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Rita - Little Busters! -TV animation ver.- [Taiko|Osu]

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Makar

Fiya wrote:

00:40:259 (2,3) - Make these two sliders curves as well? I like it like this :<

Pereira006 wrote:

00:06:882 at 00:12:047 - should be add hitsound clap is good if add clap because the drums still need ir hitsound ;_; so add hitsound some here? It's too quiet here for hitsounds unless its on that accent on the upbeat (but I dont have a note there so)
00:51:385 (1) - Add clap on end slider i guess you missing add here done
01:03:306 (1) - ^ same done
01:08:072 (2) - ^ same before have and this no so should add clap in end slider if hitsound consisntecy done
01:17:610 (3) - can be add clap? i feel this drums need it just my imo nah I dont like it orz
01:20:789 (3) - on start slider can be add clap ? same explain ^ ^
01:24:760 at 01:28:535 - add hitsound some here ? ^

TTTTTTTTTTTT wrote:

00:12:246 - I perfer to remove the finish locate at the slider's ending,it will sound better I think this part definitely calls for a finish so ignored
00:45:028 - add a finish hitsound? done
I made other changes as well as resnapping notes/kiai.
http://puu.sh/Vk7U
jonathanlfj

Pereira006 wrote:

[jonathanlfj's Hard]

hi jona pro

Hitsound:


look great me i guess I try understand you style lol lol i have no style...trying to figure out one atm

Gameplay:

00:23:372 (2,3) - this sliders look like is not same shape so try remove (3) and copy-past on (2) then add repeat, fix spacing i mean this http://puu.sh/VbrS look good for me also if you fix this carefully hitsound and spacing done
00:48:206 (1,2,3,1,2,3,1,2,3,1,2) - is soooooooo confuse this part on this hard try remap this part too more relax imo changed to something easier to read
01:27:743 (8,1) - the note just remove and spinner start at 01:27:741 and end at 01:29:530 is fit more imo alrite

look great play for me i really try understand you style

TTTTTTTTTTTT wrote:

[jonathanlfj's Hard]

00:30:127~00:30:922 - (3) move to 00:30:326,(4) move to 00:30:723,(5) move to 00:31:120.In this way the notes will fit the music properly. done
All updated (with notes snapped)
http://puu.sh/Vqzn
Haruka_old

Fiya wrote:

k shitty modding go stfu man

[Haruka's Taiko]
- this diff doesn't have the same timing as the others gonna assume David fixed this lmfao
- Haruka in the Haruka BG lol ikr? :>

00:31:319 (1,1,2,1) - kd-dk here so that you aren't breaking your d-k-d-k flow till it changes at the end okay~
00:41:650 (2,3,1) - I know certain 1/4th stream finish enders are rankable like this one, but I still can't play them for the life of me since I alternate everything, and if I do ever try to hit them on both sides I always get a 100 orz. I'll have to get back to you on that one OTL
00:57:544 (1,1) - kd-kd like the previous double pattern in the kiai fits better imo you're right, sounds good to me.
01:09:465 (1,1) - ^ ^
01:19:995 (2) - add finish? good catch O:

I think this might be my favorite taiko from you so far. aww, that means a lot T^T I'm glad you enjoy it~

Sooooo, I hope that helps. derp it didn't jk ♥
thanks Fiya :3 and sorry for taking so long to get to this David OTL update
Topic Starter
Nyquill
finally, the party couldn't start
Haruka_old
;)
Kawayi Rika


I guess change to : Rita - Little Busters! -TV animation ver.- is better?
Topic Starter
Nyquill

Kawayi Rika wrote:



I guess change to : Rita - Little Busters! -TV animation ver.- is better?
To be on the safe side. Yes. This is now back.

>>EDIT: Full submitted, added video, changed title.
joro_old
Good map!
Saten
o3o

[General]
I'm pretty sure it's 3/4 and not 6/4
And it ends 00:56:153 - but the metronome will be weird so you have to set it back to 4/4 @ 00:56:947
Same thing for the next part.

[Insane]
00:11:650 (8,9,10,11,1) - NC on (8) instead
00:13:041 (7,8,1) - NC on (7) instead, I personally find it more friendlier if a stack like this has the first note as NC instead
00:16:220 (9,10,1) - NC on (9) instead
00:19:398 (8,9,1) - NC on (8) instead
00:22:577 (7,8,1) - NC on (7) instead
00:27:345 (5,1,2) - I know you use mixed spacing in this map, but this is kinda obvious unequal spacing
00:32:312 (1,2,3) - kinda here as well, make it more smooth
00:41:650 (9,10,1) - NC on (9) instead
00:48:008 (9,10,1) - ^
00:49:597 (9,10,1) - ^
00:51:981 (3) - You should use spacing 1,55x here like on previous note
00:59:927 (7,8,1) - NC on (7) instead
01:03:107 (13,14,1) - NC on (13) instead
01:13:637 (1) - Spacing 1,35x (I don't know if you use some kind of weird spacing snap, or just placing them freely lol)
01:05:491 (4,5,1) - NC on (4) instead
01:26:948 (6) - NC?

[Hard]
You should add a muted slider-slide in this difficulty
00:19:200 (6) - I think the custom normal-hitclap fits better here
00:46:418 (3,4) - stacking hitcircles on slider-end's like this together with this SV and AR makes it really confusing
00:58:735 (2,3) - as above. I'd increased the AR by 1. It also works fine for the rest of the map. For stuff like this 00:48:206 (1,2,3,1,2,3,1,2,3) - makes it also easier to read if it was AR 8
01:01:517 (4,5) - ^
01:03:603 (2) - imo this is really awkward even if you're trying to follow the vocals. I'd start this 1 tick earlier
01:10:655 (2,3) - like I mentioned before
01:13:636 (4,5) - ^

[Normal]
00:13:239 (1) - Finish on start
00:38:670 (1,2,3,4) - stack on previous slider-end and then a stack on the next slider-start can be quite tricky imo
00:41:849 (1,2,3,4) - ^
01:21:584 (1,1) - imo, this it too close

[Easy]
01:27:740 (2) - not sure about having a slider as finale. Well if you really insist, make this slider more like any of your regular curved sliders.


Good luck~~
those
I hope you kept it 6/4 like it should be. Will mod soon.
Topic Starter
Nyquill

Saten wrote:

[Insane]
00:11:650 (8,9,10,11,1) - NC on (8) instead
00:13:041 (7,8,1) - NC on (7) instead, I personally find it more friendlier if a stack like this has the first note as NC instead
00:16:220 (9,10,1) - NC on (9) instead
00:19:398 (8,9,1) - NC on (8) instead
00:22:577 (7,8,1) - NC on (7) instead
00:27:345 (5,1,2) - I know you use mixed spacing in this map, but this is kinda obvious unequal spacing
00:32:312 (1,2,3) - kinda here as well, make it more smooth
00:41:650 (9,10,1) - NC on (9) instead
00:48:008 (9,10,1) - ^
00:49:597 (9,10,1) - ^
00:51:981 (3) - You should use spacing 1,55x here like on previous note
00:59:927 (7,8,1) - NC on (7) instead
01:03:107 (13,14,1) - NC on (13) instead
01:13:637 (1) - Spacing 1,35x (I don't know if you use some kind of weird spacing snap, or just placing them freely lol)
01:05:491 (4,5,1) - NC on (4) instead
01:26:948 (6) - NC?


Good luck~~
I tried working out all the spacing issues, managed to solve most of them save the first one. Its kinda intended that I want to start off the verse with a slightly smaller spacing.
Makar

Saten wrote:

[Easy]
01:27:740 (2) - not sure about having a slider as finale. Well if you really insist, make this slider more like any of your regular curved sliders.Not sure what you mean here by "regular curved sliders" - I wanted the slider to be more arch-like compared to the others because I feel that it fits the guitar fade more.
jonathanlfj

Saten wrote:

[Hard]
You should add a muted slider-slide in this difficulty will ask nyquill for a custom one
00:19:200 (6) - I think the custom normal-hitclap fits better here alrite
00:46:418 (3,4) - stacking hitcircles on slider-end's like this together with this SV and AR makes it really confusing ar+1 is a bit hard for the "noobier" hard players imo, so i moved it out of stack
00:58:735 (2,3) - as above. I'd increased the AR by 1. It also works fine for the rest of the map. For stuff like this 00:48:206 (1,2,3,1,2,3,1,2,3) - makes it also easier to read if it was AR 8 done the first one, but the triangle jump i think any ar would suit it fine if the player understands the rhythm well
01:01:517 (4,5) - ^ same
01:03:603 (2) - imo this is really awkward even if you're trying to follow the vocals. I'd start this 1 tick earlier it sounds very awkward to me if it started on the red tick (theres nothing in the music)...so keeping this as it is
01:10:655 (2,3) - like I mentioned before ok
01:13:636 (4,5) - ^ done
http://puu.sh/1cw7W
thank you for the mod~
Xakyrie
Sorry for the hold up, Nyquill-sama.

Fiya wrote:

k shitty modding go no your mom

[Xakyrie's Normal]
01:27:743 (1) - end this spinner at the same time as the other diffs fixed.

There's nothing else I feel is worth mentioning tbh, I might be able to find more if you wanna go through it with me later though P: okay o.o


Pereira006 wrote:

[Xakyrie's Normal]

hi Xakyrie pro no T^T

hitsound:

00:13:239 (1) - add finish on start slider is really good listen imo also i guess you miss here too I think you're right o.o fixed.
00:44:233 (5) - this add finish too? look like if you consistency with 00:41:054 (5) intentional. there's no finish there D:
00:49:796 (3) - this slider need add clap on end slider too claps are placed in a pattern that fits the music: 2, 4, 6, 8.

look great

Gameplay:

00:22:776 (1,2) - you think this little jump is fine on normal? for me i did test play is hard for this normal better fix spacing it's not really a jump, it's just easier to read with a bigger spacing because it flows better this way. if it was any closer, the player might think it's timed like 1/1 or something.

look great play for me

TTTTTTTTTTTT wrote:

From BakaHuang & TTTTTTTTTTTT's modding queue

Hi~ hi :3

[Xakyrie's Normal]

00:41:451 - This finish is not fit the music. what? there's a finish in the music here :v
01:01:517 - add a circle? for what reason? it breaks spacing and flow and it's not like there's any heavy accent in need here.

Good luck!!

Saten wrote:

[Normal]
00:13:239 (1) - Finish on start fixed from before, sorry
00:38:670 (1,2,3,4) - stack on previous slider-end and then a stack on the next slider-start can be quite tricky imo I'll think about it but as for now, no. all note-slider combinations start/end with a note that is in 1/2 time, so it's not unpredictable much.
00:41:849 (1,2,3,4) - ^ ^
01:21:584 (1,1) - imo, this it too close what? too close to what - -

Good luck~~
Thanks all. Here's your update.
Topic Starter
Nyquill
updated
Alltur
Great map~ Too good for me to mod.

Star~
Haruka_old
update

still looking for a taiko mod
YTYuyu

Haruka wrote:

update

still looking for a taiko mod
alright you got one :P. i'm just here to mod the taiko diffs, js.

[BakaQuill's Muzu]
00:13:239 (2) - hmm...i'm feeling a K here for the drums and cymbals...if that doesn't work, i think a D is better since the drums here are louder than the rest IMO.
00:23:372 (1) - maybe a k to follow the chimes in the song?
00:28:736 (9) - i'm feeling a k here just because there's a loud "thump" in the drums. generally it's a d, but, the d's in this part follow a different part in the drums.
00:45:028 (2) - maybe a D here just because the "thump" in the drum is louder than the other parts?
01:08:869 (2) - ^

[Bakaruka's Oni]
dat BG is "awesome~" <33333
00:16:220 (2,1,2) - ddk should fit here IMO. why? it's for consistency with the previous k which follows that guitar and the drums in this part of the song. also the transition playing it should feel smoother during gameplay.
00:22:081 (2) - d here instead of a k. there are no drums in this part. only the k's.
00:42:246 (1) - i'm feeling a D instead. the thump in the drums gives off a big "bang" compared to the previous note.
00:53:770 (3) - how about a K here? you know...to match the drums and cymbals equally?
01:05:688 (3) - ^, and a timing point is missing here. add it and it should be at 4/4.
01:08:075 (1) - K here instead of a D. the next D is following the drums and there are no cymbals in that part. and this note is where the drums and cymbals are at.
01:25:160 (1) - i'm not feeling this K in this part. i find it unfitting in this part because it doesn't show any emphasis in this part but the drums. i think if you can make this a k instead, it'll flow smoother in this part and it'd look less distracting IMO.

and yea that's all. GL :D
Topic Starter
Nyquill

Byakugan249 wrote:

[BakaQuill's Muzu]
00:28:736 (9) - i'm feeling a k here just because there's a loud "thump" in the drums. generally it's a d, but, the d's in this part follow a different part in the drums. ehhh not doing this one only because I can't tell the difference
Did everything else.
Thanks a lot xD
Haruka_old
Eh, I better respond to this. xD No changes~
I'm sure Makar already took it up with you,
and although he consulted you on my behalf without imploring me,
his reasons are mine exactly so hopefully you understand why I denied your suggestions.

Regardless, thank you for taking the time to mod~
Much appreciated.
Xakyrie
alright then
go bubble sama, go!
wcx19911123
here's your ticket

[General]
preview time in Haruka's Taiko Oni is different from other diffs
red timing sections are not the same in all diffs(mainly the offset), remember to resnap all notes/green sections after fixed timing

[Xakyrie's Normal]
00:14:829 (2,3) - not parallel?
00:38:670 (1,2) - stack better plz
00:58:537 (3,4,1) - this sliders can blanket better
01:00:922 (2,3) - ^
01:00:922 (2,3) - make them parallel?

[Taiko Muzukashii]
why not use taiko bg?
cancel letterbox during breaks

[jonathanlfj's Hard]
HD+1 plz, it's low imo
lead-in should be 2000, now it's not enough
00:25:557 (6,7) - ctrl+g? flow can be better, also now it's kinda hard to play as a Hard diff
00:43:239 - add note here? to follow the durm, also the same rhyme 00:40:061 - here has object
00:50:094 (2) - if you are following vocal, this note should be at 00:49:994 -
00:58:139 - try this? http://puu.sh/1guRF it's now kinda hard to play, and I don't know why jump at here
01:17:609 - try this? http://puu.sh/1guUS flow better
there're many sliders can blanket better in this diff

[Haruka's Taiko Oni]
I'm not sure using D/K in streams is fine or not, better not to do this

[Insane]
01:21:584 (12) - why not put it in the middle? people won't know it's stack on 01:20:590 (4) - when playing

[Overall]
maps still need more works
Topic Starter
Nyquill

wcx19911123 wrote:

here's your ticket

[General]
preview time in Haruka's Taiko Oni is different from other diffsI actually checked this and it says its the same. Can someone paste me what AI BAT says? Too lazy to go grab it right now orz.
red timing sections are not the same in all diffs(mainly the offset), remember to resnap all notes/green sections after fixed timing yeah I will need to check what AI BAT says. +1/-1 找起来好困难。。。

[Taiko Muzukashii]
why not use taiko bg? rofl errrrrrrrrr idk, 好像给忘掉了
cancel letterbox during breaks did this

[Insane]
01:21:584 (12) - why not put it in the middle? people won't know it's stack on 01:20:590 (4) - when playing okay,

[Overall]
maps still need more works 嗯,我继续找mod去。
Haruka_old

wcx19911123 wrote:

[Haruka's Taiko Oni]
I'm not sure using D/K in streams is fine or not, better not to do this the 1/4 finishers are rankable.
Xakyrie

wcx19911123 wrote:

[Xakyrie's Normal]
00:14:829 (2,3) - not parallel? It wasn't meant to be, but sure.
00:38:670 (1,2) - stack better plz Oh I didn't notice that, thanks.
00:58:537 (3,4,1) - this sliders can blanket better It's blanketed fine?
01:00:922 (2,3) - ^ Fixed.
01:00:922 (2,3) - make them parallel? What?
Update to come, I'm going to do some self-modding.
Okay, I'm done. Here you go, Nyquill.
jonathanlfj

wcx19911123 wrote:

[jonathanlfj's Hard]
HD+1 plz, it's low imo i did HD+1 and OD-1...trying to keep the star rating (i think od 5 is fine for hard on such a slow song)
lead-in should be 2000, now it's not enough got it
00:25:557 (6,7) - ctrl+g? flow can be better, also now it's kinda hard to play as a Hard diff aite
00:43:239 - add note here? to follow the durm, also the same rhyme 00:40:061 - here has object added
00:50:094 (2) - if you are following vocal, this note should be at 00:49:994 - nice catch, fixed
00:58:139 - try this? http://puu.sh/1guRF it's now kinda hard to play, and I don't know why jump at here the jump is intentional to form the triangle on 00:58:139 (6,7,1), which i think is not very hard (unless you dt)
01:17:609 - try this? http://puu.sh/1guUS flow better changed to a triangle pattern...just realized how unfit this square is
there're many sliders can blanket better in this diff alrite fixing it

[Overall]
maps still need more works its all my fault orz
alrite done fixes
http://puu.sh/1h1kw
YTYuyu
aww don't say that :(. everyone makes mistakes here and there, even experienced mappers ;)
Xakyrie
WHO'SAPROMAPPERWHO'SAPROMAPPER

jonathanlfj is
mintong89
Taiko Modreq~ <3

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko Muzukashii]
00:12:246 (2,1) - maybe K D is better?

[Taiko Oni]
00:12:246 (2,1) - maybe K D is better?
00:16:319 - k
00:18:604 - d

sorry because i can found this.....good job~ ;)
Haruka_old

mintong89 wrote:

Taiko Modreq~ <3 I didn't expect you to end up modding this lololol

[Taiko Oni]
00:12:246 (2,1) - maybe K D is better? the finish sequence of D K kD sounds better than K D kD.
00:16:319 - k this needs to be a d in order to keep the ending patterns consistent in this phrase: kdd, kkd, kdd, [dk]ddk; kdd is used to end the first and third bars respectively, and the end of the second bar should compliment the end of the fourth bar.
00:18:604 - d I know what your intention is here (even though you didn't state it), but there is no sound here and I want the note density to gradually build up until the first verse; no change.

sorry because i can found this.....good job~ ;) thanks for modding \o/
Topic Starter
Nyquill
will look at mod when i have proper mouse and kb.
Topic Starter
Nyquill

mintong89 wrote:

[Taiko Muzukashii]
00:12:246 (2,1) - maybe K D is better?yes it is. Done.
Sonnyc
Hi~ From Clannad queue

General:

-- Why not preview time at 00:51:385?
-- Uninherit time at 63304 should be 63305, then 65688 should be 65689. After then, make sure there aren unsnapped notes

Makar's Easy:

00:19:597 (1) - Finish doesnt suit well here, IMO
00:53:769 (1) - Delete NC?
01:05:688 (1) - ^

Xakryie's Normal:

00:14:829 (2,3) - Parallel
00:32:114 (4) - Finish here doesnt sound well. Rather put in at 00:32:312 (1)?
01:26:352 (2) - ^

jonathanlfj's Hard:

00:33:703 ( ) - Prefer adding a note, since there is a lyric here
00:59:729 ( ) - Add a note?
01:02:113 (5) - Maintain distance with previous note
01:22:775 (2) - Jumping or not is your choice, but I prefer you to maintain distance here too

Insane:

00:11:650 (1,2,3,4,5) - Hope you maintain distances here, by maybe 0.56x
00:18:008 (1) - Delete Finish
00:23:968 (5) - ^ at the end
00:44:928 (10,1) - Maintain distance
00:54:564 (5) - Delete Finish
00:56:153 (3) - ^
01:05:690 (3) - ^?
01:13:438 (6) - ^
01:15:226 (1) - 1 Grid down
01:19:994 (1) - Delete Finish

I've heard this song~ in osu
So Star~~ :D
jonathanlfj

Sonnyc wrote:

jonathanlfj's Hard:

00:33:703 ( ) - Prefer adding a note, since there is a lyric here done by redoing sliders
00:59:729 ( ) - Add a note? following vocals here, plus adding a note disrupts distance spacing
01:02:113 (5) - Maintain distance with previous note 01:02:113 (5) is directly under 01:00:126 (5), this was done intentionally
01:22:775 (2) - Jumping or not is your choice, but I prefer you to maintain distance here too it is on 1.0x with the slider before, and 01:23:172 (3) is a flip of that slider so i think its fine
thanks for mod~
updated: http://puu.sh/1jUgk
Topic Starter
Nyquill
Doing general fixes when I recieve everyone's updates
Makar

Sonnyc wrote:

Makar's Easy:

00:19:597 (1) - Finish doesnt suit well here, IMO Fits to me, it's my hitsound pattern :v
00:53:769 (1) - Delete NC? Change this for me, Nyquill
01:05:688 (1) - ^ And this too.
NoHitter
From special request.
[General]
- A refountain at 01:03:304 would really fit the song.
- Those timing points at 00:51:385 and 01:03:304 should be

[Makar's Easy]
- Flawless!

[Xakyrie's Normal]
- 00:18:206 (3,4) - Plays kind of awkwardly. Unlike in 00:11:650 (3,4), there's no loud rhythm to follow.
- 00:23:968 (2,3) - Same as above.
- 00:39:663 (2) - [nazi] Stack this properly?

[Taiko Muzukashii]
- 00:09:365 (8) - A d at 00:09:763 instead of here would sound better.
- 00:28:935 (1) - d here? The k seems to fit better at 00:28:736 (9).
- 00:32:114 (1) - d here? The k seems to fit better at00:31:915 (10).

[jonathanlfj's Hard]
- Clean difficulty.
- My only qualm is that from 00:25:955 to 00:48:206, the 1/2 notes could be spaced further apart so they won't overlap partially like they do at the moment.
- 01:03:603 (2,3) - [nazi] (3) is not properly aligned with (2)'s end.

[Haruka's Oni]
- 00:09:862 (1) - Doesn't seem to fit quite well. Make it a k instead.
- 00:12:644 (1) - D here instead. The music is similar to 00:12:246 (1), so why make it into a K?
- 01:04:498 (1,1,1,1) - These doubles don't fit that well IMO. Place a d at 01:04:694 then delete 01:04:796 (1).

[Insane]
- Nice difficulty as well.
- 00:30:326 (4) - Missing clap here?

Contact me for a recheck afterwards.
After you fix the inconsistent preview points/timing sections the previous mods talked about.

Edit:
Don't forget to resnap notes. Atm there are a lot of unsnapped notes.
Topic Starter
Nyquill
did ALL the general fixes. Waiting on updates from jonathan haruka cherry
Haruka_old

NoHitter wrote:

[Haruka's Oni]
- 00:09:862 (1) - Doesn't seem to fit quite well. Make it a k instead. this is a k o.o
- 00:12:644 (1) - D here instead. The music is similar to 00:12:246 (1), so why make it into a K? wait what, you're confusing me as to what you want me to change it to. Anyways, it is similar but there is a noticeable pitch change here, and that's why this is a K.
- 01:04:498 (1,1,1,1) - These doubles don't fit that well IMO. Place a d at 01:04:694 then delete 01:04:796 (1). okay I changed this and also changed 00:52:577 (1) - to your suggestion to keep it consistent.

Contact me for a recheck afterwards.
After you fix the inconsistent preview points/timing sections the previous mods talked about.

Edit:
Don't forget to resnap notes. Atm there are a lot of unsnapped notes. done.
thanks for the mod \o/ go for rank!
Xakyrie

Sonnyc wrote:

Xakryie's Normal:

00:14:829 (2,3) - Parallel They are parallel in my previous change, Nyquill didn't update it.
00:32:114 (4) - Finish here doesnt sound well. Rather put in at 00:32:312 (1)? Mmm, no. This is here to accentuate the strong drum sound at this point. It's intentional for the downbeat to not have a finish; I don't believe it suits the part.
01:26:352 (2) - ^ I...don't get it. Either way, there's still a finish here and I just changed it to a drum sound.

NoHitter wrote:

[Xakyrie's Normal]
- 00:18:206 (3,4) - Plays kind of awkwardly. Unlike in 00:11:650 (3,4), there's no loud rhythm to follow. It's like this to keep consistency. There is a slight sound there, and obviously the rhythm might be hard to follow, but it's easier to read than a huge white-red gap.
- 00:23:968 (2,3) - Same as above. ...okay, this one is easy to follow. I don't see a problem with this :V
- 00:39:663 (2) - [nazi] Stack this properly? Fixed in update that Nyquill never submitted.
Mind changing the offset crap or whatever's going on for me, Nyquill? I'm at a shortage of time; I have class soon.
Thanks for waiting and here's your update for so patiently waiting.
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