bossandy wrote:
So , here is my mod ~
[General]
- Please make sure your Timing sections is snapped , some of them are 1ms later
- Fixed
[Easy]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- Unsnapped Kiai time
- Fixed- 01:25:976 (1) - Slider's end is unsnapped
- It's the nearest position to red line- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:46:281 - Useless Timing Section , remove it
- Fixed- 00:37:683 (2) - I suggest you add a New Combo here , for the same Combo's length like 00:39:147 (1,2,1) - ?
- Fixed- 01:05:488 (1) - Ctrl+J? You can get a better flow if you do that , really
- Fixed- Hitsounds
( Almost of them are my ideas , you can ignore them )
- Awesome... , This is the best hitsounds I have ever heard
[Normal]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )- It's the nearest position to red line
- 01:25:976 (1) - Unsnapped slider's end
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:37:683 (3) - Same as Easy difficulty
- Fixed- 01:04:757 (3) - Curved this slider to the other side to get a better flow?
- Fixed- 01:25:976 (1,1) - This two slider's SV is not the same , but you use a "symmetrical arrengement" for this part , I prefer you make a diffent pattern , and not use make them symmetrical , you can do something like this :
- Fixed
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- I really can't complain its hitsounds >~<
[Hard]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- Unsnapped Kiai time
- Fixed- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:22:683 (4) - Hmm , try to Rotate this slider by -30 and them adjust the slider to the original position , It may looks better and you can get a better flow in my opinion :3 ( If you fixed this , please do the same thing on 00:24:147 (4) -
- Fixed- 00:57:988 (1) - I really don't like to put this kind of slider in this timing , the voice is very dynamic , but you use this crowded slider , it is not fits the song here , maybe you can change it to a normal slider ?
- Well, that shape was my my first thought when I heard the music, and it fits well imo- 01:06:769 (1,2,3) - Same as above
- ^- 01:26:343 (1) - Move down a bit to make them have some radians?
- Fixed- Hitsounds
( Almost of them are my ideas , you can ignore them )
- Same
[Insane]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- Unsnapped Kiai time
- Fixed- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )- Fixed
- 00:09:513 (3) - I don't know why you put this circle here , maybe you might want to make a triangle , But I prefer use normal spacing here Try to stack this circle with 00:07:135 (2) - ? more comfortable during gameplay :3
- Fixed- 00:23:598 (2,3) - Hmm...Not a good flow in my opinion... I have a good idea! see this!
- Fixed- 00:25:061 (1,2,3,4,5,6,1) - This pattern is not a prefect octagon , try to make them prettier to consistent with your Nice Style
))
- Fixed- 00:35:305 (5) - Ctrl+G on this slider to make a the same direction like 00:36:037 (7) - or make something else to make them , I like this sliders' direction , You don't need to change , this is my stupid suggestion :p ( the jumps are very fun while playing too xD
- Fixed, but in other way- 00:52:866 (3) - Move the endpoint to x:28 y:260 ? to make a better flow and if you do this , this slider won't cover slider 00:54:330 (2) -
)) ( do the same thing on 00:53:598 (6) - too~ )
- Hitsounds
( Almost of them are my ideas , you can ignore them )
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[STAC's Platter]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- Unsnapped Kiai time
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:22:501 (8,9) - I don't like this huge jump , although this is a CTB-only diff , I am a CTB player , I know this will make player less comfortable >_<
- 00:46:647 (7,8,9,10,1) - Actually , this pattern can be more fun while playing! please try this code , A jump chanllenge is needed xDD
376,112,46464,1,0,0:0:0
136,112,46647,1,12,0:0:0
320,188,46830,1,0,0:0:0
192,188,47013,1,4,0:0:0
432,36,47196,1,12,0:0:0
80,36,47561,5,12,0:0:0- 00:53:415 (10,11) - Make the jump bigger ?
- 00:59:177 - Add a circle here to follow the drum sounds?
- 01:08:415 - Add a circle with finish to follow the cymbal? oh! you are following vocal here ! only my suggestion
))
- 01:11:433 (5) - Delete this circle to follow this music more
- 01:16:647 (4,5) - Yes , same suggestion as 00:53:415 (10,11) - make the jump bigger may be more fun!
- This is a very nice CTB difficulty!! Works really well!!!
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- Nice :3
[Taiko muzukashii]
d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )- Fixed.
- 00:09:330 (11) - This circle isn't follow any instrument at all... almost can be a unrankable stuff , try backward this circle by 2 tick to 00:09:147 -
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:36:037 - I suggested you add a k here , sounds better , Can also be used as a transition between sounds volumes change
- Disagree- 01:06:769 (197,198,199) - These sliders are not good to be here in my opinion , If you use testplay , you will know this pattern is strange while playing , I prefer you change them to some circles
))
- Fixed.- 01:17:196 (226) - Hmm.... Why don't you put it forward by 1 tick to follow the music more , current timing is nothing there >_<
- Fixed.- 01:21:952 (244) - Delete this circle sounds better? oh , just my feeling :p
- Disagree- Nice Muzukashii , Neatly beat , simple rhythm , really nice diff!
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- 00:46:647 (126) - Use a D here like Oni diff may be better
[Taiko Oni]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )- Current place has bass sound
- 00:09:330 (22) - Move to 00:09:147 (22) - to follow the background music? there is some sound in the music ( I don't know what that is though xD
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- 00:26:159 (99,100,101,102) - These Dons & Katsus are not needed!! , they just over power , not fits the song at all , I suggested you remove all of the finishes here
- Fixed.- 00:36:037 (140) - I prefer a k here , feeling too xD
- Disagree- 01:27:193 (383) - D to follow the music?
- Fixed.spboxer3 wrote:
--------------------------------------------------------Recommendations:
[list][*]Custom combo colours
Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
- Fixed XD
Finally done my mod... 7 diffs ~ I remember this song xD
Really amazing hitsounds , you are the god of hitsounds! <(_ _)> Hope this can be ranked ASAP ~
Good Luck :3
- Thanks for your time <(_ _)>