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Maroon 5 ft. Wiz Khalifa - Payphone [Taiko|Osu]

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Topic Starter
dkun

shnndr wrote:

Quarter difficulty is so awesome, like someone else said above, it flows perfectly, but I do have a criticism on the hp lowering rate, it kindof falls too fast in this difficulty. It seems very unforgiving, a few mistakes and it's over. Other than that, it's a pretty sweet map, and I will most certainly play it with my sister and my gf on this difficulty, but probably with the nofail mode, just to make sure we finish it. :P
I just lowed it a tick, see how you like it now. You do prove a good point, as this is supposed to be a hard, so..
(kudosu to you!)

Thanks. :D
Love
Just a quick mod

[General]

Put a 15+ for Lyrics in Big Bold letters on the top of the Creator's Notes so the children will know. Lyrics are a bit overboard, so I'm just suggesting that.
I still get Half Dollar when downloading, please full submit it after this.

[Quarters]

00:31:219 (3) - This note touches the bottom of the screen, please raise it. Suggestion: Move 00:30:129 (1,2,3) - up and 00:32:038 (4) - down
01:43:220 (3) - This note is higher than the bottom of the hp bar, please lower it. (Suggestion: Move 01:42:129 (1,2,3) - down and 01:44:038 (4) - up)

[Dimes]

The timing on this is 3/4 instead of 4/4, please change this.
Ayu
Shouldn't it have 2 Taiko difficulties now?
Love

Ayu wrote:

Shouldn't it have 2 Taiko difficulties now?
It was submitted before the rule, so it doesn't need 2.
Topic Starter
dkun

Love wrote:

Just a quick mod

[General]

Put a 15+ for Lyrics in Big Bold letters on the top of the Creator's Notes so the children will know. Lyrics are a bit overboard, so I'm just suggesting that. with the song as popular as it is? I think most age groups know what the lyrics are.
I still get Half Dollar when downloading, please full submit it after this. thanks. will fs.

[Quarters]

00:31:219 (3) - This note touches the bottom of the screen, please raise it. Suggestion: Move 00:30:129 (1,2,3) - up and 00:32:038 (4) - down ye done
01:43:220 (3) - This note is higher than the bottom of the hp bar, please lower it. (Suggestion: Move 01:42:129 (1,2,3) - down and 01:44:038 (4) - up) ^^^

[Dimes]

The timing on this is 3/4 instead of 4/4, please change this. srs? ok.
shnndr_old

dkun wrote:

shnndr wrote:

Quarter difficulty is so awesome, like someone else said above, it flows perfectly, but I do have a criticism on the hp lowering rate, it kindof falls too fast in this difficulty. It seems very unforgiving, a few mistakes and it's over. Other than that, it's a pretty sweet map, and I will most certainly play it with my sister and my gf on this difficulty, but probably with the nofail mode, just to make sure we finish it. :P
I just lowed it a tick, see how you like it now. You do prove a good point, as this is supposed to be a hard, so..
(kudosu to you!)

Thanks. :D
Now it's just perfect! Hope they rank it, it's an awesome map.
ztrot
if happy ever after did exist...
I would still be holding you like this~
all those fairy tales are full of shit.
one more fucking love song and i'll be sick~

mic's hit sounds still kill my ears~
But that is a personal problem I have I fear~
So lets just see if this is READDY~

all jokes aside the only think i can complain about is the normals hit sound choice. bubbled
Melophobia
[Spare Change] has wrong tags. Just fix it and I guess ztrot will rebubble :)
ztrot
yeah I dun goofed sorry about that.

waiting to rebubble on request of mapper he wants to see if he can find another MAT so I can look for the rank I'm guessing
KapitanKaktus
This is Super MAP!!!!
Gonzvlo
Some stuff I noticed while play-testing

|Hard|
  1. 00:51:538 - This break is way too short. I know the map doesn't have any breaks but it's not okay to force a really small one either. This should not happen.
  2. 00:57:947 (6,7) - |Sync| - I think this jump feels to forced, the music doesn't back it up and the circles are in the same combo thus it feels really weird while playing. Consider re-arranging, if possible
  3. 01:17:310 (6,7,8) - |MMzz| - This small triangle formation breaks the flow, i mean, it requires a forced mouse movement. If you re-arrange it like this, it would be much, much better.
  4. 01:21:674 (6,7,8) - Same here and the next ones. I know it'd be annoying to change all of those but those formations really break the flow, imo.
  5. 01:51:265 (X) - |MMzz| - If you follow your previous patterns and the music, I believe there's a circle missing here.
  6. 03:47:038 (1) - I think it doesn't make much sense to keep that hit-sound at the end since there's no music and the vocals are really soft, it sounds out of place. I'd definitely suggest to reduce volume to 10~20%. (I can see that this happens in other difficulties too, thus same for those)
I'm willing to make a full mod and re-bubble afterwards if you want me to do so, just poke me in-game.
MMzz
dkun why are you still trying to rank this. ;____;
At least let me and Sync remap, god my parts suck.
HellDawn
Spare Change

03:13:220- finish ,clap ,whistle
03:30:674- ^
03:39:265- It would be better if you add a note here.
SuperMIC

SuperMICrophone wrote:

TheVileOne wrote:

Mickels

IMO the symmetry hurts the flow in areas, and the focus on the orientation misaligned a couple things. I didn't mention any of these instances, because it is playable and not really in error.

00:57:675 (2,3,4) - Please use equal spacing. I'm pretty sure it does? o_o
01:01:220 (3) - New combo. Yesu
01:17:039 (4) - Good slider! Thank you! :O
02:13:493 (3) - I don't like how this curve doesn't align right with the notes around it. A slighter curve would help, it would fix the alignment with the previous part, but the part after would still be not aligned the greatest. Played around with some angles; flow should be hopefully better.
02:50:311 (2,3,4) - Triple seems out of place and just doesn't play right considering the vocal heavy orientation. I would delete the middle note. sure
03:17:312 (2,3,4) - (57 seconds) same as above
03:20:857 (3) - New combo. fixed

Thanks TVO!
Sorry I haven't gotten back to you in a while dkun. Okay, so slider bodies have been incorporated half-verse, claps in the other half-verse have been softened, and the kiai volume has been reduced to I think it was 60 from 100. Superclap sounds much more quiet.

I think I'll need some opinions/help on the sliderslide hitsounding. :S

http://puu.sh/17lxC
deekoon i dont think u ever updated my diff :(
Topic Starter
dkun

Gonzvlo wrote:

Some stuff I noticed while play-testing

|Hard|
  1. 00:51:538 - This break is way too short. I know the map doesn't have any breaks but it's not okay to force a really small one either. This should not happen.
  2. 00:57:947 (6,7) - |Sync| - I think this jump feels to forced, the music doesn't back it up and the circles are in the same combo thus it feels really weird while playing. Consider re-arranging, if possible
  3. 01:17:310 (6,7,8) - |MMzz| - This small triangle formation breaks the flow, i mean, it requires a forced mouse movement. If you re-arrange it like this, it would be much, much better.
  4. 01:21:674 (6,7,8) - Same here and the next ones. I know it'd be annoying to change all of those but those formations really break the flow, imo.
  5. 01:51:265 (X) - |MMzz| - If you follow your previous patterns and the music, I believe there's a circle missing here.
  6. 03:47:038 (1) - I think it doesn't make much sense to keep that hit-sound at the end since there's no music and the vocals are really soft, it sounds out of place. I'd definitely suggest to reduce volume to 10~20%. (I can see that this happens in other difficulties too, thus same for those)
I'm willing to make a full mod and re-bubble afterwards if you want me to do so, just poke me in-game.
Applied the last two on this post.

HellDawn wrote:

Spare Change

03:13:220- finish ,clap ,whistle
03:30:674- ^
03:39:265- It would be better if you add a note here.
n on these, tried it out but I prefer how it is now

MMzz wrote:

dkun why are you still trying to rank this. ;____;
At least let me and Sync remap, god my parts suck.
ben still said no, so... :(

SuperMICrophone wrote:

SuperMICrophone wrote:

Sorry I haven't gotten back to you in a while dkun. Okay, so slider bodies have been incorporated half-verse, claps in the other half-verse have been softened, and the kiai volume has been reduced to I think it was 60 from 100. Superclap sounds much more quiet.

I think I'll need some opinions/help on the sliderslide hitsounding. :S

http://puu.sh/17lxC
deekoon i dont think u ever updated my diff :(
SOZZZZZ UPDATED
ztrot
This number has been disconnected please insert one bubbled map to proceed with call~
Seph
rankkkkkkkkkkkkkkk
azurazuberi

Seph wrote:

rankkkkkkkkkkkkkkk
Hakeru
rank it please ;__;
narakucrimson
Some irc modding, the last part on [Spare Change] got remapped so I have to rebubble!

Good luck!
p3n
[General]
soft-hitfinish and soft-hitclap have ~1sec of silence at the end. Removed that for you: http://puu.sh/1JZXD



[Quarters]
Hitsounds are a bit inconsistent here.
00:41:038 (4,6) - use whistles on these like before
01:53:038 (4,6) - ^



[Spare Change]
00:51:674 - unnecessary break



Everything else looking fine~



Edit: Good job
Topic Starter
dkun


finally. :cry:
Kanye West
DUDE. YES.
Raging Bull
Why is it mickels and not nickels?
Topic Starter
dkun

Raging Bull wrote:

Why is it mickels and not nickels?
superMICrophone
Flanster
finally ranked o/
MMzz
/sad

;______;
p3n

MMzz wrote:

/sad

;______;

I like your parts, Mittens!
chelly
Yay it's ranked! Been waiting for some time for this map!
Dark_Ai
omedeto~ >w</
Aoko
'I'm on the payphone trying to call osu! BATS to rank this song's beatmap.'

Congrats dkundere /o/ \o\
Low
Mickels. Clever~
Pokie
Congrats xD
mintong89

Pokie wrote:

Congrats xD
vizzy
Congrats! Love this song.
narakucrimson

p3n wrote:

[General]
soft-hitfinish and soft-hitclap have ~1sec of silence at the end. Removed that for you: http://puu.sh/1JZXD
p3n, just for the record, check the normal-hitnormal of the template skin. You'll notice how it has some "blank" time. This doesn't add much filesize and thus you shouldn't worry about that. It's kinda like removing an empty .osb file, not really that necessary.
grumd
Congratulations on ranking this ^^

And,

narakucrimson wrote:

p3n, just for the record, check the normal-hitnormal of the template skin. You'll notice how it has some "blank" time. This doesn't add much filesize and thus you shouldn't worry about that. It's kinda like removing an empty .osb file, not really that necessary.
Empty .osb affects apsolutely nothing and silence in the hitsound can affect the feel of timing, isn't that right?

p3n wrote:

~1sec
Okay, that was funny. Really. I lol'd.
Kunieda
Hooray! My favorite song :3
Anyway,congratz.
Chewin
Payphone, omg.
I love you
narakucrimson

grumd wrote:

Empty .osb affects apsolutely nothing and silence in the hitsound can affect the feel of timing, isn't that right?
If the silence is in the beginning, not the end, my little padawan ;)
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