owo !! i'll mod this map soon <33
謝謝l18的modding & star!l1106188 wrote:
早灣 Flask醬>w<
M4M
"re" 意思是 "remove"
黑色 只是建議,不喜歡可以略過~OAO
藍色 是要討論的問題
紅色 是unrankable[general]
- Tag加個ending 或者是其他東西, 像烏賊娘的英文翻譯 (被打 加了一些~
- 因為都是你自己做的, 可是Hard的Kiai time時間點不同噢!咱在這標記 k
死offsetSPOILEREasy:
00:49:089 - kiai time start, 01:15:489 - kiai time end
Normal:
00:49:089 - kiai time start, 01:15:489 - kiai time end
Hard:
00:49:101 - kiai time start, 01:15:489 - kiai time end[Easy]
- 00:13:689 (4) - 讓它在x:428 y:180? flow比較順的感覺 外加重疊對新手來說不太好
我藏用,我自重 似乎有押韻k- 00:23:289 (4) - 開始的clap好像不見囉~ k 失誤
- 00:28:689 (4) - 開始+個clap? 跟著音樂走 (被打 這裡沒音所以就不上了QAQ 不過有人在吐我會+! 順便發現(3)的尾巴忘了+clap(?
- 00:46:989 - 加個note什麼的吧, 這裡空著讓旋律總覺得有些奇怪, 對咱來說 k 有點猶豫o-o
- 01:13:089 (3) - NC, 因為01:10:689 (1) 也NC了 就跟著它一起NC吧 k
- 01:17:289 (1,2) - 交換NC,讓01:17:289 (1) - 可以提前知道它會在哪出現 k
- 01:27:489 (1) - 同Hard k
[Normal]
- 這SV太高導致星星這麼高www, 咱才想說奇怪 BPM:100的normal怎可能做到4星呢 哦也(?)
- 00:10:389 (5) - re clap, 總聽起來讓節奏怪怪的 可是這裡有音啊q_q
- 00:20:289 (1) - x:360 y:228, 比較好看些 >w< k
- 00:46:389 (4) - x:288 y:304, 原因如上 k
- 01:17:289 (1,2) - 交換NC,原因跟Easy一樣~ k
- 01:27:489 (1) - 同Hard k
[Hard]
good song & good luck & star ~ :3
- 00:12:189 (4) - 這邊界球有些危險噢!你懂得, 00:10:689 (1,2,3,4) - 整團往右移一下吧? 我覺的還可以啦;w;
- 00:32:289 (4) - NC, 因為00:37:089 (1) - 這NC了~ k
- 00:48:489 (6,7,8,9) - 做成像00:58:089 (2,3,4,5) - 好不? 感覺比較配合音樂 k 動了一下!
- 01:06:489 (1) - 問這裡NC做甚麼;w; remove了 因為複製前面那個順便把nc也複製了orz
- 01:07:089 (2,3,4) - 距離跟00:58:089 (2,3,4) - 很像, 而且沒有提示說這裡會慢下來, 若你要保持這樣, NC please!! OK nc了
- 01:27:489 (1) - 改成從01:27:339 - 開始 01:29:289 - 結束吧?因為音樂到這就停了
咱覺得有些slider可以變得更漂亮!
像Normal的01:13:089 (1,2) - 這種接合,咱覺得最漂亮了,不僅接合完美,flow也不會很奇怪(被打
加油 Flask醬 :3
Ohh catch them :3!!!-Bakari- wrote:
TAKE MY HEART! <3
Or at least my star. :3
stop being awesome or I'll love you forever! />3<\
xXCrystalMoonAnimeXx wrote:
Haii ~
You requested via in-game ~
I love Itou Kanae ~ <3
[Easy]
00:41:889 (3) - Make this blanket around (4) better ~ k!
00:44:289 (1) - ^ ^
[Normal]
- Circle Size +1 ehh CS4 is fit imo D;
[Hard]
00:44:289 (1) - Stack properly with 00:42:789 (4) k
Sorry to my poor mod.. ;w;
PonPonAy so pro ~
Gogorank!
Good luck and star! >w< Thanks >w<
Thanks you two >w<!inverness wrote:
From our queue \( ^_^)/
Red mods means must be fixed. Mods with question marks are only suggestion.
;_; this song reminds me to something, this song is sad lol
[General][Easy]
- Use more soft-hitwhistle please >< only soft-hitnormal makes the notes like 'inaudible" will try D:
That's all
- Hmm... maybe DS 1.0? or greater SV? I want to make it realllly easy ><
- 00:03:789 - Add note here? Have better polarity imo. ehh no for now because I hate 1/2 x 2 D;
- 00:32:289 (4,5) - Umm, better blanket plz? Maybe like http://puu.sh/1lWAs change a little bie :v
- 00:41:889 (3,4,1) - Yup, same, better blanket please. Treat the sliders just like ^ (2 slider points is better) ^
- 01:08:289 (1,2,1) - Same here. I like the blanket here so no ><
- 01:17:289 (3) - It'll be much way better if you stack this with 01:14:289 (2) - no
- 01:20:589 - Add note here same as above~
- 01:20:889 (4,5,1) - Bad flow. How about http://puu.sh/1lWGd great !
- 01:27:489 (1) - Mute this spinner please no, there are sounds here ._.
[Normal]That's all.
- 00:15:489 (1,2) - ... what shape is this? I suggest you to use this one instead http://puu.sh/1lWMJ and NO, this one is not an overlapping slider. I like my shape D: and your link is crash ;w;
- 00:22:689 (4,5) - Combine into one long slider please, and this can be the place where players "rest" eh no D;
- 00:25:089 (1) - Same, change into one slider without any reverse ^
- 00:37:089 (7) - Bad flow. Move into x:476 y:144 and rotate with selection centre -20% ? Also add clap to slider start and end eh no for now D;
- 01:19:989 (4) - NC? k
- 01:14:889 (3,4) - Stack? Will follow the song's flow perfectly.
- 01:24:789 (5,6) - ^ no for these two.
- 01:27:489 (1) - same like on easy, mute please same like on easy o3o
[Hard]OK, that's all.
- 00:00:489 (1) - Remove clap sounds please? Doesn't really fit I think it's fit D;
- 00:02:889 (5,1) - Remove this jump >< pretty nonsense no I'm serious on this :3
- 00:18:489 (1,2) - Spacing? ^
- 00:26:289 (3,4,5,6) - Bad flow >< http://puu.sh/1lX24 Just put like what l18 said D:
- 00:29:289 (7,1) - Spacing? If this is intended for jump, this might conflicts with spacing at 00:32:289 (1,2) - ehh I'm serious because the vocal changes
- 00:37:089 (1,2,3) - Nicer blanket please >< D:
- 01:14:889 (5,1) - stack? nope
- 01:24:789 (6) - put this on 01:23:889 (3) - place? k
- 01:24:789 (6,1) - stack after you applied ^ nope
- 01:27:489 (1) - again, mute this again
Nice map and nice song, Flask!
/me adds into favorite songlist
Good luck~
S_Wings wrote:
title should be: Puzzle (TV Size) not Pazuru (TV Size)
316,288,41889,2,0,B|320:360|408:400|476:368|492:312,1,240,8|8,0:0|0:0,0:0:0
408,276,43689,1,8,0:0:0
380,183,44289,6,0,B|407:117|346:43|271:41|228:80,1,240,8|8,0:0|0:0,0:0:0
288,156,46089,2,0,B|236:200,1,60,8|4,0:0|0:0,0:0:0
Thanks <3-Bakari- wrote:
'ello~
I INVADE YOUR MAPS DEGESO :V oh ya :3
Key: Bold - for all diffs and/or important stuff.
[General][Easy]
- Puzzle in the tags? got this idea while reading the post above k
[Normal]
- 00:10:689 (1,2) - sounds kinda confusing because it's off vocals. you should try adding reverseto (1) and putting circle at 00:12:489 - thi way k
- 00:14:289 (5) - plays awkward because vocals starts at 00:13:989 - and since your BPM is quite low you are able to do some 1/2s - and that's why rhythm goes like this I want to make this pattern simple D:
- 00:29:889 (1,2) - vocals here are too strong! You can't ignore them and that's why I suggest you to use reversed 1/2 slider instead of 00:29:889 (1,2) eh I dislike 1/2 here :\
- 00:41:889 (3,4,1) - nazi - I have some cute sliders for you. You should try them! >.</ oh I like these cute sliders ♥
code/img316,288,41889,2,0,B|320:360|408:400|476:368|492:312,1,240,8|8,0:0|0:0,0:0:0
408,276,43689,1,8,0:0:0
380,183,44289,6,0,B|407:117|346:43|271:41|228:80,1,240,8|8,0:0|0:0,0:0:0
288,156,46089,2,0,B|236:200,1,60,8|4,0:0|0:0,0:0:0- 00:46:989 (3,4,5) - didn't like this pattern at all. Because start of "arigatou~" (and start of kiai is end of (50 and it plays awkward, imo.
two ways to fix it
1)Try using spinner instead of 00:46:989 (3,4,5) < bad idea, but may work
2)You shoul try following vocals - because vocals are stongest at this part of song. guess what? example.jpg oh ya I like examle.jpg- 01:05:289 (4) - erm.. did you forget new combo? this combo-chain is too long and may confuse beginners ohh thanks for this
- 01:08:289 (1,2,1) - you may copypasta some circles from my previous suggestion. (00:41:889 ) I'll keep mine for now ;n;
- 01:15:789 - You should think about beginners. What they will do if there's no any notes and break doesn't starts? Alt+F4, I think. So.. yeah - empty screen without break or obkects is evil for [Easy]. fix it somehow, please. ehh okay I add a note on the second white tick
- 01:27:489 (1) - unfitting whistle - just reduce volume to 5% and remove whistle - i think this is best solution here. - same for all diffs? 10%. Fine.
[Hard]
- Your approach rate isn't balanced. It's too fast on Easy and too slow on Normal. Highly suggested AR+1 here to keep balance between diffs and to keep balance between AR/Slider Velocity k
- 00:04:389 (3) - you do realize that this slider is kinda awkward because this red point dollows nothing and gives awkward flow. I don't like it and it may confuse players :< keep for now nah~
- 00:08:889 (4) - it feels like pattern-break-pattern. Try new combo here to follow music? kkkk
- 00:57:489 (7) - whoa?! this reverse appears so suddenly. It's off your regular pattern and players probably won't notice 2nd reverse. :< k
- 01:06:489 (5) - how about changing your pattern? a bit.. this way (convering two 1/2 sliders with reverses into one 1/1 with reverse and single beat at 01:07:989 - to follow vocals. Why this pattern? It fits with vocals and also follows background music. So we're following vocals and BGM at the same time :3/ k, even I don't know if its a good flow
- 01:10:689 (3) - new combo for different line of vocals? It fits here, i think k
Didn't like long combo chains - but since it fits with your pattern - I don't mind it. 3:k o.o
- 00:26:289 (3,4,5,6) - how about good old triangle jumps? I think it will fit here quite good. OK change at this time
- 00:29:139 (6) - doesn't fits good because there's no beat or it's too hard to hear it. Anyway - if you remove this beat - you'll get more playable triplet. nah there's a sound i think
- 00:58:539 - same as above. I'd call it overmap :< Of course it doesn't looks bad - but following rhythm is much more important than good-looking pattern. ^
- 01:08:889 (2,3,4) - If you reduce spacing here instead of 01:07:089 (1,2,3) - it will follow music much better.
~~~~~~~~~~
Great! ♥
Thanks lize ><!Lizellota wrote:
As i promised <3
Offset: -1299(+12ms) ah I'll use Coro's offset
[Hard]
00:16:389 (3) - 00:25:089 - finish k
00:26:889 (5) - x:284 y:152 I like triangle
00:28:089 (2) - 4-5 grids down? k
00:39:489 (1) - remove NC
00:40:089 (2) - NC k^
00:45:489 (3) - 1 grid down \==/ k
00:51:489 - finish
01:01:089 (1) - ^
01:02:439 - move this note to 01:02:739 - ? sounds better :3
01:05:889 - why is here whistle(head and tail)? remove from tail. and 00:57:489 (1) - here, just missed that ><
01:12:489 (5) - 1 grid down
01:13:089 (1) - maybe copypaste this slider to 01:13:689 - ? \==/
01:20:589 (6) - NC?
01:27:489 (1) - Em...o.o remove whistle?Some hitsounds :3ahhhh all k!!!whistle ↓
00:22:707 -
00:50:289 -
00:52:689 -
00:54:789 -
00:59:589 -
01:02:289 -
01:04:689 -
01:07:089 -
Other diffs are fine for me @_@ Good luck ~
Thanks-[NYAN]- wrote:
Easy
00:07:981 - 这里用finish有点不合适 有個音啊
00:53:881 - 加finish,降低音量到50% k
00:56:281 - whistle 我上50%finish
01:27:481 (1) - 和hard一样
Normal
AR-1 好吧
00:47:281 - 到 00:48:481 - 建议渐强 管他的
01:10:681 (1) - 没把2包好 動了下
01:17:881 (1) - 没把4的尾巴包好 ^
01:27:481 (1) - 和hard一样
Hard
AR+1
00:46:381 (1) - 丑 還行吧
00:50:281 - whistle不好听 好吧D:
01:09:481 (4) - 喂喂,跑到屏幕外边了啊 诶臥槽 你到底是用什么判定出格zzz
01:10:681 - 换成whistle试试? 不要
01:11:881 - 到 01:13:081 - 用绿线渐强音量好像不错 k
01:21:181 (2) - 稍稍有点丑 等待有心人是給我個code
01:27:181 - 去掉finish ofc not
01:27:481 (1) - 转盘挪到 01:27:331 - 结束点不变 x
星星好漂亮,我也来个装饰
总体很不错啦
GL
332,248,29881,5,4,0:0:000:44:281 (1) - I think you lowered the volume of the finish too much, please increase it (55%)
272,172,30481,1,8,0:0:0
192,120,31081,2,0,B|152:68|88:72,1,120,8|8,0:0|0:0,0:0:0
20,136,32281,2,0,B|24:236|140:272|204:196,1,240,8|8,0:0|0:0,0:0:0
merchat7 wrote:
[General]
Inconsistency in preview time, tags, timing and kiai (due to timing) between osu! standard diffs and taiko, please fix them.Also timing point from 00:44:271 - 01:27:471 - in Hard seem to be off by 10 offset (should +10). You don't need to fix them as they are doing their job, but the kiai timing points must be fixed. I'm with this.
- Preview time should be 49101 or 49070 assuming you will edit via notepad, if not, set the preview point on 00:49:081 (49081) k
- You need to add puzzle to the taiko diffs in tags so OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia puzzle k
- I'll assume that the taiko has the wrong timing, but it's just one offset difference anyways so you should move the timing points in the two taiko diffs forward 1 offset (+1) so that the red timing point is on -00:01:319 (-1319). Double check incase of unsnapped timing lines. Since taiko is guest diff, don't need to have perfectly consistent kiai time, but timing must be consistent. k
[Easy]
00:01:081 (2,3) - Hmm, don't really want to nazi, but I get the feeling you can make these sliders better eheh
00:44:281 (1) - I think you lowered the volume of the finish too much, please increase it (55%)60%!
During kiai, you have two choice with whistle, every stanza (1st white tick) and 3rd white tick without finish or, emphasizing the vocal. So if you want to just emphasis the vocal, follow my whistle suggestion, if not I recommend adding the whistle on 1st & 3rd white tick. I'm with your suggestion!
01:17:281 (4) - Finish and keep clap on this? Sound fitting to with how the instrument is in music (drum + cymbal + bell). if you do this, do it for Normal & Hard as well. That's a bit loud. keep for now p-q
01:28:681 - I would put at 10% timing point here and do 5% for 01:29:281 and move it back 1/2 red tick so that it's on 01:28:981 or some other ways, but like this, spinner sound too loud at the end. nope. I think 10% and 5% are just mute, so that's the same really. And there's some sound in the spinner-end I think.
Whistle sound great with bell and guitar sound in this song, not too sure why you don't add them Just not think of whistles. Huge thanks for whistles :3!
[Normal]
I would repeat whistle hitsound suggestion, please add whistle on bell and guitar sounds k
+1 hp, too big difficulty setting jump from Normal to Hard okay. Turn back to 5 now.
00:20:281 (1) - Move the middle point of this slider (or 3rd anchor point ~ 1st anchor point is begin, 5th anchor point is end) to x:360 y:228 looks better to me. What do you mean here? D: Anyway I like this slider dx
00:40:081 (1,2) - Prefer for you to do two sliders so that when you hit, it's on the drum. I understand why you did this, but it feel off not having to hit anything on the drum keep4now, I know rhythm is important but I'd like to fit with vocals more.
01:28:681 -Same as Easy and you have a whistle on the spinner, while in the other diffs you don't. I recommend removing it as there is no sound in music at the end of the spinner. nah you know.
Just add the whistle and this would be perfect :3
[Hard]
00:08:881 (1,2,3,4) - I prefer a pattern where you emphasis only (1) & (3) and not everything equally, so for example http://puu.sh/1ovzC I just want to make a nice flow here.
01:28:681 -Same as Easy D:
Hitsound is quite nice actually, I'm really curious now why you don't do the same thing with Easy & Normal. Ar 7 is highly recommended. eheheh, because I just do whistles adding on Hard then I go offline (?
Cannot star yet due to hitsound. I bolded some suggestion so please give a good reason if you don't change them. All hitsound suggestion should be considered as bolded as well. Also just to summarize, begin - 00:10:081 - follow the bell sound for whistle (applies to end as well where the same rhythm repeat) 00:10:681 - 00:29:281 - The whistle pattern is on the 1st white tick and 2nd red tick so for example 00:13:081 - and 00:13:981 - is where you should add whistle and this repeat the whole way through for this part. Kiai is simply, put on every 1st and 3rd white tick. Remember that finish = whistle so if there is already finish, don't put whistle. try to improve some. Well thanks for your whistle teaching o3o!
Remember that this is only if you want a star from me, you aren't force to change it, but telling me why not will definitely help me when modding your map in the future and I really think they will help your beatmap
Good luck!
Edit: Read some first post and I agree that title should be Puzzle, Pazuru should be in tags. Read about English loanword in Japanese here http://www.japan-guide.com/e/e2051.html. If we really use romaji for katakana then in one of my ranked map, the title should be "Rabu Kon pu (ラブこんぷ) and not "Love Comp" This applies to every single Japanese song that uses katakana to write Love (ラブ = rabu). This must be fixed okkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk I will change title back to puzzle Dx!!!!!
Thanks both !!!!!!!HellDawn wrote:
Easy
00:53:881 (1,2)- it would be better if slider move to center (6 grid left) Is that really important to fix?
Other diffs re excellent
I couldnt find something
Thanks !TheVileOne wrote:
Easy
Pretty clean.
00:31:081 (3,4) - Should be 0.8 exactly. Remember to adjust the blanket afterwards. I've got nothing here o3o
01:01:091 (1) - Remove whistle from body? k
Normal
Also really clean
00:02:581 (4) - Move up one unit to fix alignment? k
00:04:381 (3,4,5,1) - I feel this could look better. It looks so asymmetrical. >.< D;
00:15:481 (1,2) - That straight part not being straight bothers me. D:
00:19:981 (4,1) - Maybe this would look better if the blanket was more perfect. improve some o3o
00:29:881 (1,2) - Small spacing difference here I've got nothing here o3o [2]
Hard
It's good. Some of the increased spacing parts played weird to me, but it wasn't a serious deal.
00:34:681 (1,2) - Make more similar? k
01:05:891 (1,2) - ^? I just do ctrl+H
01:18:791 (3,4) - Would look better if 4 started more aligned with the end of 3. hard to explain. The curve starts off at a different angle than where the end of 3 is pointing. If this could be reduced, it would be better. k
00:13:081 (3) - Maybe whistle here...00:25:081 (1) - Add a whistle at begin
00:15:481 (1,2) - Whistle at begin of (1) and on (2) It may sound nicer to do a low volume finish ta begin of (1) like 00:17:881 (1) -
00:18:781 (2) - Whistle at begin
00:22:681 (3) - Whistle here
452,164,37081,2,0,B|492:128|484:72|432:40|384:72,2,160,8|8|8,0:0|0:0|0:0,0:0:0to
452,164,37081,2,0,P|492:128|484:72|432:40|384:72,2,160,8|8|8,0:0|0:0|0:0,0:0:0Then remove two anchor points so that you only have three, for example http://puu.sh/1r05m
Anything I delete are all changed.merchat7 wrote:
Recheck,
[Hard]
01:01:091 (1) - Feel better if no jump on this note, picture so that it's more clear http://puu.sh/1r0mJ. Basically, just move (1,2,3,4,5,6,7) so that there is no jump on this note and adjust following notes. I think this make it play nicer, but your opinion may differ. I'd like to make a jump here D:
.
Also one other thing, no video? I always prefer playing with video and I checked if there was a video for this and there was. If you don't know how to encode a video, I can do this for you. Those who dislike video can always use no video mod/download without video anyways so it would be nice for those who prefer playing with it Well I'm try to get it ;_; I'll contact you if I got a bad-quality or something wrong video and thanks btw.
You can kudosu this post if you find it helpful, good luck!
Thanks both!Roddie wrote:
EasyNormal
- 01:27:491 (1)-This spinner is missing a new combo. Add one in. k
Well done on your Normal. (: (:
HardI like how the mapset's represented. Very clean and enjoyable to play on. Here's a star for leaving a good impression on me.
- 00:39:181 (4, 5)-Hmm... a clap sounds a lot better than a whistle on the 4th note really. I suggest you change that. Oh and add a clap on the 5th note. That sounds better there too.(: umm cool. Added!
Good luck!
Thanks ><!alacat wrote:
Hi:3 from My queue.
[General]
●Combo colour 1 is similar to 2. It's ok for me o3o
●AVI file size is very large o.o change to around 10M ~12M. well... nah D:
[Easy]
●00:08:881 - try to put 60% volume ? kkk
●00:17:881 (1) - add whistle at the head instead of finish ? a little loud >_< I think it's okay o3o
●00:26:881 (2,1) - try this ? I think look good :3 k!
http://osu.ppy.sh/ss/498096
[Normal]
●circle size -1 ? I think this is a little difficult for beginners. \==/
●00:17:281 (3) - 2 grid left ? You could improve this flow a bit. k~
http://osu.ppy.sh/ss/498097
●00:17:881 (1) - same as easy diff. o3o
●00:18:481 (2,3) - I think it'd look better if it was symmetrical. D:
●00:22:681 (4) - add new combo ? k~
●00:28:081 (2,3) - I think it'd look better if it was symmetrical. D:
[Hard]
●OD + 1 ? k~
●00:17:881 (1) - same as easy diff. o3o [2]
●00:22:231 (2) - remove note ? it follows nothing. Keep4now D:
●00:25:081 - volume down to 30~50% ? too loud finish sound >_< change to whistle :3
●00:28:981 - try to put 45% volume ~ k
●00:29:281 - 55% ~ k
ika chan <3
all suggestions~ >_<
nice map :3 go go rank~
Thanks Mod&Star owo!!!!!Dagger-Gazel wrote:
Hi Flask's
Your Request via in game chat M4M thanks >.<///
[General]Not a big problem owo
- Mp3song bitrate128kbps.. up 192kbps ?
[Hard]nice map >.<// shortMod sorry ;^; Good luck~
- 00:06:781 - 1grid up x=348 y=356 nazi~ k
- 00:10:681 - I think that flow here k
- 00:13:981 - this slider "Ctrl+Shift+R" use 45゜rotation is good wow I haven't used this b4 O: Thanks for mentioning!
- 00:15:481 - 00:10:681 - same~ kkkk
- 00:22:231 - Remove note? okay Q_QQQ
- 00:47:291 (2,3,4,5) - Use Distance snap? k
- 01:07:691 - 1grid left? x=256 y=144 k
- 01:07:991 - ^ k
- 01:19:991 - this note want to jump ? no -w-
star!
NewibornCLivee wrote:
Req. Taiko mod >.0
[Taiko General]
聲量太低了...我想非kiai time最少也要大概80%. fixed
[Futsuu]
00:03:181 - 加finish fixed
00:03:781 - k fixed
00:46:091 - 這裡放一個d, 再在00:46:391放slider/spinner吧? fixed
01:19:981 - 加finish fixed
01:20:591 - k fixed
01:26:891 - 放一個d , 再在01:27:191放spinner fixed
[Muzu]
00:10:081 - d fixed
00:32:881 - d fixed
00:46:091 - kk fixed
00:49:091 - k Do not accept
01:13:091 - k Do not accept
01:13:991 - k fixed
祝rank~~
Frostmourne wrote:
such a good mod =_=" , I can't mod as good as yours orz =A=
General
consider finding new mp3 because this mp3 sounds a bit broken imo (it might be caused from being forced volume) will try maybe :\
Easy
00:21:481 (2) - this should be at 00:21:181 (2) - because from 00:18:781 (2) - that you were following the vocal , it might be a bit strange for this I think simple 1/1 rhythm is better :~
also increase this slider to 00:22:081 (2) - to make it proper
00:46:991 (3) - add clap ? I hear a snare on this point keep 4 now owo
Normal
01:13:091 (1) - maybe whistle here to be along with vocal more precisely? k
01:25:691 (6) - new combo ? nothing more than aesthetic xD k -w-
Hard
00:51:491 (1,2,3) - these placements are not good because vocal sounds very high (her voice) but placements look like normal part which doesn't have anything interesting , I would make jump here ctrl+G for (2) and jump for (3) owo~
really thank you for your mod , good luck for rank : ) Flask
Thanks both owo!!!Black_Cherry_Ita wrote:
hi Flask-nyan~
[General]
heya Marisa caniaskulikethat u no rename Fuutsu to Yia's Taiko Fuutsu? Yia says that futsuu is so simple so he won't add his name owo and idk why he said dat ;n;
Inconsistency in Tags: -
Easy : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Hard : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Normal : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Taiko Fuutsu : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
Yia's Taiko Muzukashii : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
hope u get it, just copy the tags from Taikos k!
also i get 25ms earlier, pls check timing owo :\
[EZ]
00:04:081 (5) - how about move it 1/2 earlier? http://puu.sh/1u3Id fits with the music better but idk how to move all elements to save the spacing so ignore well I like the rhythm now so keep ><
00:22:681 (3) - move it to x:436 y:280 to do som triangle (then if u do this move last point on (4) ~two grids down k
01:01:091 (1,3) - swap the NC pls u don't folloving vocals as always k
01:05:291 (1) - RNC if u do ^ ~
01:20:891 (4) - same as 00:04:081 (5) ;w; ~
[NM]
00:04:381 (3) - x< pls do smf like http://puu.sh/1u3OC k
00:08:881 (1) - also so ugly ;w; do it with new sliders http://puu.sh/1u3PN k
00:38:881 (8) - this slider overlap nothing, so u can do it for another form ;w; I like my way D:
00:51:491 (5) - ehmm do it with new slider system pls ;_; k
[HD]
HP-1 since u folloving jump on a NC and it will be easy to miss kwow so easy
00:31:681 (3,1,2,3,4) - i can got stack with first (3) and (4) \о/ code -w- thanks
00:46:391 (1,3) - when i playing this, (3) got unstacked owo so better to unstack (3) and put it to x:204 y:216 for nice triangle k
00:54:791 (2,4) - pls remake these sliders with new slider system, current is a bit.. idk how to say D: k
00:59:291 (2) - jump is unintiniative at all and don't fit pls enable distanse snap and move it somewhere else k
on Taikos pls up the volume ~80% i don't hear any of objects waiting for yia~owo
good luck \^w^/