those
Ty for mod, I'll update once Hard mod is checked.
Edit:@Kawayi Rika
Thanks recheck and bubble
SPOILER
those wrote:
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!
[General][Insane]
- You really should get a better quality picture.. Wasn't able to find anything, but gave a try and download a cg pack and fortunately there were some good image so should be fixed
[Normal]
- You've got a whole bunch of inherited timing points that are unsnapped. Because of this, I'm unsure whether or not you've missed any hitsounds anywhere, so snap them and give a recheck for hitsounds.I check some timing points and they are all properly snap? If you mean 1/8 timing points after some timing points, they are for the slider slide sound, even if it's minor, I don't like having a slider slide have 40% timing point (due to lowering volume of finish) when all others slider slide have 60% for example so I want slider-slide volume to go back to normal volume as fast as possible. If you don't mean any of this, please tell me, but I find it hard to believe timing point would be unsnap as they were no timing changes.
- 00:58:158 (3) - Feels awkward in that this motion starting from 00:55:801 (1) - is all counter clockwise, then you've got this going in the other direction. I would Reverse this and reposition for spacing.Actually, I try your suggestion and I do not feel the emphasis on this note at all, it's the same spacing, but nevertheless, doesn't feel like a jump to me. Stuff like this are hard to explain due to subjectivity, but back and forth (right > left > right again) give more emphasis on this slider then something like counter clockwise pattern with uneven spacing (left, top left, bottom left) to me. What I say to from this is , one pattern is continuously going to the left (flow feel like <<<) while one is going right, then left, then right, (><>) etc. See why I feel the emphasis is lost? Also other reason like pay attention to new combo, (one combo counter clockwise, one combo clockwise) and this pattern lead better to how I map the next part.
- 01:09:408 (7) - As I mentioned in my first post, the stream is unevenly spaced here. For this object, Prev: 1.00x and Next: 0.80x. Easy fix.This note is already snap to the spacing you mention, I fix this instead by removing 0.75x timing point and readding it after fixing spacing.
- 01:14:444 (1) - A 3.15x jump out of nowhere is asking a bit too much. Cannot agree, I consider this to be the most emphasized note due to vocal (and that's why I put finish here, even if there's no cymbal to back it up) and due to this, I want it to have highest spacing. I don't hear any other part where vocal sing like this.
- 01:24:515 (3) - Whistle on slider end since you've got one at 01:27:944 (6) - .Fixed
- 01:29:658 (4) - What is this being mapped to? The music ends at 01:29:872 - and not 01:30:087 - The place you mention is, my best way to describe it, last place where I can put a hit circle. But listen to the music, there is still sound playing after where you mention. The place where the slider end is where the music completely stop. So two reasons here. Weird to not have anything follow the sound that play after the part you mention to me and due to how the song suddenly cut out. I consider this effect strong enough to warrant something to mark it like the end of this slider here.
Good luck :3
- 00:12:944 (1) - This would be best if it was a continuation of the slider patterns before. A random spinner here when the music is still in the intro and doesn't change doesn't match. Compared to Easy, this is very unfitting; you can tell the spinner in Easy is wrapping up the intro because the 1/3 melody is very obvious. To be honest, I find easy spinner to be more random, but I did recently recheck them. As for this, listen to guitar. You should see clearly why spinner start here, if not look at Insane, this spinner is intend to replace this guitar rhythm and lead to next section.
Ty for mod, I'll update once Hard mod is checked.
Edit:@Kawayi Rika
Thanks recheck and bubble