A 4k player is simply someone who may mainly play 4k maps. I'm a 4k player and I do play 6k and 7k, but as I have played DDR and Stepmania for several years I am most comfortable with 4k.Ahmi wrote:
He will also have a score impossible to reach for a half-time player. So what? Should we also bump HT's score modifier? I don't think so.
Also, I fail to understand something. What's a "4k player"? A player who refuses to play using more keys, and therefore limiting himself? That's like a "normal player" who refuses to play any difficulties besides normal. Of course, he has the right to do so, but he shouldn't expect to compete with players who don't limit themselves.
That is a gross comparison.Ahmi wrote:
Should we also bump HT's score modifier? I don't think so.
While 7k is indeed harder than 4k, 4k is still difficult in a lot of cases such as the map I specified. 4K plays were at a score mod of 0.90x before, which I feel was perfectly fair.
Besides, HT's score mod WAS bumped from 0.30x to 0.50x.
I reiterate, 4k play is hardly limiting yourself when the gameplay is still quite difficult. You likely aren't going to see just player 100%ing insanes like Remilia-Scarlet, Entozer or, to a lesser degree, myself - unless they are very experienced players. This will hold true regardless of keycount, which is why it is difficult to decide on a proper and fair scoremod for each keycount.Ahmi wrote:
he shouldn't expect to compete with players who don't limit themselves.
Perhaps keep the score reduction at 0.80x for easy - hard maps, and returning it to 0.90x for insanes? This would prevent effortless 4k top scores on easier stuff, but let all keycounts shine on maps which will require much skill regardless - to even out the playfield a little more.
Again, just some thoughts. You probably think I'm an idiot