You don't have to go that far. <_>peppy wrote:
Why not ranking boards for each country for each key number for each unique mod combination for each state in each country for each period since the last lunar eclipse.
stop it. you're just making it worseLno wrote:
You don't have to go that far. <_>peppy wrote:
Why not ranking boards for each country for each key number for each unique mod combination for each state in each country for each period since the last lunar eclipse.
I don't see why score should change with keys it should just be different ranking boards for each key. Putting a 4k player together with a 7k player is just silly.
LOL'ed, this made my day XDpeppy wrote:
Why not ranking boards for each country for each key number for each unique mod combination for each state in each country for each period since the last lunar eclipse.
Anyways, score multipliers? Why not score additives?You just basically wrote score multipliers assuming max score is 1000000, lol
Something like ... increase by 30000 per key added and decrease by 40000 per key subtracted... and it this will be included in the base score of 1M
Diff is 4K
4K (+0)
5K (+30000)
6K (+60000)
7K (+90000)
8K (+120000)
Diff is 7K
8K (+30000)
7K (+0)
6K (-40000)
5K (-80000)
4K (-120000)
Ami Furi Koneko wrote:
You just basically wrote score multipliers assuming max score is 1000000, lol
/threadMMzz wrote:
You're missing the point of the game if ranking up is the only objective.
Now you're just exaggerating lolDon Omar wrote:
go go 1k, 2k and 3k mods!
for cookiezies, 9k, 10k, ... , 304343904390439k
monthly charts being scored of pp would be kinda silly imo. also you don't need to play every diff to get max pp >_> just get #1 on the hardest map with 100% for that.Ami Furi Koneko wrote:
Making monthly charts PP based (if it's planned solution for this) will also require playing every diff to get max PP for each song, which isn't really fun.
that might be a issue....i don't really see it as a massive issue though. but it would be kinda strange people get in the top 5 for the ranking charts just from playing the Easy difficulties >_<Ami Furi Koneko wrote:
but what about monthly ranking charts? They always were based on score and a possibility to play easier diffs and get the same rankings as for harder ones is an issue IMO.
Yeah, but they're probably coming:deadbeat wrote:
monthly charts being scored of pp would be kinda silly imo. also you don't need to play every diff to get max pp >_> just get #1 on the hardest map with 100% for that.Ami Furi Koneko wrote:
Making monthly charts PP based (if it's planned solution for this) will also require playing every diff to get max PP for each song, which isn't really fun.
This shows a lack of understanding in how pp works.. It was made to scale and will work correctly when implemented for charts, too.Ami Furi Koneko wrote:
will also require playing every diff to get max PP for each song, which isn't really fun.
Don't worry about pp gains. woc's system will work quite smoothly. Full rainbowing a song is very difficult.Humanly impossibly @@
The mods will make it easier to get max points or at the very least closer to max points than if you just went through the map and did the same performance without said mod.wtf mods decrease score
It's kind of counter intuitive to say it is making it easier by making it harder, but it's really a difficulty tradeoff. You must deal withmod impairments in return for better point returns.???
suggest a small increase multiplier for K modswoc2006 wrote:
Firstly, I don't agree with using nK mods to get higher scores, so all nK mods are <1 multipliers.
Secondly, I've made different multipilers for 2 cases, play with more keys and play with less keys.
Realistically, 4k IS easier than 7k.Lno wrote:
I don't see why the decrease is there for lower keys. Just let people compete with the mode they're most comfortable with, why penalize them for playing the mode they enjoy.
This seems to work, all KeyMods x1.00TheVileOne wrote:
I would agree that if all higher keys had 1.0x with no benefits once so ever, I would support this. That would indicate that increasing the key count is due to personal preference and it is. Really these keys can't be worth more than existing xK maps and shouldn't be treated special compared to those maps.
woc2006, that is fair right?
is absolutely rightBites wrote:
Realistically, 4k IS easier than 7k.Lno wrote:
I don't see why the decrease is there for lower keys. Just let people compete with the mode they're most comfortable with, why penalize them for playing the mode they enjoy.
Perhaps there are 4k players who disagree with that, but as a very experienced 4k player I feel like the score reduction is necessary.
It's A BIT too much to roll it down to 0.80x, however. 0.9x was fine. There are quite a few 7k players who are far more than capable of trashing my 4k scores, even if I did not have any score reduction on my 4k plays. With a reduction of 0.9x, if they're able to get very close to or past that 900,000 mark, I can guarantee that NO 4k player will be nomodding their way past your score. (Entozer FC'd freedom dive four dimensions on 7k, which I've been trying to do since way before mania was ranked)
I was happy with the 0.9x because that means I could've put on HR, and either DT or HD and gotten myself up to 1.00x! (Assuming the difficulty increase mods will work that way) That no longer seems like it'll be possible, though. It really does seem unfair to completely restrict a player's ability to achieve a good rank on a song because of how they may prefer to play.
I'd say, for keymods that decrease count, 0.90x. For keymods that either increase keycount, or decrease count but are one below the map's set keycount (7k down to 6k) 0.95x.
It's already practically impossible to get a high rank with 0.90x on anything easy to hard, and some insanes (that is, if the map has been played by more than ten people!). The only chance that, let's say, myself would have to get high ranks with 4k on any map, would be to play ridiculously hard files (Banned Forever, Freedom Dive FD) since I myself am capable of achieving 99% FC's on these maps - a feat that a lot of the newer 7k players cannot do. I've also been playing 4k for quite a long time.
I don't think people should expect to be beating high level 4k players on hard songs like Chipscape or Ascension to Heaven unless they really know what they're doing, and have been playing 7k for as long as those high level 4k players have been playing 4k. It seems absurd to restrict these skilled 4k players and pull them behind so many scores.
The thing is that there's a rule in balancing games... if you give the player a lot of control over something, you need to assume that they'll use it to make their life easier. Even if it could be used to make things harder, it's known that increasing this can also make things easier (the fact that people talk about wanting to play at their "preference" level is proof of this... there's also the issue of parity, 6K will be easier than 5K to someone who hates odd parity). And so the safe course of action is to assume that even if someone does use the Kmods to increase the number of keys, that the map is now easier for them and should score a bit less than if they played it without being able to select their preference.TheVileOne wrote:
I would agree that if all higher keys had 1.0x with no benefits once so ever, I would support this. That would indicate that increasing the key count is due to personal preference and it is.
That shouldn't be an issue, because you're claiming that because it's easier to play on 6 key instead of 5 key for some people, because they prefer to play it that way will create some sort of advantage and it wouldn't. 6K > Harder to max no matter how you look at it and in 99% of mania conversions the set key is easier than all higher key versions.bwross wrote:
The thing is that there's a rule in balancing games... if you give the player a lot of control over something, you need to assume that they'll use it to make their life easier. Even if it could be used to make things harder, it's known that increasing this can also make things easier (the fact that people talk about wanting to play at their "preference" level is proof of this... there's also the issue of parity, 6K will be easier than 5K to someone who hates odd parity). And so the safe course of action is to assume that even if someone does use the Kmods to increase the number of keys, that the map is now easier for them and should score a bit less than if they played it without being able to select their preference.TheVileOne wrote:
I would agree that if all higher keys had 1.0x with no benefits once so ever, I would support this. That would indicate that increasing the key count is due to personal preference and it is.
And I shall reiterate: lower keycounts than what is defined is still pretty well easier, so I support a small score decrease of 0.90x for lower keycounts and such.TheVileOne wrote:
That shouldn't be an issue, because you're claiming that because it's easier to play on 6 key instead of 5 key for some people, because they prefer to play it that way will create some sort of advantage and it wouldn't. 6K > Harder to max no matter how you look at it and in 99% of mania conversions the set key is easier than all higher key versions.
And the important thing to note is that there is NO benefit to increasing the key count other than personal preference. It would make a lot of players happy if they could play with the keycount they want on the maps they want (as long as its higher) without penalty. If someone who is good at 5K comes along, they can match a player playing with 6K, 7K etc, because they are all worth the same amount of points in the long run. It doesn't matter what key you choose if it's higher. The rankings shouldn't be divided by who's good at this key or that key, it should be who's good at this map or that map. There's no sense dividing the mania player base by key tolerance in the rankings.
Why punish the player because his favorite song doesn't translate into the key count he prefers?
Making a map that suits his key tolerance is not a good answer to this.
I agree with this,Bites wrote:
And I shall reiterate: lower keycounts than what is defined is still pretty well easier, so I support a small score decrease of 0.90x for lower keycounts and such.TheVileOne wrote:
That shouldn't be an issue, because you're claiming that because it's easier to play on 6 key instead of 5 key for some people, because they prefer to play it that way will create some sort of advantage and it wouldn't. 6K > Harder to max no matter how you look at it and in 99% of mania conversions the set key is easier than all higher key versions.
And the important thing to note is that there is NO benefit to increasing the key count other than personal preference. It would make a lot of players happy if they could play with the keycount they want on the maps they want (as long as its higher) without penalty. If someone who is good at 5K comes along, they can match a player playing with 6K, 7K etc, because they are all worth the same amount of points in the long run. It doesn't matter what key you choose if it's higher. The rankings shouldn't be divided by who's good at this key or that key, it should be who's good at this map or that map. There's no sense dividing the mania player base by key tolerance in the rankings.
Why punish the player because his favorite song doesn't translate into the key count he prefers?
Making a map that suits his key tolerance is not a good answer to this.
Higher keycounts should perhaps not be penalized, though?