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Yuuki Aoi - PLATINUM (Short Ver.) [Osu|CatchTheBeat|Taiko]

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Topic Starter
DJPop

eLtigreXXx wrote:

hi ^^
Hi

[Hard]
Unsnapped inherited (green) sections at:
01:26:616 - snap to 01:26:635
- Fixed

[Insane]
00:38:232 (2,4) - stacked
- Fixed
00:39:513 (2) - in the center
- Fixed
Unsnapped inherited (green) sections at:
01:26:616 - snap to 01:26:635
- Fixed

nice map :) :)
Thanks for modding :)
Stefan
:3
Drafura
[STAC'Rain]
Metadata :
OD9 (OD=AR, allways)
BPM is a bit low for AR9 but I'm against to impose AR to mappers so keep AR9 if you want it. Plus some of your patterns fits pretty well in AR9 imo.
I'll say it's a [Platter] instead of [Rain] even with AR9.

Gameplay :
00:05:854 (4,5) - I'll put them horizontally : Screen
00:13:537 (5,6) - Imo this jump isn't really intuitive on AR9. Way to fix it : Reduce it or put a circle in 00:14:086 - or use a spinner instead.
00:47:196 (10) - I'll put it at X : 360. Better visual & dashplay.
01:14:269 (3,4,5) - I'll remove them to put this. Better consistency imo.
01:15:184 (7,8,9) - I'll add 2 circles in there to make something like this.

Hitsounds :
I'm against muting hitsounds in ctb (including slider ticks) but since you don't have really hard slider ticks to catch I think it's okay. Maybe just think about adding a hitsound for the muted sliderticks (hitsounds are the fastest way to know if you miss in ctb).
00:56:525 - From this point it seems like hitsounds are missing.

Well, that's it. Pretty neat diff here, I like it :)
SUBSTAC9

Drafura wrote:

[STAC'Rain]
Metadata :
OD9 (OD=AR, allways)
BPM is a bit low for AR9 but I'm against to impose AR to mappers so keep AR9 if you want it. Plus some of your patterns fits pretty well in AR9 imo.
I'll say it's a [Platter] instead of [Rain] even with AR9.
^Thank for suggestion I change OD and diffical name

Gameplay :
00:05:854 (4,5) - I'll put them horizontally : Screen
00:13:537 (5,6) - Imo this jump isn't really intuitive on AR9. Way to fix it : Reduce it or put a circle in 00:14:086 - or use a spinner instead.
00:47:196 (10) - I'll put it at X : 360. Better visual & dashplay.
01:14:269 (3,4,5) - I'll remove them to put this. Better consistency imo.
01:15:184 (7,8,9) - I'll add 2 circles in there to make something like this.
^ok fixed
Hitsounds :
I'm against muting hitsounds in ctb (including slider ticks) but since you don't have really hard slider ticks to catch I think it's okay. Maybe just think about adding a hitsound for the muted sliderticks (hitsounds are the fastest way to know if you miss in ctb).
00:56:525 - From this point it seems like hitsounds are missing.
^that's work hard for me in some hitsound.I fixs as possible.
Well, that's it. Pretty neat diff here, I like it :)
thank you very much :)
here we go!!
http://puu.sh/1t0yo
Frostmourne
เอ็มโฟเอ็ม : D

hitsound โคดเทพ ยอมรับ ซูฮกพี่ป๊อบ orz orz

Easy
AR - 1 ? เหมือนจะเร็วไปสำหรับ Easy diff

Normal
00:57:805 (4,1) - ส่วนตัวคิดว่ามันไกลเกินไปสำหรับดิฟ normal =_=

Hard
fine

Insane
00:54:879 (3,5) - move both notes 1 grid left แต่เหมือน 5 จะห่างกับ 3 มากกว่า ที่ 4 ห่างกับ 3 พี่ป๊อบลองเช็คๆดูอีกทีละกันครับ= =
01:00:366 (3) - add note ปรับ slider นิดหน่อย คิดว่ามัน flow กว่าเดิม
48,344,60001,2,0,P|34:247,1,96,8|2,0:0|0:0,0:0:0
48,152,60366,1,2,0:0:0
01:03:476 (3) - อยากให้ add note ตรง 01:03:293 (3) - เพื่อให้มันเหมือนๆกัน แต่ไม่รู้จะวางยังไงให้ไม่ไปพังแบบวางของพี่




เทพ , ผมใช้แค่ custom 1 custom 2 ก็เหนื่อยละ -_- gg
_Azusa_
Platinum \o/ Although I prefer Sakamoto Maaya version more...

All of yours maps is fucking awesome, but i have some suggestion for this, i hope that my suggestions may serve as a good help to you ^^

[General]

Why video ends before map? Looks a bit strange for me...

[Easy]

Reduce AR by 3? Since this is a Easy diff.

00:09:147 (3,1): Large spacing between 3 and 1, maybe reduce spacing a bit? Here a suggestion:
00:49:757 (2): Maybe rotate selection centre by 2? Slider looks fine, but it's just to looks better in edit.

[Normal]

00:06:952 (1): Rhythm looks fine, what bothers me most here is the spacing between 1 and 2. Why not replace 2 by a circle and add another circle at 00:08:232?
Here a example:
01:27:193 (1,1): Well don't know if this is acceptable in a Normal diff (at least i don't do this), but think you have to remove circle 1 and start spinner in 01:27:193.

[Hard]

00:18:659 (1): Move to x:286 y:263?

[Insane]

01:25:976 (1,2,3,4,5,6,7): You added NC's in BPM changes, so why not make the same in Insane for more consistency? I think will look like this, but i'm suck at NC's too so...

Don't have too much to say here, beatmap just looks great and sorry for poor mod ><

Good Luck :D
Gamu
hi :3

[General]

●Tags: " card" "captor" Remove? Because it is included in the source.

[Easy]

●HP +1 or 2. increasing the score. This balance is good
●00:39:879 (2) - finish → clap change? (end) I like this better :D
●00:42:806 (2) - ^
●00:47:196 (1) - Move (x:256 y:304), 00:47:562 (2) - Move (x:200 y:224) spacing is better:3 http://osu.ppy.sh/ss/505194
●00:53:781 (1,2) - Suggestions for placement: It feels great and the flow http://osu.ppy.sh/ss/505198
52,252,53781,6,0,P|30:184|51:115,2,144,6|0|8,0:0|0:0|0:0,0:0:0
120,184,55244,2,0,P|140:116|120:48,2,144,2|0|8,0:0|0:0|0:0,0:0:0
●01:25:976 (1) - why, spacing1.13x? Move(x:380 y:108)

[Normal]

●01:25:976 (1,1,1,1) - It feels difficult D: I recommend the slider :3 http://puu.sh/1usyp

[Hard]

●00:04:940 (5) - Add new combo
●00:07:866 (5) - ^

[Insane]

●00:54:879 (3) - Move (x:344 y:152) Overlapped with 00:53:416 (5)
●01:00:366 (x) - Add circle? During this time I feel a sense of discomfort D:
●01:03:293 (x) - ^
●01:08:050 (2) - Add new combo.
●01:21:952 (5,1,2,3,4,5,6,7,8,9,10,11) - Nice!
●01:26:342 (3) - add new combo. please><
●01:26:732 (5) - ^
●01:27:193 (7) - ^


amazing map :3
Topic Starter
DJPop
"SUBSTAC9"
here we go!!
http://puu.sh/1u5A2
- Updated


"Frostmourne"
เอ็มโฟเอ็ม : D

hitsound โคดเทพ ยอมรับ ซูฮกพี่ป๊อบ orz orz

Easy
AR - 1 ? เหมือนจะเร็วไปสำหรับ Easy diff
- Fixed

Normal
00:57:805 (4,1) - ส่วนตัวคิดว่ามันไกลเกินไปสำหรับดิฟ normal =_=
- Fixed

Insane
00:54:879 (3,5) - move both notes 1 grid left แต่เหมือน 5 จะห่างกับ 3 มากกว่า ที่ 4 ห่างกับ 3 พี่ป๊อบลองเช็คๆดูอีกทีละกันครับ= =
- Fixed
01:00:366 (3) - add note ปรับ slider นิดหน่อย คิดว่ามัน flow กว่าเดิม
48,344,60001,2,0,P|34:247,1,96,8|2,0:0|0:0,0:0:0
48,152,60366,1,2,0:0:0

- Fixed
01:03:476 (3) - อยากให้ add note ตรง 01:03:293 (3) - เพื่อให้มันเหมือนๆกัน แต่ไม่รู้จะวางยังไงให้ไม่ไปพังแบบวางของพี่
- Fixed

เทพ , ผมใช้แค่ custom 1 custom 2 ก็เหนื่อยละ -_- gg
^^ Thanks for modding


"azu-nyan14"
Platinum \o/ Although I prefer Sakamoto Maaya version more...

All of yours maps is fucking awesome, but i have some suggestion for this, i hope that my suggestions may serve as a good help to you ^^

[General]

Why video ends before map? Looks a bit strange for me...
- The video was made to fit with original version of PLATINUM (1:20min), but current version has no good points to cut.

[Easy]

Reduce AR by 3? Since this is a Easy diff.
- Fixed

00:09:147 (3,1): Large spacing between 3 and 1, maybe reduce spacing a bit? Here a suggestion:
My spacing sucks, but this is just a example don't need to follow this.

- Fixed
00:49:757 (2): Maybe rotate selection centre by 2? Slider looks fine, but it's just to looks better in edit.
- Fixed

[Normal]

00:06:952 (1): Rhythm looks fine, what bothers me most here is the spacing between 1 and 2. Why not replace 2 by a circle and add another circle at 00:08:232?
Here a example:

- I'll keep it, for the symmetry pattern

01:27:193 (1,1): Well don't know if this is acceptable in a Normal diff (at least i don't do this), but think you have to remove circle 1 and start spinner in 01:27:193.
- Moved spinner a bit further from (1)

[Hard]

00:18:659 (1): Move to x:286 y:263?
- Spacing...

[Insane]

01:25:976 (1,2,3,4,5,6,7): You added NC's in BPM changes, so why not make the same in Insane for more consistency? I think will look like this, but i'm suck at NC's too so...

- Fixed

Don't have too much to say here, beatmap just looks great and sorry for poor mod ><

Good Luck :D
- Thanks for modding


"-Gamu-"
hi :3
- Hi :3

[General]

●Tags: " card" "captor" Remove? Because it is included in the source.
- OK

[Easy]

●HP +1 or 2. increasing the score. This balance is good
- Set to 2, score is not affected though.
●00:39:879 (2) - finish → clap change? (end) I like this better :D
- There's no claps in the music
●00:42:806 (2) - ^
- There's no claps in the music
●00:47:196 (1) - Move (x:256 y:304), 00:47:562 (2) - Move (x:200 y:224) spacing is better:3 http://osu.ppy.sh/ss/505194
- Fixed
●00:53:781 (1,2) - Suggestions for placement: It feels great and the flow http://osu.ppy.sh/ss/505198
52,252,53781,6,0,P|30:184|51:115,2,144,6|0|8,0:0|0:0|0:0,0:0:0
120,184,55244,2,0,P|140:116|120:48,2,144,2|0|8,0:0|0:0|0:0,0:0:0
- Fixed
●01:25:976 (1) - why, spacing1.13x? Move(x:380 y:108)
- Editor's bug

[Normal]

●01:25:976 (1,1,1,1) - It feels difficult D: I recommend the slider :3 http://puu.sh/1usyp
- Fixed

[Hard]

●00:04:940 (5) - Add new combo
- Added
●00:07:866 (5) - ^
- Added

[Insane]

●00:54:879 (3) - Move (x:344 y:152) Overlapped with 00:53:416 (5)
- Fixed
●01:00:366 (x) - Add circle? During this time I feel a sense of discomfort D:
- Fixed
●01:03:293 (x) - ^
- Fixed
●01:08:050 (2) - Add new combo.

●01:21:952 (5,1,2,3,4,5,6,7,8,9,10,11) - Nice!
●01:26:342 (3) - add new combo. please><
●01:26:732 (5) - ^
●01:27:193 (7) - ^

amazing map :3
- Thanks for modding :3
bossandy
I will mod this when the exam end >_<

So , here is my mod ~
  
[ General]
 
  1. Please make sure your Timing sections is snapped , some of them are 1ms later
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
    2. 01:25:976 (1) - Slider's end is unsnapped
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:46:281 - Useless Timing Section , remove it
    2. 00:37:683 (2) - I suggest you add a New Combo here , for the same Combo's length like 00:39:147 (1,2,1) - ?
    3. 01:05:488 (1) - Ctrl+J? You can get a better flow if you do that , really
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Awesome... , This is the best hitsounds I have ever heard
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:25:976 (1) - Unsnapped slider's end
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:37:683 (3) - Same as Easy difficulty
    2. 01:04:757 (3) - Curved this slider to the other side to get a better flow?
    3. 01:25:976 (1,1) - This two slider's SV is not the same , but you use a "symmetrical arrengement" for this part , I prefer you make a diffent pattern , and not use make them symmetrical , you can do something like this :
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. I really can't complain its hitsounds >~<
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:22:683 (4) - Hmm , try to Rotate this slider by -30 and them adjust the slider to the original position , It may looks better and you can get a better flow in my opinion :3 ( If you fixed this , please do the same thing on 00:24:147 (4) -
    2. 00:57:988 (1) - I really don't like to put this kind of slider in this timing , the voice is very dynamic , but you use this crowded slider , it is not fits the song here , maybe you can change it to a normal slider ?
    3. 01:06:769 (1,2,3) - Same as above
    4. 01:26:343 (1) - Move down a bit to make them have some radians?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Same
 
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:09:513 (3) - I don't know why you put this circle here , maybe you might want to make a triangle , But I prefer use normal spacing here Try to stack this circle with 00:07:135 (2) - ? more comfortable during gameplay :3
    2. 00:23:598 (2,3) - Hmm...Not a good flow in my opinion... I have a good idea! see this!
    3. 00:25:061 (1,2,3,4,5,6,1) - This pattern is not a prefect octagon , try to make them prettier to consistent with your Nice Style :)))
    4. 00:35:305 (5) - Ctrl+G on this slider to make a the same direction like 00:36:037 (7) - or make something else to make them , I like this sliders' direction , You don't need to change , this is my stupid suggestion :p ( the jumps are very fun while playing too xD
    5. 00:52:866 (3) - Move the endpoint to x:28 y:260 ? to make a better flow and if you do this , this slider won't cover slider 00:54:330 (2) - :))) ( do the same thing on 00:53:598 (6) - too~ )
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 8-)
 
[ STAC's Platter]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:22:501 (8,9) - I don't like this huge jump , although this is a CTB-only diff , I am a CTB player , I know this will make player less comfortable >_<
    2. 00:46:647 (7,8,9,10,1) - Actually , this pattern can be more fun while playing! please try this code , A jump chanllenge is needed xDD
      376,112,46464,1,0,0:0:0
      136,112,46647,1,12,0:0:0
      320,188,46830,1,0,0:0:0
      192,188,47013,1,4,0:0:0
      432,36,47196,1,12,0:0:0
      80,36,47561,5,12,0:0:0
    3. 00:53:415 (10,11) - Make the jump bigger ?
    4. 00:59:177 - Add a circle here to follow the drum sounds?
    5. 01:08:415 - Add a circle with finish to follow the cymbal? oh! you are following vocal here ! only my suggestion :)))
    6. 01:11:433 (5) - Delete this circle to follow this music more
    7. 01:16:647 (4,5) - Yes , same suggestion as 00:53:415 (10,11) - make the jump bigger may be more fun!
    8. This is a very nice CTB difficulty!! Works really well!!!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Nice :3
 
[ Taiko muzukashii]

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 00:09:330 (11) - This circle isn't follow any instrument at all... almost can be a unrankable stuff , try backward this circle by 2 tick to 00:09:147 -
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:36:037 - I suggested you add a k here , sounds better , Can also be used as a transition between sounds volumes change
    2. 01:06:769 (197,198,199) - These sliders are not good to be here in my opinion , If you use testplay , you will know this pattern is strange while playing , I prefer you change them to some circles :)))
    3. 01:17:196 (226) - Hmm.... Why don't you put it forward by 1 tick to follow the music more , current timing is nothing there >_<
    4. 01:21:952 (244) - Delete this circle sounds better? oh , just my feeling :p
    5. Nice Muzukashii , Neatly beat , simple rhythm , really nice diff!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:46:647 (126) - Use a D here like Oni diff may be better
 
[ Taiko Oni]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:09:330 (22) - Move to 00:09:147 (22) - to follow the background music? there is some sound in the music ( I don't know what that is though xD
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:26:159 (99,100,101,102) - These Dons & Katsus are not needed!! , they just over power , not fits the song at all , I suggested you remove all of the finishes here
    2. 00:36:037 (140) - I prefer a k here , feeling too xD
    3. 01:27:193 (383) - D to follow the music?
 

spboxer3 wrote:

Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
  --------------------------------------------------------
Finally done my mod... 7 diffs ~ I remember this song xD
Really amazing hitsounds , you are the god of hitsounds! <(_ _)> Hope this can be ranked ASAP ~
Good Luck :3


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
    Do not just "quote" my mod and say "Thanks for mod" or something else like this kind of sentence
    If I see you don't do the thing as above , I will add you in my blacklist for 1 month!!
    It means you can't get my mod for 1 month
SUBSTAC9
Hello bossandy

bossandy wrote:

[ STAC's Platter]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
      Waitting for DJPop Check it

     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:22:501 (8,9) - I don't like this huge jump , although this is a CTB-only diff , I am a CTB player , I know this will make player less comfortable >_<
      fixed
    2. 00:46:647 (7,8,9,10,1) - Actually , this pattern can be more fun while playing! please try this code , A jump chanllenge is needed xDD
      376,112,46464,1,0,0:0:0
      136,112,46647,1,12,0:0:0
      320,188,46830,1,0,0:0:0
      192,188,47013,1,4,0:0:0
      432,36,47196,1,12,0:0:0
      80,36,47561,5,12,0:0:0
      That's great pattern thanks!
    3. 00:53:415 (10,11) - Make the jump bigger ? ok I make like a shape diamond
    4. 00:59:177 - Add a circle here to follow the drum sounds? added
    5. 01:08:415 - Add a circle with finish to follow the cymbal? oh! you are following vocal here ! only my suggestion :))) added
    6. 01:11:433 (5) - Delete this circle to follow this music more deleted
    7. 01:16:647 (4,5) - Yes , same suggestion as 00:53:415 (10,11) - make the jump bigger may be more fun! oh man, I think It's so tried since previous bigjump pattern
    8. This is a very nice CTB difficulty!! Works really well!!!
      Thank you very much!! :)
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Nice :3 :oops: :oops:
CTB Diff was updated
http://puu.sh/1yyFi
thank you for your mod again :D
 
Topic Starter
DJPop

bossandy wrote:

So , here is my mod ~
  
[ General]
 
  1. Please make sure your Timing sections is snapped , some of them are 1ms later
    - Fixed
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
      - Fixed
    2. 01:25:976 (1) - Slider's end is unsnapped
      - It's the nearest position to red line
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:46:281 - Useless Timing Section , remove it
      - Fixed
    2. 00:37:683 (2) - I suggest you add a New Combo here , for the same Combo's length like 00:39:147 (1,2,1) - ?
      - Fixed
    3. 01:05:488 (1) - Ctrl+J? You can get a better flow if you do that , really
      - Fixed
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Awesome... , This is the best hitsounds I have ever heard
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:25:976 (1) - Unsnapped slider's end
    - It's the nearest position to red line
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:37:683 (3) - Same as Easy difficulty
      - Fixed
    2. 01:04:757 (3) - Curved this slider to the other side to get a better flow?
      - Fixed
    3. 01:25:976 (1,1) - This two slider's SV is not the same , but you use a "symmetrical arrengement" for this part , I prefer you make a diffent pattern , and not use make them symmetrical , you can do something like this :
      - Fixed
       
    4. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. I really can't complain its hitsounds >~<
     
    [ Hard]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. Unsnapped Kiai time
        - Fixed
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:22:683 (4) - Hmm , try to Rotate this slider by -30 and them adjust the slider to the original position , It may looks better and you can get a better flow in my opinion :3 ( If you fixed this , please do the same thing on 00:24:147 (4) -
        - Fixed
      2. 00:57:988 (1) - I really don't like to put this kind of slider in this timing , the voice is very dynamic , but you use this crowded slider , it is not fits the song here , maybe you can change it to a normal slider ?
        - Well, that shape was my my first thought when I heard the music, and it fits well imo
      3. 01:06:769 (1,2,3) - Same as above
        - ^
      4. 01:26:343 (1) - Move down a bit to make them have some radians?
        - Fixed
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. Same
     
    [ Insane]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. Unsnapped Kiai time
        - Fixed
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:09:513 (3) - I don't know why you put this circle here , maybe you might want to make a triangle , But I prefer use normal spacing here Try to stack this circle with 00:07:135 (2) - ? more comfortable during gameplay :3
        - Fixed
      2. 00:23:598 (2,3) - Hmm...Not a good flow in my opinion... I have a good idea! see this!
        - Fixed
      3. 00:25:061 (1,2,3,4,5,6,1) - This pattern is not a prefect octagon , try to make them prettier to consistent with your Nice Style :)))
        - Fixed
      4. 00:35:305 (5) - Ctrl+G on this slider to make a the same direction like 00:36:037 (7) - or make something else to make them , I like this sliders' direction , You don't need to change , this is my stupid suggestion :p ( the jumps are very fun while playing too xD
        - Fixed, but in other way
      5. 00:52:866 (3) - Move the endpoint to x:28 y:260 ? to make a better flow and if you do this , this slider won't cover slider 00:54:330 (2) - :))) ( do the same thing on 00:53:598 (6) - too~ )
      - Fixed
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. 8-)
     
    [ STAC's Platter]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. Unsnapped Kiai time
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:22:501 (8,9) - I don't like this huge jump , although this is a CTB-only diff , I am a CTB player , I know this will make player less comfortable >_<
      2. 00:46:647 (7,8,9,10,1) - Actually , this pattern can be more fun while playing! please try this code , A jump chanllenge is needed xDD
        376,112,46464,1,0,0:0:0
        136,112,46647,1,12,0:0:0
        320,188,46830,1,0,0:0:0
        192,188,47013,1,4,0:0:0
        432,36,47196,1,12,0:0:0
        80,36,47561,5,12,0:0:0
      3. 00:53:415 (10,11) - Make the jump bigger ?
      4. 00:59:177 - Add a circle here to follow the drum sounds?
      5. 01:08:415 - Add a circle with finish to follow the cymbal? oh! you are following vocal here ! only my suggestion :)))
      6. 01:11:433 (5) - Delete this circle to follow this music more
      7. 01:16:647 (4,5) - Yes , same suggestion as 00:53:415 (10,11) - make the jump bigger may be more fun!
      8. This is a very nice CTB difficulty!! Works really well!!!
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. Nice :3
     
    [ Taiko muzukashii]

    d= don ( Normal )
    k= katsu ( Clap or Whistle )
    D= Big Don ( Finish )
    K= Big Katsu ( Clap/Whistle + Finish )
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. 00:09:330 (11) - This circle isn't follow any instrument at all... almost can be a unrankable stuff , try backward this circle by 2 tick to 00:09:147 -
      - Fixed.
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:36:037 - I suggested you add a k here , sounds better , Can also be used as a transition between sounds volumes change
        - Disagree
      2. 01:06:769 (197,198,199) - These sliders are not good to be here in my opinion , If you use testplay , you will know this pattern is strange while playing , I prefer you change them to some circles :)))
        - Fixed.
      3. 01:17:196 (226) - Hmm.... Why don't you put it forward by 1 tick to follow the music more , current timing is nothing there >_<
        - Fixed.
      4. 01:21:952 (244) - Delete this circle sounds better? oh , just my feeling :p
        - Disagree
      5. Nice Muzukashii , Neatly beat , simple rhythm , really nice diff!
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. 00:46:647 (126) - Use a D here like Oni diff may be better
     
    [ Taiko Oni]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. None!
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:09:330 (22) - Move to 00:09:147 (22) - to follow the background music? there is some sound in the music ( I don't know what that is though xD
      - Current place has bass sound
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. 00:26:159 (99,100,101,102) - These Dons & Katsus are not needed!! , they just over power , not fits the song at all , I suggested you remove all of the finishes here
        - Fixed.
      2. 00:36:037 (140) - I prefer a k here , feeling too xD
        - Disagree
      3. 01:27:193 (383) - D to follow the music?
        - Fixed.
 

spboxer3 wrote:

Recommendations:

[list][*]Custom combo colours
Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
- Fixed XD
  --------------------------------------------------------
Finally done my mod... 7 diffs ~ I remember this song xD
Really amazing hitsounds , you are the god of hitsounds! <(_ _)> Hope this can be ranked ASAP ~
Good Luck :3

- Thanks for your time <(_ _)>
Deif
Hihi!

[STAC's Platter]

General:
  1. Kiai Time: The beginning is slightly different than the others. It should start in 00:47:927, -1 ms to the current one.
  2. Preview Time: Same as that kiai, it should be 1 ms before to be the same as the other diffs.
  3. Difficulty Settings: Taking into account the level of difficulty of the patterns of this map and how calm the melody is, I'd say it fits better with AR/OD8. Platter = Hard, and tbh the majority of the map is easier to read at a slower AR. However, ask another players or testers if you're not 100% confident with it.
Timeline:
  1. 00:12:988 (5,6) - According to the melody, those notes belong to a 1/3 rhythm and so, they should be placed at 00:12:927 - and 00:13:049 - .
  2. 01:18:293 (3) - This slider should end in 01:18:476 - and notes should be added in 01:18:568 - and 01:18:659 - to make a longer stream.
  3. 01:24:147 (3) - ^
  4. 01:21:403 (5) - Similar case as before. In this case, this slider should be removed. I suggest you to add the 1st note of the new stream at X:392, to avoild the stack you had before and add a lil jump there. Fill that blank with notes at 01:21:403 - 01:21:403 - and 01:21:586 - trying to keep the same direction of the original stream.
Gameplay:
  1. 00:29:269 (4) - Move this slider a few grids to the right. Avoid the stack you had before, to make players move a bit more :p
  2. 00:29:818 (5) - In this case, move it to the left, to avoid the stack with the next notes and create a slight dash with (4).
  3. 01:23:415 (1) - Ctrl-H. Looks funnier and gives more important to the strong beat of the music.

Sweet map. As a Platter, the difficulty of the placement of your patterns shouldn't be increased so much, nor the number of notes in the timeline (though there can be more if the difficulty is higher).

Nice job!
SUBSTAC9

Deif wrote:

Hihi!

[STAC's Platter]

General:
  1. Kiai Time: The beginning is slightly different than the others. It should start in 00:47:927, -1 ms to the current one.
  2. Preview Time: Same as that kiai, it should be 1 ms before to be the same as the other diffs.
  3. Difficulty Settings: Taking into account the level of difficulty of the patterns of this map and how calm the melody is, I'd say it fits better with AR/OD8. Platter = Hard, and tbh the majority of the map is easier to read at a slower AR. However, ask another players or testers if you're not 100% confident with it.
^fixed Kiai Time and
Preview time. and setting, I ask another player to play it. They accept faster difficulty.Then They said It's too easy for slower than.
:|
Timeline:
  1. 00:12:988 (5,6) - According to the melody, those notes belong to a 1/3 rhythm and so, they should be placed at 00:12:927 - and 00:13:049 - .
  2. 01:18:293 (3) - This slider should end in 01:18:476 - and notes should be added in 01:18:568 - and 01:18:659 - to make a longer stream.
  3. 01:24:147 (3) - ^
  4. 01:21:403 (5) - Similar case as before. In this case, this slider should be removed. I suggest you to add the 1st note of the new stream at X:392, to avoild the stack you had before and add a lil jump there. Fill that blank with notes at 01:21:403 - 01:21:403 - and 01:21:586 - trying to keep the same direction of the original stream.
Gameplay:
  1. 00:29:269 (4) - Move this slider a few grids to the right. Avoid the stack you had before, to make players move a bit more :p
  2. 00:29:818 (5) - In this case, move it to the left, to avoid the stack with the next notes and create a slight dash with (4).
  3. 01:23:415 (1) - Ctrl-H. Looks funnier and gives more important to the strong beat of the music.

In an overall, Timeline and Gameplay I change a little but I not sure about over note pattern in platter's difficulty :?

Sweet map. As a Platter, the difficulty of the placement of your patterns shouldn't be increased so much, nor the number of notes in the timeline (though there can be more if the difficulty is higher).
Thank you for your advance ;)
Nice job!
Topic Starter
DJPop
Updated :3
Kyouren
How do ya???
This took a week
Ok,This is the most good

General:
Kiai Time: The beginning is slightly different than the others. It should start in 00:47:927, -1 ms to the current one.
Preview Time: Same as that kiai, it should be 1 ms before to be the same as the other diffs.
Difficulty Settings: Taking into account the level of difficulty of the patterns of this map and how calm the melody is, I'd say it fits better with AR/OD8. Platter = Hard, and tbh the majority of the map is easier to read at a slower AR. However, ask another players or testers if you're not 100% confident with it.
^fixed Kiai Time and
Preview time. and setting, I ask another player to play it. They accept faster difficulty.Then They said It's too easy for slower than. :|
Timeline:
00:12:988 - According to the melody, those notes belong to a 1/3 rhythm and so, they should be placed at 00:12:927 - and 00:13:049 - .
01:18:293 - This slider should end in 01:18:476 - and notes should be added in 01:18:568 - and 01:18:659 - to make a longer stream.
01:24:147 - ^
01:21:403 - Similar case as before. In this case, this slider should be removed. I suggest you to add the 1st note of the new stream at X:392, to avoild the stack you had before and add a lil jump there. Fill that blank with notes at 01:21:403 - 01:21:403 - and 01:21:586 - trying to keep the same direction of the original stream.

Gameplay:
00:29:269 - Move this slider a few grids to the right. Avoid the stack you had before, to make players move a bit more :p
00:29:818 - In this case, move it to the left, to avoid the stack with the next notes and create a slight dash with (4).
01:23:415 - Ctrl-H. Looks funnier and gives more important to the strong beat of the music.

Sweet is Fantasic
Frostmourne
ยังไม่แรงค์อีกหรอครับ ._.
Scorpiour
Hi there~~ mod for request
and sorry for my late >.<

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Insane]
  1. 00:38:964 (4) - stack to 00:38:232 (2) - 's head?
  2. 00:59:635 (1,2) - i'd like to change (1) to a repeat slider, and remove repeat from (2) due to vocal~
  3. 01:02:561 (1,2) - ^
  4. 01:17:196 (7) - move to next red tick (01:17:379 - ) ? heard better i suppose ~
that's all what i can find >.<

call me back to recheck when you're ready ~
SUBSTAC9

gokugohan12468 wrote:

How do ya???
This took a week
Ok,This is the most good

General:
Kiai Time: The beginning is slightly different than the others. It should start in 00:47:927, -1 ms to the current one.
Preview Time: Same as that kiai, it should be 1 ms before to be the same as the other diffs.
Difficulty Settings: Taking into account the level of difficulty of the patterns of this map and how calm the melody is, I'd say it fits better with AR/OD8. Platter = Hard, and tbh the majority of the map is easier to read at a slower AR. However, ask another players or testers if you're not 100% confident with it.
^fixed Kiai Time and
Preview time. and setting, I ask another player to play it. They accept faster difficulty.Then They said It's too easy for slower than. :|
Timeline:
00:12:988 - According to the melody, those notes belong to a 1/3 rhythm and so, they should be placed at 00:12:927 - and 00:13:049 - .
01:18:293 - This slider should end in 01:18:476 - and notes should be added in 01:18:568 - and 01:18:659 - to make a longer stream.
01:24:147 - ^
01:21:403 - Similar case as before. In this case, this slider should be removed. I suggest you to add the 1st note of the new stream at X:392, to avoild the stack you had before and add a lil jump there. Fill that blank with notes at 01:21:403 - 01:21:403 - and 01:21:586 - trying to keep the same direction of the original stream.

Gameplay:
00:29:269 - Move this slider a few grids to the right. Avoid the stack you had before, to make players move a bit more :p
00:29:818 - In this case, move it to the left, to avoid the stack with the next notes and create a slight dash with (4).
01:23:415 - Ctrl-H. Looks funnier and gives more important to the strong beat of the music.

Sweet is Fantasic
finished
update > http://puu.sh/1D7Mw
Deif
Lolwhat? That post was a copy of the mod I did with the current modifications: http://osu.ppy.sh/forum/p/1986937 :o
SUBSTAC9
I think so Deif XD
Topic Starter
DJPop

Scorpiour wrote:

Hi there~~ mod for request
and sorry for my late >.<

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Insane]
  1. 00:38:964 (4) - stack to 00:38:232 (2) - 's head?
    - Fixed
  2. 00:59:635 (1,2) - i'd like to change (1) to a repeat slider, and remove repeat from (2) due to vocal~
    - Fixed
  3. 01:02:561 (1,2) - ^
    - Fixed
  4. 01:17:196 (7) - move to next red tick (01:17:379 - ) ? heard better i suppose ~
    - Fixed
that's all what i can find >.<

call me back to recheck when you're ready ~

Thanks for modding >.<
Scorpiour
bubbled~~
Topic Starter
DJPop
Thanks Scorpiour :)


Frostmourne wrote:

ยังไม่แรงค์อีกหรอครับ ._.
Almost :D
Pokie
:oops: Good luck
those
[Taiko Oni]
  1. 01:11:342 (2) - D here, goes really well with 01:08:964 (1) - and 01:09:696 (1) - .
[Insane]
  1. 01:06:769 (2,1) - Please think of an alternative for these, I don't think they fit very well and can be done better.
  2. 01:25:976 (1,1,1,1,1,1,1) - Tough time playing. Do like in Hard or another way with sliders; it helps with the bpm change preparation.
[Hard]
  1. 01:06:769 (1,2,3) - Cannot agree with the usage of this at all, I'm afraid.
  2. 01:10:061 - Add a circle here; it helps bring the rhythm off the off-beats in 01:08:964 (4,5) - .
[Easy]
  1. 01:25:976 (1) - Don't have sliders crossing red lines that change bpm. Doing what you did in Normal is fine for this diff.
Topic Starter
DJPop

those wrote:

[Taiko Oni]
  1. 01:11:342 (2) - D here, goes really well with 01:08:964 (1) - and 01:09:696 (1) - .
    - Fixed
[Insane]
  1. 01:06:769 (2,1) - Please think of an alternative for these, I don't think they fit very well and can be done better.
    - Fixed
  2. 01:25:976 (1,1,1,1,1,1,1) - Tough time playing. Do like in Hard or another way with sliders; it helps with the bpm change preparation.
    - Since it's Insane diff, I want to keep them
[Hard]
  1. 01:06:769 (1,2,3) - Cannot agree with the usage of this at all, I'm afraid.
    - Fixed
  2. 01:10:061 - Add a circle here; it helps bring the rhythm off the off-beats in 01:08:964 (4,5) - .
    - Fixed
[Easy]
  1. 01:25:976 (1) - Don't have sliders crossing red lines that change bpm. Doing what you did in Normal is fine for this diff.
    - Fixed
Kurai
[Taiko Muzukashii]
  1. 00:47:013 (1) - I'd use a don here, it'd emphasize 00:47:196 (2) more.
  2. 01:17:013 (1) - I don't understand why you have a note here, there is neither beat nor vocals. I'd personally move it to 01:17:196.
[STAC's Platter]
  1. 00:10:244 (1,2) - too much consecutive stacked fruit patterns is quite boring, give them a little effect like this :
  2. 00:14:635 (13,14,15,1) - Same here :
  3. 00:27:257 (2,3,4) - ^
  4. 01:04:025 (5,6) - ^
  5. 01:17:561 (1) - I would revert this slider (ctrl+G) because it needs to be epic however you are just stacking fruits :/
SUBSTAC9

Kurai wrote:

[STAC's Platter]
  1. 00:10:244 (1,2) - too much consecutive stacked fruit patterns is quite boring, give them a little effect like this :
    - Fixed
  2. 00:14:635 (13,14,15,1) - Same here :
    - Fixed
  3. 00:27:257 (2,3,4) - ^
    - Fixed
  4. 01:04:025 (5,6) - ^
    - Fixed
  5. 01:17:561 (1) - I would revert this slider (ctrl+G) because it needs to be epic however you are just stacking fruits :/
    - Fixed
:) :)
updated ~ http://puu.sh/1DWld
Topic Starter
DJPop

Kurai wrote:

[Taiko Muzukashii]
  1. 00:47:013 (1) - I'd use a don here, it'd emphasize 00:47:196 (2) more.
    - Fixed
  2. 01:17:013 (1) - I don't understand why you have a note here, there is neither beat nor vocals. I'd personally move it to 01:17:196.
    - It's clearly snapped on vocal D:
those
The rest of the difficulties check out. I'm only a little bit concerned about the CTB diff. Mind you, I'm not a regular CTB player by any means, but there are a few things I'd like to get clarified:

  1. 00:21:586 (5,6) - I find it awkward that this phrase has a jump here (especially from 00:21:220 (4) - ), but the phrase at 00:25:427 (7,8,1,2,3,4) - with the piano chords don't when in nature they are much sharper than just a vocal passage.
  2. 00:34:025 (2,3) - I'm not too sure I find the spacing here to be optimal. I agree with the symmetry, but I think you can arrange these sliders to get a smoother flow pattern.
  3. 00:39:879 (1) - This is narrow enough to all fit into the plate without moving it, nullifying the effect of the accented "youni" in the lyrics. I'd use something more along the lines of http://osu.ppy.sh/ss/538700.
  4. 01:22:501 (15) - To follow drums more closely, perhaps something like this http://osu.ppy.sh/ss/538711.
  5. 01:25:976 (21) - Instead of having 01:26:343 (1) - jerk around in the same direction, perhaps this may be more suitable (spacing for you to determine if you take this route) http://osu.ppy.sh/ss/538715
SUBSTAC9

those wrote:

The rest of the difficulties check out. I'm only a little bit concerned about the CTB diff. Mind you, I'm not a regular CTB player by any means, but there are a few things I'd like to get clarified:

  1. 00:21:586 (5,6) - I find it awkward that this phrase has a jump here (especially from 00:21:220 (4) - ), but the phrase at 00:25:427 (7,8,1,2,3,4) - with the piano chords don't when in nature they are much sharper than just a vocal passage.
  2. 00:34:025 (2,3) - I'm not too sure I find the spacing here to be optimal. I agree with the symmetry, but I think you can arrange these sliders to get a smoother flow pattern.
  3. 00:39:879 (1) - This is narrow enough to all fit into the plate without moving it, nullifying the effect of the accented "youni" in the lyrics. I'd use something more along the lines of http://osu.ppy.sh/ss/538700.
  4. 01:22:501 (15) - To follow drums more closely, perhaps something like this http://osu.ppy.sh/ss/538711.
  5. 01:25:976 (21) - Instead of having 01:26:343 (1) - jerk around in the same direction, perhaps this may be more suitable (spacing for you to determine if you take this route) http://osu.ppy.sh/ss/538715
ok man fixed all ;)
http://puu.sh/1EDDi
Topic Starter
DJPop
Updated.
those
I'll just repair this...
Kurai
I'll just rank this then ~
Frostmourne
I will just congratz \:D/
Flask

Frostmourne wrote:

I will just congratz \:D/
Ulysses

Flask wrote:

Frostmourne wrote:

I will just congratz \:D/
alacat
congrats :)
Gamu
(o'д')ノ☆゚*。Congratu★lations。*゚☆ヽ('д'o)
Faust
Gave me a nice surprise.

Well done, and congratulations on the rank. Good to see you around, DJPop.
Ibuki Suika
more djpop please;_;
Birdy
Welcome back DJPop!
Stefan

Ibuki Suika wrote:

more djpop please;_;
THIS THIS THIS

Finally a good Mapset, where the Uploader itself made almost all Diffs.

..and which does not contain only two Diffs. :P That's why I say: START MAPPING MOAR AGAIN PLS
spboxer3
congratz DJPop~
Scorpiour
congrats~~
Pokie
<3 Congratulations!!
Topic Starter
DJPop
Thank you :)
pimp
congratulations :)
Breeze

Faust wrote:

Good to see you around, DJPop.
Rieki_old
gratz~
Enna Alouette

Flask wrote:

Frostmourne wrote:

I will just congratz \:D/
Darksonic
Osu needs even more DJPop maps, gratz!
[Yue]
I love this song <33333 *----*

Congratz DJPop!!
hoLysoup
this song folder :>
congratulations!

Best hitsounds I've ever seen on Easy
well done :>
popner
woo..gratz!
Topic Starter
DJPop


More efforts, less effective.

This community is just getting weirder and weirder.
Shohei Ohtani
omg .19 percentage points someone call the mapping police
those
User rating never meant a thing past a certain time :P
Stefan
Does it help a bit if I say that you're one of the greatest Mapper of all time in osu! ? :D
Andrea
Don't be sad for that, DJPop. User rating doesn't mean anything, your maps are good, that's the important.
Stefan
this
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