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Frizz
Ohai there, from A certain lazy modding queue

[Easy]
Looks fine.

[Normal]
Looks fine too. Suggest you to use more hitsounds here.

[Hard]
00:01:118 (1,2) - The shapes of these two are not symmetrical
01:09:875 (2) - spacing?
I guess there isn't much that I can find for this one

[Insane]
00:10:076 (1) - x:256 ? Looks better if you make it just above 00:09:144 (1)
00:21:815 (9) - 1 grid down and it will stack below the slider end perfectly
00:25:541 (3) - The spacing to the next note is inconsistent compared to previous ones. Try x:396 y:288
00:25:914 (1) - 1 grid down and left to keep the spacing more consistent
00:26:287 (3) - Perhaps stack this directly under 00:25:728 (4) - ?
00:26:473 (4) - x:184 y:352 and again, for better spacing consistency
00:29:454 (1) - *nazi* it would be better if you map this part instead
00:31:504 - 00:35:231 - Try this whistle pattern (marked by w) http://puu.sh/GwuH and then remove whistle on slider path in 00:31:691 (2,3) and add whistle on slider path in 00:32:809 (6)
00:35:417 (1,2,3,4,5,6) - I realize that it's pattern here however try to use Distance Snap here to keep the spacing consistent. Example is 00:36:162 (3,4,5) you can see that the spacing between 3 and 4 is different than 4 and 5.
00:37:653 (1) - Spacing?
00:38:771 (1,2,3) - The spacing randomly changes here
00:44:351 - idk if it's supposed to be like this, but the timing point isn't snapped properly http://puu.sh/GwD5
00:44:351 (1) - x:36 y:188 for slightly better spacing
00:48:264 (2,3,4,5,6) - I think that it would look better if it's symmetrical with 00:47:518 (2,3,4,5)
00:59:257 (4) - Move this about 2 grids to the right to keep the spacing consistent
01:06:771 - Clap here?

[Jenny]
Eh, can't find anything here sorry :?

I guess that's all, good luck~
-kevincela-
Hi~

[General]

  1. The Easy diff has a different preview time than the others,so please fix this and make a prewiew point at 00:12:484
  2. Easy and Normal diff have different positions of the unherited timing points as the others. Watch the difference here and please fix this:
    SPOILER
    [Easy]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:361, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Hard]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Insane]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:351, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Jenny]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Normal]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Ono's Taiko Oni]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
[Easy]

  1. 00:52:559 (2) - Place this at x:268 y:172,it flows better and it makes too a nice blanket with 00:51:069 (1) - 's curve
    Pretty good diff,just one thing to say: in the next Easies you will make,try to make the rhythm more variable,because apart from some 1/1 rhythms,the map is pretty much 2/1 based,and this could make the diff a bit boring. But right now it's pretty good,so there's no problem :D
[Normal]

  1. 00:01:863 (3) - 2 grids down to make 00:01:117 (1,3) - spaced like 00:01:490 (2,4) - ?
  2. 00:04:099 (1,2,3,4) - Again,I suggest you to move this entire pattern to x:196 y:292,so that your zig-zag pattern would look better!
  3. 01:01:489 (4) - What do you think on putting this at x:256 y:204? Imho,the pattern would be better like this.
  4. 01:02:235 (1) - That's pretty much nazi,but why are you using this red waypoint,when it doesen't affect at all the gameplay? I suggest you to remove this or to make it more visible,since right now it doesen't have much sense to put that anchor point there.
  5. 01:15:651 (3) - Little blanketing issue,move this 1 grid down to fix
[Hard]

  1. There are six unsnapped objects at 01:19:006 (2) -, 01:20:122 (3) - , 01:23:478 (2) - , 01:24:596 (2) - , 01:25:714 (2) - and 01:26:832 (2) -. Remember to snap them correctly!
  2. 00:23:291 - Add a note with a whistle here? In all the other patterns except this part you put a note here...
  3. 01:03:726 (1) - Make this curvy to encircle 01:03:354 (4) - ? If you want an example,here it is!
  4. 01:24:968 (3) - Put this at x:144 y:296 to make this equidistant to 01:24:223 (1,2) - ?
  5. 01:26:086 (3) - Put this at x:116 y:248 for the same reason as above?
[Insane]

  1. There is an unsnapped slider's end at 01:18:636 (1) - and an unsnapped inherited section at 00:01:677. Remember again to snap them correctly!
  2. 00:04:672 (5) - Put the whistle at the end of the slider,and not at his repeat,since right now it isn't following the whistle pattern you are using
  3. 00:15:293 (7) - Move this 3 grids right to make it equidistant to 00:15:107 (6,1) -
  4. 00:15:479 (1) - Imho,it would be better to follow the synth here by moving the New Combo on 00:16:038 (3) -
  5. 00:25:914 (1) - Delete the clap and add it to 00:26:100 (2) - ,it sounds better and by doing so you will follow the same hisounds pattern you are using on the next pattern
  6. 00:34:486 (1) - Delete the new combo,it's unnecessary
  7. 00:35:231 (1) - ^
[Jenny]

  1. 00:56:272 (1) - This slider isn't snapped correctly,please fix it. Or is this on purpose?
Loneight
M4M~


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. osb. should be removed

[Easy]

  1. 00:27:964 (3) -I think NC this because front are three beats with NC , if you do this , 00:33:927 (4) - this also NC

[Normal]

  1. 00:12:312 (3) - how about this? i think kiai time's start should NC so...
  2. can I tucao the bookmark XD?!

[Hard]

  1. 01:23:850 (3) - let it get on x:220 y:248 ?

[Insane]

  1. 00:21:815 (9) - cover completely?!
  2. 00:26:287 (3) - ^
  3. 00:36:535 (4) - NC?
  4. 00:39:889 (7,1) - (1) NC and (1) re NC , if you do this , 00:41:007 (3) - 00:42:125 (6) - NC
  5. 01:22:745 (1,2,1) - (1) all re NC and (2) NC ?

[Jenny]

  1. Ah... when I use AImod to look , find this thing
  2. fine~ ,but this difficulty behind is copy ?!

good song & good luck~
and sorry to my poor English
Jenny
Looks like there was stuff messed up in the uploading process, here is a fixed .osu: http://puu.sh/GAcJ
Nitojgrem
Okay... finally here's my CTB diff... took too long >.< Click here! :3

Proof that it's FCable

Stupid dropletmiss is stupid :<

And btw. add on 00:07:826 (1) and 00:51:056 (1) a clap.
And remove NC on 00:09:130 (1) and 00:52:360 (1) please.
I'm to lazy to reup the diff wight now so please do it when you add it to the mapset =w=
bomber34

Frizz925 wrote:

[Insane]
00:10:076 (1) - x:256 ? Looks better if you make it just above 00:09:144 (1) fine
00:21:815 (9) - 1 grid down and it will stack below the slider end perfectly fine
00:25:541 (3) - The spacing to the next note is inconsistent compared to previous ones. Try x:396 y:284 fine
00:25:914 (1) - 1 grid down and left to keep the spacing more consistent fine
00:26:287 (3) - Perhaps stack this directly under 00:25:728 (4) - ? fine
00:26:473 (4) - x:184 y:352 and again, for better spacing consistency fine
00:29:454 (1) - *nazi* it would be better if you map this part instead I don't think so
00:31:504 - 00:35:231 - Try this whistle pattern (marked by w) http://puu.sh/GwuH and then remove whistle on slider path in 00:31:691 (2,3) and add whistle on slider path in 00:32:809 (6) nice
00:35:417 (1,2,3,4,5,6) - I realize that it's pattern here however try to use Distance Snap here to keep the spacing consistent. Example is 00:36:162 (3,4,5) you can see that the spacing between 3 and 4 is different than 4 and 5. max DS is 2 :( and I would like to keep the Hexagram. I also think that it already plays nice and that these "inconsistency" isn't that bad here, because of the 1/1 distances
00:37:653 (1) - Spacing? ? I made an 1,6 DS through the combo now
00:38:771 (1,2,3) - The spacing randomly changes here not that dramatic ._. it plays nice and all the people i spectated had no problems either on first try.
00:44:351 - idk if it's supposed to be like this, but the timing point isn't snapped properly http://puu.sh/GwD5 it is snapped correctly. If you move the timeline behind the timing point you see that it is snapped correctly. You see this because the metronome changes the offset a bit and you were on the old setup
00:44:351 (1) - x:36 y:188 for slightly better spacing fine
00:48:264 (2,3,4,5,6) - I think that it would look better if it's symmetrical with 00:47:518 (2,3,4,5) ? i don't get it ... i made it symmetric with the whole pattern 00:46:587 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -
00:59:257 (4) - Move this about 2 grids to the right to keep the spacing consistent fine
01:06:771 - Clap here? fine


-kevincela- wrote:

Hi~

[Insane]

  1. There is an unsnapped slider's end at 01:18:636 (1) - and an unsnapped inherited section at 00:01:677. Remember again to snap them correctly! good eye :3
  2. 00:04:672 (5) - Put the whistle at the end of the slider,and not at his repeat,since right now it isn't following the whistle pattern you are using ok
  3. 00:15:293 (7) - Move this 3 grids right to make it equidistant to 00:15:107 (6,1) - I counted 4 though
  4. 00:15:479 (1) - Imho,it would be better to follow the synth here by moving the New Combo on 00:16:038 (3) - fine ... whatever
  5. 00:25:914 (1) - Delete the clap and add it to 00:26:100 (2) - ,it sounds better and by doing so you will follow the same hisounds pattern you are using on the next pattern don't know what happened there ._. thx
  6. 00:34:486 (1) - Delete the new combo,it's unnecessary
  7. 00:35:231 (1) - ^ fine ... because so many people pointed this out now (even though i think it looks and indicates the jump better) I will change it ... :( ^

l1106188 wrote:

[Insane]

  1. 00:21:815 (9) - cover completely?! prev. mod
  2. 00:26:287 (3) - ^ ^
  3. 00:36:535 (4) - NC? I don't think it is necessary
  4. 00:39:889 (7,1) - (7) NC and (1) re NC , if you do this , 00:41:007 (3) - 00:42:125 (6) - NC yes except striked part
  5. 01:22:745 (1,2,1) - (1) all re NC and (2) NC ? no. Both ways are possible. I stay with mine
  6. ty for this mod
thx everybody
INSANE - modfix 15-17
Topic Starter
Stefan

Frizz925 wrote:

Ohai there, from A certain lazy modding queue

[Easy]
Looks fine.

[Normal]
Looks fine too. Suggest you to use more hitsounds here. Hmm, I'll see what I can do.

-kevincela- wrote:

Hi~

[General]

  1. The Easy diff has a different preview time than the others,so please fix this and make a prewiew point at 00:12:484 Fixed.
  2. Easy and Normal diff have different positions of the unherited timing points as the others. Watch the difference here and please fix this: Fixed Timing in all Difficults.
    SPOILER
    [Easy]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:361, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Hard]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Insane]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:351, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Jenny]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Normal]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Ono's Taiko Oni]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
[Easy]

  1. 00:52:559 (2) - Place this at x:268 y:172,it flows better and it makes too a nice blanket with 00:51:069 (1) - 's curve Done.
    Pretty good diff,just one thing to say: in the next Easies you will make,try to make the rhythm more variable,because apart from some 1/1 rhythms,the map is pretty much 2/1 based,and this could make the diff a bit boring. But right now it's pretty good,so there's no problem :D This Easy Diff is very old, the recent Easies what I make/made follows the music much better, but thanks for the annotation. ^^
[Normal]

  1. 00:01:863 (3) - 2 grids down to make 00:01:117 (1,3) - spaced like 00:01:490 (2,4) - ? Fixed.
  2. 00:04:099 (1,2,3,4) - Again,I suggest you to move this entire pattern to x:196 y:292,so that your zig-zag pattern would look better! Done.
  3. 01:01:489 (4) - What do you think on putting this at x:256 y:204? Imho,the pattern would be better like this. I took another suggestion.
  4. 01:02:235 (1) - That's pretty much nazi,but why are you using this red waypoint,when it doesen't affect at all the gameplay? I suggest you to remove this or to make it more visible,since right now it doesen't have much sense to put that anchor point there. It's very very quite buckled, so it makes a Difference.
  5. 01:15:651 (3) - Little blanketing issue,move this 1 grid down to fix Fixed.

l1106188 wrote:

M4M~


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. osb. should be removed Done.

[Easy]

  1. 00:27:964 (3) -I think NC this because front are three beats with NC , if you do this , 00:33:927 (4) - this also NC Nah, NC isn't so neccessary, the combo is 5 and not really long.

[Normal]

  1. 00:12:312 (3) - how about this? i think kiai time's start should NC so... Nah, it's fine for now.
  2. can I tucao the bookmark XD?! I lol'd so hard because of this. Removed.
good song & good luck~
and sorry to my poor English It's understandable enough.
Thanks for your Mods!
Btw I got +3 SP by posting this. O_O
New SP System ftw.
pieguyn
hi there~

Easy:

00:27:964 (3) - add NC
00:48:833 (3) - add finish on end to be consistent with other parts
00:53:305 (1) - add finish on start
01:00:758 (2) - spacing too far from (1)..I can see it's for a beat blanket, but maybe try moving it out like this? http://puu.sh/GKe9
01:09:702 (2) - add whistle like in other parts?
01:12:683 (2) - add whistle like in other parts?
01:17:156 (3) - probably this slider should have some kind of whistle..

Normal:

00:36:535 (2) - add whistle?
00:37:653 (1) - add whistle on start?
01:05:975 (1) - remove NC? since 1 note combo might be a bit short..
01:19:764 (4) - add whistle on start?
01:20:882 (1) - add whistle?

Hard: fine

Insane:

00:09:144 (1) - remove NC?
00:12:312 (1) - remove NC?
00:13:057 (4) - hm, maybe end it at 00:13:430, then add a note at 00:13:616? follows music better IMO
00:31:318 - add note
00:56:649 - add note?

Jenny:

00:24:982 (1,2,3,4,5,6,7,8,9,10,11) - i'm not really sure what to say here.. this rhythm doesn't really fit at all >< hitting 4 times and 6 plays really weird since there's nothing like that in the song.. plus, at 00:25:821 (9,10) it's only 1/8 apart and it doesn't really work IMO >_< at least at 00:27:218 (7,8,9,10), you have to "hit" on a 1/2 rhythm which makes it a bit easier. please just change the rhythm here :cry:
00:39:516 (5) - split into 2 sliders?
01:08:211 (1,2,3,4,5,6,7,8,9,10,11) - same, cause it's just copy-paste :?
01:22:745 (5) - ^

Nito's CTB Rain:

00:05:604 (6,7,8,9) - patterns like this don't play very well, cause every other note is a hyper-dash, so hitting it becomes very odd :? maybe make a closer jump here?
01:26:937 (1) - I recommend putting a longer spinner like in Jenny diff, as it is you've only got short spinners in here, so I'd put a long one to have more variety (and also stop people from getting perfect spinner easily)

good luck~
Nitojgrem

pieguy1372 wrote:

Nito's CTB Rain:

00:05:604 (6,7,8,9) - patterns like this don't play very well, cause every other note is a hyper-dash, so hitting it becomes very odd :? maybe make a closer jump here? Yep, I can see your point. I changed it to normal jumps (closer distance) and changed as well the jumppart at 00:11:753 (1,2,3,4)
01:26:937 (1) - I recommend putting a longer spinner like in Jenny diff, as it is you've only got short spinners in here, so I'd put a long one to have more variety (and also stop people from getting perfect spinner easily)Well, I know what you mean but for now I won't change it. I want to see what further mods suggest.
BakaNG, update my diff! :3
bomber34

pieguy1372 wrote:

hi there~

Insane:

00:09:144 (1) - remove NC? no it is there to show the anti-jump
00:12:312 (1) - remove NC? ^
00:13:057 (4) - hm, maybe end it at 00:13:430, then add a note at 00:13:616? follows music better IMO let's try that
00:31:318 - add note no. I think there is nothing it would add there
00:56:649 - add note? ^

good luck~
I also removed all unnecessary green inherit lines

[Nito's CtB Rain]
There is an update bug with Nito's CtB diff
Btw. On CtB the OD should be equal with AR, because OD changes nothing on gameplay but score.
I also think you should add Catch the Beat or CtB to tags. To make it easier to find them on the beatmap site

INSANE UPDATE
ursa
Mod For CTB diff <3

Nito's CTB Rain


00:39:330 (11) - Try to reverse it , so it looks like jumping pattern <3


01:18:646 - to 01:27:590 - seems like 00:35:417 - to 00:43:056 I think this pattern can be memorize quickly because it's a same pattern
, my advice are try to reverse 01:18:646 - to 01:27:590 slider , so it'll be a good pattern <3


love the jumpy ctb pattern & triplets jump <3
Mercurial
Hi there.


General

  • Inconsistency on Kiai Times: http://puu.sh/Lq4v
    The Insane's Third Offset is inconsistent with all the other diffs.

CTB Rain

  • OD -7 to keep consistency with HP Drain.
    This diff is OverJumped.
    00:24:423 - You ALWAYS need to keep some time after every spinner to avoid misunderstandings in getting the fruits.
    00:35:417 - ^

Hard


Taiko

  • 00:55:403 (2) Unsnapped circle
    00:55:465 (3) Unsnapped circle


This is really nice mapped :)

Well done.
bomber34

Mercurial wrote:

CTB Rain

OD -7 to keep consistency with HP Drain. no. OD must be equal to AR, because OD affects nothing at all but score. As far as I know this will gonna be included in the ctb rule thread ._.
This comes from the time where AR and OD was the same or atleast the option affected both at the same time.
Nitojgrem

bomber34 wrote:

[Nito's CtB Rain]
There is an update bug with Nito's CtB diff anyways, fix'd
Btw. On CtB the OD should be equal with AR, because OD changes nothing on gameplay but score. hai hai, I understand >_>
I also think you should add Catch the Beat or CtB to tags. To make it easier to find them on the beatmap site No, it's not necessary... or do we have in all mapsets where a taiko map is uncluded "taiko" in the tags?.. no

urs4chan wrote:

Mod For CTB diff <3

Nito's CTB Rain


00:39:330 (11) - Try to reverse it , so it looks like jumping pattern <3 We both discussed that in-game again... and as you saw.. it just don't play good.. the flow between 11 and 1 is just bad when I reverse the 11^^


01:18:646 - to 01:27:590 - seems like 00:35:417 - to 00:43:056 I think this pattern can be memorize quickly because it's a same pattern
, my advice are try to reverse 01:18:646 - to 01:27:590 slider , so it'll be a good pattern <3 well, I reversed the second part as you suggested and I have to say, it's interesting to play :3


love the jumpy ctb pattern & triplets jump <3 <3

Mercurial wrote:

CTB Rain

  • OD -7 to keep consistency with HP Drain. above
    This diff is OverJumped. Well, it's a jumpy diff but you can't say it's "overjumped"... I never heard that, lol... and I have to say that I let this map played by a lot of ppl and I just got the feedback that the map's fun and the jumps interesting... so I don't see a point here :/
    00:24:423 - You ALWAYS need to keep some time after every spinner to avoid misunderstandings in getting the fruits. Mhh, I'm aware of the CTB ranking rules&guidelines. But well, the lowest allowed distance is 1/2 and as far as I see it, the distance is actually 1/2. I know why you're saying that because they are really a bit close but the difference between spinner and next fruit is defenetly visible and I mean, that's the main reason why this rules exists, right? Visibility.
    00:35:417 - ^^
Thanks for the mods... diff will be updated soon ~
Topic Starter
Stefan

pieguy1372 wrote:

hi there~

Easy:

00:27:964 (3) - add NC Not neccessary
00:48:833 (3) - add finish on end to be consistent with other parts I don't like it so.
00:53:305 (1) - add finish on start As above.
01:00:758 (2) - spacing too far from (1)..I can see it's for a beat blanket, but maybe try moving it out like this? http://puu.sh/GKe9 Would ruin this part, IMO.
01:09:702 (2) - add whistle like in other parts? There's actually no Whislte, at the first part, there is a slider.
01:12:683 (2) - add whistle like in other parts? As above.
01:17:156 (3) - probably this slider should have some kind of whistle.. I don't like it, sorry.

Normal:

00:36:535 (2) - add whistle? Sounds sexy.
00:37:653 (1) - add whistle on start? As above.
01:05:975 (1) - remove NC? since 1 note combo might be a bit short.. Changed.
01:19:764 (4) - add whistle on start? Okay.
01:20:882 (1) - add whistle? Okay.
Orz for the late reply.
Anyway, I fixed the inconsistency of the inherited points, thanks to iMercurial.
Aaaaaand, I decide to take the (useful) suggestions for Tic's Hard Diff since he is inactive for unknown time.
DarkDunskin
Taiko Mod, requested by Stefan~

[Ono's Taiko Oni]
    1. 00:01:132 (1) - Add Finish.
    2. 00:04:113 (4) - Add Finish.
    3. 00:24:889 (2,1) - Delete Note (2) Add Finish on (1).
    4. 00:36:348 - Definitly add Note + Clap here.
    5. 00:42:311 (1,1,1,2,1,1) - Keep Consistency here. Map kdd k ddk instead of k d kkd k.
    6. 00:43:243 (1,1,2,1,1,2,1,1,1,2,3) - This stream feels a bit messy. kddkddkddk-like fits much better.
    7. 00:44:361 (4) - Add Finish.
    8. 00:47:342 (4) - Add Finish.
    9. 00:55:354 (1,2,3,1) - Still unsnapped Notes here.
    10. 01:08:118 (2,1) - Delete Note (2) Add Finish on (1).
    11. 01:26:285 (1,2,1,1,1,2,1,1,1,1,1,1) - Delete 01:26:378 (2) and create a stream like kddkkdkddkkdk.
    12. 01:27:590 (1) - Add Finish.
    Thats all, good luck (really)~
OnosakiHito
Gucke mir den Mod morgen an ^
wmfchris
Taiko mod as requested

[Taiko]
00:12:312 - It's really odd that this note and the coming 00:12:498 - coming from two different instruments and different pitches are all d. Try ddk d d d k from 00:12:125 - ?
00:41:752 - try x xxx instead of xxx x?
00:43:243 - the melody goes 4 in a group so stuffs like dkkdkk may not fit the song well. Try dkddkkdk
00:55:354 - same as 0:12
01:27:217 - and this ends with a relatively high pitch, so try sth like dkddk?

sounds good.
Cygnus
:) :) :) :)
Tshemmp
[General]
Ein bisschen komisch finde ich, dass 3 GDs den Namen ihres jeweiligen Guestmappers enthalten, 2 jedoch nicht. Du solltest es konsistent machen.

[Jenny]
Alles okay hier, das einzige, was mir nicht gefällt, sind diese Slider-Stream-Jumps. Ich weiß nicht, ob die bei so einem relativ ruhigen Song passen.

[Insane]
Ich weiß wegen der AR... 9 passt irgendwie nicht so zum Song. Allerdings sind manche Jumps auf AR 8 auch eklig zu spielen. Aber da es schon eine AR 9 Diff gibt, würde ich die AR hier auf 8 setzen.
00:44:351 - die rote Timing Section muss 00:44:361 sein (wie in allen anderen Diffs)
01:07:456 (1,2,3,4,5,6,7,8,9) - soll der Stream so unsymmetrisch sein?
01:19:577 - hier würde ich auf jeden Fall etwas mappen, die Lücke passt nicht
01:20:695 - ^
01:21:813 - ^
01:22:745 (1) - NC hier passt nicht, vom Song her gehören 01:22:000 (1,2,1) zusammen, das sollte auch von den Combofarben und in der Map ersichtlich sein. Was Neues kommt dann 01:23:118 (2), deshalb sollte nier die NC sowie der Slider anders angeordnet sein, denn momentan sieht es so aus, als gehörten 01:22:745 (1,2) zusammen, was sie von Song her nicht tun. Außerdem passt es nicht, dass 01:23:118 (2,1,2) vom Song her zusammen gehören, es aber in der Map überhaupt nicht sind. Man kann es zum Beispiel so machen:
Du musst halt 01:23:490 (2,3,1,2,3,1,2,3) so nach unten verschieben, dass der Circle, mit dem du den Slider bei 01:23:118 ersetzt noch über die anderen drüber passt.
SPOILER
256,236,82745,2,0,B|256:146,1,90
344,16,83118,5,0
168,368,83490,1,0
344,104,83863,1,2
168,280,84236,5,2
344,192,84608,1,0
168,192,84981,1,2
344,280,85354,5,2
168,104,85726,1,0
344,368,86099,1,2

[Hard]
Edit: Sorry, I didn't know this was a GD, I translated it now.
Maybe set the AR to 7. Currenttly the ARs in the mapset is (9,9,8,5,3). I would prefer (9,8,7,5,3). This would improve the spread.
01:26:472 - the stream in the music is persistent, it feels a bit strange for me if you put this breaks into the mapped stream. Just add one additional repeat to each slider and re-arrange them afterwards to fix the spacing?

[Normal]
01:00:758 (3,4) - (3) legt sich ja noch einigermaßen gut um den Anfang von (4), aber 4 ist irgendwie zu eckig und legt sich nicht gut um das Ende von (3). Das Problem ist hauptsächlich, dass sich ein Slider um den anderen legt, der andere sich aber nicht um den einen. Entweder beide oder keiner, da sie so zusammen gehören. (Oder meine Augen sind einfach nur kaputt).

[Easy]
00:38:771 (4) - noch ein Repeat hinzufügen mit einem Finish drauf?

Sehr rundes, sauberes Mapset, mit schönen Slidern.
Topic Starter
Stefan
Gonna check out Tshemmp's Mod soon.
It's really ridiculous, because three of five persons aren't able to be online. lol
bomber34

Tshemmp wrote:

[Insane]
Ich weiß wegen der AR... 9 passt irgendwie nicht so zum Song. Allerdings sind manche Jumps auf AR 8 auch eklig zu spielen. Aber da es schon eine AR 9 Diff gibt, würde ich die AR hier auf 8 setzen. AR8 spielt sich bei der diff widerlich. Was ist so schlimm daran wenn 2 Diffs die selbe AR haben?
00:44:351 - die rote Timing Section muss 00:44:361 sein (wie in allen anderen Diffs) ka wie das passiert ist. Ausgebessert!
01:07:456 (1,2,3,4,5,6,7,8,9) - soll der Stream so unsymmetrisch sein? Ist jetz' symmetrisch
01:19:577 - hier würde ich auf jeden Fall etwas mappen, die Lücke passt nicht ma sehen wie es jetz ist.
01:20:695 - ^ ^
01:21:813 - ^ Unsicher ... weil ein Jump entsteht ... ma schaun
01:22:745 (1) - NC hier passt nicht, vom Song her gehören 01:22:000 (1,2,1) zusammen, das sollte auch von den Combofarben und in der Map ersichtlich sein. Was Neues kommt dann 01:23:118 (2), deshalb sollte nier die NC sowie der Slider anders angeordnet sein, denn momentan sieht es so aus, als gehörten 01:22:745 (1,2) zusammen, was sie von Song her nicht tun. Außerdem passt es nicht, dass 01:23:118 (2,1,2) vom Song her zusammen gehören, es aber in der Map überhaupt nicht sind. Man kann es zum Beispiel so machen:
Du musst halt 01:23:490 (2,3,1,2,3,1,2,3) so nach unten verschieben, dass der Circle, mit dem du den Slider bei 01:23:118 ersetzt noch über die anderen drüber passt.
SPOILER
256,236,82745,2,0,B|256:146,1,90
344,16,83118,5,0
168,368,83490,1,0
344,104,83863,1,2
168,280,84236,5,2
344,192,84608,1,0
168,192,84981,1,2
344,280,85354,5,2
168,104,85726,1,0
344,368,86099,1,2
Ziemlich gut :3 Ich übernehm den Code
This means i accept
This means that I do a compromise or just give my thoughts
This means I deny, because of ....

UPDATE Tshemmp's Mod
OnosakiHito
Changed some stuff. Thank you Dark and Chris.
Dark's mod was accurate.

Download: http://puu.sh/W18g
eldnl
[Nito's CTB Rain]

  1. First off, what's the point to make the entire difficulty a damn jump? Really, it is just annoying, even in the slow parts there are random jumps = ='
  2. 00:06:535 (2,3,4,5,6) These streams are so annoying when they're not well used, I suggest to change this pattern.
  3. 00:07:281 (2,3,4,5,6) ^ Same as above.
  4. 00:31:131 (2,3,4,5,6,7,8,9) I'm okay with patterns like this, but trying to put a very hard jump between (5,6) is not a good idea, playing a jump that is between the Hyperdash and No-Hyperdash is not fun and sometimes is quite hard, please reduce the distance.
  5. 00:35:417 - In my opinion this is a slow part, there shouldn't be that big jumps, strongly suggest to change it and make something more "interesting".
  6. I think you should consider everything above to the second half of the map, because you uses copy-paste.
You need to ask for more mods, good luck !
Topic Starter
Stefan

Tshemmp wrote:

[General]
Ein bisschen komisch finde ich, dass 3 GDs den Namen ihres jeweiligen Guestmappers enthalten, 2 jedoch nicht. Du solltest es konsistent machen. Ich werd Nitojgrem dazu "zwingen" es in CTB Rain umzubenennen, was den Taiko Diff betrifft, es wäre komisch, das der nicht Ono's Taiko Oni heißen würde, da der Diff-Name schon fame ist. Falls du "Jenny" meinst: Er bestand drauf, den Diff so zu nennen. Weil er es sonst Jenny's Lunatic nennen würde. orz Und Lunatic mag er es auch nicht nennen.

[Normal]
01:00:758 (3,4) - (3) legt sich ja noch einigermaßen gut um den Anfang von (4), aber 4 ist irgendwie zu eckig und legt sich nicht gut um das Ende von (3). Das Problem ist hauptsächlich, dass sich ein Slider um den anderen legt, der andere sich aber nicht um den einen. Entweder beide oder keiner, da sie so zusammen gehören. (Oder meine Augen sind einfach nur kaputt). Ich hab's geändert, sollte jetzt eigentlich ganz okay sein.

[Easy]
00:38:771 (4) - noch ein Repeat hinzufügen mit einem Finish drauf? Nein, ich hab diesen Vorschlag zichmal abgelehnt, sorry.

Sehr rundes, sauberes Mapset, mit schönen Slidern. owo/
Drafura
[Nito's CTB Rain]
00:26:473 (5,6,7,8,9) - ugly, make a simple curve ?
00:31:131 (2,3,4,5,6,7,8,9) - Non-sense with the timeline, if you want to map the piano here you should use THIS timeline (The first slider is the same as yours).
00:43:243 (10) - This slider should end at : 00:44:174 - Check pattern to avoid stupid jump.
00:44:361 - to end : What about finding some new patterns instead of copy pasting ?
Topic Starter
Stefan
Omg, why is this graveyarded.
Nitojgrem, move your pootin ass here.
Edit: Nvm, revived dat Crapuu~
LKs
hi ctb mod as pre your req

sry for the long delay and my poor CTB skill

overall the map is quite challenging and interesting. I found no severe issues and here are my suggestions

00:29:734 (8,9) - move 8 and 9 to this place shown in the pic http://puu.sh/Zetp to get a better turn
01:12:683 (5,6,7,8,9) - ^same issue

don't point out jumps and streams since they can be caught as long as one‘s competent. GL
Nitojgrem

eldnl wrote:

[Nito's CTB Rain]

  1. First off, what's the point to make the entire difficulty a damn jump? Really, it is just annoying, even in the slow parts there are random jumps = =' well, I can understand when you say this (and you gave a reason, thanks :3) but I can't agree with "randomness". And otherwise... I think it's here as well a matter of the personal opinion, so what you like and what not. I know this is a complete jump map but with future maps I'll really consider it more :3
  2. 00:06:535 (2,3,4,5,6) These streams are so annoying when they're not well used, I suggest to change this pattern. We talked shortly ingame about this and you now my answer... I won't change it^^
  3. 00:07:281 (2,3,4,5,6) ^ Same as above. I. Agree.
  4. 00:31:131 (2,3,4,5,6,7,8,9) I'm okay with patterns like this, but trying to put a very hard jump between (5,6) is not a good idea, playing a jump that is between the Hyperdash and No-Hyperdash is not fun and sometimes is quite hard, please reduce the distance. Sure... I wasn't that confidient with that part by now and this helped a bit to make it better, so changed with the help of Drafura's mod as well :3
  5. 00:35:417 - In my opinion this is a slow part, there shouldn't be that big jumps, strongly suggest to change it and make something more "interesting". hmm, well I could (!) agree that it's a bit boring but well, imo these jumps still fit to the music because it's kind of a... uhm.. "increasing of... maybe tension (?)" all the time... and then after the half I want to decrease it so it can start from new with the repetation afterwards. (yes, my English is bad >>)
  6. I think you should consider everything above to the second half of the map, because you uses copy-paste. thanks for reminding me >_>
You need to ask for more mods, good luck ! thank you! :3

Drafura wrote:

[Nito's CTB Rain]
00:26:473 (5,6,7,8,9) - ugly, make a simple curve ? fix'd =w=
00:31:131 (2,3,4,5,6,7,8,9) - Non-sense with the timeline, if you want to map the piano here you should use THIS timeline (The first slider is the same as yours). Defenetly, changed.
00:43:243 (10) - This slider should end at : 00:44:174 - Check pattern to avoid stupid jump. Fix'd (and the slider reverted)
00:44:361 - to end : What about finding some new patterns instead of copy pasting ? I know that I used c&p in this map... but I made the decision for using it and won't change it this time. I know that c&p is often a bit boring because it's just the same but reverted... but in the case of this ZUN song (who makes mostly repeating rhythms >:) I think c&p isn't that bad thing because (at least for me) the second part, so the reversed one, is even harder than the first D:

LKs wrote:

hi ctb mod as pre your req

sry for the long delay and my poor CTB skill

overall the map is quite challenging and interesting. I found no severe issues and here are my suggestions

00:29:734 (8,9) - move 8 and 9 to this place shown in the pic http://puu.sh/Zetp to get a better turn fix'd
01:12:683 (5,6,7,8,9) - ^same issue same answer

don't point out jumps and streams since they can be caught as long as one‘s competent. GL thanks :3
Thank you all for your help! :3
Deif
Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫

[Easy]

Seems clear!

[Normal]

OD 4. 5 is a bit high for a Normal.

00:17:529 (3,4) - According to the long trumpet note, both circles can be converted into a single slider.

Seems like you forgot about whistles in Kiai#2... How about adding some in the points with higher notes? Like 00:29:454 (4) - start and end, or 00:33:927 (1).

[Hard]

00:12:312 (5) - I'd put this circle in a higher position compared to the previous ones, to emphasize this is a high note: http://osu.ppy.sh/ss/416614
01:18:460 - It's strange that there's a blanket here, while you added a circle 00:35:231 (7) at the same melody note. You can add a note there, or remove the mentioned circle as well.

Nice usage of the hitsounds!

[Insane]

Your 3rd uninherited timing section is 10 ms earlier than the rest of the diffs. It should be placed on 00:44:361. Remember to resnap all the notes of that section and the Kiai#3 points to the correct timing!

Also, the combo colors are different from the rest. If that wasn't intentional use these ones:
Combo1 : 47,140,255
Combo2 : 255,104,32
Combo3 : 170,0,0
Combo4 : 252,54,54

00:10:076 (1,2,3,4) - It feels quite empty for being an Insane. Can you add some more notes there?
00:12:498 (1,2,3) - Those sliders felt a bit odd while playing. Try a formation like THIS.
00:21:815 (9) - I don't really agree about stacking that note.
00:44:537 (2,3,4) - That triplet is completely unintuitive, as it's covered by the previous stream's hitbursts. Can you move it somewhere else?
00:48:823 (1,2,3,4) - Those jumps are a bit extreme in that part of the melody imo. Consider reducing a bit the distance between them.

[Jenny]

00:17:529 (6) - If you can, make a nicer curve in this slider.
00:24:982 (1,2,3,4,5,6,7,8,9,10,11,12) - I have to agree with pieguy here. The rhythm of those notes doesn't fit at all with the pace of the melody.
01:08:211 (1,2,3,4,5,6,7,8,9,10,11,12) - ^

With the rest of the 1/8 sliders... I suggest you to put them closer to the next notes to make the rhythm more intuitive. E.g. 00:01:691 (3,4) - The distance between them is 4,20x.

[Ono's Taiko Oni]

00:55:401 (2) - Remove it, unless 00:55:354 (1,2,3) was an intentional 1/8 "kkk", which doesn't really fit there imo.

[Nito's CTB Rain]

Disable Letterbox during breaks, as you don't have any break.

00:11:753 (1,2,3,4) - I'd put (2) a bit closer to (1), and make (3) HDashed by moving (4) more to the left.
00:54:982 (1,2,3,4) - ^ (mirrored)
00:24:982 (1) - Move it a few grids to the right, to avoid the stack with (6). <x:456> is ok.
01:08:211 (1) - ^ (mirrored)
00:55:634 (1) - This spinner is too close to the previous note. Make it 1/4 shorter at the beginning.

Discussed some other pattens via IRC. This diff looks much better than the 1st time I saw it ^^.

------------------------

Good luck with this mapset, Stefan!
TicClick
I applied both suggestions, thanks Deif!
http://puu.sh/ZWsT
Nitojgrem

Deif wrote:

[Nito's CTB Rain]

Disable Letterbox during breaks, as you don't have any break. I didn't do that? lol... fix'd

00:11:753 (1,2,3,4) - I'd put (2) a bit closer to (1), and make (3) HDashed by moving (4) more to the left. Should be okay now o.o
00:54:982 (1,2,3,4) - ^ (mirrored) ^
00:24:982 (1) - Move it a few grids to the right, to avoid the stack with (6). <x:456> is ok. Mhh, okay, changed and I moved 00:25:728 (3) - as well to the left for the sake of symmetrie :3
01:08:211 (1) - ^ (mirrored) Same
00:55:634 (1) - This spinner is too close to the previous note. Make it 1/4 shorter at the beginning. Ah, my mistake. This spinner should start on the red stripe, not the blue like 00:12:498 (1) ^^" fix'd

Discussed some other pattens via IRC. This diff looks much better than the 1st time I saw it ^^. Great to hear ^-^
Thank you for your time Deif! :3
bomber34

Deif wrote:

Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫

[Insane]

Your 3rd uninherited timing section is 10 ms earlier than the rest of the diffs. It should be placed on 00:44:361. Remember to resnap all the notes of that section and the Kiai#3 points to the correct timing! o.o it is already like this

Also, the combo colors are different from the rest. If that wasn't intentional use these ones: thanks, didn't noticed
Combo1 : 47,140,255
Combo2 : 255,104,32
Combo3 : 170,0,0
Combo4 : 252,54,54

00:10:076 (1,2,3,4) - It feels quite empty for being an Insane. Can you add some more notes there? I think it is nice how it is. In my opinion it supports this part 00:11:566 (1,2,3,4,1) - It has this boom at the end. I would describe it like a crescendo or so.
00:12:498 (1,2,3) - Those sliders felt a bit odd while playing. Try a formation like THIS. ok
00:21:815 (9) - I don't really agree about stacking that note. I think it fits kinda. But to be honest i don't know where i should place it ._.
00:44:537 (2,3,4) - That triplet is completely unintuitive, as it's covered by the previous stream's hitbursts. Can you move it somewhere else? That is really hard to do. I tried to make it better but it may be for the worse D: not sure at all about this one
00:48:823 (1,2,3,4) - Those jumps are a bit extreme in that part of the melody imo. Consider reducing a bit the distance between them. I reduced it a little now.
------------------------
UPDATE
those
Time signatures:
  1. 00:01:132 - 6/4
  2. 00:03:368 - 4/4
  3. 00:12:312 - 2/4
  4. 00:13:057 - 4/4
  5. 00:44:361 - 6/4
  6. 00:46:597 - 4/4
  7. 00:55:541 - 2/4
  8. 00:56:286 - 4/4
  9. 01:27:590 - 6/4
  10. 01:29:826 - 4/4
Much of the new combo positioning may be wrong in at least one difficulty due to the time signature being wrong. Do care to fix these up and tell me once they are done.
Topic Starter
Stefan

Deif wrote:

Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫

[Normal]

OD 4. 5 is a bit high for a Normal. Okay.

00:17:529 (3,4) - According to the long trumpet note, both circles can be converted into a single slider. Changed, and the parts until the 1st Spinner.

Seems like you forgot about whistles in Kiai#2... How about adding some in the points with higher notes? Like 00:29:454 (4) - start and end, or 00:33:927 (1). No, I am pretty sure with my Hitsounding, it's fine.

Good luck with this mapset, Stefan! Thanks \:D
OnosakiHito
Normaly this should be a 1/6, not 1/8. Dunno what happened there. Thank you Deif!

http://puu.sh/10u1u
TicClick

those wrote:

Time signatures:
  1. 00:12:312 - 2/4
  2. 00:55:541 - 2/4
please no What's the point of using 2/4 when it can be successfully replaced by 4/4 without any difference?

Also,

those wrote:

Time signatures:
  1. 00:01:132 - 6/4
  2. 00:03:368 - 4/4
This is completely wrong.
Charles445
This is 4/4 and 3/4, there's nothing else.
Topic Starter
Stefan

TicClick wrote:

those wrote:

Time signatures:
  1. 00:12:312 - 2/4
  2. 00:55:541 - 2/4
I already told those that there is no 2/4, and yes, 4/4 is the same here.

I changed the 6/4 into 4/4.
Chewin
Hi Stefan, mod from my special queue.

[General]

Set PreviewTime: 12498 in the Hard
I suggest you to remove letterbox because it cuts the girl's head o.o
I don't understand why the hard diff has different red lines point. You must fix it

[Easy]


00:01:132 (1) - I suggest you to remove the 3rd waypoint because the slider would have a better flow without it
00:04:113 (1) - ^ and move it to some grid down to blanket better with the previous circle (3)
00:19:019 (1) - Remove whistles to keep consistency with previous hitsound parts, like: 00:16:038 (1,2,3)
00:35:417 (1,2,3) - I'd use whistles on each sliders' heads and tails to fit that soft sound in the music

[Normal]

00:49:578 (6) - New combo accoring to the new rhythm, remove it from 00:50:696 (1)
01:00:385 (2,3) - To keep consistency with 00:57:404 (2,3) remove clap from (2) adding it on (3)'s start removing whisltle instead

[TicCl!ck's Hard]

00:26:086 (5) - CTRL + R flows better
01:09:688 (1) - clap
01:26:458 (1,2,3,4,5,6,7) - It's confusing considering the previous easy part.
Make it as a normal circle stream, a 1/2 sliders stream or a 1/2 repeated sliders stream plz
The map is good, but all elements are unsnapped lol. You must snap them all.

[Ono's Taiko Oni]

00:55:403 (2) - Unsnapped circle
00:55:465 (3) - Unsnapped circle


[Jenny]

00:25:448 (5) - You can also remove this circle to keep sound consistency with 00:28:429
00:39:516 (5) - This slider fits the song till 00:39:889. It'd be better if you remove a slider's repeat adding a circle on the next empty part.
01:08:677 (5) - same of 00:25:448 (5)
01:22:745 (5) - Copied past part lol you already know

[bomber's Insane]

00:10:076 (1) - Overlap better with 00:09:144 (1)
00:11:753 (2,3,4) - Use the same 2.00x spacing of 00:11:566 (1,2)
00:51:814 (1,2,3,4) - This could be pretty confusing and bothering to play çç
00:57:777 (4) - Unrankable slider because totally overlapped with 00:57:031 (2)
01:08:584 (2) - x:328 y:292 to make a triangle jump with 01:08:398 (1,3)
01:12:683 (7) - New combo
This map needs some more work, especially on the inconsistant jumps :\

That's it, Stefan.
Good luck with it >w</
TicClick

Chewin wrote:

[General]

Set PreviewTime: 12498 in the Hard — Done!
I suggest you to remove letterbox because it cuts the girl's head o.o — k done
I don't understand why the hard diff has different red lines point. You must fix itI don't know what happened to it. Ok, so I wiped all the unnecessary points and used Leorda's metronome fix (I added +14 to follow other diffs and keep the offset correct (or rather good-approximated; better take it as a basis).

[TicCl!ck's Hard]

00:26:086 (5) - CTRL + R flows better — agreed
01:09:688 (1) - clap — no!
01:26:458 (1,2,3,4,5,6,7) - It's confusing considering the previous easy part. — Ok, re-mapped to kickslider stream
The map is good, but all elements are unsnapped lol. You must snap them all.lol done
[Download link]
bomber34

Chewin wrote:

[bomber's Insane]

00:10:076 (1) - Overlap better with 00:09:144 (1) changed ... even though i moved 00:09:144 (1)
00:11:753 (2,3,4) - Use the same 2.00x spacing of 00:11:566 (1,2) done
00:51:814 (1,2,3,4) - This could be pretty confusing and bothering to play çç I know what you are talking about, but i asked a lot of friends to test it and no one had problems with this. Let's see what i can do :/
00:57:777 (4) - Unrankable slider because totally overlapped with 00:57:031 (2) o.o lol i think it is perfectly readable and i see this kind of pattern so often in other maps but before we get to this annoying "Don't justify with other maps" discussion i change it :X
01:08:584 (2) - x:328 y:292 to make a triangle jump with 01:08:398 (1,3) k
01:12:683 (7) - New combo fine
This map needs some more work, especially on the inconsistant jumps :\ not to be unpolite but for a map that needs more work, you didn't wrote that much

That's it, Stefan.
Good luck with it >w</
Update
Jenny
I gave it to Stefan

Fix'd stuff~
Topic Starter
Stefan

Chewin wrote:

Hi Stefan, mod from my special queue.

[General]

Set PreviewTime: 12498 in the Hard Fixed.
I suggest you to remove letterbox because it cuts the girl's head o.o Changed.
I don't understand why the hard diff has different red lines point. You must fix it Fixed.

[Easy]


00:01:132 (1) - I suggest you to remove the 3rd waypoint because the slider would have a better flow without it k
00:04:113 (1) - ^ and move it to some grid down to blanket better with the previous circle (3) k
00:19:019 (1) - Remove whistles to keep consistency with previous hitsound parts, like: 00:16:038 (1,2,3) k
00:35:417 (1,2,3) - I'd use whistles on each sliders' heads and tails to fit that soft sound in the music k

[Normal]

00:49:578 (6) - New combo accoring to the new rhythm, remove it from 00:50:696 (1) Nah, it fits well.
01:00:385 (2,3) - To keep consistency with 00:57:404 (2,3) remove clap from (2) adding it on (3)'s start removing whisltle instead k
I fixed the unsnapped hitobjects in Ono's Diff. Thanks for the Mod.
those
[General]
  1. It's very obvious that 00:01:132 - is 6/4 and 00:03:368 - is 4/4. The musical motive starts at 00:01:132 - , and again at 00:03:368 - , then 00:06:349 - , and 00:09:330 - . A key thing to notice is the 4 tones (for example, 00:02:622 - sings "re ti so re"), and it happens before each occurrence of the motive. It's musical theory; unless there is something more relevant that I'm clearly missing, the time signatures I have given in my previous post are the correct ones.
  2. Because this was neglected, combos in the Jenny diff, for a clear example, has new combo in the wrong places. Assuming you're adding new combo to the "4 tones" pattern I stated above:
    1. 00:03:368 (3) - NC.
    2. 00:04:113 (1) - Remove NC.
    3. 00:06:349 (3) - NC.
    4. 00:07:094 (1) - Remove NC.
    5. 00:09:330 (5) - NC.
    6. 00:09:703 (1) - Remove NC.
  3. Also, 00:12:312 - would be a 2/4 measure before 00:13:057 - 4/4, but it is unnecessary to add that, nor is there exist that option.
Since you have effectively shifted the intro section by half a measure, it's important for all mappers to go through the map with the correct time signature and reapply new combos, hitsounds, and rhythm patterns exclusive to different parts of the measure. For example, Normal has a 00:04:113 (1) - Finish which should appear at 00:02:622 (5) - tail instead.

However, while not caring for time signatures and the like - I expect you'll have it fixed - I come forth with other mods.

[Taiko]
  1. 00:25:261 (2,1) - I can only suspect you somehow snapped these incorrectly, since nothing suggests a 1/4 rhythm. If you're simply adding an object 1/4 as a grace note (for a lack of a better explanation), that emptiness should be filled in as you're turning the two objects into a decoration.
    Take 00:25:261 (2,1,1,2,1) - for example. dk kdd d d k is how I would map it if I chose to use 1/4 dk. Otherwise what you have at 00:13:429 (1,2) - is much better.
  2. The above comment goes for every instance of 2/4 patterns followed by a 1/1 break. Though I still feel 00:29:734 (2,1,1,1) - is pretty strange and would probably turn it into dk ddk.
[Jenny]
  1. 00:58:615 (11) - Make consistent with 00:15:386 - .
  2. 00:49:578 - Start mapping here.
  3. 01:27:683 (1) - After time signature change, you'll find yourself ending spinner at 01:27:683 (1) - .
[bomber]
  1. Surprisingly the intro wasn't affected by the time signature difference. But 00:10:076 (1,2,3,4) - feels out of place; especially in an Insane, 4 1/1 objects in a row do not fit.
  2. 00:12:498 (1,2,3) - Fan these toward the outside instead of toward the inside; it will look better with regards to (4).
  3. 01:08:957 (4,5,6,7,8,9,10) - Is there a particular reason for spacing decrease? Or rather, is there a reason why 01:08:398 (1,2,3) - is a larger spacing?
And that's really about it. TC has good mapping as usual, but all diffs will definitely need their own fixes after time signatures are fixed. I'll talk about the Easy and Normal when that time comes.
Charles445

those wrote:

It's very obvious that 00:01:132 - is 6/4 and 00:03:368 - is 4/4.
Wait, WHAT?
00:03:368 - This is not a signature reset those! It's the third beat of the 4/4!
those
If you don't make the first measure 6/4, then every subsequent measure will be half a measure late. As explained in my previous post, the melody defines where the measures are, and it only makes sense that the first bar is 6/4. It's much easier to explain in person, but that's impossible, so you just gotta understand the theory behind it.
Charles445

those wrote:

If you don't make the first measure 6/4, then every subsequent measure will be half a measure late.
You say this but it is very clear that 00:04:113 - Is a correctly lined up big white tick (a new measure)
In fact, this is still the case for 00:07:094 - , 00:10:076 , and so on on 4/4

I really, honestly, truly have no idea why you're making something this simple so complicated.
MMzz
Charles asked me to look and I agree with him that they are correct. here is even some sheet music that backs up 4/4 timing.


I don't know what else to say other than I can guarantee that it's 4/4.
Topic Starter
Stefan
Alright, so I won't add the timing signature, suggested by those, to the Diffs.
But still thank you for taking time @ XATs.

Ono just told me that he won't make any changes, because it's fine for him.
those
I'm not trying to make it complicated, I'm trying to explain it to you. There's a reason why I suggested it, and it's because it doesn't make sense that the 4 tones (as above) that close off the measure is on beat 2 instead of beat 4.

Also, one can rewrite that sheet music so that the first measure is 6/4. But since there's a sheet here let's have a look at it.
In measure 2, the first four eighth notes aren't the melody that make up the start of the measure, considering that if you look at measure 1, the measure starts off with the x xxx x melody. Additionally, the chord that these four eighth notes make is the dominant chord, which hints that the beat after this is the beginning of a new measure.

Like I said above, it's all in musical theory. It doesn't matter if it fits on the white lines; it matters if it fits on the right white lines. As long as you have the right bpm you're bound to be on the white lines anyway.
lolcubes
I agree with 4/4 here. If you delete the notes it becomes really apparent as well, as you can hear the drumline (which sadly gets overshadowed by the map itself), which defines the rhythm clearly. It also gives you another perspective on how the melody works here. That brings one small issue though, because hearing/looking at your map I tend to lean towards 6/4 because of the comboing used.
Taken from bomber's Insane: 00:03:368 (1) - this should not be a new combo (edit: and should NOT have a finish), it's the part of the same musical line and brings confusion. Would be much better if you somehow made different spacing in that pattern. 00:06:349 (1) - Same here, etc.

tldr; I agree with 4/4. Change how comboing works.
No kd, just my opinion on the matter at hand.

edit: you might want to snap the kiai time properly, some kiai green lines are 10ms off (bomber's diff).
those
I can include a picture for better understanding.


If you split the bars like how I did, you can see the 4 eighth notes come before the start of the next bar, which means they are in the right place due to the nature of the chord.
lolcubes
I can see why you think that and if it was the melody only I might even agree. I will just leave out my last opinion on the matter.
The logic of the melody is that a certain section starts with the same melody piece previous section ended. This is only when analyzing the melody. (except for the 3rd part, there it's more obvious it's 4/4 actually).
Analyzing the drums, you get distinct rhythms which confirm this is 4/4. If you don't believe me check it yourself. I will try to illustrate here:



This is a pattern on how the (main) beats are coming and repeating (this is for the first 4 measures, later its different but this is enough to make a point). This alone should be enough for the song to warrant a 4/4 rhythm. Just because melody can be interpreted differently doesn't mean it's the only possible option (while ignoring the drums ofc). At least that's how I see the melody, like I described above.

I'm outta here for now, good luck with the mapset (and remove that newcombo/finish you have on those notes, they actually create the 6/4 illusion if you don't pay attention to the music).
OzzyOzrock
I've mapped this and am for the 4/4 party and therefore approve this message.
bomber34

those wrote:

[bomber]
  1. Surprisingly the intro wasn't affected by the time signature difference. But 00:10:076 (1,2,3,4) - feels out of place; especially in an Insane, 4 1/1 objects in a row do not fit. took some time to change it but ok. I actually liked that 4x 1/1 ... :( i suck at explaining so don't think to much about it but i found that it adds ... tension or just supports the following 2xdisance 1/2 "jump" part. Anyways i changed it.
  2. 00:12:498 (1,2,3) - Fan these toward the outside instead of toward the inside; it will look better with regards to (4). Thought the same before reading it when i changed the suggestion above
  3. 01:08:957 (4,5,6,7,8,9,10) - Is there a particular reason for spacing decrease? Or rather, is there a reason why 01:08:398 (1,2,3) - is a larger spacing? well i just took Chewin's suggestion there ... I didn't really checked the spacing orz. It does look nice though ... i try to change it
No idea about this timing thingy D: It worked the whole time (at least for me) so why change it? Stefan has to decide that, because of that all maps need same timing thingy rule guideline ...
Update
Jenny
Sent Stefan a lil' update
Hinanawi-sama
this set gets better and better after every update
if only i had a star :(
grumd
Hi guys, throwing my opinion in!
To see the timing signature clearly, we'd better separate one similar melody part in all measures.
We can use this part as an example: 00:02:622 - 00:03:181
These four beats are clearly distinguishable and can be separated in all measures easily.
Delete all new combos from beginning to 00:12:312.
Now add new combos at such similar parts:
00:02:622 - 00:03:368
00:05:604 - 00:06:349
00:08:585 - 00:09:330
00:11:566 - 00:12:312
It would be even better to color-hax to see the differences more clean.
Fine, after you done that, you will see such a picture: (deleted all triples, set custom colors and zoomed out)

It is obvious that these similar parts should (in music theory) land on the same parts in every measure. Then we can define timing signature by just looking at these parts' positions.
Every next part is 6/4 apart from previous one. If you plus 6/4 and that example part length (2/4), you'll get 8/4 = 4/4 × 2.
My conclusion is: this song is still 4/4 since all similar piano parts start every 8/4.

But still we have a little problem with the downbeat. It must land right after that darker parts' end (because they form the end of each measure), but it misses.
To fix that, you must either place the first red line at 00:00:386 - (not sure if it's okay to place first note not at the downbeat), or, as those is suggesting in irc now, set 6/4 at 00:01:132 - and 4/4 at 00:03:368.

Too long didn't read version:
00:01:132 - 6/4
00:03:368 - 4/4
Same from here 00:44:351 -
TicClick
I hope you know already about the thing called "emphasizing"; it doesn't mean a song changes its signature, it only means that a certain beat (or two, or three, doesn't matter) might be heard as a downbeat.
those

TicClick wrote:

I hope you know already about the thing called "emphasizing"; it doesn't mean a song changes its signature, it only means that a certain beat (or two, or three, doesn't matter) might be heard as a downbeat.
But the darker notes that grumd pointed out have to be at the end of the measure, due to its nature in the tonal system.
Derekku
I agree with the timing as it currently is (4/4 with two small 3/4 sections).

Some parts could be 6/4, but as others have said, it's just the way that the music repeats and not necessarily the time signature being different.
Luna
4/4 2/4 2/4 4/4 2/4 2/4 repeat
effectively the same as 4/4 throughout
Loctav
Contributing music theory stuff.
What Luna said is the most correct solution. The only difference between 2/4, 4/4 and 6/4 are the stress level of the notes. And to be honest, its definitely NOT 6/4.

(mad paint skills inc)

those
And you don't care that the chords formed by the notes are in the wrong place then? It can be any time signature you want, but the dark notes in grumd's post HAVE to be right before the next measure.

Some of you newer to this lesson discussion didn't realize that having only the first measure in 6/4 and the 4/4 to correct metronome will solve the entire issue. I am most definitely not suggesting that even more than one measure in a row should be 6/4.
Loctav
There is no issue. The issue is not even noticeable (only in taiko, and even there it's no big fuss)

The stressing is like Luna said, I seriously can determine only 2/4 and 4/4 and not 6/4.
Need to take a look on the notecharts later. The measure lines seem to be drawn in there so I'll recheck the values of the measures when I am at home.
But from what I can simply hear, 6/4 is not there.
Are these the correct notecharts (original) or fan made? I know many who just notate stuff wrong.

Edit: what grumd actually points out as 6/4 measure is still 4/4 with a a meter movement which might be mistaken as 6/4 measure.
The 5th beat on the '6/4' measure is as stressed as the 1st. And the 7th (next 4/4) also. For me the only proper solution is keeping 4/4, since the stressing doesn't follow what a 6/4 supposed to has and adding a 2/4 measures everywhere is so pointless and adds many many unneeded downbeats.
I think the stressing of the sections cause the confusion. The combos and hitsounds may amplified it.

Tl;dr: keep 4/4. Change is pointless, you may overthink comboing and slider useage to avoid confusion.
those
How do you explain this then? Or anyone here?

those wrote:

But the darker notes that grumd pointed out have to be at the end of the measure, due to its nature in the tonal system.
You can take any 4/4 piece of music, shift it by two beats, and emphasize the start of the measures after the shift, and say that your time signature is correct (which is obviously false since you took the correct time signature to start with and shifted it). But it's the relationship of the tones in the music that matters. There may be reasons why you feel rhythm emphasis can depict the time signature, but cadences always end on strong beats, not weak ones. The darker notes form the second last chord in the cadence (I don't know if you can hear this or not, but it is what it is), so the chord following it must be at a strong beat, i.e. the beginning of the measure.
Loctav
Well, like I said it's a change of 4/4 to 2/4. But putting this is technically pointless. You can keep nitpicking on stuff like this and I actually understand what you mean. 6/4 rhythms are called compound meters (at least in German) and consist of 4/4 and 2/4 but have a different stressing (see my graphic)
If you look on the drumbar below the melody bar it is still notated as 4/4. The whole chart is notated as 4/4. (except the triple time parts for sure)
Your feeling may differ from others and like I said, the comboing could amplify this confusion. It can be that the stressing is also misinterpreted by the useage of hold and press (slider-hitcircle laps)

But still, it's only nitpicking. Putting 6/4 leaves out downbeats that are way more necessary. Putting 4/4 2/4 (refer to Luna's post) is the most acceptable measure setting here.
Leaving it 4/4 may get messy after a time but can be solved with a metronome reset, if it is even necessary. But I consider this confusion as caused by the moved stressing of the notes (while drums stay constant). You can call this polymetric, I call this 4/4 with moved stressing.
those

Loctav wrote:

Putting 4/4 2/4 (refer to Luna's post) is the most acceptable measure setting here.
Setting the first measure as either 6/4 or breaking it into 4/4 and 2/4 is the same thing. It doesn't need to be 6/4, even; however, a 4/4 metronome reset is required at 00:03:368 - regardless, and that has been the only point I've been trying to make.
Loctav
Well, a metronome reset should work then, I think? Stefan should try it.

(sure 6/4 and 4/4 2/4 is technically the same. but if you really are nitpicking about stressed downbeats, then 4/4 and 2/4 is more accurate : P)
Topic Starter
Stefan
Well, happy to see that you all finally came to a compromise. :D
Thanks to all people who took the time to see about my Map. <3
Updated.
Jenny
Inada, Inada, Inada!
Topic Starter
Stefan
o3o
Topic Starter
Stefan
I still wait for someone for bringing my Map forward. :<
Anyway, me and Elly-chan had a VERY long IRC Mod, so here the Log:

Long!
25. Sept

12:21 Elly-chan: maps are cool
12:22 Stefan: uhhh, I think yeah.
12:25 Elly-chan: no
12:25 Elly-chan: stop no
12:25 *Elly-chan is editing [http://osu.ppy.sh/b/167409 ZUN - Because Princess Inada is Scolding Me [Easy]]
12:25 Stefan: Hmm.
12:25 Elly-chan: do something like ticclick did
12:25 Elly-chan: with a spinner
12:25 Elly-chan: instead after the first kiai
12:26 Elly-chan: sounds much better imo
12:26 Elly-chan: ps minoriko's face is funny hahahaha
12:27 Stefan: Yup
12:27 Elly-chan: same thing for normal diff btw
12:27 Stefan: Okay, let me change it.
12:27 Elly-chan: shizuha needs more love ;w;
12:27 Elly-chan: aight
12:28 Elly-chan: 00:13:057 - this slider on jenny's diff is unsnapped or something
12:28 Elly-chan: shorten it so it's like 00:16:038 -
12:30 Elly-chan: 00:56:286 - same right here in jenny's diff
12:30 Stefan: The Slider ends as 1/6.
12:30 Stefan: That's why.
12:30 Elly-chan: why
12:31 Stefan: But well, it sounds off.
12:31 Elly-chan: exactly
12:31 Stefan: Alright, fixed.
12:31 Elly-chan: thank youu
12:32 Elly-chan: brb

26. Sept

01:22 Elly-chan: oops sorry it's taking longer then i thought orz;; gotta give spboxer3 my map so can you wait just a little bit longer ahh ;____;
01:22 Elly-chan: longer ahh ;____;
01:22 Elly-chan: sorry for the delay lolo;;
01:22 Stefan: np, just take your time
01:34 Elly-chan: aight ready \o\
01:34 Elly-chan: *Elly-chan this is why you shouldn't let me take my time haha
01:34 Stefan: kk
01:35 Stefan: We start with Easy.
01:37 Elly-chan: ofc
01:39 Elly-chan: let's see, what do you prefer first
01:39 Elly-chan: NC/Hitsound mods or Aesthetic/Flow
01:39 Stefan: Flow is more important to me.
01:39 Stefan: As NC or Hitsounding.
01:40 Elly-chan: .. so which ones do you want me to mod first o3o
01:40 Stefan: The flow part.
01:41 Elly-chan: aight
01:43 Elly-chan: quick question tho
01:43 Elly-chan: 00:03:368 - why do you have a BPM timing point here
01:43 Stefan: People had a very long discussion about time signatures for my map, you can read it in the thread about this.
01:44 Elly-chan: ah
01:44 Stefan: those and some other people discussed if they are neccessary or not.
01:44 Elly-chan: oh yeah i read that lol;; forgot for a second
01:44 Elly-chan: aight
01:45 Elly-chan: *Elly-chan professional elly mode on boop
01:46 Elly-chan: 00:04:113 (1) - Why don't you make this appear as if it's blanketing (3)? You don't have to of course, but it's a bit more aestheticly pleasing in my opinion. It's easy to fix if you do try it out :P
01:46 Elly-chan: bit more aestheticly pleasing in my opinion. It's easy to fix if you do try it out :P
01:47 Stefan: http://puu.sh/18Mrc I hope you mean this.
01:47 Elly-chan: Of course~
01:47 Stefan: Ok.
01:50 Elly-chan: I'll also be jumping around areas of the Easy difficulty if you don't mind lol..
01:50 Stefan: Sure.
01:50 Elly-chan: 01:05:230 (4) - Why don't you remove the repeat and add a spinner like in the first kiai? Sounds a bit empty in this part ):
01:50 Elly-chan: this part ):
01:50 Elly-chan: You could also move (1) over and delete one of the hitcircles or just replace it with one hitcircle at 01:08:956 -
01:52 Stefan: I delete 01:09:702 (2) - and moved (1)
01:52 Stefan: at 01:08:956 - .
01:53 Stefan: I deleted the repeat of 01:05:230 (4) - and added a Spinner, as you suggested.
01:53 Elly-chan: Aight, I'll see exactly what you did when you update when we're finished the IRC mod. :P ((Assuming you would like a re-check, correct?))
01:53 Elly-chan: would like a re-check, correct?))
01:53 Stefan: Yes.
01:54 Elly-chan: 01:14:174 (1) - http://puu.sh/18MuZ This sounds much better imo.
01:54 Elly-chan: Aight.
01:57 Elly-chan: Including the end, if you'd like to do this pattern instead which sounds much better in my opinion ((The section before the spinner and (3) in the Orange combo)) http://puu.sh/18Mwr
01:57 Elly-chan: before the spinner and (3) in the Orange combo)) http://puu.sh/18Mwr
01:57 Elly-chan: Would be appreciated :P Sounds better then that awkward last repeat slider D:
01:58 Elly-chan: Also, no Shizuha in the tags? D:
01:58 Stefan: Oh, I'll add it to the tags.
01:59 Elly-chan: Aight :3
02:02 Elly-chan: mm quick afk my sis is calling
02:02 Elly-chan: :3
02:04 Stefan: k
02:06 Elly-chan: back
02:06 Stefan: wb
02:06 Elly-chan: thankss
02:07 Elly-chan: did you reply to my other suggestions? \o\
02:08 Stefan: Uhm, yeah, I change the suggestion about the very last part.
02:08 Elly-chan: okie
02:08 Elly-chan: as for 01:14:174 - ?
02:09 Stefan: Yes.
02:09 Elly-chan: aight :3
02:18 Elly-chan: aight sorry for that moment of randomness //back into mod mode hueheu//
02:19 Stefan: Yeah, it's okay. ^^
02:19 Elly-chan: 00:07:094 - These sliders.. Do you think you can turn them into arc/curve sliders instead? ;^;
02:19 Elly-chan: They don't look that aestheticly pleasing in game play imo
02:23 Stefan: Good, I changed them.
02:24 Elly-chan: http://puu.sh/18MM8 00:29:454 (5) - I think you should re-arrange the anchor points like that so the slider has a more flowey feeling to it.
02:24 Elly-chan: a more flowey feeling to it.
02:25 Elly-chan: ff--
02:25 Elly-chan: afk breakfast ;___;
02:26 Stefan: np
02:31 Elly-chan: backk again lmao
02:32 Stefan: wb
02:32 Elly-chan: did you submit ?
02:32 Stefan: I updated it right now, so check out the changes.
02:32 Stefan: Because, I changed sume stuff in my purpose.
02:33 Elly-chan: aight
02:35 Elly-chan: 00:19:019 - Could you also change this into an art slider too? Shape looks awkward and not visually pleasing imo
02:35 Elly-chan: imo
02:36 Stefan: Anyway, it looks MUCH better now, with your suggestion, and with some changes by me.
02:36 Elly-chan: ah, the map from the mod? haha
02:36 Elly-chan: I'm still not done ;O
02:37 Stefan: Yeah I know. haha
02:38 Stefan: And I changed 00:19:019 (1) - for a bit.
02:38 Elly-chan: aight
02:40 Elly-chan: 00:35:417 (1, 2) - I think this pattern is better like this imo, http://puu.sh/18MW2 ; A bit better flow and the last one now follows the BGM better rather then the previous one where it just did two long sliders that followed the BGM with the ticks only >w<
02:40 Elly-chan: last one now follows the BGM better rather then the previous one where it just did two long sliders that followed the BGM with the ticks only >w<
02:40 Elly-chan: followed the BGM with the ticks only >w<
02:44 Stefan: Good.
02:47 Elly-chan: 00:48:833 (3) - http://puu.sh/18N0v how about this beat pattern instead?
02:47 Elly-chan: Sounds better imo, didn't really understand the long repeat slider or what it follows exactly orz
02:48 Stefan: Nah, I perfer the current slider to be honest.
02:50 Elly-chan: ahh oki
02:53 Elly-chan: 00:53:305 (1) - Why is there a somewhat anti-jump here..?
02:53 Elly-chan: Can you space it out normally? lol
02:55 Stefan: Woops, didn't see.
03:00 Elly-chan: 01:18:646 - http://puu.sh/18N8K Maybe this? ORZ;; Current slider arrangement just seems a little bit messy to me D:
03:00 Elly-chan: me D:
03:03 Elly-chan: 01:14:174 (1) - There's an anti-jump here too, I think ><
03:04 Stefan: good.
03:05 Elly-chan: http://puu.sh/18Nby 01:08:956 (1, 2, 3, 4) - I think you should re-arrange these notes like this, flows better imo and looks more aesthetically pleasing
03:05 Elly-chan: imo and looks more aesthetically pleasing
03:05 Stefan: Anyway, we will need to continue the Mod later. Because I have to go in a half hour.
03:05 Elly-chan: Ah, alright
03:06 Elly-chan: So you're done for now? haha
03:06 Stefan: So we finish the Easy Diff mod, and if it's ok for you, we will do later the Mod for Normal.
03:07 Elly-chan: ahh
03:07 Elly-chan: Yeah okie
03:07 Elly-chan: After fixing that last mod thing I posted update please so I can see what you have :P
03:11 Stefan: Okay, updated.
03:13 Elly-chan: 01:08:956 00:36:535 (2) - Move it to the right a bit more so it's directly under (1)? ;w;
03:15 Stefan: http://puu.sh/18Ni4 This?
03:15 Elly-chan: yea
03:15 Oh lol what happened to that line.. 00:36:535 - *
03:16 Stefan: Idk.
03:16 Elly-chan: mm and then this is just some stuff i'm definitly unsure about but I have no idea to fix, so if you have an idea feel free to try to fix it ahh
03:16 Elly-chan: feel free to try to fix it ahh
03:17 Stefan: Okay.
03:17 Elly-chan: 00:07:094 (1) - These two big sliders are really weird to play in-game but I have no idea how to fix them; can you try re-shaping them ((AGAIN)) but keep the anchor point in the middle because it makes the middle slider tick stand out? xD
03:17 Elly-chan: you try re-shaping them ((AGAIN)) but keep the anchor point in the middle because it makes the middle slider tick stand out? xD
03:17 Elly-chan: tick stand out? xD
03:18 Elly-chan: Hold down shift and then drag the (1) slider down 00:16:038 -
03:18 Elly-chan: plays better lined up imo
03:18 Elly-chan: 00:19:019 (1) - Just make this into an arc? orz
03:18 Elly-chan: 00:53:305 (1, 2) - These slider shapes don't fit with the music imo
03:19 Elly-chan: 00:56:286 - This whole first half of the kiai is really weird concidering you made the long sliders longer orz;;
03:19 Elly-chan: maybe shorten them like the first kiai? sounds waaaay better to me
03:19 Elly-chan: i get that you want diversity but it sounds horrible in this case imo ;__;
03:20 Elly-chan: last pattern: 01:18:646 - it plays weirdly when it's not centered imo
03:20 Elly-chan: try to center it..? lol
03:20 Elly-chan: anyways yeah that's the end of aesthetics/flow/etc \o\
03:20 Elly-chan: when you get back later we can do hitsounds/nc
03:20 Elly-chan: lol
03:21 Stefan: good
03:34 Stefan: Alright, I updated the Diff, we'll talk later again.
03:34 Stefan: See ya \o
03:35 Elly-chan: bye \o\

27. Sept

12:38 Elly-chan: Don't forget to add Shizuha to the tags of all the other diffs, also. >w<
12:38 Stefan: Yep, I did.
12:38 Elly-chan: great~
12:39 Stefan: Alright, I am ready. o3o
12:41 Elly-chan: 00:19:019 (1) - Just use a curve slider please ;n; orz
12:42 Stefan: Alright..
12:44 Elly-chan: 00:54:236 (1) - Same here ;^;
12:46 Stefan: Done.
12:48 Elly-chan: 01:00:478 (1, 2) - Personally, I think this is better and less messy. Maybe change it to this instead so that it's a 'true' blanket? >W< http://puu.sh/18WAJ
12:48 Elly-chan: 'true' blanket? >W< http://puu.sh/18WAJ
12:51 Stefan: It acutally blanks perfect together, the only difference is the "small" part at the start.
12:51 Elly-chan: yeah that's the part I don't like
12:56 Stefan: Good, changed.
12:56 Elly-chan: brb for a few mins now //orz
12:56 Stefan: Okay
01:32 Elly-chan: Back
01:32 Elly-chan: longer then i expected
01:33 Elly-chan: anyways, did you update
01:33 Stefan: Not yet, should I?
01:36 Stefan: Well, not important anymore, updated.
01:36 Stefan: brb taking Shower, you can already start
01:37 Elly-chan: okie
01:54 Elly-chan: actually might have to go soon so we can continue this another time..? ><
01:54 Stefan: Yes.
01:54 Stefan: Just came back.
01:55 Stefan: Anyway, what about the other Diffs? Do you gonna mod them too?
01:55 Elly-chan: yeah
01:55 Stefan: Alright.

29. Sept

02:21 Stefan: Good morning!
02:26 Elly-chan: Morning <3
02:26 Stefan: sup?
02:26 Elly-chan: not much aside from being bored \:D/
02:27 Stefan: Well, if you aren't busy now, we could "finish" our mod.
02:30 Elly-chan: sure
02:30 Stefan: Well, can we start now?
02:31 Elly-chan: ok
02:32 Stefan: Good, we talked about Hitsounding, and I think this is the main problem of my two Diffs.
02:32 Elly-chan: yeah, the main problem is the obnoxious hitsounds
02:33 Elly-chan: not because yours are wrong
02:33 Elly-chan: but because of the Normal <-- hitsound option
02:33 Stefan: I noticed that the Hitsounds got messed up over the mods, obviously.
02:33 Elly-chan: imo it'd sound WAY better to just lower it to soft
02:33 Elly-chan: and ye
02:33 Elly-chan: i can fix that hopefully haha
02:33 Stefan: So when I should use soft hitsounds?
02:33 Elly-chan: just tell me what you want your hitsounds to follow and i'll nitpick the shit out of them
02:33 Elly-chan: *Elly-chan runs
02:33 Elly-chan: umm, hold on, lemme see
02:33 Stefan: Ok.
02:34 Elly-chan: well, imo, i think it's just be better to use them throughout the entire map
02:34 Stefan: Good.
02:36 Stefan: Okay, I got some ideas now.
02:36 Elly-chan: okay
02:36 Stefan: 00:01:132 (1) - Finish is still at the Start but now Whistle at the End.
02:36 Elly-chan: would you like to rehitsound both diffs and then upload ?
02:37 Elly-chan: oh ok
02:37 Elly-chan: aight hold on haha
02:37 Elly-chan: can you upload with the soft sampleset hitsounds
02:37 Stefan: Sure.
02:39 Stefan: Done.
02:41 Elly-chan: aight
02:43 Elly-chan: 00:04:858 - whistle here, then
02:43 Stefan: Yeah yeah, I already work on it. xD
02:43 Elly-chan: oh aight
02:44 Stefan: I will upload the update in some minutes.
02:44 Elly-chan: so you're rehitsounding yourself? xD
02:44 Elly-chan: okay
02:44 Elly-chan: tell me when \o\
02:44 Stefan: Yup, and because of the Idea, and now since the hitsounds are soft, I try to change it in my own sight.
02:51 Stefan: Alright, Easy got completly re-hitsounded.
02:51 Elly-chan: aight, am i waiting on normal too, or .. ?
02:52 Stefan: Uhm, well, I will re-hitsound Normal now.
02:52 Elly-chan: dehufij ok
02:52 Elly-chan: *Elly-chan quick afk
02:58 Stefan: brb
03:14 Stefan: Back
03:16 Elly-chan: welcome back
03:16 Stefan: Thanks
03:16 Elly-chan: np
03:17 Stefan: Anyway, I found the Idea about the soft Claps like in Tic's Diff really cool.
03:17 Stefan: So I will use them in my Diff too.
03:22 Elly-chan: aight
Mercurial
Go update this.
Topic Starter
Stefan

Mercurial wrote:

Go update this.
I am waiting that Sallad4ever is going to mod it.
Jenny
I am waiting for your rank.
bomber34

Jenny wrote:

I am waiting for your rank.
yo I am waiting, too
Topic Starter
Stefan

bomber34 wrote:

Jenny wrote:

I am waiting for your rank.
yo I am waiting, too
;w;
Sallad4ever
Sorry for the late reply

[General]
  1. I've read the timing signature discussion and I'm on the side that the signature on 00:01:132 should be 4/4 & the timing section on 00:03:368 is unnecessary, but rather than starting another discussion just let the next BAT give you the final judgement and leave it as it is for now
  2. The last 2 uninherited timing section in TicClick's diff are different then the other diff, please fix this

[Easy]

  1. 00:10:076 (1) - Add finish at the start
  2. 00:48:833 (3) - Add finish at the slider end
  3. 00:53:305 (1) - Add finish at the start
  4. 00:59:267 (1) - Whistle at the end sounds better than clap
[Normal]
  1. 00:33:926 (1) - Remove NC
  2. 00:53:305 (1) - Change the whistle at the slider start to finish or maybe make it into 2 finish at the start and the end so it'll be the same with 00:10:076 (1)
  3. 00:55:168 (4,5) - I suggest to CTRL + G these 2. The end of slider is kinda passive considering the emphasize on 00:55:541, so rather than a slider a circle give better feedback for the music
  4. 01:12:683 (4) - Hmm...This looks better if you change the last red point into a normal one. Kinda like this

[TicCl!ck's Hard]

  1. Hmm could you tone down the 1/2 beat whistle a little? Almost all of the 1/2 beat have whistle, not that it's bad it's just a little too much. My suggestion is remove whistle on:
    1. 00:13:057 (1)
    2. 00:14:175 (4)
    3. 00:16:038 (1)
    4. 00:18:833 (4) - or maybe change it into clap for a double clap
    5. 00:19:019 (1)
    6. 00:20:324 (5)
    7. 00:22:001 (1)
    8. 00:23:305 (4)
    That's the gist of if. Of course it's up to you to change it or not
  2. 00:06:722 - If you're following the music very closely, there should be a note here
  3. 00:49:951 - ^

[bomber's Insane]

  1. 00:28:895 (6,7) - It's better to continue the previous flow by CTRL+G these 2
  2. 01:12:683 (1) - I try making the slider more symmetrical
    SPOILER

    100,256,72683,6,2,B|108:312|156:340|200:340|200:340|216:320|216:320|236:340|236:340|256:320|256:320|276:340|276:340|296:320|296:320|312:340|312:340|356:340|404:312|412:256,1,450,8|0,0:0|0:0,0:0:0

[Jenny]

  1. 01:27:683 (1) - Better remove this & end the map the same as other diffs. The fade out doesn't really good for a spinner
That's all from me. Good Luck~
Topic Starter
Stefan

Sallad4ever wrote:

Sorry for the late reply

[General]
  1. I've read the timing signature discussion and I'm on the side that the signature on 00:01:132 should be 4/4 & the timing section on 00:03:368 is unnecessary, but rather than starting another discussion just let the next BAT give you the final judgement and leave it as it is for now Alright.
  2. The last 2 uninherited timing section in TicClick's diff are different then the other diff, please fix this Gonna fix this, when I get Tic's Update.

[Easy]

  1. 00:10:076 (1) - Add finish at the start Ok.
  2. 00:48:833 (3) - Add finish at the slider end Alright.
  3. 00:53:305 (1) - Add finish at the start Ok.
  4. 00:59:267 (1) - Whistle at the end sounds better than clap Good.
[Normal]
  1. 00:33:926 (1) - Remove NC There starts a new part of the Song..
  2. 00:53:305 (1) - Change the whistle at the slider start to finish or maybe make it into 2 finish at the start and the end so it'll be the same with 00:10:076 (1) Ok.
  3. 00:55:168 (4,5) - I suggest to CTRL + G these 2. The end of slider is kinda passive considering the emphasize on 00:55:541, so rather than a slider a circle give better feedback for the music I see what you mean, changed.
  4. 01:12:683 (4) - Hmm...This looks better if you change the last red point into a normal one. Kinda like this Okay!
Thanks for your Mod!
TicClick
Fixed everything Sallad4ever mentioned, except a whistle or two. Here's the link: http://puu.sh/1lAak
About timing signatures: do whatever people recommend you, I'm not gonna touch it to prevent misleading.
bomber34

Sallad4ever wrote:

Sorry for the late reply


[bomber's Insane]
  1. 00:28:895 (6,7) - It's better to continue the previous flow by CTRL+G these 2 okay, but I also used ctrl+G on (7,8) afterwards, because flow was even better with the diamon that it creates
  2. 01:12:683 (1) - I try making the slider more symmetrical wow nice
    SPOILER

    100,256,72683,6,2,B|108:312|156:340|200:340|200:340|216:320|216:320|236:340|236:340|256:320|256:320|276:340|276:340|296:320|296:320|312:340|312:340|356:340|404:312|412:256,1,450,8|0,0:0|0:0,0:0:0
That's all from me. Good Luck~
http://puu.sh/1lB7K
Jenny
Told Stefan I'm fine with removing the spinner.
Aurele
Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions. I just wanted to point things that may be helpful for the ranking:

[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:19:019 - There's something I just don't understand here. At the other "big-while-lines", you've added finishes to the beginning of these sliders and for this one, it magically doesn't have one. Can you explain to me why there's no finish? Or even, add one here to keep the consistency with the other hitsounds. Also, I just seen that it as a whistle at this point and the other doesn't have it. It may be annoying in some ways because you've also added a whistle to the end of the slider so you added the same hitsounds twice in a row. It should also be the same with this slider: 00:22:001 (1) -
•00:26:473 (2) - The rhythm was pretty good until you add a clap at the end of this slider. It doesn't fit with the first part, which should have the same consistency. So to fix this, delete the clap at the end of the slider and replace it by a whistle instead.
•00:30:199 - Well, that's the same thing here. To make it consistent with the point above and the first part, delete the clap at the end of the slider and replace it by a whistle.
•00:30:945 (1) - This seems weird to don't have the finish after that clap on the last downbeat (the big-white-line). If you were trying to keep the consistency, you would have replaced the whistle by a finish. Also, it sounds more good with the finish than the whistle. In conclusion: Replace the whistle by a finish.
•00:33:181 - Same as the points above: Delete this clap. It just don't fit here and you have two claps in a row. Instead of having nothing here, add a whistle.
•00:55:541 - You can skip this one if you want, but I think a finish will sound good here with the last slider.
•01:02:248 - I don't know if I pointed it some points above but, the whistle doesn't belong here, it would have been better if you kept the consistency with your finishes. So: Replace the whistle by a finish.
•01:05:230 - Same as the point above.
•01:14:174 - I understand why you've added a whistle here instead of a finish (Like the two points above), but in my opinion, a finish sounds better and it keeps the consistency. So it's up to you, but a finish seems way more better than a whistle c:
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:20:510 (2) - The flow here, is not really good. The flow should have been like this, but it goes like this. Here's another example of a good flow: 00:32:435 (3,4) -
•01:11:192 (3) - I don't think it sounds good the way it is. I'm suggesting you to delete the next circle (4) and make a reverse arrow to this slider. I think it could be better with the rhythm.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:27:963 (3) - Add a new combo here. Look at the other combos, it had three objects per combos. But this time, the spinner counts for an object in this combo. (Hope you understand). Also, it will be better with a new combo because of the song. It has like a "new chorus" (I didn't knew what to say here)
•00:33:926 (4) - It would be good to add a new combo here, it will follow the song even if it's only a two-circles-combo.
•01:11:192 (3) - Same as the point above. Add a new combo to follow the song.
[Normal]
To be honest, the circle size seems to be too small with the approach rate for a Normal.. maybe it's just me.
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:17:529 (3) - I've tried to look for the consistency of your hitsounds and this clap seems to don't fit at all. It should be replaced by a whistle instead which will be less annoying to have two claps in a row.
•00:19:019 - I also saw on the previous difficulty that you've added a whistle instead of a finish. To be honest, it doesn't make it more loud with a finish and it keeps the consistency by adding a finish instead of a whistle. So the conclusion here: Replace the whistle by a finish; It will keep the consistency.
•00:20:510 (3) - Is it a copy/paste of this slider 00:17:529 (3) - ? LOL. Actually, it's the same thing here, the clap to the slidertail doesn't sounds good, also, as mentionned to the point above, "it won't make it louder with a finish", but this clap is too loud, unfortunatly. So I would like you to keep the consistency here by replacing the clap by a whistle.
•00:22:001 (1) - It will be better if you add a finish here instead to keep the consistency with your finish, clap, finish on the downbeat.
•00:27:218 - nendlwednlkwenlknwelrk. I don't understand this clap here! Q.Q. It just kills all the consistency without a whistle ;-;... Replace the clap by a whistle please..
•00:28:336 (1) - Have you forgot to add a clap here? I meant, a clap without custom sounds. It will be better with a clap so it will keep the consistency.
•00:30:199 - Hi there clap. Replace it by a whistle.
•00:30:945 - Shouldn't this whistle be replaced by a finish? (I feel like repeating myself o.o); But yeah, anyways. Like some points above, "it won't make it louder with a finish". Replace the whistle by a finish, the consistency will be followed.
•00:33:181 - Replace the clap by a whistle, it will keep the consistency.
•00:54:795 (3,4,5) - Oh gawd, that clap spam. To be honest, it fits pretty well, but I don't like it. Can you do like this: 00:11:939 (2,3) -, it's like.. more soft?
Sorry, for the points above, I've became really lazy..
•01:10:447 - Replace it by a whistle instead.
•01:13:428 - Same thing as above.
•01:14:174 - Replace this whistle by a finish.
•01:16:410 - Replace this clap by a whistle
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:55:168 (4) - What do you think of doing something like this? It seems to be good, in my opinion.
•01:09:702 (5) - This slider could have been more smooth. The way it is right now.. it looks odd.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•01:18:646 (1) - With the song, the combos should be like that.
[TicClick]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
TicClick, I'm inlove with your hitsounds. They're perfectly following each others and these whistle sliderslide are <3
The only thing I didn't liked, was the whistle spam at the beginning. For an example: 00:01:132 (1,2) - . But still, it follow the music pretty well!
Good job~
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:11:566 (1,2,3,4,5) - I like what you did there with the circle (5). But I have a suggestion here: You should actually make it for the whole combo. Here's a picture of what I meant: [img=http://osu.ppy.sh/ss/490055]Clic me.[/img] I placed these circles like that with the Approach circle. But you're able to do it by playing with the distance snap.
•00:20:137 (4) - Can you move this circle somewhere else so it won't be overlapped with 00:19:019 (1) - ?
•00:36:907 (2) - Same thing as I said above. Because it looks ugly when objects are touching each others.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
I looked at the combo twice and found nothing. Actually, I would have given you some suggestion, but I've kind of "read on your mind" and thought it was pretty good the way it is.
[bomber34]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•Two things that I didn't liked here: The normal whistles at the beginning and then *boom* it goes to claps without consistency. You should pay attention here to make your hitsound consistent and have soft whistles. You can look at the other difficulty to have an example. So for now.. I will mod your hitsounds the way you've did it.. Also, with your hitsounds, try to be logic. By this i meant, don't add random hitsounds because you think it sounds good. It must have atleast some consistent.
•00:05:604 (1,2,3,4) - Seems like you've stopped to add whistle here and restart after the combo. Actually, it may be bad because it sounds empty. My suggestion here will too add whistles to the circle 2 and 4. With the way you've placed your previous whistles, it will be better with adding some there.
•00:09:889 (6,1) - Of these two combos, do you see something different? I've said to two points above and it's what I didn't liked. Having alot of whistles and then it magicaly goes to claps. Try to keep all your whistle and start doing clap consistency at 00:13:057 (4) - .
•00:16:038 - Since you have a clap here and a clap at the slidertail, it would be better if you replace the clap by a finish.
•00:44:361 (1,2,3,4,5,6,7,8) - I have a suggestion here that may fit your song better. Delete add the hitsounds to these objects and add whistles to 00:44:361 (1) - , 00:44:640 (3) - , 00:44:920 (5) - , 00:45:106 (6) - , 00:45:385. Try to keep that consistency with the next combos.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:19:578 (1,2,3,4,5,6,7) - These circles should make a better square form here.
•00:20:883 - Do this slider has to have this form? It looks very weird. Try to make something else.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:36:535 - Add a new combo here, it seems to be better like this because of the last pattern.
•00:41:007 (4) - Add a new combo here, it will follow the song.
•00:42:125 (7) - Same thing as above, same reason.
[Jenny]
DAT BG IS SO CUTEEE<3
•00:14:734 (6,7,8) - Why that inconsistent spacing? ;o
•00:35:789 (2,3) - These two sliders could be the same as the previous slider (1)

And I guess you copy/paste the first Kiai time for the second. So yeah, that's all I had to say here.

[OnosakiHito]
Erm, I have nothing to say here. Played it twice and it seems perfect.
Good job, like always.

Good luck with your map, catch this!
Jenny

Gabe wrote:

[Jenny]
DAT BG IS SO CUTEEE<3
•00:14:734 (6,7,8) - Why that inconsistent spacing? ;o - that is because the following tripplet has a stronger impact and thus feels more natural this way; the stronger the impact, the "harder" the mapping
•00:35:789 (2,3) - These two sliders could be the same as the previous slider (1) - i think the current suits quite well, recycling and rotating the slider feels too monotoneous and makes the sliders feel clunchy to each other
bomber34

Gabe wrote:

Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions. I just wanted to point things that may be helpful for the ranking:



[bomber34]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions oh shit hitsounds. Something i don't really care for, because I don't pay attention to that useless thing while playing
•Two things that I didn't liked here: The normal whistles at the beginning and then *boom* it goes to claps without consistency. You should pay attention here to make your hitsound consistent and have soft whistles. You can look at the other difficulty to have an example. So for now.. I will mod your hitsounds the way you've did it.. Also, with your hitsounds, try to be logic. By this i meant, don't add random hitsounds because you think it sounds good. It must have atleast some consistent. Normal Hitsounds sound better, to use soft whistles would mean adding extra hitsound mp3 which stefan would have to upload and a lot of green lines. But meh we have the new hitsound feature so okay ... which don't work as well :( cause other hitsounds are getting soft too which is also ugly
•00:05:604 (1,2,3,4) - Seems like you've stopped to add whistle here and restart after the combo. Actually, it may be bad because it sounds empty. My suggestion here will too add whistles to the circle 2 and 4. With the way you've placed your previous whistles, it will be better with adding some there.
•00:09:889 (6,1) - Of these two combos, do you see something different? I've said to two points above and it's what I didn't liked. Having alot of whistles and then it magicaly goes to claps. Try to keep all your whistle and start doing clap consistency at 00:13:057 (4) - .
•00:16:038 - Since you have a clap here and a clap at the slidertail, it would be better if you replace the clap by a finish.
•00:44:361 (1,2,3,4,5,6,7,8) - I have a suggestion here that may fit your song better. Delete add the hitsounds to these objects and add whistles to 00:44:361 (1) - , 00:44:640 (3) - , 00:44:920 (5) - , 00:45:106 (6) - , 00:45:385. Try to keep that consistency with the next combos.
To be honest I've done not much with your suggestions. I just removed all normal whisltes except chorus KIAI time part. Maybe they aren't the best it could be but i think they are "better". Redone some parts uhh i think that's it
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:19:578 (1,2,3,4,5,6,7) - These circles should make a better square form here. meh a normal square doesn't look so good I changed it a little bit to make it more symmetrical though
•00:20:883 - Do this slider has to have this form? It looks very weird. Try to make something else. personally I don't see your problems. I improved it tough, thx to the new slider algorythm
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:36:535 - Add a new combo here, it seems to be better like this because of the last pattern. For some reason I would like to reject this because I actually like the way the follow dots work (which is a weird argument though). I also saw that I use the same "combo" pattern at the end and i start a new combo on 00:37:653 (1) - I take it
•00:41:007 (4) - Add a new combo here, it will follow the song. see stuff ^
•00:42:125 (7) - Same thing as above, same reason. one more time ^
gonna fix that or so or so not or so, so ....
lol fixed inconsistancy of KIAI time (nobody noticed ...)
CLICK ME I AM UP TO DATE UNLESS I GET REPLACED
TicClick
I didn't fix:
a) whistle spam (can't reduce it and still continue following the song)
b) the "whole combo" suggestion, because I don't like it the way you suggested; it's meant to be a single jump, not spacing increase
c) the first "overlap", because it's nearly invisible even in editor.

http://puu.sh/1pt7V
Topic Starter
Stefan

Gabe wrote:

Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions. I just wanted to point things that may be helpful for the ranking:

[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:55:541 - You can skip this one if you want, but I think a finish will sound good here with the last slider. I perfer the Claps for now.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:20:510 (2) - The flow here, is not really good. The flow should have been like this, but it goes like this. Here's another example of a good flow: 00:32:435 (3,4) - I've changed this on my purposes.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
[Normal]
To be honest, the circle size seems to be too small with the approach rate for a Normal.. maybe it's just me. I see no problems behind of it.
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:30:945 - Shouldn't this whistle be replaced by a finish? (I feel like repeating myself o.o); But yeah, anyways. Like some points above, "it won't make it louder with a finish". Replace the whistle by a finish, the consistency will be followed. This is actually wrong. When I add at 00:30:199 Whistle and at 00:30:572 Clap (imagine a Circle or so here) the Finish after the Clap would be totally fine.
•00:54:795 (3,4,5) - Oh gawd, that clap spam. To be honest, it fits pretty well, but I don't like it. Can you do like this: 00:11:939 (2,3) -, it's like.. more soft? Sounds not epic, tbh. lol
Sorry, for the points above, I've became really lazy.. I can understand it. lol
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)

Good luck with your map, catch this! <33
Except of the Things I quoted I took every suggestion, thanks. :)
Nitojgrem

Gabe wrote:

Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions.
It's okay (I'm used to that >>)... so cute to greet anyways, so greetings back to a crazy Canadian /o/
/me runs~
Aurele

Nitojgrem wrote:

Gabe wrote:

Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions.
It's okay (I'm used to that >>)... so cute to greet anyways, so greetings back to a crazy Canadian /o/
/me runs~
to, a, crazy, canadian?

How can I be Crazy?
Topic Starter
Stefan


Do I have something to say?
Aurele

Stefan wrote:



Do I have something to say?
That doesnt count, young lady.
Colin Hou
can't remember how I got a request to this map w

[TicC!ick's Hard]
  1. the sliderwhistles are ok, but plz get a blank soft-sliderslide, to make it not sound like the hitnormal is lasting loooong. ya I mean that 2 sliders.
[bomber's Insane]
  1. Insane is not really common for touhou map, consider Lunatic as dif name.
  2. 00:35:417 ~ 00:44:361 - reset whistles to the 2nd and 3rd whilte ticks for 1/2 notes
  3. 00:56:286 (4) - replace with a 1/1 slider? felt too empty as the starting of KIAI
  4. 01:00:758 (1) - a 1/1 slider repeats once and work and sound better than this. as if you're trying to make a short rest time for players/
  5. 01:08:211 - I'm expecting something different with the things before. the keyboard is the most exciting part for this music ;(
  6. 01:19:577 - better no empty if you're doing something 01:19:018 (2) - , or you'll break the rhythm. it repeats for times
  7. 01:23:118 - can be stronger as the volume is rapidly raised i'd say
  8. most well done hitsound in this set, good job.
[Normal]
  1. the whistles in last part is good, but other things are way too random. keep drums in heavy beats, finish as starting of a whole part. maybe you can try whistle or something else only on 3rd whitletick.
[Taiko]
  1. 00:37:466 (1) - remove?
ya, same hitsound thing happen on Easy, CTB diff calls for sunglasses, other diffs are fine. good luck

oh, the 'Is' in taiko bg really caught my eyes.
TicClick
Alright! Stefan, please add this file to the map's directory (blank soft-sliderslide): http://puu.sh/1rEyA
bomber34

Colin Hou wrote:

[bomber's Insane]
  1. Insane is not really common for touhou map, consider Lunatic as dif name. depends on what people understand of Lunatic xD meh I just rename it to that :P
  2. 00:35:417 ~ 00:44:361 - reset whistles to the 2nd and 3rd whilte ticks for 1/2 notes ??? and I think Hitsounds are fine there as they are
  3. 00:56:286 (4) - replace with a 1/1 slider? felt too empty as the starting of KIAI uhh I guess there is room for improvement for that slider xD
  4. 01:00:758 (1) - a 1/1 slider repeats once and work and sound better than this. as if you're trying to make a short rest time for players/ Not sure if that 1/1 repeat slider is that much better than a spinner which can be cleared with low spinrate but oh well
  5. 01:08:211 - I'm expecting something different with the things before. the keyboard is the most exciting part for this music ;( what do you mean? anyway added some sliders, changed pattern a tiny bit.
  6. 01:19:577 - better no empty if you're doing something 01:19:018 (2) - , or you'll break the rhythm. it repeats for times ?? what? no change. Don't understand what breaks rythm there o,o
  7. 01:23:118 - can be stronger as the volume is rapidly raised i'd say What can be stronger? I don't see the point to raise volume if you mean that
  8. most well done hitsound in this set, good job. really? I mean really?
yay modfix incoming
BCI
th10 MoF in tags? also Shizuha is useless tag, bcz it's a boss theme and boss is Minoriko :<
nokd, y know/dissappears
Topic Starter
Stefan
Uhh.. I totally forgot over the time to add these Tags. Anyway, aren't Minoriko and Shizuha sisters or something else? u.u
BCI
this, but you're mapped the boss theme, so i guess no need to tag midboss
Topic Starter
Stefan
Alright, gonna remove it with the next update. zzzzzzzzzz
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