Some section fixes in taiko (1ms-offsets mostly, also a volume-section was placed wrongly), update.
205,20,26808,1,0
239,107,26925,1,0
181,174,27043,1,0
91,185,27160,2,0,B|79:257|47:345,1,134.999995976687
194,384,27511,1,0
Niva wrote:
Hi Jenny :3
My promised mod, sorry for the delay ._.
[General]
-> First offset is definitely early... There should be a timing section on 00:06:428 (6428) as the offset (slightly) shifts there >_< - k
-> ...still about the timing, add new timing section on 00:38:293 to reset the metronome's tick - k
-> Use PreviewTime: 49307 for this song? (not very sure about this though) - current fits better imo, gotta ask people about that
[Combustion]Taiko seems too insane orz, can't keep up with it ._. (btw as far as I know Taiko's SV should be 1.40 or 1.60... not sure what to do with your current 1.30 though ._.) - as for the SV, 1.4 was too fast already and since I had some talk with taiko players and -modders we agreed on 1.3 with an 1.03x overall velocity will do fine (if there is someone disagreeing with that, speak up and if you can convice me, I might change it but as for now, nobody has a problem with it and everyone I talked to deemed it fitting as I did)
- 00:01:320 (3,4,5) - Not sure if arranging these three in an arc flows quite well here... I'd rather simply stack them (it plays better on high-BPM songs imo) - k
- 00:05:597 (5,7) - I can hear a fainting cymbal sound from the song here... Perhaps use soft-hitfinish on these two? - k (50%-soft on first, 60%-soft on 2nd)
- 00:05:949 (8) - Make it parallel with your 00:06:886 (3)? It tidies up the map and it won't hurt (: - k
- 00:07:824 (9) - Hmm, to be honest I don't really like the flow from (9) to (10) here... Perhaps try this instead? - seems reasoned, changed
- 00:13:918 (1) - Not really sure with the clap on slider's start here (there's nothing strong from the music here imo) - use only finish on slider's start instead? xD - that is to keep the clap-pattern which fits the music quiet well even though there is nothing as what you mentioned on this specific slider; I'll keep it for hitsounding purposes since I think it fits as how it is right now
- 00:19:074 (9,10,11,1) - (optional) imo it would fit the music more if you used the slider later, because you can make this kind of jump: - k
- 00:26:808 (3,4,5,6,7) - I highly recommend a sudden jump from (6) to (7), and (optional) I prefer something moving on (3,4,5) actually xD - 7 is quiet in the background since the guitar is fading out there again, which means I don't see a jump there reasoned since that'd feel like there was something hard and big in the music (nothing implied here), which isn't the case since it's switching to the background beat again; a jump from 5 to 6 felt reasoned though, added one there (also applied the movement-thing from 3-5)
205,20,26808,1,0
239,107,26925,1,0
181,174,27043,1,0
91,185,27160,2,0,B|79:257|47:345,1,134.999995976687
194,384,27511,1,0- 00:31:027 (6) - To fit the music more (especially guitar), remove the repeat and use two circles after this slider instead? :3 - as for me, the 3 hits of the repeat slider feel like they're belonging together and a slider-circle combo feels unfitting here (well that is for me), might ask some people about opinions but will likely keep it if there doesn't come a sudden change to my mind o.o
- 00:36:535 (1,2,3,4,5,6,7,8,9,10) - I like your idea here, but it definitely can be improved by using a gradual volume increase~ - lowered volume on first 2 hits to 50%, added 5% volume increase on following whitebeats
- 00:43:214 (6) - (optional) Put it more to the upper-right (~x:45 y:22) maybe? Currently the angle from (6) to (7) looks too narrow imo ._. - that's the upper left my dear, anyways, applied, now has 2.0x jumps and is more in the upper-left corner
- 00:44:269 (2) - Because this slider is standalone (not included in the following pattern) I suggest a slider shape like this: (looks good with (6)!) - that looks quite neat, applied
- 00:52:824 (8) - I don't know whether you'll like this or not... Perhaps put this in ~x:326 y:164 to give more power to the jump? >_< - created a triangle out of 7, 8 and 9's reverse arrow, increasing jump's power aswell, good point
- 00:57:628 (4,5) - (optional) Because of (6)'s shape, perhaps create a circular movement around here? Something like this: ((5) is stacked to (3)) - sounds like an idea, applied (even though used a slider which is more to the top and has a jump to it but it seems fitting to me)
- 01:02:316 (8,9) - Actually you can move these two more to the right to create a tilted square jump on (8,9,10,1)~ - made 7-10's distance consistent so the square shape there is way better now
- 01:16:378 (3) - (optional) Make it encircle (4)'s start here? Looks quite fancy (: - added a slight curve to fit the approach circle
- 01:17:785 (9,10) - Again here, because of the guitar's sound I recommend a sudden jump~ - seems fair, applied (1.7x snap)
- 01:24:464 (2) - Finish on slider's end? Previously you have a finish on your yellow (2) before the break... - k, also added more hitsounds in the following
- 01:29:152 (2,3) - Not sure if the (3) is required here... I'd delete it, and put (2) stacked to your next slider's start to get this part's soul xD - seems fine, applied
- 01:30:910 (1,2,3,4,5,6,7,8,9,10) - Same as before about the gradual volume increase (: - applied, increases on red ticks this time
- 01:41:925 (10) - Finish on slider's end - quite obvious orz ._. - maybe?
- 01:44:386 (6) - (optional) Put in ~x:227 y:255 and adjust your next (7)? idk why... For me (6,7)'s angle feels too narrow here >_< - done
- 01:50:246 (4) - To make it tidier, stack the slider's end to (1)'s start? (really, this is painless to do xD) - yup
- 01:50:714 (6,7) - The 180° angle here feels VERY narrow, really... Perhaps try to create a triangle jump like this here? (you can play stacking (2) this way~) - looks neat, applied
- 01:52:355 (6) - Missing finish on slider's start here? o.o... - seems like that, changed
- 02:10:871 (4,5) - (optional) Here, you can apply manual stacking by moving (4) one grid right and down and (5) further one grid right and down for variation - I've seen a brilliant example of this manual stacking on this map, for example :3 - doesn't seem like pain to do so I'll add that 'feature'
- 02:17:785 (1) - New combo here? The guitar enters a new melody here (also adding a NC won't hurt at all~) - yup
- 02:21:535 (1) - (optional) Add a slight curve to the left here, to comply your previous (5) and (10)'s slight curve? - yep
- 02:23:293 (8) - Finish should be here instead on (1) - this is one reason why a new timing section on 00:38:293 required actually~ - done
- 02:27:511 (9,10) - Not really sure... But I prefer to arrange like this (I like the angle from (10) to your next (1) xD) - aaaaaactually I don't see the point there o3o (mind clearing me up so I'll understand if you think it really gives an improvement)
- 02:36:300 (9) - Put the clap on slider's start to (8)'s end instead? - sounds good, changed~ (also, repositioned 9 a bit to make it fit 8's end more)
- 02:58:918 (10) - Please add clap as well here - it's still in a sequence with your previous vocals >_< - yup
- 03:01:144 (1,1) - Start both 1/2 later - the strong beat you're trying to follow starts there, actually~ - i see~
- 03:06:418 (11) - (optional) Stack to (6)'s end instead? Feels quite weird seeing (5) to (6)'s spacing is enormous while (10) to (11) isn't... - well now it is
Again, my main concern is the timing sections. Good luck~
Jenny wrote:
*Noobita FC-ed this >99% over a month ago when the taiko was still buttrapingly uberhard and had even less rest-moments... but Noobita doesn't count, right?
Difficulty settings and song setup[Combustion]
Overall difficulty and HP drain rate should be between 4~7.
Chewin wrote:
Hi Jenny, random mod for you here.
[General]
There is Inconsistency in PreviewTime. Set 49542 as preview time in the taiko diff. - k
In the taiko diff you must increase the HP drain rate by +1, it's unrankable with 3. As you can see from the rules:Difficulty settings and song setupI talked to lepi on that, 3 is okay on this, considering the huge number of notes and the speed
Overall difficulty and HP drain rate should be between 4~7.
[Combustion]
00:05:832 (7) - 1 grid down would be better to keep consistency with 00:05:714 (6) - k
00:06:779 (2) - x:412 y:132 so you can create a blanket with 00:06:428 (1). It flows better. - k
00:32:316 There is a missed sound here. This could be confusing to play. Add a circle. - k
01:17:433 (7) - New combo? - k
01:28:918 (1,2) - I don't understand this. It's enough confusing comparing it with the vocal - that is mapped on the strong guitar sounds, fits imo
01:50:246 (4) - Why overlap with 01:49:543 (1)? Some players will hate you for this when the map is played with hidden D: - I changed it a bit to not let it get overlapped by a hitburst that nobody uses anyways, adjusted the pattern
02:15:793 (1) to 02:25:167 (14) - lol. 250+BPM streams in this way are to be considered like unrankable. When I tried to play it I failed here, there should be a reason, no? Plz remap this overmapped piece. Just crazy random streams here o.o' - that is actually neither random nor unrankable nor overmapped, that is exactly what the song turns into - 256bpm guitar solo streams; it's a huge climax in the song, yes, but there's no fitting alternative solution for that, even kicksliders would fuck the spirit in this up; won't delete any stream here.
best typo for long of mine o.oJordan wrote:
Just saying, this map is meant to be placed with BG on - I will disrespect anyone who deletes it, at least partly.
wat
ok
22:44 Jenny: : I need you to decide
22:44 happy30: : hmm?
22:44 *Jenny is listening to (SAVE THE QUEEN - EX-Termination)[http://osu.ppy.sh/s/50181]
22:44 Jenny: : keep rearranged version
22:44 Jenny: : or 'old'
22:45 happy30: : 00:29:972 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) -
22:46 happy30: : follow the guitar here at every 3rd white :U
22:46 happy30: : sounds and feels better
22:46 Jenny: : how meaning?
22:47 happy30: : 00:31:378 - have a note click/press here
22:47 happy30: : (start of slider or single note)
22:47 happy30: : 00:32:316 - and here
22:47 Jenny: : if slider, 1/1?
22:47 happy30: : following this guitar
22:48 happy30: : maybe
22:49 happy30: : similar to this 00:34:074 (9,10) -
22:53 Jenny: : doone
22:54 happy30: : ok cool
22:54 happy30: : rearrangement looks good
22:54 happy30: : they are similar though
22:54 Jenny: : so i'll replace old combustion with that
22:54 Jenny: : how would they not be similar
22:54 Jenny: : rearrangement is a rearrangement of combustion because it lacked flow at points
22:54 Jenny: : /o/
22:55 Jenny: : had much talk with lepi about the taiko today o.o
22:56 Jenny: : further stuffs?
22:57 happy30: : i shall not comment on those streams near the end :U
22:57 Jenny: : guitar solo :x
22:57 Jenny: : i'm willing to apply changes
22:57 Jenny: : though just putting kicksliders feels unfitting
22:59 happy30: : 00:05:949 (8) -
22:59 happy30: : that part is confusing there
22:59 Jenny: : mh... distance is too wide
22:59 Jenny: : as for the sound
22:59 happy30: : the spacing just here yeah
23:00 Jenny: : 1.0x snap seems better
23:00 Jenny: : http://osu.ppy.sh/ss/387637
23:01 Jenny: : ^yes?
23:02 happy30: : hmm better
23:02 happy30: : i still dont like 2-3-4-5
23:02 happy30: : lol
23:02 happy30: : i mean
23:03 happy30: : 4-5-6-7
23:03 Jenny: : mh...
23:03 Jenny: : how come?
23:04 Jenny: : better asking, any suggestion?
23:07 happy30: : no overlap
23:07 happy30: : would be my suggestion
23:07 happy30: : but
23:07 happy30: : meh
23:10 Jenny: : mh...
23:10 Jenny: : *thinking
23:19 Jenny: : *updated
23:32 *Jenny poke
23:34 happy30: : 00:35:011 (3) -
23:34 happy30: : 00:35:011 (3) -
23:34 Jenny: : hai
23:34 Jenny: : hai
23:34 Jenny: : ?
23:34 happy30: : 00:32:316 -
23:34 happy30: : 00:32:316 -
23:34 happy30: : just these
23:34 happy30: : just these
23:35 Jenny: : oh
23:38 Jenny: : fixed
23:38 Jenny: : *currently in taiko-recheck with kokatsu
23:19 Kokatsu: : ßsou
23:19 Kokatsu: : irc check on ex-termination=
23:19 Kokatsu: : ?
23:19 *Jenny is listening to (SAVE THE QUEEN - EX-Termination)[http://osu.ppy.sh/s/50181]
23:19 Jenny: : hai
23:20 Kokatsu: : uh, warum neues update?
23:20 Jenny: : previewtime war verrutscht
23:20 Kokatsu: : ah
23:20 Kokatsu: : und hp+1, gerade gelesen :D
23:20 Jenny: : nö hp+1 hab ich nich gemacht
23:20 Kokatsu: : musst du aber q__q
23:20 Jenny: : die map fickt schon hart genug und lepi findet 3 hier ok
23:21 Kokatsu: : dann mach od-1
23:21 Kokatsu: : also 4;4
23:21 Kokatsu: : das wäre n kompromiss
23:21 Kokatsu: : ok?
23:21 Jenny: : wat
23:21 Jenny: : nein die OD darf nich unter 5 o.o
23:21 Kokatsu: : doch klar
23:21 Jenny: : bei mir nicht.
23:21 Kokatsu: : od und hp zwischen 4 und 7
23:21 Kokatsu: : <__<
23:21 Kokatsu: : jenny
23:22 Kokatsu: : 256 bpm mit od 4
23:22 Kokatsu: : wird schon nicht wehtun
23:22 Kokatsu: : nur du kannst die hp nicht so lassen
23:22 Jenny: : du weißt dass OD auch die zeit die du nach nem miss hast bis zum nächsten hit versaut?
23:22 Kokatsu: : dann mach 4;5
23:22 Jenny: : weil der miss dann erst später gezählt wird
23:22 Kokatsu: : ja, ich weiß
23:22 Kokatsu: : aber auf jeden hp+1
23:22 Jenny: : das is jetz auch nich worauf's ankommt o.o
23:22 Jenny: : ja mit drain 4 hab ich kein problem
23:23 Kokatsu: : ok
23:23 Kokatsu: : was is das fürn leadin?
23:23 Kokatsu: : 1200?
23:23 Jenny: : ich hab's ja erst runtergemacht weil die leute den scheiss so hart zu passen fanden
23:23 Jenny: : 1250
23:23 Kokatsu: : okay
23:23 Kokatsu: : y not 1500?
23:23 Jenny: : wenn ich mich recht entsinne
23:23 Jenny: : weil 1250 hipster is und vollkommen ausreicht o3o
23:23 Kokatsu: : xD
23:23 Kokatsu: : okay xD
23:23 Jenny: : das spart ne viertelsekunde
23:23 Jenny: : das is wichtig
23:23 Jenny: : sonst werden die leute gelangweilt
23:24 Jenny: : und verpennen den start
23:24 Jenny: : hochpsychologische analytik
23:24 Kokatsu: : 00:10:178 (9,10,11,12,13,14,15,16,17,18,19,20,21) -
23:24 Kokatsu: : bisschen viel kat?
23:25 Kokatsu: : gott, warum nc'st du nicht wenn du von don auf kat wechselst xD
23:25 Kokatsu: : ich würde da beim selben rhytmus wie vorher bleiben
23:26 Kokatsu: : einfach, um die kat's rauszudichten
23:26 Jenny: : selber rhytmus?
23:26 Kokatsu: : 00:08:303 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) -
23:26 Kokatsu: : wie das
23:26 Kokatsu: : das ist ja die selbe musik
23:27 Jenny: : hab 2 kats zu dons gemacht
23:27 Kokatsu: : danke :D
23:28 Kokatsu: : 00:27:042 (10,11,12,13) -
23:28 Jenny: : 00:15:334 (13) - don
23:28 Kokatsu: : du hast da atm k K K D
23:28 Kokatsu: : an sich nichts schlimmes, nur das erste K nach dem k vorher auf 256 zu kriegen is schwer
23:28 Kokatsu: : lieber d K K D?
23:29 Jenny: : aber es hat diese geile aufwallende wirkung o3o
23:29 Jenny: : 00:41:983 (41) - del
23:29 Kokatsu: : ist ja nur ein vorschlag
23:30 Kokatsu: : 00:42:862 (51,52,53,54,55) -
23:30 Kokatsu: : sicher, dass man das kriegen kann?
23:30 Kokatsu: : lieber ddkkd oder kkddk?
23:30 Jenny: : kkddk
23:30 Kokatsu: : :3
23:31 Kokatsu: : 00:48:838 - warum is die note weg?
23:31 Kokatsu: : ach, red tick davor, sorry
23:31 Jenny: : weil da nix mehr is außer dem hall vonner gitarre und dem vocal-ausklingen
23:31 Kokatsu: : ich fand das K K da gut^^ aber ok
23:32 Kokatsu: : 00:56:924 (70,71) - wieder k K
23:32 Kokatsu: : aber ich denke, da kann man es schlecht weglassen :x
23:32 Jenny: : gefällt mir da so o.o
23:33 Kokatsu: : 00:57:745 (77) -
23:33 Kokatsu: : don?
23:33 Jenny: : yup
23:34 Jenny: : was meinst du soll ich zwischendrin vlt. paar einzelbeats rausheben mit +15-20% volume? :x
23:34 Kokatsu: : nein
23:34 Kokatsu: : das irritiert zusehr
23:34 Kokatsu: : mich regt das schon auf, wenn zwischendurch softparts sind
23:35 Kokatsu: : 01:16:729 (109,110) -
23:35 Kokatsu: : uhm
23:35 Kokatsu: : 110 del?
23:36 Kokatsu: : 01:20:479 (121) - don
23:37 Kokatsu: : 01:27:627 (168) -
23:37 Kokatsu: : 01:28:565 (176) -
23:37 Kokatsu: : ungünstig :x
23:37 Kokatsu: : 01:31:729 (204) - entweder k oder D
23:38 Kokatsu: : 01:58:917 (12,18) - D
23:38 Kokatsu: : 02:01:729 (31) - D
23:38 Kokatsu: : 02:08:292 (83,89) - D
23:39 Kokatsu: : 02:17:549 (63,64,65,66,67,68,69,70,71,72) - nach dem langen ddkkddkk...-stream ist es ungünstig, sowas zu
23:39 Kokatsu: : machen
23:40 Kokatsu: : lass entweder die 63 weg oder mach den stream simpler
23:40 Jenny: : welchen? den danach?
23:40 Kokatsu: : jo
23:40 Jenny: : 02:18:194 (X) - weg
23:40 Kokatsu: : den stream der danach kommt musst du auch noch simpler machen xD
23:40 Jenny: : aber der passt so richtig geil ;_;
23:41 Jenny: : DER IS SO GUT ;_;
23:41 Kokatsu: : 02:20:420 (98) - wie soll man das kriegen?
23:41 Kokatsu: : mach den wenigstens d
23:41 Jenny: : aba aba
23:41 Kokatsu: : ?
23:42 Jenny: : das passt so gut ;_;
23:42 Jenny: : dieser streeeeeeeeam
23:42 Kokatsu: : tut mir leid, aber der ist sonst echt zu hardcore
23:42 Jenny: : er is so absolut mörderisch und ich würd ihn einfacher machen aber das passt so viel zu gut ;_;
23:42 Kokatsu: : komm, ich hab sonst nichts an dem stream zu meckern
23:42 Kokatsu: : da kannst du doch die eine note don machen
23:44 Kokatsu: : 02:23:057 (138,139,140) - die klingen irgendwie falsch platziert
23:44 Kokatsu: : setz die alle mal einen tick früher
23:45 Jenny: : einfach ne note raufgesetzt
23:45 Jenny: : huea
23:45 Kokatsu: : 02:39:698 (14,15,16,17,18) - wieder kkddk?
23:45 Jenny: : diesmal nicht
23:45 Jenny: : o3o
23:45 Kokatsu: : :<
23:46 Jenny: : btw. versteh ich nich was an kdk schwer is
23:46 Kokatsu: : wenn du dddddd spammst ist es einfacher als dkdkdkdk zu spammen
23:46 Kokatsu: : und einfacher zu lesen imo
23:47 Kokatsu: : 03:04:659 - lol, warum kiai?
23:47 Kokatsu: : das irritiert ja mal vol
23:47 Kokatsu: : *voll
23:47 Jenny: : weil das da nochmal ganz fett kommt ;_;
23:48 Kokatsu: : ne
23:48 Kokatsu: : die musik is nicht lauter
23:48 Kokatsu: : und da is kein chorus
23:48 Jenny: : du bis doof
23:48 Kokatsu: : und kein besonderer part (ausser das letzte bisschen song)
23:48 Kokatsu: : mach das bitte weg :x
23:48 Jenny: : nö
23:48 Jenny: : :<
23:48 Kokatsu: : q__q
23:48 Kokatsu: : und wenn ich ganz lieb bitte-bitte sage?
23:49 Jenny: : nö
23:49 Jenny: : auch nich wenn du updatest
23:49 Kokatsu: : komm schon
23:49 Jenny: : und weil du so lieb bist hab ich auch noch die urversion
23:49 Kokatsu: : ich hab die auch noch xD
23:49 Jenny: : http://www.mediafire.com/?uq61f1jqmmlp3iy
23:49 Jenny: : Taiko Muzukashii?
23:49 Kokatsu: : lol
23:49 Kokatsu: : ne
23:49 Kokatsu: : xD
23:49 Jenny: : die hat Rokodo gekillt
23:49 Jenny: : 6x
23:49 Jenny: : in folge
23:49 Jenny: : :<
23:50 Kokatsu: : also hast du das kiai weggemachtß
23:50 Kokatsu: : ?
23:50 Jenny: : ...dann hat er sie gepasst
23:50 Jenny: : nö, guck nich nach, die bleibt da
23:50 Jenny: : voll undso
23:50 Jenny: : und jetz post was
96,108,54230,2,0,B|100:44|188:8|244:68,1,180,4|001:02:550 (10,1) - This jump is confusing. I think it would be better if you change the overlap, I mean you could overlap the 01:02:667 (1) with 01:02:199 (7) to keep the pattern consistent
328,116,54581,2,0,B|336:168|300:204,1,90,8|0
300,308,54815,2,0,B|232:343|163:270|204:189,1,180,8|8
124,56,111886,2,0,B|72:148,1,90,0|803:06:417 (11) - To keep consistency with the previous parts you should use New combo here
52,248,112121,1,8
176,200,112238,1,0
You posted it before I could...Jenny wrote:
U stew pit?
>w< ~<3rrtyui wrote:
hehehe awesome!