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Itou Kanae - Puzzle (TV Size) [Osu|Taiko]

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Topic Starter
Flask
This beatmap was submitted using in-game submission on 2012年12月14日 at 下午 09:16:16

Artist: Itou Kanae
Title: Puzzle (TV Size)
Source: Shinryaku!! Ika Musume
Tags: OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
BPM: 100
Filesize: 17927kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.78 stars, 85 notes)
  2. Hard (4.61 stars, 198 notes)
  3. Normal (3.84 stars, 126 notes)
  4. Taiko Fuutsu (2.7 stars, 150 notes)
  5. Yia's Taiko Muzukashii (4.44 stars, 239 notes)
Download: Itou Kanae - Puzzle (TV Size)
Download: Itou Kanae - Puzzle (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#3

侵略!!イカ娘 OVA ED

Find OP Here!

Easy - Done
Normal - Done
Hard - Done
Taiko Futsuu - Done By [kirisame-marisa]
Taiko Muzukashii - Done By [kirisame-marisa]

Special Thanks
xeaf5856 for mp3 providing
Athena Tennos for BG providing
[kirisame-marisa] for Taiko diffs

ReDL if you download before 16 Nov, add video!!
Athena Tennos
Lizellota
owo !! i'll mod this map soon <33
Loneight
早灣 Flask醬>w<
M4M



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[general]

  1. Tag加個ending 或者是其他東西, 像烏賊娘的英文翻譯 (被打
  2. 因為都是你自己做的, 可是Hard的Kiai time時間點不同噢!咱在這標記
    SPOILER
    Easy:
    00:49:089 - kiai time start, 01:15:489 - kiai time end

    Normal:
    00:49:089 - kiai time start, 01:15:489 - kiai time end

    Hard:
    00:49:101 - kiai time start, 01:15:489 - kiai time end

[Easy]

  1. 00:13:689 (4) - 讓它在x:428 y:180? flow比較順的感覺 外加重疊對新手來說不太好我藏用,我自重 似乎有押韻
  2. 00:23:289 (4) - 開始的clap好像不見囉~
  3. 00:28:689 (4) - 開始+個clap? 跟著音樂走 (被打
  4. 00:46:989 - 加個note什麼的吧, 這裡空著讓旋律總覺得有些奇怪, 對咱來說
  5. 01:13:089 (3) - NC, 因為01:10:689 (1) 也NC了 就跟著它一起NC吧
  6. 01:17:289 (1,2) - 交換NC,讓01:17:289 (1) - 可以提前知道它會在哪出現
  7. 01:27:489 (1) - 同Hard

[Normal]

  1. 這SV太高導致星星這麼高www, 咱才想說奇怪 BPM:100的normal怎可能做到4星呢

  2. 00:10:389 (5) - re clap, 總聽起來讓節奏怪怪的
  3. 00:20:289 (1) - x:360 y:228, 比較好看些 >w<
  4. 00:46:389 (4) - x:288 y:304, 原因如上
  5. 01:17:289 (1,2) - 交換NC,原因跟Easy一樣~
  6. 01:27:489 (1) - 同Hard

[Hard]

  1. 00:12:189 (4) - 這邊界球有些危險噢!你懂得, 00:10:689 (1,2,3,4) - 整團往右移一下吧?
  2. 千萬別打開這個
    00:26:589 (4,5,6,1) - 為何咱會說這段呢~,因為, 咱覺得跟著vocal的歌聲高低去變動distance, 舉例:(4)放1.6x, (5)因為比前面的聲音比較低,00:26:889 (5) - 所以1.4x, 接著(6)是1.2x. 那為何咱會說(1)呢, 因為vocal的音跟00:26:889 (5) 有些相同, 所以distance不如擺(4)跟(5)一樣的距離, 大致上像這樣, 咱好像有些吹毛求疵..(被打
  3. 00:32:289 (4) - NC, 因為00:37:089 (1) - 這NC了~
  4. 00:48:489 (6,7,8,9) - 做成像00:58:089 (2,3,4,5) - 好不? 感覺比較配合音樂
  5. 01:06:489 (1) - 問這裡NC做甚麼;w;
  6. 01:07:089 (2,3,4) - 距離跟00:58:089 (2,3,4) - 很像, 而且沒有提示說這裡會慢下來, 若你要保持這樣, NC please!!
  7. 01:27:489 (1) - 改成從01:27:339 - 開始 01:29:289 - 結束吧?因為音樂到這就停了
good song & good luck & star ~ :3
咱覺得有些slider可以變得更漂亮!
像Normal的01:13:089 (1,2) - 這種接合,咱覺得最漂亮了,不僅接合完美,flow也不會很奇怪(被打
加油 Flask醬 :3
Topic Starter
Flask

l1106188 wrote:

早灣 Flask醬>w<
M4M



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[general]

  1. Tag加個ending 或者是其他東西, 像烏賊娘的英文翻譯 (被打 加了一些~
  2. 因為都是你自己做的, 可是Hard的Kiai time時間點不同噢!咱在這標記 k 死offset
    SPOILER
    Easy:
    00:49:089 - kiai time start, 01:15:489 - kiai time end

    Normal:
    00:49:089 - kiai time start, 01:15:489 - kiai time end

    Hard:
    00:49:101 - kiai time start, 01:15:489 - kiai time end

[Easy]

  1. 00:13:689 (4) - 讓它在x:428 y:180? flow比較順的感覺 外加重疊對新手來說不太好我藏用,我自重 似乎有押韻 k
  2. 00:23:289 (4) - 開始的clap好像不見囉~ k 失誤
  3. 00:28:689 (4) - 開始+個clap? 跟著音樂走 (被打 這裡沒音所以就不上了QAQ 不過有人在吐我會+! 順便發現(3)的尾巴忘了+clap(?
  4. 00:46:989 - 加個note什麼的吧, 這裡空著讓旋律總覺得有些奇怪, 對咱來說 k 有點猶豫o-o
  5. 01:13:089 (3) - NC, 因為01:10:689 (1) 也NC了 就跟著它一起NC吧 k
  6. 01:17:289 (1,2) - 交換NC,讓01:17:289 (1) - 可以提前知道它會在哪出現 k
  7. 01:27:489 (1) - 同Hard k

[Normal]

  1. 這SV太高導致星星這麼高www, 咱才想說奇怪 BPM:100的normal怎可能做到4星呢 哦也(?)

  2. 00:10:389 (5) - re clap, 總聽起來讓節奏怪怪的 可是這裡有音啊q_q
  3. 00:20:289 (1) - x:360 y:228, 比較好看些 >w< k
  4. 00:46:389 (4) - x:288 y:304, 原因如上 k
  5. 01:17:289 (1,2) - 交換NC,原因跟Easy一樣~ k
  6. 01:27:489 (1) - 同Hard k

[Hard]

  1. 00:12:189 (4) - 這邊界球有些危險噢!你懂得, 00:10:689 (1,2,3,4) - 整團往右移一下吧? 我覺的還可以啦;w;
  2. 千萬別打開這個
    00:26:589 (4,5,6,1) - 為何咱會說這段呢~,因為, 咱覺得跟著vocal的歌聲高低去變動distance, 舉例:(4)放1.6x, (5)因為比前面的聲音比較低,00:26:889 (5) - 所以1.4x, 接著(6)是1.2x. 那為何咱會說(1)呢, 因為vocal的音跟00:26:889 (5) 有些相同, 所以distance不如擺(4)跟(5)一樣的距離, 大致上像這樣, 咱好像有些吹毛求疵..(被打 k 這不錯ovo 不過我(6,1)擺1.8(?
  3. 00:32:289 (4) - NC, 因為00:37:089 (1) - 這NC了~ k
  4. 00:48:489 (6,7,8,9) - 做成像00:58:089 (2,3,4,5) - 好不? 感覺比較配合音樂 k 動了一下!
  5. 01:06:489 (1) - 問這裡NC做甚麼;w; remove了 因為複製前面那個順便把nc也複製了orz
  6. 01:07:089 (2,3,4) - 距離跟00:58:089 (2,3,4) - 很像, 而且沒有提示說這裡會慢下來, 若你要保持這樣, NC please!! OK nc了
  7. 01:27:489 (1) - 改成從01:27:339 - 開始 01:29:289 - 結束吧?因為音樂到這就停了
good song & good luck & star ~ :3
咱覺得有些slider可以變得更漂亮!
像Normal的01:13:089 (1,2) - 這種接合,咱覺得最漂亮了,不僅接合完美,flow也不會很奇怪(被打
加油 Flask醬 :3
謝謝l18的modding & star!
riffy
TAKE MY HEART! <3
Or at least my star. :3
stop being awesome or I'll love you forever! />3<\
Kanari
Haii ~
You requested via in-game ~

I love Itou Kanae ~ <3


[Easy]
00:41:889 (3) - Make this blanket around (4) better ~
00:44:289 (1) - ^


[Normal]
- Circle Size +1


[Hard]
00:44:289 (1) - Stack properly with 00:42:789 (4)


Sorry to my poor mod.. ;w;
PonPonAy so pro ~
Gogorank!
Good luck and star! >w<
S_Wings
title should be: Puzzle (TV Size) not Pazuru (TV Size)
69653863

From our queue \( ^_^)/

Red mods means must be fixed. Mods with question marks are only suggestion.

;_; this song reminds me to something, this song is sad

[General]
  1. Use more soft-hitwhistle please >< only soft-hitnormal makes the notes like 'inaudible"
[Easy]
  1. Hmm... maybe DS 1.0? or greater SV?
  2. 00:03:789 - Add note here? Have better polarity imo.
  3. 00:32:289 (4,5) - Umm, better blanket plz? Maybe like http://puu.sh/1lWAs
  4. 00:41:889 (3,4,1) - Yup, same, better blanket please. Treat the sliders just like ^ (2 slider points is better)
  5. 01:08:289 (1,2,1) - Same here.
  6. 01:17:289 (3) - It'll be much way better if you stack this with 01:14:289 (2) -
  7. 01:20:589 - Add note here
  8. 01:20:889 (4,5,1) - Bad flow. How about http://puu.sh/1lWGd
  9. 01:27:489 (1) - Mute this spinner please
That's all

[Normal]
  1. 00:15:489 (1,2) - ... what shape is this? I suggest you to use this one instead http://puu.sh/1lWMJ and NO, this one is not an overlapping slider.
  2. 00:22:689 (4,5) - Combine into one long slider please, and this can be the place where players "rest"
  3. 00:25:089 (1) - Same, change into one slider without any reverse
  4. 00:37:089 (7) - Bad flow. Move into x:476 y:144 and rotate with selection centre -20% ? Also add clap to slider start and end
  5. 01:19:989 (4) - NC?
  6. 01:14:889 (3,4) - Stack? Will follow the song's flow perfectly.
  7. 01:24:789 (5,6) - ^
  8. 01:27:489 (1) - same like on easy, mute please
That's all.

[Hard]
  1. 00:00:489 (1) - Remove clap sounds please? Doesn't really fit
  2. 00:02:889 (5,1) - Remove this jump >< pretty nonsense
  3. 00:18:489 (1,2) - Spacing?
  4. 00:26:289 (3,4,5,6) - Bad flow >< http://puu.sh/1lX24
  5. 00:29:289 (7,1) - Spacing? If this is intended for jump, this might conflicts with spacing at 00:32:289 (1,2) -
  6. 00:37:089 (1,2,3) - Nicer blanket please ><
  7. 01:14:889 (5,1) - stack?
  8. 01:24:789 (6) - put this on 01:23:889 (3) - place?
  9. 01:24:789 (6,1) - stack after you applied ^
  10. 01:27:489 (1) - again, mute this
OK, that's all.

Nice map and nice song, Flask!
/me adds into favorite songlist

Good luck~
Topic Starter
Flask

-Bakari- wrote:

TAKE MY HEART! <3
Or at least my star. :3
stop being awesome or I'll love you forever! />3<\
Ohh catch them :3!!!
Thanks >3<!

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested via in-game ~

I love Itou Kanae ~ <3


[Easy]
00:41:889 (3) - Make this blanket around (4) better ~ k!
00:44:289 (1) - ^ ^


[Normal]
- Circle Size +1 ehh CS4 is fit imo D;


[Hard]
00:44:289 (1) - Stack properly with 00:42:789 (4) k


Sorry to my poor mod.. ;w;
PonPonAy so pro ~
Gogorank!
Good luck and star! >w< Thanks >w<

inverness wrote:

From our queue \( ^_^)/

Red mods means must be fixed. Mods with question marks are only suggestion.

;_; this song reminds me to something, this song is sad lol

[General]
  1. Use more soft-hitwhistle please >< only soft-hitnormal makes the notes like 'inaudible" will try D:
[Easy]
  1. Hmm... maybe DS 1.0? or greater SV? I want to make it realllly easy ><
  2. 00:03:789 - Add note here? Have better polarity imo. ehh no for now because I hate 1/2 x 2 D;
  3. 00:32:289 (4,5) - Umm, better blanket plz? Maybe like http://puu.sh/1lWAs change a little bie :v
  4. 00:41:889 (3,4,1) - Yup, same, better blanket please. Treat the sliders just like ^ (2 slider points is better) ^
  5. 01:08:289 (1,2,1) - Same here. I like the blanket here so no ><
  6. 01:17:289 (3) - It'll be much way better if you stack this with 01:14:289 (2) - no
  7. 01:20:589 - Add note here same as above~
  8. 01:20:889 (4,5,1) - Bad flow. How about http://puu.sh/1lWGd great !
  9. 01:27:489 (1) - Mute this spinner please no, there are sounds here ._.
That's all

[Normal]
  1. 00:15:489 (1,2) - ... what shape is this? I suggest you to use this one instead http://puu.sh/1lWMJ and NO, this one is not an overlapping slider. I like my shape D: and your link is crash ;w;
  2. 00:22:689 (4,5) - Combine into one long slider please, and this can be the place where players "rest" eh no D;
  3. 00:25:089 (1) - Same, change into one slider without any reverse ^
  4. 00:37:089 (7) - Bad flow. Move into x:476 y:144 and rotate with selection centre -20% ? Also add clap to slider start and end eh no for now D;
  5. 01:19:989 (4) - NC? k
  6. 01:14:889 (3,4) - Stack? Will follow the song's flow perfectly.
  7. 01:24:789 (5,6) - ^ no for these two.
  8. 01:27:489 (1) - same like on easy, mute please same like on easy o3o
That's all.

[Hard]
  1. 00:00:489 (1) - Remove clap sounds please? Doesn't really fit I think it's fit D;
  2. 00:02:889 (5,1) - Remove this jump >< pretty nonsense no I'm serious on this :3
  3. 00:18:489 (1,2) - Spacing? ^
  4. 00:26:289 (3,4,5,6) - Bad flow >< http://puu.sh/1lX24 Just put like what l18 said D:
  5. 00:29:289 (7,1) - Spacing? If this is intended for jump, this might conflicts with spacing at 00:32:289 (1,2) - ehh I'm serious because the vocal changes
  6. 00:37:089 (1,2,3) - Nicer blanket please >< D:
  7. 01:14:889 (5,1) - stack? nope
  8. 01:24:789 (6) - put this on 01:23:889 (3) - place? k
  9. 01:24:789 (6,1) - stack after you applied ^ nope
  10. 01:27:489 (1) - again, mute this again
OK, that's all.

Nice map and nice song, Flask!
/me adds into favorite songlist

Good luck~
Thanks you two >w<!

S_Wings wrote:

title should be: Puzzle (TV Size) not Pazuru (TV Size)


nah
riffy
'ello~

I INVADE YOUR MAPS DEGESO :V

Key: Bold - for all diffs and/or important stuff.

[General]
  1. Puzzle in the tags? got this idea while reading the post above
[Easy]
  1. 00:10:689 (1,2) - sounds kinda confusing because it's off vocals. you should try adding reverseto (1) and putting circle at 00:12:489 - thi way
  2. 00:14:289 (5) - plays awkward because vocals starts at 00:13:989 - and since your BPM is quite low you are able to do some 1/2s - and that's why rhythm goes like this
  3. 00:29:889 (1,2) - vocals here are too strong! You can't ignore them and that's why I suggest you to use reversed 1/2 slider instead of 00:29:889 (1,2)
  4. 00:41:889 (3,4,1) - nazi - I have some cute sliders for you. You should try them! >.</
    code/img
    316,288,41889,2,0,B|320:360|408:400|476:368|492:312,1,240,8|8,0:0|0:0,0:0:0
    408,276,43689,1,8,0:0:0
    380,183,44289,6,0,B|407:117|346:43|271:41|228:80,1,240,8|8,0:0|0:0,0:0:0
    288,156,46089,2,0,B|236:200,1,60,8|4,0:0|0:0,0:0:0
  5. 00:46:989 (3,4,5) - didn't like this pattern at all. Because start of "arigatou~" (and start of kiai is end of (50 and it plays awkward, imo.
    two ways to fix it
    1)Try using spinner instead of 00:46:989 (3,4,5) < bad idea, but may work
    2)You shoul try following vocals - because vocals are stongest at this part of song. guess what? example.jpg
  6. 01:05:289 (4) - erm.. did you forget new combo? this combo-chain is too long and may confuse beginners
  7. 01:08:289 (1,2,1) - you may copypasta some circles from my previous suggestion. (00:41:889 )
  8. 01:15:789 - You should think about beginners. What they will do if there's no any notes and break doesn't starts? Alt+F4, I think. So.. yeah - empty screen without break or obkects is evil for [Easy]. fix it somehow, please.
  9. 01:27:489 (1) - unfitting whistle - just reduce volume to 5% and remove whistle - i think this is best solution here. - same for all diffs?
[Normal]
  1. Your approach rate isn't balanced. It's too fast on Easy and too slow on Normal. Highly suggested AR+1 here to keep balance between diffs and to keep balance between AR/Slider Velocity
  2. 00:04:389 (3) - you do realize that this slider is kinda awkward because this red point dollows nothing and gives awkward flow. I don't like it and it may confuse players :<
  3. 00:08:889 (4) - it feels like pattern-break-pattern. Try new combo here to follow music?
  4. 00:57:489 (7) - whoa?! this reverse appears so suddenly. It's off your regular pattern and players probably won't notice 2nd reverse. :<
  5. 01:06:489 (5) - how about changing your pattern? a bit.. this way (convering two 1/2 sliders with reverses into one 1/1 with reverse and single beat at 01:07:989 - to follow vocals. Why this pattern? It fits with vocals and also follows background music. So we're following vocals and BGM at the same time :3/
  6. 01:10:689 (3) - new combo for different line of vocals? It fits here, i think

    Didn't like long combo chains - but since it fits with your pattern - I don't mind it.
[Hard]
  1. 00:26:289 (3,4,5,6) - how about good old triangle jumps? I think it will fit here quite good.
  2. 00:29:139 (6) - doesn't fits good because there's no beat or it's too hard to hear it. Anyway - if you remove this beat - you'll get more playable triplet.
  3. 00:58:539 - same as above. I'd call it overmap :< Of course it doesn't looks bad - but following rhythm is much more important than good-looking pattern.
  4. 01:08:889 (2,3,4) - If you reduce spacing here instead of 01:07:089 (1,2,3) - it will follow music much better.
~~~~~~~~~~

Great! ♥
Lizellota
As i promised <3

Offset: -1299(+12ms)
[Hard]

00:16:389 (3) -
13,75,16389,2,0,B|61:62|112:94|124:152|104:192,1,180,4|0,0:0|0:0,0:0:0
00:25:089 - finish
00:26:889 (5) - x:284 y:152
00:28:089 (2) - 4-5 grids down?
00:39:489 (1) - remove NC
00:40:089 (2) - NC
00:45:489 (3) - 1 grid down \==/
00:51:489 - finish
01:01:089 (1) - ^
01:02:439 - move this note to 01:02:739 - ? sounds better :3
01:05:889 - why is here whistle(head and tail)? remove from tail. and 00:57:489 (1) - here, just missed that ><
01:12:489 (5) - 1 grid down
01:13:089 (1) - maybe copypaste this slider to 01:13:689 - ?
164,216,73689,2,0,B|147:270|101:303,1,90,8|0,0:0|0:0,0:0:0
\==/
01:20:589 (6) - NC?
01:27:489 (1) - Em...o.o remove whistle?
Some hitsounds :3
whistle ↓
00:22:707 -
00:50:289 -
00:52:689 -
00:54:789 -
00:59:589 -
01:02:289 -
01:04:689 -
01:07:089 -

Other diffs are fine for me @_@ Good luck ~
Topic Starter
Flask

-Bakari- wrote:

'ello~

I INVADE YOUR MAPS DEGESO :V oh ya :3

Key: Bold - for all diffs and/or important stuff.

[General]
  1. Puzzle in the tags? got this idea while reading the post above k
[Easy]
  1. 00:10:689 (1,2) - sounds kinda confusing because it's off vocals. you should try adding reverseto (1) and putting circle at 00:12:489 - thi way k
  2. 00:14:289 (5) - plays awkward because vocals starts at 00:13:989 - and since your BPM is quite low you are able to do some 1/2s - and that's why rhythm goes like this I want to make this pattern simple D:
  3. 00:29:889 (1,2) - vocals here are too strong! You can't ignore them and that's why I suggest you to use reversed 1/2 slider instead of 00:29:889 (1,2) eh I dislike 1/2 here :\
  4. 00:41:889 (3,4,1) - nazi - I have some cute sliders for you. You should try them! >.</ oh I like these cute sliders ♥
    code/img
    316,288,41889,2,0,B|320:360|408:400|476:368|492:312,1,240,8|8,0:0|0:0,0:0:0
    408,276,43689,1,8,0:0:0
    380,183,44289,6,0,B|407:117|346:43|271:41|228:80,1,240,8|8,0:0|0:0,0:0:0
    288,156,46089,2,0,B|236:200,1,60,8|4,0:0|0:0,0:0:0
  5. 00:46:989 (3,4,5) - didn't like this pattern at all. Because start of "arigatou~" (and start of kiai is end of (50 and it plays awkward, imo.
    two ways to fix it
    1)Try using spinner instead of 00:46:989 (3,4,5) < bad idea, but may work
    2)You shoul try following vocals - because vocals are stongest at this part of song. guess what? example.jpg oh ya I like examle.jpg
  6. 01:05:289 (4) - erm.. did you forget new combo? this combo-chain is too long and may confuse beginners ohh thanks for this
  7. 01:08:289 (1,2,1) - you may copypasta some circles from my previous suggestion. (00:41:889 ) I'll keep mine for now ;n;
  8. 01:15:789 - You should think about beginners. What they will do if there's no any notes and break doesn't starts? Alt+F4, I think. So.. yeah - empty screen without break or obkects is evil for [Easy]. fix it somehow, please. ehh okay I add a note on the second white tick
  9. 01:27:489 (1) - unfitting whistle - just reduce volume to 5% and remove whistle - i think this is best solution here. - same for all diffs? 10%. Fine.
[Normal]
  1. Your approach rate isn't balanced. It's too fast on Easy and too slow on Normal. Highly suggested AR+1 here to keep balance between diffs and to keep balance between AR/Slider Velocity k
  2. 00:04:389 (3) - you do realize that this slider is kinda awkward because this red point dollows nothing and gives awkward flow. I don't like it and it may confuse players :< keep for now nah~
  3. 00:08:889 (4) - it feels like pattern-break-pattern. Try new combo here to follow music? kkkk
  4. 00:57:489 (7) - whoa?! this reverse appears so suddenly. It's off your regular pattern and players probably won't notice 2nd reverse. :< k
  5. 01:06:489 (5) - how about changing your pattern? a bit.. this way (convering two 1/2 sliders with reverses into one 1/1 with reverse and single beat at 01:07:989 - to follow vocals. Why this pattern? It fits with vocals and also follows background music. So we're following vocals and BGM at the same time :3/ k, even I don't know if its a good flow
  6. 01:10:689 (3) - new combo for different line of vocals? It fits here, i think k

    Didn't like long combo chains - but since it fits with your pattern - I don't mind it. 3:
[Hard]
  1. 00:26:289 (3,4,5,6) - how about good old triangle jumps? I think it will fit here quite good. OK change at this time
  2. 00:29:139 (6) - doesn't fits good because there's no beat or it's too hard to hear it. Anyway - if you remove this beat - you'll get more playable triplet. nah there's a sound i think
  3. 00:58:539 - same as above. I'd call it overmap :< Of course it doesn't looks bad - but following rhythm is much more important than good-looking pattern. ^
  4. 01:08:889 (2,3,4) - If you reduce spacing here instead of 01:07:089 (1,2,3) - it will follow music much better.
k o.o
~~~~~~~~~~

Great! ♥
Thanks <3
Will check lize's modpost asap D: and thanks lize too ><

Lizellota wrote:

As i promised <3

Offset: -1299(+12ms) ah I'll use Coro's offset
[Hard]

00:16:389 (3) -
k
13,75,16389,2,0,B|61:62|112:94|124:152|104:192,1,180,4|0,0:0|0:0,0:0:0
00:25:089 - finish k
00:26:889 (5) - x:284 y:152 I like triangle
00:28:089 (2) - 4-5 grids down? k
00:39:489 (1) - remove NC
00:40:089 (2) - NC k^
00:45:489 (3) - 1 grid down \==/ k
00:51:489 - finish
01:01:089 (1) - ^
01:02:439 - move this note to 01:02:739 - ? sounds better :3
01:05:889 - why is here whistle(head and tail)? remove from tail. and 00:57:489 (1) - here, just missed that ><
01:12:489 (5) - 1 grid down
01:13:089 (1) - maybe copypaste this slider to 01:13:689 - ?
164,216,73689,2,0,B|147:270|101:303,1,90,8|0,0:0|0:0,0:0:0
\==/
01:20:589 (6) - NC?
01:27:489 (1) - Em...o.o remove whistle?
Some hitsounds :3
whistle ↓
00:22:707 -
00:50:289 -
00:52:689 -
00:54:789 -
00:59:589 -
01:02:289 -
01:04:689 -
01:07:089 -
ahhhh all k!!!
Other diffs are fine for me @_@ Good luck ~
Thanks lize ><!
Coro
Taiko mod~

[General]
Offset 换乘 -1330

[Taiko Fuutsu]
没有问题~

[Yia's Taiko Muzukashii]
00:10:239 - k
00:10:689 - d
00:58:239 - k
00:58:389 - d
01:12:189 - kkd
01:12:789 - d d
[Kirisame-Marisa]
Taiko 修正完
接受全部建議
謝謝CoroQuetz指教
mintong89
m4m mod request <3
哇最近都好像看到[Kirisame-Marisa]的谱耶。。

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[General]

感觉offset太快了,+10看看.

[Taiko Futsuu]

00:00:470 - 我觉得起点在 00:01:070 - 比较好。(就是删除掉 00:01:070 - 之前的部分) 如果你接受,00:01:070 - 这就改为D吧.

这Futsuu基本上都没事, 是我可以接受的. 所以没有什么大问题.


[Yia's Muzu]

00:00:470 - 和刚刚Futsuu的建议一样.
00:02:870 - k
00:14:570 - 加个d? 可以听到后音.
00:14:870 - k 可以听到后音.
00:30:470 - k 好多d有点奇怪.
00:31:070 - k
01:27:170 - 这边就换个D吧。因为slider的话后面没声音了好奇怪 ╮(╯_╰)╭

好吧就这些,good luck on rank ;)
Rotte
Easy

00:07:981 - 这里用finish有点不合适
00:53:881 - 加finish,降低音量到50%
00:56:281 - whistle
01:27:481 (1) - 和hard一样

Normal

AR-1

00:47:281 - 到 00:48:481 - 建议渐强
01:10:681 (1) - 没把2包好
01:17:881 (1) - 没把4的尾巴包好
01:27:481 (1) - 和hard一样


Hard

AR+1

00:46:381 (1) - 丑
00:50:281 - whistle不好听
01:09:481 (4) - 喂喂,跑到屏幕外边了啊
01:10:681 - 换成whistle试试?
01:11:881 - 到 01:13:081 - 用绿线渐强音量好像不错
01:21:181 (2) - 稍稍有点丑
01:27:181 - 去掉finish
01:27:481 (1) - 转盘挪到 01:27:331 - 结束点不变

星星好漂亮,我也来个装饰
总体很不错啦 :)
GL
[Kirisame-Marisa]
Taiko譜面修正
所有建議全接受
謝謝mintong89指教
Topic Starter
Flask

-[NYAN]- wrote:

Easy

00:07:981 - 这里用finish有点不合适 有個音啊
00:53:881 - 加finish,降低音量到50% k
00:56:281 - whistle 我上50%finish
01:27:481 (1) - 和hard一样

Normal

AR-1 好吧

00:47:281 - 到 00:48:481 - 建议渐强 管他的
01:10:681 (1) - 没把2包好 動了下
01:17:881 (1) - 没把4的尾巴包好 ^
01:27:481 (1) - 和hard一样


Hard

AR+1

00:46:381 (1) - 丑 還行吧
00:50:281 - whistle不好听 好吧D:
01:09:481 (4) - 喂喂,跑到屏幕外边了啊 诶臥槽 你到底是用什么判定出格zzz
01:10:681 - 换成whistle试试? 不要
01:11:881 - 到 01:13:081 - 用绿线渐强音量好像不错 k
01:21:181 (2) - 稍稍有点丑 等待有心人是給我個code
01:27:181 - 去掉finish ofc not
01:27:481 (1) - 转盘挪到 01:27:331 - 结束点不变 x

星星好漂亮,我也来个装饰
总体很不错啦 :)
GL
Thanks
HellDawn
Easy

00:53:881 (1,2)- it would be better if slider move to center (6 grid left)

Other diffs re excellent
I couldnt find something :(
merchat7
[General]

Inconsistency in preview time, tags, timing and kiai (due to timing) between osu! standard diffs and taiko, please fix them.
  1. Preview time should be 49101 or 49070 assuming you will edit via notepad, if not, set the preview point on 00:49:081 (49081)
  2. You need to add puzzle to the taiko diffs in tags so OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia puzzle
  3. I'll assume that the taiko has the wrong timing, but it's just one offset difference anyways so you should move the timing points in the two taiko diffs forward 1 offset (+1) so that the red timing point is on -00:01:319 (-1319). Double check incase of unsnapped timing lines. Since taiko is guest diff, don't need to have perfectly consistent kiai time, but timing must be consistent.
Also timing point from 00:44:271 - 01:27:471 - in Hard seem to be off by 10 offset (should +10). You don't need to fix them as they are doing their job, but the kiai timing points must be fixed.

[Easy]

00:00:481 (1) - I don't understand why you used 40%, too soft for me and I keep thinking you forgot to put clap here, much better to remove this timing point so that it's 60% (from the volume of red timing point)
00:01:081 (2,3) - Hmm, don't really want to nazi, but I get the feeling you can make these sliders better
00:02:281 (3) - I would put a whistle at begin
00:04:081 (5) - Whistle at repeat
00:07:081 (2) - Whistle at begin and end
00:13:081 (3) - Maybe whistle here, but since you don't have anything on 00:13:981, it may not sound as good. My proposal if you want to change the rhythm is do a short slider for 00:13:681 (4) - so that it end on 00:13:981. Remove (5) and put a hit circle where (5) used to end. Definitely put a whistle at end of (4) and don't forget clap on (5) http://puu.sh/1ovdM
00:15:481 (1,2) - Whistle at begin of (1) and on (2)
00:18:781 (2) - Whistle at begin
00:22:681 (3) - Whistle here
00:25:081 (1,2) - I prefer adding a repeat to (1), remove (2) and add hit circle at 00:26:881. The rhythm is emphasized on the red ticks so it feel weird hitting stuff on the white. Doing this rhythm eliminate this problem.
00:29:881 (1,2,3,4) - I recommend that you adjust the placement of (1) & (2) so that you can do this http://puu.sh/1ovhm or just use this code (be sure to adjust placement of (5) afterward!)
332,248,29881,5,4,0:0:0
272,172,30481,1,8,0:0:0
192,120,31081,2,0,B|152:68|88:72,1,120,8|8,0:0|0:0,0:0:0
20,136,32281,2,0,B|24:236|140:272|204:196,1,240,8|8,0:0|0:0,0:0:0
00:44:281 (1) - I think you lowered the volume of the finish too much, please increase it (55%)
During kiai, you have two choice with whistle, every stanza (1st white tick) and 3rd white tick without finish or, emphasizing the vocal. So if you want to just emphasis the vocal, follow my whistle suggestion, if not I recommend adding the whistle on 1st & 3rd white tick.
00:51:481 (3) - Whistle on begin and end
01:01:081 (1) - ^
01:03:481 (3) - ^
01:05:881 (2) - Whistle on begin
01:07:081 (3) - I would put clap on begin and repeat
01:08:281 (1,1) - Whistle at end
01:14:281 (2) - Consider a whistle at begin
01:17:281 (4) - Finish and keep clap on this? Sound fitting to with how the instrument is in music (drum + cymbal + bell). if you do this, do it for Normal & Hard as well.
01:19:081 (2) - Whistle on begin and repeat
01:20:881 (4) - Whistle at end
01:22:681 (1) - You put a finish at begin before at the beginning part so I guess you should do it here too
01:23:881 (2) - Whistle on begin and end
01:28:681 - I would put at 10% timing point here and do 5% for 01:29:281 and move it back 1/2 red tick so that it's on 01:28:981 or some other ways, but like this, spinner sound too loud at the end.

Whistle sound great with bell and guitar sound in this song, not too sure why you don't add them

[Normal]

I would repeat whistle hitsound suggestion, please add whistle on bell and guitar sounds
+1 hp, too big difficulty setting jump from Normal to Hard

00:00:481 (1) - Same thing as Easy about volume of the claps
00:16:381 (2) - Move the red point one grid up looks nicer to me with how you placed (3) [adjust the other slider as well]
00:20:281 (1) - Move the middle point of this slider (or 3rd anchor point ~ 1st anchor point is begin, 5th anchor point is end) to x:360 y:228 looks better to me.
00:40:081 (1,2) - Prefer for you to do two sliders so that when you hit, it's on the drum. I understand why you did this, but it feel off not having to hit anything on the drum
00:44:281 - Same as Easy regarding volume of finish
00:45:181 (2) - I would put a whistle here
01:28:681 -Same as Easy and you have a whistle on the spinner, while in the other diffs you don't. I recommend removing it as there is no sound in music at the end of the spinner.

Just add the whistle and this would be perfect

[Hard]

I cannot hit any of the stream properly with ar 6, I suggest doing ar 7

00:00:481 (1) - Same thing as before
00:03:181 (1) - Whistle at end sound really off to me
00:08:881 (1,2,3,4) - I prefer a pattern where you emphasis only (1) & (3) and not everything equally, so for example http://puu.sh/1ovzC
00:28:831 (4) - Overmapped, I normally don't mind, but this the only hit circle not to have a clap so it mess me up when I try to play this stream
00:44:281 - Same as Easy regarding volume of finish
01:18:781 (3,4) - You put whistle on the bell sound before at beginning, I don't understand why not here?
01:28:681 -Same as Easy

Hitsound is quite nice actually, I'm really curious now why you don't do the same thing with Easy & Normal. Ar 7 is highly recommended.

Cannot star yet due to hitsound. I bolded some suggestion so please give a good reason if you don't change them. All hitsound suggestion should be considered as bolded as well. Also just to summarize, begin - 00:10:081 - follow the bell sound for whistle (applies to end as well where the same rhythm repeat) 00:10:681 - 00:29:281 - The whistle pattern is on the 1st white tick and 2nd red tick so for example 00:13:081 - and 00:13:981 - is where you should add whistle and this repeat the whole way through for this part. Kiai is simply, put on every 1st and 3rd white tick. Remember that finish = whistle so if there is already finish, don't put whistle.

Remember that this is only if you want a star from me, you aren't force to change it, but telling me why not will definitely help me when modding your map in the future and I really think they will help your beatmap

Good luck!

Edit: Read some first post and I agree that title should be Puzzle, Pazuru should be in tags. Read about English loanword in Japanese here http://www.japan-guide.com/e/e2051.html. If we really use romaji for katakana then in one of my ranked map, the title should be "Rabu Kon pu (ラブこんぷ) and not "Love Comp" This applies to every single Japanese song that uses katakana to write Love (ラブ = rabu). This must be fixed
Topic Starter
Flask

merchat7 wrote:

[General]

Inconsistency in preview time, tags, timing and kiai (due to timing) between osu! standard diffs and taiko, please fix them.
  1. Preview time should be 49101 or 49070 assuming you will edit via notepad, if not, set the preview point on 00:49:081 (49081) k
  2. You need to add puzzle to the taiko diffs in tags so OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia puzzle k
  3. I'll assume that the taiko has the wrong timing, but it's just one offset difference anyways so you should move the timing points in the two taiko diffs forward 1 offset (+1) so that the red timing point is on -00:01:319 (-1319). Double check incase of unsnapped timing lines. Since taiko is guest diff, don't need to have perfectly consistent kiai time, but timing must be consistent. k
Also timing point from 00:44:271 - 01:27:471 - in Hard seem to be off by 10 offset (should +10). You don't need to fix them as they are doing their job, but the kiai timing points must be fixed. I'm with this.

[Easy]


00:01:081 (2,3) - Hmm, don't really want to nazi, but I get the feeling you can make these sliders better eheh
00:44:281 (1) - I think you lowered the volume of the finish too much, please increase it (55%)60%!
During kiai, you have two choice with whistle, every stanza (1st white tick) and 3rd white tick without finish or, emphasizing the vocal. So if you want to just emphasis the vocal, follow my whistle suggestion, if not I recommend adding the whistle on 1st & 3rd white tick. I'm with your suggestion!
01:17:281 (4) - Finish and keep clap on this? Sound fitting to with how the instrument is in music (drum + cymbal + bell). if you do this, do it for Normal & Hard as well. That's a bit loud. keep for now p-q

01:28:681 - I would put at 10% timing point here and do 5% for 01:29:281 and move it back 1/2 red tick so that it's on 01:28:981 or some other ways, but like this, spinner sound too loud at the end. nope. I think 10% and 5% are just mute, so that's the same really. And there's some sound in the spinner-end I think.

Whistle sound great with bell and guitar sound in this song, not too sure why you don't add them Just not think of whistles. Huge thanks for whistles :3!

[Normal]

I would repeat whistle hitsound suggestion, please add whistle on bell and guitar sounds k
+1 hp, too big difficulty setting jump from Normal to Hard okay. Turn back to 5 now.

00:20:281 (1) - Move the middle point of this slider (or 3rd anchor point ~ 1st anchor point is begin, 5th anchor point is end) to x:360 y:228 looks better to me. What do you mean here? D: Anyway I like this slider dx
00:40:081 (1,2) - Prefer for you to do two sliders so that when you hit, it's on the drum. I understand why you did this, but it feel off not having to hit anything on the drum keep4now, I know rhythm is important but I'd like to fit with vocals more.
01:28:681 -Same as Easy and you have a whistle on the spinner, while in the other diffs you don't. I recommend removing it as there is no sound in music at the end of the spinner. nah you know.

Just add the whistle and this would be perfect :3

[Hard]
00:08:881 (1,2,3,4) - I prefer a pattern where you emphasis only (1) & (3) and not everything equally, so for example http://puu.sh/1ovzC I just want to make a nice flow here.
01:28:681 -Same as Easy D:

Hitsound is quite nice actually, I'm really curious now why you don't do the same thing with Easy & Normal. Ar 7 is highly recommended. eheheh, because I just do whistles adding on Hard then I go offline (?

Cannot star yet due to hitsound. I bolded some suggestion so please give a good reason if you don't change them. All hitsound suggestion should be considered as bolded as well. Also just to summarize, begin - 00:10:081 - follow the bell sound for whistle (applies to end as well where the same rhythm repeat) 00:10:681 - 00:29:281 - The whistle pattern is on the 1st white tick and 2nd red tick so for example 00:13:081 - and 00:13:981 - is where you should add whistle and this repeat the whole way through for this part. Kiai is simply, put on every 1st and 3rd white tick. Remember that finish = whistle so if there is already finish, don't put whistle. try to improve some. Well thanks for your whistle teaching o3o!

Remember that this is only if you want a star from me, you aren't force to change it, but telling me why not will definitely help me when modding your map in the future and I really think they will help your beatmap

Good luck!

Edit: Read some first post and I agree that title should be Puzzle, Pazuru should be in tags. Read about English loanword in Japanese here http://www.japan-guide.com/e/e2051.html. If we really use romaji for katakana then in one of my ranked map, the title should be "Rabu Kon pu (ラブこんぷ) and not "Love Comp" This applies to every single Japanese song that uses katakana to write Love (ラブ = rabu). This must be fixed okkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk I will change title back to puzzle Dx!!!!!


Something has been deleted are just fixed~

HellDawn wrote:

Easy

00:53:881 (1,2)- it would be better if slider move to center (6 grid left) Is that really important to fix?

Other diffs re excellent
I couldnt find something :(
Thanks both !!!!!!!
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