Finally, good to see we still have BAT care about this problem.
Thanks Odaril. I hope we can discuss and finally get a good guideline for CTB map being rankable.
Odaril wrote:
I read the guidelines, and I'd make most rules, actually. They're quite good too, I really like them.
However, I'd rather advice AR9 and OD8 for Insane difficulties, AR7 and OD7 for Hard difficulties. (assuming there will be any Hard CtB diff). AR8 isn't easy to read and I get confused a whole lot, while AR9 is readable (after some practice because it's kinda fast lol)
I think AR7 in CTB for normal player(I mean not pro player) is actually harder.
Because you know, for a hard diff, it should be made for normal player to easily FC.
If everyone is FCing that map, to get a higher rank, +mods is the only choice.
Ok then come to the problem. So far as I know, for an AR 7 map in CTB with hidden mod, it is actually harder than AR8. that is mainly because in AR7, the fruit drops slower and makes it harder to grasp the timing of dropped fruit.
plus AR7 hard to add HR(for speed: AR7+HR=AR9.5) and DT(AR9) also, I think AR8 will still fit the so called "hard" CTB map, because it is much easier to add "Hidden" mod.
I wish you all good luck for this, I hope you can bring this to be actual rules and guidelines and we can rank CtB difficulties some day.
Also Pixel jumps should be forbidden altogether.
For the so-called pixel jumps(I would like to call it "bug jump"), I remembered I have done a test in about 1 year ago, but not finished.
This is the test mapI need to finished and gather some data from that map.
Thanks again.
Edit: seems there is no defination of bug jump, so I just give a try for it. hope it will be helpful.
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The bug jump means you should use one side edge to catch the first fruit and another side edge to catch the second.
Think about this kind of scenario:
A◎B______________C◎D______________E◎F
A◎B______________C◎D______________E◎F
A◎B______________C◎D______________E◎F
ABCDEF represents the possible place of the plate, and ◎ represents note.
Then lets go to the scenario above. There are two limit jumps in the scenario, to catch the first two, u should be at B point and use the left edge to catch the first, and then hold the dash all the time, and u are just be able to reach C and catch the second one. But you should be at D when u catch the second one as the prerequisites to catch third one, so the third one must be missed if u catch the first two.
here is a possible scenario I made:
referance:
http://osu.ppy.sh/forum/viewtopic.php?f=25&t=39866&p=582441#p582441