omg thx
Thanks!wcx19911123 wrote:
rawr
[Saten]
00:32:301 (4) - I suggest not completely stack under (1), move it 1 gird out, better to read the pattern moved it
00:56:729 - here in music is 1/2, I suggest not use 1/3 here yeah this is 1/2, fixed
01:03:586 - ^, there're many same patterns in this diff, I can't point them all out from now on. if you want to fix them plz fix all same patterns this is actually 1/3 though
[Nyaten]
01:08:301 (2,3) - why not ctrl+g on them, flow better you're right! fixed
02:04:765 (2,3,1,2,3) - try ctrl+h? add a jump at 02:05:515 - fit the song better imo done
02:11:944 - streams are all 1/4 in this diff, why only here 1/3? better change to 1/4 imo in this part of the song, I use 1/3 in all chorus sections with a bit more spacing than the other streams. except in this part 03:05:086 (1,2,3,4,5,6,7,8) -
02:22:015 (2,3) - ctrl+g? done
03:18:801 - same as before like I mentioned before
03:39:372 - ^ ^
03:41:301 (5) - put it in the middle? moved
let me know when this is done
osu! need more AR10 \:D/ \:D/
thanks a lot!! waiting on lunarsakuya nowwcx19911123 wrote:
people post this map many times to my queue
let's get this done then
[General]
fine
[Level 1]
01:06:372 (2) - move this note to 01:06:158 - ? fit vocal here is better imo fixed
02:14:086 (3) - it's not symmetrical now, fix plz fixed i hope
02:48:372 (2) - meke it blanket (3)? looks better fixed
03:20:086 (2,3) - make (2) and (3)'s starting symmetrical? fixed
[Level 6]
00:50:729 (7,8,9) - make then symmetrical? fixed
01:12:372 - end the first spinner at here, and the second one start at 01:12:426 - , fit the song much better imo fixed
01:50:301 (6,1,2) - make them symmetrical better plz fixed
01:56:086 (6,7) - ^, also this ones should blanket better fixed
[Origin]
00:58:122 (4) - this one can blanket better fixed
02:04:765 - add a note here? sound better fixed
let me know when this is done
osu! need more AR10 \:D/ <3
fixed all thanks, update sent thru in-gamewcx19911123 wrote:
people post this map many times to my queue
let's get this done then
[Level 3]
01:09:801 (4) - blanket (3)'s ending better?
02:15:801 (1) - make it symmetrical?
LunarSakuya wrote:
holy shitballs
wcx19911123 wrote:
rechecked and all fine now
ENHIXX :3
LunarSakuya wrote:
holy shitballs
Thanks alotSuzully wrote:
[Saten]
To be honest, the note placement looks kinda random if compared with your other maps. Anyway still good thoughSlider-to-Slider jumps are random. This may be a habit of mine on high bpm songs when not making extremely difficult maps
[Nyaten]
- 00:14:944 (5,6) - I know you put (5) at the center of (3,4), but the spaces between (4,5), and (6,1) are a bit too close so gameplay isn't that good here imo(other spacings you use around here are further as compared this). How about moving them above by some grids? moved up a bit
- 00:35:729 (6,7) - As the similar reason as above, move them futher a bit or change them into a slider? I think a slider should be prefered to circles because there is a BPM280 stream next
I guess you're right
- 02:51:372 (1,2) - Good balanced noteplacement with 02:50:086 (1,2,3,4,1,2,1,2). However I recommend you to reduce spacing between them, so it makes easier to read the next SV change. Not sure about this, moving them closer to each-other will make it look like 1/2 imo
- 03:04:551 (3) - I feel this note doesn't fit the music seriously. Just remove? I hear a beat there so I don't really wanna remove it
- 03:39:586 (1,2,3,4) - Oh looks inconsistent :/ you mean the stream? fixed I think
It's supposed to be challenging
Oh...very difficult map although there is an enough difficult map(Saten) already...
Frankly, I don't see the difference between Saten and Nyaten(difficulty of pattern and note placement, and something look similar). Just they seem to have different AR for me...
A map is really good and creative. But...uum,,, There are: Higher Slider Velocity, higher spacing, less sliders, more hitcircles, harsher jumps, less 1/3 streams (Saten only has 1/3 streams) and higher flow
So therefore AR 10
ty very much ~Suzully wrote:
Hello.
[Level1][Level6]
- 02:12:372 (1,2,3) - Make spacing consistent. fixed
[Origin]
- 00:39:158 (x) - Add a note as well as 00:25:444 (4). fixed
- 00:42:586 (x) - ^ fixed
- 01:47:622 (x) - here and 01:47:729, why don't you add notes? fixed
- 02:51:801 (1) - A whistle sounds a bit noisy at the top of slider. Just remove? fixed
- 03:11:944 (1) - Remove a new combo.fixed
Let me know after you've done fix :3
- 00:28:872 (x) - Let's add a note here too! I guess you followed the vocal but the guitar fits more. fixed
- 00:42:586 (x) - ^ fixed
- 01:23:944 (5) - Move futher a bit from (4), so gameplay will get better. fixed
- 01:30:586 (x) - Same as 00:28:872. fixed
- 01:34:015 (x) - ^ i actually want to keep the sudden silent pause at this part ><
- 01:47:408 (7,8) - Hum...this seems kinda confusing. Use normal shape for (7) please. fine x.x
- 02:16:229 (3,4,5,6) - It's better not to stack a quad. fixed, as well as a few notes around it
- 02:39:854 (x) - Remove an unnecessary break. ok :<
- 03:23:729 (5) - Spacing is a bit too close. You don't need to use the same spacing as you used on stream here. It also looks something weird when playing. Oh, I found a good one at 00:22:015 (3)! fixed ^^
- 03:38:836 (3) - ^ ^
sure, i guess it evens out diff. spreadSuzully wrote:
Hello.
[Level3]
Increase HP and OD by 1? It fits the map better.
I say no for this P:Saten wrote:
AR 9 doesn't fit this at all imo, looks so crowdy most of the time due to the speed.
I don't chicken just for AR10.Saten wrote:
Don't chicken out just because it's AR 10 :/
Makar wrote:
basically Nyaten is deserving of AR10 because of density
Nyaten is pretty damn fun, and I can pretty easily pass on hiddenCharles445 wrote:
I have checked Nyaten and Saten. Both are readable but I can only play through Saten properly.
I can't tell by myself if Nyaten is playable/good, so it would be nice if someone could record themselves playing it, either a video or a replay. That way I can see if it's feasible for people to play (no nofail, no half time).
People who find it fun are people who find anything really hard fun. I won't deny that I don't find it fun as well for other reasons, but if you take a look around you will notice that nobody is actually FCing the map. This is a problem.Silynn wrote:
Nyaten is pretty damn fun, and I can pretty easily pass on hidden
the flow is good so the slider overlaps don't really affect reading
nothing wrong with the map IMO so difficulty shouldn't stop the set from being ranked.
as far as AR10 is concerned
those streams are way too fast to warrant AR9
the bpm itself is enough for AR10
Saten was supposed to be the hardest difficulty (for approval due the the max score, but that doesn't matter anymore). But then time passes and I found a new mapping style which makes Saten look like a regular Insane in comparison.lolcubes wrote:
People who find it fun are people who find anything really hard fun. I won't deny that I don't find it fun as well for other reasons, but if you take a look around you will notice that nobody is actually FCing the map. This is a problem. Everyone has different opinions so it's kinda obvious. This is FC'able but extremely hard due to the length. Just look at Kokou no Sousei, no one has FC'ed it normally but it doesn't stop them from having fun.
I was asked to comment on this and so I will. I hope you don't take anything offensively because I will be blunt and honest to avoid any misinterpretation and confusion and to give you exact thoughts I have about this.
First of all:
The timing is wrong. 00:43:229 - Here you need a 5/4 red section because the time signature changes to 5/4. Next, you need a 4/4 red section at 00:51:801 because it goes back to 4/4 here. This also happens before other choruses later in the map. I'm not sure, it doesn't sound wrong with 4/4 either.
Second:
Before you say that there is one insane and 2 "extra" difficulties, please ask yourself why is there so many diffs like that. Especially since both are guest diffs. Kudos to Saten for doing all the work by the way. 142 notes > 228 notes > 442 notes > 688 notes > 894 notes > 1021 notes. this steps looks really nice. and removing easier difficulties because of this will ruin both the diff spread and the ladder
Let's comment on [Nyaten]:
First of all the difficulty is overmapped. I know that people find this fun most of the time, but in this case this is very wrong. This is 280 bpm (technically it should be 140 but I will not discuss this matter here). Also it is using OD7, when a map of this difficulty caliber should be using nearly OD9 (in my opinion). This is a rhythm game, not bash as fast as possible and still get 300 game. AR10 and OD7 makes little sense to me, and on the other hand 280bpm streams under OD9 are physically almost impossible to hit for anybody who isn't at the top20 of the skill level (not pp, just to clear the misunderstanding). This becomes a conflicting problem which unfortunately a lot of mappers ignore (this is my opinion). Also, thinking that lowering the OD will increase the map rating (does this even matter?) when in reality it only inflates how the maps should be strict. The difficulty is coming from the wrong sources (mostly it's physical movement or really complicated patterns which are usually unnecessary) which eliminates the "rhythm" part of the rhythm game. The only thing that is overmapped are the streams. Sure you maybe will find something else but I won't argue with that. And most rhythm games has dump difficulties where you just dump a bunch of beats to the actual bpm which makes less sense than this (mostly for professional players). This actually has structure and so on.
Now to the map itself:
00:08:515 (1,2,3,4,5,6,7,8) - Why is this stream here? There is no 1/4 in the music at all. it's part of the pattern I use in this difficulty
00:15:372 (1,2,3,4,5,6,7,8,1) - ^ The first 3 notes are actually in the music, other drum beats are 1/2 here. Possible, but it would make this part unique
00:22:229 (1,2,3,4,5,6,7,8) - This is actually unrankable. The drumline is 1/3 here not 1/4. Incorrect snapping is not allowed. This is allowed. I don't really wanna argue with this. This would be the significant differences (other than the Approach Rate) between Saten & Nyaten *
00:34:229 (1,2) - Just an observation since I am already checking in details, the new combo should be on the 2, not 1 because that would make the comboing correct if you listed to the music. The jump would still make sense. The way I did also makes sense. I'll see about this later
00:35:997 (2,3,4,5,6,7,8) - Again, the drumline is 1/3 here. *
00:53:301 (1,2,3,4) - There is nothing at 1/4 in the music here. This also feels very uncomfortable because it breaks the hitting flow, so instead of a buildup you get something which makes you go all out before the epic part actually starts because it's so sudden. Not to mention it makes certain upcoming notes have VERY POOR visibility. People usually say that this is alright to do in Insane diffs, but is this really necessary? Does the music imply anything that is a shadow, echo or gives a feeling that has to hide notes? I guess personal preference. listen carefully, it's 1/3. but I used 1/4 as in every other similar pattern, well this is the shortest one
00:56:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is probably the most uncreative part of the whole map. It's difficult to hit and it's tedious to play. I will not give examples or solutions, I am just giving comments here. I like really these, I only use if if I find fitting sections like this one
01:05:461 (2) - This note does not exist in the music. (before you point at 01:03:747 (2), this note does exist in the music)
01:06:801 (1,2,3,4,5,6) - This is properly made. I felt I had to point this out. look 02:11:944 (1,2,3,4,5,6) - and 03:18:801 (1,2,3,4,5,6) - . You can see the pattern, these are the only places I allowed 1/3
01:27:372 (1,2,3,4,5,6,7,8) - This is 1/3 in the music. *
01:41:086 (1,2,3,4,5,6,7,8) - ^ *
01:48:586 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Even though I like this pattern, you can't say it's very creative either. The same pattern is just getting rotated for many many measures. of course, this is intended. I really love patterns like this. And I wont use the same as the other sections, This is a unique part
01:58:229 (1,2,3,4,5,6,7) - And again more overmap. From 01:58:444 - to the downbeat the drum is 1/3 not 1/4 so this is also unrankable. *
02:06:694 (1,2,3,4) - I am having problems understanding these notes because they just destroy the rhythm the song gives us. I don't see how this destroys the rhythm at all. This was the best solution I had here
02:10:604 (6) - This note is not in the music. part of the usual pattern I use, it also gives you a hint that there's a big jump
02:25:658 (1,2,3,4,5,6,7,8) - Even though I think this kind of overmap isn't really bad because it does create the necessary intensity from a calmer part (opinions), this probably shouldn't be done. I will repeat myself, this is 280 bpm, this does not need to be insanely hard which 30 people in this game can FC. Hard does not mean fun (maps should be fun, right?). The previous part was not mapped in Saten (and it is 1/3). In Nyaten it was meant to be really intense (for me it is anyway)
02:39:372 (1,2,3,4,5,6,7,8,9) - The drumline is 1/3 in the music. *
02:41:729 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same like last time. Star patterns <3
02:59:836 (1,2,3,4) - And again these completely roll over the rhythm of the song. like I mentioned before
03:03:586 (1,2,3,4) - No stream in the music. same as before, this is used frequently
03:05:086 (1,2,3,4,5,6,7,8) - 1/3 in the music. *
03:08:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really find this creative either, but I find it MUCH better than what you had in the first kiai. Not only it has better readability, but it also has better playability. This is actually harder than the first one imo
03:15:586 (3,4,5,6) - This is 1/3 in the music. *
I can already see that people will bash me and this post because apparently I am against creativity (?). I wouldn't, I respect what other people thinks
I will not pop this because I don't have time to deal with maps nowadays but I surely hope you see the errors and make the changes yourself (ie. selfpop). The timing is wrong anyway.
I actually do like the map but I think it has several elements which should not be here when it comes to ranking a map. Opinions may vary, however if people don't understand why certain things are wrong then I can write all I want and will never be heard. Opinions always vary from person to person, I know
I am almost always against removing maps from the mapset, but if you ask me this diff should not be aiming to get ranked. There is always the problem of people not finding it fun anymore if things get changed, however you can't please everyone, unfortunately standards have to be kept. I always hear hate stuff regarding my maps, but at the same time the opposite
Once again I apologize if you find this post offensive, this is just pure bluntness and hope you don't hate me for it. Nah I won't :3
That's all from me now, and yes I can barely pass the map like once in 50 tries. <-< Yeah I know, I spectated you once
Yeah we all try to. That doesn't mean you cannot commit mistakes. I saw this as overconfidence, and I hope this doesn't mean you'll reject every mod from now on. Just making sure - and if that's the case, open your mind bro.Saten wrote:
Of course, anything I map is passable
I don't map random magicarps
Yeah, I never said I make perfect mapsnarakucrimson wrote:
Omg if I only had the time to check this... Sadly I can't :/
I kinda agree with lolcubes - Nyaten is overmapped, and that there's stuff that could use revision... Some stacked sliders were kinda impossible to read (gosh there have been mapsets unranked for unreadable stacked sliders in the past, and it would get through as easily?).
I hope I can get some spare time to check this in depth. In the meanwhile:Yeah we all try to. That doesn't mean you cannot commit mistakes. I saw this as overconfidence, and I hope this doesn't mean you'll reject every mod from now on. Just making sure - and if that's the case, open your mind bro.Saten wrote:
Of course, anything I map is passable
I don't map random magicarps
Anyway, I'll see you around!
Lol BeatofIke,BeatofIke wrote:
Saten is on FIRE!!!
How many posts like these is it going to take for BATs to decide to do something about this map xDBlaziken wrote:
Nice map, I look forward to seeing it ranked.
Needs more stars, I would shoot some if I had some.Makar wrote:
How many posts like these is it going to take for BATs to decide to do something about this map xDBlaziken wrote:
Nice map, I look forward to seeing it ranked.
updated, thanks a lotNatsumeRin wrote:
[General]
00:43:444 - 5/4
00:51:801 - 4/4
01:48:586 - 5/4
01:56:944 - 4/4
02:41:729 - 5/4
02:50:086 - 4/4
fixed all for now, but i feel like it was fine with all 4/4..it sounds really wierd in nightcore now x(
[Level 1]
00:27:801 (3) - extend by 1/2? i don't think you need to follow the vocal exactly in such a diff fixed
00:39:801 (1) - the repeat sounds strange, maybe http://puu.sh/1DvTp (2) is reduced by 1/2 btw fixed
02:00:372 (3) - use 3/2 sliders like 03:03:801 (3) - ? fixed
[Level 6]
00:21:801 (3) - http://puu.sh/1DvZP this may be better?changed pattern
00:48:801 (1,4) - switch new combo to keep consistency fixed
01:54:372 (1,3) - ^ fixed
02:04:872 - add a note? keep because i want to stay consistent with the part at 01:06:800 -
02:11:729 & 02:11:836 - add notes? fixed, i made a slider
02:47:944 - why leave a empty here..? none of the similar places did the same.. yeah sry fixed
02:49:015 (3,1) - switch new combo here, and maybe add new combo on 02:51:372 (3) - fixed
[Origin]
00:07:229 (1,2) - i'd suggest something similar and beautiful here (like 00:05:515 (1,2) - ), not it seems not that fit compared to the previous part. fixed
00:22:229 (4,5) - though it's slider, but the beats should be 1/3 ok
00:39:158 - add a note? fixed
02:35:301 (3) - you could put it farther imo sure i guess
02:36:158 (3) - ^ ^
also discussed Nyaten diff with Saten and he agreed to change those 1/4s. The rest of the diff is kinda awesome.
popped for wrong timing signature for now, call me to recheck when you're done.
Messed up due to adding red lines. The sliders were 1,5x to begin with..NatsumeRin wrote:
[Saten]
02:43:229 (3) - obviously something wrong here...
02:46:229 (4,5) - ^
edit: updated Saten & fixed up Level 1Garven wrote:
Alternating from 7/4 to 3/4 sounded fine, though I dunno about it's accuracy. Just a quick skim.
The sections in the easy where all these time signatures are possibly changing are really weird against the music though, since it's all 1/1 if you weren't considering the BPM is doubled. Would represent the music better with longer sliders to emphasize the phrases instead of just kind of a beat.
Saturos-fangirl wrote:
[Nya]
AR 10 is nope. Kill it with fire. AR 9 pls sorry, nope
...this map is an egregious clusterfuck of overmap and should be deleted tbh. I'll try to give my 2c to make it better but I'm not sure there's much that can be done. sigh
00:09:372 (3) - at the very least have the decency to stack this note. Better would be to move it out from under the stream entirely there is no reason you had to go that direction at that point. You could make 2 a 90 degree rotation of 1 instead of 180 and solve the whole issue easily. I like this going diagonally.
00:16:336 (4) - again, I'm sure there are 100 better places for this note that aren't as confusing and you could at least stack it under something, but curving around the outside from 2 would work as well...basically, stop putting notes in places where they can't be read for no reason other than you can. it did stack under something before, but I converted the streams so it doesn't fit anymore
00:29:944 (3) - a more minor example most of these "overlaps" are on purpose because there are no better way, but I still like them
00:53:944 (3) - another example
01:00:372 (1) - im sure you can find a place that isnt under a green slider for this. As I said before, I like overlaps to a certain extent
01:01:015 (1) - this overlap isnt bad per se but you should set 1 up to be symmetrical about some part of 2, perhaps like this: http://puu.sh/1GHgC The problem would be that these are 2 symmetrical sliders. It would look more ugly if I moved it
01:05:836 (4) - no. The start of this slider is completely hidden under a slider that ends .15 seconds previously. That is not ok. Move it. This is a slider, not a hitcircle
01:06:158 (5) - ^
02:26:408 (2,3) - ^
02:38:086 (1) - this does not need to be under green 3 the hitcircle overlaps the start of the slider which isn't really a problem
03:25:551 (2) - same as earliest problems same as above
03:41:515 (1) - why is this spinner so long in silence? I don't see why not. The silence ends on 03:46:228 - anyway
ok this wasnt quite as bad as it looked at the beginning but its still ridic overmapped, especially your symmetric slider streams (i.e. 03:08:944 (1,2,3,4,5,6,7,8) - ) and could stand quite a bit of aesthetic improvement It is my taste, I don't think it can be improved. I go with the overall flow
[Saten]
this, too, suffers from chronic overmap. Alas.
00:56:729 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - unnecessary overmap not unnecessary imo
02:12:426 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ^
02:31:015 (1,2,1,2,1,2,1,2,1,1) - ^
03:12:372 (1,2,1,2,1,2,1,2) - nice!
03:41:515 (1) - again, I don't understand your spinner end 99% of my maps, there is a spinner at the end
Soooo yeah other than the one diff this set looks pretty good. I like the other more though
I kinda agree, but ehhKynan wrote:
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
GIMMEH PLEASE :< it's not fun without the 280BPM streams x)Saten wrote:
I kinda agree, but ehhKynan wrote:
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
I still have the old file with it though
ehh yea i kinda agreeKynan wrote:
Xhere are the 1/4 streams in Nyaten gone ??? ;__; 220BPM is too slow for those streams D:
what's your problem Mr ? Don't like my humour ? xDjinchuu ya vizard wrote:
--'