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Kawada Mami - Serment

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Topic Starter
f e a r
This beatmap was submitted using in-game submission on 20. desember 2012 at 10:20:55

Artist: Kawada Mami
Title: Serment
Source: Shakugan no Shana III (Final)
Tags: CXu Opening
BPM: 212
Filesize: 6687kb
Play Time: 04:06
Difficulties Available:
  1. CXu (5 stars, 720 notes)
  2. EaCXy (2,55 stars, 235 notes)
  3. Hard (4,93 stars, 502 notes)
  4. Insane (5 stars, 702 notes)
  5. Normal (4,15 stars, 314 notes)
Download: Kawada Mami - Serment
Information: Scores/Beatmap Listing
---------------
Serment is cool and I suck at mapping, so yeah.
Also this is the first time I've done anything other than insane.
Thanks very much to CXu for doing 2 diffs. \o\
(I suck at NC and mapping)

EaCXy (done by CXu) - Done
Normal - Done
Hard - Done
Insane - Done
CXu - Done
CXu
Stars of great justice
Atema
Hi ! M4M from your queue ! :)

General

- Delete the .osb file as you don't use a storyboard ?
- I don't really understand this break 00:29:764 - : it's the exacly the same music as before the break, so why not map it, at least a half? I know it's a long song and that you need breaks, but I don't really see a reason for a this early break, as you have others in the map who are enough i think ^^

EaCXY

00:22:689 (1) - I would have put this one here 00:22:406 - , imo it fits better he music
00:51:274 (6) - NC ?
01:20:283 (1) - Remove NC and put it on the next one ?
02:01:463 (4) - NC ?
02:48:585 (2) - Remove this note please, it feels really weird to have a 1/2 all of a sudden in an Easy ( It didn't feel so strange here 01:38:255 (2) - because it is a slider)
03:41:651 (2) - Because of the same 1/2 reason, I'd remove this note, make the slider start earlier and finish sooner

Normal

00:56:085 (4) - Please remove 1 or even 2 reverse and add circles instead, I find that too many reverse on a small slider like this in a Normal is quite... hard XD
01:38:963 (6) - Same here
02:06:274 (3) - See, imo it's ok on this one (which have 1 reverse less than the others), because it's also more expected and fits more the music
03:26:651 (4) - NC and revone NC here 03:28:915 (1) - ?
03:41:368 (1) - Make this spinner a little bit shorter ? (you could add a small "break" in the end like you did after your other spinners)
03:53:821 (4) - Remove 1 reverse and add a circle ?
03:55:944 (4) - Remove 2 reverse and add 2 circles ?

Hard

- Reduce the SV ?
- AR or OD -1 ?

00:25:944 (6) - Unstack this one ?
01:09:953 (1) - Little distance problem, 1 grid left :)
01:12:925 - Add a note ?
01:52:406 (1) - Distance snap ( plus, that would allow you to stack the (2) with the end of the previous slider ^^)
03:43:208 (1) - Same as normal, make this spinner shorter with a minibreak at the end ?

Insane

- AR -1 ?

03:43:137 (1) - Same as Easy and Normal :p

CXu

03:43:137 (1) - Same as the other diff, make the spinner shorter ?


Sorry I could not find anything in the 2 hardest diffs !
Great mapset, I hope I've been a little usefull for you both, of course I only made suggestions and feel free to follow them or not ! :)
Starred, I see this mapset as a challenge and I can't wait to train it more ! ;)
Topic Starter
f e a r
Atema

Atema wrote:

Hi ! M4M from your queue ! :)

General

- Delete the .osb file as you don't use a storyboard ?
- I don't really understand this break 00:29:764 - : it's the exacly the same music as before the break, so why not map it, at least a half? I know it's a long song and that you need breaks, but I don't really see a reason for a this early break, as you have others in the map who are enough i think ^^ Isn't already like half of that music section mapped though? Also, I'll keep .osb just incase.

Normal

00:56:085 (4) - Please remove 1 or even 2 reverse and add circles instead, I find that too many reverse on a small slider like this in a Normal is quite... hard XD Tbh I feel it's okay, considering the drums are going in 5 beats and it fits the music. If it's poked on some more I'll redo it.
01:38:963 (6) - Same here ^, I reduced reverse by one and placed it on 01:39:104 instead.
02:06:274 (3) - See, imo it's ok on this one (which have 1 reverse less than the others), because it's also more expected and fits more the music Don't really see the difference. x:
03:26:651 (4) - NC and revone NC here 03:28:915 (1) - ? OK
03:41:368 (1) - Make this spinner a little bit shorter ? (you could add a small "break" in the end like you did after your other spinners) Naw, spin for great justice!
03:53:821 (4) - Remove 1 reverse and add a circle ?Considering all the previous sliders have been on 5 ticks, I don't feel this should change.
03:55:944 (4) - Remove 2 reverse and add 2 circles ? Sure why not

Hard

- Reduce the SV ?
- AR or OD -1 ? Naaaw shit be fun. 8D

00:25:944 (6) - Unstack this one ? Done
01:09:953 (1) - Little distance problem, 1 grid left :)Ohsh- lol, fixed.
01:12:925 - Add a note ?I can't hear anything whatsoever on this tick, sorry.
01:52:406 (1) - Distance snap ( plus, that would allow you to stack the (2) with the end of the previous slider ^^) I'm not sure about stacking it on sliderend, but sure why not.
03:43:208 (1) - Same as normal, make this spinner shorter with a minibreak at the end ?Same reason, really.

Insane

- AR -1 ? For the sake of some patterns I'd like to keep AR 9[/color]

03:43:137 (1) - Same as Easy and Normal :p Spinlikemadyes

Sorry I could not find anything in the 2 hardest diffs !
Great mapset, I hope I've been a little usefull for you both, of course I only made suggestions and feel free to follow them or not ! :)
Starred, I see this mapset as a challenge and I can't wait to train it more ! ;)

Ty for mod and star. c:
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Preview Point: 68460
    Tags: add "opening"

[EaCXy]

  • HP Drain Rate: 4
    Approach Rate: 4
    Overall Difficulty: 3
    01:21:557 (4) - Uhh I don't like this slider, try to do something like this:
    02:48:585 (2) - Delete this circle (I know it totally fits the music but it may be too hard for beginners)
    03:24:953 (4) - Try to do something like this:

[Normal]

  • HP Drain Rate: 5
    Approach Rate: 5
    Overall Difficulty: 5
    00:42:217 (6,7) - Add a repetition on the first slider. Remove the repetition on the second slider, start it at 00:43:066 (white tick) and add a "New Combo".
    00:43:915 (1) - Remove "New Combo".
    00:45:330 (5) - Add "New Combo".
    00:49:010 (4) - ^
    00:51:274 (1,2) - Add a repetition on the first slider and remove "New Combo". Remove the repetition on the second slider, start it at 00:52:123 (white tick) and add a "New Combo".
    01:13:349 (6) - Add "New Combo".
    01:14:198 (1) - Remove "New Combo".
    01:18:727 (5) - Remove 1 repetition, start this slider at 01:19:010 (white tick) and add a "New Combo". Add a circle at 01:18:727 (white tick).
    01:28:915 (1) - Remove "New Combo".
    01:29:198 (2) - Add "New Combo".
    01:50:142 (4,5) - Delete the second slider. Add a repetition on the first slider. Add a circle at 01:50:991 (white tick) with a "New Combo".
    01:52:406 (1) - Remove "New Combo".
    01:53:255 (5) - Add "New Combo".
    01:55:519 (9) - ^
    01:56:368 (1) - Remove "New Combo".
    01:57:500 (4) - Remove 1 repetition, move it 1/2 later and add a "New Combo". Add a circle at 01:57:500 (white tick).
    01:58:632 (1) - Remove "New Combo".
    02:00:047 (5) - Add "New Combo".
    02:01:746 (1) - Remove "New Combo".
    02:02:312 (2) - Add "New Combo".
    02:04:576 (6) - ^
    02:05:425 (1) - Remove "New Combo".
    02:21:274 (7) - Add "New Combo".
    02:23:255 (1) - Remove "New Combo".
    02:23:538 (2) - Add "New Combo".
    02:31:179 (1) - Remove "New Combo".
    02:31:463 (2) - Remove the repetition, move this slider 1/1 later and add a "New Combo". Add a circle at 02:31:463 (white tick).
    02:38:255 (6) - Remove the repetition, move this slider 1/1 later and add a "New Combo". Add a circle at 02:38:255 (white tick).
    02:40:236 (1) - Remove "New Combo".
    02:40:519 (2) - Delete this slider. Add a circle at 02:40:519 (white tick) and another one at 02:40:802 (white tick). Add a "New Combo" on the second circle.02:42:783 (7) - Delete this slider. Add a circle at 02:42:783 (white tick), one at 02:43:066 (white tick) and another one at 02:43:349 (white tick). Add a "New Combo" on the second circle.
    02:43:632 (1) - Remove "New Combo".
    02:45:330 (5) - Add "New Combo".
    02:46:604 (1) - Remove "New Combo".
    02:47:595 (3) - Add "New Combo".
    02:49:010 (1) - Remove "New Combo".
    03:27:217 (5) - Add "New Combo".
    03:28:915 (1) - Remove "New Combo".
    03:52:406 (1) - Delete this circle.

[Hard]

  • HP Drain Rate: 7
    Approach Rate: 7
    Overall Difficulty: 6
    00:40:802 (5) - Add "New Combo".
    00:42:359 (9) - ^
    00:42:500 (1) - Remove "New Combo".
    00:43:066 (3) - Add "New Combo".
    00:44:764 (1) - Remove "New Combo".
    00:45:330 (5) - Add "New Combo".
    00:47:595 (11) - ^
    00:48:444 (1) - Remove "New Combo".
    00:58:632 (1) - ^
    00:58:915 (3) - Add "New Combo".
    01:00:613 (7) - ^
    01:01:463 (1) - Remove "New Combo".
    01:09:953 (1) - ^
    01:10:802 (3) - Add "New Combo".
    01:12:359 (10) - Start this slider at 01:12:500 (white tick) and add a "New Combo". Add a circle at 01:12:359 (red tick).
    01:13:349 (1) - Remove "New Combo".
    01:14:481 (4) - Remove the repetition, move this slider 1/1 later and add a "New Combo". Add a circle at 01:14:481 (white tick).
    01:20:000 (1) - Remove "New Combo".
    02:28:774 (4,5) - Delete (4) and start (5) 1/2 earlier. Add a circle at 02:29:198 (white tick) with a "New Combo".
    02:52:972 (1) - Remove "New Combo".
    02:54:387 (7) - Add "New Combo".
    02:55:236 (1) - Remove "New Combo".
    02:58:491 (1) - ^

[Insane]

  • HP Drain Rate: 8
    00:39:953 (7) - Add "New Combo".
    00:47:736 (5) - ^
    00:52:123 (6) - ^
    02:06:274 (1) - Remove "New Combo".
CXu

Atema wrote:

Hi ! M4M from your queue ! :) - Hello~

General

- Delete the .osb file as you don't use a storyboard ?
- I don't really understand this break 00:29:764 - : it's the exacly the same music as before the break, so why not map it, at least a half? I know it's a long song and that you need breaks, but I don't really see a reason for a this early break, as you have others in the map who are enough i think ^^
^Atleast imo that is one of the reasons to make a break here. + if we add some awesome storyboard, then this is a nice spot xD

EaCXY

00:22:689 (1) - I would have put this one here 00:22:406 - , imo it fits better he music - For me, the long sound at 00:22:123 ends at 00:22:689, so I'm keeping it like this.
00:51:274 (6) - NC ? - Yes, why not xD
01:20:283 (1) - Remove NC and put it on the next one ? - Kinda switching the rhythm/melody she's singing in, so I think the NC here is good.
02:01:463 (4) - NC ? - Yeah.
02:48:585 (2) - Remove this note please, it feels really weird to have a 1/2 all of a sudden in an Easy ( It didn't feel so strange here 01:38:255 (2) - because it is a slider) - Aww, as both you and xxheroxx pointed this out, I'll be removing this :(
03:41:651 (2) - Because of the same 1/2 reason, I'd remove this note, make the slider start earlier and finish sooner - This one should be easier to read, since it's not at the end of a slider, but rather on the beginning, as well as having enough time to prepare imo. so I'm not changing this yet.

CXu

03:43:137 (1) - Same as the other diff, make the spinner shorter ? - I'd say, let them pro's spin like a madman~


Sorry I could not find anything in the 2 hardest diffs !
Great mapset, I hope I've been a little usefull for you both, of course I only made suggestions and feel free to follow them or not ! :)
Starred, I see this mapset as a challenge and I can't wait to train it more ! ;)
thanks a lot for modding :D

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Preview Point: 68460 - Agreed
    Tags: add "opening" - 'kay.

[EaCXy]

  • HP Drain Rate: 4
    Approach Rate: 4
    Overall Difficulty: 3
    ^Sure.
    01:21:557 (4) - Uhh I don't like this slider, try to do something like this: - Hah xD Didn't have any more creativity~ Changed.
    02:48:585 (2) - Delete this circle (I know it totally fits the music but it may be too hard for beginners) - Removed
    03:24:953 (4) - Try to do something like this: - This 2nd one I want to kepe for now. I just like it more than the first one :p
Thanks for modding :D

to f e a r: [EaCXy] and [CXu]
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
shanamoe.jpg is 1024x767, which differs from the recommended size of 1024x768.

Inconsistency in combo colours: (I dont know if it is important ,but you'd better to change them to the same)

- [CXu] :

Combo1 : 0,128,255

Combo2 : 255,128,128

Combo3 : 128,255,128

Combo4 : 255,255,128


- [EaCXy] :
Combo1 : 251,74,74
Combo2 : 163,133,101
Combo3 : 215,92,2

- [Hard] :
Combo1 : 251,74,74
Combo2 : 163,133,101
Combo3 : 215,92,2

- [Insane] :
Combo1 : 251,74,74
Combo2 : 163,133,101
Combo3 : 215,92,2

- [Normal] :
Combo1 : 251,74,74
Combo2 : 163,133,101
Combo3 : 215,92,2


Inconsistency in AudioLeadIn:
- [CXu] : 1000
- [EaCXy] : 1000

- [Hard] : 0

- [Insane] : 0

- [Normal] : 0


Inconsistency in Kiai Times:
- [CXu] :
Kiai #1: Starts on 01:07:972, ends on 01:39:670
Kiai #2: Starts on 02:18:161, ends on 02:49:859
Kiai #3: Starts on 03:20:425, ends on 03:43:066

- [EaCXy] :
Kiai #1: Starts on 01:07:972, ends on 01:39:670
Kiai #2: Starts on 02:18:161, ends on 02:49:859
Kiai #3: Starts on 03:20:425, ends on 03:43:066

- [Hard] :
Kiai #1: Starts on 01:07:972, ends on 01:39:670
Kiai #2: Starts on 02:18:161, ends on 02:49:859
Kiai #3: Starts on 03:20:425, ends on 03:56:651

- [Insane] :
Kiai #1: Starts on 01:07:972, ends on 01:39:670
Kiai #2: Starts on 02:18:161, ends on 02:49:859
Kiai #3: Starts on 03:20:425, ends on 03:56:651

- [Normal] :
Kiai #1: Starts on 01:07:972, ends on 01:39:670
Kiai #2: Starts on 02:18:161, ends on 02:49:859
Kiai #3: Starts on 03:20:425, ends on 03:56:651


[EaCXy]
00:53:255 (2) - move to x:184 y:252 (do a better effect)
02:00:048 (3) - (nazi)1 grid down
02:48:585 (2) - a bit hard for beginners
03:10:236 (1) - finish



[Normal]
00:56:934 (1) - spacing
01:33:727 (1) - spacing?
01:53:821 (3) - move to x:292 y:152
01:57:500 (4) - should be a circle here and slider should start at 01:57:642
02:42:783 (8) - try to turn right
02:54:670 (1) - stack with 02:52:689 (4) completely


[Hard]
00:38:538 (1) - finish?
00:52:972 (3) - move to x:188 y:264 (then fix the spacing 00:53:679 (4))
01:52:689 (2) - looks not good
01:54:246 (4) - if not changed the above, you may stack with 01:52:689 (2)
02:00:189 (4,5) - 2 grid down (looks better)
02:30:330 (9) - move to x:204 y:240
02:36:274 (7) - finish
02:40:802 (3) - finish at start
03:18:019 (1) - delete finish
03:42:146 (7,8) - ummmm? a bit difficult for hard diff ?
03:43:208 (1) - delete finish



[Insane]
01:15:613 (7) - Bug here, it's tail is at the same time point as the 01:16:321 (1)
00:40:802 (10) - newcombo
01:54:670 (1) - some grids up
03:31:746 (2) - try to separate from 03:31:038 (6)
03:37:547 (3) - jump


[CXu]
Excellent!
--------------------------------------------------
Wonderful Mapset
:3 shana moe
Good Luck
[CSGA]Ar3sgice
hi~


General

  1. artist seems to be "Kawada Mami" see here if you change: t/24443
EaCXy

  1. 00:52:123 (1,2,3) - if possible make slider blanket?
  2. 01:30:047 (2,3,1) - square pattern..?
  3. 02:40:802 (1) - why the red point...
  4. 02:48:585 (2) - remove this..?
  5. 03:27:217 (1,2) - left 1 grid..?
  6. 03:30:047 (1,2) - http://osu.ppy.sh/ss/360951 move about 2 grids each
  7. nice diff (yea you should learn from your friend~)
Normal

  1. 00:28:066 (3,4) - make blanket
  2. 01:13:349 (6,1) - ^
  3. 00:51:274 (1) - spacing
  4. 00:56:085 (4) - 1/1 slider better, it's easy to miss from this kind of kick sliders if it's in easy diffs
  5. 02:06:274 (3) - ^
  6. 03:53:821 (4) - ^
  7. some sliders curved too much orz and I think it's better to use less 1/2 notes, 212 bpm 1/2 is 106bpm 1/4 for beginners you know...
Hard

  1. 00:20:283 (3,4,5) - plz don't have a 212bpm stream on a Hard diff even if just 3
  2. 00:52:264 (2,3) - you can do it like this http://osu.ppy.sh/ss/360937
  3. 01:02:312 (4,5) - I suggest a 3/2 slider, if you do like this the reverse arrow wouldn't land on any beat and sounds off.
  4. 01:36:840 (2,3,4,5) - this can be very hard for a player of such a level, better avoid this if possible...
  5. 01:51:698 (6) - stack
  6. 02:49:151 (4,5,6) - no u
  7. 03:42:146 (7) - remove this
  8. I think this diff needs improvement on sliders, especially curved/straight pattern connection part.
Insane

  1. 00:29:340 (4) - why you don't make it star ;_; I think it's not that kind of speed up part so spacing should be smaller
  2. 00:56:368 (4,5) - stack like this o.o ..? http://osu.ppy.sh/ss/360930
  3. 01:01:887 (6) - ...?
  4. 01:07:057 - add break..? I think good effect
  5. 01:31:887 (3) - this part could be done more neatly: http://osu.ppy.sh/ss/360931
  6. 01:51:415 (4) - right 5 grids?
  7. 02:27:217 (5) - remove one of the finishes o.o
  8. 02:29:481 (1) - add finish
  9. some 1/4 slider ends seems random o.o
CXu

  1. 00:44:057 (4) - this looks not so symmetrical, do it like this? http://osu.ppy.sh/ss/360905
    [*]260,172,44057,2,0,B|300:152|300:152|320:168|360:168|384:152|384:152|428:172,1,180,8|0
  2. 00:54:104 (3,4) - stack these 2 circles here? it makes the flow constant (because 00:52:972 (7,8) is stacked)
  3. 01:00:047 (1) - remove note? listen to music, there is a short pause.
  4. 01:04:434 (1,2) - blanket :p http://osu.ppy.sh/ss/360907
    [*]372,28,64434,6,0,B|428:16|472:56|472:116,2,134.999995976687,8|8|0
  5. 01:10:378 (4,5) - flow seems weird here ... stack it..?
  6. 01:16:463 (7,1) - new combo on (7) here because this 4 notes are grouped together
  7. 01:28:066 (1) - u no copy (2)
  8. 01:39:246 (5,6,7,8) - how about this pattern o.o http://osu.ppy.sh/ss/360912 I think better flow
  9. 01:56:510 (1,2) - long slider..?
  10. 02:31:320 (3,4,5) - http://osu.ppy.sh/ss/360914 o.o
  11. 02:53:538 (6) - I think this shape is better... http://osu.ppy.sh/ss/360917
  12. I like this diff, many good jumps~
oh btw about combo colors @Snowy Dream:

Diff "CXu" uses a different BG, I think it's actually better if it has different combo colours. ^^b

that's all

Good luck~
CXu

Snowy Dream wrote:

Mod request from Snowy Dream's Queue - Thanks :D
-------------------------------------------------
[General]
shanamoe.jpg is 1024x767, which differs from the recommended size of 1024x768.

Inconsistency in combo colours: (I dont know if it is important ,but you'd better to change them to the same) - Yeah, the only inconsistency is in my diff [CXu], because of the different background, so I think this is fine.

- [CXu] :

Combo1 : 0,128,255

Combo2 : 255,128,128

Combo3 : 128,255,128

Combo4 : 255,255,128


Inconsistency in AudioLeadIn:
- [CXu] : 1000
- [EaCXy] : 1000 - I need the leadin for [CXu] because I map the beginning, but removing the leadin from [EaCXy] as it's unecessary.

- [Hard] : 0

- [Insane] : 0

- [Normal] : 0


Inconsistency in Kiai Times:
- [CXu] :
Kiai #1: Starts on 01:07:972, ends on 01:39:670
Kiai #2: Starts on 02:18:161, ends on 02:49:859
Kiai #3: Starts on 03:20:425, ends on 03:43:066 - I'm not sure about f e a r, but I don't want to spin with a lot of kiai-stuff in the middle. As this difficulty in general is not following the same pattern as the other diffs, I think it's fine

- [EaCXy] :
Kiai #1: Starts on 01:07:972, ends on 01:39:670
Kiai #2: Starts on 02:18:161, ends on 02:49:859
Kiai #3: Starts on 03:20:425, ends on 03:43:066 - Oh snap fixed.


[EaCXy]
00:53:255 (2) - move to x:184 y:252 (do a better effect) - I agree. Changed
02:00:048 (3) - (nazi)1 grid down- Yesyes~
02:48:585 (2) - a bit hard for beginners - Already removed ;)
03:10:236 (1) - finish - Huh, yes!


[CXu]
Excellent! - Thank you! :)
--------------------------------------------------
Wonderful Mapset
:3 shana moe
Good Luck
Thanks for modding :D

[CSGA]Ar3sgice wrote:

hi~ - Hello~


General

  1. artist seems to be "Kawada Mami" see here if you change: t/24443
- I'll leave this up to f e a r

EaCXy

  1. 00:52:123 (1,2,3) - if possible make slider blanket? - I changed this according to Snowy Dream, and I think it works fairly well :D
  2. 01:30:047 (2,3,1) - square pattern..? - Huh, sure why not.
  3. 02:40:802 (1) - why the red point... - Well, if I remove it the shape kinda changes, so I'm keeping it there~
  4. 02:48:585 (2) - remove this..? - Done already ;)
  5. 03:27:217 (1,2) - left 1 grid..? - Yes
  6. 03:30:047 (1,2) - http://osu.ppy.sh/ss/360951 move about 2 grids each- Humm, not sure if I understood what you meant, but I tried to make the blanketing a bit better.
  7. nice diff (yea you should learn from your friend~)
CXu

  1. 00:44:057 (4) - this looks not so symmetrical, do it like this? http://osu.ppy.sh/ss/360905
    [*]260,172,44057,2,0,B|300:152|300:152|320:168|360:168|384:152|384:152|428:172,1,180,8|0
    - Tried to fix this somehow.
  2. 00:54:104 (3,4) - stack these 2 circles here? it makes the flow constant (because 00:52:972 (7,8) is stacked) - The guitar is different here than before, so I'm keeping it as it is.
  3. 01:00:047 (1) - remove note? listen to music, there is a short pause. - Breaks the flow for me, so no change here.
  4. 01:04:434 (1,2) - blanket :p http://osu.ppy.sh/ss/360907
    [*]372,28,64434,6,0,B|428:16|472:56|472:116,2,134.999995976687,8|8|0
    - Nah, I'm not blanketing everything xD
  5. 01:10:378 (4,5) - flow seems weird here ... stack it..? - Really? Feels good for me.
  6. 01:16:463 (7,1) - new combo on (7) here because this 4 notes are grouped together - Well gee, yes, fixed.
  7. 01:28:066 (1) - u no copy (2) - que.
  8. 01:39:246 (5,6,7,8) - how about this pattern o.o http://osu.ppy.sh/ss/360912 I think better flow - I agree the flow is weird, but I'd like to keep the pattern. Swapped (5,6), check if that feels better.
  9. 01:56:510 (1,2) - long slider..? - Meaningful pause~
  10. 02:31:320 (3,4,5) - http://osu.ppy.sh/ss/360914 o.o - Well, jump xD. If this part plays really weird for many people (not me) I'll change, but keeping it for now.
  11. 02:53:538 (6) - I think this shape is better... http://osu.ppy.sh/ss/360917 - Blanketing the previous slider path.
  12. I like this diff, many good jumps~
oh btw about combo colors @Snowy Dream:

Diff "CXu" uses a different BG, I think it's actually better if it has different combo colours. ^^b

that's all

Good luck~
Thanks for modding :D

For f e a r: well, no need to add the previous files then lol. Here you go: [EaCXy] & [CXu]
congaan
Hello~ I got it from #modreqs
But already many mods and not submitted orz
so stop modding, sorry

[EaCXy]
00:52:123 (1,2,3) - replacement like this? http://puu.sh/FMfB these are not Distance snap=1.0x. But look good.
01:01:179 (3,4) - swap the position of (3) and (4). Becaouse 00:57:783 (1)'s hitburst is remaining http://puu.sh/FMgE
02:11:368 (3,4) - ^
02:48:727 (1,1) - too close to spinner. i think you should rearrange here.

[Normal]
make more easier and simpler
00:20:283 (3) - delete circle
00:43:915 (1,2,3,4,5,6) - reduce notes
00:56:085 (4) - this return slider confuse beginner.
02:06:274 (3) - ^
01:05:425 (1) - too close to spinner.How about this? http://puu.sh/FMtc (you can ignore this^^
02:21:132 (6) - delete circle. others 3 hits are also difficult for beginner.
02:26:934 (1,2,3,4,5,1,2) - make simpler
02:50:142 (1)~Break - make simpler. too difficult
you need more work.fight~

[Cxu]
01:26:651 (1,1,1,1) - maybe unrankable issue
Every slider must have a clear and visible path to follow from start to end.
02:26:510 (2) - also unrankable?
Hitcircles must never be hidden under slidertracks.
please check rule by yourself and if you don't want to change them, ask MAT or BAT.
http://osu.ppy.sh/wiki/Ranking_Criteria

02:36:840 (1,1,1,1) - sorry, these don't follow the song well.imo

=====
GL~
Topic Starter
f e a r
xxheroxx

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Preview Point: 68460
    Tags: add "opening"All fixed.

[Normal]

  • HP Drain Rate: 5 Idk, I'll increase it to 4 for the time being and see how it goes.
    Approach Rate: 5 Why not.
    Overall Difficulty: 5 Increasing to 4 too.
    00:42:217 (6,7) - Add a repetition on the first slider. Remove the repetition on the second slider, start it at 00:43:066 (white tick) and add a "New Combo".
    00:43:915 (1) - Remove "New Combo".
    00:45:330 (5) - Add "New Combo".
    00:49:010 (4) - ^
    00:51:274 (1,2) - Add a repetition on the first slider and remove "New Combo". Remove the repetition on the second slider, start it at 00:52:123 (white tick) and add a "New Combo".
    01:13:349 (6) - Add "New Combo".
    01:14:198 (1) - Remove "New Combo".
    01:18:727 (5) - Remove 1 repetition, start this slider at 01:19:010 (white tick) and add a "New Combo". Add a circle at 01:18:727 (white tick).
    01:28:915 (1) - Remove "New Combo".
    01:29:198 (2) - Add "New Combo".
    01:50:142 (4,5) - Delete the second slider. Add a repetition on the first slider. Add a circle at 01:50:991 (white tick) with a "New Combo".
    01:52:406 (1) - Remove "New Combo".
    01:53:255 (5) - Add "New Combo".
    01:55:519 (9) - ^
    01:56:368 (1) - Remove "New Combo".
    01:57:500 (4) - Remove 1 repetition, move it 1/2 later and add a "New Combo". Add a circle at 01:57:500 (white tick).
    01:58:632 (1) - Remove "New Combo".
    02:00:047 (5) - Add "New Combo".
    02:01:746 (1) - Remove "New Combo".
    02:02:312 (2) - Add "New Combo".
    02:04:576 (6) - ^
    02:05:425 (1) - Remove "New Combo".
    02:21:274 (7) - Add "New Combo".
    02:23:255 (1) - Remove "New Combo".
    02:23:538 (2) - Add "New Combo".
    02:31:179 (1) - Remove "New Combo".
    02:31:463 (2) - Remove the repetition, move this slider 1/1 later and add a "New Combo". Add a circle at 02:31:463 (white tick).
    02:38:255 (6) - Remove the repetition, move this slider 1/1 later and add a "New Combo". Add a circle at 02:38:255 (white tick).
    02:40:236 (1) - Remove "New Combo". All OK
    02:40:519 (2) - Delete this slider. Add a circle at 02:40:519 (white tick) and another one at 02:40:802 (white tick). Add a "New Combo" on the second circle.02:42:783 (7) - Delete this slider. Add a circle at 02:42:783 (white tick), one at 02:43:066 (white tick) and another one at 02:43:349 (white tick). Add a "New Combo" on the second circle. I'm sorry, I sorta liked this pattern, if it's poked on some more I'll reconsider.
    02:43:632 (1) - Remove "New Combo".
    02:45:330 (5) - Add "New Combo".
    02:46:604 (1) - Remove "New Combo".
    02:47:595 (3) - Add "New Combo".
    02:49:010 (1) - Remove "New Combo".
    03:27:217 (5) - Add "New Combo".
    03:28:915 (1) - Remove "New Combo". All OK
    03:52:406 (1) - Delete this circle. I'd like to keep it for the sake of rhythm and hitsounds.

[Hard]

  • HP Drain Rate: 7
    Approach Rate: 7
    Overall Difficulty: 6 cruel, increased AR
    00:40:802 (5) - Add "New Combo".
    00:42:359 (9) - ^
    00:42:500 (1) - Remove "New Combo".
    00:43:066 (3) - Add "New Combo".
    00:44:764 (1) - Remove "New Combo".
    00:45:330 (5) - Add "New Combo".
    00:47:595 (11) - ^
    00:48:444 (1) - Remove "New Combo".
    00:58:632 (1) - ^
    00:58:915 (3) - Add "New Combo".
    01:00:613 (7) - ^
    01:01:463 (1) - Remove "New Combo".
    01:09:953 (1) - ^
    01:10:802 (3) - Add "New Combo". All OK
    01:12:359 (10) - Start this slider at 01:12:500 (white tick) and add a "New Combo". Add a circle at 01:12:359 (red tick). Tbh she starts singing at 01:12:359, so I'd like to keep it there.
    01:13:349 (1) - Remove "New Combo".
    01:14:481 (4) - Remove the repetition, move this slider 1/1 later and add a "New Combo". Add a circle at 01:14:481 (white tick). ^
    01:20:000 (1) - Remove "New Combo".
    02:28:774 (4,5) - Delete (4) and start (5) 1/2 earlier. Add a circle at 02:29:198 (white tick) with a "New Combo".
    02:52:972 (1) - Remove "New Combo".
    02:54:387 (7) - Add "New Combo".
    02:55:236 (1) - Remove "New Combo".
    02:58:491 (1) - ^ All OK

[Insane]

  • HP Drain Rate: 8 nope.jpg, sorry this'll make the spinner too hard to manage.
    00:39:953 (7) - Add "New Combo".
    00:47:736 (5) - ^
    00:52:123 (6) - ^
    02:06:274 (1) - Remove "New Combo".

Snowy Dream

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------

Inconsistency in combo colours: (I dont know if it is important ,but you'd better to change them to the same)

- [Hard] :
Combo1 : 251,74,74
Combo2 : 163,133,101
Combo3 : 215,92,2

- [Insane] :
Combo1 : 251,74,74
Combo2 : 163,133,101
Combo3 : 215,92,2

- [Normal] :
Combo1 : 251,74,74
Combo2 : 163,133,101
Combo3 : 215,92,2

[Normal]
00:56:934 (1) - spacing
01:33:727 (1) - spacing? I'll keep it for the sake that it isn't that major.
01:53:821 (3) - move to x:292 y:152
01:57:500 (4) - should be a circle here and slider should start at 01:57:642 OK
02:42:783 (8) - try to turn right I'll keep it as is for now.
02:54:670 (1) - stack with 02:52:689 (4) completely I'm not too sure, considering the time between them..


[Hard]
00:38:538 (1) - finish?
00:52:972 (3) - move to x:188 y:264 (then fix the spacing 00:53:679 (4))
01:52:689 (2) - looks not good
01:54:246 (4) - if not changed the above, you may stack with 01:52:689 (2)
02:00:189 (4,5) - 2 grid down (looks better)
02:30:330 (9) - move to x:204 y:240
02:36:274 (7) - finish
02:40:802 (3) - finish at start All OK
03:18:019 (1) - delete finishI silenced it for the sake of making it pretty, quiet before the storm you know? or atleast in this case kiai time.
03:42:146 (7,8) - ummmm? a bit difficult for hard diff ? Okay
03:43:208 (1) - delete finish Okay



[Insane]
01:15:613 (7) - Bug here, it's tail is at the same time point as the 01:16:321 (1) My bad
00:40:802 (10) - newcombo
01:54:670 (1) - some grids up
03:31:746 (2) - try to separate from 03:31:038 (6) Don't think this is a huge problem.
03:37:547 (3) - jump que?

--------------------------------------------------
Wonderful Mapset
:3 shana moe
Good Luck

CSGA

[CSGA]Ar3sgice wrote:

hi~


General

  1. artist seems to be "Kawada Mami" see here if you change: t/24443
Normal

  1. 00:28:066 (3,4) - make blanket
  2. 01:13:349 (6,1) - ^ I think it's OK
  3. 00:51:274 (1) - spacing
  4. 00:56:085 (4) - 1/1 slider better, it's easy to miss from this kind of kick sliders if it's in easy diffs
  5. 02:06:274 (3) - ^
  6. 03:53:821 (4) - ^ A OK
  7. some sliders curved too much orz and I think it's better to use less 1/2 notes, 212 bpm 1/2 is 106bpm 1/4 for beginners you know...
Hard

  1. 00:20:283 (3,4,5) - plz don't have a 212bpm stream on a Hard diff even if just 3
  2. 00:52:264 (2,3) - you can do it like this http://osu.ppy.sh/ss/360937
  3. 01:02:312 (4,5) - I suggest a 3/2 slider, if you do like this the reverse arrow wouldn't land on any beat and sounds off.
  4. 01:36:840 (2,3,4,5) - this can be very hard for a player of such a level, better avoid this if possible...
  5. 01:51:698 (6) - stack wat
  6. 02:49:151 (4,5,6) - no u Fixed all triples and whatnot.
  7. 03:42:146 (7) - remove this
  8. I think this diff needs improvement on sliders, especially curved/straight pattern connection part. I'll keep this in mind for future reference, tyvm.
Insane

  1. 00:29:340 (4) - why you don't make it star ;_; I think it's not that kind of speed up part so spacing should be smaller That is a very good question, why didn't I? And reduced spacing.
  2. 00:56:368 (4,5) - stack like this o.o ..? http://osu.ppy.sh/ss/360930
  3. 01:01:887 (6) - ...?
  4. 01:07:057 - add break..? I think good effect
  5. 01:31:887 (3) - this part could be done more neatly: http://osu.ppy.sh/ss/360931 OK tried.
  6. 01:51:415 (4) - right 5 grids?
  7. 02:27:217 (5) - remove one of the finishes o.o I think it sounds good with the finishes from 02:28:349 (2,4) -
  8. 02:29:481 (1) - add finish
  9. some 1/4 slider ends seems random o.o

that's all

Good luck~

congaan

congaan wrote:

Hello~ I got it from #modreqs
But already many mods and not submitted orz
so stop modding, sorry

[Normal]
make more easier and simpler
00:20:283 (3) - delete circle
00:43:915 (1,2,3,4,5,6) - reduce notes
00:56:085 (4) - this return slider confuse beginner.
02:06:274 (3) - ^ All OK
01:05:425 (1) - too close to spinner.How about this? http://puu.sh/FMtc (you can ignore this^^
02:21:132 (6) - delete circle. others 3 hits are also difficult for beginner.
02:26:934 (1,2,3,4,5,1,2) - make simpler =w= If It's pointed on some more I'll fix it.
02:50:142 (1)~Break - make simpler. too difficult ^
you need more work.fight~ ouuh!

=====
GL~

Ty for mods and stuff <3 It's too hard to keep up, this isn't good for my heart q_q
Tarantino_old
[General]
  1. Remove the 'opening' tag in the normal, hard and insane difficulty.
  2. Even though it's not mandatory, I do recommend you to make the kiai time in all difficulties the same, so the flashy fountains in the main menu screen will always appear at the same time at the song, even when switching difficulty. (It's a very small thing~)
[CXu]
  1. Great flow, great sliders, and lots of fun. Good job on this one.
00:19:293 (1) - This spinner is very evil in my opinion, because of the slider before it ending 1/4 prior to the spinner and because of the tripplets after it.
00:37:972 (4) - Add a soft hitwhistle on the beginning of this slider? Since you did add a soft hitwhistle hitsound on 00: 33:161 (5) 00: 34:010 (1) 00: 34:434 (2) and all these other ones following the piano sound.
00:56:085 (7) - Add a new combo?
03:57:217 (1) - Remove new combo?
04:01:746 (1) - ^


[Insane]



Your difficulty has a max. score of 21.292.050... you can reduce the score to 17.088.210 by reducing the Overal Difficulty by one notch. Otherwise you'll have to go for approval with this difficulty.

00:54:387 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - This is just a cluster of... random jumps? It doesn't play very nice. It would be better if the jumps were in some kind of pattern with the same distance between the jumps.
02:43:066 (9) - Add new combo?
02:43:632 (1) - Remove new combo?
03:39:104 (1,2) - Keeping these sliders as slow downs feels a bit random. I think it would be better if they were at regular speed again.


[Hard]

01:02:312 (5) - Increase the slider length by 1/4...
01:03:161 (6) - ...and then remove this note. The slider's reverse arrow should land on the red tick, not on the blue tick like it does now.
01:50:708 (3,4,5,6,7) - This square pattern looks messy. http://puu.sh/FNDV-- you might want to fix that.
03:36:840 (1) - Remove new combo.


[Normal]

01:07:972 (1) - Increase the length of this slider by 1/4. It ends on the blue tick now, while it should end on the white tick behind it.
01:49:859 (3,4,5,6) - Why is the spacing here inconsistent? The spacing between 3 and 4 is 1.0x distance snapping. Between 4 and 5 it's 1.1x distance snapping and between 5 and 6 it's 1.2x... I think you should keep it consistent at 1.0x, like you did elsewhere.
02:47:595 (9) - Add new combo.
03:26:651 (1) - Remove new combo.
03:28:915 (1) - ^
03:52:406 (1) - Delete this note. The note comes 1/1 after a very long and tiring spinner... this is too quick for a normal difficulty.


[EaCXy]

01:32:312 (1) - Remove new combo?
Topic Starter
f e a r

Tarantino wrote:

[General]
  1. Remove the 'opening' tag in the normal, hard and insane difficulty. one says this then one says that...
  2. Even though it's not mandatory, I do recommend you to make the kiai time in all difficulties the same, so the flashy fountains in the main menu screen will always appear at the same time at the song, even when switching difficulty. (It's a very small thing~)
up to CXu

[Insane]



Your difficulty has a max. score of 21.292.050... you can reduce the score to 17.088.210 by reducing the Overal Difficulty by one notch. Otherwise you'll have to go for approval with this difficulty. k

00:54:387 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - This is just a cluster of... random jumps? It doesn't play very nice. It would be better if the jumps were in some kind of pattern with the same distance between the jumps. Cluster, sure. Random, no. I'll fix it if it's poked on a 2nd time.
02:43:066 (9) - Add new combo?
02:43:632 (1) - Remove new combo? fixed
03:39:104 (1,2) - Keeping these sliders as slow downs feels a bit random. I think it would be better if they were at regular speed again. k


[Hard]

01:02:312 (5) - Increase the slider length by 1/4...
01:03:161 (6) - ...and then remove this note. The slider's reverse arrow should land on the red tick, not on the blue tick like it does now.
01:50:708 (3,4,5,6,7) - This square pattern looks messy. http://puu.sh/FNDV-- you might want to fix that.
03:36:840 (1) - Remove new combo. All OK


[Normal]

01:07:972 (1) - Increase the length of this slider by 1/4. It ends on the blue tick now, while it should end on the white tick behind it.
01:49:859 (3,4,5,6) - Why is the spacing here inconsistent? The spacing between 3 and 4 is 1.0x distance snapping. Between 4 and 5 it's 1.1x distance snapping and between 5 and 6 it's 1.2x... I think you should keep it consistent at 1.0x, like you did elsewhere.
02:47:595 (9) - Add new combo.
03:26:651 (1) - Remove new combo.
03:28:915 (1) - ^
03:52:406 (1) - Delete this note. The note comes 1/1 after a very long and tiring spinner... this is too quick for a normal difficulty. Done everything.
Thanks for modding~
Tarantino_old
Well, this is the full version of the song, not the opening :P that's why I said it. Sorry if it caused confusion.
CXu

congaan wrote:

Hello~ I got it from #modreqs
But already many mods and not submitted orz
so stop modding, sorry

[EaCXy]
00:52:123 (1,2,3) - replacement like this? http://puu.sh/FMfB these are not Distance snap=1.0x. But look good. - I changed these in another way, and I like that, so keeping ^^
01:01:179 (3,4) - swap the position of (3) and (4). Becaouse 00:57:783 (1)'s hitburst is remaining http://puu.sh/FMgE - Yes.
02:11:368 (3,4) - ^ - ^
02:48:727 (1,1) - too close to spinner. i think you should rearrange here. - I think this is fine, even for easy. If more people disagree I'll change this.

[Cxu]
01:26:651 (1,1,1,1) - maybe unrankable issue - The path is completely clear to me.
Every slider must have a clear and visible path to follow from start to end.
02:26:510 (2) - also unrankable? - This does not affect Insane.
Hitcircles must never be hidden under slidertracks.
please check rule by yourself and if you don't want to change them, ask MAT or BAT.
http://osu.ppy.sh/wiki/Ranking_Criteria

02:36:840 (1,1,1,1) - sorry, these don't follow the song well.imo - Yes they do

=====
GL~
Thanks for modding :)

Tarantino wrote:

[General]
  1. Remove the 'opening' tag in the normal, hard and insane difficulty. - It's the full version, but the song was used as an opening, so it's fine.
  2. Even though it's not mandatory, I do recommend you to make the kiai time in all difficulties the same, so the flashy fountains in the main menu screen will always appear at the same time at the song, even when switching difficulty. (It's a very small thing~) - BG, combocolor, breaks are different, so why not kiai too :P
[CXu]
  1. Great flow, great sliders, and lots of fun. Good job on this one. - Thanks :D
00:19:293 (1) - This spinner is very evil in my opinion, because of the slider before it ending 1/4 prior to the spinner and because of the tripplets after it. - Maybe, but it's so early in the map that even if someone trips up here, they can just restart. And I don't find this part too hard anyway so ^^
00:37:972 (4) - Add a soft hitwhistle on the beginning of this slider? Since you did add a soft hitwhistle hitsound on 00: 33:161 (5) 00: 34:010 (1) 00: 34:434 (2) and all these other ones following the piano sound.- There is no piano sound on (4) :P
00:56:085 (7) - Add a new combo? - I just find that weirdlooking, so no changes.
03:57:217 (1) - Remove new combo?
04:01:746 (1) - ^
^Both are intentional.

[EaCXy]

01:32:312 (1) - Remove new combo? - Well gee, I've been doing it without new combo everywhere else, why did I add one here =w= fixed.
Thanks for modding :D

Stuff have been updated (since I needed to help f e a r with namechange and duplicates and whatnot =3=)
Tarantino_old
@CXu

There is a piano sound at 00:37:972 (4) - (slider beginning) haha
http://puu.sh/FQ1n -- There clearly is a piano sound there :D
CXu

Tarantino wrote:

@CXu

There is a piano sound at 00:37:972 (4) - (slider beginning) haha
http://puu.sh/FQ1n -- There clearly is a piano sound there :D
A crap, my brain went derp on me and I totally thought you were talking about 00:35:000 (4)
Added. Will be updated after another mod~ Thanks again xD
haha5957
[CXu]
00:19:293 (1) - This better be a slow-downed slider or like that IMO, especially when there is 212BPM 1/4 right after that
01:26:651 (1,1,1,1) - I think this sliders should be place to be read easily (nonstacked), because even map this seems like Insane+, this part would be frustrating for someone doesnt who know this song well
( at least 02:36:840 (1,1,1,1) - is very readable imo)
02:17:453 (4,5,6,7,8) - give them gradual increase in sound+space each hit? (like x1.1 x1.2 x1.3 x1.4)
02:26:368 (1,2,3,4,5) - switch 2-5 and 3-4? It feels better for me
03:26:934 (7) - (supernazi) stack it properly xDD
04:03:444 (1) - repeat one time less? plays better, fits music better imo

excellent but too hard!!!!!!/me crys

[Insane]
00:40:802 (10) - NC this
00:42:217 (1) - remove NC
00:43:208 (1) - NC this
00:44:198 (1) - remove NC
00:45:330 (1) - NC this
..and so on (since one NC is wrong here, the whole map needs new NC work I guess)
I think this map's NC is arranged preety strangely, well I can't force you to change but..yeah.
I'm preety sure others will ask you to redo the NC on this because NCs are usually landed on heavy beats or the parts that have really special pattern.

01:09:104 (7,8) - delete 7 and repeat (8) once, (drag 8 to 7's timing point), it plays better imo
02:39:953 (8,1) - do slider first - circle later, it has much better feelings imo
02:40:378 (2,3) - do circle first - slider later, ^

The overall feeling of the map is preety ok


[Hard and Below]
(hard) 00:28:208 (5) - curve this more nicely

Sorry I didn't take much look on these difficulty, but the thing was all off these difficulties needed rework on NC.
If you can't be sure ask others about the NC and I'm preety sure that they will tell you that current NC is arranged preety strangely..



overall very nice maps, and good luck with it ^0^//


EDIT : I just saw that you appreciate NC mods, if you want me to do every NCs again then let me know via PM or something like that,
Topic Starter
f e a r

haha5957 wrote:

[Insane]
00:40:802 (10) - NC this
00:42:217 (1) - remove NC
00:43:208 (1) - NC this
00:44:198 (1) - remove NC
00:45:330 (1) - NC this
..and so on (since one NC is wrong here, the whole map needs new NC work I guess)
I think this map's NC is arranged preety strangely, well I can't force you to change but..yeah.
I'm preety sure others will ask you to redo the NC on this because NCs are usually landed on heavy beats or the parts that have really special pattern.

01:09:104 (7,8) - delete 7 and repeat (8) once, (drag 8 to 7's timing point), it plays better imo
02:39:953 (8,1) - do slider first - circle later, it has much better feelings imo
02:40:378 (2,3) - do circle first - slider later, ^
Fixed all
The overall feeling of the map is preety ok


[Hard and Below]
(hard) 00:28:208 (5) - curve this more nicely Done

Sorry I didn't take much look on these difficulty, but the thing was all off these difficulties needed rework on NC.
If you can't be sure ask others about the NC and I'm preety sure that they will tell you that current NC is arranged preety strangely.. I suck at NC qq



overall very nice maps, and good luck with it ^0^// ty ty \o


EDIT : I just saw that you appreciate NC mods, if you want me to do every NCs again then let me know via PM or something like that, I'll take you up on that offer then ^^''
Thanks for modding!
CXu

haha5957 wrote:

[CXu]
00:19:293 (1) - This better be a slow-downed slider or like that IMO, especially when there is 212BPM 1/4 right after that - This is an insane, so a spinner like this is alright imo.
01:26:651 (1,1,1,1) - I think this sliders should be place to be read easily (nonstacked), because even map this seems like Insane+, this part would be frustrating for someone doesnt who know this song well - Actually, more people combobreak here because the first slider is slow, rather than not being able to see the next slider. The time from when the first slider disappears and the one stacked underneath appears should be long enough imo.
( at least 02:36:840 (1,1,1,1) - is very readable imo)
02:17:453 (4,5,6,7,8) - give them gradual increase in sound+space each hit? (like x1.1 x1.2 x1.3 x1.4) - Maybe, but for now, I'll leave it because I kinda like it xD
02:26:368 (1,2,3,4,5) - switch 2-5 and 3-4? It feels better for me - I'll stick with the current flow. I just like it more :P
03:26:934 (7) - (supernazi) stack it properly xDD - Hahaha xD
04:03:444 (1) - repeat one time less? plays better, fits music better imo - Well, no, I think it fits better with 2 repeats xD

excellent but too hard!!!!!!/me crys
No changes, but still, thanks a lot for modding :)
Mercurial
As requested.


General


Easy


Normal

  • 00:59:906 (6) Better if you unstack this note, 'cuz circles under sliders are messy for beginner/normal players.
    01:38:396 (4) ^
    01:57:783 (5) NC
    02:05:991 (3) Same as 00:59:906
    02:07:123 (1) I hate overlaps in Normal Diffs, this is better to deal with. http://osu.ppy.sh/ss/363317
    02:10:095 (6) Same as 00:59:906.
    02:28:774 (5) ^
    02:50:849 (3) ^
    02:55:378 (3) ^
    03:24:104 (2) ^
    03:25:236 (4) ^
    03:41:368 - 11 Seconds spin? WTF?
I'm don't agree with this diff called "Normal", seems like a Hard.


My suggestion.

Easy -> Normal
Normal -> Hard
Hard -> Insane
Insane -> Intense

Well, good luck.
Kanari
Haii ~
Kawada Mami ~ >w<


[General]
- Why does one diff have a different background than the rest of the diffs? o.o
- Combo colors should be kept the same for all diffs.
- Im fine the the diffs starting at different points but I think you should atleast make them end at the same time.
- You can remove the bookmarks ~
- .osb not in use so remove it.

[EaCXy]
- HP Drain -2
- Approach Rate -1
03:27:217 (1) - Watch your spacing ~


[Normal]
00:42:217 (1) - Remove new combo?
00:43:066 (7) - New combo.
00:51:274 (1) - Remove new combo.
00:51:840 (2) - New combo.
00:56:085 (4) - Finish at the end of the slider.
01:18:727 (5) - New combo.
01:53:255 (2) - Stack it properly ~
01:52:406 (1) - Remove new combo.
01:53:255 (9) - New combo.
01:57:783 (1) - ^
02:54:670 (1) - Place where 02:52:689 (3) was.
02:54:953 (2) - Place where 02:52:972 (4,5) was.
03:29:481 (1) - Remove new combo.
03:30:047 (9) - New combo.
03:41:368 (1) - QAQ This spinner is so long.. end it at 03:47:595 or 03:49:859 with a finish at the end.


[Hard]
01:10:802 (1) - Remove new combo.
01:11:085 (12) - New combo.
01:26:085 (1) - Remove new combo.
01:26:651 (8) - New combo.
01:51:840 (7) - Stack properly.
02:29:198 (5) - New combo.
03:11:368 (3) - Make it symmetrical to (2)
03:43:208 (1) - End it at 03:47:595 or 03:49:859


[CXu]
- Approach Rate -1 ?
- I think it would be better if you gave a bit of time between the notes and spinners. Its too soon.
03:43:137 (1) - Spinner's too long, shorten it to 03:47:595 or 03:49:859 with a finish at the end.


[Insane]
- Your distance spacing is 1.9 yet that wide spacing is not really used.. o.o
03:43:137 (1) - Same thing as the rest of the diffs, reduce the length.



The new combo stuff is just suggestions, don't worry about them too much ~
I only wrote little minor things about the last 2 diffs. Maybe i'll come back to this map and mod them ~
For now, good luck and star !
CXu

iMercurial wrote:

As requested.


General


Easy

xXCrystalMoonAnimeXx wrote:

Haii ~ - Hello~
Kawada Mami ~ >w<


[General]
- Why does one diff have a different background than the rest of the diffs? o.o
- Combo colors should be kept the same for all diffs.
- Im fine the the diffs starting at different points but I think you should atleast make them end at the same time.
^Cuz I'm a rebel like that!
- You can remove the bookmarks ~
- .osb not in use so remove it.

[EaCXy]
- HP Drain -2
- Approach Rate -1
^ kay
03:27:217 (1) - Watch your spacing ~ - Whoop made a hookthing.

[CXu]
- Approach Rate -1 ? - AR9 is fine here imo
- I think it would be better if you gave a bit of time between the notes and spinners. Its too soon. - Nah, you should be able to react to this when playing insane difficulties~
03:43:137 (1) - Spinner's too long, shorten it to 03:47:595 or 03:49:859 with a finish at the end. - Spinning shouldn't be a problem for pros~~
Thanks to both of you for modding :D
Topic Starter
f e a r
iMercurial

iMercurial wrote:

As requested.


General

Normal

  • 00:59:906 (6) Better if you unstack this note, 'cuz circles under sliders are messy for beginner/normal players.
    01:38:396 (4) ^
    01:57:783 (5) NC
    02:05:991 (3) Same as 00:59:906
    02:07:123 (1) I hate overlaps in Normal Diffs, this is better to deal with. http://osu.ppy.sh/ss/363317 OK
    02:10:095 (6) Same as 00:59:906.
    02:28:774 (5) ^
    02:50:849 (3) ^
    02:55:378 (3) ^
    03:24:104 (2) ^
    03:25:236 (4) ^ I fixed some of these, the last ones are following the beat and pattern so I think it's okay for now.
    03:41:368 - 11 Seconds spin? WTF? Yeah
I'm don't agree with this diff called "Normal", seems like a Hard. I dunno dude, maybe.


My suggestion.

Easy -> Normal
Normal -> Hard
Hard -> Insane
Insane -> Intense oor not

Well, good luck.

CrystalMoeAnime

xXCrystalMoonAnimeXx wrote:

Haii ~
Kawada Mami ~ >w<


[General]
- Why does one diff have a different background than the rest of the diffs? o.o
- Combo colors should be kept the same for all diffs.
- Im fine the the diffs starting at different points but I think you should atleast make them end at the same time.
- You can remove the bookmarks ~ blue lines are pretty
- .osb not in use so remove it. keeping it incase I decide to add an SB later.


[Normal]
00:42:217 (1) - Remove new combo?
00:43:066 (7) - New combo.
00:51:274 (1) - Remove new combo.
00:51:840 (2) - New combo.
00:56:085 (4) - Finish at the end of the slider.
01:18:727 (5) - New combo.
01:53:255 (2) - Stack it properly ~ There's something stacked here? o0
01:52:406 (1) - Remove new combo.
01:53:255 (9) - New combo.
01:57:783 (1) - ^
02:54:670 (1) - Place where 02:52:689 (3) was.
02:54:953 (2) - Place where 02:52:972 (4,5) was.
03:29:481 (1) - Remove new combo.
03:30:047 (9) - New combo.
03:41:368 (1) - QAQ This spinner is so long.. end it at 03:47:595 or 03:49:859 with a finish at the end. fiiiineeee. fixed all


[Hard]
01:10:802 (1) - Remove new combo.
01:11:085 (12) - New combo.
01:26:085 (1) - Remove new combo.
01:26:651 (8) - New combo.
01:51:840 (7) - Stack properly.
02:29:198 (5) - New combo.
03:11:368 (3) - Make it symmetrical to (2)
03:43:208 (1) - End it at 03:47:595 or 03:49:859 Fixed all


[Insane]
- Your distance spacing is 1.9 yet that wide spacing is not really used.. o.o I dont even know myself \:D/
03:43:137 (1) - Same thing as the rest of the diffs, reduce the length. blaaaaaargh... I reduced the spinner by a wee bit, considering that this is insane I think it should stay as long but fine.. q.q



The new combo stuff is just suggestions, don't worry about them too much ~ I'm very bad at new comboing, so I'll follow it.
I only wrote little minor things about the last 2 diffs. Maybe i'll come back to this map and mod them ~ It's okay, it was helpful
For now, good luck and star !

Thanks for modding <3
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
[General]
Write creator's name like this
EaCXy - done by CXu
because it is uncertain for other people who EaCXy is made by CXu
you just write CXu makde 2 diffs
just my opinion :)

[EaCXy]
skipped

[Normal]
how about NOT using slider's speed chaging point? I think Beginners got confusing this
and i think this is a little bit hard to say this is normal diff.. jsut my think
Hp -1?
01:03:444 (1) - delete finish?
01:21:557 (1) - ^
01:39:104 (6) - add finish end of slider


[Hard]
01:00:613 (1) - add finish end of slider
01:21:557 (1) - delete finish
02:00:330 (5) - delete slider and add 1/2 slider and a note? ( becuase I can hear Finish sound )
02:10:802 (1) - add finish end of slider
02:31:604 (3) - delete finish
02:43:915 (2) - add finish end of slider
02:49:434 (6) - ^ and add finish 02:50:142 (1) -
03:40:944 (1) - ?????

[CXu]
01:26:651 (1,1,1,1) - unstack plz it looks confused
02:47:594 (1) - add finish?
02:50:000 (2) - ^
02:54:387 (1) - add finish start of slider
04:06:132 (4) - add finish

[Insane]
00:23:679 (1,2,3,4,5) - i think stream pattern is not good
00:29:481 (5) - add clap or finish
00:42:217 (8) - NC
00:56:651 (1,2) - is this your purpose? how about fixing it? ( timing pattern )
01:15:613 (7) - NC ( slider's speed changed )
02:22:972 (4) - delete finish start of slider
03:34:434 (3,5) - add clap?
03:38:538 (7) - NC
03:55:944 (2) - add clap

Good luck!! xD
CXu

HelloSCV wrote:

Hi~ From my Queue - Hello~
Almost Modding is Suggestion so you can ignore this


[CXu]
01:26:651 (1,1,1,1) - unstack plz it looks confused - It's a hard map, and these stacks should be fairly readable imo.
02:47:594 (1) - add finish? - Using the same hitsoundpattern in the other two choruses, I don't see why I shouldn't here
02:50:000 (2) - ^ - Following hitsounding pattern
02:54:387 (1) - add finish start of slider - ^
04:06:132 (4) - add finish - Nah, sounds weird imo

Good luck!! xD
Well, didn't really change anything, but still, thanks for modding :)
Topic Starter
f e a r

HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
[General]
Write creator's name like this
EaCXy - done by CXu
because it is uncertain for other people who EaCXy is made by CXu
you just write CXu makde 2 diffs
just my opinion :) Alright

[EaCXy]
skipped

[Normal]
how about NOT using slider's speed chaging point? I think Beginners got confusing this
and i think this is a little bit hard to say this is normal diff.. jsut my think
Hp -1? OK
01:03:444 (1) - delete finish? OK
01:21:557 (1) - ^ I decided to keep this one to fit with the other finishes after.
01:39:104 (6) - add finish end of slider OK


[Hard]
01:00:613 (1) - add finish end of slider
01:21:557 (1) - delete finish OK
02:00:330 (5) - delete slider and add 1/2 slider and a note? ( becuase I can hear Finish sound ) I feel that would be a bit random considering that it's already going in a pattern.
02:10:802 (1) - add finish end of slider
02:31:604 (3) - delete finish
02:43:915 (2) - add finish end of slider
02:49:434 (6) - ^ and add finish 02:50:142 (1) - OK
03:40:944 (1) - ????? You saw nothing x:

[CXu]
01:26:651 (1,1,1,1) - unstack plz it looks confused
02:47:594 (1) - add finish?
02:50:000 (2) - ^
02:54:387 (1) - add finish start of slider
04:06:132 (4) - add finish

[Insane]
00:23:679 (1,2,3,4,5) - i think stream pattern is not good
00:29:481 (5) - add clap or finish
00:42:217 (8) - NC
00:56:651 (1,2) - is this your purpose? how about fixing it? ( timing pattern ) You saw nothing x:
01:15:613 (7) - NC ( slider's speed changed )
02:22:972 (4) - delete finish start of slider
03:34:434 (3,5) - add clap? dat rhythm
03:38:538 (7) - NC
03:55:944 (2) - add clap
All OK
Good luck!! xD
Tyvm for mod!
Leorda
Yo

[EaCXy]
* AR +1?

01:08:538 (1) - Add clap at end slider?
01:19:293 (2) - Add finish at head slider?
01:50:708 (3) - Move to X:264 and Y:344 for curve pattern (Nazi)
02:07:972 (1) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
02:29:481 (2) - Add finish at head slider?
03:47:878 - Break at kiai time is doesn't make sense


[Normal]
* AR +1?
* I feel this diff is hard than normal difficulty.....

00:56:085 (4) - Add clap at repeating slider?
01:05:708 (2) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
03:11:934 (4) - Spacing issue here
03:52:689 (1) - New combo, since this note after spinner. You seems


[Hard]
01:30:896 (1) - This anti-jump is blew me off. Change the pattern?
03:31:038 (2,3,4,5) - Make a pattern like this?
03:40:661 (1) - Why new combo?


[CXu]
01:26:651 (1,1,1,1) - Don't stack these, or players think that this slider has a same slider speed. But it's not. I suggest to spread this out


I feel boring
Topic Starter
f e a r

Leorda wrote:

Yo

[EaCXy]
* AR +1?

01:08:538 (1) - Add clap at end slider?
01:19:293 (2) - Add finish at head slider?
01:50:708 (3) - Move to X:264 and Y:344 for curve pattern (Nazi)
02:07:972 (1) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
02:29:481 (2) - Add finish at head slider?
03:47:878 - Break at kiai time is doesn't make sense


[Normal]
* AR +1?
* I feel this diff is hard than normal difficulty.....

00:56:085 (4) - Add clap at repeating slider?
01:05:708 (2) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
03:11:934 (4) - Spacing issue here
03:52:689 (1) - New combo, since this note after spinner. You seems


[Hard]
01:30:896 (1) - This anti-jump is blew me off. Change the pattern?
03:31:038 (2,3,4,5) - Make a pattern like this?
03:40:661 (1) - Why new combo?


[CXu]
01:26:651 (1,1,1,1) - Don't stack these, or players think that this slider has a same slider speed. But it's not. I suggest to spread this out


I feel boring
Ty for the mod, I'm visiting my cousin so Ill update when I'm back. c:
Regou
Oh, seems that old request is still not finished by baka rainbow
From CLANNED modding queue

Cool song

[CXu]
00:20:425 (3) - Using normal sampleset finish hitsound seems better?
00:44:057 (4) - 4th slider point 1 grid up
01:20:708 (2) - 1st slider point 2 grid left
01:39:529 (7,8) - Ctrl+R
03:34:859 (3,4) - ^
Nice diff!

[Hard]
00:40:802 (5) - NC?
00:44:481 (1) - ^
01:09:953 (1) - ^
01:12:359 (1) - ^01:17:736 (5) -
01:17:736 (5) - ^
01:20:566 (1) - ^
01:28:066 (7) - ^
01:30:896 (1,2,3,4,5) - Ctrl+H, make the spacing more make sense
01:34:859 (5) - NC
02:00:896 (7) - Last slider point 3 grid down
02:25:378 (2) - Why don't just simply blanket 02:24:670 (1) - o3o?
02:27:076 (2) - This doesn't fit the music.
02:28:774 (4) - Remove clap
02:29:198 (1) - Add clap here
02:53:255 (6) - NC
03:34:010 (7) - NC
03:41:085 (1) - Remove NC

Good luck :3
ssssssssssssssss
for m4m

CXu
00:35:708 (6) - add new combo?
01:26:651 (1,1,1) - these sliders is confusing,if i were you,i would prefer some sliders which have a same speed but different length.and same as 02:36:840 (1,1,1,1) -
03:52:406 (1) - after a long spin,players need some time to react next note well,since the sense while playing spin is very different from playing circles and sliders
awsome diff, anyway i love cxu's map's slider arrange,and cxu's map fits two-figer play very well

insane
02:33:727 (7) - new combo?
03:53:821 (9) - new combo?

hard
00:43:915 (4,5) -
00:47:595 (1,2,3,4) -
01:33:444 add a note here will make rhythm smoother
02:20:991 - 02:23:255 - hard and normal diff have some blank like this,i.since you have arrange this map's other section with a somooth rhythm, these will be a little strange

normal
01:33:444 - add a note

and i think some different(i mean the distance of time) overlap like 02:52:123 (1,2) - and 02:52:972 (4,5) - is hard for normal diff,if you sperate overlaped notes which has a distance like 02:52:972 (4,5) and reserve overlaped notes like 02:52:123 (1,2) - would be better

easy
fine

star~
riffy
hi! m4m?

[General]
same kiai for all diffs.
2 AR diffs? maybe use AR8 for one of them (or for Hard)?

[EaCXy]
didn't like velocity changes on Easiest diff, but whatever. it's up to you
OD - 1! Easiest diff ;_;
01:06:840 (1) - a bit overlapped with spinner hitburst :/
01:25:519 (4) - new combo?
02:07:972 (1) - 60% of slider overlapped with spinner's hitburst :/
03:49:935 - no breaks during kiai!

[Normal]
70% volume? For 4 minutes song? meh. i bet you can change volume to get better effect! it's sounds boring, srsly :<
hm.. 1/2 notes.. 200+bpm.. Normal diff D: too hard for normal, don't you think so?
AR +1 seems good for 200+ bpm song
00:43:632 - circle here
01:25:236 (5,2) - overlap
01:39:104 (6) - finish + clap (end)
01:50:991 (5,8) - overlap
03:41:368 (1) - remove finish? id doesn't really fits here, imo
03:52:689 (1) - new combo! it's a bug :<

[Hard]
don't like parts like 01:33:019 - you can put some objects here.
70% volume? For 4 minutes song? meh. i bet you can change volume to get better effect!....
00:39:670 - circle here?
00:40:802 (5) - new combo?
01:03:444 (1) - clap?
01:38:963 (4) - make 1/2 stream instead of this slider?
02:24:670 (1) - i think you can avoid this overlap
03:56:368 (8) - finish + clap


[CXu]
01:23:821 (5) - nazi: red point x384 y96

[Insane]
clear.

~~~~~~~~~~~~~~~~
awesome mapset
CXu

Leorda wrote:

Yo - Hi~

[EaCXy]
* AR +1? - I think that is a bit too fast for Easy ;w;

01:08:538 (1) - Add clap at end slider?
01:19:293 (2) - Add finish at head slider?
01:50:708 (3) - Move to X:264 and Y:344 for curve pattern (Nazi)
02:07:972 (1) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
02:29:481 (2) - Add finish at head slider?
03:47:878 - Break at kiai time is doesn't make sense
^ All fixed

[CXu]
01:26:651 (1,1,1,1) - Don't stack these, or players think that this slider has a same slider speed. But it's not. I suggest to spread this out - Blah, so many have been complaining about this, so blaargh I changed it. Hopefully this is a bit better.

Regou wrote:

Oh, seems that old request is still not finished by baka rainbow
From CLANNED modding queue - Hi~

Cool song

[CXu]
00:20:425 (3) - Using normal sampleset finish hitsound seems better? - Hmm, I prefer the soft-hitfinish better in general, and I think it's good here, so no change ^^
00:44:057 (4) - 4th slider point 1 grid up - Well k xD
01:20:708 (2) - 1st slider point 2 grid left - ^
01:39:529 (7,8) - Ctrl+R - I like this pattern a bit, so keeping ^^
03:34:859 (3,4) - ^ - The flow turns a bit awkward if I do that, since the spacing would be jump notjump jump instead of jump jump jump imo.
Nice diff! - Thanks!

Good luck :3

ssssssssssssssss wrote:

for m4m - Hi~

CXu
00:35:708 (6) - add new combo? - Hmm, I can't see what this nc would follow, so not adding it for now
01:26:651 (1,1,1) - these sliders is confusing,if i were you,i would prefer some sliders which have a same speed but different length.and same as 02:36:840 (1,1,1,1) - - After Leorda (and a bunch of other people xD) complained about the overlapping, I've spread it out a bit. I like the different speed-thing though, and unless it's "herpderp unrankable", I wanna keep it xD
03:52:406 (1) - after a long spin,players need some time to react next note well,since the sense while playing spin is very different from playing circles and sliders - Actually, I already made this part a bit easier than usual, so I think it should be fine. If anything, I'll fix on it, but I think it's okay ^^
awsome diff, anyway i love cxu's map's slider arrange,and cxu's map fits two-figer play very well - ^_^~ Thanks!

easy
fine

star~

-Bakari- wrote:

hi! m4m?

[General]
same kiai for all diffs. - Should be fine for [CXu], as it's a guest diff. The other diffs ahve the same kiai afaik.
2 AR diffs? maybe use AR8 for one of them (or for Hard)? - I'm not really sure what you mean by this xD

[EaCXy]
didn't like velocity changes on Easiest diff, but whatever. it's up to you - As long as they're readable, I think they're fine. well, if it's not readable, poke me about it xD
OD - 1! Easiest diff ;_; - Haha, ok!
01:06:840 (1) - a bit overlapped with spinner hitburst :/ - Not if they fail the spinner \8D/ jk. Moved up a bit. It's still a little covered, but shouldn't pose a problem with reading the map.
01:25:519 (4) - new combo? - Sure xD
02:07:972 (1) - 60% of slider overlapped with spinner's hitburst :/ - Fixed this ;)
03:49:935 - no breaks during kiai! - Fixed already~

[CXu]
01:23:821 (5) - nazi: red point x384 y96 - Whoopwhoop fixed xD

~~~~~~~~~~~~~~~~
awesome mapset
Thanks everyone for modding! :D

@f e a r:
http://puu.sh/JiuT & http://puu.sh/Jiv5

Time to mod the m4m's then xD
Topic Starter
f e a r
Leorda

Leorda wrote:

Yo Sup

[Normal]
* AR +1? OK
* I feel this diff is hard than normal difficulty.....

00:56:085 (4) - Add clap at repeating slider?
01:05:708 (2) - Overlapped by spinner-osu, so beginners can't see the sliderpath after they spin the spinner
03:11:934 (4) - Spacing issue here
03:52:689 (1) - New combo, since this note after spinner. You seems
All OK

[Hard]
01:30:896 (1) - This anti-jump is blew me off. Change the pattern? OK
03:31:038 (2,3,4,5) - Make a pattern like this? Didn't understand what you meant, so I changed the pattern.
03:40:661 (1) - Why new combo? I suck at ncing.


I feel boring

Regou

Regou wrote:

Oh, seems that old request is still not finished by baka rainbow
From CLANNED modding queue ^^

Cool song Ikr

[Hard]
00:40:802 (5) - NC?
00:44:481 (1) - ^
01:09:953 (1) - ^
01:12:359 (1) - ^01:17:736 (5) -
01:17:736 (5) - ^
01:20:566 (1) - ^
01:28:066 (7) - ^
01:30:896 (1,2,3,4,5) - Ctrl+H, make the spacing more make sense
01:34:859 (5) - NC
02:00:896 (7) - Last slider point 3 grid down
02:25:378 (2) - Why don't just simply blanket 02:24:670 (1) - o3o?
02:27:076 (2) - This doesn't fit the music.
02:28:774 (4) - Remove clap
02:29:198 (1) - Add clap here
02:53:255 (6) - NC
03:34:010 (7) - NC
03:41:085 (1) - Remove NC
All OK

Good luck :3 Ty ^^

ssssssssssssssss

ssssssssssssssss wrote:

for m4m

insane
02:33:727 (7) - new combo?
03:53:821 (9) - new combo? changing this to nc felt sorta weird, so I changed it a little earlier.

hard
00:43:915 (4,5) -
00:47:595 (1,2,3,4) -
01:33:444 add a note here will make rhythm smoother
02:20:991 - 02:23:255 - hard and normal diff have some blank like this,i.since you have arrange this map's other section with a somooth rhythm, these will be a little strange I tried adding notes there to cover it up. Hope it'll work.
All OK

normal
01:33:444 - add a note

and i think some different(i mean the distance of time) overlap like 02:52:123 (1,2) - and 02:52:972 (4,5) - is hard for normal diff,if you sperate overlaped notes which has a distance like 02:52:972 (4,5) and reserve overlaped notes like 02:52:123 (1,2) - would be better I changed it sorta so that the pattern should be a little more understandable, hopefully. I'm not sure if it'll work out though.

star~ Thanks alot ^^

Bakari-

-Bakari- wrote:

hi! m4m? Hihi~

[General]
same kiai for all diffs.
2 AR diffs? maybe use AR8 for one of them (or for Hard)? =w= Don't think Insane or CXu would work with AR8 tbh, neither would Hard.

[Normal]
70% volume? For 4 minutes song? meh. i bet you can change volume to get better effect! it's sounds boring, srsly :< Plain and boring indeed. I'm peabrained so I can't figure a way to improve that.
hm.. 1/2 notes.. 200+bpm.. Normal diff D: too hard for normal, don't you think so? I suck at mapping =w=
AR +1 seems good for 200+ bpm song Hoi
00:43:632 - circle here
01:25:236 (5,2) - overlap
01:39:104 (6) - finish + clap (end)
01:50:991 (5,8) - overlap Isn't the 300 gone when the sliderball gets to that point?
03:41:368 (1) - remove finish? id doesn't really fits here, imo
03:52:689 (1) - new combo! it's a bug :<

[Hard]
don't like parts like 01:33:019 - you can put some objects here. Hai
70% volume? For 4 minutes song? meh. i bet you can change volume to get better effect!.... IsuckatmappingandIhaveapeabrain.
00:39:670 - circle here? The guitar has already ended, and there is no vocal. Personally, I don't think it fits. :c
00:40:802 (5) - new combo?
01:03:444 (1) - clap?
01:38:963 (4) - make 1/2 stream instead of this slider? I'd probably get complaints about 200bpm =w=''
02:24:670 (1) - i think you can avoid this overlap
03:56:368 (8) - finish + clap
OK

[Insane]
clear.

~~~~~~~~~~~~~~~~
awesome mapset
Ty alot ^^

Tyvm for modding guys, and I'll get to m4m right now. c:
riffy
i'm so sorry ;_; forgot to star your map
\>.</
Shohei Ohtani
I have a policy that I'll get to people's maps at least within a week of them asking me to mod it.

I'm sorry I didn't keep that policy D:

Anyways. I've only modded 1 map within the past 2 weeks, so sorry if this mod is a bit rusty

Overall:
Listen to the background drums and map your hitsounds to that. You do a nice job on claps on 2 and 4, but sometimes, the drummer will alternate to claps on 3. Find where he does that and change those hitsounds~

Insane:
00:24:387 (10) - NC. Mostly because jumps and long combo >w<`
00:40:519 (5) - Make this into a jump too? It plays akwardly atm owo
00:42:217 (1,2,3) - Sounds weird. The guitar riff is straight eighth notes, but this is mapped to dotted eighth notes, which makes it conflict ;~;
00:49:010 (6,7,8) - ^
00:54:387 (1,2,3,4,5,6,7,8,1,2,3) - These jumps seems really sporadic owo. Make it into a pattern or something?
01:06:911 - Remove break? It's really short :D
01:15:543 (4) - Remove this. Especially if you're going into a held-out thing, this is overmapped~
01:15:613 (1) - Make this regular speed and make it into a super pretty slider? :D
01:32:312 (8,9,10,11,1) - Make this into a star shape?
01:52:406 (4,5,6) - Same as before
02:18:161 - Was this chorus mapped by someone else? It seems VERY different from the previous chorus owo
03:34:151 (1,2,3,4,5,6,7,8) - This is really weird to read and play. Possibly add an NC on (5) to make it more readable?
03:36:274 (1) - Add clap on end of slider
03:43:137 (1) - Dude this is like really long

CXU:
01:03:727 (3,5) - Would it be possible to not have these overlap with the other notes? owo
01:26:651 (1,1,1,1) - All of my wtfs. Like this is so awkward works cannot even describe.
02:23:113 (8) - Make this into an even jump with (7) and (1)?
02:36:840 (1,1,1,1) - OH MAN NOT THIS AGAIN
03:26:934 (7) - Make this into an even jump with (6) and (8)
03:43:137 (1) - WELL THAT SURE IS LONG

Hard:
It's like 7 is too slow but I know people will have ultimate butthurt if you use AR8. If you want to use AR8, it looks better, go ahead and use it owo
02:15:896 (3) - Make this curve more C shaped rather then (
03:29:481 (8) - Add finish
03:34:010 (1) - Add finish on beginning of slider
03:43:208 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
03:51:840 (3) - Add clap on beginning of slider

Normal:
01:06:557 (3) - Remove a repeat
03:41:368 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
03:55:944 (4,5,6) - Woah hold the train this might be a bit weird for a normal

Easy:
03:35:707 (1) - Remove NC
03:40:519 (1) - ^
03:41:651 (1) - ^
03:43:066 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

kawaii but like woah sometimes this can get really overmapped.
CXu

CDFA wrote:

I have a policy that I'll get to people's maps at least within a week of them asking me to mod it.

I'm sorry I didn't keep that policy D:

Anyways. I've only modded 1 map within the past 2 weeks, so sorry if this mod is a bit rusty

CXU: - It's CXu >:(
01:03:727 (3,5) - Would it be possible to not have these overlap with the other notes? owo - Impossibru o3o. I think they're fine xD
01:26:651 (1,1,1,1) - All of my wtfs. Like this is so awkward works cannot even describe. - \:D/
02:23:113 (8) - Make this into an even jump with (7) and (1)? - Sure
02:36:840 (1,1,1,1) - OH MAN NOT THIS AGAIN - \:D/ x2
03:26:934 (7) - Make this into an even jump with (6) and (8) - Increasing spacing <3
03:43:137 (1) - WELL THAT SURE IS LONG - YESH

Easy: - And EaCXy :(
03:35:707 (1) - Remove NC - Fuck happened here. Removed some random new combos that I swear wasn't there before.
03:40:519 (1) - ^
03:41:651 (1) - ^
03:43:066 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE - Hey, this one is the shortest one of them all ;_;
Thanks for modding! :D

@f e a r: [EaCXy] & [CXu]
k.
Topic Starter
f e a r

CDFA wrote:

I have a policy that I'll get to people's maps at least within a week of them asking me to mod it.

I'm sorry I didn't keep that policy D: so polite <3

Anyways. I've only modded 1 map within the past 2 weeks, so sorry if this mod is a bit rusty Oh don't worry about it, thanks for bothering to mod it haha ^^,

Overall:
Listen to the background drums and map your hitsounds to that. You do a nice job on claps on 2 and 4, but sometimes, the drummer will alternate to claps on 3. Find where he does that and change those hitsounds~ Weeeeeellllll I'll get to it but not nooow I'm like super lazy and I wanna play Vindictus =w=

Insane:
00:24:387 (10) - NC. Mostly because jumps and long combo >w<`
00:40:519 (5) - Make this into a jump too? It plays akwardly atm owo
00:42:217 (1,2,3) - Sounds weird. The guitar riff is straight eighth notes, but this is mapped to dotted eighth notes, which makes it conflict ;~; Hmm, really? I think it was sorta cool and all that but yeah... I tried fixing this. c:
00:49:010 (6,7,8) - ^ This one was made to follow the lyrics.
00:54:387 (1,2,3,4,5,6,7,8,1,2,3) - These jumps seems really sporadic owo. Make it into a pattern or something? Since nobody seems to like it I changed it orz
01:06:911 - Remove break? It's really short :D Done
01:15:543 (4) - Remove this. Especially if you're going into a held-out thing, this is overmapped~
01:15:613 (1) - Make this regular speed and make it into a super pretty slider? :D Pretty sliders are hawrd qq
01:32:312 (8,9,10,11,1) - Make this into a star shape?
01:52:406 (4,5,6) - Same as before Yeah.. just try to look at the sliderend as the start of the guitar riff 8D
02:18:161 - Was this chorus mapped by someone else? It seems VERY different from the previous chorus owo I'm not sure if you think it was better or worse, but it was mapped by me, on a different day. c:
03:34:151 (1,2,3,4,5,6,7,8) - This is really weird to read and play. Possibly add an NC on (5) to make it more readable? Sir yes sir!
03:36:274 (1) - Add clap on end of slider
03:43:137 (1) - Dude this is like really long GREAT GREAT STAMINA

Hard:
It's like 7 is too slow but I know people will have ultimate butthurt if you use AR8. If you want to use AR8, it looks better, go ahead and use it owo Yes please
02:15:896 (3) - Make this curve more C shaped rather then ( Attempted
03:29:481 (8) - Add finish
03:34:010 (1) - Add finish on beginning of slider
03:43:208 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
03:51:840 (3) - Add clap on beginning of slider

Normal:
01:06:557 (3) - Remove a repeat
03:41:368 (1) - EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
03:55:944 (4,5,6) - Woah hold the train this might be a bit weird for a normal I removed the two notes after and more more repeats~

kawaii but like woah sometimes this can get really overmapped. Sorry and ty ;_;
Man I love your mods, tyvm
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