Haruka wrote:
have all my stars!
I lol'd
Pending!
Haruka wrote:
have all my stars!
Probably not happening, I'm looking the toss in the video before it ranks.Lance wrote:
Wow this might be ranked before the series even airs.
Yup yup time signature changes.those wrote:
[General]Lemme know when you've gotten a few more mods; would love to give this a proper mod.
- Tag "key", maybe.
- 00:51:385 - Metronome 6/4 here. 00:53:769 - 4/4. Do the same for the next occurrence of the same phrase.
But isn't that in the middle of a measure? I mean if you start 4/4 there you wont have the snares on the 2nd and 4th beats anymore, which clearly indicates the measures.those wrote:
Wrong place to 4/4; it's only 6/4 until 00:53:769 -
issues fixed~~Fiya wrote:
[jonathanlfj's Hard]
- Personally I don't care, but some people might bitch at you for starting the map earlier than all the other diffs well whats done is done lol
00:21:385 (4) - move this note out of stack? http://puu.sh/QOMZ done
00:25:955 (1) - The slider velocity change here is barely even noticable when playing so it might be better imo to raise the distance spacing here to 1.1 so that it is the same as the previous slider velocity. You can prevent those little tiny overlaping edges of notes this way, and it keeps the map moving at a decent pace. Or you could just make the slider velocity change to a more noticable slow down. Or you can ignore me. changed slider velocity to 0.8x and adjusted accordingly
00:48:206 (1,2,3,1,2,3,1,2,3,1,2) - Scale this combo somewhat so that the first triangle doesn't look like it's just normal spacing? I scaled by 1.2 and I seem to read it better now without it really being all that more difficult, or out of order with the rest of the combo's around it. 1.2 scaled
01:14:430 - add notes on the 1/2 here? It feels pretty empty as it is now. I'm not really sure of your style but something like this maybe http://puu.sh/QOX5 added the sliders
01:26:948 (6,7,8) - triangle instead? http://puu.sh/QOZa alrite
Sorry, I've never seen your mapping before so I'm not really sure of the kinds of suggestions I should make for your style. im trying to figure out a style rite now lol...still learning
Fiya wrote:
00:40:259 (2,3) - Make these two sliders curves as well? I like it like this :<
Pereira006 wrote:
00:06:882 at 00:12:047 - should be add hitsound clap is good if add clap because the drums still need ir hitsound ;_; so add hitsound some here? It's too quiet here for hitsounds unless its on that accent on the upbeat (but I dont have a note there so)
00:51:385 (1) - Add clap on end slider i guess you missing add here done
01:03:306 (1) - ^ same done
01:08:072 (2) - ^ same before have and this no so should add clap in end slider if hitsound consisntecy done
01:17:610 (3) - can be add clap? i feel this drums need it just my imo nah I dont like it orz
01:20:789 (3) - on start slider can be add clap ? same explain ^ ^
01:24:760 at 01:28:535 - add hitsound some here ? ^
I made other changes as well as resnapping notes/kiai.TTTTTTTTTTTT wrote:
00:12:246 - I perfer to remove the finish locate at the slider's ending,it will sound better I think this part definitely calls for a finish so ignored
00:45:028 - add a finish hitsound? done
Pereira006 wrote:
[jonathanlfj's Hard]
hi jona pro
Hitsound:
look great me i guess I try understand you style lol lol i have no style...trying to figure out one atm
Gameplay:
00:23:372 (2,3) - this sliders look like is not same shape so try remove (3) and copy-past on (2) then add repeat, fix spacing i mean this http://puu.sh/VbrS look good for me also if you fix this carefully hitsound and spacing done
00:48:206 (1,2,3,1,2,3,1,2,3,1,2) - is soooooooo confuse this part on this hard try remap this part too more relax imo changed to something easier to read
01:27:743 (8,1) - the note just remove and spinner start at 01:27:741 and end at 01:29:530 is fit more imo alrite
look great play for me i really try understand you style
All updated (with notes snapped)TTTTTTTTTTTT wrote:
[jonathanlfj's Hard]
00:30:127~00:30:922 - (3) move to 00:30:326,(4) move to 00:30:723,(5) move to 00:31:120.In this way the notes will fit the music properly. done
thanks Fiya :3 and sorry for taking so long to get to this David OTL updateFiya wrote:
k shitty modding go stfu man
[Haruka's Taiko]
- this diff doesn't have the same timing as the others gonna assume David fixed this lmfao
- Haruka in the Haruka BG lol ikr? :>
00:31:319 (1,1,2,1) - kd-dk here so that you aren't breaking your d-k-d-k flow till it changes at the end okay~
00:41:650 (2,3,1) - I know certain 1/4th stream finish enders are rankable like this one, but I still can't play them for the life of me since I alternate everything, and if I do ever try to hit them on both sides I always get a 100 orz. I'll have to get back to you on that one OTL
00:57:544 (1,1) - kd-kd like the previous double pattern in the kiai fits better imo you're right, sounds good to me.
01:09:465 (1,1) - ^ ^
01:19:995 (2) - add finish? good catch O:
I think this might be my favorite taiko from you so far. aww, that means a lot T^T I'm glad you enjoy it~
Sooooo, I hope that helps. derp it didn't jk ♥
To be on the safe side. Yes. This is now back.Kawayi Rika wrote:
I guess change to : Rita - Little Busters! -TV animation ver.- is better?
I tried working out all the spacing issues, managed to solve most of them save the first one. Its kinda intended that I want to start off the verse with a slightly smaller spacing.Saten wrote:
[Insane]
00:11:650 (8,9,10,11,1) - NC on (8) instead
00:13:041 (7,8,1) - NC on (7) instead, I personally find it more friendlier if a stack like this has the first note as NC instead
00:16:220 (9,10,1) - NC on (9) instead
00:19:398 (8,9,1) - NC on (8) instead
00:22:577 (7,8,1) - NC on (7) instead
00:27:345 (5,1,2) - I know you use mixed spacing in this map, but this is kinda obvious unequal spacing
00:32:312 (1,2,3) - kinda here as well, make it more smooth
00:41:650 (9,10,1) - NC on (9) instead
00:48:008 (9,10,1) - ^
00:49:597 (9,10,1) - ^
00:51:981 (3) - You should use spacing 1,55x here like on previous note
00:59:927 (7,8,1) - NC on (7) instead
01:03:107 (13,14,1) - NC on (13) instead
01:13:637 (1) - Spacing 1,35x (I don't know if you use some kind of weird spacing snap, or just placing them freely lol)
01:05:491 (4,5,1) - NC on (4) instead
01:26:948 (6) - NC?
Good luck~~
Saten wrote:
[Easy]
01:27:740 (2) - not sure about having a slider as finale. Well if you really insist, make this slider more like any of your regular curved sliders.Not sure what you mean here by "regular curved sliders" - I wanted the slider to be more arch-like compared to the others because I feel that it fits the guitar fade more.
http://puu.sh/1cw7WSaten wrote:
[Hard]
You should add a muted slider-slide in this difficulty will ask nyquill for a custom one
00:19:200 (6) - I think the custom normal-hitclap fits better here alrite
00:46:418 (3,4) - stacking hitcircles on slider-end's like this together with this SV and AR makes it really confusing ar+1 is a bit hard for the "noobier" hard players imo, so i moved it out of stack
00:58:735 (2,3) - as above. I'd increased the AR by 1. It also works fine for the rest of the map. For stuff like this 00:48:206 (1,2,3,1,2,3,1,2,3) - makes it also easier to read if it was AR 8 done the first one, but the triangle jump i think any ar would suit it fine if the player understands the rhythm well
01:01:517 (4,5) - ^ same
01:03:603 (2) - imo this is really awkward even if you're trying to follow the vocals. I'd start this 1 tick earlier it sounds very awkward to me if it started on the red tick (theres nothing in the music)...so keeping this as it is
01:10:655 (2,3) - like I mentioned before ok
01:13:636 (4,5) - ^ done
Fiya wrote:
k shitty modding go no your mom
[Xakyrie's Normal]
01:27:743 (1) - end this spinner at the same time as the other diffs fixed.
There's nothing else I feel is worth mentioning tbh, I might be able to find more if you wanna go through it with me later though P: okay o.o
Pereira006 wrote:
[Xakyrie's Normal]
hi Xakyrie pro no T^T
hitsound:
00:13:239 (1) - add finish on start slider is really good listen imo also i guess you miss here too I think you're right o.o fixed.
00:44:233 (5) - this add finish too? look like if you consistency with 00:41:054 (5) intentional. there's no finish there D:
00:49:796 (3) - this slider need add clap on end slider too claps are placed in a pattern that fits the music: 2, 4, 6, 8.
look great
Gameplay:
00:22:776 (1,2) - you think this little jump is fine on normal? for me i did test play is hard for this normal better fix spacing it's not really a jump, it's just easier to read with a bigger spacing because it flows better this way. if it was any closer, the player might think it's timed like 1/1 or something.
look great play for me
TTTTTTTTTTTT wrote:
From BakaHuang & TTTTTTTTTTTT's modding queue
Hi~ hi :3
[Xakyrie's Normal]
00:41:451 - This finish is not fit the music. what? there's a finish in the music here :v
01:01:517 - add a circle? for what reason? it breaks spacing and flow and it's not like there's any heavy accent in need here.
Good luck!!
Thanks all. Here's your update.Saten wrote:
[Normal]
00:13:239 (1) - Finish on start fixed from before, sorry
00:38:670 (1,2,3,4) - stack on previous slider-end and then a stack on the next slider-start can be quite tricky imo I'll think about it but as for now, no. all note-slider combinations start/end with a note that is in 1/2 time, so it's not unpredictable much.
00:41:849 (1,2,3,4) - ^ ^
01:21:584 (1,1) - imo, this it too close what? too close to what - -
Good luck~~
alright you got oneHaruka wrote:
update
still looking for a taiko mod
Did everything else.Byakugan249 wrote:
[BakaQuill's Muzu]
00:28:736 (9) - i'm feeling a k here just because there's a loud "thump" in the drums. generally it's a d, but, the d's in this part follow a different part in the drums. ehhh not doing this one only because I can't tell the difference
wcx19911123 wrote:
here's your ticket
[General]
preview time in Haruka's Taiko Oni is different from other diffsI actually checked this and it says its the same. Can someone paste me what AI BAT says? Too lazy to go grab it right now orz.
red timing sections are not the same in all diffs(mainly the offset), remember to resnap all notes/green sections after fixed timing yeah I will need to check what AI BAT says. +1/-1 找起来好困难。。。
[Taiko Muzukashii]
why not use taiko bg? rofl errrrrrrrrr idk, 好像给忘掉了
cancel letterbox during breaks did this
[Insane]
01:21:584 (12) - why not put it in the middle? people won't know it's stack on 01:20:590 (4) - when playing okay,
[Overall]
maps still need more works 嗯,我继续找mod去。
wcx19911123 wrote:
[Haruka's Taiko Oni]
I'm not sure using D/K in streams is fine or not, better not to do this the 1/4 finishers are rankable.
wcx19911123 wrote:
[Xakyrie's Normal]
00:14:829 (2,3) - not parallel? It wasn't meant to be, but sure.
00:38:670 (1,2) - stack better plz Oh I didn't notice that, thanks.
00:58:537 (3,4,1) - this sliders can blanket better It's blanketed fine?
01:00:922 (2,3) - ^ Fixed.
01:00:922 (2,3) - make them parallel? What?
alrite done fixeswcx19911123 wrote:
[jonathanlfj's Hard]
HD+1 plz, it's low imo i did HD+1 and OD-1...trying to keep the star rating (i think od 5 is fine for hard on such a slow song)
lead-in should be 2000, now it's not enough got it
00:25:557 (6,7) - ctrl+g? flow can be better, also now it's kinda hard to play as a Hard diff aite
00:43:239 - add note here? to follow the durm, also the same rhyme 00:40:061 - here has object added
00:50:094 (2) - if you are following vocal, this note should be at 00:49:994 - nice catch, fixed
00:58:139 - try this? http://puu.sh/1guRF it's now kinda hard to play, and I don't know why jump at here the jump is intentional to form the triangle on 00:58:139 (6,7,1), which i think is not very hard (unless you dt)
01:17:609 - try this? http://puu.sh/1guUS flow better changed to a triangle pattern...just realized how unfit this square is
there're many sliders can blanket better in this diff alrite fixing it
[Overall]
maps still need more works its all my fault orz
mintong89 wrote:
Taiko Modreq~ <3 I didn't expect you to end up modding this lololol
[Taiko Oni]
00:12:246 (2,1) - maybe K D is better? the finish sequence of D K kD sounds better than K D kD.
00:16:319 - k this needs to be a d in order to keep the ending patterns consistent in this phrase: kdd, kkd, kdd, [dk]ddk; kdd is used to end the first and third bars respectively, and the end of the second bar should compliment the end of the fourth bar.
00:18:604 - d I know what your intention is here (even though you didn't state it), but there is no sound here and I want the note density to gradually build up until the first verse; no change.
sorry because i can found this.....good job~thanks for modding \o/
mintong89 wrote:
[Taiko Muzukashii]
00:12:246 (2,1) - maybe K D is better?yes it is. Done.
thanks for mod~Sonnyc wrote:
jonathanlfj's Hard:
00:33:703 ( ) - Prefer adding a note, since there is a lyric here done by redoing sliders
00:59:729 ( ) - Add a note? following vocals here, plus adding a note disrupts distance spacing
01:02:113 (5) - Maintain distance with previous note 01:02:113 (5) is directly under 01:00:126 (5), this was done intentionally
01:22:775 (2) - Jumping or not is your choice, but I prefer you to maintain distance here too it is on 1.0x with the slider before, and 01:23:172 (3) is a flip of that slider so i think its fine
Sonnyc wrote:
Makar's Easy:
00:19:597 (1) - Finish doesnt suit well here, IMO Fits to me, it's my hitsound pattern :v
00:53:769 (1) - Delete NC? Change this for me, Nyquill
01:05:688 (1) - ^ And this too.
thanks for the mod \o/ go for rank!NoHitter wrote:
[Haruka's Oni]
- 00:09:862 (1) - Doesn't seem to fit quite well. Make it a k instead. this is a k o.o
- 00:12:644 (1) - D here instead. The music is similar to 00:12:246 (1), so why make it into a K? wait what, you're confusing me as to what you want me to change it to. Anyways, it is similar but there is a noticeable pitch change here, and that's why this is a K.
- 01:04:498 (1,1,1,1) - These doubles don't fit that well IMO. Place a d at 01:04:694 then delete 01:04:796 (1). okay I changed this and also changed 00:52:577 (1) - to your suggestion to keep it consistent.
Contact me for a recheck afterwards.
After you fix the inconsistent preview points/timing sections the previous mods talked about.
Edit:
Don't forget to resnap notes. Atm there are a lot of unsnapped notes. done.
Sonnyc wrote:
Xakryie's Normal:
00:14:829 (2,3) - Parallel They are parallel in my previous change, Nyquill didn't update it.
00:32:114 (4) - Finish here doesnt sound well. Rather put in at 00:32:312 (1)? Mmm, no. This is here to accentuate the strong drum sound at this point. It's intentional for the downbeat to not have a finish; I don't believe it suits the part.
01:26:352 (2) - ^ I...don't get it. Either way, there's still a finish here and I just changed it to a drum sound.
Mind changing the offset crap or whatever's going on for me, Nyquill? I'm at a shortage of time; I have class soon.NoHitter wrote:
[Xakyrie's Normal]
- 00:18:206 (3,4) - Plays kind of awkwardly. Unlike in 00:11:650 (3,4), there's no loud rhythm to follow. It's like this to keep consistency. There is a slight sound there, and obviously the rhythm might be hard to follow, but it's easier to read than a huge white-red gap.
- 00:23:968 (2,3) - Same as above. ...okay, this one is easy to follow. I don't see a problem with this :V
- 00:39:663 (2) - [nazi] Stack this properly? Fixed in update that Nyquill never submitted.
updated: http://puu.sh/1kJgdNoHitter wrote:
From special request.
[jonathanlfj's Hard]
- Clean difficulty.
- My only qualm is that from 00:25:955 to 00:48:206, the 1/2 notes could be spaced further apart so they won't overlap partially like they do at the moment. tried to fix some without too much alterations of ds
- 01:03:603 (2,3) - [nazi] (3) is not properly aligned with (2)'s end. fixed
Was going to post this, but someone beat me to it.Makar wrote:
Doing a quick rankability check:
-Disable middle kiai bursts in the Taiko diffs
-Haruka's Taiko preview point needs to be 48020ms
-Why does jonathan have a audio leadin and nobody else?
-Fix the Kiai in my diff
-Taiko Muzu and Xakyrie's Normal has the last kiai ending at 01:21:584 - instead of 01:21:583 - (lol)
-Though it doesnt matter, you could disable letterbox during breaks in the standard diffs so that they are consistent (even though there are no breaks)4
-Xakyrie's Normal has two red timing points at the end that are inconsistent. Add +1ms to the last two (01:03:304 and 01:05:688)
LOOOOL I SWORE TO GOD I FIXED ALL OF THOSE AT LEAST TWICE NOW.Makar wrote:
Doing a quick rankability check:
-Disable middle kiai bursts in the Taiko diffs
-Haruka's Taiko preview point needs to be 48020ms
-Why does jonathan have a audio leadin and nobody else?
-Fix the Kiai in my diff
-Taiko Muzu and Xakyrie's Normal has the last kiai ending at 01:21:584 - instead of 01:21:583 - (lol)
-Though it doesnt matter, you could disable letterbox during breaks in the standard diffs so that they are consistent (even though there are no breaks)4
-Xakyrie's Normal has two red timing points at the end that are inconsistent. Add +1ms to the last two (01:03:304 and 01:05:688)
no kds
i've got another midterm today orz, i will take a look at it when i get homeXakyrie wrote:
sorry, last minute pointers to jonathan:
00:48:206 (1,2,3,1,2,3) - huge polarity issue. can you please just change this to 2 3/4 repeat sliders? I mean, considering the timing, the slider would be predicted to be the same timing as the current notes, while it's actually theoretically in 1/1.
01:03:603 (2) - hugely inconsistent; only 3/4 slider (without noting previous suggestion; without repeat) in the diff. Sort of a misfit; hard to read considering all sliders are usually 1/2 or 1/1.
01:11:649 (x) - a note here to mimic 01:09:265 (3) for consistency.
oops, and 00:59:729 (x) too ^.
Well, it should also be noted that this is the only part where the music does this too (the vocal timing is inconsistent in the music), so following it and not using 1/1 or 1/2 sliders wasn't really a bad thing, but could be done better. Since no suggestion was given, how about making a circle at 01:03:106, and a 3/4 repeat slider at 01:03:305 like this http://puu.sh/1kRvEXakyrie wrote:
01:03:603 (2) - hugely inconsistent; only 3/4 slider (without noting previous suggestion; without repeat) in the diff. Sort of a misfit; hard to read considering all sliders are usually 1/2 or 1/1.
screw my exam, this is more important lololMakar wrote:
And since It's going to be looked at later, might as well give a few suggestions on jonathan's diff
00:10:856 - I thought you were going to add beats to follow the bass drum since you kinda do that at 00:06:882 (1,2). I suggest adding a note here or adjusting the previous pattern so that there is some kind of hitsound. swapped note for slider
00:32:312 (1,2,3,4,5) - This timing pattern is very inconsistent with the same part in the previous phrase (00:25:955 (1,2,3,4,5) - ) Is this intentional...? this was intentional...i have a tendency of placing notes in one verse and then swap all for sliders in another lol
00:48:206 (1,2,3,1,2,3,1,2) - fix like Xakyrie said please ;_; or some other way so that there is no polarity issue. Another way to fix this is to make the 3/4 spacing in the circles sliders instead (non-repeating) and the pattern will be easily playable in a slider-circle-slider-circle pattern. It also brings out the accents in the vocals more. Change 00:48:206 (1,2) to a slider and 00:49:001 (1,2) to a slider and see if you like it, or just go with her suggestion. went with plain old repeat sliders cause the spacing is easier to fix lolWell, it should also be noted that this is the only part where the music does this too (the vocal timing is inconsistent in the music), so following it and not using 1/1 or 1/2 sliders wasn't really a bad thing, but could be done better. Since no suggestion was given, how about making a circle at 01:03:106, and a 3/4 repeat slider at 01:03:305 like this http://puu.sh/1kRvE did this...yeah that vocal is so trollXakyrie wrote:
01:03:603 (2) - hugely inconsistent; only 3/4 slider (without noting previous suggestion; without repeat) in the diff. Sort of a misfit; hard to read considering all sliders are usually 1/2 or 1/1.
00:59:729 - Fix like Xakyrie again ;w; her reasoning here goes with my first suggestion. alrite...had previous suggestions to do this too, i guess ds doesnt really matter in this case
01:11:649 - ^ yep
01:22:576 - Add a note? Reason is obvious but its nbd ok
01:24:165 - ^ done
01:27:741 - Maybe add a circle here and use a spinner like the insane instead? It's not too hard for a hard diff imo. used to have it like that and a mod told me to change it...i think rite now this is fine as it is
Nyquill wrote:
At least it didn't take a year this time.
Haruka wrote:
Nyquill wrote:
At least it didn't take a year this time.
well about that intro, i would personally prefer keeping it but if everyone wants it gone, feel free to remove it.Nyquill wrote:
At least it didn't take a year this time.
http://puu.sh/1kUvN is this one it? Because this is the one I updated with from your last post.jonathanlfj wrote:
Nyquill you sure you have the latest version of my diff? i think you took the wrong one, this is the one after xakyrie and makar's mods were applied (and with 2000ms leadin):
http://puu.sh/1l8cr
please check it over for any issues and update it when bat pops bubble or something
Alrighty, update.MMzz wrote:
[Normal]
01:01:517 - Skipping this beat is a bad idea. It's probably the most powerful part of this section musically so you should try and bring it out in the map. I did this: http://puu.sh/1lEnN Spacing won't be an issue with this because you don't need to move your cursor at all the get a full 300 on the slider. You could add this, or do something more to your preference. Agreed.
01:13:437 - Same case as above. You can put a circle and it should work fine. Yup.
Minor changes, but what a difference they make.MMzz wrote:
Hi. Thanks for the mod. \o/
[Taiko Oni]
The volume is so loud, try putting it at 65. Sounds so much better, thank you.
00:32:511 (1) - Delete this note. Gives more feel to the music instead of just a nonstop pattern. (Also it's unrankable to have very long strings of 1/2 beats. I like to think 4 measures is the longest a string of notes should be. But there can be special cases) Alright~
00:49:796 (1,2,1,1,2,1,1,2,1) - This would be better if you put the focus on the vocals instead of the drums. The vocals are overpowering this part of the music. I did this http://puu.sh/1lEBR ( D D K d dddk ) Yes that last bit is 1/6, listen to it on 25% and you'll hear the 4 beats. You could also add a beat inbetween D and K at 00:50:193, but this takes more feel away from the vocal part. Yes I heard the 1/6 in the music when I was mapping this and your suggestion is good, but I have a personal opposition against 1/6 even sometimes when they are called for. The emphasis towards the vocals in your suggestion is clever, though I'm going to keep what I have currently since I want to keep following the drums and it plays and sounds fine as well.
00:55:954 - add a note here? Gives a better feel to the music imo. Done.
01:01:517 (1) - finisher? I hear a crash symbol. If you do so you can also delete 01:01:716 (2) - . Flows nice and breaks up the pattern a little. Not to be repetitive but it gives a better feel to the music. Nono, you're not repetitive. xD And actually, this sounds really nice! Good suggestion~
01:07:874 - add a note here like before k
01:13:437 (1) - Do the same thing with the finisher and note deletion. yup
01:19:794 (1,2) - You can also do the same here as above. Sounds good.
GOSH HURRY UP JONATHANjonathanlfj wrote:
reserving post to make changes when i get home
He's "going out with friends" and won't be back until nine,Haruka wrote:
GOSH HURRY UP JONATHANjonathanlfj wrote:
reserving post to make changes when i get home