Here we go o3o
Bubbled~
Bubbled~
I don't get you, seriously.Kawayi Rika wrote:
Just do selfpop,don't ask me why ~
Sushi wrote:
[alacat's Easy]
Fine but read the final note about hitsounds on tick
I dont think so .. this is rankable :3 so keep current pattern ~
[alacat's Hard]
Ok, I encountered several times something that looks like an intention of jump, but actually looks odd...
Examples : 00:05:103 (3,4,5) - | 00:15:103 (7,1,2) - | 00:29:664 (1,2,3) -
It feels that you want to put a jump, but you hesitate, so you make it smaller, and it simply looks like a spacing error.
oh , I had made a mistake about random jump fix spacing .
Sushi wrote:
[Rika]
00:00:191 (1,2,3,4,5) - This is not good. This pattern has several notes that are completely on nothing, which leads to a feeling of "On what am I playing?"
Some changes on the pattern could be seriously done, interm of timeline, you would have this : yeah,good idea :3SPOILERBefore
After
00:04:401 (1,2) - These are okay, but I really didn't like the use of these patterns through the map, there are kind of... not necessary. i have used this pattern many times for another ranked map.
00:52:647 (4,5,6) - If you listen carefully, you will notice that there is a problem on the song, specially for (5,6). The way you hitsounded them makes obvious that both of them should be 1/4 later. Besides, it sounds really more logical. yeah,you are right :3 fixed
00:53:962I don't understand either why the stream is interrupted. Is it based on the drums? or on the violin, We don't know what we play, it doesn't follow something precise on the music ... ok, changed stream to here.
Besides, the low volume on that section compared to the music is way too low, you don't hear anything >_<
Apart of that, nothing completely wrong. The only thing I didn't appreciate were some jumps that just feel out place, or which could have been better if they were 1/2 earlier or 1/2 later.
A good example is : 00:32:296 (5) - This one is on nothing particular on the music... here as well 01:08:612 (9) -
A very good one, though, was here : 01:01:945 (1) - i really dunno about these ;_;
To finish, I didn't like a lot the way this diff is mapped >_> the way notes are placed feel like drum drum drum, and the rythm is then completely flat on the vocal part. The notes are placed for the hitsound, but remember it should be the reverse thing. Hitsounds are put on the present notes.
Also, (and this applies to all diffs)
Please don't use so often hitsounds on sliderticks. Just a recommandation from mine. it's fine.
It's sad that the only diff that seems to follow the lyrics a little was the Hard... and just a little. Globally all the diffs are based on the drums, which generally feel like a very common rhythm, which makes the map not very fun, in my opinion. Could be better.
148,168,21594,2,0,P|240:160,1,90,8|0,0:0|0:0,0:0:0
416,176,21945,1,0,0:0:0
280,60,22120,1,0,0:0:0
320,236,22296,1,8,0:0:0
388,68,22471,1,0,0:0:0
492,168,21594,6,0,P|492:200|480:224,1,60,8|0,0:0|0:0,0:0:0
420,216,21945,2,0,P|400:236|392:268,1,60
292,132,36682,2,0,P|258:147|212:135|183:103|183:103|155:70|108:58|75:74,1,240
100,192,37734,1,8,0:0:0
148,168,21594,2,0,P|240:160,1,90,8|0,0:0|0:0,0:0:0
416,176,21945,1,0,0:0:0
280,60,22120,1,0,0:0:0
320,236,22296,1,8,0:0:0
388,68,22471,1,0,0:0:0
492,168,21594,6,0,P|492:200|480:224,1,60,8|0,0:0|0:0,0:0:0
420,216,21945,2,0,P|400:236|392:268,1,60
292,132,36682,2,0,P|258:147|212:135|183:103|183:103|155:70|108:58|75:74,1,240
100,192,37734,1,8,0:0:0
Thank you for modding :3 !!ykcarrot wrote:
[alacat's Hard]
HP 6 / OD 6
Since Normal diff has OD 4, so OD 5 doesn't make big difference to Normal.
ok ~ set OD 6 , But I dont want to change HP >.< Because This map is high bpm :3
[alcat's Easy]
01:02:647 (2) - Don't you add finishes? Because you added it in your Hard diff. okey , added :3
ykcarrot wrote:
[General]
- 원래 제목이 다 영어니까 굳이 카타카나로 적을 필요가 없다고 봐요. 일본어 못 읽는 외국인은 엄청 많지만 영어 못 읽는 일본인은 거의 없을테니... 오리지날 제목이라 보류할게요 :3
[Rika]
00:01:507 (11) - x:248 y:260 직선하기 시러서 보류할게요.
00:05:805 (1,2,3,4,5) - 리듬이 트럼펫이랑 섞은거 같은데 이렇게 바꾸는게 더 잘 어울릴것 같네요. http://puu.sh/1RsGm 확실이 더 잘어울리네요.
00:21:594 (2,3,4,5,6) - 별 모양이 찌그러졌어요. 아래처럼 예쁘게 다듬어 보세요. fixed.148,168,21594,2,0,P|240:160,1,90,8|0,0:0|0:0,0:0:000:39:752 (3) - 이 구간은 스네어 드럼이 워낙 강한 파트라서 랜덤 3연타 넣으면 중간 노트 존재감이 거의 없어서 지우는 편이 더 깔끔한 리듬을 선사할거예요. fixed.
416,176,21945,1,0,0:0:0
280,60,22120,1,0,0:0:0
320,236,22296,1,8,0:0:0
388,68,22471,1,0,0:0:0
00:46:506 (1) - 3/4로 늘려도 괜찮을 거 같네요. http://osu.ppy.sh/ss/580613 괜찮네요 :3
00:49:576 (2) - 00:39:752 (3)이랑 같은 경우이므로 역시 삭제 추천. fixed.
01:02:647 (3) - 01:02:647랑 01:02:998를 노멀샘플셋으로 바꾸고 클랩 제거한 뒤 휘슬 넣어보세요.
[Normal]
00:12:120 (3) - 이런건 어때요? 싫음 말구... http://osu.ppy.sh/ss/580641 ㅋㅋ 보류.
00:21:594 (1,2) - 겹치는걸 최소화 했으면 좋겠네요. fixed.492,168,21594,6,0,P|492:200|480:224,1,60,8|0,0:0|0:0,0:0:000:36:682 (3,4) - S자 슬라이더 넣으면 흐름에서 이득을 볼 수 있어요. fixed.
420,216,21945,2,0,P|400:236|392:268,1,60292,132,36682,2,0,P|258:147|212:135|183:103|183:103|155:70|108:58|75:74,1,24001:02:647 (5,6) - 클랩제거하고 노멀휘슬로. 인세인에서 설명했음. ^
100,192,37734,1,8,0:0:0
01:05:454 (3) - 이 부분은 노래에서 강조된 박자가 없어요. 앞에 슬라이더를 수정해서 이런식으로 바꾸면 리듬이 더 나아질거예요. http://puu.sh/1RtiM fixed.
01:24:576 - 쓸모없는 타이밍 포인트는 제거. ^
영어번역은 좀 이따가 고치고 나면... ㅇㅅㅇ
Lolicore Flandre wrote:
Took a look at the map as you asked so I'll post it here since im lazy and its small as it can be!
[Rika]
00:14:576 (5,6,7,8,9) - somehow I can't feel this pattern fitting in at all. It makes my head go @.@ after tested sometimes rhythm is fine,i silenced 00:14:840 - ,they sound much better now :3
Instead of this
This
Looks good for ranking to me, but im not an expert modder afterall
no kd thanks.
Thank you for moddingLolicore Flandre wrote:
[alacat's Hard]
00:06:506 - this empty space feels meh....why not put a note here? follow the sound of the trumpet here (5,6,7) >.<