woho /o/! Thanks a lot BerenBeren wrote:
Lyrics
http://www.mediafire.com/?99ck3lb5nsfyhw5
Thank you <3 I'm not sure if SBs should be given Kd, but, hell, it helped my map improve, so I'll give you one now \o\Beren wrote:
Lyrics
http://www.mediafire.com/?99ck3lb5nsfyhw5
Thanks for looking againSync wrote:
[General]
-- Add KinomiCandy to the tags
-- Remove LetterBoxing from Kinomi's taiko
^ Ops
[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.
[Insane]
02:09:886 (9) - Add a new combo here instead of at 02:10:143 (1) to be consistent - Fixed
03:24:758 (6,7) -I'm totally all for slider jumps but this is a huuuuuuge jump. I'd definitely change it.OK, change of heart. you can keep this but if somebody else brings it up (e.g. a BAT/MAT) you shouldn't be reluctant to change. It's very easy to slider break there. To the BAT/MAT that looks at this: On the other hand, it's pretty damn cool and considering the overall difficulty of the map I think it's only pushing the limits just a little.
Even tho I like 1.6 more, I feel 1.4 is too slow. But whatever.Sync wrote:
[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.
Cause' you are very stupid and an awful liar for not holding your promise about playing Pangya.
Thanks for modding~No_Gu wrote:
request from my queue
[normal]
00:35:784 (1,2) - why you change your spacing here? - because that would look ugly
not very good imo.because you often change 1/2 notes' distance.I think it's good that you use a unity distance in normal diff.
^I disagree. Just because it's one of the easier difficulties doesn't mean that the whole map needs to be completely the same throughout the whole map. There is no fun in that.
[hard]
00:31:168 (5) - no drums here.so remove whistle
00:36:040 (2,3) - drums are the end of 2 sliders.not beginning
don't want to point out these problems above.hope you can check the whistles of the map carefully
00:43:220 (5) - move this farther away from 4?
02:02:066 (3) - I personally like this rhythm http://puu.sh/zuRZ
02:56:681 add a note to follow beginning vocal
hmmm I don't think a slider with only 1 red points fits this song
[Insane]
ehhh SV 3.0 with 1/4 jumps....hard to say anything
^Not really but ok
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
Thanks, Ono. God damn that Mitty for being lazy. (http://puu.sh/CjxB)OnosakiHito wrote:
Requested Taiko mod from my queue
[Kinomi's Taiko] (All applied)
Generel
AudioVolumen:
Normal - 60%
soft is here way too quiet. It's hard to hear/listen to some patterns.
Since 80% is loud for such a song, 60% should be fine.
soft 90% is somewhere equal to normal ~30%
Refering from the taiko guidelines:Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
Hitcircles - (just a little note: I'm not sure if you half followed beat and half made some own beats, so I don't know if I changed your own beats or little issues)
00:20:784 (95) - k, because of higher "peep"-sound then the tripplet before?
00:28:348 (134,135,136,137,138,139,149) - kdddkdk or kddddkk
00:31:938 (152) - move one forward and delete (153) because the one "peep"-sound drowned out the other little sounds?
00:47:322 - Nice try with the 1/6. It wasn't bad, but I would suggest you to use kkkkd instead because of some reasons:
1.) diff. spread (well, probably not a big problem here)
2.) It's confusing in the first trys
3.) kkkkd follows the beat better since at 00:47:835 - is a bass sound, perfectly for don
4.) generelly no 1/6 hearable.
01:24:758 (271) - d - there was one kat too much in this timeline, also as you can hear, there is a bass in the background.
01:36:553 - okay, this 1/6 fits better. But also here, suggesting to use kkkkd.
01:49:502 (x) - k?
01:52:835 (x) - k
01:55:399 - this kiai cut is allready too short. You should leave it move on.
02:24:373 (x) - k
03:18:604 (291,292,293,294,295,296) - I don't understand this. First you followed the voice and now...? Move 294 one backwards please.
03:21:553 - this kiai cut is allready too short. You should leave it move on. (03:05:143 - is reasonable)
In the last kiai you could make a SV changed like x1 -> x1.1 -> x1.2 or similiar ways. Not necessary.
The map is well mapped. But I don't understand some of the pattern constalations. It follows the voice, the beat, some other sounds which appears and somtimes it feels like some parts are a bit like freestyle mapped(instead using dk kd for the beat, kd dk appears). This dosen't make it unconfortable for playing. But when you listen to it, it has a different influence on us. It depends on my mood, I usually map after vocal, but now I'm trying my best to map after the drums and other stuff besides from the vocal. When I'm out of idea or don't know how to map the next part, I just continue mapping this with vocal.
All in one it's okay~ : )
Hope I could help you with this.
Well then, fixed~ Thanks for moddingAndrea wrote:
[Normal]
00:46:040 (2,3) - Spacing is too far. - Rearranged this part then. Hopefully this is alright now.
[Kinomi's Taiko]
00:33:732 (2) - Missing new combo.
03:05:143 (219) - Remove the kiai time section.
03:05:784 (220) - ^
^ Fixed that for him~
[Hardiers]
01:43:220 (1,2) - This spacing is weird to see. - Fixed I think.
02:29:886 (4) - Add a new combo at least so this anti-jump is easily readable. - Yes
03:05:143 (x) - This kiai should end at 03:05:271 like the other difficulties. - Huh I thought I fixed that.
03:37:579 (3,4,5) - Inconsistent spacing. - Fixed this.
[Insane]
HP Drain -1, it's too high right now. - Aww ok xD
Good luck! - Thanks
Thanks for modding!Kurai wrote:
Hai hai ~ random modding. - Hi~
[Normal]- Right, fixed xD
- 00:31:681 (2) - This slider should have a new combo mark since it is in another bar than (1), And you added a new combo for each new phrase.
- 00:52:450 (3) - ^
[Kinomi's Taiko][Hardiers]
- Increase the hitsound volume to 80% ? 60% isn't loud enough in my opinion, I prefer when beats are loud, that sound better and it is more agreable to play. - Kinomi asked me to put it on 75%. Hope that's better~
[Insane]
- 00:25:784 (3) - The reverse arrow is partially hidden by 00:25:014 (4) and 00:25:527 (2)'s hitbursts. That may disturd the player, so try to make it more visible please. - Made the slider go the other way. Should be allright now
- 00:38:604 (3,4,5) - They are not correctly aligned lol. - Weeeeell derp. I have no idea what you're talking about haha xD
- 03:21:681 (1,2,3,4) - Ah, no.. don't do 1/4 jums please, that is so unexpected and not intuitive at all. @.@ - Actually, my thought is something like this: Every time this chorus has appeared in the song, I've had 1/4 sliderjumps. The only difference this time is that all of them are 1/4 instead of 2. Now, the music sounds a biiit different here, which is why it's also a bit "harder" than the rest. Well, that's my view anyhow. And I find them intuitive, although that could very well just be because it's my map xD I can try ask people around a bit about it, but if possible, I'd rather keep this
Let's hope that.BounceBabe wrote:
Hopefully better than the other version