※ Notice
red is unrankable issue.blue is recommended to fix.
Black is just suggestion.
general
Settings
(For the setting/general issue.)
- nope
Easy
Settings
(For the setting. like Song Setup/timing or break time~)
- 01:59:143 - unsnapped kiai timing.
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
- 00:44:572 (2,3,1) -
- 02:04:858 (2,1) -
- 02:28:858 (1,1) -
- 03:23:429 (3,1) -
(For my listened. Just some suggest for the hitsound.)
- 00:30:287 - & 00:30:572 - Meaningless finish hitsound. I can't hear any downbeat or drum beat like finish.
- 01:22:572 - to 01:29:429 - let the whistle hitsound set at 1/2 rhythm (the soft-whistle it's more like "hihit" sound, it's more likely assist drum beat . then, general we used main beat at 1/1 rhythm. so used whistle at 1/1 rhythm is not suitable imo.)
- 03:00:858 (1) - ,03:02:001 - remove clap to make hitsound consistency.
- 03:40:001 - & 03:40:287 - looks copy from 00:30:287 - & 00:30:572 -... so remove finish hitsound is better imo.
- 03:48:287 (3) - add clap hitsound to make hitsound consistency
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:19:429 (2) - (nazi) It's obvious need used symmetrical slider for your pattern: 00:19:429 (2,1) - so make the (2) blanket (1)'s slider endcode
268,116,19429,2,0,B|310:192|268:267,1,160.000001192094,8|0,0:0|0:0,0:0:0
- 01:22:572 (1,2,3) - Umm... you should make sense for your pattern like: flow,prettier shape.
- 02:06:001 (1) - I'm try to make symmetrical slider code for you.code
180,60,126001,6,0,B|220:68|256:92|256:92|292:64|340:60,1,160.000001192094,0|8,0:0|0:0,0:0:0
- 03:29:144 (2,1) - you can used the code same as 00:19:429 (2) - ((looks it's copy pattern from 00:19:429 (2) -
- 03:56:287 (2,3) - Err... It's immature slider shape for this pattern. first, the slider end have overlaps issue (it should be stack or avoid overlaps to make pattern cleaner.) second, I can't understand why you used inconsistent spacing this pattern, It's doesn't make sense
Overall this map should more work, about flow (like:01:22:572 (1,2,3) - ,02:33:429 (1,2,1) - ...etc) fix messy pattern (like: 02:06:001 (1) - ,00:19:429 (2) - ,04:11:716 (1) - ...etc)
Star's Normal
Settings
(For the setting. like Song Setup/timing or break time~)
- unsnap kiai time:
00:55:143 -
01:59:143
02:08:286 -
04:14:000 -
(For my listened. Just some suggest for the hitsound.)
- 02:13:429 - uhm? I think is used clap batter... but you used whistle. D:
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:20:858 (1) - unsymmetrical pattern,
- 00:46:572 (2,3,4) - awkward pattern~you can make the layout better. ((for this pattern, I expect can make more coherent (smooth) flow to make the layout better.
- 00:57:429 (1,1) - you can avoid the object cover by "spinner-osu.png" issue. It's possible make confuse to player. you can add transparent photo for "spinner-osu.png" (( don't forget add spinner groups element.
- 01:56:858 (1,2,3) - Umm... it's immature messy pattern. perhaps, you can make those blanket to solve this case.
- 02:24:287 (1) - unsymmetrical pattern, but I guess you wnat to make it symmetrical. so here is symmetrical code:
- 03:30:573 (1) - ^ ((btw, It's should snap to 03:30:572 -
- 03:56:287 (2,3,4) - copy from 00:46:572 (2,3,4) - . awkward pattern too.
Ra's Hard
Settings
(For the setting. like Song Setup/timing or break time~)
- 04:42:858 - break start at here?
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
- 00:59:429 (8,2) -
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:20:286 (5,6) - unsymmetrical pattern, but looks make this pattern symmetrical is better. move 00:20:572 (6) - to x304,y296
- 00:37:001 (1) - should add new combo in this case. you should add it at beginning of the sentence
- 00:40:429 (5,1) - (nazi) make blanket with 00:40:429 (5) - reverse.
- 01:24:286 (5,6) - copy from 00:20:286 (5,6) - . so still have the same issue.
- 03:15:429 (4,3) - stack issue.
Invincible
Settings
(For the setting. like Song Setup/timing or break time~)
- unsnap kiai time:
00:55:143
01:59:143
- duplicate timing line:
04:44:179 - (you can used red timeline to change the hitsound)
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:03:715 (5) - overmapped object. obviously, used empty it's better then add note. ((neither have drum beat nor have vocal. It can't make sense to enhance the pattern.
- 01:06:429 (6,4) - move to center.
01:56:001 (7) - unsnap - 02:51:715 (3) - add new combo to make this pattern more readable.
03:34:787 (3) - unsnap (wrong rhythm ↓ )
Overmapped diff. you can used jump for you want to stress point(note/slider), but you used many confuse jump (like:00:03:858 (6,7,8) - ,00:12:715 (5,6,7) - ,00:31:001 (4,5,6) - ). Err... you should make more logic for your mapping skill: "why did I used jump here?", "Is it a best solution" not only force it's playable or rankable. :<
Taiko
Settings
(For the setting. like Song Setup/timing or break time~)
- recommend to make Taiko BG
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- looks it's fine~
You can call Garven to help you recheck your map~