akirashiji wrote:
I just turned on Osu today and my 4k is now insanely fast. I'm a 4key player. (And YES I read the entire thread about how I'm not challenging myself)
I love playing hard songs tuned down to 4key. I have lots of fun. But as of today, 08 NOV, every song that I try and play modded down to 4key seems like it has double time. It's entirely unplayable because its so fast. Is this a change? My OSU didn't update. (I also noticed the score modifiers are different.)
Summary: I like playing HARD (not the difficulty, the play style which includes Insane) 7/8key songs tuned down (because I LOVE 4key) and now they are on afterburner. Why am I being penalized?
You probably have watched a replay in which the player used a higher scrolling speed, or whatever it's called. Hint: you can change it with F3 and F4 when playing (F3 makes it faster, F4 slower).
benguin wrote:
A very long post there.
OK then, I'll be clear. Your 1K example was silly because the game's goal itself changes there. The only thing being tested would be how fast you can press the button. And if you allow an alternate key (like now you can have two keys bound for the centre key), then I'll say it as a former Taiko player: it would be MUCH, much easier, if not trivial.
I'm not sure how the algorithm works, so I might be wrong there, but I think that if two beats next to each other are played by different fingers on the original key number, the algorithm will never force them to be played by one finger after lowering the key number. At least that's what would make the most sense, otherwise it would clearly be stupid, since it would sometimes force players to play 1/8 or 1/4 with very high BPM with one finger, which would make the song impossible.
Assuming what I said is true (and it probably is), you will never be forced to play notes too quickly with one finger, and as long as you don't need to use one finger consecutively, it's fine, and therefore "notes per finger" thing doesn't matter at all.
And to the people who want separate ranking boards for each key number, it's unlikely it will ever happen. It would require every ranked osu!mania beatmap's difficulty to be good enough for every key number, and also would require BATs to do much more work. Instead of checking, for example 4 difficulties, they would have to check 20 difficulties (each difficulty on each key setting). And also, there would probably be far too few scores for certain K's. If I had to guess, 5K scoreboards would be almost empty.