I like this idea, although like my post in the other thread: t/98070 i would prefer if it had more map statistics, this is a good start tho, so Support!
I included the possible expandability in the top post, There is one issue with adding said things (jumps?) is that you need a "max" in order to graph into a percentage which means someone is going to have to go figure out what ranked map has the the most of said things unless this is already recorded in peppy's secret laboratorySakura wrote:
I like this idea, although like my post in the other thread: t/98070 i would prefer if it had more map statistics, this is a good start tho, so Support!
I'm sure I've seen star maps come up even before that... but again that's probably lost deep in some other thread, so it's best that it has it's own now.RBRat3 wrote:
I brought this up in another request and thought it deserved its own request as to not side track the other thats completely different.
You can still force-select Circle Size as 0~2 and 8~10 via Notepad though.Rei_Fan49 wrote:
(also circle size is ranged from 0 to 10 , but the allowed ones is only from 3 till 7)
Still need a max to percent off of and a method of calculating the value like how far and time between does a note have to be in order to be called a "jump"?. Should probably poll thatSakura wrote:
Reposting:
I think it would be better if we start basing it off DDR's star graph:
And then change some values to osu! meanings, like Air = Jumps, Voltage = spacing changes?, Chaos = speed changes?, things like that.
Got a link for that?.... Also no one likes estimations XDLuna wrote:
The Jump/Speed/whatever ratings could be determined similarly to Tom's difficulty calculator, that does a damn good job at estimating all kinds of stuff.
I'm pretty sure Chaos and Stream would fall under the same category, Chaos in DDR is the non 4th/8th notes ratio in the map (that's why a very streamy chart gets easily 1.00 Chaos)Sakura wrote:
Reposting:
I think it would be better if we start basing it off DDR's star graph:
And then change some values to osu! meanings, like Air = Jumps, Voltage = spacing changes?, Chaos = speed changes?, things like that.
Well I came up with a min of 8 for simplicity, But the only way it could be useful is getting rid of the ruler and putting actual numbers at the rim like so :Speppy wrote:
Any calculations can be easily worked into osu! to calculate when a map is displayed, so that is no issue. I think if this was to be implemented, it'd be best to keep the number of stats to a bare minimum. Four looks really nice, five is alright, but any more just seems crowded and reduces the usefulness of the display.
With mods on there can be a dead zone in the star where it would intersect a red ring of sorts...MMzz wrote:
But if you're on doubletime won't the map need to adjust to the new BPM. Mods like hardrock should also effect it.
Take all the changes and average it?Mithost wrote:
The problem with having a high max number for BPM is that while other elements like approach rate and overall difficulty often reach the higher parts of it's spectrum, BPM will only reach 2/3rds of the way for some of the hardest ranked songs in the game (without mods). BPM should go to 220 or 250, and any BPM that goes over that through mods or whatever get stars.
Next thing for bpm... What do we do about BPM changes?
That could work.RBRat3 wrote:
Take all the changes and average it?Mithost wrote:
The problem with having a high max number for BPM is that while other elements like approach rate and overall difficulty often reach the higher parts of it's spectrum, BPM will only reach 2/3rds of the way for some of the hardest ranked songs in the game (without mods). BPM should go to 220 or 250, and any BPM that goes over that through mods or whatever get stars.
Next thing for bpm... What do we do about BPM changes?
so then maybe select maybe 4-5 categories. and those categories could be calculated using things that would effect the overall difficulty? like, as you said, average distance snap, approach rate, OD, circle size, stream length/ number of streams, and the stream density of a songTheVileOne wrote:
If they were to add this I would like the stats represented to be things that actually reflected the actual difficulty of the map. Things like average distance snap, approach rate, OD, circle size, stream length/ number of streams, and the stream density of a song. A large amount of factors can be lumped together in major categories like Accuracy, Technical, and Endurance ratings. Each map could also be given an intensity rating.
The way I wanted it is an addon button that shows a page for it, from a default point you wont even see it on the song select until clicked upon...Timekiller wrote:
I wholly support the idea of showing/visualizing more stats per map, but I can't say I like the "diamond" way. Simple - it takes up too much space, and map selection interface already feels cramped enough. I'd be fine with plain old horizontal bars - for OD, DR, CS, and AR, with colors ranging from dark green (easy) to crimson(insane). Pros: intuitive, expandable (stream intensity, spin rate and other things would be REALLY nice to see :3). Cons: plain, still might take up lots of space depending on implementation.
I'm referring to the large space that the diamond inside a circle takes up, regardless of whether it's shown by default :3 where diamond shows 4 stats, you can place 6-7 bar graphs plus some additional info like pass rate, actual bpm spread per song time and whatever else.RBRat3 wrote:
The way I wanted it is an addon button that shows a page for it, from a default point you wont even see it on the song select until clicked upon...
So I really don't see what space your referring to unless its that tiny 16x16px icon
Well it is a bar graph at its heart but adding more arms/legs doesn't take up anymore room. Theoretically its limitless but whether or not its discernible is another question XD...Timekiller wrote:
I'm referring to the large space that the diamond inside a circle takes up, regardless of whether it's shown by default :3 where diamond shows 4 stats, you can place 6-7 bar graphs plus some additional info like pass rate, actual bpm spread per song time and whatever else.
I always seem to forget that most things can be made configurableRBRat3 wrote:
All that aside a graph is a graph is a graph... I don't see any reason not to slap a button on that page that will display these value sets in any applicable graphing format you wish after all it is just numbers with eyecandy
None of them are a final design they're just concept... Im sure peppy would do his own take on the look.Kuro wrote:
I think this is a great idea, however just out of curiosity, which one of these screen shots will be the final design because if it's going to partially cover up your own score, like the first picture, I'd be better off without it. I think the one under alternate looks best. It's a nice size and it looks like it is almost proportional to the scoreboard underneath and I like the fact that the black BG is as transparent as the scoreboard. This will really make it blend well. So.... In my opinion... Support!!
Because you failed to read high points, This can do both at the same time and it only takes the space of a 16px square.theowest wrote:
why is this even popular. it hardly displays all the necessary information you need.
I want my difficulty rating to be displayed as numbers, not visually like this. This takes up a lot of space.
t/92485
That is how we should display difficulty.
it should be small.My1 wrote:
too small up there I Like the scoreboard option, coz I dont need it anyway...
i prefer that. but hey, they are going to upgrade the difficulty setting.HakuNoKaemi wrote:
Instead of the Difficulty Setting, why not use something like
Drain ( 0 - 10 ) - HP Drain Rate
Precision ( 0 - 10 ) Mix of OD and CS (since higher CS means higher aiming precision and higher OD means higher clicking Precision)
Stream ( 0 - 10 ) - How Fast and Long are the Streams? How many are present?
Jumps ( 0 - 10 ) - How Long are the Jumps? How many Jumps?
Speed ( 0 -10 ) - Depending on Average Notes Distance and Approach Rate
could be a way to upgrade the Difficulty rating system too.
very good point there. it should be taken into accountSaten wrote:
It should be counted in ms instead of BPM. It all matters how you map after all.
Also, spinners (especially long ones) uses up stamina as well.
Things like Drain, OD, and CS shouldn't be part of a secondary chart. They're too important... they're not stats that tell you what the map is like, they're parameters that tell you the rules you'll be playing under. Besides, combining OD and CS is silly... the precision that affects OD isn't spacial, it's temporal. CS affects jumps and movement rate stats, because there the size of the target affects how difficult it is to hit. With OD, the change to timing windows means potential more 100s, and with a high DR, that can kill if you're not careful. But that's not important to combine... these are parameters that tell the player the rules of the game, they should be up front with the object and length information, always in sight, regardless of whether the player has up global/local scores or a star map. And that request has been made elsewhere.HakuNoKaemi wrote:
Instead of the Difficulty Setting, why not use something like
Drain ( 0 - 10 ) - HP Drain Rate
Precision ( 0 - 10 ) Mix of OD and CS (since higher CS means higher aiming precision and higher OD means higher clicking Precision)
Stream ( 0 - 10 ) - How Fast and Long are the Streams? How many are present?
Jumps ( 0 - 10 ) - How Long are the Jumps? How many Jumps?
Speed ( 0 -10 ) - Depending on Average Notes Distance and Approach Rate
could be a way to upgrade the Difficulty rating system too.
what have you done...JeMhUnTeR wrote:
OMG BUUUUMMPPPPP
how dare you edit my post >.<JeMhUnTeR wrote:
I'm a derp
Why not scale that 15 down to 5, you will see that isn't the problemZamura wrote:
the star difficulty rating should really go up to like 15.
Yes its possible, Was already discussed._tear wrote:
The difficulty rating needs a redesign, and this is a great suggestion because different people find different things hard. Also this seems obvious and someone probably mentioned this in the thread, but it would make the effects of mods like HR and DT visible and obvious, for example as a differently-colored layer behind the base difficulty.
Star~ of course
Simple it sat here got old and grew a beard.Oinari-sama wrote:
Oh wow how did I miss this thread?! Support!
You might need reading glasses, The thing only has 10 notches plus it was already discussed along with different graphing options...theowest wrote:
I prefer to compare difficulties with numbers, not with visual indications which might be hard to differentiate.
^^bwross wrote:
The suggestion already has it only brought up on demand. If you don't want to see it, don't hit the button and it won't replace the scoreboard.