21:44 <BanchoBot> : Match history available (here)[http://osu.ppy.sh/mp/2609958].
21:45 <DeathxShinigami> : Alright
21:45 <Zelos> : alrite ready.
21:45 <DeathxShinigami> : So
21:46 <DeathxShinigami> : About my position on AR9 since I don't like my own self quote
21:46 <Zelos> : ok.
21:47 <DeathxShinigami> : It's actually more of a per beatmap sort of situation when it comes to using AR9 for ctb
21:48 <DeathxShinigami> : You have to actually think first not about making the beatmap insane but making sure it fits within your beatmap set as if you were going
21:48 <DeathxShinigami> : for a regular rank
21:49 <DeathxShinigami> : I think the main problem with trying to get ranking guidelines is that a majority of the outspoken "pros" of ctb think only of the hardest
21:49 <DeathxShinigami> : maps and tend to think of along the lines of approval
21:49 <Zelos> : so what you're saying is the AR should fit the song and not the difficulty of the actual map?
21:49 <DeathxShinigami> : Yes, you shouldn't have a mapset that contains 2 easy difficulties for ctb then some crazy insane AR9+ insane diff
21:50 <DeathxShinigami> : If that makes any sense
21:50 <Zelos> : so basically it should follow the same sort of spread standard follows?
21:50 <DeathxShinigami> : Yeah
21:51 <Zelos> : alrite I will make note of that.
21:51 <DeathxShinigami> : Also back to the point of Ranked/Approved
21:52 <DeathxShinigami> : I don't think the ctb community is realzing completely that if they want ranked ctb maps they will be ranked
21:52 <DeathxShinigami> : Maybe they should aim for a mixed approval system that some mapsets have?
21:52 <Zelos> : mixed approval?
21:52 <DeathxShinigami> : Like mapsets that contain both approved and ranked maps
21:53 <Zelos> : oh. I see. so maybe what your saying is in the mixed sets have the CTB be approved while the rest is ranked?
21:53 <DeathxShinigami> : With some of these rules that a majority of the players seem to agree upon I don't see them sitting so well with a ranked map situation
21:54 <DeathxShinigami> : Yeah exactly like that
21:55 <Zelos> : its a logical solution yes but people would make the arguement "shouldn't that apply to taiko as well then?"
21:55 <DeathxShinigami> : But wait
21:55 <DeathxShinigami> : The deal with taiko is that they choose to make "taiko only" maps
21:55 <DeathxShinigami> : While some actually go to the point and make pretty in my opinion fun taikosu! maps
21:56 <DeathxShinigami> : And I remember peppy did in fact publically state in a thread somewhere that he was "open" to changing the approval system for all
21:56 <DeathxShinigami> : beatmaps
21:58 <Zelos> : hmm.
21:59 <Zelos> : alrite so now I believe why you would want the CTB to go for approval.
21:59 <DeathxShinigami> : Well I don't believe in an united "ctb ranking" at this point
21:59 <DeathxShinigami> : Yeah
21:59 <DeathxShinigami> : I hope it makes sense
21:59 <Zelos> : it would be pretty hard to be able to make a legit insane diff that is jumping all over the fucking place while still being fun on insane.
21:59 <Zelos> : *Still being fun on CTB i mean
22:00 <DeathxShinigami> : Yeah
22:00 <DeathxShinigami> : Also you would have to cater to everyone, I don't think pros care about "new ctb'ers" at all when they express their opinion about ctb
22:00 <DeathxShinigami> : guidelines at all
22:00 <Zelos> : alrite making a note for that.
22:00 <DeathxShinigami> : Full frontal insane maps doesn't always fix everything
22:01 <DeathxShinigami> : Right now I'm just stating broad issues, not specifics so~
22:01 <DeathxShinigami> : Just stuff I've noticed the ctb community has a hard time dealing with
22:03 <Zelos> : alrite just one moment while I make some slight edits based on our conversatio.
22:03 <DeathxShinigami> : Also if you wouldn't mind and I hope I'm not sounding controlling but before you edit the OP I'd like to see the changes you're going to
22:03 <DeathxShinigami> : make
22:03 <Zelos> : thats not a problem.
22:03 <DeathxShinigami> : And honestly I'm rather against "ctb only" maps
22:04 <DeathxShinigami> : At the most they could be with fellow osu!standard maps attached as a "ctb diff"
22:04 <DeathxShinigami> : Anyways brb myself, gotta find something to drink
22:04 <Zelos> : I could see why you are against CTB only but its rather hard to make a fun insane standard while not being mediocre on CTB
22:07 <DeathxShinigami> : back
22:07 <DeathxShinigami> : Ehhhh
22:07 <DeathxShinigami> : I'm guessing you have a lot of time huh?
22:07 <Zelos> : yes.
22:08 <DeathxShinigami> : Okay
22:08 <DeathxShinigami> : Let's look at what I call a very good example of a mixed ctb/osu! map
22:08 <DeathxShinigami> : Er
22:08 <Zelos> : downloading
22:08 <DeathxShinigami> : inb4 we have to play this
22:08 <DeathxShinigami> : I could explain but
22:10 <Zelos> : but?
22:11 <DeathxShinigami> : Do you need to play it?
22:11 <DeathxShinigami> : That's the real thing
22:11 <Zelos> : Ive never quite played this before
22:11 <Zelos> : also hai haneii :3
22:11 <Haneii> : Hello, Zelos :)
22:12 <Haneii> : Using this map as an example?
22:12 <Haneii> : o_O
22:12 <DeathxShinigami> : Unfortunately yes
22:12 <DeathxShinigami> : There's another Louis map I'd like to show too
22:12 <DeathxShinigami> : Also don't get any ideas about inviting others
22:12 <DeathxShinigami> : ;p
22:12 <Zelos> : I figured not.
22:13 <Haneii> : oh, I'll won't interrupt anymore.
22:13 <Zelos> : hm?
22:13 <DeathxShinigami> : Anyways Louis is a mapper who obviously cares about both ctb mapping and can map osu! standard as well
22:13 <Zelos> : yeah ive noticed that.
22:13 <DeathxShinigami> : And most of the time comes out with decent mapsets (although at times not balanced)
22:13 <DeathxShinigami> : Even though Louis has gotten flamed from both sides
22:14 <DeathxShinigami> : just an example of mixed mapping for the ctb community
22:14 <Zelos> : according to the general osu population, you either like or hate Louic Cyphre spacing. no inbetween so I hear.
22:14 <DeathxShinigami> : I actually like both
22:14 <DeathxShinigami> : I'm such an odd ball to begin with though
22:15 <Zelos> : I like Louis spacing for its randomness sometimes.
22:16 <DeathxShinigami> : Okay
22:16 <DeathxShinigami> : I'm sure everyone knows this map
22:16 <Zelos> : it would be kind of hard not to know.
22:16 <DeathxShinigami> : I call this, well
22:16 <DeathxShinigami> : It's an okay example for what ctb'ers call "insane"
22:16 <DeathxShinigami> : and it's actually mainstream
22:17 <Zelos> : quite honestly its not that hard aside from a few jumps on CTB
22:17 <DeathxShinigami> : :u
22:17 <DeathxShinigami> : I said "okay"
22:17 <DeathxShinigami> : I might be stretching my opinions a bit due to being not as mainstream and not knowing what ctb'ers call insane
22:17 <Zelos> : oh. I didnt realize thats what you meant by that, sorry.
22:18 <DeathxShinigami> : It's fine
22:18 <DeathxShinigami> : Might be easier to look at what's on the op so far then?
22:18 <Zelos> : sure lemme click preview then give you the link
22:18 <Zelos> : http://osu.ppy.sh/forum/posting.php?mode=edit&f=13&sid=e29214030d747bbfc4e09ed062a1316e&t=55363&p=887460
22:20 <DeathxShinigami> : hum
22:20 <DeathxShinigami> : mind uh
22:20 <DeathxShinigami> : Link's too long
22:20 <DeathxShinigami> : ^^;
22:20 <Zelos> : derp. k i will tinyurl it.
22:20 <Zelos> : ...it appears odaril added some wonderfulness to the OP about "no utter bitching"
22:21 <Zelos> : http://goo.gl/m1IsI
22:21 <DeathxShinigami> : I uh can't edit posts?
22:21 <DeathxShinigami> : *view
22:21 <Zelos> : what do you mean?
22:22 <DeathxShinigami> : you're still in editor
22:22 <DeathxShinigami> : I'd screenshot what you have so I could see it?
22:22 <Zelos> : oh poot.
22:22 <Zelos> : yeah one moment
22:23 <Zelos> : alrite here is sc #1 http://puu.sh/gtI6
22:23 <Zelos> : and sc #2 http://puu.sh/gtIh
22:24 <DeathxShinigami> : Got them
22:24 <DeathxShinigami> : Also change my "X" please
22:24 <DeathxShinigami> : lower case lol
22:24 <DeathxShinigami> : I'm kinda ocd about my name xD
22:25 <Zelos> : okay lol
22:26 <DeathxShinigami> : What do you mean about the "slider velocity"?
22:26 <DeathxShinigami> : Could you get a little more detail about that for me?
22:27 <Zelos> : which one? the about the "If you have a really fast SV?"
22:27 <DeathxShinigami> : Yeah
22:27 <DeathxShinigami> : Like I suppose just say scenarios about how to use them more?
22:28 <DeathxShinigami> : You don't have to tell me but there should be more specifics about that on the op
22:28 <Zelos> : well at the time what I mean is if you have a fast SV, you shouldnt use tickrate 4 as it would be really easy to combo break.
22:28 <Zelos> : oh
22:28 <DeathxShinigami> : Oh okay
22:28 <DeathxShinigami> : I'm guessing you should know this map right?
22:29 <Zelos> : yes. the murderous 2x sliders on CTB Q.Q
22:30 <DeathxShinigami> : Yeah
22:30 <DeathxShinigami> : I think you should mention something about the dreaded back and forth 2x sliders
22:30 <DeathxShinigami> : Why they should be discouraged to use
22:30 <DeathxShinigami> : I mean I don't really like them, dunno about you
22:31 <Zelos> : I don't. Those are abusive.
22:31 <DeathxShinigami> : But yeah
22:31 <DeathxShinigami> : gonna mention that?
22:32 <DeathxShinigami> : It'd make a great example of "what not to do"
22:32 <Zelos> : sure. gimme one moment.
22:34 <DeathxShinigami> : okay
22:35 <Zelos> : k added.
22:36 <DeathxShinigami> : I'd insert a brief mention of what "EZ2CATCH" is
22:36 <DeathxShinigami> : What it actually means
22:36 <DeathxShinigami> : Seems rather "if you know it you know it" sort of thing atm
22:36 <DeathxShinigami> : I bet people are curious
22:37 <Zelos> : hmm. k one moment for that as well.
22:37 <DeathxShinigami> : Sorry but this is kinda why I didn't want to make a huge ass "almost mod post" on the entire OP
22:38 <DeathxShinigami> : It's nicer when I could work 1v1 on something this big
22:39 <Zelos> : yes ofc.
22:39 <Zelos> : alrite added a few lines on EZ2CATCH
22:41 <DeathxShinigami> : Is it just me or does the "burai slider" mention seem awkward?
22:41 <Zelos> : brb one moment. i have to help my dad with groceries. type out what you have next though so I can read it when I get back.
22:41 <DeathxShinigami> : okay
22:41 <Zelos> : I just added it in just incase because I know some will attempt it. but yeah brb
22:42 <Zelos> : okay back, faster than I thought.
22:42 <DeathxShinigami> : ah
22:43 <DeathxShinigami> : I'd still reword burai sliders, and take out the irc bit, it might be better to just full on mention it
22:43 <DeathxShinigami> : Later on you could just take what it looks like in standard even and it'd make a lot more sense
22:44 <Zelos> : now that I think about it, is the burai slider part really necessary at all?
22:44 <DeathxShinigami> : It might not
22:44 <Zelos> : I didnt think so
22:44 <DeathxShinigami> : Actually sounds more like a "when it's used it'll be mentioned" part
22:45 <Zelos> : I shall just remove it then.
22:45 <DeathxShinigami> : I'd also put the ax on the overlapping sliders bit as well
22:45 <DeathxShinigami> : It's not even used in osu!standard in the way it's mentioned now
22:46 <Zelos> : the timing overlapping sliders?
22:46 <DeathxShinigami> : Yeah
22:46 <DeathxShinigami> : It doesn't even make sense to begin with
22:46 <Zelos> : I kinda fucked up the puush link anyway .-.
22:47 <Zelos> : right that has been removed now
22:47 <DeathxShinigami> : Okay
22:48 <DeathxShinigami> : Add details to "Map must be FCable" mention things that would make the map not FCable
22:48 <DeathxShinigami> : that can be done later on
22:49 <Zelos> : I will throw something in like "I.E Hyper Dash cancelling fruits that make it impossible to make it to the next fruit"
22:50 <DeathxShinigami> : Yeah
22:51 <DeathxShinigami> : Smallest circle size?
22:51 <DeathxShinigami> : That's really subjective
22:51 <DeathxShinigami> : Again has to do with a per map basis
22:51 <DeathxShinigami> : I'd say 7 is definetly almost always unusable though
22:52 <Zelos> : so what do you suggest I change about that rule?
22:52 <DeathxShinigami> : I'd throw in 5 at the minimum
22:52 <DeathxShinigami> : That's what standard maps are using
22:53 <DeathxShinigami> : CS 5 actually looks bigger in fruit form than in circle form too
22:53 <DeathxShinigami> : 4 or 5 really
22:53 <DeathxShinigami> : Everything else is at a "per map basis"
22:53 <Zelos> : hmm. alrite.
22:56 <DeathxShinigami> : The OD and HP drain should be the same as osu! standard's rule on that right?
22:57 <Zelos> : did I say something else otherwise?
22:57 <Zelos> : oh.
22:58 <DeathxShinigami> : you stated based on the ctb map
22:58 <DeathxShinigami> : But I think that it's universal so
22:58 <DeathxShinigami> : It's not like taiko where drain determines passing the map or not
22:59 <Zelos> : alrite. shall be removed then.
22:59 <DeathxShinigami> : K
22:59 <DeathxShinigami> : Combo rule needs to be shortened since in ctb slider fruits add up on the plate fast if they're on the same combo
23:00 <DeathxShinigami> : And in osu! standard a slider is just 1 combo number unlike ctb
23:01 <Zelos> : .....I didnt even think about that.
23:02 <DeathxShinigami> : Yeah, I'm like everywhere on this ctb guidelines
23:02 <DeathxShinigami> : Call me spider man ;p
23:02 <Zelos> : right changed around the comboing rules.
23:04 <DeathxShinigami> : The introduction at the very top of the OP needs reviving, a little outdated
23:05 <Zelos> : yeah I should probably remove the very first line....
23:05 <DeathxShinigami> : Edit out my old bit about AR9, add in what I said today
23:05 <Zelos> : that was done.
23:05 <DeathxShinigami> : The end could use some nice cleanup as well, seems rather messy after all the rules then into some unorganized comments
23:07 <Zelos> : I think im going to move some of the bottom a little further up
23:07 <DeathxShinigami> : Alright
23:07 <DeathxShinigami> : I am done...
23:07 <Zelos> : alrite. i shall take some SCs for you
23:08 <DeathxShinigami> : Okay
23:08 <DeathxShinigami> : I may have more things to say later but must not be important or I'd remember
23:09 <Zelos> : http://puu.sh/gtUw #1
23:09 <Zelos> : http://puu.sh/gtUF #2
23:10 <DeathxShinigami> : it's not slider ticks rather but slider ends
23:10 <DeathxShinigami> : Like in back and forth sliders
23:11 <Zelos> : which part?
23:11 <DeathxShinigami> : http://puu.sh/gtUF
23:11 <DeathxShinigami> : At combo's
23:12 <Zelos> : how should I reword it?
23:13 <DeathxShinigami> : You don't need to mention slider ticks, those go off the plate when they connect/hit, mention how on the slider the reverse arrow in ctb
23:13 <DeathxShinigami> : becomes an actual ctb fruit
23:13 <DeathxShinigami> : and so forth until the slider ends
23:14 <Zelos> : im a bit confused here.
23:15 <DeathxShinigami> : Mmm
23:15 <DeathxShinigami> : Here's a slider, in ctb it's fruit with a bunch of drops attached
23:15 <Zelos> : yes
23:15 <DeathxShinigami> : At the end of the slider there's an ending fruit just like a normal ctb fruit
23:15 <DeathxShinigami> : Therefore the combo for that slider would be 2
23:15 <DeathxShinigami> : in osu! standard that would be just 1
23:16 <Zelos> : OHH! okay.
23:16 <DeathxShinigami> : So in a back and forth slider it would be
23:16 <DeathxShinigami> : Well yeah that many fruits still within that combo
23:16 <DeathxShinigami> : before a new combo begins
23:18 <DeathxShinigami> : I'd also throw in (I don't know how) but mentions of the new points I made at the very beginning of our chat
23:19 <Zelos> : I was gonna make a post of our log in a spoilerbox.
23:19 <DeathxShinigami> : Holy
23:19 <DeathxShinigami> : I'd do some editing of that
23:19 <DeathxShinigami> : it's pretty huge tbh
23:19 <DeathxShinigami> : But I'm okay with it
23:20 <Zelos> : hence the spoilerbox, if a BAT really has a problem with it, he or she would edit it himself but considering its mostly CTB guideline talk and it has a
23:20 <Zelos> : purpose, it shouldnt be a problem.
23:20 <DeathxShinigami> : Okay
23:20 <DeathxShinigami> : Makes sense