And I shall reiterate: lower keycounts than what is defined is still pretty well easier, so I support a small score decrease of 0.90x for lower keycounts and such.TheVileOne wrote:
That shouldn't be an issue, because you're claiming that because it's easier to play on 6 key instead of 5 key for some people, because they prefer to play it that way will create some sort of advantage and it wouldn't. 6K > Harder to max no matter how you look at it and in 99% of mania conversions the set key is easier than all higher key versions.
And the important thing to note is that there is NO benefit to increasing the key count other than personal preference. It would make a lot of players happy if they could play with the keycount they want on the maps they want (as long as its higher) without penalty. If someone who is good at 5K comes along, they can match a player playing with 6K, 7K etc, because they are all worth the same amount of points in the long run. It doesn't matter what key you choose if it's higher. The rankings shouldn't be divided by who's good at this key or that key, it should be who's good at this map or that map. There's no sense dividing the mania player base by key tolerance in the rankings.
Why punish the player because his favorite song doesn't translate into the key count he prefers?
Making a map that suits his key tolerance is not a good answer to this.
Higher keycounts should perhaps not be penalized, though?