well, what are settings for...
i prefer that. but hey, they are going to upgrade the difficulty setting.HakuNoKaemi wrote:
Instead of the Difficulty Setting, why not use something like
Drain ( 0 - 10 ) - HP Drain Rate
Precision ( 0 - 10 ) Mix of OD and CS (since higher CS means higher aiming precision and higher OD means higher clicking Precision)
Stream ( 0 - 10 ) - How Fast and Long are the Streams? How many are present?
Jumps ( 0 - 10 ) - How Long are the Jumps? How many Jumps?
Speed ( 0 -10 ) - Depending on Average Notes Distance and Approach Rate
could be a way to upgrade the Difficulty rating system too.
very good point there. it should be taken into accountSaten wrote:
It should be counted in ms instead of BPM. It all matters how you map after all.
Also, spinners (especially long ones) uses up stamina as well.
Things like Drain, OD, and CS shouldn't be part of a secondary chart. They're too important... they're not stats that tell you what the map is like, they're parameters that tell you the rules you'll be playing under. Besides, combining OD and CS is silly... the precision that affects OD isn't spacial, it's temporal. CS affects jumps and movement rate stats, because there the size of the target affects how difficult it is to hit. With OD, the change to timing windows means potential more 100s, and with a high DR, that can kill if you're not careful. But that's not important to combine... these are parameters that tell the player the rules of the game, they should be up front with the object and length information, always in sight, regardless of whether the player has up global/local scores or a star map. And that request has been made elsewhere.HakuNoKaemi wrote:
Instead of the Difficulty Setting, why not use something like
Drain ( 0 - 10 ) - HP Drain Rate
Precision ( 0 - 10 ) Mix of OD and CS (since higher CS means higher aiming precision and higher OD means higher clicking Precision)
Stream ( 0 - 10 ) - How Fast and Long are the Streams? How many are present?
Jumps ( 0 - 10 ) - How Long are the Jumps? How many Jumps?
Speed ( 0 -10 ) - Depending on Average Notes Distance and Approach Rate
could be a way to upgrade the Difficulty rating system too.
what have you done...JeMhUnTeR wrote:
OMG BUUUUMMPPPPP
how dare you edit my post >.<JeMhUnTeR wrote:
I'm a derp
Why not scale that 15 down to 5, you will see that isn't the problemZamura wrote:
the star difficulty rating should really go up to like 15.
Yes its possible, Was already discussed._tear wrote:
The difficulty rating needs a redesign, and this is a great suggestion because different people find different things hard. Also this seems obvious and someone probably mentioned this in the thread, but it would make the effects of mods like HR and DT visible and obvious, for example as a differently-colored layer behind the base difficulty.
Star~ of course
Simple it sat here got old and grew a beard.Oinari-sama wrote:
Oh wow how did I miss this thread?! Support!
You might need reading glasses, The thing only has 10 notches plus it was already discussed along with different graphing options...theowest wrote:
I prefer to compare difficulties with numbers, not with visual indications which might be hard to differentiate.
^^bwross wrote:
The suggestion already has it only brought up on demand. If you don't want to see it, don't hit the button and it won't replace the scoreboard.