Silynn wrote:
Nyaten is pretty damn fun, and I can pretty easily pass on hidden
the flow is good so the slider overlaps don't really affect reading
nothing wrong with the map IMO so difficulty shouldn't stop the set from being ranked.
as far as AR10 is concerned
those streams are way too fast to warrant AR9
the bpm itself is enough for AR10
People who find it fun are people who find anything really hard fun. I won't deny that I don't find it fun as well for other reasons, but if you take a look around you will notice that nobody is actually FCing the map. This is a problem.
I was asked to comment on this and so I will.
I hope you don't take anything offensively because I will be blunt and honest to avoid any misinterpretation and confusion and to give you exact thoughts I have about this.
First of all:
The timing is wrong. 00:43:229 - Here you need a 5/4 red section because the time signature changes to 5/4. Next, you need a 4/4 red section at 00:51:801 because it goes back to 4/4 here. This also happens before other choruses later in the map.Second:

Before you say that there is one insane and 2 "extra" difficulties, please ask yourself why is there so many diffs like that. Especially since both are guest diffs. Kudos to Saten for doing all the work by the way.
Let's comment on [Nyaten]:
First of all the difficulty is
overmapped. I know that people find this fun most of the time, but in this case this is
very wrong. This is 280 bpm (technically it should be 140 but I will not discuss this matter here). Also it is using OD7, when a map of this difficulty caliber should be using nearly OD9 (in my opinion). This is a rhythm game, not bash as fast as possible and still get 300 game. AR10 and OD7 makes little sense to me, and on the other hand 280bpm streams under OD9 are physically almost impossible to hit for anybody who isn't at the top20 of the skill level (not pp, just to clear the misunderstanding). This becomes a conflicting problem which unfortunately a lot of mappers ignore (this is my opinion). Also, thinking that lowering the OD will increase the map rating (does this even matter?) when in reality it only inflates how the maps should be strict. The difficulty is coming from the wrong sources (mostly it's physical movement or really complicated patterns which are usually unnecessary) which eliminates the "rhythm" part of the rhythm game.
Now to the map itself:
00:08:515 (1,2,3,4,5,6,7,8) - Why is this stream here? There is no 1/4 in the music
at all.
00:15:372 (1,2,3,4,5,6,7,8,1) - ^ The first 3 notes are actually in the music, other drum beats are 1/2 here.
00:22:229 (1,2,3,4,5,6,7,8) - This is actually unrankable. The drumline is 1/3 here not 1/4. Incorrect snapping is not allowed. 00:34:229 (1,2) - Just an observation since I am already checking in details, the new combo should be on the 2, not 1 because that would make the comboing correct if you listed to the music. The jump would still make sense.
00:35:997 (2,3,4,5,6,7,8) - Again, the drumline is 1/3 here.00:53:301 (1,2,3,4) - There is
nothing at 1/4 in the music here. This also feels very uncomfortable because it breaks the hitting flow, so instead of a buildup you get something which makes you go all out before the epic part actually starts because it's so sudden. Not to mention it makes certain upcoming notes have VERY POOR visibility. People usually say that this is alright to do in Insane diffs, but is this really necessary? Does the music imply anything that is a shadow, echo or gives a feeling that has to hide notes? I guess personal preference.
00:56:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is probably the most uncreative part of the whole map. It's difficult to hit and it's tedious to play. I will not give examples or solutions, I am just giving comments here.
01:05:461 (2) - This note does not exist in the music. (before you point at 01:03:747 (2), this note does exist in the music)
01:06:801 (1,2,3,4,5,6) - This is properly made. I felt I had to point this out.
01:27:372 (1,2,3,4,5,6,7,8) - This is 1/3 in the music.01:41:086 (1,2,3,4,5,6,7,8) - ^01:48:586 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Even though I like this pattern, you can't say it's very creative either. The same pattern is just getting rotated for many many measures.
01:58:229 (1,2,3,4,5,6,7) - And again more overmap. From 01:58:444 - to the downbeat the drum is 1/3 not 1/4 so this is also unrankable.02:06:694 (1,2,3,4) - I am having problems understanding these notes because they just destroy the rhythm the song gives us.
02:10:604 (6) - This note is not in the music.
02:25:658 (1,2,3,4,5,6,7,8) - Even though I think this kind of overmap isn't really bad because it does create the necessary intensity from a calmer part (opinions), this probably shouldn't be done. I will repeat myself, this is 280 bpm, this does not need to be insanely hard which 30 people in this game can FC. Hard does not mean fun (maps should be fun, right?).
02:39:372 (1,2,3,4,5,6,7,8,9) - The drumline is 1/3 in the music.02:41:729 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same like last time.
02:59:836 (1,2,3,4) - And again these completely roll over the rhythm of the song.
03:03:586 (1,2,3,4) - No stream in the music.
03:05:086 (1,2,3,4,5,6,7,8) - 1/3 in the music.03:08:944 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really find this creative either, but I find it MUCH better than what you had in the first kiai. Not only it has better readability, but it also has better playability.
03:15:586 (3,4,5,6) - This is 1/3 in the music.I can already see that people will bash me and this post because apparently I am against creativity (?).
I will not pop this because I don't have time to deal with maps nowadays
but I surely hope you see the errors and make the changes yourself (ie. selfpop). The timing is wrong anyway.
I actually do like the map but I think it has several elements which should not be here when it comes to ranking a map. Opinions may vary, however if people don't understand why certain things are wrong then I can write all I want and will never be heard.
I am almost always against removing maps from the mapset, but if you ask me this diff should not be aiming to get ranked. There is always the problem of people not finding it fun anymore if things get changed, however you can't please everyone, unfortunately standards have to be kept.
Once again I apologize if you find this post offensive, this is just pure bluntness and hope you don't hate me for it.
That's all from me now, and yes I can barely pass the map like once in 50 tries. <-<