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Courtney Gears - Death to Squishes

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Topic Starter
RikiH_

Gyuunyu wrote:

Well here's my mod that isn't really much as a mod ;w;

[General]

Looks Fine!

[Normal]

Nice!

[Hard]

Nice!

[Insane]

Nice!

Found nothing really ... rank this already xD

Good luck with your map ! No KDS
Lolol I'm waiting for a bubble, thank you anyways xD
Poggo
Taiko mod~~

00:12:467 - ddk
00:15:283 - kddk
00:19:691 - remove this note
00:21:651 - kd
00:39:160 - kkddk

Good luck~
Topic Starter
RikiH_

Katty Pie wrote:

Taiko mod~~

00:12:467 - ddk
00:15:283 - kddk
00:19:691 - remove this note
00:21:651 - kd
00:39:160 - kkddk

Good luck~
Thank you very much ~
Yuzeyun

Katty Pie wrote:

Taiko mod~~

00:12:467 - ddk I don't really agree on this one, anyway I put it on the (4)
00:15:283 - kddk I like the sound of kkdk, and for me it feels less empty than kddk
00:19:691 - remove this note I like the dkdkk in it ;A;
00:21:651 - kd yep
00:39:160 - kkddk in the song kkddk would sound to me kk__k and kkk_k is more logical :<

Good luck~

thanks !
ANYWAY THIS IN FRENCH = IT SUCKS
HER VOICE IS TOO DEEP SDKFJSDKLFJ FORTUNATELY THE SONG ITSELF ISN4T TRANSLATED \:D/
Jamais tu la fermes ? *robot*

http://puu.sh/MsBW
Topic Starter
RikiH_
Updated
Kin
From modding queue ~
Beginner Modder then I can be wrong

Gezo's Taiko ripper V8 :

It's Gezo's Taiko then it's perfect and i can't found any error
Then just some advice :

00:07:079 (2,1) - d k
00:09:038 (2,1) - d k
00:19:324 (1,1,1,1,2,1) - dkddd k (i'm not sure for this one but the last note need to be a kat)
00:24:712 (1,2,3,4,5) - ddkdd
00:45:405 (1,1) - dk
00:52:385 (1) - the hit sound spinner need to be lower than the other note

Good luck ~
Yuzeyun

Kinzo wrote:

From modding queue ~
Beginner Modder then I can be wrong

Gezo's Taiko ripper V8 :

It's Gezo's Taiko then it's perfect and i can't found any error redis ça et je te glace avec mon nitroflingue V8 <3
Then just some advice :

00:07:079 (2,1) - d k Nop, de la 5° note 1/2 au ddk kdk k d le d est bien lowerpitched. + le dkd après fait moche.
00:09:038 (2,1) - d k pas contre.
00:19:324 (1,1,1,1,2,1) - dkddd k (i'm not sure for this one but the last note need to be a kat) yep
00:24:712 (1,2,3,4,5) - ddkdd ^
00:45:405 (1,1) - dk dd kd k est assez courant dans mes dernières maps, c't'une signature qu'on peut pas me retirer >_>. + je trouve dd dk k moche à mes oreilles.
00:52:385 (1) - the hit sound spinner need to be lower than the other note pas utile, tu mash le truc et le son quand tu clear est indépendant du volume.

Good luck ~
http://puu.sh/MM0V New version.


Fixc
Topic Starter
RikiH_
Updated
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:09:773 (1) - remove NC?

[Hard]
00:14:426 (5) - shorten by 1/2 tick and add a circle at 00:15:406?

[Insane]
AR-1. AR9 is for high BPM or complex patterns.
00:11:732 (5) - NC and remove next NC
00:13:691 (5) - NC and remove next NC
00:34:018 (3,5) - add NC?

That's all I can find. GL~
Topic Starter
RikiH_

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:09:773 (1) - remove NC? I think it's not necessary

[Hard]
00:14:426 (5) - shorten by 1/2 tick and add a circle at 00:15:406? I like that slider :C

[Insane]
AR-1. AR9 is for high BPM or complex patterns. You are the 3rd that says it, so... AR changed to 8 lol
00:11:732 (5) - NC and remove next NC Nope
00:13:691 (5) - NC and remove next NC ^
00:34:018 (3,5) - add NC? ^

That's all I can find. GL~
Thank you for your modding!
Chewin
Taiko mod here

[Gezo's Taiko Ripper V8]
HP -1 or just center selecting 5, 8 is unrankable:
Difficulty settings and song setup

Overall difficulty and HP drain rate should be between 4~7.
00:03:896 (2) - Don't you think that B kat would be better here?
00:21:651 (1,1) - d k
00:21:283 (2,1,1,1) - I don't like this kd dd, maybe kd dk?
00:19:324 (1,1,1,2,3) - d d k k d? It sounds much better
00:36:222 (5) - B don

I like how you mapped it, good job :3
Yuzeyun

Chewin wrote:

Taiko mod here

[Gezo's Taiko Ripper V8]
HP -1 or just center selecting 5, 8 is unrankable:
Difficulty settings and song setup

Overall difficulty and HP drain rate should be between 4~7.
I bolded the word showing it is more a guideline than a rule. If it were a rule, it would be "must". Kept at 8 atm, we'll see if I find someone between muzu and oni to test it and if he passes.

00:03:896 (2) - Don't you think that B kat would be better here? if B means big then no for the big; but yes for the kat
00:21:651 (1,1) - d k agree
00:21:283 (2,1,1,1) - I don't like this kd dd, maybe kd dk? ^ since you're just... saying the same thing Oo
00:19:324 (1,1,1,2,3) - d d k k d? It sounds much better wai not
00:36:222 (5) - B don yes !

I like how you mapped it, good job :3
http://puu.sh/NlE2 boom
Topic Starter
RikiH_
Updated, grazie Bià :°
Chewin
Gezo about the HP drain rate: http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
:3

>w</
Yuzeyun

Chewin wrote:

Gezo about the HP drain rate: http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
:3

>w</
SO PHRASING IS BAD. Blame the writer for this :U
Riki, you can directly change the HP to 7 (-1 tick) without any update from me, small minor change o/
Topic Starter
RikiH_
Fixed, lol
wmfchris
- btw I'll suggest you to remove the first red line because theoretically they are not on the downbeat.

[Taiko]
00:51:895 - how about ending the kiai here? The vocal clearly cuts off here. If you tend to end it at the beginning of the spinner maybe because of the echo, then simply delay the end till the end of the spinner.

00:01:202 - sounds like that the mystery sound ends at blue tick, so ends 1/8 eariler
00:33:283 - not suitable for finishes as you don't place finishes at the very beginning
00:34:998 - don't feel like it fits with 1/8 streams here.

as checked before the rest looks fine. When you're ready find me again.
Yuzeyun

wmfchris wrote:

- btw I'll suggest you to remove the first red line because theoretically they are not on the downbeat.

[Taiko]
00:51:895 - how about ending the kiai here? The vocal clearly cuts off here. If you tend to end it at the beginning of the spinner maybe because of the echo, then simply delay the end till the end of the spinner. Fixed that one.

00:01:202 - sounds like that the mystery sound ends at blue tick, so ends 1/8 eariler ... WTF HOW IT ENDED IN A 1/8 TICK. Maybe the SV change lol
00:33:283 - not suitable for finishes as you don't place finishes at the very beginning >_> I forgot to add them, bakagezo again
00:34:998 - don't feel like it fits with 1/8 streams here. Changed to a spinner.

as checked before the rest looks fine. When you're ready find me again.
http://puu.sh/OhTo
Topic Starter
RikiH_
All fixed, it should be ok now...I hope
wmfchris
one final thing:
- the ending time of kiai sections in solo diffs can be snapped accurately on the ticks (now 1ms late)

and [Taiko]
00:34:998 - Add a note before spinner?

no kd
Topic Starter
RikiH_
I will fix all this night when I'll be home, thank you again :D
Yuzeyun
http://puu.sh/OvHn

Just a big D but worth modifying anyway.
Chewin
Vai Riki *-*
Topic Starter
RikiH_
Fixed :3 Thank you guys!
BounceBabe
Note: I mod and map for quality not quantity. Keep this in mind!

Mod4Mod Mod:

General

Why dont you use the combo colour White instead of Red? I see no Red in the BG

Normal

00:17:855 (1) - You dont need this new combo
00:19:569 (2) - New combo
00:23:242 - Add circle, when you do this you dont need a new combo till 00:23:487 -
00:23:977 - New combo here then
00:51:895 (1) - New combo not needed

Hard

00:23:732 (1) - Ctrl + R
00:51:895 (1) - New combo not needed

Nice Hard

Insane

00:02:672 (3,4) - Ctrl + R
00:08:549 - Change this pattern, the circle is abit too close to the slider.. maybe like this?

00:34:753 (5) - New combo
00:51:895 (1) - New combo not needed

Couldnt find much, well the map isnt long as well. Get a MAT or BAT soon.

Good Luck

Contact me ingame or write me a PM and we will make out which map you mod ;)
Topic Starter
RikiH_

BounceBabe wrote:

Note: I mod and map for quality not quantity. Keep this in mind!

Mod4Mod Mod:

General

Why dont you use the combo colour White instead of Red? I see no Red in the BG

Normal

00:17:855 (1) - You dont need this new combo
00:19:569 (2) - New combo
00:23:242 - Add circle, when you do this you dont need a new combo till 00:23:487 -
00:23:977 - New combo here then
00:51:895 (1) - New combo not needed

Hard

00:23:732 (1) - Ctrl + R
00:51:895 (1) - New combo not needed

Nice Hard

Insane

00:02:672 (3,4) - Ctrl + R
00:08:549 - Change this pattern, the circle is abit too close to the slider.. maybe like this?

00:34:753 (5) - New combo
00:51:895 (1) - New combo not needed

Couldnt find much, well the map isnt long as well. Get a MAT or BAT soon.

Good Luck

Contact me ingame or write me a PM and we will make out which map you mod ;)
Thank you for your modding, I'll fix and PM you as soon as possible. I'm waiting for a MAT/BAT but noone answers me ._.
Chewin
Still no bubbled? ._.
I want to give you some other help to improve your map for the bubble.

[General]
Rimuovi nella taiko il terzo e il quarto custom combo colour visto che sono uguali al primo e al secondo.

[Normal]
00:11:732 (3) - Finish
00:19:569 (2) - ^
00:25:447 (1,3) - ^ Qui stanno veramente bene
00:44:058 (1) - ^ all'inizio
00:49:936 (1,3) - ^

[Hard]
00:07:324 (3) - Ti conviene sovrapporlo con il repeat di 00:06:589 (2)? ._. Molti ti odieranno per questo D:
00:09:283 (3) - ^
00:10:753 (2) - Io aggiungere finish all'inizio di questo slider per avere consistenza con 00:09:773 (1) e lo rimuoverei da qui 00:11:732 (3)
00:14:181 (4) - Stesso sopra, non sovrapporre con il repeat.. E' impossibile da leggere in hd se non si conosce la mappa visto che la freccia copre anche il circle quando la skin è semi trasparente (come quella che uso io)
00:14:426 (5) - Per la nuova voce userei una single new combo qui
00:49:936 (1,3) - Finishes

[Insane]
00:09:773 (1,3) - Finishes
00:14:426 (1) - Fallo più curvo: http://osu.ppy.sh/ss/407358
364,88,14426,6,0,B|448:88|480:164|448:236|364:236|364:236|364:352,1,359.999985694885,0|2
00:49:936 (1,3) - Finishes

It is ready for the bubble ç_ç
Buona fortuna, dai che ce la fai D:
Topic Starter
RikiH_

Chewin wrote:

Still no bubbled? ._.
I want to give you some other help to improve your map for the bubble.

[General]
Rimuovi nella taiko il terzo e il quarto custom combo colour visto che sono uguali al primo e al secondo.

[Normal]
00:11:732 (3) - Finish
00:19:569 (2) - ^
00:25:447 (1,3) - ^ Qui stanno veramente bene
00:44:058 (1) - ^ all'inizio
00:49:936 (1,3) - ^

[Hard]
00:07:324 (3) - Ti conviene sovrapporlo con il repeat di 00:06:589 (2)? ._. Molti ti odieranno per questo D:
00:09:283 (3) - ^
00:10:753 (2) - Io aggiungere finish all'inizio di questo slider per avere consistenza con 00:09:773 (1) e lo rimuoverei da qui 00:11:732 (3)
00:14:181 (4) - Stesso sopra, non sovrapporre con il repeat.. E' impossibile da leggere in hd se non si conosce la mappa visto che la freccia copre anche il circle quando la skin è semi trasparente (come quella che uso io)
00:14:426 (5) - Per la nuova voce userei una single new combo qui
00:49:936 (1,3) - Finishes

[Insane]
00:09:773 (1,3) - Finishes
00:14:426 (1) - Fallo più curvo: http://osu.ppy.sh/ss/407358
364,88,14426,6,0,B|448:88|480:164|448:236|364:236|364:236|364:352,1,359.999985694885,0|2
00:49:936 (1,3) - Finishes

It is ready for the bubble ç_ç
Buona fortuna, dai che ce la fai D:
Quasi tutto fixed, thank you :D
Yuzeyun

Chewin wrote:

[General]
Rimuovi nella taiko il terzo e il quarto custom combo colour visto che sono uguali al primo e al secondo.
From what I understood, you wanted the removal of the copy of the red and blue combo colors. I checked the map afterwards, and nothing changed (luckily)
Well I'm not against, but it doesn't change the gameplay at all in taiko mode soooo well that's a valid mod.

There's a reason why I do this : After a spinner, it forces the other color no matter what note I want to put right after. So if there's a d before the spinner, and I want to put a d right after, the editor forces me to use the blue one (which is the kat). I always put these colors only if I think there will be a spinner at least once though the map (excluding the ending spinner), to ensure me my pattens are the same in the editor and in the gameplay (to help people pointing pattens they want to see changed).
Nemis
go rikih <3
Chewin
[General]

Oh, I'm noticing that just now.
The custom normal-hitnormal you are using doesn't fit the song as it should.
It gives the effect of an "empty" sound during gameplay and it's pretty weird o.o
What about to use a different one? You can find some of them here: viewtopic.php?f=56&t=15407
I have 36218(-4ms) as 2nd offset, don't forget to resnap all elements and green lines after timing changes

[Normal]

00:00:468 (1,1,2) - Add custom whistles on these sliders' heads too to emphasize the "clashes" in the song
00:09:773 (1,2) - ^
00:23:977 (2) - I guess you forgot to add whistles on the slider's head and tail
00:25:447 (1,3) - I'd use default normal finishes on these 2 circles, 45% volume on (1) and 35% volume on (3). It fits the sound much better for the same reason I wrote above in general :\
00:33:283 (1,2,3) - Same of 00:00:468 (1,1,2)
00:36:222 (1) - Default finish please. I really dislike this finish o.o
00:41:609 (2,2) - Same of 00:25:447 (1,3) on (2)'s tail and on (2) circle
00:51:895 (1) - Default finish

[Hard]

00:00:468 (1,1,2) - Same of normal
00:03:896 (1) - Default finish
00:14:426 (1) - You are following the vocal with this slider. Reduce it by 1/2 and add a circle on 00:15:406. It fits the song better

00:15:651 (1) - 35% default finish on this slider's head?
00:33:283 (1,2,3) - Same of normal
00:36:222 (1) - ^
00:38:670 (6) - Make it more curved to keep consistency with previous blanketted sliders: 00:37:201 (3,4,5)
SPOILER


216,316,37201,2,0,B|252:316|284:280,1,74.9999952316285
356,284,37691,2,0,B|352:240|316:216,1,74.9999952316285,2|0
320,144,38181,2,0,B|276:148|252:188,1,74.9999952316285
184,176,38670,2,0,B|180:228|241:256,1,74.9999952316285,2|0
00:42:099 (1,2) - Same of normal on both heads. Use default normal finishes with 45% on (1) and 35% on (2)
00:51:895 (1) - Default finish

[Insane]

00:00:467 (1,1,3) - You already know
00:03:896 (1) - ^ lols
00:14:426 (1) - Make it more curved to have a better flow:
SPOILER


368,76,14426,6,0,B|452:76|488:149|452:224|368:224|368:224|368:338,1,359.999985694885,0|2
00:15:651 (1) - Same of normal
00:21:528 (1,2) - Same of other diffs
00:23:242 (3) - Finish on the tail to keep consistency with other diffs
00:24:712 Silence this slider point plz It's bothering
00:33:283 (1,3,5) - You know
00:42:099 (1,2) - ^ finishes, same of other diffs
00:51:895 (1) - Default finish

[Taiko]

Already modded it and it's fine to me

The insane could have a better flow but It's ready to be bubbled.
Call me back in game for a recheck when you have fixed
Topic Starter
RikiH_
All fix'd, thank you again, you earned 6 kudosu with this map lulz
Chewin
Recheck ~

Open each diff with notepad and edit:

//Background and Video events
0,0,"BG7.jpg"

delete the line with video settings

[Hard]

00:11:732 (3) - Forgot finish
00:14:426 (1) - Clap on the end
00:15:406 (2) - x:48 y:324
00:42:095 (1) - Forgot finish

Really much better now :3 no kd
Topic Starter
RikiH_
I think that stupid video is now fixed -w-
Chewin
Rechecked again:

- Fixed a wrong tag
- Fixed the wrong offset in the Taiko Diff
- Fixed some unsnapped sliders in the Hard Diff
- Fixed some unsnapped elements in the Taiko Diff
- Fixed some wrong hitsounds


Okay, everything is fine now.
Bubbled ~
Topic Starter
RikiH_

Chewin wrote:

Rechecked again:

- Fixed a wrong tag
- Fixed the wrong offset in the Taiko Diff
- Fixed some unsnapped sliders in the Hard Diff
- Fixed some unsnapped elements in the Taiko Diff
- Fixed some wrong hitsounds


Okay, everything is fine now.
Bubbled ~
Thank you! :)

finally...coff coff
Leader
gogo Riki <3
-kevincela-
Tieni,una stella per te :P

Buona fortuna!
Yuzeyun

Chewin wrote:

- Fixed some unsnapped elements in the Taiko Diff[/b]
Wut ? Where was that ? D:
Topic Starter
RikiH_

_Gezo_ wrote:

Chewin wrote:

- Fixed some unsnapped elements in the Taiko Diff[/b]
Wut ? Where was that ? D:
I changed the offset and I forgot to resnap LOL

Grazie kevincela :3
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