It was submitted before the rule, so it doesn't need 2.Ayu wrote:
Shouldn't it have 2 Taiko difficulties now?
It was submitted before the rule, so it doesn't need 2.Ayu wrote:
Shouldn't it have 2 Taiko difficulties now?
Love wrote:
Just a quick mod
[General]
Put a 15+ for Lyrics in Big Bold letters on the top of the Creator's Notes so the children will know. Lyrics are a bit overboard, so I'm just suggesting that. with the song as popular as it is? I think most age groups know what the lyrics are.
I still get Half Dollar when downloading, please full submit it after this. thanks. will fs.
[Quarters]
00:31:219 (3) - This note touches the bottom of the screen, please raise it. Suggestion: Move 00:30:129 (1,2,3) - up and 00:32:038 (4) - down ye done
01:43:220 (3) - This note is higher than the bottom of the hp bar, please lower it. (Suggestion: Move 01:42:129 (1,2,3) - down and 01:44:038 (4) - up) ^^^
[Dimes]
The timing on this is 3/4 instead of 4/4, please change this. srs? ok.
Now it's just perfect! Hope they rank it, it's an awesome map.dkun wrote:
I just lowed it a tick, see how you like it now. You do prove a good point, as this is supposed to be a hard, so..shnndr wrote:
Quarter difficulty is so awesome, like someone else said above, it flows perfectly, but I do have a criticism on the hp lowering rate, it kindof falls too fast in this difficulty. It seems very unforgiving, a few mistakes and it's over. Other than that, it's a pretty sweet map, and I will most certainly play it with my sister and my gf on this difficulty, but probably with the nofail mode, just to make sure we finish it.
(kudosu to you!)
Thanks.
deekoon i dont think u ever updated my diffSuperMICrophone wrote:
Sorry I haven't gotten back to you in a while dkun. Okay, so slider bodies have been incorporated half-verse, claps in the other half-verse have been softened, and the kiai volume has been reduced to I think it was 60 from 100. Superclap sounds much more quiet.TheVileOne wrote:
Mickels
IMO the symmetry hurts the flow in areas, and the focus on the orientation misaligned a couple things. I didn't mention any of these instances, because it is playable and not really in error.
00:57:675 (2,3,4) - Please use equal spacing. I'm pretty sure it does? o_o
01:01:220 (3) - New combo. Yesu
01:17:039 (4) - Good slider! Thank you! :O
02:13:493 (3) - I don't like how this curve doesn't align right with the notes around it. A slighter curve would help, it would fix the alignment with the previous part, but the part after would still be not aligned the greatest. Played around with some angles; flow should be hopefully better.
02:50:311 (2,3,4) - Triple seems out of place and just doesn't play right considering the vocal heavy orientation. I would delete the middle note. sure
03:17:312 (2,3,4) - (57 seconds) same as above
03:20:857 (3) - New combo. fixed
Thanks TVO!
I think I'll need some opinions/help on the sliderslide hitsounding. :S
http://puu.sh/17lxC
Applied the last two on this post.Gonzvlo wrote:
Some stuff I noticed while play-testing
|Hard|I'm willing to make a full mod and re-bubble afterwards if you want me to do so, just poke me in-game.
- 00:51:538 - This break is way too short. I know the map doesn't have any breaks but it's not okay to force a really small one either. This should not happen.
- 00:57:947 (6,7) - |Sync| - I think this jump feels to forced, the music doesn't back it up and the circles are in the same combo thus it feels really weird while playing. Consider re-arranging, if possible
- 01:17:310 (6,7,8) - |MMzz| - This small triangle formation breaks the flow, i mean, it requires a forced mouse movement. If you re-arrange it like this, it would be much, much better.
- 01:21:674 (6,7,8) - Same here and the next ones. I know it'd be annoying to change all of those but those formations really break the flow, imo.
- 01:51:265 (X) - |MMzz| - If you follow your previous patterns and the music, I believe there's a circle missing here.
- 03:47:038 (1) - I think it doesn't make much sense to keep that hit-sound at the end since there's no music and the vocals are really soft, it sounds out of place. I'd definitely suggest to reduce volume to 10~20%. (I can see that this happens in other difficulties too, thus same for those)
n on these, tried it out but I prefer how it is nowHellDawn wrote:
Spare Change
03:13:220- finish ,clap ,whistle
03:30:674- ^
03:39:265- It would be better if you add a note here.
ben still said no, so...MMzz wrote:
dkun why are you still trying to rank this. ;____;
At least let me and Sync remap, god my parts suck.
SOZZZZZ UPDATEDSuperMICrophone wrote:
deekoon i dont think u ever updated my diffSuperMICrophone wrote:
Sorry I haven't gotten back to you in a while dkun. Okay, so slider bodies have been incorporated half-verse, claps in the other half-verse have been softened, and the kiai volume has been reduced to I think it was 60 from 100. Superclap sounds much more quiet.
I think I'll need some opinions/help on the sliderslide hitsounding. :S
http://puu.sh/17lxC
Seph wrote:
rankkkkkkkkkkkkkkk
superMICrophoneRaging Bull wrote:
Why is it mickels and not nickels?
MMzz wrote:
/sad
;______;
Pokie wrote:
Congrats xD
p3n, just for the record, check the normal-hitnormal of the template skin. You'll notice how it has some "blank" time. This doesn't add much filesize and thus you shouldn't worry about that. It's kinda like removing an empty .osb file, not really that necessary.p3n wrote:
[General]
soft-hitfinish and soft-hitclap have ~1sec of silence at the end. Removed that for you: http://puu.sh/1JZXD
Empty .osb affects apsolutely nothing and silence in the hitsound can affect the feel of timing, isn't that right?narakucrimson wrote:
p3n, just for the record, check the normal-hitnormal of the template skin. You'll notice how it has some "blank" time. This doesn't add much filesize and thus you shouldn't worry about that. It's kinda like removing an empty .osb file, not really that necessary.
Okay, that was funny. Really. I lol'd.p3n wrote:
~1sec
If the silence is in the beginning, not the end, my little padawangrumd wrote:
Empty .osb affects apsolutely nothing and silence in the hitsound can affect the feel of timing, isn't that right?
~1sec of silence at the endCraaap, I was too blind this time, my apologize.
It was not my intention to make useless changes here and it was definetely not the file size that made me request the change.narakucrimson wrote:
p3n, just for the record, check the normal-hitnormal of the template skin. You'll notice how it has some "blank" time. This doesn't add much filesize and thus you shouldn't worry about that. It's kinda like removing an empty .osb file, not really that necessary.