common rhythm, which makes the map not very fun, in my opinion. Could be better.

Thanks for mod and update ~ ;)
Sure
[General]
  1. 원래 제목이 다 영어니까 굳이 카타카나로 적을 필요가 없다고 봐요. 일본어 못 읽는 외국인은 엄청 많지만 영어 못 읽는 일본인은 거의 없을테니...

[Rika]
00:01:507 (11) - x:248 y:260
00:05:805 (1,2,3,4,5) - 리듬이 트럼펫이랑 섞은거 같은데 이렇게 바꾸는게 더 잘 어울릴것 같네요. http://puu.sh/1RsGm
00:21:594 (2,3,4,5,6) - 별 모양이 찌그러졌어요. 아래처럼 예쁘게 다듬어 보세요.
Screenshot and codes

148,168,21594,2,0,P|240:160,1,90,8|0,0:0|0:0,0:0:0
416,176,21945,1,0,0:0:0
280,60,22120,1,0,0:0:0
320,236,22296,1,8,0:0:0
388,68,22471,1,0,0:0:0
00:39:752 (3) - 이 구간은 스네어 드럼이 워낙 강한 파트라서 랜덤 3연타 넣으면 중간 노트 존재감이 거의 없어서 지우는 편이 더 깔끔한 리듬을 선사할거예요.
00:46:506 (1) - 3/4로 늘려도 괜찮을 거 같네요. http://osu.ppy.sh/ss/580613
00:49:576 (2) - 00:39:752 (3)이랑 같은 경우이므로 역시 삭제 추천.
01:02:647 (3) - 01:02:647랑 01:02:998를 노멀샘플셋으로 바꾸고 클랩 제거한 뒤 휘슬 넣어보세요.


[Normal]
00:12:120 (3) - 이런건 어때요? 싫음 말구... http://osu.ppy.sh/ss/580641
00:21:594 (1,2) - 겹치는걸 최소화 했으면 좋겠네요.
Screenshot and codes

492,168,21594,6,0,P|492:200|480:224,1,60,8|0,0:0|0:0,0:0:0
420,216,21945,2,0,P|400:236|392:268,1,60
00:36:682 (3,4) - S자 슬라이더 넣으면 흐름에서 이득을 볼 수 있어요.
Screenshot and codes

292,132,36682,2,0,P|258:147|212:135|183:103|183:103|155:70|108:58|75:74,1,240
100,192,37734,1,8,0:0:0
01:02:647 (5,6) - 클랩제거하고 노멀휘슬로. 인세인에서 설명했음.
01:05:454 (3) - 이 부분은 노래에서 강조된 박자가 없어요. 앞에 슬라이더를 수정해서 이런식으로 바꾸면 리듬이 더 나아질거예요. http://puu.sh/1RtiM
01:24:576 - 쓸모없는 타이밍 포인트는 제거.


[alacat's Hard]
HP 6 / OD 6
Since Normal diff has OD 4, so OD 5 doesn't make big difference to Normal.


[alcat's Easy]
01:02:647 (2) - Don't you add finishes? Because you added it in your Hard diff.



영어번역은 좀 이따가 고치고 나면... ㅇㅅㅇ



EDIT : supa simple English ver.
[Rika]
00:01:507 (11) - x:248 y:260
00:05:805 (1,2,3,4,5) - Change the rhythm like this? http://puu.sh/1RsGm
00:21:594 (2,3,4,5,6) - Refine star shape, it's a bit ugly now.
Screenshot and codes

148,168,21594,2,0,P|240:160,1,90,8|0,0:0|0:0,0:0:0
416,176,21945,1,0,0:0:0
280,60,22120,1,0,0:0:0
320,236,22296,1,8,0:0:0
388,68,22471,1,0,0:0:0
00:39:752 (3) - Delete the circle, because there is nothing emphasized
00:46:506 (1) - 3/4 slider? http://osu.ppy.sh/ss/580613
00:49:576 (2) - Same with 00:39:752 (3)
01:02:647 (3) - Put normal-hitwhistle at 01:02:647 and 01:02:998


[Normal]
00:12:120 (3) - How about this? http://osu.ppy.sh/ss/580641
00:21:594 (1,2) - Avoid overlapping
Screenshot and codes

492,168,21594,6,0,P|492:200|480:224,1,60,8|0,0:0|0:0,0:0:0
420,216,21945,2,0,P|400:236|392:268,1,60
00:36:682 (3,4) - S-shape slider would give better flow.
Screenshot and codes

292,132,36682,2,0,P|258:147|212:135|183:103|183:103|155:70|108:58|75:74,1,240
100,192,37734,1,8,0:0:0
01:02:647 (5,6) - Add normal whistles
01:05:454 (3) - Change rhythm like this http://puu.sh/1RtiM
01:24:576 - Delete this useless timing point
alacat

ykcarrot wrote:

[alacat's Hard]
HP 6 / OD 6
Since Normal diff has OD 4, so OD 5 doesn't make big difference to Normal.
ok ~ set OD 6 , But I dont want to change HP >.< Because This map is high bpm :3


[alcat's Easy]
01:02:647 (2) - Don't you add finishes? Because you added it in your Hard diff. okey , added :3
Thank you for modding :3 !!

Easy : http://puu.sh/1Rtxt

Hard : http://puu.sh/1Rtxq
Topic Starter
Kawayi Rika
ykcarrot

ykcarrot wrote:

[General]
  1. 원래 제목이 다 영어니까 굳이 카타카나로 적을 필요가 없다고 봐요. 일본어 못 읽는 외국인은 엄청 많지만 영어 못 읽는 일본인은 거의 없을테니... :arrow: 오리지날 제목이라 보류할게요 :3

[Rika]
00:01:507 (11) - x:248 y:260 :arrow: 직선하기 시러서 보류할게요.
00:05:805 (1,2,3,4,5) - 리듬이 트럼펫이랑 섞은거 같은데 이렇게 바꾸는게 더 잘 어울릴것 같네요. http://puu.sh/1RsGm :arrow: 확실이 더 잘어울리네요.
00:21:594 (2,3,4,5,6) - 별 모양이 찌그러졌어요. 아래처럼 예쁘게 다듬어 보세요. :arrow: fixed.

148,168,21594,2,0,P|240:160,1,90,8|0,0:0|0:0,0:0:0
416,176,21945,1,0,0:0:0
280,60,22120,1,0,0:0:0
320,236,22296,1,8,0:0:0
388,68,22471,1,0,0:0:0
00:39:752 (3) - 이 구간은 스네어 드럼이 워낙 강한 파트라서 랜덤 3연타 넣으면 중간 노트 존재감이 거의 없어서 지우는 편이 더 깔끔한 리듬을 선사할거예요. :arrow: fixed.
00:46:506 (1) - 3/4로 늘려도 괜찮을 거 같네요. http://osu.ppy.sh/ss/580613 :arrow: 괜찮네요 :3
00:49:576 (2) - 00:39:752 (3)이랑 같은 경우이므로 역시 삭제 추천. :arrow: fixed.
01:02:647 (3) - 01:02:647랑 01:02:998를 노멀샘플셋으로 바꾸고 클랩 제거한 뒤 휘슬 넣어보세요.


[Normal]
00:12:120 (3) - 이런건 어때요? 싫음 말구... http://osu.ppy.sh/ss/580641 :arrow: ㅋㅋ 보류.
00:21:594 (1,2) - 겹치는걸 최소화 했으면 좋겠네요. :arrow: fixed.

492,168,21594,6,0,P|492:200|480:224,1,60,8|0,0:0|0:0,0:0:0
420,216,21945,2,0,P|400:236|392:268,1,60
00:36:682 (3,4) - S자 슬라이더 넣으면 흐름에서 이득을 볼 수 있어요. :arrow: fixed.

292,132,36682,2,0,P|258:147|212:135|183:103|183:103|155:70|108:58|75:74,1,240
100,192,37734,1,8,0:0:0
01:02:647 (5,6) - 클랩제거하고 노멀휘슬로. 인세인에서 설명했음. :arrow: ^
01:05:454 (3) - 이 부분은 노래에서 강조된 박자가 없어요. 앞에 슬라이더를 수정해서 이런식으로 바꾸면 리듬이 더 나아질거예요. http://puu.sh/1RtiM :arrow: fixed.
01:24:576 - 쓸모없는 타이밍 포인트는 제거. :arrow: ^


영어번역은 좀 이따가 고치고 나면... ㅇㅅㅇ

Thanks for nice mod ~ carrot sama ><

Update all diff.
Sure
Alright then.
Flanster
Took a look at the map as you asked so I'll post it here since im lazy and its small as it can be!

[General]
lookin good (you dont say)

[alacat's Hard]
00:06:506 - this empty space feels meh....why not put a note here?

[Rika]
00:14:576 (5,6,7,8,9) - somehow I can't feel this pattern fitting in at all. It makes my head go @.@

Instead of this


This


Looks good for ranking to me, but im not an expert modder afterall

no kd thanks.
Topic Starter
Kawayi Rika
Lolicore Flandre

Lolicore Flandre wrote:

Took a look at the map as you asked so I'll post it here since im lazy and its small as it can be!

[Rika]
00:14:576 (5,6,7,8,9) - somehow I can't feel this pattern fitting in at all. It makes my head go @.@ :arrow: after tested sometimes rhythm is fine,i silenced 00:14:840 - ,they sound much better now :3

Instead of this


This


Looks good for ranking to me, but im not an expert modder afterall

no kd thanks.

Thanks for mod lolifan ~ ;)
alacat

Lolicore Flandre wrote:

[alacat's Hard]
00:06:506 - this empty space feels meh....why not put a note here? follow the sound of the trumpet here (5,6,7) >.<
Thank you for modding ;)
Pokie
LoliFlan did a mod (again!) :o

Gogo Rika~
Flanster
Since im not experienced enough to rank maps
Rebubbled!

Good Luck ;)
minyeob
Ranked after minor fix o.o//
BeatofIke
moe Rika! :)
YTYuyu
yay this song \:D/

it's been a while since i called you this, but congratz on the rank moe Rika ;)
Satellite
congratz~~
Aurele
Congratz Rika♥
B2IN
빠빠빠빠빠빰 ~ 츅츅 ~\ o /
alacat


(「・ω・)「congrats!!
Topic Starter
Kawayi Rika
Thanks minyeab and everyone ~ <3
B2IN

alacat wrote:



(「・ω・)「congrats!!

www
meiikyuu
grats :) !
hoLysoup

:>
Scorpiour
congrats rikka~~~
Fumika
Finally ww =w=b
Pokie
Grats~
/me pokes Rika
popner
gratz_(:з」∠)_
Flanster
Congratz :P
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