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Topic Starter
meiikyuu

spboxer3 wrote:

給跪 居然是看的懂中文的... 我之前還mod過...所以這算是recheck嗎lol lol

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. fine~

Level 1


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    02:58:658 -
    fixed
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:22:658 (1) - arc (curve) issue, it's not a good shape, make it more smooth flattened them out

  2. 00:24:372 (2) - ^ fixed

  3. 03:36:372 (1,2) - not a symmetrical pattern. you can used "Flip Horizontal" to check it fixed i think
雖然看起來是沒有問題的mapset 但是妳用了許多的直線note排法 e.g:00:55:229 (2,3,1) - 01:00:372 (1,2,3) - etc. 會導致map看起來比較死板 而且有些pattern有圖形的弧度問題 e.g:01:31:229 (1,2) - 你應該是想把這個pattern排成直線的 這些小細節需要自己注意一下...

Level 6



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:19:872 (2,4,5) - ok made spacing neater
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 01:12:372 (1) - you should add finish at this spinner (( level 1,level 3 has added finish at this spinner. why don't you add it too? oops i forgot xD

  2. 03:42:158 - same as Level 3 fixed
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:22:229 (1) - last node move to x456,y220? it's make more pretty shape. sure

  2. 01:44:515 (1) - unfit NC imo. It isn't on the phase also haven't slider velocity change. deleted

  3. 02:15:801 (1) - Umm... not symmetrical slider shape? ok~I will give you this code fixed thanks!!
    code
    184,49,135801,6,0,B|97:96|89:192|121:303|256:358|390:303|422:192|414:96|327:49,1,660

Origin



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 02:38:944 (1) - finish ((end for the sentence okay
  2. 03:42:158 - same as Level 3okay
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:05:515 (2,3) - (?) I just confuse about this... the voice it's start at 00:05:461 - and end at 00:05:676 - the drum start at 00:05:515 - and end 00:05:729 - those are bundle. you should choose one and use it. It's supposed to follow vocals, but I don't think anybody will notice the subtle difference when playing..?

  2. 01:25:444 (5) - looks awkward slider shape. you can make the layout better~ okay

  3. 01:53:301 (8,1,2,1,2,1,2,1,2,1,2) - 說實話這個pattern讓我有些無法理解 因為 就斷句而言01:54:372 - 才是斷句的地方 可是你卻在01:53:515 - 就開始使用對稱跳 而且跨小節使用 而且 01:55:658 (3,4) - 使用slider的時機比較微妙 就會變成10個散拍(note)的pattern. 然而一般來說我們再下節奏是4個一拍的 所以建議對稱跳從01:54:372 - 開始放就好了okay fixed, please check if it's okay


well~ good luck
Thank you!! :D
also updated Saten's diffs~
LunarSakuya
sry double post
LunarSakuya

spboxer3 wrote:

Level 3


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    02:58:658 -
    Fixed
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 03:42:158 - use 30% vol to make it blend ((well~ the mute slider end it's unrankable :/Fixed
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:28:551 (4) - It's a fit rhythm~ but it's too hard in "Normal" style. perhaps move it to 00:28:658 - it's a better solution Fixed, made a longer slider

  2. 02:08:944 (1) - move to x344,y244? try to make symmetrical spacing for 02:08:515 (4) - Fixed
Thank you
update sent through chat
Rizumu Tenshi
I and Saten were talking about some stuff in Saten and Nyaten diffs, but however, wanted to take a look at Origin, and while I was looking through the map...
00:05:515 (2,3) - Unsnapped slider ends! They're on a blue tick! That's what I found at the first part, and that's the thing I wanted to point out.
Sorry but I'm only familiar with Saten and Nyaten diffs...orz :( Anyway, good luck there. ;) If only I had kudos...
Saten
Fixed a spacing error thing on [Saten] BT mentioned in-game

http://puu.sh/14y8P
Topic Starter
meiikyuu

Baka Tenshi wrote:

I and Saten were talking about some stuff in Saten and Nyaten diffs, but however, wanted to take a look at Origin, and while I was looking through the map...
00:05:515 (2,3) - Unsnapped slider ends! They're on a blue tick! That's what I found at the first part, and that's the thing I wanted to point out.
Sorry but I'm only familiar with Saten and Nyaten diffs...orz :( Anyway, good luck there. ;) If only I had kudos...
ty very much ~~
Metro
amazing map!
Topic Starter
meiikyuu
updated
Saten
because idunno

enjoy +60SP (gave them few days ago)

[Nyaten]
Hi

[Saten]
yo

[Origin]
00:04:015 (2,4) - remove these whistles?
00:05:944 (3) - whistle on head
00:07:229 (1,2) - whistle on the heads
00:23:944 (5) - finish on end
00:27:801 (1) - finish on head
00:28:872 - feels pretty empty here
00:39:801 (1) - finish on head
00:41:515 (1) - finish
00:41:944 (3) - this slider feels more like a 1/1
00:56:944 (1) - finish on head
01:03:801 (1) - ^
01:06:801 (4) - finish on end
01:13:122 (3) - finish on head
01:24:372 (1) - ^
01:29:086 (2) - finish on end
01:31:229 (1) - finish on head
01:32:944 (2) - ^
01:44:944 (1) - ^
01:46:658 (5) - ^
02:00:372 (7) - finish on start
02:02:086 (5) - finish on head
02:08:944 (1) - ^
02:12:372 (5) - ^
02:14:086 (3) - ^
02:18:158 (2) - finish on tail
02:36:372 (1) - finish on head
02:38:301 (2) - remove finish
02:39:801 - remove this break?
03:15:801 (1) - finish on head
03:25:122 (3) - ^

[Level 6]
00:24:372 (1) - Finish on head
01:01:229 (4) - finish on start
01:02:944 (6) - ^
01:10:979 (1) - not sure if you should mute this spinner end
01:21:801 (3,4) - try not having them so close?
01:30:801 (1) - why NC?
01:32:944 (5) - finish on head
01:41:086 (8) - finish on tail
01:46:658 (1) - finish on head
02:07:229 (4) - finish on start
02:13:658 (5) - finish on tail
02:17:515 (1) - finish
02:35:515 (6) - why finish on repeat and end?
02:59:515 (4,5,6) - finish on start on these sliders
03:07:229 (7) - finish on head
03:14:944 (7) - same as before, why on the repeat and end?
03:20:944 (8) - finish on head
03:23:086 (3) - finish on repeat
03:24:801 (3) - ^
03:40:229 (3) - whistle
03:41:944 (3,4) - swap whistles

[Level 3]
00:24:372 (3) - finish on start
00:27:801 (3) - ^
00:38:086 (3) - ^
00:41:515 (3) - ^
01:05:515 (3) - ^
01:08:944 (3) - ^
01:10:658 (1) - ^
01:27:372 (6) - put the 2nd & 3rd slider point closer to the slider center? http://osu.ppy.sh/ss/443495
03:07:229 (3) - finish on start
03:17:515 (2) - ^
03:20:944 (3) - ^
03:40:229 (2) - whistle on start
03:41:515 (1,2) - ^

[Level 1]
Increase the AR by one? feels much better imo
00:25:658 (1) - finish on tail
00:27:801 (3) - finish on head
01:02:086 (3) - finish on start
01:03:801 (1) - finish on end
01:08:515 (2) - finish on tail
01:28:658 (2) - finish on end
01:32:944 (2) - finish on head
01:34:658 (1) - finish on start
01:43:229 (2) - ^
01:44:944 (1) - ^
01:46:658 (3) - ^
02:07:229 (3) - finish on all three points (I know you have on the last one, but it's easier to say this way lol)
02:12:372 (1) - finish on start
02:15:801 (1) - finish
02:27:801 (1) - finish on end
02:32:944 (1,2) - finish on end
02:38:515 (3) - remove finish, I see no reason for it here~
02:58:658 (1) - finish on end
03:12:372 (1) - ^
03:14:086 (3) - finish on all three points
03:29:515 (1) - finish on start


Mostly hitsound-mod

I'll give cookies to those who mod my diffs~
Topic Starter
meiikyuu
SPOILER

Saten wrote:

because idunno

enjoy +60SP (gave them few days ago) well u r simply the best

[Origin]
00:04:015 (2,4) - remove these whistles? fixed
00:05:944 (3) - whistle on head fixed
00:07:229 (1,2) - whistle on the heads fixed
00:23:944 (5) - finish on end fixed
00:27:801 (1) - finish on head fixed
00:28:872 - feels pretty empty hmm..keep here for now, im following voices here
00:39:801 (1) - finish on head fixed
00:41:515 (1) - finish fixed
00:41:944 (3) - this slider feels more like a 1/1 fixed
00:56:944 (1) - finish on head fixed
01:03:801 (1) - ^ ...its fine i think
01:06:801 (4) - finish on end fixed
01:13:122 (3) - finish on head nah
01:24:372 (1) - ^ fixed
01:29:086 (2) - finish on end fixed
01:31:229 (1) - finish on head fixed
01:32:944 (2) - ^ fixed
01:44:944 (1) - ^ fixed
01:46:658 (5) - ^ fixed
02:00:372 (7) - finish on start fixed
02:02:086 (5) - finish on head fixed
02:08:944 (1) - ^ fixed
02:12:372 (5) - ^ fixed
02:14:086 (3) - ^
02:18:158 (2) - finish on tail
02:36:372 (1) - finish on head
02:38:301 (2) - remove finish
02:39:801 - remove this break?
03:15:801 (1) - finish on head
03:25:122 (3) - ^

[Level 6]
00:24:372 (1) - Finish on head
01:01:229 (4) - finish on start
01:02:944 (6) - ^
01:10:979 (1) - not sure if you should mute this spinner end
01:21:801 (3,4) - try not having them so close?
01:30:801 (1) - why NC? its like this part 00:25:658 (1) - . those 2 little violin notes that come
01:32:944 (5) - finish on head
01:41:086 (8) - finish on tail
01:46:658 (1) - finish on head
02:07:229 (4) - finish on start
02:13:658 (5) - finish on tail
02:17:515 (1) - finish
02:35:515 (6) - why finish on repeat and end?
02:59:515 (4,5,6) - finish on start on these sliders
03:07:229 (7) - finish on head
03:14:944 (7) - same as before, why on the repeat and end?
03:20:944 (8) - finish on head
03:23:086 (3) - finish on repeat
03:24:801 (3) - ^
03:40:229 (3) - whistle
03:41:944 (3,4) - swap whistles

[Level 3]
00:24:372 (3) - finish on start
00:27:801 (3) - ^
00:38:086 (3) - ^
00:41:515 (3) - ^
01:05:515 (3) - ^
01:08:944 (3) - ^
01:10:658 (1) - ^
01:27:372 (6) - put the 2nd & 3rd slider point closer to the slider center? http://osu.ppy.sh/ss/443495
03:07:229 (3) - finish on start
03:17:515 (2) - ^
03:20:944 (3) - ^
03:40:229 (2) - whistle on start
03:41:515 (1,2) - ^

[Level 1]
Increase the AR by one? feels much better imo
00:25:658 (1) - finish on tail
00:27:801 (3) - finish on head
01:02:086 (3) - finish on start
01:03:801 (1) - finish on end
01:08:515 (2) - finish on tail
01:28:658 (2) - finish on end
01:32:944 (2) - finish on head
01:34:658 (1) - finish on start
01:43:229 (2) - ^
01:44:944 (1) - ^
01:46:658 (3) - ^
02:07:229 (3) - finish on all three points (I know you have on the last one, but it's easier to say this way lol)
02:12:372 (1) - finish on start
02:15:801 (1) - finish
02:27:801 (1) - finish on end
02:32:944 (1,2) - finish on end
02:38:515 (3) - remove finish, I see no reason for it here~
02:58:658 (1) - finish on end
03:12:372 (1) - ^
03:14:086 (3) - finish on all three points
03:29:515 (1) - finish on start


Mostly hitsound-mod

I'll give cookies to those who mod my diffs~

ok didnt reply to all as u can see but i pretty much fixed all except like 1 or 2 things

tytyty
Stefan
Let me spam with Stars too.
Saten
One question meii

Why arent you using the preview on the chorus instead?
Have been wondering that for quite some time now lol

Somewhere 1/1 2/1 before it start would be nice otherwise~
Topic Starter
meiikyuu

Stefan wrote:

Let me spam with Stars too.
orz i cant thank u enough.. ;_;
i owe u more graphics haha

Saten wrote:

One question meii

Why arent you using the preview on the chorus instead?
Have been wondering that for quite some time now lol

Somewhere 1/1 2/1 before it start would be nice otherwise~
yeah i know ppl usually put preview points at the main part of the song, but i just somehow like how the part starts/sounds, etc :o and i probably got used to it ><;;
however if you think it's better off in the main part/chorus..then i might change after all lol
Saten
I get what you mean :3
Just like this one p/1747031

You don't have to change it just because I say it :P
Topic Starter
meiikyuu
ahh ok xD
Nemis
RANK THIS
Makar
y u pending for so long
Bass
This map could be fully ranked I think...
YTYuyu
lol 2 bubbles and 1 rank is all it takes :P i guess i need to read the rules more often ><

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR~!

[Level 1]
before i get to the map, increase the spacing to 0.8 and fix the spacing. the overlaps and blankets make the diff look bad during gameplay.
00:22:658 (1) - unstack this. beginners might find something like this hard since the bpm is high and the hitburst is covering the slider in this part.
00:25:658 (1) - replace this for a circle at the downbeat(big white tick). it'll be consistent with the blue pattern in this part since there's a gap in the middle of it.
01:00:372 (1) - add a finish at the end because there are cymbals at that part and it'll emphasize that part in the cymbals during gameplay.
01:38:086 (3) - make this a NC. it'll be consistent with the previous pattern at the 1st verse since that note is a NC.
01:46:658 (3) - i can hear the cymbals here, so add a finish at the beginning to emphasize it.
01:56:944 (3) - and here. same reason as 01:38:086 about the consistency.
02:32:944 (1,2) - same as 01:56:944, but at the end.
03:00:372 (3) - same as 01:56:944.
03:20:944 (3) - same as above, but to go along with the vocals for this.

[Level 3]
00:12:372 (1,2,3,4) - the flow in this pattern doesn't fit with the song IMO. i suggest making these curved slider so that it'll flow smoother with the song during gameplay. you can use the code below if you want.
SPOILER
332,156,12372,6,0,B|360:128|360:92,2,70.0000005960464,4|8|0
248,80,13229,2,0,B|192:44|108:40,1,140.000001192093
44,128,14086,2,0,B|24:168|44:208,2,70.0000005960464,0|8|0
152,164,14944,2,0,B|208:204|240:272,1,140.000001192093
00:27:801 (3) - i can hear the cymbals at the beginning of this slider, so add a finish at the beginning for emphasis, also make this slider look like (2) for a smoother transition during gameplay.
01:29:944 (3) -
01:31:658 (5) - NC here. this is where the lyrics change in this part of the song.
01:41:944 (1) - if you can make this slider look like the previous once, the transition would look smoother during gameplay IMO.
02:58:658 (1,2,3,4) - can you come up with another pattern without making the slider overlap each other? this might bother other players when they play this during gameplay IMO.
03:00:372 (3,4) - this is the only pattern in which 1/4 of the circle is being covered and that breaks the flow in this part of the song.
03:10:658 (3) - add a finish at the beginning. you can hear the cymbals in this part of the song.
03:15:801 (1) - try to make these parallel by adjusting (1) so that the gap between (3,1) is evened out.
03:20:944 (3) - same as 03:10:658.
03:22:658 (1) - can you make this wave slider look smoother? something like this should flow smoother to the map during gameplay IMO.
03:32:944 (1,2,3,4) - can you re-arrange this pattern into a diamond? same reason as above about the flow, and it should look like this.
SPOILER
248,236,212944,6,0,B|176:200|176:200|116:212,2,140.000001192093,4|0|0
304,140,214229,1,0
360,236,214658,2,0,B|432:200|432:200|492:212,2,140.000001192093,0|0|0
304,336,215944,1,0

[Level 6]
00:40:229 (4) - this repeat slider breaks the flow in the whole song. in the previous patterns, there were 1/1 slider and that made the flow continue, but this one breaks it and the mood of the song as well once the ball hits the repeat slider. reduce this slider by 1/2, in which the repeat slider end at the red tick and add a circle so that the flow will continue during gameplay.
01:08:944 (8) - maybe a finish at the beginning for emphasis in the instrumental?
01:28:551 (3) - how about aligning this note like this so that the shape shows that it's a plus sign? i also think that doing this looks creative and flows a bit better during gameplay.
01:32:944 (5) - i can hear the cymbals here, so add a finish at the beginning of this slider.
01:37:658 (8) - oh my so many points o_o. you can make a v-shaped slider by just using 5 points like this.
01:46:229 (5) - for this one, you need 4 points to make a smoother curved slider, or you can make a straight slider so that the gap looks parallel during gameplay.
01:52:872 (5) - NC here. this is where the lyrics "technically" change in the song. it's at the end of (4), but i think it'd be better here since the lyrics change at the next note and it's this one.
02:07:229 (4) - same as 01:32:944.
02:09:801 (3) - maybe like this for a smoother transition to the next note?
02:17:515 (1) - same as 01:32:944, but on the spinner.
02:35:515 (6) - remove the finish at the repeat. there are no cymbals played in this part of the song.
02:59:515 (4,5) - same as above, but add the finish at the beginning since there are cymbals being played in this part.
03:03:265 (5) - same as 02:09:801.

[Saten]
01:29:944 (2) - remove the finish at the beginning. i'm not hearing any cymbals in this part of the song.
02:59:301 (1,2) - move these notes here so that it gets blanketed by the arc of (3). i think doing this makes the flow smoother during gameplay IMO.

[Origin]
00:05:515 (2) - NC here. the vocals loop again in this part.
00:07:658 (2) - stack the end together so that it'd be consistent with the 1st combo.
00:17:301 (5) - nazi* go 1 grid right at the end point so that the gap looks parallel during gameplay[i]
00:19:444 (2) - [i]ik you can do a better wave slider than this. right now the flow plays awkwardly during gameplay.
01:08:944 (1,2,3) - stack these notes perfectly. during gameplay, the transition plays oddly in this part IMO.
01:26:944 (3) - [i]move this slider back 1/2 and add a circ;le so that it'd be consistent with the previous combos in this part of the song.

01:44:301 (4) - make this slider flow smoother. the flow as it stands plays oddly and it made me feel uncomfortable during gameplay IMO.
01:48:586 (2,3) - move this up a bit because that overlap on the red (3) bothers me and it might bother other people during gameplay.
02:01:872 (4) - straighten this slider like the last 3 for a smoother transition during gameplay. the flow plays oddly during gameplay IMO.
02:02:086 (5) - same as 00:05:515, but the lyrics change in this part of the song
02:12:372 (5,6) - make these 2 sliders the same because the transition plays oddly and unfitting for other players during gameplay IMO
02:27:372 (5) - space out this note to not only avoid the overlap, but to make the transition smoother during gameplay
02:27:586 (6) - you can align this to (4) if you follow the suggestion above. same reason as above
03:00:158 (3) - stack this at the end of the previous slider so that it'd be consistent with the previous pattern during gameplay
03:05:836 (2) - same as 01:44:301
03:10:658 (6) - make this slider look like (5) for a smoother transition during gameplay
03:14:408 (2) - same as 03:00:158

[Nyaten]
everything seems fine, but i'm a 50/50 on this diff.

and that's all.
Saten
Thanks, fixed both

http://puu.sh/1c19K
Topic Starter
meiikyuu

Byakugan249 wrote:

lol 2 bubbles and 1 rank is all it takes :P i guess i need to read the rules more often >< wait wut

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR~!

[Level 1]
before i get to the map, increase the spacing to 0.8 and fix the spacing. the overlaps and blankets make the diff look bad during gameplay.
00:22:658 (1) - unstack this. beginners might find something like this hard since the bpm is high and the hitburst is covering the slider in this part. fixed
00:25:658 (1) - replace this for a circle at the downbeat(big white tick). it'll be consistent with the blue pattern in this part since there's a gap in the middle of it. hm..no ty sry ;;
01:00:372 (1) - add a finish at the end because there are cymbals at that part and it'll emphasize that part in the cymbals during gameplay. fixed
01:38:086 (3) - make this a NC. it'll be consistent with the previous pattern at the 1st verse since that note is a NC. fixed
01:46:658 (3) - i can hear the cymbals here, so add a finish at the beginning to emphasize it. fixed
01:56:944 (3) - and here. same reason as 01:38:086 about the consistency. fixed
02:32:944 (1,2) - same as 01:56:944, but at the end. fixed
03:00:372 (3) - same as 01:56:944. fixed
03:20:944 (3) - same as above, but to go along with the vocals for this. fixed

[Level 3]
00:12:372 (1,2,3,4) - the flow in this pattern doesn't fit with the song IMO. i suggest making these curved slider so that it'll flow smoother with the song during gameplay. you can use the code below if you want. fixed ty for code
SPOILER
332,156,12372,6,0,B|360:128|360:92,2,70.0000005960464,4|8|0
248,80,13229,2,0,B|192:44|108:40,1,140.000001192093
44,128,14086,2,0,B|24:168|44:208,2,70.0000005960464,0|8|0
152,164,14944,2,0,B|208:204|240:272,1,140.000001192093
00:27:801 (3) - i can hear the cymbals at the beginning of this slider, so add a finish at the beginning for emphasis, also make this slider look like (2) for a smoother transition during gameplay. added the finish but kept the slider b/c she want it to flow with 4
01:29:944 (3) -
01:31:658 (5) - NC here. this is where the lyrics change in this part of the song. fixed
01:41:944 (1) - if you can make this slider look like the previous once, the transition would look smoother during gameplay IMO. changed that previous slider instead
02:58:658 (1,2,3,4) - can you come up with another pattern without making the slider overlap each other? this might bother other players when they play this during gameplay IMO. think its fine, it's still pretty clear to look at
03:00:372 (3,4) - this is the only pattern in which 1/4 of the circle is being covered and that breaks the flow in this part of the song. still looks readable though, but will check it through again..
03:10:658 (3) - add a finish at the beginning. you can hear the cymbals in this part of the song. fixed
03:15:801 (1) - try to make these parallel by adjusting (1) so that the gap between (3,1) is evened out. its fine
03:20:944 (3) - same as 03:10:658. ^
03:22:658 (1) - can you make this wave slider look smoother? something like this should flow smoother to the map during gameplay IMO. fixed
03:32:944 (1,2,3,4) - can you re-arrange this pattern into a diamond? same reason as above about the flow, and it should look like this. understood but will like to keep for now, ty for code
SPOILER
248,236,212944,6,0,B|176:200|176:200|116:212,2,140.000001192093,4|0|0
304,140,214229,1,0
360,236,214658,2,0,B|432:200|432:200|492:212,2,140.000001192093,0|0|0
304,336,215944,1,0

[Level 6]
00:40:229 (4) - this repeat slider breaks the flow in the whole song. in the previous patterns, there were 1/1 slider and that made the flow continue, but this one breaks it and the mood of the song as well once the ball hits the repeat slider. reduce this slider by 1/2, in which the repeat slider end at the red tick and add a circle so that the flow will continue during gameplay. id like to keep it , sry
01:08:944 (8) - maybe a finish at the beginning for emphasis in the instrumental? sure, fixed
01:28:551 (3) - how about aligning this note like this so that the shape shows that it's a plus sign? i also think that doing this looks creative and flows a bit better during gameplay. i think i want to keep spacing there..
01:32:944 (5) - i can hear the cymbals here, so add a finish at the beginning of this slider. fixed
01:37:658 (8) - oh my so many points o_o. you can make a v-shaped slider by just using 5 points like this. fixed
01:46:229 (5) - for this one, you need 4 points to make a smoother curved slider, or you can make a straight slider so that the gap looks parallel during gameplay. fixed
01:52:872 (5) - NC here. this is where the lyrics "technically" change in the song. it's at the end of (4), but i think it'd be better here since the lyrics change at the next note and it's this one. fixed
02:07:229 (4) - same as 01:32:944. fixed
02:09:801 (3) - maybe like this for a smoother transition to the next note? fixed
02:17:515 (1) - same as 01:32:944, but on the spinner. sure
02:35:515 (6) - remove the finish at the repeat. there are no cymbals played in this part of the song. fixed
02:59:515 (4,5) - same as above, but add the finish at the beginning since there are cymbals being played in this part. fixed
03:03:265 (5) - same as 02:09:801. no because i need 6 to make a clear curve around it xD

[Origin]
00:05:515 (2) - NC here. the vocals loop again in this part. fixed
00:07:658 (2) - stack the end together so that it'd be consistent with the 1st combo. no change
00:17:301 (5) - nazi* go 1 grid right at the end point so that the gap looks parallel during gameplay[i] fixed
00:19:444 (2) - [i]ik you can do a better wave slider than this. right now the flow plays awkwardly during gameplay. ok fixed i guess
01:08:944 (1,2,3) - stack these notes perfectly. during gameplay, the transition plays oddly in this part IMO. fixed
01:26:944 (3) - [i]move this slider back 1/2 and add a circ;le so that it'd be consistent with the previous combos in this part of the song.
im fine with how it is
01:44:301 (4) - make this slider flow smoother. the flow as it stands plays oddly and it made me feel uncomfortable during gameplay IMO. not here in particular, idk how to explain, its a wierder shape to empasize the 2 violin notes that appear
01:48:586 (2,3) - move this up a bit because that overlap on the red (3) bothers me and it might bother other people during gameplay. its fine lol
02:01:872 (4) - straighten this slider like the last 3 for a smoother transition during gameplay. the flow plays oddly during gameplay IMO. fixed
02:02:086 (5) - same as 00:05:515, but the lyrics change in this part of the song fixed
02:12:372 (5,6) - make these 2 sliders the same because the transition plays oddly and unfitting for other players during gameplay IMO fixed
02:27:372 (5) - space out this note to not only avoid the overlap, but to make the transition smoother during gameplay i just remapped that section
02:27:586 (6) - you can align this to (4) if you follow the suggestion above. same reason as above ^
03:00:158 (3) - stack this at the end of the previous slider so that it'd be consistent with the previous pattern during gameplay im good
03:05:836 (2) - same as 01:44:301 fixed
03:10:658 (6) - make this slider look like (5) for a smoother transition during gameplay fixed
03:14:408 (2) - same as 03:00:158 no change


and that's all.
thanks a lot.. *-*
Konei
Star ~
Topic Starter
meiikyuu
ty !
Saten
You should update my diffs to v10 as well (just Ctrl+S and it will use v10)


Edit: :3
Haya
Take my 3 magical Stars! (don't have more ;_;)
Topic Starter
meiikyuu
omg thx
LQA20Ans
Why not rank...

+1 Star
Saten
Because people are afraid of 10

oh look page 10
wcx19911123
people post this map many times to my queue
let's get this done then

[General]
fine

[Level 1]
01:06:372 (2) - move this note to 01:06:158 - ? fit vocal here is better imo
02:14:086 (3) - it's not symmetrical now, fix plz
02:48:372 (2) - meke it blanket (3)? looks better
03:20:086 (2,3) - make (2) and (3)'s starting symmetrical?

[Level 3]
01:09:801 (4) - blanket (3)'s ending better?
02:15:801 (1) - make it symmetrical?

[Level 6]
00:50:729 (7,8,9) - make then symmetrical?
01:12:372 - end the first spinner at here, and the second one start at 01:12:426 - , fit the song much better imo
01:50:301 (6,1,2) - make them symmetrical better plz
01:56:086 (6,7) - ^, also this ones should blanket better

[Origin]
00:58:122 (4) - this one can blanket better
02:04:765 - add a note here? sound better

[Saten]
00:32:301 (4) - I suggest not completely stack under (1), move it 1 gird out, better to read the pattern
00:56:729 - here in music is 1/2, I suggest not use 1/3 here
01:03:586 - ^, there're many same patterns in this diff, I can't point them all out from now on. if you want to fix them plz fix all same patterns

[Nyaten]
01:08:301 (2,3) - why not ctrl+g on them, flow better
02:04:765 (2,3,1,2,3) - try ctrl+h? add a jump at 02:05:515 - fit the song better imo
02:11:944 - streams are all 1/4 in this diff, why only here 1/3? better change to 1/4 imo
02:22:015 (2,3) - ctrl+g?
03:18:801 - same as before
03:39:372 - ^
03:41:301 (5) - put it in the middle?

let me know when this is done
osu! need more AR10 \:D/
Saten

wcx19911123 wrote:

rawr
[Saten]
00:32:301 (4) - I suggest not completely stack under (1), move it 1 gird out, better to read the pattern moved it
00:56:729 - here in music is 1/2, I suggest not use 1/3 here yeah this is 1/2, fixed
01:03:586 - ^, there're many same patterns in this diff, I can't point them all out from now on. if you want to fix them plz fix all same patterns this is actually 1/3 though

[Nyaten]
01:08:301 (2,3) - why not ctrl+g on them, flow better you're right! fixed
02:04:765 (2,3,1,2,3) - try ctrl+h? add a jump at 02:05:515 - fit the song better imo done
02:11:944 - streams are all 1/4 in this diff, why only here 1/3? better change to 1/4 imo in this part of the song, I use 1/3 in all chorus sections with a bit more spacing than the other streams. except in this part 03:05:086 (1,2,3,4,5,6,7,8) -
02:22:015 (2,3) - ctrl+g? done
03:18:801 - same as before like I mentioned before
03:39:372 - ^ ^
03:41:301 (5) - put it in the middle? moved

let me know when this is done
osu! need more AR10 \:D/ \:D/
Thanks!
http://puu.sh/1iYUM
Topic Starter
meiikyuu

wcx19911123 wrote:

people post this map many times to my queue
let's get this done then

[General]
fine

[Level 1]
01:06:372 (2) - move this note to 01:06:158 - ? fit vocal here is better imo fixed
02:14:086 (3) - it's not symmetrical now, fix plz fixed i hope
02:48:372 (2) - meke it blanket (3)? looks better fixed
03:20:086 (2,3) - make (2) and (3)'s starting symmetrical? fixed

[Level 6]
00:50:729 (7,8,9) - make then symmetrical? fixed
01:12:372 - end the first spinner at here, and the second one start at 01:12:426 - , fit the song much better imo fixed
01:50:301 (6,1,2) - make them symmetrical better plz fixed
01:56:086 (6,7) - ^, also this ones should blanket better fixed

[Origin]
00:58:122 (4) - this one can blanket better fixed
02:04:765 - add a note here? sound better fixed

let me know when this is done
osu! need more AR10 \:D/ <3
thanks a lot!! waiting on lunarsakuya now
LunarSakuya

wcx19911123 wrote:

people post this map many times to my queue
let's get this done then


[Level 3]
01:09:801 (4) - blanket (3)'s ending better?
02:15:801 (1) - make it symmetrical?
fixed all thanks, update sent thru in-game
wcx19911123
rechecked and all fine now
ENHIXX :3
Quilt
finally!! go go ranked !! <3
YTYuyu
inb4 rank :P. good luck~ :D
Konei
Go go o/
LunarSakuya
holy shitballs
Mythol

LunarSakuya wrote:

holy shitballs
jonathanlfj
Saten
wat SP +90

wcx19911123 wrote:

rechecked and all fine now
ENHIXX :3

close enough :3
Topic Starter
meiikyuu

LunarSakuya wrote:

holy shitballs
grumd
Konei
This Nyaten is the hell D:

Although, get this ranked
Rizumu Tenshi
Hey meiikyuu, just saying that now I got where to shoot my star, so here you go.
Have fun and good luck on ranking :)
Topic Starter
meiikyuu
Thanks!!
Makar
goooooooooooo
Aoko
Rank this map alreadyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy ;w;''
Suzully
Hello.

[Level1]
  1. 02:12:372 (1,2,3) - Make spacing consistent.
[Level3]

  • Increase HP and OD by 1? It fits the map better.
[Level6]
  1. 00:39:158 (x) - Add a note as well as 00:25:444 (4).
  2. 00:42:586 (x) - ^
  3. 01:47:622 (x) - here and 01:47:729, why don't you add notes?
  4. 02:51:801 (1) - A whistle sounds a bit noisy at the top of slider. Just remove?
  5. 03:11:944 (1) - Remove a new combo.
[Origin]
  1. 00:28:872 (x) - Let's add a note here too! I guess you followed the vocal but the guitar fits more.
  2. 00:42:586 (x) - ^
  3. 01:23:944 (5) - Move futher a bit from (4), so gameplay will get better.
  4. 01:30:586 (x) - Same as 00:28:872.
  5. 01:34:015 (x) - ^
  6. 01:47:408 (7,8) - Hum...this seems kinda confusing. Use normal shape for (7) please.
  7. 02:16:229 (3,4,5,6) - It's better not to stack a quad.
  8. 02:39:854 (x) - Remove an unnecessary break.
  9. 03:23:729 (5) - Spacing is a bit too close. You don't need to use the same spacing as you used on stream here. It also looks something weird when playing. Oh, I found a good one at 00:22:015 (3)!
  10. 03:38:836 (3) - ^
[Saten]

  • To be honest, the note placement looks kinda random if compared with your other maps. Anyway still good though :P
  1. 00:14:944 (5,6) - I know you put (5) at the center of (3,4), but the spaces between (4,5), and (6,1) are a bit too close so gameplay isn't that good here imo(other spacings you use around here are further as compared this). How about moving them above by some grids?
  2. 00:35:729 (6,7) - As the similar reason as above, move them futher a bit or change them into a slider? I think a slider should be prefered to circles because there is a BPM280 stream next :P
  3. 02:51:372 (1,2) - Good balanced noteplacement with 02:50:086 (1,2,3,4,1,2,1,2). However I recommend you to reduce spacing between them, so it makes easier to read the next SV change.
  4. 03:04:551 (3) - I feel this note doesn't fit the music seriously. Just remove?
  5. 03:39:586 (1,2,3,4) - Oh looks inconsistent :/
[Nyaten]

  • Oh...very difficult map although there is an enough difficult map(Saten) already...
    Frankly, I don't see the difference between Saten and Nyaten(difficulty of pattern and note placement, and something look similar). Just they seem to have different AR for me...
    A map is really good and creative. But...uum,,,
Let me know after you've done fix :3
Saten

Suzully wrote:

[Saten]

  • To be honest, the note placement looks kinda random if compared with your other maps. Anyway still good though :P Slider-to-Slider jumps are random. This may be a habit of mine on high bpm songs when not making extremely difficult maps
  1. 00:14:944 (5,6) - I know you put (5) at the center of (3,4), but the spaces between (4,5), and (6,1) are a bit too close so gameplay isn't that good here imo(other spacings you use around here are further as compared this). How about moving them above by some grids? moved up a bit
  2. 00:35:729 (6,7) - As the similar reason as above, move them futher a bit or change them into a slider? I think a slider should be prefered to circles because there is a BPM280 stream next :P I guess you're right
  3. 02:51:372 (1,2) - Good balanced noteplacement with 02:50:086 (1,2,3,4,1,2,1,2). However I recommend you to reduce spacing between them, so it makes easier to read the next SV change. Not sure about this, moving them closer to each-other will make it look like 1/2 imo
  4. 03:04:551 (3) - I feel this note doesn't fit the music seriously. Just remove? I hear a beat there so I don't really wanna remove it
  5. 03:39:586 (1,2,3,4) - Oh looks inconsistent :/ you mean the stream? fixed I think
[Nyaten]

  • Oh...very difficult map although there is an enough difficult map(Saten) already...
    Frankly, I don't see the difference between Saten and Nyaten(difficulty of pattern and note placement, and something look similar). Just they seem to have different AR for me...
    A map is really good and creative. But...uum,,, There are: Higher Slider Velocity, higher spacing, less sliders, more hitcircles, harsher jumps, less 1/3 streams (Saten only has 1/3 streams) and higher flow
    So therefore AR 10
It's supposed to be challenging
Thanks alot
http://puu.sh/1q87k
Topic Starter
meiikyuu

Suzully wrote:

Hello.

[Level1]
  1. 02:12:372 (1,2,3) - Make spacing consistent. fixed
[Level6]
  1. 00:39:158 (x) - Add a note as well as 00:25:444 (4). fixed
  2. 00:42:586 (x) - ^ fixed
  3. 01:47:622 (x) - here and 01:47:729, why don't you add notes? fixed
  4. 02:51:801 (1) - A whistle sounds a bit noisy at the top of slider. Just remove? fixed
  5. 03:11:944 (1) - Remove a new combo.fixed
[Origin]
  1. 00:28:872 (x) - Let's add a note here too! I guess you followed the vocal but the guitar fits more. fixed
  2. 00:42:586 (x) - ^ fixed
  3. 01:23:944 (5) - Move futher a bit from (4), so gameplay will get better. fixed
  4. 01:30:586 (x) - Same as 00:28:872. fixed
  5. 01:34:015 (x) - ^ i actually want to keep the sudden silent pause at this part ><
  6. 01:47:408 (7,8) - Hum...this seems kinda confusing. Use normal shape for (7) please. fine x.x
  7. 02:16:229 (3,4,5,6) - It's better not to stack a quad. fixed, as well as a few notes around it
  8. 02:39:854 (x) - Remove an unnecessary break. ok :<
  9. 03:23:729 (5) - Spacing is a bit too close. You don't need to use the same spacing as you used on stream here. It also looks something weird when playing. Oh, I found a good one at 00:22:015 (3)! fixed ^^
  10. 03:38:836 (3) - ^ ^
Let me know after you've done fix :3
ty very much ~
LunarSakuya

Suzully wrote:

Hello.


[Level3]

  • Increase HP and OD by 1? It fits the map better.
sure, i guess it evens out diff. spread

update sent thru in-game
Suzully
Sorry but I only can rebubble for now.
The diffs you made are all good and enough for getting ranked, but personaly, more reasonable something should be needed for using AR10 on Nyaten.
Find another BAT and take their opinion. If they support it, I don't hesitate about ranking this even if it's rebubbled again by some reason.

Good luck!
Topic Starter
meiikyuu
ok then ;-; thanks
Mythol
.
Saten
You should try finding a reason why it should have that, and not the other way around.
This is do-able by many players (This is not my defense, I'm just saying this).
Also, this is good for the diff spread imo.

AR 9 doesn't fit this at all imo, looks so crowdy most of the time due to the speed.
and if you want to play something easier, play Saten. If there was only Nyaten, I wouldn't have including it. But it happened, because I always include easier difficulties if I add extreme ones.

Don't chicken out just because it's AR 10 :/
Suzully
I see your point.
This difficulty spread seems like E-N-H-I-X-X, that's one of reason I disagree. If that was E-N-H-I-I-X, it would be enough good reason for making another diff and using AR10.

Saten wrote:

AR 9 doesn't fit this at all imo, looks so crowdy most of the time due to the speed.
I say no for this P:
AR9 fits(it does NOT mean you should change AR10 to AR9. it's another story). AR10 is only being for challenging to expert.
If you felt AR9 is crowded, let's play a map. You'll see it's something wrong.

Saten wrote:

Don't chicken out just because it's AR 10 :/
I don't chicken just for AR10. :roll:
Isn't my thought reasonable as well as you have your own opinion?

Anyway, I leave this to the next BAT's judgement.
Topic Starter
meiikyuu
well beside all that, "Origin" and "Saten" already have AR9 , so i think it is reasonable to have the AR10 to even out the spread (: And Nyaten's SV is significantly higher anyway so it matches imo

also so that people will be able to differentiate the level difference of Saten and Nyaten more easily. If you place them alone without the other 4 easier difficulties it will seem pretty clear

having all the insane diffs consistently at AR9 seems a little unecessary so why not step the final diff. up one level further

for me Saten is already challenging but its do-able, but for nyaten i can't even pass like a few seconds so i can feel the difference...

im bad at explaining sry

Makar wrote:

basically Nyaten is deserving of AR10 because of density
Pagliaccio
It will be ranked on Dec 14, 2012.

Rankitrankitrankitrankitrankitrankitrankitrankitrankitrankitrankitrankit.

Good luck, meiikyuu~~
Charles445
I have checked Nyaten and Saten. Both are readable but I can only play through Saten properly.
I can't tell by myself if Nyaten is playable/good, so it would be nice if someone could record themselves playing it, either a video or a replay. That way I can see if it's feasible for people to play (no nofail, no half time).
Nyari
zozozofun
http://osu.ppy.sh/ss/500460 - Took a few tries, but I did it, I actually enjoyed this quite a bit and that's rare for a 250+ BPM map. Not a bad map overall
Topic Starter
meiikyuu
ctb as a plus lol
Saten
Of course, anything I map is passable
I don't map random magicarps

I have high confidence when comes to mapping you know

I've seen several users passing it with nofail
I would've shown some screenshots, but my history is gone D: (Thanks Andrea)
And the replays are out-dated because of updates..
ryza

Charles445 wrote:

I have checked Nyaten and Saten. Both are readable but I can only play through Saten properly.
I can't tell by myself if Nyaten is playable/good, so it would be nice if someone could record themselves playing it, either a video or a replay. That way I can see if it's feasible for people to play (no nofail, no half time).
Nyaten is pretty damn fun, and I can pretty easily pass on hidden

the flow is good so the slider overlaps don't really affect reading

nothing wrong with the map IMO so difficulty shouldn't stop the set from being ranked.

as far as AR10 is concerned

those streams are way too fast to warrant AR9

the bpm itself is enough for AR10
rrtyui
lolcubes

Silynn wrote:

Nyaten is pretty damn fun, and I can pretty easily pass on hidden

the flow is good so the slider overlaps don't really affect reading

nothing wrong with the map IMO so difficulty shouldn't stop the set from being ranked.

as far as AR10 is concerned

those streams are way too fast to warrant AR9

the bpm itself is enough for AR10
People who find it fun are people who find anything really hard fun. I won't deny that I don't find it fun as well for other reasons, but if you take a look around you will notice that nobody is actually FCing the map. This is a problem.

I was asked to comment on this and so I will. I hope you don't take anything offensively because I will be blunt and honest to avoid any misinterpretation and confusion and to give you exact thoughts I have about this.

First of all:
The timing is wrong. 00:43:229 - Here you need a 5/4 red section because the time signature changes to 5/4. Next, you need a 4/4 red section at 00:51:801 because it goes back to 4/4 here. This also happens before other choruses later in the map.

Second:


Before you say that there is one insane and 2 "extra" difficulties, please ask yourself why is there so many diffs like that. Especially since both are guest diffs. Kudos to Saten for doing all the work by the way.

Let's comment on [Nyaten]:

First of all the difficulty is overmapped. I know that people find this fun most of the time, but in this case this is very wrong. This is 280 bpm (technically it should be 140 but I will not discuss this matter here). Also it is using OD7, when a map of this difficulty caliber should be using nearly OD9 (in my opinion). This is a rhythm game, not bash as fast as possible and still get 300 game. AR10 and OD7 makes little sense to me, and on the other hand 280bpm streams under OD9 are physically almost impossible to hit for anybody who isn't at the top20 of the skill level (not pp, just to clear the misunderstanding). This becomes a conflicting problem which unfortunately a lot of mappers ignore (this is my opinion). Also, thinking that lowering the OD will increase the map rating (does this even matter?) when in reality it only inflates how the maps should be strict. The difficulty is coming from the wrong sources (mostly it's physical movement or really complicated patterns which are usually unnecessary) which eliminates the "rhythm" part of the rhythm game.

Now to the map itself:

00:08:515 (1,2,3,4,5,6,7,8) - Why is this stream here? There is no 1/4 in the music at all.
00:15:372 (1,2,3,4,5,6,7,8,1) - ^ The first 3 notes are actually in the music, other drum beats are 1/2 here.
00:22:229 (1,2,3,4,5,6,7,8) - This is actually unrankable. The drumline is 1/3 here not 1/4. Incorrect snapping is not allowed.
00:34:229 (1,2) - Just an observation since I am already checking in details, the new combo should be on the 2, not 1 because that would make the comboing correct if you listed to the music. The jump would still make sense.
00:35:997 (2,3,4,5,6,7,8) - Again, the drumline is 1/3 here.
00:53:301 (1,2,3,4) - There is nothing at 1/4 in the music here. This also feels very uncomfortable because it breaks the hitting flow, so instead of a buildup you get something which makes you go all out before the epic part actually starts because it's so sudden. Not to mention it makes certain upcoming notes have VERY POOR visibility. People usually say that this is alright to do in Insane diffs, but is this really necessary? Does the music imply anything that is a shadow, echo or gives a feeling that has to hide notes? I guess personal preference.
00:56:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is probably the most uncreative part of the whole map. It's difficult to hit and it's tedious to play. I will not give examples or solutions, I am just giving comments here.
01:05:461 (2) - This note does not exist in the music. (before you point at 01:03:747 (2), this note does exist in the music)
01:06:801 (1,2,3,4,5,6) - This is properly made. I felt I had to point this out.
01:27:372 (1,2,3,4,5,6,7,8) - This is 1/3 in the music.
01:41:086 (1,2,3,4,5,6,7,8) - ^
01:48:586 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Even though I like this pattern, you can't say it's very creative either. The same pattern is just getting rotated for many many measures.
01:58:229 (1,2,3,4,5,6,7) - And again more overmap. From 01:58:444 - to the downbeat the drum is 1/3 not 1/4 so this is also unrankable.
02:06:694 (1,2,3,4) - I am having problems understanding these notes because they just destroy the rhythm the song gives us.
02:10:604 (6) - This note is not in the music.
02:25:658 (1,2,3,4,5,6,7,8) - Even though I think this kind of overmap isn't really bad because it does create the necessary intensity from a calmer part (opinions), this probably shouldn't be done. I will repeat myself, this is 280 bpm, this does not need to be insanely hard which 30 people in this game can FC. Hard does not mean fun (maps should be fun, right?).
02:39:372 (1,2,3,4,5,6,7,8,9) - The drumline is 1/3 in the music.
02:41:729 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same like last time.
02:59:836 (1,2,3,4) - And again these completely roll over the rhythm of the song.
03:03:586 (1,2,3,4) - No stream in the music.
03:05:086 (1,2,3,4,5,6,7,8) - 1/3 in the music.
03:08:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really find this creative either, but I find it MUCH better than what you had in the first kiai. Not only it has better readability, but it also has better playability.
03:15:586 (3,4,5,6) - This is 1/3 in the music.

I can already see that people will bash me and this post because apparently I am against creativity (?).

I will not pop this because I don't have time to deal with maps nowadays but I surely hope you see the errors and make the changes yourself (ie. selfpop). The timing is wrong anyway.
I actually do like the map but I think it has several elements which should not be here when it comes to ranking a map. Opinions may vary, however if people don't understand why certain things are wrong then I can write all I want and will never be heard.
I am almost always against removing maps from the mapset, but if you ask me this diff should not be aiming to get ranked. There is always the problem of people not finding it fun anymore if things get changed, however you can't please everyone, unfortunately standards have to be kept.
Once again I apologize if you find this post offensive, this is just pure bluntness and hope you don't hate me for it.

That's all from me now, and yes I can barely pass the map like once in 50 tries. <-<
Saten

lolcubes wrote:

People who find it fun are people who find anything really hard fun. I won't deny that I don't find it fun as well for other reasons, but if you take a look around you will notice that nobody is actually FCing the map. This is a problem. Everyone has different opinions so it's kinda obvious. This is FC'able but extremely hard due to the length. Just look at Kokou no Sousei, no one has FC'ed it normally but it doesn't stop them from having fun.

I was asked to comment on this and so I will. I hope you don't take anything offensively because I will be blunt and honest to avoid any misinterpretation and confusion and to give you exact thoughts I have about this.

First of all:
The timing is wrong. 00:43:229 - Here you need a 5/4 red section because the time signature changes to 5/4. Next, you need a 4/4 red section at 00:51:801 because it goes back to 4/4 here. This also happens before other choruses later in the map. I'm not sure, it doesn't sound wrong with 4/4 either.

Second:


Before you say that there is one insane and 2 "extra" difficulties, please ask yourself why is there so many diffs like that. Especially since both are guest diffs. Kudos to Saten for doing all the work by the way. 142 notes > 228 notes > 442 notes > 688 notes > 894 notes > 1021 notes. this steps looks really nice. and removing easier difficulties because of this will ruin both the diff spread and the ladder

Let's comment on [Nyaten]:

First of all the difficulty is overmapped. I know that people find this fun most of the time, but in this case this is very wrong. This is 280 bpm (technically it should be 140 but I will not discuss this matter here). Also it is using OD7, when a map of this difficulty caliber should be using nearly OD9 (in my opinion). This is a rhythm game, not bash as fast as possible and still get 300 game. AR10 and OD7 makes little sense to me, and on the other hand 280bpm streams under OD9 are physically almost impossible to hit for anybody who isn't at the top20 of the skill level (not pp, just to clear the misunderstanding). This becomes a conflicting problem which unfortunately a lot of mappers ignore (this is my opinion). Also, thinking that lowering the OD will increase the map rating (does this even matter?) when in reality it only inflates how the maps should be strict. The difficulty is coming from the wrong sources (mostly it's physical movement or really complicated patterns which are usually unnecessary) which eliminates the "rhythm" part of the rhythm game. The only thing that is overmapped are the streams. Sure you maybe will find something else but I won't argue with that. And most rhythm games has dump difficulties where you just dump a bunch of beats to the actual bpm which makes less sense than this (mostly for professional players). This actually has structure and so on.

Now to the map itself:

00:08:515 (1,2,3,4,5,6,7,8) - Why is this stream here? There is no 1/4 in the music at all. it's part of the pattern I use in this difficulty
00:15:372 (1,2,3,4,5,6,7,8,1) - ^ The first 3 notes are actually in the music, other drum beats are 1/2 here. Possible, but it would make this part unique
00:22:229 (1,2,3,4,5,6,7,8) - This is actually unrankable. The drumline is 1/3 here not 1/4. Incorrect snapping is not allowed. This is allowed. I don't really wanna argue with this. This would be the significant differences (other than the Approach Rate) between Saten & Nyaten *
00:34:229 (1,2) - Just an observation since I am already checking in details, the new combo should be on the 2, not 1 because that would make the comboing correct if you listed to the music. The jump would still make sense. The way I did also makes sense. I'll see about this later
00:35:997 (2,3,4,5,6,7,8) - Again, the drumline is 1/3 here. *
00:53:301 (1,2,3,4) - There is nothing at 1/4 in the music here. This also feels very uncomfortable because it breaks the hitting flow, so instead of a buildup you get something which makes you go all out before the epic part actually starts because it's so sudden. Not to mention it makes certain upcoming notes have VERY POOR visibility. People usually say that this is alright to do in Insane diffs, but is this really necessary? Does the music imply anything that is a shadow, echo or gives a feeling that has to hide notes? I guess personal preference. listen carefully, it's 1/3. but I used 1/4 as in every other similar pattern, well this is the shortest one
00:56:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is probably the most uncreative part of the whole map. It's difficult to hit and it's tedious to play. I will not give examples or solutions, I am just giving comments here. I like really these, I only use if if I find fitting sections like this one
01:05:461 (2) - This note does not exist in the music. (before you point at 01:03:747 (2), this note does exist in the music)
01:06:801 (1,2,3,4,5,6) - This is properly made. I felt I had to point this out. look 02:11:944 (1,2,3,4,5,6) - and 03:18:801 (1,2,3,4,5,6) - . You can see the pattern, these are the only places I allowed 1/3
01:27:372 (1,2,3,4,5,6,7,8) - This is 1/3 in the music. *
01:41:086 (1,2,3,4,5,6,7,8) - ^ *
01:48:586 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Even though I like this pattern, you can't say it's very creative either. The same pattern is just getting rotated for many many measures. of course, this is intended. I really love patterns like this. And I wont use the same as the other sections, This is a unique part
01:58:229 (1,2,3,4,5,6,7) - And again more overmap. From 01:58:444 - to the downbeat the drum is 1/3 not 1/4 so this is also unrankable. *
02:06:694 (1,2,3,4) - I am having problems understanding these notes because they just destroy the rhythm the song gives us. I don't see how this destroys the rhythm at all. This was the best solution I had here
02:10:604 (6) - This note is not in the music. part of the usual pattern I use, it also gives you a hint that there's a big jump
02:25:658 (1,2,3,4,5,6,7,8) - Even though I think this kind of overmap isn't really bad because it does create the necessary intensity from a calmer part (opinions), this probably shouldn't be done. I will repeat myself, this is 280 bpm, this does not need to be insanely hard which 30 people in this game can FC. Hard does not mean fun (maps should be fun, right?). The previous part was not mapped in Saten (and it is 1/3). In Nyaten it was meant to be really intense (for me it is anyway)
02:39:372 (1,2,3,4,5,6,7,8,9) - The drumline is 1/3 in the music. *
02:41:729 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same like last time. Star patterns <3
02:59:836 (1,2,3,4) - And again these completely roll over the rhythm of the song. like I mentioned before
03:03:586 (1,2,3,4) - No stream in the music. same as before, this is used frequently
03:05:086 (1,2,3,4,5,6,7,8) - 1/3 in the music. *
03:08:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really find this creative either, but I find it MUCH better than what you had in the first kiai. Not only it has better readability, but it also has better playability. This is actually harder than the first one imo
03:15:586 (3,4,5,6) - This is 1/3 in the music. *

I can already see that people will bash me and this post because apparently I am against creativity (?). I wouldn't, I respect what other people thinks

I will not pop this because I don't have time to deal with maps nowadays but I surely hope you see the errors and make the changes yourself (ie. selfpop). The timing is wrong anyway.
I actually do like the map but I think it has several elements which should not be here when it comes to ranking a map. Opinions may vary, however if people don't understand why certain things are wrong then I can write all I want and will never be heard. Opinions always vary from person to person, I know
I am almost always against removing maps from the mapset, but if you ask me this diff should not be aiming to get ranked. There is always the problem of people not finding it fun anymore if things get changed, however you can't please everyone, unfortunately standards have to be kept. I always hear hate stuff regarding my maps, but at the same time the opposite
Once again I apologize if you find this post offensive, this is just pure bluntness and hope you don't hate me for it. Nah I won't :3

That's all from me now, and yes I can barely pass the map like once in 50 tries. <-< Yeah I know, I spectated you once
Saten was supposed to be the hardest difficulty (for approval due the the max score, but that doesn't matter anymore). But then time passes and I found a new mapping style which makes Saten look like a regular Insane in comparison.

Nyaten is a
narakucrimson
Omg if I only had the time to check this... Sadly I can't :/

I kinda agree with lolcubes - Nyaten is overmapped, and that there's stuff that could use revision... Some stacked sliders were kinda impossible to read (gosh there have been mapsets unranked for unreadable stacked sliders in the past, and it would get through as easily?).

I hope I can get some spare time to check this in depth. In the meanwhile:

Saten wrote:

Of course, anything I map is passable
I don't map random magicarps
Yeah we all try to. That doesn't mean you cannot commit mistakes. I saw this as overconfidence, and I hope this doesn't mean you'll reject every mod from now on. Just making sure - and if that's the case, open your mind bro.

Anyway, I'll see you around!
Saten

narakucrimson wrote:

Omg if I only had the time to check this... Sadly I can't :/

I kinda agree with lolcubes - Nyaten is overmapped, and that there's stuff that could use revision... Some stacked sliders were kinda impossible to read (gosh there have been mapsets unranked for unreadable stacked sliders in the past, and it would get through as easily?).

I hope I can get some spare time to check this in depth. In the meanwhile:

Saten wrote:

Of course, anything I map is passable
I don't map random magicarps
Yeah we all try to. That doesn't mean you cannot commit mistakes. I saw this as overconfidence, and I hope this doesn't mean you'll reject every mod from now on. Just making sure - and if that's the case, open your mind bro.

Anyway, I'll see you around!
Yeah, I never said I make perfect maps :P
BeatofIke
Saten is on FIRE!!!
Saten
I don't reject them because I want to, we just don't share the same opinions and judgment
Most of the stuff that is already there is nothing I just want to change just like that.
I hope you get what I mean here~

But if there are unreadable sliders, please do point them out. Most of the stacked stuff are readable from my point of view

Also if this went through, most of the stuff would be less of a problem
t/103959

Maps like this are the main reason I suggested it

BeatofIke wrote:

Saten is on FIRE!!!
Lol BeatofIke,
Now you prevented me from editing my old post lol

Also wut, rrtyui showed me this:
wcx19911123
I don't think any diff is overmapped, all notes are following the music no excess objects
don't worry about the difficulty, it's much easier to play than it looks like. I suck at playing but also can get 95+ACC with halftime, in fact there're many ranked maps I can't pass with halftime

also, if you want to add more red timing sections to follow the downbeat, the 5/4 one should be at 00:44:944 - , not 00:43:229 - . 00:44:944 - here is heavy beat. and need to add 5/4 lines at 01:50:086 - and 02:43:229 - , too

btw, AR10 is totally fine. I'm sure it would be much harder to read the patterns with AR9 or lower
Charles445
Having nobody FC'ing the map isn't the issue. It'd be an issue if there is a part in the map that nobody can play at all - it looks like people can play each part of the map, just not all in one sitting. If that's the case, then it will just take more tries before someone gets it all in one go.

Usually I'm not for ranking super hard stuff, but the map is surprisingly well designed. I'd like to help push this toward ranking but ofc I'd need to discuss it with the others who are unsure about it.
terametis
[Level 6]
00:53:515 (1) - NC bug

Please fix in addition to when the next update :3
go go Ranked~<3
Saten
It doesn't really affect gameplay though
Makar
It doesn't affect anything really and its not unrankable so w/e
Saten
It is same with the very first note on a map. In most cases NC isn't highlighted
Garven
It's sooo hard to hit q and all. It used to be an unrankable issue awhile back - it's still a valid spot for a new combo considering it's a new phrase.
Topic Starter
meiikyuu
lol ok then
Saiyuka_old
rank on december 14 /o/
Saten
what is it with Dec 14? o.O
Topic Starter
meiikyuu
its the day the map was submitted haha ;;
[Epicz]
Star d:
Iku Acme
Come on, rank it :D
I love this map so much!
Kunkka_old
This beatmap definitely deserves to be ranked

one of my favourites
LQA20Ans
We can see this map on ranked 2 days later? :)
Saiyuka_old
lol plz
jonathanlfj
its december 14
so
where is rank?
Topic Starter
meiikyuu
oh well
Blaziken
Nice map, I look forward to seeing it ranked.
Makar

Blaziken wrote:

Nice map, I look forward to seeing it ranked.
How many posts like these is it going to take for BATs to decide to do something about this map xD
rickyboi
Rank pls.
Blaziken

Makar wrote:

Blaziken wrote:

Nice map, I look forward to seeing it ranked.
How many posts like these is it going to take for BATs to decide to do something about this map xD
Needs more stars, I would shoot some if I had some.
Countless Retries later...
PleaseHearMeOut
oi, rank this already
rickyboi
plz
Saten
Before the world "ends" please? lol
NatsumeRin
[General]
00:43:444 - 5/4
00:51:801 - 4/4
01:48:586 - 5/4
01:56:944 - 4/4
02:41:729 - 5/4
02:50:086 - 4/4

[Level 1]
00:27:801 (3) - extend by 1/2? i don't think you need to follow the vocal exactly in such a diff
00:39:801 (1) - the repeat sounds strange, maybe http://puu.sh/1DvTp (2) is reduced by 1/2 btw
02:00:372 (3) - use 3/2 sliders like 03:03:801 (3) - ?

[Level 6]
00:21:801 (3) - http://puu.sh/1DvZP this may be better?
00:48:801 (1,4) - switch new combo to keep consistency
01:54:372 (1,3) - ^
02:04:872 - add a note?
02:11:729 & 02:11:836 - add notes?
02:47:944 - why leave a empty here..? none of the similar places did the same..
02:49:015 (3,1) - switch new combo here, and maybe add new combo on 02:51:372 (3) -

[Origin]
00:07:229 (1,2) - i'd suggest something similar and beautiful here (like 00:05:515 (1,2) - ), not it seems not that fit compared to the previous part.
00:22:229 (4,5) - though it's slider, but the beats should be 1/3
00:39:158 - add a note?
02:35:301 (3) - you could put it farther imo
02:36:158 (3) - ^

also discussed Nyaten diff with Saten and he agreed to change those 1/4s. The rest of the diff is kinda awesome.

popped for wrong timing signature for now, call me to recheck when you're done.
Saten
http://puu.sh/1Dwbc

I hope you can fix the time signature w/o breaking anything meii :P

Edit: I'm pretty sure that this is a plain 4/4 if you listen carefully
It also sounds messed up with nightcore. The strong notes are not where the new stanza start (by strong I mean the cymbal sounds).
Topic Starter
meiikyuu

NatsumeRin wrote:

[General]
00:43:444 - 5/4
00:51:801 - 4/4
01:48:586 - 5/4
01:56:944 - 4/4
02:41:729 - 5/4
02:50:086 - 4/4
fixed all for now, but i feel like it was fine with all 4/4..it sounds really wierd in nightcore now x(

[Level 1]
00:27:801 (3) - extend by 1/2? i don't think you need to follow the vocal exactly in such a diff fixed
00:39:801 (1) - the repeat sounds strange, maybe http://puu.sh/1DvTp (2) is reduced by 1/2 btw fixed
02:00:372 (3) - use 3/2 sliders like 03:03:801 (3) - ? fixed

[Level 6]
00:21:801 (3) - http://puu.sh/1DvZP this may be better?changed pattern
00:48:801 (1,4) - switch new combo to keep consistency fixed
01:54:372 (1,3) - ^ fixed
02:04:872 - add a note? keep because i want to stay consistent with the part at 01:06:800 -
02:11:729 & 02:11:836 - add notes? fixed, i made a slider
02:47:944 - why leave a empty here..? none of the similar places did the same.. yeah sry fixed
02:49:015 (3,1) - switch new combo here, and maybe add new combo on 02:51:372 (3) - fixed

[Origin]
00:07:229 (1,2) - i'd suggest something similar and beautiful here (like 00:05:515 (1,2) - ), not it seems not that fit compared to the previous part. fixed
00:22:229 (4,5) - though it's slider, but the beats should be 1/3 ok
00:39:158 - add a note? fixed
02:35:301 (3) - you could put it farther imo sure i guess
02:36:158 (3) - ^ ^

also discussed Nyaten diff with Saten and he agreed to change those 1/4s. The rest of the diff is kinda awesome.

popped for wrong timing signature for now, call me to recheck when you're done.
updated, thanks a lot
Garven
Alternating from 7/4 to 3/4 sounded fine, though I dunno about it's accuracy. Just a quick skim.

The sections in the easy where all these time signatures are possibly changing are really weird against the music though, since it's all 1/1 if you weren't considering the BPM is doubled. Would represent the music better with longer sliders to emphasize the phrases instead of just kind of a beat.
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