Taiko譜面修正
所有建議全接受
謝謝mintong89指教
所有建議全接受
謝謝mintong89指教
Thanks-[NYAN]- wrote:
Easy
00:07:981 - 这里用finish有点不合适 有個音啊
00:53:881 - 加finish,降低音量到50% k
00:56:281 - whistle 我上50%finish
01:27:481 (1) - 和hard一样
Normal
AR-1 好吧
00:47:281 - 到 00:48:481 - 建议渐强 管他的
01:10:681 (1) - 没把2包好 動了下
01:17:881 (1) - 没把4的尾巴包好 ^
01:27:481 (1) - 和hard一样
Hard
AR+1
00:46:381 (1) - 丑 還行吧
00:50:281 - whistle不好听 好吧D:
01:09:481 (4) - 喂喂,跑到屏幕外边了啊 诶臥槽 你到底是用什么判定出格zzz
01:10:681 - 换成whistle试试? 不要
01:11:881 - 到 01:13:081 - 用绿线渐强音量好像不错 k
01:21:181 (2) - 稍稍有点丑 等待有心人是給我個code
01:27:181 - 去掉finish ofc not
01:27:481 (1) - 转盘挪到 01:27:331 - 结束点不变 x
星星好漂亮,我也来个装饰
总体很不错啦
GL
332,248,29881,5,4,0:0:000:44:281 (1) - I think you lowered the volume of the finish too much, please increase it (55%)
272,172,30481,1,8,0:0:0
192,120,31081,2,0,B|152:68|88:72,1,120,8|8,0:0|0:0,0:0:0
20,136,32281,2,0,B|24:236|140:272|204:196,1,240,8|8,0:0|0:0,0:0:0
merchat7 wrote:
[General]
Inconsistency in preview time, tags, timing and kiai (due to timing) between osu! standard diffs and taiko, please fix them.Also timing point from 00:44:271 - 01:27:471 - in Hard seem to be off by 10 offset (should +10). You don't need to fix them as they are doing their job, but the kiai timing points must be fixed. I'm with this.
- Preview time should be 49101 or 49070 assuming you will edit via notepad, if not, set the preview point on 00:49:081 (49081) k
- You need to add puzzle to the taiko diffs in tags so OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia puzzle k
- I'll assume that the taiko has the wrong timing, but it's just one offset difference anyways so you should move the timing points in the two taiko diffs forward 1 offset (+1) so that the red timing point is on -00:01:319 (-1319). Double check incase of unsnapped timing lines. Since taiko is guest diff, don't need to have perfectly consistent kiai time, but timing must be consistent. k
[Easy]
00:01:081 (2,3) - Hmm, don't really want to nazi, but I get the feeling you can make these sliders better eheh
00:44:281 (1) - I think you lowered the volume of the finish too much, please increase it (55%)60%!
During kiai, you have two choice with whistle, every stanza (1st white tick) and 3rd white tick without finish or, emphasizing the vocal. So if you want to just emphasis the vocal, follow my whistle suggestion, if not I recommend adding the whistle on 1st & 3rd white tick. I'm with your suggestion!
01:17:281 (4) - Finish and keep clap on this? Sound fitting to with how the instrument is in music (drum + cymbal + bell). if you do this, do it for Normal & Hard as well. That's a bit loud. keep for now p-q
01:28:681 - I would put at 10% timing point here and do 5% for 01:29:281 and move it back 1/2 red tick so that it's on 01:28:981 or some other ways, but like this, spinner sound too loud at the end. nope. I think 10% and 5% are just mute, so that's the same really. And there's some sound in the spinner-end I think.
Whistle sound great with bell and guitar sound in this song, not too sure why you don't add them Just not think of whistles. Huge thanks for whistles :3!
[Normal]
I would repeat whistle hitsound suggestion, please add whistle on bell and guitar sounds k
+1 hp, too big difficulty setting jump from Normal to Hard okay. Turn back to 5 now.
00:20:281 (1) - Move the middle point of this slider (or 3rd anchor point ~ 1st anchor point is begin, 5th anchor point is end) to x:360 y:228 looks better to me. What do you mean here? D: Anyway I like this slider dx
00:40:081 (1,2) - Prefer for you to do two sliders so that when you hit, it's on the drum. I understand why you did this, but it feel off not having to hit anything on the drum keep4now, I know rhythm is important but I'd like to fit with vocals more.
01:28:681 -Same as Easy and you have a whistle on the spinner, while in the other diffs you don't. I recommend removing it as there is no sound in music at the end of the spinner. nah you know.
Just add the whistle and this would be perfect :3
[Hard]
00:08:881 (1,2,3,4) - I prefer a pattern where you emphasis only (1) & (3) and not everything equally, so for example http://puu.sh/1ovzC I just want to make a nice flow here.
01:28:681 -Same as Easy D:
Hitsound is quite nice actually, I'm really curious now why you don't do the same thing with Easy & Normal. Ar 7 is highly recommended. eheheh, because I just do whistles adding on Hard then I go offline (?
Cannot star yet due to hitsound. I bolded some suggestion so please give a good reason if you don't change them. All hitsound suggestion should be considered as bolded as well. Also just to summarize, begin - 00:10:081 - follow the bell sound for whistle (applies to end as well where the same rhythm repeat) 00:10:681 - 00:29:281 - The whistle pattern is on the 1st white tick and 2nd red tick so for example 00:13:081 - and 00:13:981 - is where you should add whistle and this repeat the whole way through for this part. Kiai is simply, put on every 1st and 3rd white tick. Remember that finish = whistle so if there is already finish, don't put whistle. try to improve some. Well thanks for your whistle teaching o3o!
Remember that this is only if you want a star from me, you aren't force to change it, but telling me why not will definitely help me when modding your map in the future and I really think they will help your beatmap
Good luck!
Edit: Read some first post and I agree that title should be Puzzle, Pazuru should be in tags. Read about English loanword in Japanese here http://www.japan-guide.com/e/e2051.html. If we really use romaji for katakana then in one of my ranked map, the title should be "Rabu Kon pu (ラブこんぷ) and not "Love Comp" This applies to every single Japanese song that uses katakana to write Love (ラブ = rabu). This must be fixed okkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk I will change title back to puzzle Dx!!!!!
Thanks both !!!!!!!HellDawn wrote:
Easy
00:53:881 (1,2)- it would be better if slider move to center (6 grid left) Is that really important to fix?
Other diffs re excellent
I couldnt find something
Thanks !TheVileOne wrote:
Easy
Pretty clean.
00:31:081 (3,4) - Should be 0.8 exactly. Remember to adjust the blanket afterwards. I've got nothing here o3o
01:01:091 (1) - Remove whistle from body? k
Normal
Also really clean
00:02:581 (4) - Move up one unit to fix alignment? k
00:04:381 (3,4,5,1) - I feel this could look better. It looks so asymmetrical. >.< D;
00:15:481 (1,2) - That straight part not being straight bothers me. D:
00:19:981 (4,1) - Maybe this would look better if the blanket was more perfect. improve some o3o
00:29:881 (1,2) - Small spacing difference here I've got nothing here o3o [2]
Hard
It's good. Some of the increased spacing parts played weird to me, but it wasn't a serious deal.
00:34:681 (1,2) - Make more similar? k
01:05:891 (1,2) - ^? I just do ctrl+H
01:18:791 (3,4) - Would look better if 4 started more aligned with the end of 3. hard to explain. The curve starts off at a different angle than where the end of 3 is pointing. If this could be reduced, it would be better. k
00:13:081 (3) - Maybe whistle here...00:25:081 (1) - Add a whistle at begin
00:15:481 (1,2) - Whistle at begin of (1) and on (2) It may sound nicer to do a low volume finish ta begin of (1) like 00:17:881 (1) -
00:18:781 (2) - Whistle at begin
00:22:681 (3) - Whistle here
452,164,37081,2,0,B|492:128|484:72|432:40|384:72,2,160,8|8|8,0:0|0:0|0:0,0:0:0to
452,164,37081,2,0,P|492:128|484:72|432:40|384:72,2,160,8|8|8,0:0|0:0|0:0,0:0:0Then remove two anchor points so that you only have three, for example http://puu.sh/1r05m
Anything I delete are all changed.merchat7 wrote:
Recheck,
[Hard]
01:01:091 (1) - Feel better if no jump on this note, picture so that it's more clear http://puu.sh/1r0mJ. Basically, just move (1,2,3,4,5,6,7) so that there is no jump on this note and adjust following notes. I think this make it play nicer, but your opinion may differ. I'd like to make a jump here D:
.
Also one other thing, no video? I always prefer playing with video and I checked if there was a video for this and there was. If you don't know how to encode a video, I can do this for you. Those who dislike video can always use no video mod/download without video anyways so it would be nice for those who prefer playing with it Well I'm try to get it ;_; I'll contact you if I got a bad-quality or something wrong video and thanks btw.
You can kudosu this post if you find it helpful, good luck!
Thanks both!Roddie wrote:
EasyNormal
- 01:27:491 (1)-This spinner is missing a new combo. Add one in. k
Well done on your Normal. (: (:
HardI like how the mapset's represented. Very clean and enjoyable to play on. Here's a star for leaving a good impression on me.
- 00:39:181 (4, 5)-Hmm... a clap sounds a lot better than a whistle on the 4th note really. I suggest you change that. Oh and add a clap on the 5th note. That sounds better there too.(: umm cool. Added!
Good luck!
Thanks ><!alacat wrote:
Hi:3 from My queue.
[General]
●Combo colour 1 is similar to 2. It's ok for me o3o
●AVI file size is very large o.o change to around 10M ~12M. well... nah D:
[Easy]
●00:08:881 - try to put 60% volume ? kkk
●00:17:881 (1) - add whistle at the head instead of finish ? a little loud >_< I think it's okay o3o
●00:26:881 (2,1) - try this ? I think look good :3 k!
http://osu.ppy.sh/ss/498096
[Normal]
●circle size -1 ? I think this is a little difficult for beginners. \==/
●00:17:281 (3) - 2 grid left ? You could improve this flow a bit. k~
http://osu.ppy.sh/ss/498097
●00:17:881 (1) - same as easy diff. o3o
●00:18:481 (2,3) - I think it'd look better if it was symmetrical. D:
●00:22:681 (4) - add new combo ? k~
●00:28:081 (2,3) - I think it'd look better if it was symmetrical. D:
[Hard]
●OD + 1 ? k~
●00:17:881 (1) - same as easy diff. o3o [2]
●00:22:231 (2) - remove note ? it follows nothing. Keep4now D:
●00:25:081 - volume down to 30~50% ? too loud finish sound >_< change to whistle :3
●00:28:981 - try to put 45% volume ~ k
●00:29:281 - 55% ~ k
ika chan <3
all suggestions~ >_<
nice map :3 go go rank~
Thanks Mod&Star owo!!!!!Dagger-Gazel wrote:
Hi Flask's
Your Request via in game chat M4M thanks >.<///
[General]Not a big problem owo
- Mp3song bitrate128kbps.. up 192kbps ?
[Hard]nice map >.<// shortMod sorry ;^; Good luck~
- 00:06:781 - 1grid up x=348 y=356 nazi~ k
- 00:10:681 - I think that flow here k
- 00:13:981 - this slider "Ctrl+Shift+R" use 45゜rotation is good wow I haven't used this b4 O: Thanks for mentioning!
- 00:15:481 - 00:10:681 - same~ kkkk
- 00:22:231 - Remove note? okay Q_QQQ
- 00:47:291 (2,3,4,5) - Use Distance snap? k
- 01:07:691 - 1grid left? x=256 y=144 k
- 01:07:991 - ^ k
- 01:19:991 - this note want to jump ? no -w-
star!
NewibornCLivee wrote:
Req. Taiko mod >.0
[Taiko General]
聲量太低了...我想非kiai time最少也要大概80%. fixed
[Futsuu]
00:03:181 - 加finish fixed
00:03:781 - k fixed
00:46:091 - 這裡放一個d, 再在00:46:391放slider/spinner吧? fixed
01:19:981 - 加finish fixed
01:20:591 - k fixed
01:26:891 - 放一個d , 再在01:27:191放spinner fixed
[Muzu]
00:10:081 - d fixed
00:32:881 - d fixed
00:46:091 - kk fixed
00:49:091 - k Do not accept
01:13:091 - k Do not accept
01:13:991 - k fixed
祝rank~~
Frostmourne wrote:
such a good mod =_=" , I can't mod as good as yours orz =A=
General
consider finding new mp3 because this mp3 sounds a bit broken imo (it might be caused from being forced volume) will try maybe :\
Easy
00:21:481 (2) - this should be at 00:21:181 (2) - because from 00:18:781 (2) - that you were following the vocal , it might be a bit strange for this I think simple 1/1 rhythm is better :~
also increase this slider to 00:22:081 (2) - to make it proper
00:46:991 (3) - add clap ? I hear a snare on this point keep 4 now owo
Normal
01:13:091 (1) - maybe whistle here to be along with vocal more precisely? k
01:25:691 (6) - new combo ? nothing more than aesthetic xD k -w-
Hard
00:51:491 (1,2,3) - these placements are not good because vocal sounds very high (her voice) but placements look like normal part which doesn't have anything interesting , I would make jump here ctrl+G for (2) and jump for (3) owo~
really thank you for your mod , good luck for rank : ) Flask
Thanks both owo!!!Black_Cherry_Ita wrote:
hi Flask-nyan~
[General]
heya Marisa caniaskulikethat u no rename Fuutsu to Yia's Taiko Fuutsu? Yia says that futsuu is so simple so he won't add his name owo and idk why he said dat ;n;
Inconsistency in Tags: -
Easy : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Hard : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Normal : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Taiko Fuutsu : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
Yia's Taiko Muzukashii : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
hope u get it, just copy the tags from Taikos k!
also i get 25ms earlier, pls check timing owo :\
[EZ]
00:04:081 (5) - how about move it 1/2 earlier? http://puu.sh/1u3Id fits with the music better but idk how to move all elements to save the spacing so ignore well I like the rhythm now so keep ><
00:22:681 (3) - move it to x:436 y:280 to do som triangle (then if u do this move last point on (4) ~two grids down k
01:01:091 (1,3) - swap the NC pls u don't folloving vocals as always k
01:05:291 (1) - RNC if u do ^ ~
01:20:891 (4) - same as 00:04:081 (5) ;w; ~
[NM]
00:04:381 (3) - x< pls do smf like http://puu.sh/1u3OC k
00:08:881 (1) - also so ugly ;w; do it with new sliders http://puu.sh/1u3PN k
00:38:881 (8) - this slider overlap nothing, so u can do it for another form ;w; I like my way D:
00:51:491 (5) - ehmm do it with new slider system pls ;_; k
[HD]
HP-1 since u folloving jump on a NC and it will be easy to miss kwow so easy
00:31:681 (3,1,2,3,4) - i can got stack with first (3) and (4) \о/ code -w- thanks
00:46:391 (1,3) - when i playing this, (3) got unstacked owo so better to unstack (3) and put it to x:204 y:216 for nice triangle k
00:54:791 (2,4) - pls remake these sliders with new slider system, current is a bit.. idk how to say D: k
00:59:291 (2) - jump is unintiniative at all and don't fit pls enable distanse snap and move it somewhere else k
on Taikos pls up the volume ~80% i don't hear any of objects waiting for yia~owo
good luck \^w^/
Thanks!!Star Stream wrote:
From my queue
[General][Easy]
- I can't see a big difference between combo color 1 and 2, change one plz k
- I feel late with your kiai part, and i don't think there should be 2 red lines, delete the 2nd red line It needs. Well the notes appears too soon without the red line
[Normal]
- 00:44:291 (1) - it has a bit weird movement, i'd just ctrl+< for a simple solvent nope
[Hard]
- 01:17:291 - finish? unfit o3o
Pretty decent map
- 00:00:481 (1) - just 4 circles would be better imo I hate streams :\ and it's beginning so i don't want to make it so hard :v
- 00:14:881 (5,6,7) - 1/2 slider with 1 arrow? Well I just doing streams
- 00:18:481 (1) - remove this NC, or add NC at 00:19:381 (2) - remove nc \:O/
- 00:22:081 (1,2) - feels a bit weird for me, i'd put a 1/2 slider first, and add 2 circles and make jump with the 2nd circle It's okay to me \==/
- 00:52:691 (3,4) - combine as a slider, would be better with vocal nope. the music has a space between these notes o3o
Good luck with rank~
232,320,53891,6,0,B|296:356|344:316|344:316|396:356|464:316,1,240,4|0,0:0|0:0,0:0:0
400,244,55691,1,8,0:0:0
456,164,56291,2,0,B|392:128|344:168|344:168|292:128|224:168,1,240,4|0,0:0|0:0,0:0:0
220,260,58091,1,8,0:0:0
280,128,5581,1,2,0:0:0
292,108,5731,1,2,0:0:0
304,88,5881,6,0,P|356:148|460:128,1,180,4|8,0:0|0:0,0:0:0
392,64,6781,1,0,0:0:0
449,137,7081,2,0,P|469:224,1,90,2|0,0:0|0:0,0:0:0
376,340,7681,2,0,P|352:236,1,90,8|4,0:0|0:0,0:0:0
Thanks Chewin's modChewin wrote:
~Taiko Fuutsu~~Yia's Taiko Muzukashii~
- Snap correctly the elements of the map, there are so much unsnapped elements here.
I have snapped them and have modded the map with the right circle offsets. Snap them before to check the mod.- 00:03:781 (2,1) - d k sound better. Moreover, you should to add a circle on 00:04:081(don). It sounds much better :3 fixed
- 00:10:681 (4) - Big d fixed
- 01:16:691 (x) - Add don? The sound looks empty here, and it's bad to play only a circle placed on a red line (01:16:381 (1)) for a fuutsu IMO. d k is really good, instead.01:16:691 add a d ; 01:16:381 (1)change to d
- Unsnapped elements, snap them all here too.
- 00:49:681 (12,1) - k d fixed
- 00:55:381 (2,3,1) - d k d fixed
- 00:59:281 (4,1) - k d fixed
- 01:04:981 (2,3,1) - same of 00:55:381 (2,3,1) fixed
OwO ThanksChewin wrote:
Hi there, mod from my m4m queue
~General~~Easy~
- There is inconsistency in Tags, check it k
- I think the second redline (offset: 00:44:291) is not needed. It's too late (you can notice it just listening the circle 00:45:191 (2) in the normal diff), and the first redline fits nice there too. You don't need to add an other one, then remove it. (Don't forget to resnap all elements and green lines after timing changes) okay D:
~Normal~
- 00:03:181 (4) - What about to change this circle with an 1/2 slider? Slider that starts here till the next downbeat (It's always good to put something on downbeats in the easiest diff of the mapset) It's ok to me since the music has only sound at red tick.
- 00:08:881 (4) - I'd use new combo on this slider according to whistle hitsounds k
- 00:53:891 (1,3) - These 2 sliders needs to be improved, you should make them symmetric and more flowing: oh great :3
SPOILER232,320,53891,6,0,B|296:356|344:316|344:316|396:356|464:316,1,240,4|0,0:0|0:0,0:0:0
400,244,55691,1,8,0:0:0
456,164,56291,2,0,B|392:128|344:168|344:168|292:128|224:168,1,240,4|0,0:0|0:0,0:0:0
220,260,58091,1,8,0:0:0- 01:10:691 (3) - Why new combo here? I think it's useless since the vocal is still the same k
- 01:19:991 (3) - Read above about 00:03:181 (4) :3
~Hard~
- 00:29:881 (1,2) - I'd switch new combo to keep symmetry with 00:27:481 (1,2) (circle-slider to slider-circle on the same combo) Well the downbeat started and I think it should be nc :\
- 00:37:081 (7) - New combo here, you need to add it k
- 00:43:081 (6) - This slider needs to be moved 1 grid down, to keep symmetry with 00:41:881 (4) and to improve blanket with 00:42:781 (5) k
Good mapset.
- 00:05:581 (6,7,1) - I don't like how this pattern flows, to be honest. What about to make this part in this way? It's more flowing and enjoyable to play: great <3
SPOILER280,128,5581,1,2,0:0:0
292,108,5731,1,2,0:0:0
304,88,5881,6,0,P|356:148|460:128,1,180,4|8,0:0|0:0,0:0:0
392,64,6781,1,0,0:0:0
449,137,7081,2,0,P|469:224,1,90,2|0,0:0|0:0,0:0:0
376,340,7681,2,0,P|352:236,1,90,8|4,0:0|0:0,0:0:0- 00:23:581 (4) - I don't like how this whistle sounds honestly. I'd remove it k
- 01:09:491 (4) - Why whistle on this slider body? Remove it, it sounds bad and you didn't use it on previous sliders bodies :\ k
- 01:18:791 (3,4) - ^ k
You can call me back for a recheck
Flask wrote:
Chewin wrote:
- 00:03:181 (4) - What about to change this circle with an 1/2 slider? Slider that starts here till the next downbeat (It's always good to put something on downbeats in the easiest diff of the mapset) It's ok to me since the music has only sound at red tick.