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Courtney Gears - Death to Squishes

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ssssssssssssssss
m4m~

insane
fine.
but 00:46:263 (4,5) - :I can't accurate hit it,widening distance?
and some se suggestions,same with hard:

hard
00:00:468 (1,1,2) - add finish?
00:05:855 (1) - ↑
00:07:814 (1) - ↑
00:07:814 (1) - ↑
00:23:243 (3) - ↑
00:25:447 (1) - ↑
00:26:427 (2) - ↑
00:33:284 (1,1,2) - ↑
00:42:100 (1,2) - ↑
00:46:998 (6) - ↑

maybe a little more finish,but i think it can make your map more good

normal
fine

nothing more here~nice map~
Topic Starter
RikiH_

ssssssssssssssss wrote:

m4m~

insane
fine.
but 00:46:263 (4,5) - :I can't accurate hit it,widening distance?
and some se suggestions,same with hard:

hard
00:00:468 (1,1,2) - add finish?
00:05:855 (1) - ↑
00:07:814 (1) - ↑
00:07:814 (1) - ↑
00:23:243 (3) - ↑
00:25:447 (1) - ↑
00:26:427 (2) - ↑
00:33:284 (1,1,2) - ↑
00:42:100 (1,2) - ↑
00:46:998 (6) - ↑

maybe a little more finish,but i think it can make your map more good

normal
fine

nothing more here~nice map~
Thanks for your modding, I'll mod back as soon as possile!
Mikarunoel131_DELETED
Hi there =D ,

Here I am from my modding queue ^^



General:

delet .osb file in your beatmap folder and full submit :D
No long kiai times ? May make an in every diff starting at 00:36:222 and ending at 00:51:895 ? Well you have to decide

I am only making suggestion ^^ You can try them and if you like them , than I made a good job ^^


Normal:

00:19:562 spacing , put it 2 grids up
00:34:018 delet new combo ? Would look better to me

That is it for Normal


Hard

00:34:018 same as Normal
00:37:447 put the end of teh slider one grid up , than it is following the circle
00:38:426 put end of the slider 3 grid down
00:38:916 put end of slider directly into circle 2 from befor , looks better
00:45:283 combo 2 until 4 do not seem to be stacked directly ,but doesn`t look to bad like it is now. May try to make it directly
00:49:936 combo 1 until 5 , make a star =D would fit the song , the lyrics and looks good ^^ http://puu.sh/HGkQ

That is it for Hard

Insane

00:01:937 suggestion =) http://puu.sh/HGvc would look good
00:15:406 put it a few grid down to have spacing , it is no jump or something like that =)
00:33:283 suggestion http://puu.sh/HGy2 looks a bit like an space ship with fantasy =)

That is it for Insane

Have fun and good Luck ^^
Topic Starter
RikiH_

Mikarunoel131 wrote:

Hi there =D ,

Here I am from my modding queue ^^



General:

delet .osb file in your beatmap folder and full submit :D
No long kiai times ? May make an in every diff starting at 00:36:222 and ending at 00:51:895 ? Well you have to decide

I am only making suggestion ^^ You can try them and if you like them , than I made a good job ^^


Normal:

00:19:562 spacing , put it 2 grids up
00:34:018 delet new combo ? Would look better to me

That is it for Normal


Hard

00:34:018 same as Normal
00:37:447 put the end of teh slider one grid up , than it is following the circle
00:38:426 put end of the slider 3 grid down
00:38:916 put end of slider directly into circle 2 from befor , looks better
00:45:283 combo 2 until 4 do not seem to be stacked directly ,but doesn`t look to bad like it is now. May try to make it directly
00:49:936 combo 1 until 5 , make a star =D would fit the song , the lyrics and looks good ^^ http://puu.sh/HGkQ

That is it for Hard

Insane

00:01:937 suggestion =) http://puu.sh/HGvc would look good
00:15:406 put it a few grid down to have spacing , it is no jump or something like that =)
00:33:283 suggestion http://puu.sh/HGy2 looks a bit like an space ship with fantasy =)

That is it for Insane

Have fun and good Luck ^^
Thank you for modding! Updated.
Leorda
Oh hi there


[General]
* Add a red timing section at 00:36:222 for new heavy beat
* Your video has an audio. Please remove the audio from your video


[Normal]
00:51:896 (5) - New combo?


[Hard]
* AR -1?

00:19:570 (1,2) - Overlapped by spinner-osu and hitbursts. May hidden for players for any cases
00:51:896 (5) - New combo?


[Insane]
00:51:896 (5) - New combo?


This song is reminds me of Hiroaki Shoots the Strange Bird ~ Till When?
Topic Starter
RikiH_

Leorda wrote:

Oh hi there


[General]
* Add a red timing section at 00:36:222 for new heavy beat
* Your video has an audio. Please remove the audio from your video


[Normal]
00:51:896 (5) - New combo?


[Hard]
* AR -1?

00:19:570 (1,2) - Overlapped by spinner-osu and hitbursts. May hidden for players for any cases
00:51:896 (5) - New combo?


[Insane]
00:51:896 (5) - New combo?


This song is reminds me of Hiroaki Shoots the Strange Bird ~ Till When?
Thanks for modding! I don't know that song btw D:
wmfchris
[General]
About tags, Ps is useless because search engine only process tags with 3or+ characters. Ps2 is a better choice.
Combo colour 1 and 2 is very similar, and you may want to switch their order.

[Insane]
Somehow I prefer tick rate 2 for this diff considering most sliders you put is 1/2 based, and there're some weak beats at red tick
00:38:672 (2) - Unsnapped slider (start).
00:41:121 (4) - Unsnapped circle.
00:48:468 (2) - Unsnapped circle.
[Hard]
00:34:753 (2) - just like insane you may want to put an NC here (despite how it is put...well in fact I prefer putting all into 1 combo, same for insane)
00:45:284 (2,3,4) - you may want to stack the end properly (otherwise each "300" brust appears in slightly different position and the difference is visible
00:38:672 (6) - Unsnapped slider (start).
00:41:121 (2) - Unsnapped slider (start).
[Normal]
set HP3 AR4?
00:43:570 (3) - Unsnapped circle.
00:46:019 (3) - Unsnapped slider (start).
00:48:468 (2) - Unsnapped circle.
A fine old-styled map. When you've find a bit more mods just find me again.
Topic Starter
RikiH_

wmfchris wrote:

[General]
About tags, Ps is useless because search engine only process tags with 3or+ characters. Ps2 is a better choice.
Combo colour 1 and 2 is very similar, and you may want to switch their order.

[Insane]
Somehow I prefer tick rate 2 for this diff considering most sliders you put is 1/2 based, and there're some weak beats at red tick
00:38:672 (2) - Unsnapped slider (start).
00:41:121 (4) - Unsnapped circle.
00:48:468 (2) - Unsnapped circle.
[Hard]
00:34:753 (2) - just like insane you may want to put an NC here (despite how it is put...well in fact I prefer putting all into 1 combo, same for insane)
00:45:284 (2,3,4) - you may want to stack the end properly (otherwise each "300" brust appears in slightly different position and the difference is visible
00:38:672 (6) - Unsnapped slider (start).
00:41:121 (2) - Unsnapped slider (start).
[Normal]
set HP3 AR4?
00:43:570 (3) - Unsnapped circle.
00:46:019 (3) - Unsnapped slider (start).
00:48:468 (2) - Unsnapped circle.
A fine old-styled map. When you've find a bit more mods just find me again.
Thank you for modding and star! I will find you again :D
BCI
hi there, mod time via my queue~

[General]
you may make a box with name "lyrics" in creator's words, people can see what all diffs are done without scrolling down creator's words
[box=lyrics]blablablaetc.[/box]
delete the .osb file and full-submit

[Normal]
AR+1, yeah it's not easy so it will be more fun to play
00:23:977 (2) - this slider is really ugly, smf like this?
00:34:018 (2,3) - NC at these sliders for consistensy between your diffs (Hard and Insane already have a NC here)
00:37:201 (2,3) - since this is an easiest diff in your mapset, this pattern will be confusing for beginners. maybe smf like this?
00:46:017 (3,4) - ^ ?

[Hard]
AR+1 will be more funny /me was tested in CtB
00:06:589 (2) - sliders with two repeats must die D: change this, my way here
00:10:753 (2) - finish at begin of slider?
00:13:447 (3) - same as 00:06:589 (2) and same way by me

[Insane]
HP-2 OD-1 D:
00:02:672 (1) - RNC or NC at this place in Normal and Hard

nothing more to point out, good luck~
Topic Starter
RikiH_

Black_Cherry_Ita wrote:

hi there, mod time via my queue~

[General]
you may make a box with name "lyrics" in creator's words, people can see what all diffs are done without scrolling down creator's words
[box=lyrics]blablablaetc.[/box]
I made it lol
delete the .osb file and full-submit Done

[Normal]
AR+1, yeah it's not easy so it will be more fun to play I agree with you but it's the easiest diff, so I don't change it
00:23:977 (2) - this slider is really ugly, smf like this? Fixed
00:34:018 (2,3) - NC at these sliders for consistensy between your diffs (Hard and Insane already have a NC here) Removed NCs in Hard and insane
00:37:201 (2,3) - since this is an easiest diff in your mapset, this pattern will be confusing for beginners. maybe smf like this? Nah
00:46:017 (3,4) - ^ ? ^

[Hard]
AR+1 will be more funny /me was tested in CtB Imo AR 8 is too much for an hard
00:06:589 (2) - sliders with two repeats must die D: change this, my way here lol, fixed
00:10:753 (2) - finish at begin of slider? It's noisy D:
00:13:447 (3) - same as 00:06:589 (2) and same way by me Fixed

[Insane]
HP-2 OD-1 D: Nope
00:02:672 (1) - RNC or NC at this place in Normal and Hard

nothing more to point out, good luck~
Thank you for your modding bro :<
Yuzeyun
/maps this for taiko no matter what.

SERIOUSLY. This game needs more R&C songs. MORE. And more taiko diffs. Mapped 5 or six already >_>
god dammit I'd give you all the stars I have but I have none atm ;_;
Topic Starter
RikiH_

_Gezo_ wrote:

/maps this for taiko no matter what.

SERIOUSLY. This game needs more R&C songs. MORE. And more taiko diffs. Mapped 5 or six already >_>
god dammit I'd give you all the stars I have but I have none atm ;_;

Thank you a lot. If I become a pro mapper I'll map some songs of R&C because I love this game and deserves more attention >_>
Yuzeyun

RikiH_ wrote:

_Gezo_ wrote:

/maps this for taiko no matter what.

SERIOUSLY. This game needs more R&C songs. MORE. And more taiko diffs. Mapped 5 or six already >_>
god dammit I'd give you all the stars I have but I have none atm ;_;

Thank you a lot. If I become a pro mapper I'll map some songs of R&C because I love this game and deserves more attention >_>
Beat my 100% score >:D (17h07)

My map is done for now, I'm working on the BG but I don't have the font and I'm struggling to get it (Eurostile LT Bold Extended #2)
Topic Starter
RikiH_

_Gezo_ wrote:

Beat my 100% score >:D (17h07) lol

My map is done for now, I'm working on the BG but I don't have the font and I'm struggling to get it (Eurostile LT Bold Extended #2)
When I'm back from holidays I can mod it :°
Yuzeyun
Some recommendations about that map :

http://puu.sh/LnnM About these points, you can set the Kiai to the red section, and leave the de-kiai one. This applies to the three Standard difficulties !

Tags should include :
"David Bergeaud", as he was the composer of the background song used on the Boss battle on Obani Draco, when Skidd is turned into a robot, although this version is 7.5 BPM slower.
"Insomniac Games" : They are the creators of that game.
"HD Trilogy" ? It was used on that game trilogy on PS3. As well as "PS3" and "Playstation 3". Not necessary, though.
"_Gezo_" and/or "Gezo" when you upload that map.
http://puu.sh/Lnyk

[Insane]
OD should be 6 or 7. I felt hard to acc on it, and it is not really adapted to the song itself !
HP drain is cruel, 6 or 7 would be enough. I missed twice, and it was almost enough to make me fail !

This song is reminds me of Hiroaki Shoots the Strange Bird ~ Till When?
...
Gezo finds another Ratchet&Clank x Touhou Crossover ~ Then again.

Remember when the Thug leader said that there are 10,000,000 boxes with 100 protopets in each box. And yet it is 3,500,000 protopets LEL




My favourite weapon in this game is the Rift Ripper, that's why my diff is called like this !



EDIT : I made the three other difficulties in a FULL taiko mapset, you can add the V5 if you want (as well as V3), but if you want to put V1; we'll encounter a problem. http://puu.sh/LxKc
Topic Starter
RikiH_

_Gezo_ wrote:

Some recommendations about that map :

http://puu.sh/LnnM About these points, you can set the Kiai to the red section, and leave the de-kiai one. This applies to the three Standard difficulties ! Wot

Tags should include :
"David Bergeaud", as he was the composer of the background song used on the Boss battle on Obani Draco, when Skidd is turned into a robot, although this version is 7.5 BPM slower. Added
"Insomniac Games" : They are the creators of that game. Yep
"HD Trilogy" ? It was used on that game trilogy on PS3. As well as "PS3" and "Playstation 3". Not necessary, though. I'm not sure about this...
"_Gezo_" and/or "Gezo" when you upload that map. Obvious
http://puu.sh/Lnyk

Thank you a lot for your amazing Taiko diff :)

[Insane]
OD should be 6 or 7. I felt hard to acc on it, and it is not really adapted to the song itself ! OD changed to 7
HP drain is cruel, 6 or 7 would be enough. I missed twice, and it was almost enough to make me fail ! Changed to 7, it's an Insane. It must be insane!

This song is reminds me of Hiroaki Shoots the Strange Bird ~ Till When?
...
Gezo finds another Ratchet&Clank x Touhou Crossover ~ Then again.

Remember when the Thug leader said that there are 10,000,000 boxes with 100 protopets in each box. And yet it is 3,500,000 protopets LEL




My favourite weapon in this game is the Rift Ripper, that's why my diff is called like this ! I love it



EDIT : I made the three other difficulties in a FULL taiko mapset, you can add the V5 if you want (as well as V3), but if you want to put V1; we'll encounter a problem. http://puu.sh/LxKc I only added V8, sorry. It's my first map and I want it to get ranked, I will probabily put a download link for that diffs btw
Gyuunyu
Well here's my mod that isn't really much as a mod ;w;

[General]

Looks Fine!

[Normal]

Nice!

[Hard]

Nice!

[Insane]

Nice!

Found nothing really ... rank this already xD

Good luck with your map ! No KDS
Topic Starter
RikiH_

Gyuunyu wrote:

Well here's my mod that isn't really much as a mod ;w;

[General]

Looks Fine!

[Normal]

Nice!

[Hard]

Nice!

[Insane]

Nice!

Found nothing really ... rank this already xD

Good luck with your map ! No KDS
Lolol I'm waiting for a bubble, thank you anyways xD
Poggo
Taiko mod~~

00:12:467 - ddk
00:15:283 - kddk
00:19:691 - remove this note
00:21:651 - kd
00:39:160 - kkddk

Good luck~
Topic Starter
RikiH_

Katty Pie wrote:

Taiko mod~~

00:12:467 - ddk
00:15:283 - kddk
00:19:691 - remove this note
00:21:651 - kd
00:39:160 - kkddk

Good luck~
Thank you very much ~
Yuzeyun

Katty Pie wrote:

Taiko mod~~

00:12:467 - ddk I don't really agree on this one, anyway I put it on the (4)
00:15:283 - kddk I like the sound of kkdk, and for me it feels less empty than kddk
00:19:691 - remove this note I like the dkdkk in it ;A;
00:21:651 - kd yep
00:39:160 - kkddk in the song kkddk would sound to me kk__k and kkk_k is more logical :<

Good luck~

thanks !
ANYWAY THIS IN FRENCH = IT SUCKS
HER VOICE IS TOO DEEP SDKFJSDKLFJ FORTUNATELY THE SONG ITSELF ISN4T TRANSLATED \:D/
Jamais tu la fermes ? *robot*

http://puu.sh/MsBW
Topic Starter
RikiH_
Updated
Kin
From modding queue ~
Beginner Modder then I can be wrong

Gezo's Taiko ripper V8 :

It's Gezo's Taiko then it's perfect and i can't found any error
Then just some advice :

00:07:079 (2,1) - d k
00:09:038 (2,1) - d k
00:19:324 (1,1,1,1,2,1) - dkddd k (i'm not sure for this one but the last note need to be a kat)
00:24:712 (1,2,3,4,5) - ddkdd
00:45:405 (1,1) - dk
00:52:385 (1) - the hit sound spinner need to be lower than the other note

Good luck ~
Yuzeyun

Kinzo wrote:

From modding queue ~
Beginner Modder then I can be wrong

Gezo's Taiko ripper V8 :

It's Gezo's Taiko then it's perfect and i can't found any error redis ça et je te glace avec mon nitroflingue V8 <3
Then just some advice :

00:07:079 (2,1) - d k Nop, de la 5° note 1/2 au ddk kdk k d le d est bien lowerpitched. + le dkd après fait moche.
00:09:038 (2,1) - d k pas contre.
00:19:324 (1,1,1,1,2,1) - dkddd k (i'm not sure for this one but the last note need to be a kat) yep
00:24:712 (1,2,3,4,5) - ddkdd ^
00:45:405 (1,1) - dk dd kd k est assez courant dans mes dernières maps, c't'une signature qu'on peut pas me retirer >_>. + je trouve dd dk k moche à mes oreilles.
00:52:385 (1) - the hit sound spinner need to be lower than the other note pas utile, tu mash le truc et le son quand tu clear est indépendant du volume.

Good luck ~
http://puu.sh/MM0V New version.


Fixc
Topic Starter
RikiH_
Updated
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:09:773 (1) - remove NC?

[Hard]
00:14:426 (5) - shorten by 1/2 tick and add a circle at 00:15:406?

[Insane]
AR-1. AR9 is for high BPM or complex patterns.
00:11:732 (5) - NC and remove next NC
00:13:691 (5) - NC and remove next NC
00:34:018 (3,5) - add NC?

That's all I can find. GL~
Topic Starter
RikiH_

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:09:773 (1) - remove NC? I think it's not necessary

[Hard]
00:14:426 (5) - shorten by 1/2 tick and add a circle at 00:15:406? I like that slider :C

[Insane]
AR-1. AR9 is for high BPM or complex patterns. You are the 3rd that says it, so... AR changed to 8 lol
00:11:732 (5) - NC and remove next NC Nope
00:13:691 (5) - NC and remove next NC ^
00:34:018 (3,5) - add NC? ^

That's all I can find. GL~
Thank you for your modding!
Chewin
Taiko mod here

[Gezo's Taiko Ripper V8]
HP -1 or just center selecting 5, 8 is unrankable:
Difficulty settings and song setup

Overall difficulty and HP drain rate should be between 4~7.
00:03:896 (2) - Don't you think that B kat would be better here?
00:21:651 (1,1) - d k
00:21:283 (2,1,1,1) - I don't like this kd dd, maybe kd dk?
00:19:324 (1,1,1,2,3) - d d k k d? It sounds much better
00:36:222 (5) - B don

I like how you mapped it, good job :3
Yuzeyun

Chewin wrote:

Taiko mod here

[Gezo's Taiko Ripper V8]
HP -1 or just center selecting 5, 8 is unrankable:
Difficulty settings and song setup

Overall difficulty and HP drain rate should be between 4~7.
I bolded the word showing it is more a guideline than a rule. If it were a rule, it would be "must". Kept at 8 atm, we'll see if I find someone between muzu and oni to test it and if he passes.

00:03:896 (2) - Don't you think that B kat would be better here? if B means big then no for the big; but yes for the kat
00:21:651 (1,1) - d k agree
00:21:283 (2,1,1,1) - I don't like this kd dd, maybe kd dk? ^ since you're just... saying the same thing Oo
00:19:324 (1,1,1,2,3) - d d k k d? It sounds much better wai not
00:36:222 (5) - B don yes !

I like how you mapped it, good job :3
http://puu.sh/NlE2 boom
Topic Starter
RikiH_
Updated, grazie Bià :°
Chewin
Gezo about the HP drain rate: http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
:3

>w</
Yuzeyun

Chewin wrote:

Gezo about the HP drain rate: http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
:3

>w</
SO PHRASING IS BAD. Blame the writer for this :U
Riki, you can directly change the HP to 7 (-1 tick) without any update from me, small minor change o/
Topic Starter
RikiH_
Fixed, lol
wmfchris
- btw I'll suggest you to remove the first red line because theoretically they are not on the downbeat.

[Taiko]
00:51:895 - how about ending the kiai here? The vocal clearly cuts off here. If you tend to end it at the beginning of the spinner maybe because of the echo, then simply delay the end till the end of the spinner.

00:01:202 - sounds like that the mystery sound ends at blue tick, so ends 1/8 eariler
00:33:283 - not suitable for finishes as you don't place finishes at the very beginning
00:34:998 - don't feel like it fits with 1/8 streams here.

as checked before the rest looks fine. When you're ready find me again.
Yuzeyun

wmfchris wrote:

- btw I'll suggest you to remove the first red line because theoretically they are not on the downbeat.

[Taiko]
00:51:895 - how about ending the kiai here? The vocal clearly cuts off here. If you tend to end it at the beginning of the spinner maybe because of the echo, then simply delay the end till the end of the spinner. Fixed that one.

00:01:202 - sounds like that the mystery sound ends at blue tick, so ends 1/8 eariler ... WTF HOW IT ENDED IN A 1/8 TICK. Maybe the SV change lol
00:33:283 - not suitable for finishes as you don't place finishes at the very beginning >_> I forgot to add them, bakagezo again
00:34:998 - don't feel like it fits with 1/8 streams here. Changed to a spinner.

as checked before the rest looks fine. When you're ready find me again.
http://puu.sh/OhTo
Topic Starter
RikiH_
All fixed, it should be ok now...I hope
wmfchris
one final thing:
- the ending time of kiai sections in solo diffs can be snapped accurately on the ticks (now 1ms late)

and [Taiko]
00:34:998 - Add a note before spinner?

no kd
Topic Starter
RikiH_
I will fix all this night when I'll be home, thank you again :D
Yuzeyun
http://puu.sh/OvHn

Just a big D but worth modifying anyway.
Chewin
Vai Riki *-*
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