t/92485
It's really damn accurate for how basic it is, with a couple of improvements this would work great I'm sure
It's really damn accurate for how basic it is, with a couple of improvements this would work great I'm sure
I'm pretty sure Chaos and Stream would fall under the same category, Chaos in DDR is the non 4th/8th notes ratio in the map (that's why a very streamy chart gets easily 1.00 Chaos)Sakura wrote:
Reposting:
I think it would be better if we start basing it off DDR's star graph:
And then change some values to osu! meanings, like Air = Jumps, Voltage = spacing changes?, Chaos = speed changes?, things like that.
Well I came up with a min of 8 for simplicity, But the only way it could be useful is getting rid of the ruler and putting actual numbers at the rim like so :Speppy wrote:
Any calculations can be easily worked into osu! to calculate when a map is displayed, so that is no issue. I think if this was to be implemented, it'd be best to keep the number of stats to a bare minimum. Four looks really nice, five is alright, but any more just seems crowded and reduces the usefulness of the display.
With mods on there can be a dead zone in the star where it would intersect a red ring of sorts...MMzz wrote:
But if you're on doubletime won't the map need to adjust to the new BPM. Mods like hardrock should also effect it.
Take all the changes and average it?Mithost wrote:
The problem with having a high max number for BPM is that while other elements like approach rate and overall difficulty often reach the higher parts of it's spectrum, BPM will only reach 2/3rds of the way for some of the hardest ranked songs in the game (without mods). BPM should go to 220 or 250, and any BPM that goes over that through mods or whatever get stars.
Next thing for bpm... What do we do about BPM changes?
That could work.RBRat3 wrote:
Take all the changes and average it?Mithost wrote:
The problem with having a high max number for BPM is that while other elements like approach rate and overall difficulty often reach the higher parts of it's spectrum, BPM will only reach 2/3rds of the way for some of the hardest ranked songs in the game (without mods). BPM should go to 220 or 250, and any BPM that goes over that through mods or whatever get stars.
Next thing for bpm... What do we do about BPM changes?
so then maybe select maybe 4-5 categories. and those categories could be calculated using things that would effect the overall difficulty? like, as you said, average distance snap, approach rate, OD, circle size, stream length/ number of streams, and the stream density of a songTheVileOne wrote:
If they were to add this I would like the stats represented to be things that actually reflected the actual difficulty of the map. Things like average distance snap, approach rate, OD, circle size, stream length/ number of streams, and the stream density of a song. A large amount of factors can be lumped together in major categories like Accuracy, Technical, and Endurance ratings. Each map could also be given an intensity rating.
The way I wanted it is an addon button that shows a page for it, from a default point you wont even see it on the song select until clicked upon...Timekiller wrote:
I wholly support the idea of showing/visualizing more stats per map, but I can't say I like the "diamond" way. Simple - it takes up too much space, and map selection interface already feels cramped enough. I'd be fine with plain old horizontal bars - for OD, DR, CS, and AR, with colors ranging from dark green (easy) to crimson(insane). Pros: intuitive, expandable (stream intensity, spin rate and other things would be REALLY nice to see :3). Cons: plain, still might take up lots of space depending on implementation.
I'm referring to the large space that the diamond inside a circle takes up, regardless of whether it's shown by default :3 where diamond shows 4 stats, you can place 6-7 bar graphs plus some additional info like pass rate, actual bpm spread per song time and whatever else.RBRat3 wrote:
The way I wanted it is an addon button that shows a page for it, from a default point you wont even see it on the song select until clicked upon...
So I really don't see what space your referring to unless its that tiny 16x16px icon
Well it is a bar graph at its heart but adding more arms/legs doesn't take up anymore room. Theoretically its limitless but whether or not its discernible is another question XD...Timekiller wrote:
I'm referring to the large space that the diamond inside a circle takes up, regardless of whether it's shown by default :3 where diamond shows 4 stats, you can place 6-7 bar graphs plus some additional info like pass rate, actual bpm spread per song time and whatever else.