"01:40:39 (4) - Change this, it sounds off when the ball hits the repeat arrow."
I meant the timing of the repeat, try this:
I meant the timing of the repeat, try this:
Understood now).happy30 wrote:
"01:40:39 (4) - Change this, it sounds off when the ball hits the repeat arrow."
I meant the timing of the repeat, try this:
blissfulyoshi wrote:
The hitcircles are great.
Thanks, I like it too. xD
Easy:
00:24:54 (5) - I don't like how the end of this slider is covered up by the previous slider
I think other way. Here is nothing difficult for player.
01:07:82 (2) - I don't like how the start of this is covered by the previous combo 2
Agree. Fixed.
01:16:82 (1,2) - this does not belong in an easy
True. Fixed.
I don't like how your sliders overlap, but it is your map. I probably won't comment on it for the rest of the maps unless I think something needs to be changed
Normal:
00:56:89 (3,4) - make parallel to 1,2
01:03:75 (3,4) - make parallel to 1,2 (I would advise you move 3 1 notch(3) down)
01:05:25 (7) - make the same distance from 6 that 5 is
01:38:46 (6) - the ending of this would be covered by a 300
All Fixed.
Some parts feel very similar to easy, some parts are exact replicas with smaller notes. I would want to make the difficulty is a little more unique
Hard:
01:02:46 (3,4) - make parallel to 1,2
01:14:46 (3) - make a horizontal reflection of 2
01:24:54 (5,6,1) - 01:24:54 (5,6) - make parallel to 3,4
All Fixed.
01:29:46 (1) - make it have the negative slope of the the slider of the combo before it
Changed its' position.(i.e. Fixed... probably )
01:33:32 (1) - stack on top of the blue 2
Fixed
02:08:04 (1) - might want to make this a horizontal reflection of the orange 1
No =) .
02:09:32 (4) - make a vertical reflection of 3
02:31:82 (3,4) - make a horizontal reflection of 1,2
All Fixed
03:07:82 (5) - make a horizontal reflection of 4
Changed.
03:37:61 (2) - make a horizontal reflection of 1
03:41:89 (1) - align with pink 3?
03:47:89 (2) - make a horizontal reflection of 1
All repositioned
03:57:96 (4,5,6) - might want to make this a copy of 1,2,3 (compare 2,3 relative to 1 and 5,6 relative to 4)
Yeah. Fixed.
04:09:32 (6,7,1,2,3,4) - make these 3 set parallel
Fixed
04:37:18 (3,4) - make parallel to 1,2
Fixed
Looks a lot like normal at times.
NO. Normal looks like Hard & Easy looks like normal sometime.
Insane (I know it is still a WIP):
It looks like you are on the right direction for jumps. The jumps are definitely difficult. The problem I have in this area is the beats are too small for me to see where the jumps are going.
Also, I do not advise a 2x bpm section. Currently, your slider speed is very slow to begin with. Truthfully, the 2x bpm does not make the song any harder. I would probably stick with the jumps, and if you want an increase slider speed, change the slider velocity of the whole song.
That offset sound a bit weird 4 me. I'll accept 14926.Sir Minelli wrote:
I believe this to be your first map, and i have found many mistakes concerning timing, rhythm, spacing etc.
Here i will leave you a link where you can find many useful information about how to start a map and to make it right.
http://osu.ppy.sh/?p=faq&n=5
I will leave you now with the correct Offset because yours was wrong. Work with this: 14.930
Good luck. I hope you fix this as soon as possible for a future rank
But anyway, I enjoyed your HardStyle~ I cant pass jumping stylepeppy wrote:
"In case any difficulty can give a maximum score of over 10 million points (check this by pressing F5 in the editor to test play the map), try to lower it. Do not resort to dropping the slider tick rate to reduce score. If you insist on keeping it as is, there are two choices. If you want it in the ranked category, the beatmap needs to be approved by peppy specifically. Otherwise, it can be approved. The only difference is that an approved map does not count towards your ranked score. You still get a scoreboard and everything."
Thanks!Gens wrote:
[WyndII]
01:56:05 - Kiai Time should end here.
02:08:05 (1,2,3) - Is the speed up really necessary? ): Uhm, I dont want to use 2.o DS here and I dont want to use 1.0 bpm too=/
Not any price!mrtn wrote:
[all difficulties]
give them normal numbers. I can't read chinese/japanese or whatever