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Itou Kanae - Puzzle (TV Size) [Osu|Taiko]

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Topic Starter
Flask

-[NYAN]- wrote:

Easy

00:07:981 - 这里用finish有点不合适 有個音啊
00:53:881 - 加finish,降低音量到50% k
00:56:281 - whistle 我上50%finish
01:27:481 (1) - 和hard一样

Normal

AR-1 好吧

00:47:281 - 到 00:48:481 - 建议渐强 管他的
01:10:681 (1) - 没把2包好 動了下
01:17:881 (1) - 没把4的尾巴包好 ^
01:27:481 (1) - 和hard一样


Hard

AR+1

00:46:381 (1) - 丑 還行吧
00:50:281 - whistle不好听 好吧D:
01:09:481 (4) - 喂喂,跑到屏幕外边了啊 诶臥槽 你到底是用什么判定出格zzz
01:10:681 - 换成whistle试试? 不要
01:11:881 - 到 01:13:081 - 用绿线渐强音量好像不错 k
01:21:181 (2) - 稍稍有点丑 等待有心人是給我個code
01:27:181 - 去掉finish ofc not
01:27:481 (1) - 转盘挪到 01:27:331 - 结束点不变 x

星星好漂亮,我也来个装饰
总体很不错啦 :)
GL
Thanks
HellDawn
Easy

00:53:881 (1,2)- it would be better if slider move to center (6 grid left)

Other diffs re excellent
I couldnt find something :(
merchat7
[General]

Inconsistency in preview time, tags, timing and kiai (due to timing) between osu! standard diffs and taiko, please fix them.
  1. Preview time should be 49101 or 49070 assuming you will edit via notepad, if not, set the preview point on 00:49:081 (49081)
  2. You need to add puzzle to the taiko diffs in tags so OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia puzzle
  3. I'll assume that the taiko has the wrong timing, but it's just one offset difference anyways so you should move the timing points in the two taiko diffs forward 1 offset (+1) so that the red timing point is on -00:01:319 (-1319). Double check incase of unsnapped timing lines. Since taiko is guest diff, don't need to have perfectly consistent kiai time, but timing must be consistent.
Also timing point from 00:44:271 - 01:27:471 - in Hard seem to be off by 10 offset (should +10). You don't need to fix them as they are doing their job, but the kiai timing points must be fixed.

[Easy]

00:00:481 (1) - I don't understand why you used 40%, too soft for me and I keep thinking you forgot to put clap here, much better to remove this timing point so that it's 60% (from the volume of red timing point)
00:01:081 (2,3) - Hmm, don't really want to nazi, but I get the feeling you can make these sliders better
00:02:281 (3) - I would put a whistle at begin
00:04:081 (5) - Whistle at repeat
00:07:081 (2) - Whistle at begin and end
00:13:081 (3) - Maybe whistle here, but since you don't have anything on 00:13:981, it may not sound as good. My proposal if you want to change the rhythm is do a short slider for 00:13:681 (4) - so that it end on 00:13:981. Remove (5) and put a hit circle where (5) used to end. Definitely put a whistle at end of (4) and don't forget clap on (5) http://puu.sh/1ovdM
00:15:481 (1,2) - Whistle at begin of (1) and on (2)
00:18:781 (2) - Whistle at begin
00:22:681 (3) - Whistle here
00:25:081 (1,2) - I prefer adding a repeat to (1), remove (2) and add hit circle at 00:26:881. The rhythm is emphasized on the red ticks so it feel weird hitting stuff on the white. Doing this rhythm eliminate this problem.
00:29:881 (1,2,3,4) - I recommend that you adjust the placement of (1) & (2) so that you can do this http://puu.sh/1ovhm or just use this code (be sure to adjust placement of (5) afterward!)
332,248,29881,5,4,0:0:0
272,172,30481,1,8,0:0:0
192,120,31081,2,0,B|152:68|88:72,1,120,8|8,0:0|0:0,0:0:0
20,136,32281,2,0,B|24:236|140:272|204:196,1,240,8|8,0:0|0:0,0:0:0
00:44:281 (1) - I think you lowered the volume of the finish too much, please increase it (55%)
During kiai, you have two choice with whistle, every stanza (1st white tick) and 3rd white tick without finish or, emphasizing the vocal. So if you want to just emphasis the vocal, follow my whistle suggestion, if not I recommend adding the whistle on 1st & 3rd white tick.
00:51:481 (3) - Whistle on begin and end
01:01:081 (1) - ^
01:03:481 (3) - ^
01:05:881 (2) - Whistle on begin
01:07:081 (3) - I would put clap on begin and repeat
01:08:281 (1,1) - Whistle at end
01:14:281 (2) - Consider a whistle at begin
01:17:281 (4) - Finish and keep clap on this? Sound fitting to with how the instrument is in music (drum + cymbal + bell). if you do this, do it for Normal & Hard as well.
01:19:081 (2) - Whistle on begin and repeat
01:20:881 (4) - Whistle at end
01:22:681 (1) - You put a finish at begin before at the beginning part so I guess you should do it here too
01:23:881 (2) - Whistle on begin and end
01:28:681 - I would put at 10% timing point here and do 5% for 01:29:281 and move it back 1/2 red tick so that it's on 01:28:981 or some other ways, but like this, spinner sound too loud at the end.

Whistle sound great with bell and guitar sound in this song, not too sure why you don't add them

[Normal]

I would repeat whistle hitsound suggestion, please add whistle on bell and guitar sounds
+1 hp, too big difficulty setting jump from Normal to Hard

00:00:481 (1) - Same thing as Easy about volume of the claps
00:16:381 (2) - Move the red point one grid up looks nicer to me with how you placed (3) [adjust the other slider as well]
00:20:281 (1) - Move the middle point of this slider (or 3rd anchor point ~ 1st anchor point is begin, 5th anchor point is end) to x:360 y:228 looks better to me.
00:40:081 (1,2) - Prefer for you to do two sliders so that when you hit, it's on the drum. I understand why you did this, but it feel off not having to hit anything on the drum
00:44:281 - Same as Easy regarding volume of finish
00:45:181 (2) - I would put a whistle here
01:28:681 -Same as Easy and you have a whistle on the spinner, while in the other diffs you don't. I recommend removing it as there is no sound in music at the end of the spinner.

Just add the whistle and this would be perfect

[Hard]

I cannot hit any of the stream properly with ar 6, I suggest doing ar 7

00:00:481 (1) - Same thing as before
00:03:181 (1) - Whistle at end sound really off to me
00:08:881 (1,2,3,4) - I prefer a pattern where you emphasis only (1) & (3) and not everything equally, so for example http://puu.sh/1ovzC
00:28:831 (4) - Overmapped, I normally don't mind, but this the only hit circle not to have a clap so it mess me up when I try to play this stream
00:44:281 - Same as Easy regarding volume of finish
01:18:781 (3,4) - You put whistle on the bell sound before at beginning, I don't understand why not here?
01:28:681 -Same as Easy

Hitsound is quite nice actually, I'm really curious now why you don't do the same thing with Easy & Normal. Ar 7 is highly recommended.

Cannot star yet due to hitsound. I bolded some suggestion so please give a good reason if you don't change them. All hitsound suggestion should be considered as bolded as well. Also just to summarize, begin - 00:10:081 - follow the bell sound for whistle (applies to end as well where the same rhythm repeat) 00:10:681 - 00:29:281 - The whistle pattern is on the 1st white tick and 2nd red tick so for example 00:13:081 - and 00:13:981 - is where you should add whistle and this repeat the whole way through for this part. Kiai is simply, put on every 1st and 3rd white tick. Remember that finish = whistle so if there is already finish, don't put whistle.

Remember that this is only if you want a star from me, you aren't force to change it, but telling me why not will definitely help me when modding your map in the future and I really think they will help your beatmap

Good luck!

Edit: Read some first post and I agree that title should be Puzzle, Pazuru should be in tags. Read about English loanword in Japanese here http://www.japan-guide.com/e/e2051.html. If we really use romaji for katakana then in one of my ranked map, the title should be "Rabu Kon pu (ラブこんぷ) and not "Love Comp" This applies to every single Japanese song that uses katakana to write Love (ラブ = rabu). This must be fixed
Topic Starter
Flask

merchat7 wrote:

[General]

Inconsistency in preview time, tags, timing and kiai (due to timing) between osu! standard diffs and taiko, please fix them.
  1. Preview time should be 49101 or 49070 assuming you will edit via notepad, if not, set the preview point on 00:49:081 (49081) k
  2. You need to add puzzle to the taiko diffs in tags so OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia puzzle k
  3. I'll assume that the taiko has the wrong timing, but it's just one offset difference anyways so you should move the timing points in the two taiko diffs forward 1 offset (+1) so that the red timing point is on -00:01:319 (-1319). Double check incase of unsnapped timing lines. Since taiko is guest diff, don't need to have perfectly consistent kiai time, but timing must be consistent. k
Also timing point from 00:44:271 - 01:27:471 - in Hard seem to be off by 10 offset (should +10). You don't need to fix them as they are doing their job, but the kiai timing points must be fixed. I'm with this.

[Easy]


00:01:081 (2,3) - Hmm, don't really want to nazi, but I get the feeling you can make these sliders better eheh
00:44:281 (1) - I think you lowered the volume of the finish too much, please increase it (55%)60%!
During kiai, you have two choice with whistle, every stanza (1st white tick) and 3rd white tick without finish or, emphasizing the vocal. So if you want to just emphasis the vocal, follow my whistle suggestion, if not I recommend adding the whistle on 1st & 3rd white tick. I'm with your suggestion!
01:17:281 (4) - Finish and keep clap on this? Sound fitting to with how the instrument is in music (drum + cymbal + bell). if you do this, do it for Normal & Hard as well. That's a bit loud. keep for now p-q

01:28:681 - I would put at 10% timing point here and do 5% for 01:29:281 and move it back 1/2 red tick so that it's on 01:28:981 or some other ways, but like this, spinner sound too loud at the end. nope. I think 10% and 5% are just mute, so that's the same really. And there's some sound in the spinner-end I think.

Whistle sound great with bell and guitar sound in this song, not too sure why you don't add them Just not think of whistles. Huge thanks for whistles :3!

[Normal]

I would repeat whistle hitsound suggestion, please add whistle on bell and guitar sounds k
+1 hp, too big difficulty setting jump from Normal to Hard okay. Turn back to 5 now.

00:20:281 (1) - Move the middle point of this slider (or 3rd anchor point ~ 1st anchor point is begin, 5th anchor point is end) to x:360 y:228 looks better to me. What do you mean here? D: Anyway I like this slider dx
00:40:081 (1,2) - Prefer for you to do two sliders so that when you hit, it's on the drum. I understand why you did this, but it feel off not having to hit anything on the drum keep4now, I know rhythm is important but I'd like to fit with vocals more.
01:28:681 -Same as Easy and you have a whistle on the spinner, while in the other diffs you don't. I recommend removing it as there is no sound in music at the end of the spinner. nah you know.

Just add the whistle and this would be perfect :3

[Hard]
00:08:881 (1,2,3,4) - I prefer a pattern where you emphasis only (1) & (3) and not everything equally, so for example http://puu.sh/1ovzC I just want to make a nice flow here.
01:28:681 -Same as Easy D:

Hitsound is quite nice actually, I'm really curious now why you don't do the same thing with Easy & Normal. Ar 7 is highly recommended. eheheh, because I just do whistles adding on Hard then I go offline (?

Cannot star yet due to hitsound. I bolded some suggestion so please give a good reason if you don't change them. All hitsound suggestion should be considered as bolded as well. Also just to summarize, begin - 00:10:081 - follow the bell sound for whistle (applies to end as well where the same rhythm repeat) 00:10:681 - 00:29:281 - The whistle pattern is on the 1st white tick and 2nd red tick so for example 00:13:081 - and 00:13:981 - is where you should add whistle and this repeat the whole way through for this part. Kiai is simply, put on every 1st and 3rd white tick. Remember that finish = whistle so if there is already finish, don't put whistle. try to improve some. Well thanks for your whistle teaching o3o!

Remember that this is only if you want a star from me, you aren't force to change it, but telling me why not will definitely help me when modding your map in the future and I really think they will help your beatmap

Good luck!

Edit: Read some first post and I agree that title should be Puzzle, Pazuru should be in tags. Read about English loanword in Japanese here http://www.japan-guide.com/e/e2051.html. If we really use romaji for katakana then in one of my ranked map, the title should be "Rabu Kon pu (ラブこんぷ) and not "Love Comp" This applies to every single Japanese song that uses katakana to write Love (ラブ = rabu). This must be fixed okkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk I will change title back to puzzle Dx!!!!!


Something has been deleted are just fixed~

HellDawn wrote:

Easy

00:53:881 (1,2)- it would be better if slider move to center (6 grid left) Is that really important to fix?

Other diffs re excellent
I couldnt find something :(
Thanks both !!!!!!!
TheVileOne
Easy
Pretty clean.

00:31:081 (3,4) - Should be 0.8 exactly. Remember to adjust the blanket afterwards.
01:01:091 (1) - Remove whistle from body?

Normal
Also really clean

00:02:581 (4) - Move up one unit to fix alignment?
00:04:381 (3,4,5,1) - I feel this could look better. It looks so asymmetrical. >.<
00:15:481 (1,2) - That straight part not being straight bothers me.
00:19:981 (4,1) - Maybe this would look better if the blanket was more perfect.
00:29:881 (1,2) - Small spacing difference here

Hard
It's good. Some of the increased spacing parts played weird to me, but it wasn't a serious deal.

00:34:681 (1,2) - Make more similar?
01:05:891 (1,2) - ^?
01:18:791 (3,4) - Would look better if 4 started more aligned with the end of 3. hard to explain. The curve starts off at a different angle than where the end of 3 is pointing. If this could be reduced, it would be better.
Topic Starter
Flask

TheVileOne wrote:

Easy
Pretty clean.

00:31:081 (3,4) - Should be 0.8 exactly. Remember to adjust the blanket afterwards. I've got nothing here o3o
01:01:091 (1) - Remove whistle from body? k

Normal
Also really clean

00:02:581 (4) - Move up one unit to fix alignment? k
00:04:381 (3,4,5,1) - I feel this could look better. It looks so asymmetrical. >.< D;
00:15:481 (1,2) - That straight part not being straight bothers me. D:
00:19:981 (4,1) - Maybe this would look better if the blanket was more perfect. improve some o3o
00:29:881 (1,2) - Small spacing difference here I've got nothing here o3o [2]

Hard
It's good. Some of the increased spacing parts played weird to me, but it wasn't a serious deal.

00:34:681 (1,2) - Make more similar? k
01:05:891 (1,2) - ^? I just do ctrl+H
01:18:791 (3,4) - Would look better if 4 started more aligned with the end of 3. hard to explain. The curve starts off at a different angle than where the end of 3 is pointing. If this could be reduced, it would be better. k
Thanks !
yurunneram
Design, Timing and General
Switch Combo Colours 2 and 3 so that there is more contrast as CC 1 and 2 are pretty close.

Easy
No Prob

Normal
00:37:081 (7) - Try moving the point at x: 400, y:104 to x:504, y:166
00:16:381 (3) - Try moving it to x:12, y:80

Hard
No prob

Good map ^^ I like it
You have been modded out by Yurun Neram
LKs
[general]

fine

[hard]

00:10:681 (1,3) - 这种slider看着有点random 把结尾node放在圆圈中心 之后一样的自查我就不提了
00:16:381 (3) - 貌似blanket还不那么完美
00:24:181 (7) - 同
00:19:681 (4) - 这种slider弧度变大看着/打着都舒服http://puu.sh/1q6kd
00:25:081 (1,2) - slider弧线略偷懒
00:27:481 (1) - 同样 弧度再大点
00:37:081 (1,3) - 一眼望去也不对称
00:48:191 (5) - 这不仅间距有点奇怪之后的stream弧线也有点奇怪
00:51:491 (1,2) - 偷懒slider
00:54:791 (2,4) - blanket 你看这node骨架就知道
01:02:891 (8) - blanket
01:23:891 (3,4,5,6) - 请等边三角形

[taiko muzukashii]

fine, and easy

[Normal]

00:01:081 (2) - blanket http://puu.sh/1q6y3
00:07:081 (2) - ^
00:10:681 (1) - 这也是 如果要做blanket就别让弧线向外拐 而且这也不是那种t特殊歌
00:13:981 (5) - 弧线看着不顺眼 建议用新版slider
00:34:681 (1,2) - 这种slider还用手拉不用复制粘贴+旋转?
00:43:081 (6) - 发生了什么
00:59:591 (3) - blanket 有点nazi请谅解
01:08:291 (1) - 弧线看着歪了 同样 拉slider把结尾node放在圆圈中心
01:14:891 (3) - 感觉做成弧形比较好http://puu.sh/1q6Ba

[easy]

00:14:281 (5) - blanket
00:23:281 (4) - 拉大弧度

其实我感觉没什么可mod的 你自己查一遍 把这种slider都修一下
Topic Starter
Flask
基本上都修了 感謝拉克絲和yurunneram ~~~
merchat7
Recheck,

About the spinner, listen at 25% speed playback (be sure to remove spinner so there is no sound at the end of it to distract you). 01:29:141 is where I consider the volume of music to be equal to 5% in term of osu! hitsound volume. At 01:29:291, there is no sound at all (thus 0% would fit here if it were rankable). Also at about, 01:28:391, you see a clear decrescendo or the music is getting softer, since you used one timing point, the spinner volume stay the same while, the music doesn't. That's why I suggest for you to add some timing point so that the spinner bonus sound sounds more inline with how the music is. Personally, this is how I would do it.
01:27:791 - 25% volume
01:28:091 - 20% volume
01:28:391 - 15% volume
01:28:691 - 10% volume
01:28:991 - 5% volume

This represent what I mention above perfectly (decrescendo, no sound in music at the end...)
I won't force you through, from what I gather, not many people seem to notice this, but it's something that will make your beatmap more perfect.

[Easy]

00:00:481 (1) - Check all the other diff and you don't have a timing point here, so I'll assume you forgot to remove the timing point here.Remove this timing point so this note is 60% volume, too soft atm.
Forgot to put whistle at begin? Pretty sure I mention these in my earlier mod
00:02:281 (3) - Whistle at begin
00:04:081 (5) - Whistle on repeat
00:07:081 (2) - Whistle on begin and end
Forgot these too?
00:13:081 (3) - Maybe whistle here...
00:15:481 (1,2) - Whistle at begin of (1) and on (2) It may sound nicer to do a low volume finish ta begin of (1) like 00:17:881 (1) -
00:18:781 (2) - Whistle at begin
00:22:681 (3) - Whistle here
00:25:081 (1) - Add a whistle at begin
00:51:491 (3) - This need a whistle at end on it sounds incomplete
01:03:491 (3) - I suggest to add whistle before, but it would be better to do finish at begin like 00:53:891 (1) -
01:05:891 (2) - ^, for consistency with 00:56:291 (3) -

All should be fixed as most have to be with consistency and since you've said they were changed.

[Normal]

00:11:581 (2) - Need a whistle here to finish this hitsound pattern.
00:16:381 (2) - Music doesn't change in anyway, the guitar continues to play the same rhythm so should add a whistle at begin.
00:23:581 (6) - ^
00:37:081 (7) - Get the feeling this curve can be better, try the new circular slider? Change this line
452,164,37081,2,0,B|492:128|484:72|432:40|384:72,2,160,8|8|8,0:0|0:0|0:0,0:0:0
to
452,164,37081,2,0,P|492:128|484:72|432:40|384:72,2,160,8|8|8,0:0|0:0|0:0,0:0:0
Then remove two anchor points so that you only have three, for example http://puu.sh/1r05m
00:47:291 (5,6) - Inconsistency with Hard, either add whistle to the hit circles on red tick in Hard or remove from end here. I prefer removing the whistles.
00:51:491 (5) - Add whistle at end, as it's inconsistent with 01:02:291 (7) - atm (at the moment)
01:06:491 (5) - Whistle on repeat?
01:08:291 (1) - Need a whistle at end if you have one at end of 01:10:691 (1) -
01:14:291 (2) - Sound much better to me if whistle follow only violin, so remove the whistle from begin of this slider

Everything should be fixed except for stuff marked with ?

[Hard]

00:11:581 (3) - Whistle at begin, same as Hard regarding this
00:20:881 (3) - Whistle at end, same reason as above
00:23:581 (5) - Whistle here
00:25:681 (2) - Whistle at end
00:29:281 (6) - You may want to change to this rhythm instead http://puu.sh/1r0hP to follow drums, I hear the drum sounds so it felt weird playing a long slider.
00:37:981 (2) - Sound better to me without whistle
00:49:991 (3) - Whistle at end
01:01:091 (1) - Feel better if no jump on this note, picture so that it's more clear http://puu.sh/1r0mJ. Basically, just move (1,2,3,4,5,6,7) so that there is no jump on this note and adjust following notes. I think this make it play nicer, but your opinion may differ.
01:14:591 (4,5) - Whistle on (4) and on the repeat of (5) [Same whistle pattern as Hard]
01:18:791 (3) - Sound better without whistle at end

All should be fixed except rhythm and pattern suggestions.

Hmm, still some issues, but if you follow everything, hitsound should be perfect now. I'll come back again and hopefully star this. Also one other thing, no video? I always prefer playing with video and I checked if there was a video for this and there was. If you don't know how to encode a video, I can do this for you. Those who dislike video can always use no video mod/download without video anyways so it would be nice for those who prefer playing with it

You can kudosu this post if you find it helpful, good luck!
Roddie
Easy

  1. 01:27:491 (1)-This spinner is missing a new combo. Add one in.
Taiko Fuutsu
  1. 00:29:881 (3)-A big don could be fitting there?
  2. 00:39:481 (1)-^ ?
  3. 00:49:091 (14)-^ This definitely could use a big don there. :D
  4. 00:58:961 (4)-^?
  5. 01:08:291 (4)-^?
Normal

Well done on your Normal. (:

Yia's Taiko Muzukashii
  1. 00:39:191 (2, x, 1)-How about putting in a ddk taiko pattern? I think that would sound and play well, in my opinion.
Hard
  1. 00:39:181 (4, 5)-Hmm... a clap sounds a lot better than a whistle on the 4th note really. I suggest you change that. Oh and add a clap on the 5th note. That sounds better there too.(:
I like how the mapset's represented. Very clean and enjoyable to play on. Here's a star for leaving a good impression on me.

Good luck! :)
Topic Starter
Flask

merchat7 wrote:

Recheck,

[Hard]

01:01:091 (1) - Feel better if no jump on this note, picture so that it's more clear http://puu.sh/1r0mJ. Basically, just move (1,2,3,4,5,6,7) so that there is no jump on this note and adjust following notes. I think this make it play nicer, but your opinion may differ. I'd like to make a jump here D:
.
Also one other thing, no video? I always prefer playing with video and I checked if there was a video for this and there was. If you don't know how to encode a video, I can do this for you. Those who dislike video can always use no video mod/download without video anyways so it would be nice for those who prefer playing with it Well I'm try to get it ;_; I'll contact you if I got a bad-quality or something wrong video and thanks btw.

You can kudosu this post if you find it helpful, good luck!
Anything I delete are all changed.

Roddie wrote:

Easy

  1. 01:27:491 (1)-This spinner is missing a new combo. Add one in. k
Normal

Well done on your Normal. (: (:

Hard
  1. 00:39:181 (4, 5)-Hmm... a clap sounds a lot better than a whistle on the 4th note really. I suggest you change that. Oh and add a clap on the 5th note. That sounds better there too.(: umm cool. Added!
I like how the mapset's represented. Very clean and enjoyable to play on. Here's a star for leaving a good impression on me.

Good luck! :)
Thanks both!
[Kirisame-Marisa]
Taiko two diffs'd fixed
Accepted all the suggestion thanks Roddie's mod
merchat7
Recheck once again, no kudosu for this post

Spinner volume not changed? And didn't see a reason why not, but as mention, will not force you to do this.

[Easy]

00:07:081 (2) - Still no whistle on begin and end here :S
01:10:691 (1) - Remove whistle from slider body only (don't remove finish at begin or whistle at end)

[Hard]

00:03:781 (2) - Add whistle at end, consistency with Normal
00:10:081 (5) - Remove clap from end, there is no drum sound in music there

Just curious about the spinner since you've said this was fixed, but looks like I can star now

Good luck for rank
Topic Starter
Flask
^ All fix'd

Thanks \o/
alacat
Hi:3 from My queue.

[General]
●Combo colour 1 is similar to 2.
●AVI file size is very large o.o change to around 10M ~12M.

[Easy]
●00:08:881 - try to put 60% volume ?
●00:17:881 (1) - add whistle at the head instead of finish ? a little loud >_<
●00:26:881 (2,1) - try this ? I think look good :3
http://osu.ppy.sh/ss/498096

[Normal]
●circle size -1 ? I think this is a little difficult for beginners.
●00:17:281 (3) - 2 grid left ? You could improve this flow a bit.
http://osu.ppy.sh/ss/498097
●00:17:881 (1) - same as easy diff.
●00:18:481 (2,3) - I think it'd look better if it was symmetrical.
●00:22:681 (4) - add new combo ?
●00:28:081 (2,3) - I think it'd look better if it was symmetrical.

[Hard]
●OD + 1 ?
●00:17:881 (1) - same as easy diff.
●00:22:231 (2) - remove note ? it follows nothing.
●00:25:081 - volume down to 30~50% ? too loud finish sound >_<
●00:28:981 - try to put 45% volume ~
●00:29:281 - 55% ~

ika chan <3

all suggestions~ >_<

nice map :3 go go rank~ :)
Topic Starter
Flask

alacat wrote:

Hi:3 from My queue.

[General]
●Combo colour 1 is similar to 2. It's ok for me o3o
●AVI file size is very large o.o change to around 10M ~12M. well... nah D:

[Easy]
●00:08:881 - try to put 60% volume ? kkk
●00:17:881 (1) - add whistle at the head instead of finish ? a little loud >_< I think it's okay o3o
●00:26:881 (2,1) - try this ? I think look good :3 k!
http://osu.ppy.sh/ss/498096

[Normal]
●circle size -1 ? I think this is a little difficult for beginners. \==/
●00:17:281 (3) - 2 grid left ? You could improve this flow a bit. k~
http://osu.ppy.sh/ss/498097
●00:17:881 (1) - same as easy diff. o3o
●00:18:481 (2,3) - I think it'd look better if it was symmetrical. D:
●00:22:681 (4) - add new combo ? k~
●00:28:081 (2,3) - I think it'd look better if it was symmetrical. D:

[Hard]
●OD + 1 ? k~
●00:17:881 (1) - same as easy diff. o3o [2]
●00:22:231 (2) - remove note ? it follows nothing. Keep4now D:
●00:25:081 - volume down to 30~50% ? too loud finish sound >_< change to whistle :3
●00:28:981 - try to put 45% volume ~ k
●00:29:281 - 55% ~ k

ika chan <3

all suggestions~ >_<

nice map :3 go go rank~ :)
Thanks ><!
-xNaCLx-
Req. Taiko mod >.0

[Taiko General]
聲量太低了...我想非kiai time最少也要大概80%.

[Futsuu]
00:03:181 - 加finish
00:03:781 - k
00:46:091 - 這裡放一個d, 再在00:46:391放slider/spinner吧?
01:19:981 - 加finish
01:20:591 - k
01:26:891 - 放一個d , 再在01:27:191放spinner

[Muzu]
00:10:081 - d
00:32:881 - d
00:46:091 - kk
00:49:091 - k
01:13:091 - k
01:13:991 - k

祝rank~~
Satellite
Hi Flask's :)
Your Request via in game chat M4M thanks >.<///


[General]
  1. Mp3song bitrate128kbps.. up 192kbps :) ?

[Hard]
    1. 00:06:781 - 1grid up x=348 y=356 nazi~
    2. 00:10:681 - I think that flow here
    3. 00:13:981 - this slider "Ctrl+Shift+R" use 45゜rotation is good
    4. 00:15:481 - 00:10:681 - same~
    5. 00:22:231 - Remove note?
    6. 00:47:291 (2,3,4,5) - Use Distance snap?
    7. 01:07:691 - 1grid left? x=256 y=144
    8. 01:07:991 - ^
    9. 01:19:991 - this note want to jump :D?
nice map >.<// shortMod sorry ;^; Good luck~ ;)

star!
Topic Starter
Flask

Dagger-Gazel wrote:

Hi Flask's :)
Your Request via in game chat M4M thanks >.<///


[General]
  1. Mp3song bitrate128kbps.. up 192kbps :) ?
Not a big problem owo
[Hard]
    1. 00:06:781 - 1grid up x=348 y=356 nazi~ k
    2. 00:10:681 - I think that flow here k
    3. 00:13:981 - this slider "Ctrl+Shift+R" use 45゜rotation is good wow I haven't used this b4 O: Thanks for mentioning!
    4. 00:15:481 - 00:10:681 - same~ kkkk
    5. 00:22:231 - Remove note? okay Q_QQQ
    6. 00:47:291 (2,3,4,5) - Use Distance snap? k
    7. 01:07:691 - 1grid left? x=256 y=144 k
    8. 01:07:991 - ^ k
    9. 01:19:991 - this note want to jump :D? no -w-
nice map >.<// shortMod sorry ;^; Good luck~ ;)

star!
Thanks Mod&Star owo!!!!!
Frostmourne
such a good mod =_=" , I can't mod as good as yours orz

General
consider finding new mp3 because this mp3 sounds a bit broken imo (it might be caused from being forced volume)

Easy
00:21:481 (2) - this should be at 00:21:181 (2) - because from 00:18:781 (2) - that you were following the vocal , it might be a bit strange for this
also increase this slider to 00:22:081 (2) - to make it proper
00:46:991 (3) - add clap ? I hear a snare on this point

Normal
01:13:091 (1) - maybe whistle here to be along with vocal more precisely?
01:25:691 (6) - new combo ? nothing more than aesthetic xD

Hard
00:51:491 (1,2,3) - these placements are not good because vocal sounds very high (her voice) but placements look like normal part which doesn't have anything interesting , I would make jump here

really thank you for your mod , good luck for rank : ) Flask
[Kirisame-Marisa]

NewibornCLivee wrote:

Req. Taiko mod >.0

[Taiko General]
聲量太低了...我想非kiai time最少也要大概80%. fixed

[Futsuu]
00:03:181 - 加finish fixed
00:03:781 - k fixed
00:46:091 - 這裡放一個d, 再在00:46:391放slider/spinner吧? fixed
01:19:981 - 加finish fixed
01:20:591 - k fixed
01:26:891 - 放一個d , 再在01:27:191放spinner fixed

[Muzu]
00:10:081 - d fixed
00:32:881 - d fixed
00:46:091 - kk fixed
00:49:091 - k Do not accept
01:13:091 - k Do not accept
01:13:991 - k fixed

祝rank~~

Thanks NewibornCLivee's Mod
BCI
hi Flask-nyan~

[General]
heya Marisa caniaskulikethat u no rename Fuutsu to Yia's Taiko Fuutsu?

Inconsistency in Tags: -
Easy : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Hard : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Normal : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Taiko Fuutsu : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
Yia's Taiko Muzukashii : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
hope u get it, just copy the tags from Taikos

also i get 25ms earlier, pls check timing owo

[EZ]
00:04:081 (5) - how about move it 1/2 earlier? http://puu.sh/1u3Id fits with the music better but idk how to move all elements to save the spacing so ignore
00:22:681 (3) - move it to x:436 y:280 to do som triangle (then if u do this move last point on (4) ~two grids down
01:01:091 (1,3) - swap the NC pls u don't folloving vocals as always
01:05:291 (1) - RNC if u do ^
01:20:891 (4) - same as 00:04:081 (5) ;w;

[NM]
00:04:381 (3) - x< pls do smf like http://puu.sh/1u3OC
00:08:881 (1) - also so ugly ;w; do it with new sliders http://puu.sh/1u3PN
00:38:881 (8) - this slider overlap nothing, so u can do it for another form ;w;
00:51:491 (5) - ehmm do it with new slider system pls ;_;

[HD]
HP-1 since u folloving jump on a NC and it will be easy to miss
00:31:681 (3,1,2,3,4) - i can got stack with first (3) and (4) \о/ code
420,196,32281,5,8,0:0:0
376,372,32881,1,8,0:0:0
204,324,33481,1,8,0:0:0
252,152,34081,1,8,0:0:0
00:46:391 (1,3) - when i playing this, (3) got unstacked owo so better to unstack (3) and put it to x:204 y:216 for nice triangle
00:54:791 (2,4) - pls remake these sliders with new slider system, current is a bit.. idk how to say D:
00:59:291 (2) - jump is unintiniative at all and don't fit pls enable distanse snap and move it somewhere else

on Taikos pls up the volume ~80% i don't hear any of objects
good luck \^w^/
Topic Starter
Flask

Frostmourne wrote:

such a good mod =_=" , I can't mod as good as yours orz =A=

General
consider finding new mp3 because this mp3 sounds a bit broken imo (it might be caused from being forced volume) will try maybe :\

Easy
00:21:481 (2) - this should be at 00:21:181 (2) - because from 00:18:781 (2) - that you were following the vocal , it might be a bit strange for this I think simple 1/1 rhythm is better :~
also increase this slider to 00:22:081 (2) - to make it proper
00:46:991 (3) - add clap ? I hear a snare on this point keep 4 now owo

Normal
01:13:091 (1) - maybe whistle here to be along with vocal more precisely? k
01:25:691 (6) - new combo ? nothing more than aesthetic xD k -w-

Hard
00:51:491 (1,2,3) - these placements are not good because vocal sounds very high (her voice) but placements look like normal part which doesn't have anything interesting , I would make jump here ctrl+G for (2) and jump for (3) owo~

really thank you for your mod , good luck for rank : ) Flask

Black_Cherry_Ita wrote:

hi Flask-nyan~

[General]
heya Marisa caniaskulikethat u no rename Fuutsu to Yia's Taiko Fuutsu? Yia says that futsuu is so simple so he won't add his name owo and idk why he said dat ;n;

Inconsistency in Tags: -
Easy : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Hard : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Normal : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Taiko Fuutsu : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
Yia's Taiko Muzukashii : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
hope u get it, just copy the tags from Taikos k!

also i get 25ms earlier, pls check timing owo :\

[EZ]
00:04:081 (5) - how about move it 1/2 earlier? http://puu.sh/1u3Id fits with the music better but idk how to move all elements to save the spacing so ignore well I like the rhythm now so keep ><
00:22:681 (3) - move it to x:436 y:280 to do som triangle (then if u do this move last point on (4) ~two grids down k
01:01:091 (1,3) - swap the NC pls u don't folloving vocals as always k
01:05:291 (1) - RNC if u do ^ ~
01:20:891 (4) - same as 00:04:081 (5) ;w; ~

[NM]
00:04:381 (3) - x< pls do smf like http://puu.sh/1u3OC k
00:08:881 (1) - also so ugly ;w; do it with new sliders http://puu.sh/1u3PN k
00:38:881 (8) - this slider overlap nothing, so u can do it for another form ;w; I like my way D:
00:51:491 (5) - ehmm do it with new slider system pls ;_; k

[HD]
HP-1 since u folloving jump on a NC and it will be easy to miss k wow so easy
00:31:681 (3,1,2,3,4) - i can got stack with first (3) and (4) \о/ code -w- thanks
420,196,32281,5,8,0:0:0
376,372,32881,1,8,0:0:0
204,324,33481,1,8,0:0:0
252,152,34081,1,8,0:0:0
00:46:391 (1,3) - when i playing this, (3) got unstacked owo so better to unstack (3) and put it to x:204 y:216 for nice triangle k
00:54:791 (2,4) - pls remake these sliders with new slider system, current is a bit.. idk how to say D: k
00:59:291 (2) - jump is unintiniative at all and don't fit pls enable distanse snap and move it somewhere else k

on Taikos pls up the volume ~80% i don't hear any of objects waiting for yia~owo
good luck \^w^/
Thanks both owo!!!
Star Stream
From my queue

[General]
  1. I can't see a big difference between combo color 1 and 2, change one plz
  2. I feel late with your kiai part, and i don't think there should be 2 red lines, delete the 2nd red line
[Easy]
  1. 00:44:291 (1) - it has a bit weird movement, i'd just ctrl+< for a simple solvent
[Normal]
  1. 01:17:291 - finish?
[Hard]
  1. 00:00:481 (1) - just 4 circles would be better imo
  2. 00:14:881 (5,6,7) - 1/2 slider with 1 arrow?
  3. 00:18:481 (1) - remove this NC, or add NC at 00:19:381 (2) -
  4. 00:22:081 (1,2) - feels a bit weird for me, i'd put a 1/2 slider first, and add 2 circles and make jump with the 2nd circle
  5. 00:52:691 (3,4) - combine as a slider, would be better with vocal
Pretty decent map
Good luck with rank~
Aurele


What, you wanted a bubble, right? ._.
Topic Starter
Flask

Star Stream wrote:

From my queue

[General]
  1. I can't see a big difference between combo color 1 and 2, change one plz k
  2. I feel late with your kiai part, and i don't think there should be 2 red lines, delete the 2nd red line It needs. Well the notes appears too soon without the red line
[Easy]
  1. 00:44:291 (1) - it has a bit weird movement, i'd just ctrl+< for a simple solvent nope
[Normal]
  1. 01:17:291 - finish? unfit o3o
[Hard]
  1. 00:00:481 (1) - just 4 circles would be better imo I hate streams :\ and it's beginning so i don't want to make it so hard :v
  2. 00:14:881 (5,6,7) - 1/2 slider with 1 arrow? Well I just doing streams
  3. 00:18:481 (1) - remove this NC, or add NC at 00:19:381 (2) - remove nc \:O/
  4. 00:22:081 (1,2) - feels a bit weird for me, i'd put a 1/2 slider first, and add 2 circles and make jump with the 2nd circle It's okay to me \==/
  5. 00:52:691 (3,4) - combine as a slider, would be better with vocal nope. the music has a space between these notes o3o
Pretty decent map
Good luck with rank~
Thanks!!



and oh you Gabe ♥
Chewin
Hi there, mod from my m4m queue

~General~

  1. There is inconsistency in Tags, check it
  2. I think the second redline (offset: 00:44:291) is not needed. It's too late (you can notice it just listening the circle 00:45:191 (2) in the normal diff), and the first redline fits nice there too. You don't need to add an other one, then remove it. (Don't forget to resnap all elements and green lines after timing changes)
~Easy~

  1. 00:03:181 (4) - What about to change this circle with an 1/2 slider? Slider that starts here till the next downbeat (It's always good to put something on downbeats in the easiest diff of the mapset)
  2. 00:08:881 (4) - I'd use new combo on this slider according to whistle hitsounds
  3. 00:53:891 (1,3) - These 2 sliders needs to be improved, you should make them symmetric and more flowing:
    SPOILER

    232,320,53891,6,0,B|296:356|344:316|344:316|396:356|464:316,1,240,4|0,0:0|0:0,0:0:0
    400,244,55691,1,8,0:0:0
    456,164,56291,2,0,B|392:128|344:168|344:168|292:128|224:168,1,240,4|0,0:0|0:0,0:0:0
    220,260,58091,1,8,0:0:0
  4. 01:10:691 (3) - Why new combo here? I think it's useless since the vocal is still the same
  5. 01:19:991 (3) - Read above about 00:03:181 (4)
~Normal~

  1. 00:29:881 (1,2) - I'd switch new combo to keep symmetry with 00:27:481 (1,2) (circle-slider to slider-circle on the same combo)
  2. 00:37:081 (7) - New combo here, you need to add it
  3. 00:43:081 (6) - This slider needs to be moved 1 grid down, to keep symmetry with 00:41:881 (4) and to improve blanket with 00:42:781 (5)
~Hard~

  1. 00:05:581 (6,7,1) - I don't like how this pattern flows, to be honest. What about to make this part in this way? It's more flowing and enjoyable to play:
    SPOILER

    280,128,5581,1,2,0:0:0
    292,108,5731,1,2,0:0:0
    304,88,5881,6,0,P|356:148|460:128,1,180,4|8,0:0|0:0,0:0:0
    392,64,6781,1,0,0:0:0
    449,137,7081,2,0,P|469:224,1,90,2|0,0:0|0:0,0:0:0
    376,340,7681,2,0,P|352:236,1,90,8|4,0:0|0:0,0:0:0
  2. 00:23:581 (4) - I don't like how this whistle sounds honestly. I'd remove it
  3. 01:09:491 (4) - Why whistle on this slider body? Remove it, it sounds bad and you didn't use it on previous sliders bodies :\
  4. 01:18:791 (3,4) - ^
~Taiko Fuutsu~

  1. Snap correctly the elements of the map, there are so much unsnapped elements here.
    I have snapped them and have modded the map with the right circle offsets. Snap them before to check the mod.
  2. 00:03:781 (2,1) - d k sound better. Moreover, you should to add a circle on 00:04:081 (don). It sounds much better :3
  3. 00:10:681 (4) - Big d
  4. 01:16:691 (x) - Add don? The sound looks empty here, and it's bad to play only a circle placed on a red line (01:16:381 (1)) for a fuutsu IMO. d k is really good, instead.
~Yia's Taiko Muzukashii~

  1. Unsnapped elements, snap them all here too.
  2. 00:49:681 (12,1) - k d
  3. 00:55:381 (2,3,1) - d k d
  4. 00:59:281 (4,1) - k d
  5. 01:04:981 (2,3,1) - same of 00:55:381 (2,3,1)
Good mapset.
You can call me back for a recheck
[Kirisame-Marisa]

Chewin wrote:

~Taiko Fuutsu~

  1. Snap correctly the elements of the map, there are so much unsnapped elements here.
    I have snapped them and have modded the map with the right circle offsets. Snap them before to check the mod.
  2. 00:03:781 (2,1) - d k sound better. Moreover, you should to add a circle on 00:04:081(don). It sounds much better :3 fixed
  3. 00:10:681 (4) - Big d fixed
  4. 01:16:691 (x) - Add don? The sound looks empty here, and it's bad to play only a circle placed on a red line (01:16:381 (1)) for a fuutsu IMO. d k is really good, instead.01:16:691 add a d ; 01:16:381 (1)change to d
~Yia's Taiko Muzukashii~

  1. Unsnapped elements, snap them all here too.
  2. 00:49:681 (12,1) - k d fixed
  3. 00:55:381 (2,3,1) - d k d fixed
  4. 00:59:281 (4,1) - k d fixed
  5. 01:04:981 (2,3,1) - same of 00:55:381 (2,3,1) fixed
Thanks Chewin's mod
Topic Starter
Flask

Chewin wrote:

Hi there, mod from my m4m queue

~General~

  1. There is inconsistency in Tags, check it k
  2. I think the second redline (offset: 00:44:291) is not needed. It's too late (you can notice it just listening the circle 00:45:191 (2) in the normal diff), and the first redline fits nice there too. You don't need to add an other one, then remove it. (Don't forget to resnap all elements and green lines after timing changes) okay D:
~Easy~

  1. 00:03:181 (4) - What about to change this circle with an 1/2 slider? Slider that starts here till the next downbeat (It's always good to put something on downbeats in the easiest diff of the mapset) It's ok to me since the music has only sound at red tick.
  2. 00:08:881 (4) - I'd use new combo on this slider according to whistle hitsounds k
  3. 00:53:891 (1,3) - These 2 sliders needs to be improved, you should make them symmetric and more flowing: oh great :3
    SPOILER

    232,320,53891,6,0,B|296:356|344:316|344:316|396:356|464:316,1,240,4|0,0:0|0:0,0:0:0
    400,244,55691,1,8,0:0:0
    456,164,56291,2,0,B|392:128|344:168|344:168|292:128|224:168,1,240,4|0,0:0|0:0,0:0:0
    220,260,58091,1,8,0:0:0
  4. 01:10:691 (3) - Why new combo here? I think it's useless since the vocal is still the same k
  5. 01:19:991 (3) - Read above about 00:03:181 (4) :3
~Normal~

  1. 00:29:881 (1,2) - I'd switch new combo to keep symmetry with 00:27:481 (1,2) (circle-slider to slider-circle on the same combo) Well the downbeat started and I think it should be nc :\
  2. 00:37:081 (7) - New combo here, you need to add it k
  3. 00:43:081 (6) - This slider needs to be moved 1 grid down, to keep symmetry with 00:41:881 (4) and to improve blanket with 00:42:781 (5) k
~Hard~

  1. 00:05:581 (6,7,1) - I don't like how this pattern flows, to be honest. What about to make this part in this way? It's more flowing and enjoyable to play: great <3
    SPOILER

    280,128,5581,1,2,0:0:0
    292,108,5731,1,2,0:0:0
    304,88,5881,6,0,P|356:148|460:128,1,180,4|8,0:0|0:0,0:0:0
    392,64,6781,1,0,0:0:0
    449,137,7081,2,0,P|469:224,1,90,2|0,0:0|0:0,0:0:0
    376,340,7681,2,0,P|352:236,1,90,8|4,0:0|0:0,0:0:0
  2. 00:23:581 (4) - I don't like how this whistle sounds honestly. I'd remove it k
  3. 01:09:491 (4) - Why whistle on this slider body? Remove it, it sounds bad and you didn't use it on previous sliders bodies :\ k
  4. 01:18:791 (3,4) - ^ k
Good mapset.
You can call me back for a recheck
OwO Thanks proChewin !
Chewin
~Easy~

Flask wrote:

Chewin wrote:

  1. 00:03:181 (4) - What about to change this circle with an 1/2 slider? Slider that starts here till the next downbeat (It's always good to put something on downbeats in the easiest diff of the mapset) It's ok to me since the music has only sound at red tick.
  1. Well, you should add circle on 00:03:781 because of that sound, also because the timeline from 00:03:181 (4) till 00:04:081 (5) is too empty, and it could confuse novice players. Adding a circle there would fix this issue.
~Normal~

  1. It may sound nazi but 00:43:081 (6) move 1 grid left, please. It is still asymmetric, and it's bad.
Fix those and I will bubble.
Topic Starter
Flask
All fixed \o/
Chewin
Fixed some stuff in the Normal via IRC.

Bubbled ~
Suimya
WAAAA~~~FLASK <3333

HAVE MY LAST BABY <3~~~
Breeze
[Timing]

  1. I've got a offset: 1085 (actually +4 from yours), change it only if you agree with it
[Normal]

  1. 01:20:881 (2,3) - I feel the rhythm here sounds a little odd, try use note at 01:20:881, then a slider during 01:21:181 - 01:21:781. It fits music more imo
let me know when you have reply
Topic Starter
Flask
~ 全修了
Breeze
rebubbled
Topic Starter
Flask
~
MMzz
[General]
Set the tickrate to 1 on every osu! standard diff! There are not enough beats to represent all the slidderticks. (Especially on easy.)

[Yia's Taiko Muzukashii]
00:10:685 (4) - Finisher? I an hear it in the music.
00:44:285 (1) - ^
00:58:685 (2) - ^
01:13:085 (3) - ^
01:15:485 (1) - ^

You should always try and represent the finishers! It gives a better feel to the music and makes the map more interesting.

[Taiko Futsuu]
00:59:285 (1) - Remove this finisher. There is no finisher beat in the music so it makes no sense really.
01:13:085 (11) - Add a finisher?
01:15:485 (1) - ^

Change the things in red and I will rank.
Topic Starter
Flask
Fix tick rates to 1, now waiting for Taiko diffs.
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