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Kugimiya Rie, Horie Yui, Kitamura Eri - Orange -citrus Mix-

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Starrodkirby86
There's so much stuff...Sorry if this list is long. ;-;

[Hard]:
00:14:01 (3) - Stack under the slider endpoint of (1).
00:29:06 (1) - Inherited timing section here changing the audio set to Soft, possibly?
00:29:06 (1,2,3,4) - Perhaps you should make this spacing consistent.
00:42:77 (1) - And this is a good place to put the inherited timing section returning to normal sample set.
01:00:99 (5) - Make sure it ends on the red tick ahead. In other words, extend the slider's anchor points by 1/4 more... (By red tick ahead and stuff, I mean the timeline)
01:11:49 (8) - Why not make this on the white tick ahead?
01:17:92 (6) - New combo?
01:26:70 (2) - Hm...do you really need that 1/3 rhythm here?
01:28:63 (1,2,1,2,1,2,3,4,1,2) - I think you should space this out like other 1/1 beats.
02:29:49 (1) - Why not make it repeat at that red tick and end at the white one?
02:33:56 (9) - Extend to the red tick ahead.
02:35:27 (3) - Extend to the red tick ahead.
02:37:20 (5) - Same as above...
02:49:52 (3) - Move onto the white tick ahead and readjust spacing? o.o I see a lot of the use of...1/3 I think. It makes it sound a bit strange, but it's up to you.
03:53:06 (1) - Soft sampleset here? (Inherited Timing Sections and all)
04:17:27 (2) - Extend to the red tick ahead.
04:33:56 (4) - Extend to the white tick ahead?
04:43:20 (5,6) - Extend both to each respective red ticks.
04:44:49 (1,2,3,4,1,2) - Same...Same...

I'm not going to mod [Insane]. Yet. It's late. x[

I see a lot of rhythm issues with the use of 1/3s on sliders and such. Hopefully you can fix it.

You need to get some more hitsounds. Then again, this is a WIP so I expect them to be coming soon.

I think some breaks might need to be added or the song should get shortened. It's quite long...If it's over 10million points, we might be in trouble.
tieff
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
KIA
All [Hard]s mod posts I'll analyse a little bit later. :roll:
Topic Starter
KIA
This map has been deleted on the request of its creator. It is no longer available.
blissfulyoshi
I am sorry for saying you had wrong spacing. I guess I made assumptions after looking at a few mistakes that tieff pointed out.

Insane:
00:24:56 (9) - put on top of 6
00:35:92 (1,2,3,4,5,6,7,8) - might want to make both of these have the exact same arrangement
00:41:49 (7) - make horizontal reflection of 6
00:44:06 (5,6,7,8) - the spacing between 5 and 6 and 7 and 8 is different than the spacing between 1 and 2 and 3 and 4 (flip 1,2,3,4 horizontally and compare to 5,6,7,8)
02:09:35 (8) - make vertical reflection of 7
03:10:42 (3) - put on top of 1
03:11:70 (3) - put on top of 4
03:11:92 (4) - put on top of previous combo's 3
03:21:99 (1,2) - make a horizontal reflection of the previous combo
03:25:63 (6,7) - make a horizontal reflection of 4,3 respectively
03:28:63 (5) - make a horizontal reflection of 3
03:37:63 (2) - might want to make a horizontal reflection of 1
03:44:92 (3) - align with 2
03:58:20 (5,6) - align with 2,3 respectively
04:07:42 (5) - align with 2?
04:33:35 (3,4) - make parallel to 1,2
04:37:20 (3,4) - " "

Sorry for my bad mod last time. Have a star.
Topic Starter
KIA

blissfulyoshi wrote:

I am sorry for saying you had wrong spacing. I guess I made assumptions after looking at a few mistakes that tieff pointed out.

Insane:
00:24:56 (9) - put on top of 6
00:35:92 (1,2,3,4,5,6,7,8) - might want to make both of these have the exact same arrangement
00:41:49 (7) - make horizontal reflection of 6
00:44:06 (5,6,7,8) - the spacing between 5 and 6 and 7 and 8 is different than the spacing between 1 and 2 and 3 and 4 (flip 1,2,3,4 horizontally and compare to 5,6,7,8)
02:09:35 (8) - make vertical reflection of 7
03:10:42 (3) - put on top of 1
03:11:70 (3) - put on top of 4
03:11:92 (4) - put on top of previous combo's 3
03:21:99 (1,2) - make a horizontal reflection of the previous combo
03:25:63 (6,7) - make a horizontal reflection of 4,3 respectively
03:28:63 (5) - make a horizontal reflection of 3
03:37:63 (2) - might want to make a horizontal reflection of 1
03:44:92 (3) - align with 2
03:58:20 (5,6) - align with 2,3 respectively
04:07:42 (5) - align with 2?
04:33:35 (3,4) - make parallel to 1,2
04:37:20 (3,4) - " "
All Fixed
Sorry for my bad mod last time. Have a star.
* :) *
tieff
Вместо хлопков можешь использовать normal hitsounds, запаришься, правда, зеленые линии ставить, но есть другой способ.
Еще вместо хлопков можно свисточек заюзать.
Lokamp
Amazing... A well-organized beatmap...
I'll have hard moments this time!

Hard
[00:13:200] (1, 3, 5, 6, 7) clap on 7th, finish on 1st and 3rd (all the slider), whistle the others
[00:17:700] (6, 7) finish here
[00:18:350] (1, 2, 3, 8) whistles on 1st and 2nd, clap on 3rd; plus, set soft whistles on ALL the last red slider
[00:21:770] (1, 2, 3, 9, 10) finish on the last two beats, clap on 3rd, whistle the others
[00:25:200] (1, 2, 3, 4, 5) clap on 3rd, finish on 4th and 5th, whistle the others
[00:28:950] Try to set soft sounds from here until 01:14:800 (divide the yellow series on 01:13:630 in two series 1-3, 4-9)
[00:40:630] (5, 6, 7, 8) set normal finish sounds here
[00:43:200] (3, 7) claps here
[00:46:630] (3, 6, 7, 8) claps on 3rd and 8th, whistle the others
[00:50:060] (3, 7, 3) claps here
[00:54:350] (5, 6, 7, 8) like upper, normal finish sounds here
[00:58:420] (7) clap here (I'm VERY original, I know...)
[01:00:990] (5) finish ALL this slider
[01:21:350] (1) another clap!
[01:26:270] (1, 2) this sectionis pretty tricky... turn the 1st slider into a beat (start point) and change shape of the 2nd slider (make it end at about 01:28:210)
[01:39:990] (7, 8) add sounds of your choise here (better with claps or whistles)

That's all for now!
Oh, almost forget... Star'd!
Card N'FoRcE
So you like my Taiga Comboburst, huh? xD
Offset is late by 6 ms to me

Hard:
01:00:99 (5) - wrong spacing, it's too close to the 4
01:11:49 (8) - end this 1/4 after
01:49:10 (1) - end this 1/4 after
01:52:42 (4) - end of this slider is weird, please end this in a more suitable spot
02:35:27 (3) - end this 1/4 after
02:37:20 (5) - ^
03:39:13 (1,2,3) - i really DON'T like this: this kind of tricks to fool the player don't make sense, there are other cool ways to do it

- Insane:
01:00:99 (5) - same as Hard
01:56:17 (1) - illegal spinner, it's too short
02:35:27 (3) - end this 1/4 after
02:37:20 (5) - ^
03:39:13 (1,2,3) - same as hard


The whole map lacks of hitsounds. Please put some or it's not so fun to play D:
Can't star T-T
Topic Starter
KIA

Card N'FoRcE wrote:

So you like my Taiga Comboburst, huh? xD
Offset is late by 6 ms to me

Hard:
01:00:99 (5) - wrong spacing, it's too close to the 4
01:11:49 (8) - end this 1/4 after
01:49:10 (1) - end this 1/4 after
01:52:42 (4) - end of this slider is weird, please end this in a more suitable spot
02:35:27 (3) - end this 1/4 after
02:37:20 (5) - ^
03:39:13 (1,2,3) - i really DON'T like this: this kind of tricks to fool the player don't make sense, there are other cool ways to do it

- Insane:
01:00:99 (5) - same as Hard
01:56:17 (1) - illegal spinner, it's too short
02:35:27 (3) - end this 1/4 after
02:37:20 (5) - ^
03:39:13 (1,2,3) - same as hard


The whole map lacks of hitsounds. Please put some or it's not so fun to play D:
Can't star T-T
Fixed, except offset. o_O I'm afraid to fix it :'(
Hitsounds will be a bit later. (T_T)
Andrea
[Timing]

BPM are ok, I got new offset : 14.924 Sounds good to me.

[Hard]

I suggest to add more sliders.

I Don't know if the lenght of the song it's rankable (04:47)

00:26:92 (1) - Finish.
00:40:63 (5) - New combo due to space change.
01:52:42 (4) - Add a break after this note.
02:08:06 (5) - New combo due to space change.

[Insane]

00:40:63 (5) - New combo due to space change.
01:21:028 - Remove this break.
01:56:921 - Replace this break.

You need to map and easy or normal for rank.
And short the lenght, please. It's unrakable.
tieff
Еще не закончено, но я выкладываю это сдесь, т.к. я не со своего компьютера и завтра нужно будет скачать это на свой компьютер.
This isn't finish yet, but I have my reason to put it here.

Download: Kugimiya Rie & Horie Yui & Kitamura Eri - Orange - citrus mix - (KIA) [tieff's Beat].osu
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

offset: 14,898 (i see other people have suggested offsets. only use mone if it sounds better)

i don't feel like modding spacing and diff specific stuff just yet. ill do that tomorrow. stay tuned
from what i've seen of it though, it seems worthy of a star.

star'd
Topic Starter
KIA
Okay. All fixed...
Doomsday
im back

Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

[EASY]

01:23:46 - put something in this gap maybe? if not, put a break here

seems fine to me. good job

[NORMAL]

its all good. no problems :)

[HARD]

i'd knock the HP drain down by 2 notches, since if you miss one, its too hard to charge it back up again, especially since this is not the hardest diff

no problems that i noticed.

[INSANE]

holy shit. The max score of this is just over 16 mil. (the editor says 15.6 mil, but that is wrong). its still rankable, but it would be a good idea to put more jumps in, since i don't think this is hard enough.

also, that drain is evil. it is near impossible to charge it up if you miss one. lower it by 1 notch, maybe 2

00:13:20 (1,2,3,4,5,6) - these are not bang on the ticks they are supposed to be on.


move them back a tad so they are spot on them


all else seems fine

not a bad map. im not sure what the BAT's will make of that ludicrous score for Insane, but it should be fine if you make it harder. hell, it might be fine if you leave it as is.

Topic Starter
KIA

Doomsday93 wrote:

im back
[EASY]

01:23:46 - put something in this gap maybe? if not, put a break here
fixed
seems fine to me. good job

[NORMAL]

its all good. no problems :)

[HARD]

i'd knock the HP drain down by 2 notches, since if you miss one, its too hard to charge it back up again, especially since this is not the hardest diff
I don't see problems with HP drain on Hard >_<
no problems that i noticed.

[INSANE]

holy shit. The max score of this is just over 16 mil. (the editor says 15.6 mil, but that is wrong). its still rankable, but it would be a good idea to put more jumps in, since i don't think this is hard enough.
Yeah! I need mooooore 2x ^^.
also, that drain is evil. it is near impossible to charge it up if you miss one. lower it by 1 notch, maybe 2
Fixed!
00:13:20 (1,2,3,4,5,6) - these are not bang on the ticks they are supposed to be on.
Fixed!
all else seems fine

not a bad map. im not sure what the BAT's will make of that ludicrous score for Insane, but it should be fine if you make it harder. hell, it might be fine if you leave it as is.
Note: all hitsounds ready. 8-)
tieff


Topic Starter
KIA
За кружочек спасибо ;)
Жду от тебя "сложность" :roll:
happy30
Please think carefully before changing anything, I dont want to interfere with your beatmapping style.

I love the hitcircles <33

[Easy]

00:33:75 (3) - 1/2 back if u were following the vocal

Perhaps remove the small breaks. they aren't really needed because of low hp drain

01:42:32 (1) - Start 1/4 later
01:45:75 (1) - ^
01:49:18 (1) - ^
02:35:25 (3) - Snap end to white tick
02:36:75 (4) - End is supposed to have volume off? its on atm ^^

3:49 - remove break

[Normal]

Perhaps remove the small breaks. they aren't really needed because of low hp drain

01:42:32 (1) - Start 1/4 later
01:45:75 (1) - ^
01:49:18 (1) - ^
02:35:25 (3) - Snap end to white tick
02:36:75 (4) - End is supposed to have volume off? its on atm ^^

3:49 - remove break

lol, mod post looks almost the same as for [Easy]

[Hard]

01:26:25 (1) - Supposed to have volume off?
01:42:32 (1) - Start 1/4 later
01:45:75 (1) - ^
01:49:18 (1) - ^
02:36:75 (4) - Supposed to have volume off?

Insane

01:40:39 (4) - Change this, it sounds off when the ball hits the repeat arrow.
01:42:32 (1) - Start 1/4 later
01:45:75 (1) - ^
01:49:18 (1) - ^
This map is.. well.. insane, lol
Topic Starter
KIA

happy30 wrote:

Please think carefully before changing anything, I dont want to interfere with your beatmapping style.

I love the hitcircles <33

[Easy]

00:33:75 (3) - 1/2 back if u were following the vocal
fixed
Perhaps remove the small breaks. they aren't really needed because of low hp drain
fixed
01:42:32 (1) - Start 1/4 later
01:45:75 (1) - ^
01:49:18 (1) - ^
Hmmm..... After all thinkings... FIXED >_<
02:35:25 (3) - Snap end to white tick
fixed
02:36:75 (4) - End is supposed to have volume off? its on atm ^^
Yes
3:49 - remove break
rofl :lol:
[Normal]

Perhaps remove the small breaks. they aren't really needed because of low hp drain
fixed
01:42:32 (1) - Start 1/4 later
01:45:75 (1) - ^
01:49:18 (1) - ^
02:35:25 (3) - Snap end to white tick
02:36:75 (4) - End is supposed to have volume off? its on atm ^^

3:49 - remove break

lol, mod post looks almost the same as for [Easy]
Same... fixed

[Hard]

01:26:25 (1) - Supposed to have volume off?
Yes
01:42:32 (1) - Start 1/4 later
01:45:75 (1) - ^
01:49:18 (1) - ^
fixedddd
02:36:75 (4) - Supposed to have volume off?
Yes

Insane

01:40:39 (4) - Change this, it sounds off when the ball hits the repeat arrow.
i.e. add clap?
01:42:32 (1) - Start 1/4 later
01:45:75 (1) - ^
01:49:18 (1) - ^
Fixed
This map is.. well.. insane, lol
Hmm... May be xD
happy30
"01:40:39 (4) - Change this, it sounds off when the ball hits the repeat arrow."

I meant the timing of the repeat, try this:

Topic Starter
KIA

happy30 wrote:

"01:40:39 (4) - Change this, it sounds off when the ball hits the repeat arrow."

I meant the timing of the repeat, try this:
Understood now).
blissfulyoshi
The hitcircles are great.

Easy:
00:24:54 (5) - I don't like how the end of this slider is covered up by the previous slider
01:07:82 (2) - I don't like how the start of this is covered by the previous combo 2
01:16:82 (1,2) - this does not belong in an easy

I don't like how your sliders overlap, but it is your map. I probably won't comment on it for the rest of the maps unless I think something needs to be changed

Normal:
00:56:89 (3,4) - make parallel to 1,2
01:03:75 (3,4) - make parallel to 1,2 (I would advise you move 3 1 notch(3) down)
01:05:25 (7) - make the same distance from 6 that 5 is
01:38:46 (6) - the ending of this would be covered by a 300

Some parts feel very similar to easy, some parts are exact replicas with smaller notes. I would want to make the difficulty is a little more unique

Hard:
01:02:46 (3,4) - make parallel to 1,2
01:14:46 (3) - make a horizontal reflection of 2
01:24:54 (5,6,1) - 01:24:54 (5,6) - make parallel to 3,4
01:29:46 (1) - make it have the negative slope of the the slider of the combo before it
01:33:32 (1) - stack on top of the blue 2
02:08:04 (1) - might want to make this a horizontal reflection of the orange 1
02:09:32 (4) - make a vertical reflection of 3
02:31:82 (3,4) - make a horizontal reflection of 1,2
03:07:82 (5) - make a horizontal reflection of 4
03:37:61 (2) - make a horizontal reflection of 1
03:41:89 (1) - align with pink 3?
03:47:89 (2) - make a horizontal reflection of 1
03:57:96 (4,5,6) - might want to make this a copy of 1,2,3 (compare 2,3 relative to 1 and 5,6 relative to 4)
04:09:32 (6,7,1,2,3,4) - make these 3 set parallel
04:37:18 (3,4) - make parallel to 1,2

Looks a lot like normal at times.

Insane (I know it is still a WIP):
It looks like you are on the right direction for jumps. The jumps are definitely difficult. The problem I have in this area is the beats are too small for me to see where the jumps are going.
Also, I do not advise a 2x bpm section. Currently, your slider speed is very slow to begin with. Truthfully, the 2x bpm does not make the song any harder. I would probably stick with the jumps, and if you want an increase slider speed, change the slider velocity of the whole song.
Topic Starter
KIA

blissfulyoshi wrote:

The hitcircles are great.
Thanks, I like it too. xD
Easy:
00:24:54 (5) - I don't like how the end of this slider is covered up by the previous slider
I think other way. :) Here is nothing difficult for player.
01:07:82 (2) - I don't like how the start of this is covered by the previous combo 2
Agree. Fixed.
01:16:82 (1,2) - this does not belong in an easy
True. :roll: Fixed.

I don't like how your sliders overlap, but it is your map. I probably won't comment on it for the rest of the maps unless I think something needs to be changed

Normal:
00:56:89 (3,4) - make parallel to 1,2
01:03:75 (3,4) - make parallel to 1,2 (I would advise you move 3 1 notch(3) down)
01:05:25 (7) - make the same distance from 6 that 5 is
01:38:46 (6) - the ending of this would be covered by a 300
All Fixed.
Some parts feel very similar to easy, some parts are exact replicas with smaller notes. I would want to make the difficulty is a little more unique

Hard:
01:02:46 (3,4) - make parallel to 1,2
01:14:46 (3) - make a horizontal reflection of 2
01:24:54 (5,6,1) - 01:24:54 (5,6) - make parallel to 3,4
All Fixed.
01:29:46 (1) - make it have the negative slope of the the slider of the combo before it
Changed its' position.(i.e. Fixed... probably :D)
01:33:32 (1) - stack on top of the blue 2
Fixed
02:08:04 (1) - might want to make this a horizontal reflection of the orange 1
No =) .
02:09:32 (4) - make a vertical reflection of 3
02:31:82 (3,4) - make a horizontal reflection of 1,2
All Fixed
03:07:82 (5) - make a horizontal reflection of 4
Changed.
03:37:61 (2) - make a horizontal reflection of 1
03:41:89 (1) - align with pink 3?
03:47:89 (2) - make a horizontal reflection of 1
All repositioned
03:57:96 (4,5,6) - might want to make this a copy of 1,2,3 (compare 2,3 relative to 1 and 5,6 relative to 4)
Yeah. :P Fixed.
04:09:32 (6,7,1,2,3,4) - make these 3 set parallel
Fixed
04:37:18 (3,4) - make parallel to 1,2
Fixed

Looks a lot like normal at times.
NO. Normal looks like Hard & Easy looks like normal sometime. :roll:
Insane (I know it is still a WIP):
It looks like you are on the right direction for jumps. The jumps are definitely difficult. The problem I have in this area is the beats are too small for me to see where the jumps are going.
Also, I do not advise a 2x bpm section. Currently, your slider speed is very slow to begin with. Truthfully, the 2x bpm does not make the song any harder. I would probably stick with the jumps, and if you want an increase slider speed, change the slider velocity of the whole song.
tieff
Zodiark1020
Hey, I start telling i don't like long beatmaps, but I will mod it, and maybe I'll ask to shorten at leas easy and normal...

<Easy>
00:29:04 (1,2) - same distance of 3 and 4 (timing and spacing matter)
00:32:46 (1,2) - ^
01:26:25 (1) - 1/4 or 3/4 earlier, it's only an easy
01:39:96 (2,3) - I'd tell you to change it but i dunno how to replace it...so i highlight it but I leave free choice of the replacement
01:45:75 (1) - 2/4 later or on next white tick (4/4 later)
01:49:18 (1) - 2/4 later
01:53:46 (1) - finish...
02:36:75 (4) - shorten by 1/4
You can end this at 03:13:076, easy which are too long...are really boring in my opinion

<Normal>
Here, the only problem is it's too similiar to Easy...i'd suggest use something more original...
And..maybe too long this too...now i'm thinking you can end this at 03:13:076 and easy before...

<Hard>
Increase circle size by 1 tick
Good difficulty this one :P
Shorten it...and make full only insane difficulty...

<Insane>
Increase circle size by 1 or 2 tick
I like this too ;)

I won't mod tieff's difficulty cause i'm too tired, but I trust him and i'm sure there are few errors (if there's any! xD)

If I find something else, I'll tell you!

Oops! Was forgetting star! :)
Topic Starter
KIA
Some fixed.
XepherX3
Love it :D

call Harder Hardstyle

starred
Topic Starter
KIA
Some changes on [harder] diff.
Renaming difficulties.
I need mods for [Hardstyle] & [Jumping style]
tieff
This map has been deleted on the request of its creator. It is no longer available.
Sir Minelli
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
KIA

Sir Minelli wrote:

I believe this to be your first map, and i have found many mistakes concerning timing, rhythm, spacing etc.
Here i will leave you a link where you can find many useful information about how to start a map and to make it right.
http://osu.ppy.sh/?p=faq&n=5


I will leave you now with the correct Offset because yours was wrong. Work with this: 14.930

Good luck. I hope you fix this as soon as possible for a future rank ;)
That offset sound a bit weird 4 me. I'll accept 14926.
Yes, that was my first beatmap, i workin' over it almost 1 mouth, and I've read that info 'bout editor.
Well, how can I fix map mitakes if you're not posted them here... Strange position.

General Info:
Normal, Jumping style based on LYRICS generally.
Hardstyle & Tieff's Beat based on Music (most) and Lyrics (less).
In nearest future I'll recheck all that diff's and I hope somebody wiil help me with that.
WolfCoder
[Normal]
It's only slightly too hard (only needs to be made slightly easier) to be Normal.

Actually, every other difficulty is insane and out of my skills. Normal probably only needs very slight work done, what this beatmap could use is an easy. Here's a star~
[DBF]
This map has been deleted on the request of its creator. It is no longer available.
Dartmir
This map has been deleted on the request of its creator. It is no longer available.
Kerensa
AHHHHHH!!! i love this beat map ^^ it's so cute ><

the jumping one is fun ^^
fartownik
Here is my tiny useless mod.

  • [Normal]
    02:07:410 - Clap here.

    [Jumping Style]
    It's fine.

    [Hardstyle]
    01:02:914 - I prefer Finish here.
    02:45:235 - Delete Clap.

    [tieff's beat]
    02:16:629 (1) - Delete new combo
    02:16:843 (2)- Add new combo
    02:20:272 (7)- Add new combo
    02:20:486 (1)- Delete new combo
    02:55:736 - Add a note [?]
Really great beatmap. Good job :) Starr'd.
Topic Starter
KIA
Thanks for modding :P
EEeee
Easy
01:28:415 - The Kiai time, start it 1/2 forward, on the white tick
01:41:91 (2) - add finish at the end of this slider
01:42:34 (1) - end 1/2 forward, or back to make it look like the following spinners
01:53:48 (1) - within this spinner, are those timing sections being used
02:05:05 (4) - move 1/2 back and then snap it, also add a new combo to 3
02:11:91 (4) - move 1/2 back, sounds better to me
03:22:987 - here to the end of the mp3, remove all the unused timing points

Normal
03:12:985 - just fix this break
remove all the unused timing points at the end and then I think this diff is okay for now

jumping Style
00:31:200 - fix break, slightly off, and just so I don't have to post all of them, just make sure all the breaks are fixed, cause some are actually off

Hard Style
Looks great
Oh wait nooooo, almost perfect
01:53:485 - Fix this break
04:40:41 (1) - can't see where it ends and starts, move slider end point so the u can see where it ends and starts


00:41:49 (1) - Remove new combo
00:47:06 (5,6) - add whistles?
01:13:10 (1) - make this spinner start at 01:13:629, then add a note on 01:12:986 and 01:13:200 with finishes, it will be awesome, also make it go along with the previous pattern(01:11:06 (2,3,4,5,6,7) - )
Okay that is all, but maybe u can map and have a better ending, where it ends now looks Bland, maybe this was in other diffs, but I noticed it in this one, maybe end the whole map at a better spot

tieff
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