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Maroon 5 ft. Wiz Khalifa - Payphone [Taiko|Osu]

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Cygnus

dkun wrote:

best mod 2012
it was sephwin's! :( But anyway, go rank! :DD
ztrot
Here comes the hate.

Remember anything I say is only to make your map better and more fun for all to play take it at your own pace.

[Easy]

00:19:220 (2) - Maybe make the curve on this slider more shaped possibly use 4 points instead of 3.

00:23:039 (5) - new combo.

00:23:584 (1) - remove new combo.

00:24:130 (2) - Same song and dance. as 00:19:220 (2)

00:27:402 (4) - new combo

00:27:948 (1) - remove new combo.

00:31:766 (1) - new combo and maybe make the arc a bit more fancy.

00:33:948 (1,1,1,1) - remove all them new combos.

00:41:039 (1) - FIX THIS ARC.

00:44:857 (4) - new combo.

00:47:584 (1) - remove new combo.

00:51:948 (6) - new combo.

00:53:584 (1) - should make me in to as sexy curve.

00:55:220 (2) - GIVE THIS A BETTER SHAPE.

00:57:948 (3) - new combo.

01:00:130 (1) - new combo.

01:04:493 (3) - new combo.

01:07:220 (5) - new combo.

Use the guide of this mod to do the rest of easy on your own.

[Mic]

As I've talked about this to you before I really think you should redo the hit sounds. They ARE OVER POWERED AND MAKE MY EARS HURT.
grumd

ztrot wrote:

[Mic]
As I've talked about this to you before I really think you should redo the hit sounds. They ARE OVER POWERED AND MAKE MY EARS HURT.
lol, i told the same
Seph
WHY ISNT THIS RANKED YET
TheVileOne
Mickels

IMO the symmetry hurts the flow in areas, and the focus on the orientation misaligned a couple things. I didn't mention any of these instances, because it is playable and not really in error.

00:57:675 (2,3,4) - Please use equal spacing.
01:01:220 (3) - New combo.
01:17:039 (4) - Good slider!
02:13:493 (3) - I don't like how this curve doesn't align right with the notes around it. A slighter curve would help, it would fix the alignment with the previous part, but the part after would still be not aligned the greatest.
02:50:311 (2,3,4) - Triple seems out of place and just doesn't play right considering the vocal heavy orientation. I would delete the middle note.
03:17:312 (2,3,4) - (57 seconds)
03:20:857 (3) - New combo.

Quarters

You make it really hard to fix errors when you map like this. Ah well, it's really well made anyways.

Unsnapped notes

02:41:857 (4,1) - Breaks pattern :/ I would be more happy if it formed a triangle or at least was closer to a crossover design but it doesn't cross at all, which is unlike similar transitions off the zigzag. I'm not sure if it's fixable while keeping the structure of the parts after intact though which is unfortunate. I guess if there is nothing that can be done it's fine.
03:01:493 (6,7,8,1) - Make a better curve?
03:03:948 (5,6,1) - Argh this doesn't look right. maybe use a flatter slider that runs parallel with 1 instead. http://puu.sh/13Wwz

Spare Change

The spacing changes caught me off guard at first, but I got used to most of them. The 3/4th segments though can still be a pain to hit, but I went light on those. Overall I felt I modded this difficulty lightly.

Unsnapped notes

00:55:493 (4,5,6) - Stacking improperly.
00:58:220 (7) - Maybe part of next combo. I really expect 7,8 to form a pattern with 6 and they just don't. If 7 was a new combo, it would help identify the jump.
01:05:584 (1,2,3) - 3 isn't lined up with 1,2.
01:07:766 (1,2,3) - ^
02:05:584 (6) - Might as well 0.0 since this is a mirror.
02:08:038 (7) - Same opinion about combo.
02:15:402 (1,2,3) - Why is the snap lower than the first triples like this?
02:17:584 (1,2,3) - ^
02:44:857 (1,2,3) - 3/4th is damn awkward here. I would have a triple here http://osu.ppy.sh/ss/428912
03:18:130 (5,6,7,1,2,3) - Awesome design!!! <3
03:29:584 (2,3,4,5,1) - This pattern could look nicer. http://puu.sh/13Xno
Topic Starter
dkun

ztrot wrote:

Here comes the hate.

Remember anything I say is only to make your map better and more fun for all to play take it at your own pace.

[Easy]

00:19:220 (2) - Maybe make the curve on this slider more shaped possibly use 4 points instead of 3.

00:23:039 (5) - new combo.

00:23:584 (1) - remove new combo.

00:24:130 (2) - Same song and dance. as 00:19:220 (2)

00:27:402 (4) - new combo

00:27:948 (1) - remove new combo.

00:31:766 (1) - new combo and maybe make the arc a bit more fancy.

00:33:948 (1,1,1,1) - remove all them new combos.

00:41:039 (1) - FIX THIS ARC.

00:44:857 (4) - new combo.

00:47:584 (1) - remove new combo.

00:51:948 (6) - new combo.

00:53:584 (1) - should make me in to as sexy curve.

00:55:220 (2) - GIVE THIS A BETTER SHAPE.

00:57:948 (3) - new combo.

01:00:130 (1) - new combo.

01:04:493 (3) - new combo.

01:07:220 (5) - new combo.

Use the guide of this mod to do the rest of easy on your own.
above listed has been done.

TheVileOne wrote:

Quarters

You make it really hard to fix errors when you map like this. Ah well, it's really well made anyways. haha. ;)

02:41:857 (4,1) - Breaks pattern :/ I would be more happy if it formed a triangle or at least was closer to a crossover design but it doesn't cross at all, which is unlike similar transitions off the zigzag. I'm not sure if it's fixable while keeping the structure of the parts after intact though which is unfortunate. I guess if there is nothing that can be done it's fine. How about I extend this out to be like 02:44:857 (1) - ?
03:01:493 (6,7,8,1) - Make a better curve? done!
03:03:948 (5,6,1) - Argh this doesn't look right. maybe use a flatter slider that runs parallel with 1 instead. http://puu.sh/13Wwz I don't see why not.
- [ Giokky ] -
Good beatmap :DDDD
SuperMIC

TheVileOne wrote:

Mickels

IMO the symmetry hurts the flow in areas, and the focus on the orientation misaligned a couple things. I didn't mention any of these instances, because it is playable and not really in error.

00:57:675 (2,3,4) - Please use equal spacing. I'm pretty sure it does? o_o
01:01:220 (3) - New combo. Yesu
01:17:039 (4) - Good slider! Thank you! :O
02:13:493 (3) - I don't like how this curve doesn't align right with the notes around it. A slighter curve would help, it would fix the alignment with the previous part, but the part after would still be not aligned the greatest. Played around with some angles; flow should be hopefully better.
02:50:311 (2,3,4) - Triple seems out of place and just doesn't play right considering the vocal heavy orientation. I would delete the middle note. sure
03:17:312 (2,3,4) - (57 seconds) same as above
03:20:857 (3) - New combo. fixed

Thanks TVO!
Sorry I haven't gotten back to you in a while dkun. Okay, so slider bodies have been incorporated half-verse, claps in the other half-verse have been softened, and the kiai volume has been reduced to I think it was 60 from 100. Superclap sounds much more quiet.

I think I'll need some opinions/help on the sliderslide hitsounding. :S

http://puu.sh/17lxC
LegoLink
Why isn't this ranked yet? It's already amazing! :D
BabyBlueFox
This is an awesome beatmap!I love it! :) :) :) :) :) :) :) :) :) :) :) :)
_nara_
[Spare Change]

00:18:674 (1) finish?
00:21:810 (2,3) remove whistle?
00:23:992 (2,3) remove whistle?
00:25:220 (5) whistle?
00:29:583 (5) ^
00:31:492 (5,6,7) ^
00:34:765 (2) ^
00:35:856 (4,1) ^
00:36:538 (1) remove whistle?
00:38:310 (1) whistle?
00:40:492 (1) ^
00:42:674 (7) ^
00:44:856 (1) ^
00:47:038 (1) ^
00:49:220 (1) ^
00:51:401 (7) ^
00:52:765 (1) ^
01:12:674 (1) ^
01:17:038 (5) ^
01:25:765 (6) ^
01:28:492 finish?

idk why but i think
i dont really like the hitsounds at the first..
and more fits with whistle i think.. and remove the whistles that aren't fits or sounds weird???
i think more good if you try to give it just on the beats (at first)

and at 02:40:492 - 02:53:310 i dont understand with the hitsounds..
TheVileOne
Come on dkun, revive this and rank it.
Tanomoshii Nekojou

Seph wrote:

WHY ISNT THIS RANKED YET
WAG' ATAT. XDD

Graveyard? Nuuuuuuuuuuuus~!!!! REVIVE IT!!!! :o :o :o :o :o
shnndr_old
Quarter difficulty is so awesome, like someone else said above, it flows perfectly, but I do have a criticism on the hp lowering rate, it kindof falls too fast in this difficulty. It seems very unforgiving, a few mistakes and it's over. Other than that, it's a pretty sweet map, and I will most certainly play it with my sister and my gf on this difficulty, but probably with the nofail mode, just to make sure we finish it. :P
Topic Starter
dkun

shnndr wrote:

Quarter difficulty is so awesome, like someone else said above, it flows perfectly, but I do have a criticism on the hp lowering rate, it kindof falls too fast in this difficulty. It seems very unforgiving, a few mistakes and it's over. Other than that, it's a pretty sweet map, and I will most certainly play it with my sister and my gf on this difficulty, but probably with the nofail mode, just to make sure we finish it. :P
I just lowed it a tick, see how you like it now. You do prove a good point, as this is supposed to be a hard, so..
(kudosu to you!)

Thanks. :D
Love
Just a quick mod

[General]

Put a 15+ for Lyrics in Big Bold letters on the top of the Creator's Notes so the children will know. Lyrics are a bit overboard, so I'm just suggesting that.
I still get Half Dollar when downloading, please full submit it after this.

[Quarters]

00:31:219 (3) - This note touches the bottom of the screen, please raise it. Suggestion: Move 00:30:129 (1,2,3) - up and 00:32:038 (4) - down
01:43:220 (3) - This note is higher than the bottom of the hp bar, please lower it. (Suggestion: Move 01:42:129 (1,2,3) - down and 01:44:038 (4) - up)

[Dimes]

The timing on this is 3/4 instead of 4/4, please change this.
Ayu
Shouldn't it have 2 Taiko difficulties now?
Love

Ayu wrote:

Shouldn't it have 2 Taiko difficulties now?
It was submitted before the rule, so it doesn't need 2.
Topic Starter
dkun

Love wrote:

Just a quick mod

[General]

Put a 15+ for Lyrics in Big Bold letters on the top of the Creator's Notes so the children will know. Lyrics are a bit overboard, so I'm just suggesting that. with the song as popular as it is? I think most age groups know what the lyrics are.
I still get Half Dollar when downloading, please full submit it after this. thanks. will fs.

[Quarters]

00:31:219 (3) - This note touches the bottom of the screen, please raise it. Suggestion: Move 00:30:129 (1,2,3) - up and 00:32:038 (4) - down ye done
01:43:220 (3) - This note is higher than the bottom of the hp bar, please lower it. (Suggestion: Move 01:42:129 (1,2,3) - down and 01:44:038 (4) - up) ^^^

[Dimes]

The timing on this is 3/4 instead of 4/4, please change this. srs? ok.
shnndr_old

dkun wrote:

shnndr wrote:

Quarter difficulty is so awesome, like someone else said above, it flows perfectly, but I do have a criticism on the hp lowering rate, it kindof falls too fast in this difficulty. It seems very unforgiving, a few mistakes and it's over. Other than that, it's a pretty sweet map, and I will most certainly play it with my sister and my gf on this difficulty, but probably with the nofail mode, just to make sure we finish it. :P
I just lowed it a tick, see how you like it now. You do prove a good point, as this is supposed to be a hard, so..
(kudosu to you!)

Thanks. :D
Now it's just perfect! Hope they rank it, it's an awesome map.
ztrot
if happy ever after did exist...
I would still be holding you like this~
all those fairy tales are full of shit.
one more fucking love song and i'll be sick~

mic's hit sounds still kill my ears~
But that is a personal problem I have I fear~
So lets just see if this is READDY~

all jokes aside the only think i can complain about is the normals hit sound choice. bubbled
Melophobia
[Spare Change] has wrong tags. Just fix it and I guess ztrot will rebubble :)
ztrot
yeah I dun goofed sorry about that.

waiting to rebubble on request of mapper he wants to see if he can find another MAT so I can look for the rank I'm guessing
KapitanKaktus
This is Super MAP!!!!
Gonzvlo
Some stuff I noticed while play-testing

|Hard|
  1. 00:51:538 - This break is way too short. I know the map doesn't have any breaks but it's not okay to force a really small one either. This should not happen.
  2. 00:57:947 (6,7) - |Sync| - I think this jump feels to forced, the music doesn't back it up and the circles are in the same combo thus it feels really weird while playing. Consider re-arranging, if possible
  3. 01:17:310 (6,7,8) - |MMzz| - This small triangle formation breaks the flow, i mean, it requires a forced mouse movement. If you re-arrange it like this, it would be much, much better.
  4. 01:21:674 (6,7,8) - Same here and the next ones. I know it'd be annoying to change all of those but those formations really break the flow, imo.
  5. 01:51:265 (X) - |MMzz| - If you follow your previous patterns and the music, I believe there's a circle missing here.
  6. 03:47:038 (1) - I think it doesn't make much sense to keep that hit-sound at the end since there's no music and the vocals are really soft, it sounds out of place. I'd definitely suggest to reduce volume to 10~20%. (I can see that this happens in other difficulties too, thus same for those)
I'm willing to make a full mod and re-bubble afterwards if you want me to do so, just poke me in-game.
MMzz
dkun why are you still trying to rank this. ;____;
At least let me and Sync remap, god my parts suck.
HellDawn
Spare Change

03:13:220- finish ,clap ,whistle
03:30:674- ^
03:39:265- It would be better if you add a note here.
SuperMIC

SuperMICrophone wrote:

TheVileOne wrote:

Mickels

IMO the symmetry hurts the flow in areas, and the focus on the orientation misaligned a couple things. I didn't mention any of these instances, because it is playable and not really in error.

00:57:675 (2,3,4) - Please use equal spacing. I'm pretty sure it does? o_o
01:01:220 (3) - New combo. Yesu
01:17:039 (4) - Good slider! Thank you! :O
02:13:493 (3) - I don't like how this curve doesn't align right with the notes around it. A slighter curve would help, it would fix the alignment with the previous part, but the part after would still be not aligned the greatest. Played around with some angles; flow should be hopefully better.
02:50:311 (2,3,4) - Triple seems out of place and just doesn't play right considering the vocal heavy orientation. I would delete the middle note. sure
03:17:312 (2,3,4) - (57 seconds) same as above
03:20:857 (3) - New combo. fixed

Thanks TVO!
Sorry I haven't gotten back to you in a while dkun. Okay, so slider bodies have been incorporated half-verse, claps in the other half-verse have been softened, and the kiai volume has been reduced to I think it was 60 from 100. Superclap sounds much more quiet.

I think I'll need some opinions/help on the sliderslide hitsounding. :S

http://puu.sh/17lxC
deekoon i dont think u ever updated my diff :(
Topic Starter
dkun

Gonzvlo wrote:

Some stuff I noticed while play-testing

|Hard|
  1. 00:51:538 - This break is way too short. I know the map doesn't have any breaks but it's not okay to force a really small one either. This should not happen.
  2. 00:57:947 (6,7) - |Sync| - I think this jump feels to forced, the music doesn't back it up and the circles are in the same combo thus it feels really weird while playing. Consider re-arranging, if possible
  3. 01:17:310 (6,7,8) - |MMzz| - This small triangle formation breaks the flow, i mean, it requires a forced mouse movement. If you re-arrange it like this, it would be much, much better.
  4. 01:21:674 (6,7,8) - Same here and the next ones. I know it'd be annoying to change all of those but those formations really break the flow, imo.
  5. 01:51:265 (X) - |MMzz| - If you follow your previous patterns and the music, I believe there's a circle missing here.
  6. 03:47:038 (1) - I think it doesn't make much sense to keep that hit-sound at the end since there's no music and the vocals are really soft, it sounds out of place. I'd definitely suggest to reduce volume to 10~20%. (I can see that this happens in other difficulties too, thus same for those)
I'm willing to make a full mod and re-bubble afterwards if you want me to do so, just poke me in-game.
Applied the last two on this post.

HellDawn wrote:

Spare Change

03:13:220- finish ,clap ,whistle
03:30:674- ^
03:39:265- It would be better if you add a note here.
n on these, tried it out but I prefer how it is now

MMzz wrote:

dkun why are you still trying to rank this. ;____;
At least let me and Sync remap, god my parts suck.
ben still said no, so... :(

SuperMICrophone wrote:

SuperMICrophone wrote:

Sorry I haven't gotten back to you in a while dkun. Okay, so slider bodies have been incorporated half-verse, claps in the other half-verse have been softened, and the kiai volume has been reduced to I think it was 60 from 100. Superclap sounds much more quiet.

I think I'll need some opinions/help on the sliderslide hitsounding. :S

http://puu.sh/17lxC
deekoon i dont think u ever updated my diff :(
SOZZZZZ UPDATED
ztrot
This number has been disconnected please insert one bubbled map to proceed with call~
Seph
rankkkkkkkkkkkkkkk
azurazuberi

Seph wrote:

rankkkkkkkkkkkkkkk
Hakeru
rank it please ;__;
narakucrimson
Some irc modding, the last part on [Spare Change] got remapped so I have to rebubble!

Good luck!
p3n
[General]
soft-hitfinish and soft-hitclap have ~1sec of silence at the end. Removed that for you: http://puu.sh/1JZXD



[Quarters]
Hitsounds are a bit inconsistent here.
00:41:038 (4,6) - use whistles on these like before
01:53:038 (4,6) - ^



[Spare Change]
00:51:674 - unnecessary break



Everything else looking fine~



Edit: Good job
Topic Starter
dkun


finally. :cry:
Kanye West
DUDE. YES.
Raging Bull
Why is it mickels and not nickels?
Topic Starter
dkun

Raging Bull wrote:

Why is it mickels and not nickels?
superMICrophone
Flanster
finally ranked o/
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