I applied both suggestions, thanks Deif!
http://puu.sh/ZWsT
http://puu.sh/ZWsT
Thank you for your time Deif! :3Deif wrote:
[Nito's CTB Rain]
Disable Letterbox during breaks, as you don't have any break. I didn't do that? lol... fix'd
00:11:753 (1,2,3,4) - I'd put (2) a bit closer to (1), and make (3) HDashed by moving (4) more to the left. Should be okay now o.o
00:54:982 (1,2,3,4) - ^ (mirrored) ^
00:24:982 (1) - Move it a few grids to the right, to avoid the stack with (6). <x:456> is ok. Mhh, okay, changed and I moved 00:25:728 (3) - as well to the left for the sake of symmetrie :3
01:08:211 (1) - ^ (mirrored) Same
00:55:634 (1) - This spinner is too close to the previous note. Make it 1/4 shorter at the beginning. Ah, my mistake. This spinner should start on the red stripe, not the blue like 00:12:498 (1) ^^" fix'd
Discussed some other pattens via IRC. This diff looks much better than the 1st time I saw it ^^. Great to hear ^-^
UPDATEDeif wrote:
Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫
[Insane]
Your 3rd uninherited timing section is 10 ms earlier than the rest of the diffs. It should be placed on 00:44:361. Remember to resnap all the notes of that section and the Kiai#3 points to the correct timing! o.o it is already like this
Also, the combo colors are different from the rest. If that wasn't intentional use these ones: thanks, didn't noticed
Combo1 : 47,140,255
Combo2 : 255,104,32
Combo3 : 170,0,0
Combo4 : 252,54,54
00:10:076 (1,2,3,4) - It feels quite empty for being an Insane. Can you add some more notes there? I think it is nice how it is. In my opinion it supports this part 00:11:566 (1,2,3,4,1) - It has this boom at the end. I would describe it like a crescendo or so.
00:12:498 (1,2,3) - Those sliders felt a bit odd while playing. Try a formation like THIS. ok
00:21:815 (9) - I don't really agree about stacking that note. I think it fits kinda. But to be honest i don't know where i should place it ._.
00:44:537 (2,3,4) - That triplet is completely unintuitive, as it's covered by the previous stream's hitbursts. Can you move it somewhere else? That is really hard to do. I tried to make it better but it may be for the worse D: not sure at all about this one
00:48:823 (1,2,3,4) - Those jumps are a bit extreme in that part of the melody imo. Consider reducing a bit the distance between them. I reduced it a little now.
------------------------
Deif wrote:
Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫
[Normal]
OD 4. 5 is a bit high for a Normal. Okay.
00:17:529 (3,4) - According to the long trumpet note, both circles can be converted into a single slider. Changed, and the parts until the 1st Spinner.
Seems like you forgot about whistles in Kiai#2... How about adding some in the points with higher notes? Like 00:29:454 (4) - start and end, or 00:33:927 (1). No, I am pretty sure with my Hitsounding, it's fine.
Good luck with this mapset, Stefan! Thanks \:D
please no What's the point of using 2/4 when it can be successfully replaced by 4/4 without any difference?those wrote:
Time signatures:
- 00:12:312 - 2/4
- 00:55:541 - 2/4
This is completely wrong.those wrote:
Time signatures:
- 00:01:132 - 6/4
- 00:03:368 - 4/4
I already told those that there is no 2/4, and yes, 4/4 is the same here.TicClick wrote:
those wrote:
Time signatures:
- 00:12:312 - 2/4
- 00:55:541 - 2/4
[Download link]Chewin wrote:
[General]
Set PreviewTime: 12498 in the Hard — Done!
I suggest you to remove letterbox because it cuts the girl's head o.o — k done
I don't understand why the hard diff has different red lines point. You must fix it — I don't know what happened to it. Ok, so I wiped all the unnecessary points and used Leorda's metronome fix (I added +14 to follow other diffs and keep the offset correct (or rather good-approximated; better take it as a basis).
[TicCl!ck's Hard]
00:26:086 (5) - CTRL + R flows better — agreed
01:09:688 (1) - clap — no!
01:26:458 (1,2,3,4,5,6,7) - It's confusing considering the previous easy part. — Ok, re-mapped to kickslider stream
The map is good, but all elements are unsnapped lol. You must snap them all. — lol done
UpdateChewin wrote:
[bomber's Insane]
00:10:076 (1) - Overlap better with 00:09:144 (1) changed ... even though i moved 00:09:144 (1)
00:11:753 (2,3,4) - Use the same 2.00x spacing of 00:11:566 (1,2) done
00:51:814 (1,2,3,4) - This could be pretty confusing and bothering to play çç I know what you are talking about, but i asked a lot of friends to test it and no one had problems with this. Let's see what i can do :/
00:57:777 (4) - Unrankable slider because totally overlapped with 00:57:031 (2) o.o lol i think it is perfectly readable and i see this kind of pattern so often in other maps but before we get to this annoying "Don't justify with other maps" discussion i change it :X
01:08:584 (2) - x:328 y:292 to make a triangle jump with 01:08:398 (1,3) k
01:12:683 (7) - New combo fine
This map needs some more work, especially on the inconsistant jumps :\not to be unpolite but for a map that needs more work, you didn't wrote that much
That's it, Stefan.
Good luck with it >w</
I fixed the unsnapped hitobjects in Ono's Diff. Thanks for the Mod.Chewin wrote:
Hi Stefan, mod from my special queue.
[General]
Set PreviewTime: 12498 in the Hard Fixed.
I suggest you to remove letterbox because it cuts the girl's head o.o Changed.
I don't understand why the hard diff has different red lines point. You must fix it Fixed.
[Easy]
00:01:132 (1) - I suggest you to remove the 3rd waypoint because the slider would have a better flow without it k
00:04:113 (1) - ^ and move it to some grid down to blanket better with the previous circle (3) k
00:19:019 (1) - Remove whistles to keep consistency with previous hitsound parts, like: 00:16:038 (1,2,3) k
00:35:417 (1,2,3) - I'd use whistles on each sliders' heads and tails to fit that soft sound in the music k
[Normal]
00:49:578 (6) - New combo accoring to the new rhythm, remove it from 00:50:696 (1) Nah, it fits well.
01:00:385 (2,3) - To keep consistency with 00:57:404 (2,3) remove clap from (2) adding it on (3)'s start removing whisltle instead k
Wait, WHAT?those wrote:
It's very obvious that 00:01:132 - is 6/4 and 00:03:368 - is 4/4.
You say this but it is very clear that 00:04:113 - Is a correctly lined up big white tick (a new measure)those wrote:
If you don't make the first measure 6/4, then every subsequent measure will be half a measure late.
No idea about this timing thingy D: It worked the whole time (at least for me) so why change it? Stefan has to decide that, because of that all maps need same timing thingy rule guideline ...those wrote:
[bomber]
- Surprisingly the intro wasn't affected by the time signature difference. But 00:10:076 (1,2,3,4) - feels out of place; especially in an Insane, 4 1/1 objects in a row do not fit. took some time to change it but ok. I actually liked that 4x 1/1 ... i suck at explaining so don't think to much about it but i found that it adds ... tension or just supports the following 2xdisance 1/2 "jump" part. Anyways i changed it.
- 00:12:498 (1,2,3) - Fan these toward the outside instead of toward the inside; it will look better with regards to (4). Thought the same before reading it when i changed the suggestion above
- 01:08:957 (4,5,6,7,8,9,10) - Is there a particular reason for spacing decrease? Or rather, is there a reason why 01:08:398 (1,2,3) - is a larger spacing? well i just took Chewin's suggestion there ... I didn't really checked the spacing orz. It does look nice though ... i try to change it
But the darker notes that grumd pointed out have to be at the end of the measure, due to its nature in the tonal system.TicClick wrote:
I hope you know already about the thing called "emphasizing"; it doesn't mean a song changes its signature, it only means that a certain beat (or two, or three, doesn't matter) might be heard as a downbeat.
You can take any 4/4 piece of music, shift it by two beats, and emphasize the start of the measures after the shift, and say that your time signature is correct (which is obviously false since you took the correct time signature to start with and shifted it). But it's the relationship of the tones in the music that matters. There may be reasons why you feel rhythm emphasis can depict the time signature, but cadences always end on strong beats, not weak ones. The darker notes form the second last chord in the cadence (I don't know if you can hear this or not, but it is what it is), so the chord following it must be at a strong beat, i.e. the beginning of the measure.those wrote:
But the darker notes that grumd pointed out have to be at the end of the measure, due to its nature in the tonal system.
Setting the first measure as either 6/4 or breaking it into 4/4 and 2/4 is the same thing. It doesn't need to be 6/4, even; however, a 4/4 metronome reset is required at 00:03:368 - regardless, and that has been the only point I've been trying to make.Loctav wrote:
Putting 4/4 2/4 (refer to Luna's post) is the most acceptable measure setting here.