forum

ONE OK ROCK - The Beginning

posted
Total Posts
161
Topic Starter
Kuria
This beatmap was submitted using in-game submission on Saturday, March 02, 2013 at 1:01:39 AM

Artist: ONE OK ROCK
Title: The Beginning
Tags: envi byakugan249 hakunokaemi fate zero fate/zero rurouni kenshin mad amv
BPM: 182
Filesize: 24328kb
Play Time: 03:03
Difficulties Available:
  1. 249's Easy (2.21 stars, 152 notes)
  2. Haku's Normal+ (4.67 stars, 334 notes)
  3. Hard (4.91 stars, 451 notes)
  4. Insane (4.91 stars, 532 notes)
  5. Normal (3.63 stars, 238 notes)
Download: ONE OK ROCK - The Beginning
Download: ONE OK ROCK - The Beginning (no video)
Information: Scores/Beatmap Listing
---------------
It finally begins..
MADlMV
アンサイズニアl完全感覚DreamerlNO SCARED
to the beginning by kalafina....... wait, WHAT!!??
redownload before 2/10/2013 thx
ps: to enjoy this map, please turn up your speaker volume by 20% lol

personnel
thanks blissfulyoshi for the mp3
thanks also Byakugan249 for the easy diff
thanks HakuNoKaemi for the normal diff and epic circle
and Megurine Luka for the epic spinner \^___^/

yep, my 2nd ONE OK ROCK mapset, The Beginning, of course with a different MAD too
this time, i'll use the theme of Fate/Zero for this song, oh god, yeah! that Fate/Zero!
It's a bit hard to find it before, because there's no such video from youtube back then and i found this one from the nicovid
but well, it so much worth so i'm not really care about it
even the song title is very matched with one of the actual theme song from FZ itself, to the beginning by kalafina, just minus "to" this time lol
just consider that this map is "the beginning" part after out journey "to the beginning" XD

ps:
- FAVORITE THIS BECAUSE OF TOMOYA'S DRUMPLAY lol
- my first time trying to use stacked pattern

enjoy~
[Epicz]
epic map as always, hope to see it ranked someday ヽ(・∀・)ノ
Topic Starter
Kuria
ill try to make it rank next month xD
pimp
general

offset -20

249's easy

00:44:705 (1) - remove this note? i almost got 100 here, confused me a bit after break
00:58:221 - circle here?
01:16:683 - i think its too empty after sppinner, i know its for give more time to newbies recover but..
02:01:518 - there is not hitsounds here until 02:12:068 it fits the slow part and all but no hitsounds is a bit boring for taiko mode
02:01:518 (1) - clap in the slider tail?
02:02:837 (3) - ^
02:04:815 - add note with clap?
02:06:134 (2) - clap?
02:07:452 - curstom slider tick?
02:08:771 - ^
02:09:760 (2) - whistle?
02:11:408 - same as 02:07:452

normal

00:45:694 (1,2,3,4,1,2,3,4,5,1,2,3,1,2) - try to remove some whistles, because it will be a bit repetitive in taiko mode

thats all, good luck
HakuNoKaemi
Partial Skin (HitcircleSet) delivering
http://puu.sh/1Ieg3 +
SliderBorder: 0,0,0
You might want to use some less covering hitburst and Fate/Zero Comboburst


Note: if you want a different font for the numbers, or you want to use yours, I can make their shade red. In my case I reused my Soul Phrase numbers and made the shading red.
Snepif

Kuria wrote:

ill try to make it rank next month xD
if only we all had this attention lmfao
Topic Starter
Kuria

HakuNoKaemi wrote:

Partial Skin (HitcircleSet) delivering

Note: if you want a different font for the numbers, or you want to use yours, I can make their shade red. In my case I reused my Soul Phrase numbers and made the shading red.
no need, this current one is so epic T_Tb, thanks so much haku!!!!!

Snepif wrote:

if only we all had this attention lmfao
before my laziness abandoning anything again lol

ill check the mod later, need to study since tomorrow is exam^^
YTYuyu

pimpG wrote:

general

249's easy

00:44:705 (1) - remove this note? i almost got 100 here, confused me a bit after break yea i thought that. fixed.
00:58:221 - circle here? no because the combo would be inconsistent if i do add a circle here.
01:16:683 - i think its too empty after sppinner, i know its for give more time to newbies recover but.. i did this because i wanna be nice to beginners. i wanna give them plenty of time before they can start again.
02:01:518 - there is not hitsounds here until 02:12:068 it fits the slow part and all but no hitsounds is a bit boring for taiko mode this is standard, not taiko. i did this because i want to fit the mood of the song. adding hitsounds would ruin it during gameplay.
02:01:518 (1) - clap in the slider tail?
02:02:837 (3) - ^
02:04:815 - add note with clap?
02:06:134 (2) - clap?
02:07:452 - curstom slider tick?
02:08:771 - ^
02:09:760 (2) - whistle?
02:11:408 - same as 02:07:452

thats all, good luck
ty for the mod :D.

SPOILER
osu file format v11

[General]
AudioFilename: The Beginning.mp3
AudioLeadIn: 0
PreviewTime: 75016
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 45334,86873
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:The Beginning
TitleUnicode:The Beginning
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:Kuria
Version:249's Easy
Source:
Tags:envi byakugan249 fate zero fate/zero mad amv
BeatmapID:205318
BeatmapSetID:71561

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fz.jpg"
Video,0,"thebeg.avi"
//Break Periods
2,24135,43595
2,97982,120078
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 128,128,255
Combo3 : 192,192,192
Combo4 : 255,128,192
Combo5 : 255,255,128
SliderBorder : 0,0,0

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Topic Starter
Kuria
update
HakuNoKaemi
Can I complement a diff between Normal and Hard ?
since Normal is about 2mil and Hard is about 9mil, and something between them in difficulty is pretty mappable
~77%(100% mapping-10% hitsounds) 4/01/2013
Can I use slidertick 2 and the other hitsound set? (the music does have a costant 1/2 backing)
Topic Starter
Kuria
yeah sure ^_^
hibarirailwayz
via my PM
You shouldn't follow all my opinion; This is your MAP!

[249's Easy]
This is not problem for Rank but, I think, it had better unify Kiai Mode with other diff.
  1. 00:50:309 (1,2,3) - this curve is not beautiful. I suggest this=00:51:958 (2) move x=340,Y=72.(this keep distance)
  2. 02:45:035 ~ you use Normal whistle in this part, but This is not match for this song. I suggest you unify other diff.
  3. 03:02:178 (5) - this is hidden by 03:00:200 (2). so this may be too difficult for easy map.
This diff use little hard rhythm, but I can't find matters more.

[Normal]
  1. 01:55:914 (3,4) - I think this rhythm confuse beginner player, different rhythm from other part such as this=00:36:463 (3,4). I think, using slider is the best!
  2. 02:43:057 (3,4) - this is same contents as previous opinion.
[Hard]
  1. 00:02:837 ~ The first part of this song is quiet, but there are many notes. I think this is loud and not so match for this part.
  2. 00:55:090 (9) - I want one more return because this is more correctly for this sound, but this is not so big matter.
  3. 01:06:134 (8,1) - change NC please. because voice start here=01:06:134
  4. 01:08:771 (7,1) - this is same contents as previous opinion.
  5. 01:11:408 (6,1) - this is same contents as previous opinion.
nice map!

[Insane]
Clear!

sorry for this short mod. Good luck!
YTYuyu

hibarirailwayz wrote:

via my PM
You shouldn't follow all my opinion; This is your MAP!

[249's Easy]
This is not problem for Rank but, I think, it had better unify Kiai Mode with other diff. no kiai times can be different if there's a guest diff in the map.
  1. 00:50:309 (1,2,3) - this curve is not beautiful. I suggest this=00:51:958 (2) move x=340,Y=72.(this keep distance) Fixed it myself.
  2. 02:45:035 ~ you use Normal whistle in this part, but This is not match for this song. I suggest you unify other diff. alright, but i'm gonna use custom whistles, not the claps.
  3. 03:02:178 (5) - this is hidden by 03:00:200 (2). so this may be too difficult for easy map. ahh fixed.
This diff use little hard rhythm, but I can't find matters more.

sorry for this short mod. Good luck!
ty for the mod :D. here is the updated file.
BeatofIke
Map so F***ING EPIC!
Keep up with the ONE OK ROCK mapping! :D
Just one thing to fix:
  • [General]
  1. For all difficulties, you have an unsnapped inherited (green) section at 03:04:144. Please resnap to 03:04:156!
Topic Starter
Kuria

hibarirailwayz wrote:

[Normal]
  1. 01:55:914 (3,4) - I think this rhythm confuse beginner player, different rhythm from other part such as this=00:36:463 (3,4). I think, using slider is the best! sure
  2. 02:43:057 (3,4) - this is same contents as previous opinion. yeah
sorry for this short mod. Good luck!
thanks for everything^^

fix the green line too, thanks ike^^
UnderminE
OH SHIT SABER <3

[Easy]
Excuse me, where is kiai?
00:55:914 (1,3) - not symmetrical and looks kinda ugly because of that
02:12:068 - loud finish
02:14:375 (1) - better shape it like 02:12:727 (2) - this one
02:31:848 (1) - make it symmetrical

[normal]
00:22:617 (3) - how about moving this to x: 108
01:01:848 (2) - move a bit left between them?
01:06:134 (1,2,1,2) - hmm using some kind of whistle ooor clap ooor veeery low-finish would be fun imo
01:16:353 (3,3) - for this kind of sliders, I offer using not-that-loud normal-whistle for slider-slides
01:16:353 (3,3) - wanna stack?
01:50:969 (1,1) - that whistle slider-slide thingie goes for these two too. But really low
02:22:617 - pretty weird kiai start :P
02:33:167 - +5% for this finish to make a BAM effect?

[Hard]
00:11:738 (4,1) - stack
01:15:694 (5,6,7) - you can do a volume-up for this part
01:16:353 (7,2) - stack properly
01:22:617 (3,6) - stack properly
Also same suggestion from Normal diff
01:16:353 (3,3) - for this kind of sliders, I offer using not-that-loud normal-whistle for slider-slides
01:50:969 - starting from this part, in the song there are some kind of finsih-like sounds. Maybe you can point them up with using low-finish or low-soft-whistle.
01:54:101 (4,6) - stack properly
02:43:221 (7) - loud finish
02:56:573 (1,3) - stack properly

[Insane]
00:26:573 (1,1,1) - hm hm low-volumed whistle slider-slide on them?
01:00:035 (2,3) - how about stacking?
01:19:156 (6,2,2) - not sure if stacked properly because of the slider's end-point
01:38:276 (2) - again that whistle-slider suggestion to catch that guitar melody behind
01:50:309 (3,1) - stack properly

Okay I am done, good luck! \:D/
Sonnyc
Easy:

01:11:408 (1) - Add Finish at the end?
02:12:068 (1) - Finish sounds quite loud after soft hitsounds
02:24:925 (2) - (112,212) For distance

Normal:

00:23:276 (4) - A slider velocity change was made, so ending 00:22:617 (3) at (180,328) will be better. Or NC
01:08:771 (1) - Add Finish at the start for consistency?
01:11:408 (1) - ^
02:43:057 (3) - Finish doesn't sound well
02:46:353 (1) - ^

Hard:

00:23:276 (6) - NC Due to the SV change
01:08:771 (7) - NC should start from here
01:11:408 (6) - ^
01:18:661 (6,7) - Why a distance inconsistency?
01:45:694 (1) - Make a better S

Insane:

00:17:837 (2) - Make consistency of spacing
01:01:683 (3) - Instead of this rhythm, I prefer a 1/2 slider and a note

~
HakuNoKaemi
Let's duh >.<

Anyway

http://puu.sh/1KNgt

Overall ~84%
Mapping 100%
Hitsounds ~22%
YTYuyu

UnderminE wrote:

OH SHIT SABER <3

[Easy]
Excuse me, where is kiai? kiai isn't in this diff because i don't find it exciting compared to kiai bursts.
00:55:914 (1,3) - not symmetrical and looks kinda ugly because of that ooh fixed...
02:12:068 - loud finish i don't see any problem with this. it shows that a new pattern is starting and a new pattern is gonna come up.
02:14:375 (1) - better shape it like 02:12:727 (2) - this one hmm...i find the flow awkward during gameplay if i do make this slider like (2).
02:31:848 (1) - make it symmetrical i don't see any problems with this, so i'm keeping it.


Okay I am done, good luck! \:D/

Sonnyc wrote:

Easy:

01:11:408 (1) - Add Finish at the end? no it sounds too loud and it feels unfitting during gameplay.
02:12:068 (1) - Finish sounds quite loud after soft hitsounds same reply as underminE.
02:24:925 (2) - (112,212) For distance it wouldn't be a problem. as long as the spacing is close to 1.00, then it's fine.


~
ty for the mods :D. here you go :)
Topic Starter
Kuria

UnderminE wrote:

OH SHIT SABER <3


[normal]
01:16:353 (3,3) - wanna stack? nah
02:22:617 - pretty weird kiai start :P cant be helped, the beatpattern will be awkward if im not set it like this orz


[Hard]
Also same suggestion from Normal diff
01:16:353 (3,3) - for this kind of sliders, I offer using not-that-loud normal-whistle for slider-slides
i dont think this is quite effective for this part, almost same for each other so im not chaning this >_<

[Insane]
00:26:573 (1,1,1) - hm hm low-volumed whistle slider-slide on them? nah, the difference is kinda unnoticable so ill not add it >_<
01:00:035 (2,3) - how about stacking? no, the angle between 01:00:035 (2,3,1) - is a bit awkward later if i need to stack that 2

Okay I am done, good luck! \:D/
thank yoou
BrokenArrow
Can't get enough of ONE OK ROCK. <3
Topic Starter
Kuria

Sonnyc wrote:

Normal:

02:43:057 (3) - Finish doesn't sound well i dont think so, that finish is actually there on the song lol
02:46:353 (1) - ^ same as above >_<
thanks for mod^^/
Topic Starter
Kuria
changelog:
  1. change the BG
  2. adding lyrics SB
  3. adding new video
UnderminE
Yay Saber again <3
Topic Starter
Kuria
update everything

haku ill add your diff when youre finished with it^^
NewRulerNA
hi

[General]
  1. fine
[249's Easy]
  1. many ticks was larger than clap. so should change tick.wav volume. or change timing sections volume to 10% lower than now.
  2. 00:22:947 (3,4) - [nazi] these actual distance is not same as before notes. 0.9x is better.
  3. 01:19:320 (2) - [nazi] mistake? position of the section is not a straight.
  4. 02:10:419 - add note here. this place has large volume on vocal imo.
  5. 02:33:496 (3) - [nazi] same as 01:19:320 (2).
stupid mod...orz

[Normal]
  1. 02:22:617 - two inherited timing sections. You must remove one.
  2. 02:40:090 (4,5,6) - placement suggestion
    this map had many stack. so this suggestion will be fit.
[Hard]
  1. 00:18:331 (7,8,4) - [stupid]stack here.
  2. 00:41:573 (6,1,2) - [nazi]these stack makes misalignment. move (1,2) to x475 y181. this will be fit.
  3. 00:46:601 - two inherited timing sections. You must remove one.
  4. 00:45:694 (3) - placement suggestion
    this placement makes good balance imo.
  5. 02:15:364 (3,5,6) - [nazi]same as 00:41:573 (6,1,2). move to x86 y154.
[Insane]
  1. fine!
[SB]
  1. good
awesome maps :)
good luck
Topic Starter
Kuria

NewRulerNA wrote:

hi

mods
thanks you newruler, all fix'd =w=b
HakuNoKaemi
It was more because it is losing many mods (It does need only hitsounding as now, so it should be ready to mod on other components)
CrestRising
Hi there. As by your (the mapper's) request.
* = Slightly more suggested than others.

General:
03:03:496 (1) Just a thought, but maybe try ending it at maybe 03:07:782

249's Easy:
00:18:661 (1,2,3,1,2,3,4) These don't use a 1.0X distance spacing. Was this intentional?
01:04:815 (2,3,1) Not too big of a deal but, the spacing here looks a bit odd to me. You could try lining the endpoint of 2, 3, and 1 into a line or a recognizable pattern.
* 01:12:562 (2) You could make this symmetrical with 1, or you could copy the slider from 1 and rotate it 120 degrees sideways like http://puu.sh/1LQez
01:27:562 (1,2) You could change the rhythm to http://puu.sh/1LQmT to keep consistency with 3 and 4.
01:36:134 (1) The sliders kind of short. I think it might be better if the spinner went across the entire time the artist says "begin", ending at around 01:39:678 or 01:39:430

Normal:
* 00:06:463 (2) You didn't do this at 00:03:826 so I don't know why you didn't do the same here (or just add a circle at the other place, its just that there's no need for the rhythm's to be inconsistent.)
00:12:068 (2) It would look better if you relocated it to x:256 y:128
00:33:496 (2) Just a thought, but maybe add a finish or a hit sound on the slider's head?
* 00:42:068 It feels to empty here and thus breaks the flow a little. I suggest than you add a circle here or make 5 a slider making it end here.
* 00:57:892 and 01:00:529 Like ^, I don't know why there isn't anything here. Whats worse is that it isn't even consistent at 01:03:167 where it would make sense according to the rhythmic pattern set if there was no circle here.
* 01:46:683 You should add a circle here to keep a rhythmic symmetry with 01:47:013 (2,3)
01:51:958 (2) It might look better if you copied the slider (1), move it to where this slider (2) currently was, and just reverse it.

Hard:
00:55:090 (9) It would follow the rhythm better if this had an extra repeat on it.
02:34:485 (5) Just a thought, but maybe you could make it look something like this? (Not exactly perfect, but you'll get the idea.)

Insane:
* 00:09:430 (1) You should split it into two circles and stack them to keep consistency with 00:09:760 (2,3,4,5,6,7)

Nice skin & SB. Good luck with mapping. :)
haha5957
starring the best of map 2013
Sagisawa-Yukari


249's Easy
00:04:156 (3) - NC?
01:07:452 (2) - NC?
01:19:320 (2) - This rhythm is kinda odd to me,I recommend to used like this?
01:27:562 (1) - remove NC
01:28:551 (2) - NC
02:02:837 (3) - NC?
02:30:200 (4) - NC

Normal
00:42:068 - add circle
00:59:540 (3,4) - don't stack
01:06:134 (1) - If delete SB maybe comboburst will touch Hp bar,1 grid down
01:10:090 (4) - NC
01:35:474 - unused green line
01:35:557 - ^
02:21:298 (3) - NC
02:29:540 (3,4) - don't stack
02:30:529 (6) - NC

Hard
+2 OD,it's too easy to get 300

Insane
00:14:375 (4) - change like this?
01:10:254 (7) - NC
02:43:057 (5) - add reverse?


good luck~
YTYuyu

NewRulerNA wrote:

hi

[249's Easy]
  1. many ticks was larger than clap. so should change tick.wav volume. or change timing sections volume to 10% lower than now. for now i'll keep it. i'd like to hear more opinions about this.
  2. 00:22:947 (3,4) - [nazi] these actual distance is not same as before notes. 0.9x is better. ahh so that's the spacing. i've been trying to find the correct DS for this :P.
  3. 01:19:320 (2) - [nazi] mistake? position of the section is not a straight. whoops...fixed ><.
  4. 02:10:419 - add note here. this place has large volume on vocal imo. i was thinking about this...fixed.
  5. 02:33:496 (3) - [nazi] same as 01:19:320 (2). orz fixed ;_;
stupid mod...orz don't say that, you helped me :)

awesome maps :)

good luck

CrestRising wrote:

Hi there. As by your (the mapper's) request.
* = Slightly more suggested than others.

249's Easy:
00:18:661 (1,2,3,1,2,3,4) These don't use a 1.0X distance spacing. Was this intentional? yes because of the slowdown to 0.75, i have to increase the spacing.
01:04:815 (2,3,1) Not too big of a deal but, the spacing here looks a bit odd to me. You could try lining the endpoint of 2, 3, and 1 into a line or a recognizable pattern. i wouldn't find it exciting if i do that, so that's why it isn't aligned.
* 01:12:562 (2) You could make this symmetrical with 1, or you could copy the slider from 1 and rotate it 120 degrees sideways like http://puu.sh/1LQez no this is intentional. i'd rather do something different rather than make the sliders the same. it woulsn't look that exciting IMO.
01:27:562 (1,2) You could change the rhythm to http://puu.sh/1LQmT to keep consistency with 3 and 4. no it'll break the flow in the vocal if i do that.
01:36:134 (1) The sliders kind of short. I think it might be better if the spinner went across the entire time the artist says "begin", ending at around 01:39:678 or 01:39:430 fixed this myself. i extended the spinner a bit longer that you suggested and added a slider to make it flow smoother to the song.

Nice skin & SB. Good luck with mapping. :)

Sagisawa-Yukari wrote:



249's Easy
00:04:156 (3) - NC? no the combo would be too short for this part
01:07:452 (2) - NC? it'd be too hard for beginners considering the previous note is a (1).
01:19:320 (2) - This rhythm is kinda odd to me,I recommend to used like this? no because i feel that the repeat slider follows the vocals nicely. the slidertick going back follows the vocals nicely and the hitsound goes along with it IMO.
01:27:562 (1) - remove NC no this is where the lyrics change in this part of the song.
01:28:551 (2) - NC
02:02:837 (3) - NC? same as 00:04:156.
02:30:200 (4) - NC fixed.

good luck~
ty for the mods :D. here is the updated file.
HakuNoKaemi
http://puu.sh/1Mcrd
I arleady losed a bunch of mod >.< anyway ended
Topic Starter
Kuria
ill check the mods later :3

anyway, adding haku's diff
HakuNoKaemi
If you OD-1 my guest, the star rating will be < 4,5 ?
If not, you could try to lower HP and OD ( be sure they're between Hard and Normal OD and HP ) ?
Topic Starter
Kuria
done
Nichiyouki


Hi, Kuria :D

My mod from your request in pm in-game

Red = Unrankable
Blue = You should modified
Black = My suggestion

General

  1. fzero.jpg is 1023x767. You should adjust 1024x768.

249's Easy

  1. 00:54:925 (3) - Add finish in slider end.
  2. 01:36:463 (2) - Remove clap in slider begin. It doesn't fit with the rhythm of song for me.
  3. 02:12:068 (1) - Finish sound in slider begin is too loud. You should remove finish or reduce volume about 60~70%.
  4. 02:18:331 - Add circle?

    Comment: I think that 00:02:837 - 00:23:276 may have to add whistle more than this. In addition to the above, nice diff.

Normal

  1. 00:20:639 (3) - Try move it to stack with slider end of 00:17:342 (3).
  2. 00:28:881 (4) - Use clap sound instead of whistle?
  3. 00:33:167 - Add circle?

    Comment: Good job. I don't find problem more than this.

Haku's Normal+

  1. 00:20:639 (1) - Make to this be better.
  2. 01:05:804 (1,2) - Remove NC in (1), but add it in (2) instead, and add finish in slider begin of (2) by you can observe from 01:08:771 (1).
  3. 02:56:903 (3) - Add clap in slider end.
  4. 02:19:815 (2,3) - The rhythm is weird. I think that make to this be better?

    Comment: This diff may want more work, and I'm not sure that should it is Hard or Normal diff? But I can't find problem more than this.

Hard

  1. 00:29:705 (2) - Add clap on slider begin.
  2. 00:41:573 (5,6) - Move slider end of (5) to stack with (1,2). Then move (6) to down 1 grid, to reduce its spacing.
  3. 00:42:727 (2,3) - Spacing is little close. You can adjust the spacing by move (3).
  4. 02:15:694 (4) - Same as 00:42:727 (2,3). Move to x:124 y:624.
  5. 02:16:683 (6) - Move to stack with (5).
  6. 02:25:090 (8) - I perfer move to x:176 y:248 It will be middle of (6,7,8,1).

    Comment: This diff may have spacing of notes that weird when I see them, but nice diff.

Insane

  1. 00:04:156 (1,2,3,4,5,6,7,8) - Increase spacing to same as the 00:06:793 (1,2,3,4,5,6,7,8).
  2. 00:36:463 (3) - I try to listen to the rhythm. I think that move it to stack with (4) be better.
  3. 01:01:189 (2,3) - I feel weird when I try to play it. Maybe reduce spacing be play more conveniently.
  4. 03:00:529 (3) - Move to up 2 grids and right 1 grid. (grid lv4)


    Comment: Good job as well. I prefer your mapping =w=

That's all that I can find them, and hope that my mod will be useful for you.
Overall, nice map. Give a star ;)

Good luck~
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