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ZUN - Because Princess Inada is Scolding Me

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LesTrucsRoses
Hard
SPOILER
00:06:614 (6) - Move forward by 1 tick.
00:29:440 (1,2) - I dislike the empty space between these two sliders. Consider adding a beat at 00:29:999.

Jenny
SPOILER
00:01:117 (1,2,3) - 1-2 is a 0.8x jump, but 2-3 is a 1.0x jump. Put 2 in the middle.
00:02:422 (6) - This is a jump for no reason.
00:03:726 (6,7) - You can't have 2 things in one tick.
00:09:316 (5) - This is a jump for no reason.
00:11:925 (2,3) - You can't have 2 things in one tick.
00:26:459 (1,2,3,4,5,6,7,8,9,10) - These 2.1x jumps are too heavy.
00:29:440 (1,2,3,4,5,6,7,8) - These 2.1x jumps are too heavy.
00:56:272 - Change this timing point to 1.0x, not 1.17x.
Topic Starter
Stefan

meiikyuu wrote:

hi~

Easy
00:27:950 (3) - move 2 grids to the left (to have the slider (2) blanket perfectly around it) . Well, it was not in the distance. However, I fixed it.
00:35:403 (1,2,3,4) - add a few whistles? up to you Added at 00:38:771 (4) to the Start and End Point Whistles.
- same with 01:19:004 (1,2,3) - if u want There is no place to add Whistles good. :o

Normal
OD -1 (OD 5 is like a hard diff.) It's okay.

00:02:236 (4) - move 2 grids up , it's more neater looking imo Fixed.
If you follow the above mod, then you can also move 00:03:726 (6) - up 2 grids also to stack with the 4, and then you can move 00:04:099 (1,2,3,4) - a little to the left to adjust the spacing xD Everything fixed.
00:39:875 - add note? Sounds not good.
Thanks!
Skyripper
Everything is looking way better. Jenny's Lunatic sounds nice :D
Frizz
Ohai there, from A certain lazy modding queue

[Easy]
Looks fine.

[Normal]
Looks fine too. Suggest you to use more hitsounds here.

[Hard]
00:01:118 (1,2) - The shapes of these two are not symmetrical
01:09:875 (2) - spacing?
I guess there isn't much that I can find for this one

[Insane]
00:10:076 (1) - x:256 ? Looks better if you make it just above 00:09:144 (1)
00:21:815 (9) - 1 grid down and it will stack below the slider end perfectly
00:25:541 (3) - The spacing to the next note is inconsistent compared to previous ones. Try x:396 y:288
00:25:914 (1) - 1 grid down and left to keep the spacing more consistent
00:26:287 (3) - Perhaps stack this directly under 00:25:728 (4) - ?
00:26:473 (4) - x:184 y:352 and again, for better spacing consistency
00:29:454 (1) - *nazi* it would be better if you map this part instead
00:31:504 - 00:35:231 - Try this whistle pattern (marked by w) http://puu.sh/GwuH and then remove whistle on slider path in 00:31:691 (2,3) and add whistle on slider path in 00:32:809 (6)
00:35:417 (1,2,3,4,5,6) - I realize that it's pattern here however try to use Distance Snap here to keep the spacing consistent. Example is 00:36:162 (3,4,5) you can see that the spacing between 3 and 4 is different than 4 and 5.
00:37:653 (1) - Spacing?
00:38:771 (1,2,3) - The spacing randomly changes here
00:44:351 - idk if it's supposed to be like this, but the timing point isn't snapped properly http://puu.sh/GwD5
00:44:351 (1) - x:36 y:188 for slightly better spacing
00:48:264 (2,3,4,5,6) - I think that it would look better if it's symmetrical with 00:47:518 (2,3,4,5)
00:59:257 (4) - Move this about 2 grids to the right to keep the spacing consistent
01:06:771 - Clap here?

[Jenny]
Eh, can't find anything here sorry :?

I guess that's all, good luck~
-kevincela-
Hi~

[General]

  1. The Easy diff has a different preview time than the others,so please fix this and make a prewiew point at 00:12:484
  2. Easy and Normal diff have different positions of the unherited timing points as the others. Watch the difference here and please fix this:
    SPOILER
    [Easy]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:361, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Hard]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Insane]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:351, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Jenny]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Normal]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Ono's Taiko Oni]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
[Easy]

  1. 00:52:559 (2) - Place this at x:268 y:172,it flows better and it makes too a nice blanket with 00:51:069 (1) - 's curve
    Pretty good diff,just one thing to say: in the next Easies you will make,try to make the rhythm more variable,because apart from some 1/1 rhythms,the map is pretty much 2/1 based,and this could make the diff a bit boring. But right now it's pretty good,so there's no problem :D
[Normal]

  1. 00:01:863 (3) - 2 grids down to make 00:01:117 (1,3) - spaced like 00:01:490 (2,4) - ?
  2. 00:04:099 (1,2,3,4) - Again,I suggest you to move this entire pattern to x:196 y:292,so that your zig-zag pattern would look better!
  3. 01:01:489 (4) - What do you think on putting this at x:256 y:204? Imho,the pattern would be better like this.
  4. 01:02:235 (1) - That's pretty much nazi,but why are you using this red waypoint,when it doesen't affect at all the gameplay? I suggest you to remove this or to make it more visible,since right now it doesen't have much sense to put that anchor point there.
  5. 01:15:651 (3) - Little blanketing issue,move this 1 grid down to fix
[Hard]

  1. There are six unsnapped objects at 01:19:006 (2) -, 01:20:122 (3) - , 01:23:478 (2) - , 01:24:596 (2) - , 01:25:714 (2) - and 01:26:832 (2) -. Remember to snap them correctly!
  2. 00:23:291 - Add a note with a whistle here? In all the other patterns except this part you put a note here...
  3. 01:03:726 (1) - Make this curvy to encircle 01:03:354 (4) - ? If you want an example,here it is!
  4. 01:24:968 (3) - Put this at x:144 y:296 to make this equidistant to 01:24:223 (1,2) - ?
  5. 01:26:086 (3) - Put this at x:116 y:248 for the same reason as above?
[Insane]

  1. There is an unsnapped slider's end at 01:18:636 (1) - and an unsnapped inherited section at 00:01:677. Remember again to snap them correctly!
  2. 00:04:672 (5) - Put the whistle at the end of the slider,and not at his repeat,since right now it isn't following the whistle pattern you are using
  3. 00:15:293 (7) - Move this 3 grids right to make it equidistant to 00:15:107 (6,1) -
  4. 00:15:479 (1) - Imho,it would be better to follow the synth here by moving the New Combo on 00:16:038 (3) -
  5. 00:25:914 (1) - Delete the clap and add it to 00:26:100 (2) - ,it sounds better and by doing so you will follow the same hisounds pattern you are using on the next pattern
  6. 00:34:486 (1) - Delete the new combo,it's unnecessary
  7. 00:35:231 (1) - ^
[Jenny]

  1. 00:56:272 (1) - This slider isn't snapped correctly,please fix it. Or is this on purpose?
Loneight
M4M~


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. osb. should be removed

[Easy]

  1. 00:27:964 (3) -I think NC this because front are three beats with NC , if you do this , 00:33:927 (4) - this also NC

[Normal]

  1. 00:12:312 (3) - how about this? i think kiai time's start should NC so...
  2. can I tucao the bookmark XD?!

[Hard]

  1. 01:23:850 (3) - let it get on x:220 y:248 ?

[Insane]

  1. 00:21:815 (9) - cover completely?!
  2. 00:26:287 (3) - ^
  3. 00:36:535 (4) - NC?
  4. 00:39:889 (7,1) - (1) NC and (1) re NC , if you do this , 00:41:007 (3) - 00:42:125 (6) - NC
  5. 01:22:745 (1,2,1) - (1) all re NC and (2) NC ?

[Jenny]

  1. Ah... when I use AImod to look , find this thing
  2. fine~ ,but this difficulty behind is copy ?!

good song & good luck~
and sorry to my poor English
Jenny
Looks like there was stuff messed up in the uploading process, here is a fixed .osu: http://puu.sh/GAcJ
Nitojgrem
Okay... finally here's my CTB diff... took too long >.< Click here! :3

Proof that it's FCable

Stupid dropletmiss is stupid :<

And btw. add on 00:07:826 (1) and 00:51:056 (1) a clap.
And remove NC on 00:09:130 (1) and 00:52:360 (1) please.
I'm to lazy to reup the diff wight now so please do it when you add it to the mapset =w=
bomber34

Frizz925 wrote:

[Insane]
00:10:076 (1) - x:256 ? Looks better if you make it just above 00:09:144 (1) fine
00:21:815 (9) - 1 grid down and it will stack below the slider end perfectly fine
00:25:541 (3) - The spacing to the next note is inconsistent compared to previous ones. Try x:396 y:284 fine
00:25:914 (1) - 1 grid down and left to keep the spacing more consistent fine
00:26:287 (3) - Perhaps stack this directly under 00:25:728 (4) - ? fine
00:26:473 (4) - x:184 y:352 and again, for better spacing consistency fine
00:29:454 (1) - *nazi* it would be better if you map this part instead I don't think so
00:31:504 - 00:35:231 - Try this whistle pattern (marked by w) http://puu.sh/GwuH and then remove whistle on slider path in 00:31:691 (2,3) and add whistle on slider path in 00:32:809 (6) nice
00:35:417 (1,2,3,4,5,6) - I realize that it's pattern here however try to use Distance Snap here to keep the spacing consistent. Example is 00:36:162 (3,4,5) you can see that the spacing between 3 and 4 is different than 4 and 5. max DS is 2 :( and I would like to keep the Hexagram. I also think that it already plays nice and that these "inconsistency" isn't that bad here, because of the 1/1 distances
00:37:653 (1) - Spacing? ? I made an 1,6 DS through the combo now
00:38:771 (1,2,3) - The spacing randomly changes here not that dramatic ._. it plays nice and all the people i spectated had no problems either on first try.
00:44:351 - idk if it's supposed to be like this, but the timing point isn't snapped properly http://puu.sh/GwD5 it is snapped correctly. If you move the timeline behind the timing point you see that it is snapped correctly. You see this because the metronome changes the offset a bit and you were on the old setup
00:44:351 (1) - x:36 y:188 for slightly better spacing fine
00:48:264 (2,3,4,5,6) - I think that it would look better if it's symmetrical with 00:47:518 (2,3,4,5) ? i don't get it ... i made it symmetric with the whole pattern 00:46:587 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -
00:59:257 (4) - Move this about 2 grids to the right to keep the spacing consistent fine
01:06:771 - Clap here? fine


-kevincela- wrote:

Hi~

[Insane]

  1. There is an unsnapped slider's end at 01:18:636 (1) - and an unsnapped inherited section at 00:01:677. Remember again to snap them correctly! good eye :3
  2. 00:04:672 (5) - Put the whistle at the end of the slider,and not at his repeat,since right now it isn't following the whistle pattern you are using ok
  3. 00:15:293 (7) - Move this 3 grids right to make it equidistant to 00:15:107 (6,1) - I counted 4 though
  4. 00:15:479 (1) - Imho,it would be better to follow the synth here by moving the New Combo on 00:16:038 (3) - fine ... whatever
  5. 00:25:914 (1) - Delete the clap and add it to 00:26:100 (2) - ,it sounds better and by doing so you will follow the same hisounds pattern you are using on the next pattern don't know what happened there ._. thx
  6. 00:34:486 (1) - Delete the new combo,it's unnecessary
  7. 00:35:231 (1) - ^ fine ... because so many people pointed this out now (even though i think it looks and indicates the jump better) I will change it ... :( ^

l1106188 wrote:

[Insane]

  1. 00:21:815 (9) - cover completely?! prev. mod
  2. 00:26:287 (3) - ^ ^
  3. 00:36:535 (4) - NC? I don't think it is necessary
  4. 00:39:889 (7,1) - (7) NC and (1) re NC , if you do this , 00:41:007 (3) - 00:42:125 (6) - NC yes except striked part
  5. 01:22:745 (1,2,1) - (1) all re NC and (2) NC ? no. Both ways are possible. I stay with mine
  6. ty for this mod
thx everybody
INSANE - modfix 15-17
Topic Starter
Stefan

Frizz925 wrote:

Ohai there, from A certain lazy modding queue

[Easy]
Looks fine.

[Normal]
Looks fine too. Suggest you to use more hitsounds here. Hmm, I'll see what I can do.

-kevincela- wrote:

Hi~

[General]

  1. The Easy diff has a different preview time than the others,so please fix this and make a prewiew point at 00:12:484 Fixed.
  2. Easy and Normal diff have different positions of the unherited timing points as the others. Watch the difference here and please fix this: Fixed Timing in all Difficults.
    SPOILER
    [Easy]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:361, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Hard]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Insane]
    Red timing sections at: 00:01:132, BPM of 161,000 00:35:417, BPM of 161,000 00:44:351, BPM of 161,000 01:18:646, BPM of 161,000 01:27:590, BPM of 161,000
    [Jenny]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Normal]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
    [Ono's Taiko Oni]
    Red timing sections at: 00:01:118, BPM of 161,000 00:35:403, BPM of 161,000 00:44:347, BPM of 161,000 01:18:632, BPM of 161,000 01:27:576, BPM of 161,000
[Easy]

  1. 00:52:559 (2) - Place this at x:268 y:172,it flows better and it makes too a nice blanket with 00:51:069 (1) - 's curve Done.
    Pretty good diff,just one thing to say: in the next Easies you will make,try to make the rhythm more variable,because apart from some 1/1 rhythms,the map is pretty much 2/1 based,and this could make the diff a bit boring. But right now it's pretty good,so there's no problem :D This Easy Diff is very old, the recent Easies what I make/made follows the music much better, but thanks for the annotation. ^^
[Normal]

  1. 00:01:863 (3) - 2 grids down to make 00:01:117 (1,3) - spaced like 00:01:490 (2,4) - ? Fixed.
  2. 00:04:099 (1,2,3,4) - Again,I suggest you to move this entire pattern to x:196 y:292,so that your zig-zag pattern would look better! Done.
  3. 01:01:489 (4) - What do you think on putting this at x:256 y:204? Imho,the pattern would be better like this. I took another suggestion.
  4. 01:02:235 (1) - That's pretty much nazi,but why are you using this red waypoint,when it doesen't affect at all the gameplay? I suggest you to remove this or to make it more visible,since right now it doesen't have much sense to put that anchor point there. It's very very quite buckled, so it makes a Difference.
  5. 01:15:651 (3) - Little blanketing issue,move this 1 grid down to fix Fixed.

l1106188 wrote:

M4M~


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. osb. should be removed Done.

[Easy]

  1. 00:27:964 (3) -I think NC this because front are three beats with NC , if you do this , 00:33:927 (4) - this also NC Nah, NC isn't so neccessary, the combo is 5 and not really long.

[Normal]

  1. 00:12:312 (3) - how about this? i think kiai time's start should NC so... Nah, it's fine for now.
  2. can I tucao the bookmark XD?! I lol'd so hard because of this. Removed.
good song & good luck~
and sorry to my poor English It's understandable enough.
Thanks for your Mods!
Btw I got +3 SP by posting this. O_O
New SP System ftw.
pieguyn
hi there~

Easy:

00:27:964 (3) - add NC
00:48:833 (3) - add finish on end to be consistent with other parts
00:53:305 (1) - add finish on start
01:00:758 (2) - spacing too far from (1)..I can see it's for a beat blanket, but maybe try moving it out like this? http://puu.sh/GKe9
01:09:702 (2) - add whistle like in other parts?
01:12:683 (2) - add whistle like in other parts?
01:17:156 (3) - probably this slider should have some kind of whistle..

Normal:

00:36:535 (2) - add whistle?
00:37:653 (1) - add whistle on start?
01:05:975 (1) - remove NC? since 1 note combo might be a bit short..
01:19:764 (4) - add whistle on start?
01:20:882 (1) - add whistle?

Hard: fine

Insane:

00:09:144 (1) - remove NC?
00:12:312 (1) - remove NC?
00:13:057 (4) - hm, maybe end it at 00:13:430, then add a note at 00:13:616? follows music better IMO
00:31:318 - add note
00:56:649 - add note?

Jenny:

00:24:982 (1,2,3,4,5,6,7,8,9,10,11) - i'm not really sure what to say here.. this rhythm doesn't really fit at all >< hitting 4 times and 6 plays really weird since there's nothing like that in the song.. plus, at 00:25:821 (9,10) it's only 1/8 apart and it doesn't really work IMO >_< at least at 00:27:218 (7,8,9,10), you have to "hit" on a 1/2 rhythm which makes it a bit easier. please just change the rhythm here :cry:
00:39:516 (5) - split into 2 sliders?
01:08:211 (1,2,3,4,5,6,7,8,9,10,11) - same, cause it's just copy-paste :?
01:22:745 (5) - ^

Nito's CTB Rain:

00:05:604 (6,7,8,9) - patterns like this don't play very well, cause every other note is a hyper-dash, so hitting it becomes very odd :? maybe make a closer jump here?
01:26:937 (1) - I recommend putting a longer spinner like in Jenny diff, as it is you've only got short spinners in here, so I'd put a long one to have more variety (and also stop people from getting perfect spinner easily)

good luck~
Nitojgrem

pieguy1372 wrote:

Nito's CTB Rain:

00:05:604 (6,7,8,9) - patterns like this don't play very well, cause every other note is a hyper-dash, so hitting it becomes very odd :? maybe make a closer jump here? Yep, I can see your point. I changed it to normal jumps (closer distance) and changed as well the jumppart at 00:11:753 (1,2,3,4)
01:26:937 (1) - I recommend putting a longer spinner like in Jenny diff, as it is you've only got short spinners in here, so I'd put a long one to have more variety (and also stop people from getting perfect spinner easily)Well, I know what you mean but for now I won't change it. I want to see what further mods suggest.
BakaNG, update my diff! :3
bomber34

pieguy1372 wrote:

hi there~

Insane:

00:09:144 (1) - remove NC? no it is there to show the anti-jump
00:12:312 (1) - remove NC? ^
00:13:057 (4) - hm, maybe end it at 00:13:430, then add a note at 00:13:616? follows music better IMO let's try that
00:31:318 - add note no. I think there is nothing it would add there
00:56:649 - add note? ^

good luck~
I also removed all unnecessary green inherit lines

[Nito's CtB Rain]
There is an update bug with Nito's CtB diff
Btw. On CtB the OD should be equal with AR, because OD changes nothing on gameplay but score.
I also think you should add Catch the Beat or CtB to tags. To make it easier to find them on the beatmap site

INSANE UPDATE
ursa
Mod For CTB diff <3

Nito's CTB Rain


00:39:330 (11) - Try to reverse it , so it looks like jumping pattern <3


01:18:646 - to 01:27:590 - seems like 00:35:417 - to 00:43:056 I think this pattern can be memorize quickly because it's a same pattern
, my advice are try to reverse 01:18:646 - to 01:27:590 slider , so it'll be a good pattern <3


love the jumpy ctb pattern & triplets jump <3
Mercurial
Hi there.


General

  • Inconsistency on Kiai Times: http://puu.sh/Lq4v
    The Insane's Third Offset is inconsistent with all the other diffs.

CTB Rain

  • OD -7 to keep consistency with HP Drain.
    This diff is OverJumped.
    00:24:423 - You ALWAYS need to keep some time after every spinner to avoid misunderstandings in getting the fruits.
    00:35:417 - ^

Hard


Taiko

  • 00:55:403 (2) Unsnapped circle
    00:55:465 (3) Unsnapped circle


This is really nice mapped :)

Well done.
bomber34

Mercurial wrote:

CTB Rain

OD -7 to keep consistency with HP Drain. no. OD must be equal to AR, because OD affects nothing at all but score. As far as I know this will gonna be included in the ctb rule thread ._.
This comes from the time where AR and OD was the same or atleast the option affected both at the same time.
Nitojgrem

bomber34 wrote:

[Nito's CtB Rain]
There is an update bug with Nito's CtB diff anyways, fix'd
Btw. On CtB the OD should be equal with AR, because OD changes nothing on gameplay but score. hai hai, I understand >_>
I also think you should add Catch the Beat or CtB to tags. To make it easier to find them on the beatmap site No, it's not necessary... or do we have in all mapsets where a taiko map is uncluded "taiko" in the tags?.. no

urs4chan wrote:

Mod For CTB diff <3

Nito's CTB Rain


00:39:330 (11) - Try to reverse it , so it looks like jumping pattern <3 We both discussed that in-game again... and as you saw.. it just don't play good.. the flow between 11 and 1 is just bad when I reverse the 11^^


01:18:646 - to 01:27:590 - seems like 00:35:417 - to 00:43:056 I think this pattern can be memorize quickly because it's a same pattern
, my advice are try to reverse 01:18:646 - to 01:27:590 slider , so it'll be a good pattern <3 well, I reversed the second part as you suggested and I have to say, it's interesting to play :3


love the jumpy ctb pattern & triplets jump <3 <3

Mercurial wrote:

CTB Rain

  • OD -7 to keep consistency with HP Drain. above
    This diff is OverJumped. Well, it's a jumpy diff but you can't say it's "overjumped"... I never heard that, lol... and I have to say that I let this map played by a lot of ppl and I just got the feedback that the map's fun and the jumps interesting... so I don't see a point here :/
    00:24:423 - You ALWAYS need to keep some time after every spinner to avoid misunderstandings in getting the fruits. Mhh, I'm aware of the CTB ranking rules&guidelines. But well, the lowest allowed distance is 1/2 and as far as I see it, the distance is actually 1/2. I know why you're saying that because they are really a bit close but the difference between spinner and next fruit is defenetly visible and I mean, that's the main reason why this rules exists, right? Visibility.
    00:35:417 - ^^
Thanks for the mods... diff will be updated soon ~
Topic Starter
Stefan

pieguy1372 wrote:

hi there~

Easy:

00:27:964 (3) - add NC Not neccessary
00:48:833 (3) - add finish on end to be consistent with other parts I don't like it so.
00:53:305 (1) - add finish on start As above.
01:00:758 (2) - spacing too far from (1)..I can see it's for a beat blanket, but maybe try moving it out like this? http://puu.sh/GKe9 Would ruin this part, IMO.
01:09:702 (2) - add whistle like in other parts? There's actually no Whislte, at the first part, there is a slider.
01:12:683 (2) - add whistle like in other parts? As above.
01:17:156 (3) - probably this slider should have some kind of whistle.. I don't like it, sorry.

Normal:

00:36:535 (2) - add whistle? Sounds sexy.
00:37:653 (1) - add whistle on start? As above.
01:05:975 (1) - remove NC? since 1 note combo might be a bit short.. Changed.
01:19:764 (4) - add whistle on start? Okay.
01:20:882 (1) - add whistle? Okay.
Orz for the late reply.
Anyway, I fixed the inconsistency of the inherited points, thanks to iMercurial.
Aaaaaand, I decide to take the (useful) suggestions for Tic's Hard Diff since he is inactive for unknown time.
DarkDunskin
Taiko Mod, requested by Stefan~

[Ono's Taiko Oni]
    1. 00:01:132 (1) - Add Finish.
    2. 00:04:113 (4) - Add Finish.
    3. 00:24:889 (2,1) - Delete Note (2) Add Finish on (1).
    4. 00:36:348 - Definitly add Note + Clap here.
    5. 00:42:311 (1,1,1,2,1,1) - Keep Consistency here. Map kdd k ddk instead of k d kkd k.
    6. 00:43:243 (1,1,2,1,1,2,1,1,1,2,3) - This stream feels a bit messy. kddkddkddk-like fits much better.
    7. 00:44:361 (4) - Add Finish.
    8. 00:47:342 (4) - Add Finish.
    9. 00:55:354 (1,2,3,1) - Still unsnapped Notes here.
    10. 01:08:118 (2,1) - Delete Note (2) Add Finish on (1).
    11. 01:26:285 (1,2,1,1,1,2,1,1,1,1,1,1) - Delete 01:26:378 (2) and create a stream like kddkkdkddkkdk.
    12. 01:27:590 (1) - Add Finish.
    Thats all, good luck (really)~
OnosakiHito
Gucke mir den Mod morgen an ^
wmfchris
Taiko mod as requested

[Taiko]
00:12:312 - It's really odd that this note and the coming 00:12:498 - coming from two different instruments and different pitches are all d. Try ddk d d d k from 00:12:125 - ?
00:41:752 - try x xxx instead of xxx x?
00:43:243 - the melody goes 4 in a group so stuffs like dkkdkk may not fit the song well. Try dkddkkdk
00:55:354 - same as 0:12
01:27:217 - and this ends with a relatively high pitch, so try sth like dkddk?

sounds good.
Cygnus
:) :) :) :)
Tshemmp
[General]
Ein bisschen komisch finde ich, dass 3 GDs den Namen ihres jeweiligen Guestmappers enthalten, 2 jedoch nicht. Du solltest es konsistent machen.

[Jenny]
Alles okay hier, das einzige, was mir nicht gefällt, sind diese Slider-Stream-Jumps. Ich weiß nicht, ob die bei so einem relativ ruhigen Song passen.

[Insane]
Ich weiß wegen der AR... 9 passt irgendwie nicht so zum Song. Allerdings sind manche Jumps auf AR 8 auch eklig zu spielen. Aber da es schon eine AR 9 Diff gibt, würde ich die AR hier auf 8 setzen.
00:44:351 - die rote Timing Section muss 00:44:361 sein (wie in allen anderen Diffs)
01:07:456 (1,2,3,4,5,6,7,8,9) - soll der Stream so unsymmetrisch sein?
01:19:577 - hier würde ich auf jeden Fall etwas mappen, die Lücke passt nicht
01:20:695 - ^
01:21:813 - ^
01:22:745 (1) - NC hier passt nicht, vom Song her gehören 01:22:000 (1,2,1) zusammen, das sollte auch von den Combofarben und in der Map ersichtlich sein. Was Neues kommt dann 01:23:118 (2), deshalb sollte nier die NC sowie der Slider anders angeordnet sein, denn momentan sieht es so aus, als gehörten 01:22:745 (1,2) zusammen, was sie von Song her nicht tun. Außerdem passt es nicht, dass 01:23:118 (2,1,2) vom Song her zusammen gehören, es aber in der Map überhaupt nicht sind. Man kann es zum Beispiel so machen:
Du musst halt 01:23:490 (2,3,1,2,3,1,2,3) so nach unten verschieben, dass der Circle, mit dem du den Slider bei 01:23:118 ersetzt noch über die anderen drüber passt.
SPOILER
256,236,82745,2,0,B|256:146,1,90
344,16,83118,5,0
168,368,83490,1,0
344,104,83863,1,2
168,280,84236,5,2
344,192,84608,1,0
168,192,84981,1,2
344,280,85354,5,2
168,104,85726,1,0
344,368,86099,1,2

[Hard]
Edit: Sorry, I didn't know this was a GD, I translated it now.
Maybe set the AR to 7. Currenttly the ARs in the mapset is (9,9,8,5,3). I would prefer (9,8,7,5,3). This would improve the spread.
01:26:472 - the stream in the music is persistent, it feels a bit strange for me if you put this breaks into the mapped stream. Just add one additional repeat to each slider and re-arrange them afterwards to fix the spacing?

[Normal]
01:00:758 (3,4) - (3) legt sich ja noch einigermaßen gut um den Anfang von (4), aber 4 ist irgendwie zu eckig und legt sich nicht gut um das Ende von (3). Das Problem ist hauptsächlich, dass sich ein Slider um den anderen legt, der andere sich aber nicht um den einen. Entweder beide oder keiner, da sie so zusammen gehören. (Oder meine Augen sind einfach nur kaputt).

[Easy]
00:38:771 (4) - noch ein Repeat hinzufügen mit einem Finish drauf?

Sehr rundes, sauberes Mapset, mit schönen Slidern.
Topic Starter
Stefan
Gonna check out Tshemmp's Mod soon.
It's really ridiculous, because three of five persons aren't able to be online. lol
bomber34

Tshemmp wrote:

[Insane]
Ich weiß wegen der AR... 9 passt irgendwie nicht so zum Song. Allerdings sind manche Jumps auf AR 8 auch eklig zu spielen. Aber da es schon eine AR 9 Diff gibt, würde ich die AR hier auf 8 setzen. AR8 spielt sich bei der diff widerlich. Was ist so schlimm daran wenn 2 Diffs die selbe AR haben?
00:44:351 - die rote Timing Section muss 00:44:361 sein (wie in allen anderen Diffs) ka wie das passiert ist. Ausgebessert!
01:07:456 (1,2,3,4,5,6,7,8,9) - soll der Stream so unsymmetrisch sein? Ist jetz' symmetrisch
01:19:577 - hier würde ich auf jeden Fall etwas mappen, die Lücke passt nicht ma sehen wie es jetz ist.
01:20:695 - ^ ^
01:21:813 - ^ Unsicher ... weil ein Jump entsteht ... ma schaun
01:22:745 (1) - NC hier passt nicht, vom Song her gehören 01:22:000 (1,2,1) zusammen, das sollte auch von den Combofarben und in der Map ersichtlich sein. Was Neues kommt dann 01:23:118 (2), deshalb sollte nier die NC sowie der Slider anders angeordnet sein, denn momentan sieht es so aus, als gehörten 01:22:745 (1,2) zusammen, was sie von Song her nicht tun. Außerdem passt es nicht, dass 01:23:118 (2,1,2) vom Song her zusammen gehören, es aber in der Map überhaupt nicht sind. Man kann es zum Beispiel so machen:
Du musst halt 01:23:490 (2,3,1,2,3,1,2,3) so nach unten verschieben, dass der Circle, mit dem du den Slider bei 01:23:118 ersetzt noch über die anderen drüber passt.
SPOILER
256,236,82745,2,0,B|256:146,1,90
344,16,83118,5,0
168,368,83490,1,0
344,104,83863,1,2
168,280,84236,5,2
344,192,84608,1,0
168,192,84981,1,2
344,280,85354,5,2
168,104,85726,1,0
344,368,86099,1,2
Ziemlich gut :3 Ich übernehm den Code
This means i accept
This means that I do a compromise or just give my thoughts
This means I deny, because of ....

UPDATE Tshemmp's Mod
OnosakiHito
Changed some stuff. Thank you Dark and Chris.
Dark's mod was accurate.

Download: http://puu.sh/W18g
eldnl
[Nito's CTB Rain]

  1. First off, what's the point to make the entire difficulty a damn jump? Really, it is just annoying, even in the slow parts there are random jumps = ='
  2. 00:06:535 (2,3,4,5,6) These streams are so annoying when they're not well used, I suggest to change this pattern.
  3. 00:07:281 (2,3,4,5,6) ^ Same as above.
  4. 00:31:131 (2,3,4,5,6,7,8,9) I'm okay with patterns like this, but trying to put a very hard jump between (5,6) is not a good idea, playing a jump that is between the Hyperdash and No-Hyperdash is not fun and sometimes is quite hard, please reduce the distance.
  5. 00:35:417 - In my opinion this is a slow part, there shouldn't be that big jumps, strongly suggest to change it and make something more "interesting".
  6. I think you should consider everything above to the second half of the map, because you uses copy-paste.
You need to ask for more mods, good luck !
Topic Starter
Stefan

Tshemmp wrote:

[General]
Ein bisschen komisch finde ich, dass 3 GDs den Namen ihres jeweiligen Guestmappers enthalten, 2 jedoch nicht. Du solltest es konsistent machen. Ich werd Nitojgrem dazu "zwingen" es in CTB Rain umzubenennen, was den Taiko Diff betrifft, es wäre komisch, das der nicht Ono's Taiko Oni heißen würde, da der Diff-Name schon fame ist. Falls du "Jenny" meinst: Er bestand drauf, den Diff so zu nennen. Weil er es sonst Jenny's Lunatic nennen würde. orz Und Lunatic mag er es auch nicht nennen.

[Normal]
01:00:758 (3,4) - (3) legt sich ja noch einigermaßen gut um den Anfang von (4), aber 4 ist irgendwie zu eckig und legt sich nicht gut um das Ende von (3). Das Problem ist hauptsächlich, dass sich ein Slider um den anderen legt, der andere sich aber nicht um den einen. Entweder beide oder keiner, da sie so zusammen gehören. (Oder meine Augen sind einfach nur kaputt). Ich hab's geändert, sollte jetzt eigentlich ganz okay sein.

[Easy]
00:38:771 (4) - noch ein Repeat hinzufügen mit einem Finish drauf? Nein, ich hab diesen Vorschlag zichmal abgelehnt, sorry.

Sehr rundes, sauberes Mapset, mit schönen Slidern. owo/
Drafura
[Nito's CTB Rain]
00:26:473 (5,6,7,8,9) - ugly, make a simple curve ?
00:31:131 (2,3,4,5,6,7,8,9) - Non-sense with the timeline, if you want to map the piano here you should use THIS timeline (The first slider is the same as yours).
00:43:243 (10) - This slider should end at : 00:44:174 - Check pattern to avoid stupid jump.
00:44:361 - to end : What about finding some new patterns instead of copy pasting ?
Topic Starter
Stefan
Omg, why is this graveyarded.
Nitojgrem, move your pootin ass here.
Edit: Nvm, revived dat Crapuu~
LKs
hi ctb mod as pre your req

sry for the long delay and my poor CTB skill

overall the map is quite challenging and interesting. I found no severe issues and here are my suggestions

00:29:734 (8,9) - move 8 and 9 to this place shown in the pic http://puu.sh/Zetp to get a better turn
01:12:683 (5,6,7,8,9) - ^same issue

don't point out jumps and streams since they can be caught as long as one‘s competent. GL
Nitojgrem

eldnl wrote:

[Nito's CTB Rain]

  1. First off, what's the point to make the entire difficulty a damn jump? Really, it is just annoying, even in the slow parts there are random jumps = =' well, I can understand when you say this (and you gave a reason, thanks :3) but I can't agree with "randomness". And otherwise... I think it's here as well a matter of the personal opinion, so what you like and what not. I know this is a complete jump map but with future maps I'll really consider it more :3
  2. 00:06:535 (2,3,4,5,6) These streams are so annoying when they're not well used, I suggest to change this pattern. We talked shortly ingame about this and you now my answer... I won't change it^^
  3. 00:07:281 (2,3,4,5,6) ^ Same as above. I. Agree.
  4. 00:31:131 (2,3,4,5,6,7,8,9) I'm okay with patterns like this, but trying to put a very hard jump between (5,6) is not a good idea, playing a jump that is between the Hyperdash and No-Hyperdash is not fun and sometimes is quite hard, please reduce the distance. Sure... I wasn't that confidient with that part by now and this helped a bit to make it better, so changed with the help of Drafura's mod as well :3
  5. 00:35:417 - In my opinion this is a slow part, there shouldn't be that big jumps, strongly suggest to change it and make something more "interesting". hmm, well I could (!) agree that it's a bit boring but well, imo these jumps still fit to the music because it's kind of a... uhm.. "increasing of... maybe tension (?)" all the time... and then after the half I want to decrease it so it can start from new with the repetation afterwards. (yes, my English is bad >>)
  6. I think you should consider everything above to the second half of the map, because you uses copy-paste. thanks for reminding me >_>
You need to ask for more mods, good luck ! thank you! :3

Drafura wrote:

[Nito's CTB Rain]
00:26:473 (5,6,7,8,9) - ugly, make a simple curve ? fix'd =w=
00:31:131 (2,3,4,5,6,7,8,9) - Non-sense with the timeline, if you want to map the piano here you should use THIS timeline (The first slider is the same as yours). Defenetly, changed.
00:43:243 (10) - This slider should end at : 00:44:174 - Check pattern to avoid stupid jump. Fix'd (and the slider reverted)
00:44:361 - to end : What about finding some new patterns instead of copy pasting ? I know that I used c&p in this map... but I made the decision for using it and won't change it this time. I know that c&p is often a bit boring because it's just the same but reverted... but in the case of this ZUN song (who makes mostly repeating rhythms >:) I think c&p isn't that bad thing because (at least for me) the second part, so the reversed one, is even harder than the first D:

LKs wrote:

hi ctb mod as pre your req

sry for the long delay and my poor CTB skill

overall the map is quite challenging and interesting. I found no severe issues and here are my suggestions

00:29:734 (8,9) - move 8 and 9 to this place shown in the pic http://puu.sh/Zetp to get a better turn fix'd
01:12:683 (5,6,7,8,9) - ^same issue same answer

don't point out jumps and streams since they can be caught as long as one‘s competent. GL thanks :3
Thank you all for your help! :3
Deif
Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫

[Easy]

Seems clear!

[Normal]

OD 4. 5 is a bit high for a Normal.

00:17:529 (3,4) - According to the long trumpet note, both circles can be converted into a single slider.

Seems like you forgot about whistles in Kiai#2... How about adding some in the points with higher notes? Like 00:29:454 (4) - start and end, or 00:33:927 (1).

[Hard]

00:12:312 (5) - I'd put this circle in a higher position compared to the previous ones, to emphasize this is a high note: http://osu.ppy.sh/ss/416614
01:18:460 - It's strange that there's a blanket here, while you added a circle 00:35:231 (7) at the same melody note. You can add a note there, or remove the mentioned circle as well.

Nice usage of the hitsounds!

[Insane]

Your 3rd uninherited timing section is 10 ms earlier than the rest of the diffs. It should be placed on 00:44:361. Remember to resnap all the notes of that section and the Kiai#3 points to the correct timing!

Also, the combo colors are different from the rest. If that wasn't intentional use these ones:
Combo1 : 47,140,255
Combo2 : 255,104,32
Combo3 : 170,0,0
Combo4 : 252,54,54

00:10:076 (1,2,3,4) - It feels quite empty for being an Insane. Can you add some more notes there?
00:12:498 (1,2,3) - Those sliders felt a bit odd while playing. Try a formation like THIS.
00:21:815 (9) - I don't really agree about stacking that note.
00:44:537 (2,3,4) - That triplet is completely unintuitive, as it's covered by the previous stream's hitbursts. Can you move it somewhere else?
00:48:823 (1,2,3,4) - Those jumps are a bit extreme in that part of the melody imo. Consider reducing a bit the distance between them.

[Jenny]

00:17:529 (6) - If you can, make a nicer curve in this slider.
00:24:982 (1,2,3,4,5,6,7,8,9,10,11,12) - I have to agree with pieguy here. The rhythm of those notes doesn't fit at all with the pace of the melody.
01:08:211 (1,2,3,4,5,6,7,8,9,10,11,12) - ^

With the rest of the 1/8 sliders... I suggest you to put them closer to the next notes to make the rhythm more intuitive. E.g. 00:01:691 (3,4) - The distance between them is 4,20x.

[Ono's Taiko Oni]

00:55:401 (2) - Remove it, unless 00:55:354 (1,2,3) was an intentional 1/8 "kkk", which doesn't really fit there imo.

[Nito's CTB Rain]

Disable Letterbox during breaks, as you don't have any break.

00:11:753 (1,2,3,4) - I'd put (2) a bit closer to (1), and make (3) HDashed by moving (4) more to the left.
00:54:982 (1,2,3,4) - ^ (mirrored)
00:24:982 (1) - Move it a few grids to the right, to avoid the stack with (6). <x:456> is ok.
01:08:211 (1) - ^ (mirrored)
00:55:634 (1) - This spinner is too close to the previous note. Make it 1/4 shorter at the beginning.

Discussed some other pattens via IRC. This diff looks much better than the 1st time I saw it ^^.

------------------------

Good luck with this mapset, Stefan!
TicClick
I applied both suggestions, thanks Deif!
http://puu.sh/ZWsT
Nitojgrem

Deif wrote:

[Nito's CTB Rain]

Disable Letterbox during breaks, as you don't have any break. I didn't do that? lol... fix'd

00:11:753 (1,2,3,4) - I'd put (2) a bit closer to (1), and make (3) HDashed by moving (4) more to the left. Should be okay now o.o
00:54:982 (1,2,3,4) - ^ (mirrored) ^
00:24:982 (1) - Move it a few grids to the right, to avoid the stack with (6). <x:456> is ok. Mhh, okay, changed and I moved 00:25:728 (3) - as well to the left for the sake of symmetrie :3
01:08:211 (1) - ^ (mirrored) Same
00:55:634 (1) - This spinner is too close to the previous note. Make it 1/4 shorter at the beginning. Ah, my mistake. This spinner should start on the red stripe, not the blue like 00:12:498 (1) ^^" fix'd

Discussed some other pattens via IRC. This diff looks much better than the 1st time I saw it ^^. Great to hear ^-^
Thank you for your time Deif! :3
bomber34

Deif wrote:

Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫

[Insane]

Your 3rd uninherited timing section is 10 ms earlier than the rest of the diffs. It should be placed on 00:44:361. Remember to resnap all the notes of that section and the Kiai#3 points to the correct timing! o.o it is already like this

Also, the combo colors are different from the rest. If that wasn't intentional use these ones: thanks, didn't noticed
Combo1 : 47,140,255
Combo2 : 255,104,32
Combo3 : 170,0,0
Combo4 : 252,54,54

00:10:076 (1,2,3,4) - It feels quite empty for being an Insane. Can you add some more notes there? I think it is nice how it is. In my opinion it supports this part 00:11:566 (1,2,3,4,1) - It has this boom at the end. I would describe it like a crescendo or so.
00:12:498 (1,2,3) - Those sliders felt a bit odd while playing. Try a formation like THIS. ok
00:21:815 (9) - I don't really agree about stacking that note. I think it fits kinda. But to be honest i don't know where i should place it ._.
00:44:537 (2,3,4) - That triplet is completely unintuitive, as it's covered by the previous stream's hitbursts. Can you move it somewhere else? That is really hard to do. I tried to make it better but it may be for the worse D: not sure at all about this one
00:48:823 (1,2,3,4) - Those jumps are a bit extreme in that part of the melody imo. Consider reducing a bit the distance between them. I reduced it a little now.
------------------------
UPDATE
those
Time signatures:
  1. 00:01:132 - 6/4
  2. 00:03:368 - 4/4
  3. 00:12:312 - 2/4
  4. 00:13:057 - 4/4
  5. 00:44:361 - 6/4
  6. 00:46:597 - 4/4
  7. 00:55:541 - 2/4
  8. 00:56:286 - 4/4
  9. 01:27:590 - 6/4
  10. 01:29:826 - 4/4
Much of the new combo positioning may be wrong in at least one difficulty due to the time signature being wrong. Do care to fix these up and tell me once they are done.
Topic Starter
Stefan

Deif wrote:

Dadadadaaaaa dadada dadadadadaaaaaaa ♪♫♪♫

[Normal]

OD 4. 5 is a bit high for a Normal. Okay.

00:17:529 (3,4) - According to the long trumpet note, both circles can be converted into a single slider. Changed, and the parts until the 1st Spinner.

Seems like you forgot about whistles in Kiai#2... How about adding some in the points with higher notes? Like 00:29:454 (4) - start and end, or 00:33:927 (1). No, I am pretty sure with my Hitsounding, it's fine.

Good luck with this mapset, Stefan! Thanks \:D
OnosakiHito
Normaly this should be a 1/6, not 1/8. Dunno what happened there. Thank you Deif!

http://puu.sh/10u1u
TicClick

those wrote:

Time signatures:
  1. 00:12:312 - 2/4
  2. 00:55:541 - 2/4
please no What's the point of using 2/4 when it can be successfully replaced by 4/4 without any difference?

Also,

those wrote:

Time signatures:
  1. 00:01:132 - 6/4
  2. 00:03:368 - 4/4
This is completely wrong.
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