finally, the party couldn't start
To be on the safe side. Yes. This is now back.Kawayi Rika wrote:
I guess change to : Rita - Little Busters! -TV animation ver.- is better?
I tried working out all the spacing issues, managed to solve most of them save the first one. Its kinda intended that I want to start off the verse with a slightly smaller spacing.Saten wrote:
[Insane]
00:11:650 (8,9,10,11,1) - NC on (8) instead
00:13:041 (7,8,1) - NC on (7) instead, I personally find it more friendlier if a stack like this has the first note as NC instead
00:16:220 (9,10,1) - NC on (9) instead
00:19:398 (8,9,1) - NC on (8) instead
00:22:577 (7,8,1) - NC on (7) instead
00:27:345 (5,1,2) - I know you use mixed spacing in this map, but this is kinda obvious unequal spacing
00:32:312 (1,2,3) - kinda here as well, make it more smooth
00:41:650 (9,10,1) - NC on (9) instead
00:48:008 (9,10,1) - ^
00:49:597 (9,10,1) - ^
00:51:981 (3) - You should use spacing 1,55x here like on previous note
00:59:927 (7,8,1) - NC on (7) instead
01:03:107 (13,14,1) - NC on (13) instead
01:13:637 (1) - Spacing 1,35x (I don't know if you use some kind of weird spacing snap, or just placing them freely lol)
01:05:491 (4,5,1) - NC on (4) instead
01:26:948 (6) - NC?
Good luck~~
Saten wrote:
[Easy]
01:27:740 (2) - not sure about having a slider as finale. Well if you really insist, make this slider more like any of your regular curved sliders.Not sure what you mean here by "regular curved sliders" - I wanted the slider to be more arch-like compared to the others because I feel that it fits the guitar fade more.
http://puu.sh/1cw7WSaten wrote:
[Hard]
You should add a muted slider-slide in this difficulty will ask nyquill for a custom one
00:19:200 (6) - I think the custom normal-hitclap fits better here alrite
00:46:418 (3,4) - stacking hitcircles on slider-end's like this together with this SV and AR makes it really confusing ar+1 is a bit hard for the "noobier" hard players imo, so i moved it out of stack
00:58:735 (2,3) - as above. I'd increased the AR by 1. It also works fine for the rest of the map. For stuff like this 00:48:206 (1,2,3,1,2,3,1,2,3) - makes it also easier to read if it was AR 8 done the first one, but the triangle jump i think any ar would suit it fine if the player understands the rhythm well
01:01:517 (4,5) - ^ same
01:03:603 (2) - imo this is really awkward even if you're trying to follow the vocals. I'd start this 1 tick earlier it sounds very awkward to me if it started on the red tick (theres nothing in the music)...so keeping this as it is
01:10:655 (2,3) - like I mentioned before ok
01:13:636 (4,5) - ^ done
Fiya wrote:
k shitty modding go no your mom
[Xakyrie's Normal]
01:27:743 (1) - end this spinner at the same time as the other diffs fixed.
There's nothing else I feel is worth mentioning tbh, I might be able to find more if you wanna go through it with me later though P: okay o.o
Pereira006 wrote:
[Xakyrie's Normal]
hi Xakyrie pro no T^T
hitsound:
00:13:239 (1) - add finish on start slider is really good listen imo also i guess you miss here too I think you're right o.o fixed.
00:44:233 (5) - this add finish too? look like if you consistency with 00:41:054 (5) intentional. there's no finish there D:
00:49:796 (3) - this slider need add clap on end slider too claps are placed in a pattern that fits the music: 2, 4, 6, 8.
look great
Gameplay:
00:22:776 (1,2) - you think this little jump is fine on normal? for me i did test play is hard for this normal better fix spacing it's not really a jump, it's just easier to read with a bigger spacing because it flows better this way. if it was any closer, the player might think it's timed like 1/1 or something.
look great play for me
TTTTTTTTTTTT wrote:
From BakaHuang & TTTTTTTTTTTT's modding queue
Hi~ hi :3
[Xakyrie's Normal]
00:41:451 - This finish is not fit the music. what? there's a finish in the music here :v
01:01:517 - add a circle? for what reason? it breaks spacing and flow and it's not like there's any heavy accent in need here.
Good luck!!
Thanks all. Here's your update.Saten wrote:
[Normal]
00:13:239 (1) - Finish on start fixed from before, sorry
00:38:670 (1,2,3,4) - stack on previous slider-end and then a stack on the next slider-start can be quite tricky imo I'll think about it but as for now, no. all note-slider combinations start/end with a note that is in 1/2 time, so it's not unpredictable much.
00:41:849 (1,2,3,4) - ^ ^
01:21:584 (1,1) - imo, this it too close what? too close to what - -
Good luck~~
alright you got one . i'm just here to mod the taiko diffs, js.Haruka wrote:
update
still looking for a taiko mod
Did everything else.Byakugan249 wrote:
[BakaQuill's Muzu]
00:28:736 (9) - i'm feeling a k here just because there's a loud "thump" in the drums. generally it's a d, but, the d's in this part follow a different part in the drums. ehhh not doing this one only because I can't tell the difference
wcx19911123 wrote:
here's your ticket
[General]
preview time in Haruka's Taiko Oni is different from other diffsI actually checked this and it says its the same. Can someone paste me what AI BAT says? Too lazy to go grab it right now orz.
red timing sections are not the same in all diffs(mainly the offset), remember to resnap all notes/green sections after fixed timing yeah I will need to check what AI BAT says. +1/-1 找起来好困难。。。
[Taiko Muzukashii]
why not use taiko bg? rofl errrrrrrrrr idk, 好像给忘掉了
cancel letterbox during breaks did this
[Insane]
01:21:584 (12) - why not put it in the middle? people won't know it's stack on 01:20:590 (4) - when playing okay,
[Overall]
maps still need more works 嗯,我继续找mod去。
wcx19911123 wrote:
[Haruka's Taiko Oni]
I'm not sure using D/K in streams is fine or not, better not to do this the 1/4 finishers are rankable.
wcx19911123 wrote:
[Xakyrie's Normal]
00:14:829 (2,3) - not parallel? It wasn't meant to be, but sure.
00:38:670 (1,2) - stack better plz Oh I didn't notice that, thanks.
00:58:537 (3,4,1) - this sliders can blanket better It's blanketed fine?
01:00:922 (2,3) - ^ Fixed.
01:00:922 (2,3) - make them parallel? What?
alrite done fixeswcx19911123 wrote:
[jonathanlfj's Hard]
HD+1 plz, it's low imo i did HD+1 and OD-1...trying to keep the star rating (i think od 5 is fine for hard on such a slow song)
lead-in should be 2000, now it's not enough got it
00:25:557 (6,7) - ctrl+g? flow can be better, also now it's kinda hard to play as a Hard diff aite
00:43:239 - add note here? to follow the durm, also the same rhyme 00:40:061 - here has object added
00:50:094 (2) - if you are following vocal, this note should be at 00:49:994 - nice catch, fixed
00:58:139 - try this? http://puu.sh/1guRF it's now kinda hard to play, and I don't know why jump at here the jump is intentional to form the triangle on 00:58:139 (6,7,1), which i think is not very hard (unless you dt)
01:17:609 - try this? http://puu.sh/1guUS flow better changed to a triangle pattern...just realized how unfit this square is
there're many sliders can blanket better in this diff alrite fixing it
[Overall]
maps still need more works its all my fault orz
mintong89 wrote:
Taiko Modreq~ <3 I didn't expect you to end up modding this lololol
[Taiko Oni]
00:12:246 (2,1) - maybe K D is better? the finish sequence of D K kD sounds better than K D kD.
00:16:319 - k this needs to be a d in order to keep the ending patterns consistent in this phrase: kdd, kkd, kdd, [dk]ddk; kdd is used to end the first and third bars respectively, and the end of the second bar should compliment the end of the fourth bar.
00:18:604 - d I know what your intention is here (even though you didn't state it), but there is no sound here and I want the note density to gradually build up until the first verse; no change.
sorry because i can found this.....good job~ thanks for modding \o/
mintong89 wrote:
[Taiko Muzukashii]
00:12:246 (2,1) - maybe K D is better?yes it is. Done.
thanks for mod~Sonnyc wrote:
jonathanlfj's Hard:
00:33:703 ( ) - Prefer adding a note, since there is a lyric here done by redoing sliders
00:59:729 ( ) - Add a note? following vocals here, plus adding a note disrupts distance spacing
01:02:113 (5) - Maintain distance with previous note 01:02:113 (5) is directly under 01:00:126 (5), this was done intentionally
01:22:775 (2) - Jumping or not is your choice, but I prefer you to maintain distance here too it is on 1.0x with the slider before, and 01:23:172 (3) is a flip of that slider so i think its fine
Sonnyc wrote:
Makar's Easy:
00:19:597 (1) - Finish doesnt suit well here, IMO Fits to me, it's my hitsound pattern :v
00:53:769 (1) - Delete NC? Change this for me, Nyquill
01:05:688 (1) - ^ And this too.
thanks for the mod \o/ go for rank!NoHitter wrote:
[Haruka's Oni]
- 00:09:862 (1) - Doesn't seem to fit quite well. Make it a k instead. this is a k o.o
- 00:12:644 (1) - D here instead. The music is similar to 00:12:246 (1), so why make it into a K? wait what, you're confusing me as to what you want me to change it to. Anyways, it is similar but there is a noticeable pitch change here, and that's why this is a K.
- 01:04:498 (1,1,1,1) - These doubles don't fit that well IMO. Place a d at 01:04:694 then delete 01:04:796 (1). okay I changed this and also changed 00:52:577 (1) - to your suggestion to keep it consistent.
Contact me for a recheck afterwards.
After you fix the inconsistent preview points/timing sections the previous mods talked about.
Edit:
Don't forget to resnap notes. Atm there are a lot of unsnapped notes. done.
Sonnyc wrote:
Xakryie's Normal:
00:14:829 (2,3) - Parallel They are parallel in my previous change, Nyquill didn't update it.
00:32:114 (4) - Finish here doesnt sound well. Rather put in at 00:32:312 (1)? Mmm, no. This is here to accentuate the strong drum sound at this point. It's intentional for the downbeat to not have a finish; I don't believe it suits the part.
01:26:352 (2) - ^ I...don't get it. Either way, there's still a finish here and I just changed it to a drum sound.
Mind changing the offset crap or whatever's going on for me, Nyquill? I'm at a shortage of time; I have class soon.NoHitter wrote:
[Xakyrie's Normal]
- 00:18:206 (3,4) - Plays kind of awkwardly. Unlike in 00:11:650 (3,4), there's no loud rhythm to follow. It's like this to keep consistency. There is a slight sound there, and obviously the rhythm might be hard to follow, but it's easier to read than a huge white-red gap.
- 00:23:968 (2,3) - Same as above. ...okay, this one is easy to follow. I don't see a problem with this :V
- 00:39:663 (2) - [nazi] Stack this properly? Fixed in update that Nyquill never submitted.
updated: http://puu.sh/1kJgdNoHitter wrote:
From special request.
[jonathanlfj's Hard]
- Clean difficulty.
- My only qualm is that from 00:25:955 to 00:48:206, the 1/2 notes could be spaced further apart so they won't overlap partially like they do at the moment. tried to fix some without too much alterations of ds
- 01:03:603 (2,3) - [nazi] (3) is not properly aligned with (2)'s end. fixed