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Horie Yui - Coloring

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Beren
kriers

Beren wrote:

Lyrics
http://www.mediafire.com/?99ck3lb5nsfyhw5
woho /o/! Thanks a lot Beren
Topic Starter
CXu

Beren wrote:

Lyrics
http://www.mediafire.com/?99ck3lb5nsfyhw5
Thank you <3 I'm not sure if SBs should be given Kd, but, hell, it helped my map improve, so I'll give you one now \o\
Fabi
Nice beatmap guys, loving it!
BeatofIke
I may have said this in my queue, but you beat me. So here's your star. XD
STAR~
KinomiCandy
Thank god I didn't die or anything while mapping.



Since peppy is a nice man who removed the Attachment system: http://puu.sh/ylKL
This is my first time mapping a slow song and my weekness is slow song, it'll be interesting to see what Taiko modders have to say about this.
Topic Starter
CXu
Weeeeeeeeeee<3
Kite
just amazing
Sync
[General]
-- Add KinomiCandy to the tags
-- Remove LetterBoxing from Kinomi's taiko

[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.

[Insane]
02:09:886 (9) - Add a new combo here instead of at 02:10:143 (1) to be consistent
03:24:758 (6,7) - I'm totally all for slider jumps but this is a huuuuuuge jump. I'd definitely change it. OK, change of heart. you can keep this but if somebody else brings it up (e.g. a BAT/MAT) you shouldn't be reluctant to change. It's very easy to slider break there. To the BAT/MAT that looks at this: On the other hand, it's pretty damn cool and considering the overall difficulty of the map I think it's only pushing the limits just a little.

[Hardiers]
-- lol man, these hitsounds. I'll get extra reinforcement from somebody who is better than me at modding hitsounds after you apply these
00:23:220 (1) - Add a whistle here like you did with 00:24:245 (3).
01:11:425 (2) - Add a clap here
01:22:194 (6) - Add a whistle on the slider's start-point and end-point
01:24:245 (6) - Add a clap on the start of the slider
01:47:835 (3) - Add another whistle on the slider's start-point (get rid of the clap)
02:04:245 (3) - Add a whistle on the start-point
02:39:630 (3) - Add a whistle on the end-point
03:10:399 (3) - Add a whistle on both ends of this slider
03:10:784 (4) - Add a whistle here
03:17:579 (1) - Add a clap at the end of this slider
03:27:194 (4) - Add a clap here
03:33:989 (1) - Add a clap at the end of this slider
03:35:014 (2) - ^
Topic Starter
CXu

Sync wrote:

[General]
-- Add KinomiCandy to the tags
-- Remove LetterBoxing from Kinomi's taiko
^ Ops
[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.

[Insane]
02:09:886 (9) - Add a new combo here instead of at 02:10:143 (1) to be consistent - Fixed
03:24:758 (6,7) - I'm totally all for slider jumps but this is a huuuuuuge jump. I'd definitely change it. OK, change of heart. you can keep this but if somebody else brings it up (e.g. a BAT/MAT) you shouldn't be reluctant to change. It's very easy to slider break there. To the BAT/MAT that looks at this: On the other hand, it's pretty damn cool and considering the overall difficulty of the map I think it's only pushing the limits just a little.
Thanks for looking again :D
KinomiCandy

Sync wrote:

[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.

Cause' you are very stupid and an awful liar for not holding your promise about playing Pangya.
Even tho I like 1.6 more, I feel 1.4 is too slow. But whatever.
I'll let CXu change the SV for me since peppy deleted the attachment thingy.
kriers
[Hardiers]
-- lol man, these hitsounds. I'll get extra reinforcement from somebody who is better than me at modding hitsounds after you apply these
00:23:220 (1) - Add a whistle here like you did with 00:24:245 (3).
01:11:425 (2) - Add a clap here
01:22:194 (6) - Add a whistle on the slider's start-point and end-point
01:24:245 (6) - Add a clap on the start of the slider
01:47:835 (3) - Add another whistle on the slider's start-point (get rid of the clap)
02:04:245 (3) - Add a whistle on the start-point
02:39:630 (3) - Add a whistle on the end-point
03:10:399 (3) - Add a whistle on both ends of this slider
03:10:784 (4) - Add a whistle here
03:17:579 (1) - Add a clap at the end of this slider
03:27:194 (4) - Add a clap here
03:33:989 (1) - Add a clap at the end of this slider
03:35:014 (2) - ^
As you command, Sync-sama

Adding hitsounds to a diff has never been this messy before :o

For CXu: download through this link boh!
No_Gu
request from my queue

[normal]
00:35:784 (1,2) - why you change your spacing here?
not very good imo.because you often change 1/2 notes' distance.I think it's good that you use a unity distance in normal diff.

[hard]
00:31:168 (5) - no drums here.so remove whistle
00:36:040 (2,3) - drums are the end of 2 sliders.not beginning
don't want to point out these problems above.hope you can check the whistles of the map carefully
00:43:220 (5) - move this farther away from 4?
02:02:066 (3) - I personally like this rhythm http://puu.sh/zuRZ
02:56:681 add a note to follow beginning vocal
hmmm I don't think a slider with only 1 red points fits this song

[Insane]
ehhh SV 3.0 with 1/4 jumps....hard to say anything
Topic Starter
CXu

No_Gu wrote:

request from my queue

[normal]
00:35:784 (1,2) - why you change your spacing here? - because that would look ugly
not very good imo.because you often change 1/2 notes' distance.I think it's good that you use a unity distance in normal diff.
^I disagree. Just because it's one of the easier difficulties doesn't mean that the whole map needs to be completely the same throughout the whole map. There is no fun in that.

[hard]
00:31:168 (5) - no drums here.so remove whistle
00:36:040 (2,3) - drums are the end of 2 sliders.not beginning
don't want to point out these problems above.hope you can check the whistles of the map carefully
00:43:220 (5) - move this farther away from 4?
02:02:066 (3) - I personally like this rhythm http://puu.sh/zuRZ
02:56:681 add a note to follow beginning vocal
hmmm I don't think a slider with only 1 red points fits this song

[Insane]
ehhh SV 3.0 with 1/4 jumps....hard to say anything
^Not really but ok
Thanks for modding~
Elly-chan
Hello. I'm going to mod some hitsounds by the request of Sync tomorrow on the 'Hardiers' difficulty. So.. yeah. Just a heads up.
Topic Starter
CXu
:D
Elly-chan
Here's a HITSOUND ONLY request from Sync for the 'Hardiers' difficulty. I was told to not explain anything, so this will be a load off for me.

[Hardiers]
hitsound mods
  1. 00:21:681 - Clap.
  2. 00:45:784 - Remove Finish?
  3. 00:58:604 - Clap.
  4. 01:02:194 - Finish.
  5. 01:11:425 - Remove Clap.
  6. 01:20:912 - Remove Clap.
  7. 01:21:681 - Remove Clap.
  8. 01:22:194 - Clap.
  9. 01:22:707 - Finish.
  10. 01:38:091 - Remove Clap.
  11. 01:42:194 - Remove Finish.
  12. 01:45:271 - Remove Finish.
  13. 01:47:322 - Finish.
  14. 01:47:835 - Clap.
  15. 01:47:835 - Remove Clap.
  16. 01:49:373 - Remove Finish.
  17. 01:58:604 - Remove Finish.
  18. 01:50:399 - Remove Finish.
  19. 02:01:681 - Remove Finish.
  20. 02:03:732 - Finish.
  21. 02:06:809 - Remove Finish.
  22. 02:08:861 - Remove Finish.
  23. 02:10:399 - Clap.
  24. 02:23:732 - Remove Finish.
  25. 02:33:989 - Remove Finish.
  26. 02:40:143 - Remove Finish.
  27. 02:50:271 - Remove Clap.
  28. 02:50:912 - Remove Finish.
  29. 02:51:938 - Remove Finish.
  30. 02:54:373 - Remove Clap.
  31. 03:04:758 - Clap.
  32. 03:12:450 - Remove Clap.
  33. 03:14:502 - Finish.
  34. 03:18:989 - Remove Clap.
  35. 03:25:784 - Finish.
  36. 03:27:194 - Remove Clap.
  37. 03:28:861 - Finish.
  38. 03:35:399 - Remove Clap.

jeez, the whistle custom hitsounds you used are all over the place man. i suggest removing them all //sadly// and trying to place them again following a certain pattern rather then at random!
kriers
This is what happens when you follow every modder's suggestion \o/ I'll fix it shortly


edit: when I'm not lazy D:

http://puu.sh/AsHh
Starry_old
I don't really have any "actual" problems with this

So you can have your star :3
OnosakiHito
Requested Taiko mod from my queue

[Kinomi's Taiko]

Generel
AudioVolumen:
Normal - 60%

soft is here way too quiet. It's hard to hear/listen to some patterns.
Since 80% is loud for such a song, 60% should be fine.
soft 90% is somewhere equal to normal ~30%

Refering from the taiko guidelines:
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

Hitcircles - (just a little note: I'm not sure if you half followed beat and half made some own beats, so I don't know if I changed your own beats or little issues)
00:20:784 (95) - k, because of higher "peep"-sound then the tripplet before?
00:28:348 (134,135,136,137,138,139,149) - kdddkdk or kddddkk
00:31:938 (152) - move one forward and delete (153) because the one "peep"-sound drowned out the other little sounds?
00:47:322 - Nice try with the 1/6. It wasn't bad, but I would suggest you to use kkkkd instead because of some reasons:
1.) diff. spread (well, probably not a big problem here)
2.) It's confusing in the first trys
3.) kkkkd follows the beat better since at 00:47:835 - is a bass sound, perfectly for don
4.) generelly no 1/6 hearable.
01:24:758 (271) - d - there was one kat too much in this timeline, also as you can hear, there is a bass in the background.
01:36:553 - okay, this 1/6 fits better. But also here, suggesting to use kkkkd.
01:49:502 (x) - k?
01:52:835 (x) - k
01:55:399 - this kiai cut is allready too short. You should leave it move on.
02:24:373 (x) - k
03:18:604 (291,292,293,294,295,296) - I don't understand this. First you followed the voice and now...? Move 294 one backwards please.
03:21:553 - this kiai cut is allready too short. You should leave it move on. (03:05:143 - is reasonable)

In the last kiai you could make a SV changed like x1 -> x1.1 -> x1.2 or similiar ways. Not necessary.

The map is well mapped. But I don't understand some of the pattern constalations. It follows the voice, the beat, some other sounds which appears and somtimes it feels like some parts are a bit like freestyle mapped(instead using dk kd for the beat, kd dk appears). This dosen't make it unconfortable for playing. But when you listen to it, it has a different influence on us.

All in one it's okay~ : )

Hope I could help you with this.
KinomiCandy

OnosakiHito wrote:

Requested Taiko mod from my queue

[Kinomi's Taiko] (All applied)

Generel
AudioVolumen:
Normal - 60%

soft is here way too quiet. It's hard to hear/listen to some patterns.
Since 80% is loud for such a song, 60% should be fine.
soft 90% is somewhere equal to normal ~30%

Refering from the taiko guidelines:
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

Hitcircles - (just a little note: I'm not sure if you half followed beat and half made some own beats, so I don't know if I changed your own beats or little issues)
00:20:784 (95) - k, because of higher "peep"-sound then the tripplet before?
00:28:348 (134,135,136,137,138,139,149) - kdddkdk or kddddkk
00:31:938 (152) - move one forward and delete (153) because the one "peep"-sound drowned out the other little sounds?
00:47:322 - Nice try with the 1/6. It wasn't bad, but I would suggest you to use kkkkd instead because of some reasons:
1.) diff. spread (well, probably not a big problem here)
2.) It's confusing in the first trys
3.) kkkkd follows the beat better since at 00:47:835 - is a bass sound, perfectly for don
4.) generelly no 1/6 hearable.
01:24:758 (271) - d - there was one kat too much in this timeline, also as you can hear, there is a bass in the background.
01:36:553 - okay, this 1/6 fits better. But also here, suggesting to use kkkkd.
01:49:502 (x) - k?
01:52:835 (x) - k
01:55:399 - this kiai cut is allready too short. You should leave it move on.
02:24:373 (x) - k
03:18:604 (291,292,293,294,295,296) - I don't understand this. First you followed the voice and now...? Move 294 one backwards please.
03:21:553 - this kiai cut is allready too short. You should leave it move on. (03:05:143 - is reasonable)

In the last kiai you could make a SV changed like x1 -> x1.1 -> x1.2 or similiar ways. Not necessary.

The map is well mapped. But I don't understand some of the pattern constalations. It follows the voice, the beat, some other sounds which appears and somtimes it feels like some parts are a bit like freestyle mapped(instead using dk kd for the beat, kd dk appears). This dosen't make it unconfortable for playing. But when you listen to it, it has a different influence on us. It depends on my mood, I usually map after vocal, but now I'm trying my best to map after the drums and other stuff besides from the vocal. When I'm out of idea or don't know how to map the next part, I just continue mapping this with vocal.

All in one it's okay~ : )

Hope I could help you with this.
Thanks, Ono. God damn that Mitty for being lazy. (http://puu.sh/CjxB)

For CXu
You can ask for bubble now if you want, I doubt that Mitty (MMzz) is going to make it in time and I'm about to go away from the computer a month soon, so it's better to ask now rather than waiting for nothing.
Sync
Finally. Good luck on ranking.
KinomiCandy
You remembered, thankies.
Andrea
[Normal]

00:46:040 (2,3) - Spacing is too far.

[Kinomi's Taiko]

00:33:732 (2) - Missing new combo.
03:05:143 (219) - Remove the kiai time section.
03:05:784 (220) - ^

[Hardiers]

01:43:220 (1,2) - This spacing is weird to see.
02:29:886 (4) - Add a new combo at least so this anti-jump is easily readable.
03:05:143 (x) - This kiai should end at 03:05:271 like the other difficulties.
03:37:579 (3,4,5) - Inconsistent spacing.

[Insane]

HP Drain -1, it's too high right now.


Good luck!
Topic Starter
CXu

Andrea wrote:

[Normal]

00:46:040 (2,3) - Spacing is too far. - Rearranged this part then. Hopefully this is alright now.

[Kinomi's Taiko]

00:33:732 (2) - Missing new combo.
03:05:143 (219) - Remove the kiai time section.
03:05:784 (220) - ^
^ Fixed that for him~

[Hardiers]

01:43:220 (1,2) - This spacing is weird to see. - Fixed I think.
02:29:886 (4) - Add a new combo at least so this anti-jump is easily readable. - Yes
03:05:143 (x) - This kiai should end at 03:05:271 like the other difficulties. - Huh I thought I fixed that.
03:37:579 (3,4,5) - Inconsistent spacing. - Fixed this.

[Insane]

HP Drain -1, it's too high right now.
- Aww ok xD

Good luck! - Thanks :D
Well then, fixed~ Thanks for modding :D
Andrea
Nice one :3

Re-Bubbled~
Kurai
Hai hai ~ random modding.

[Normal]
  1. 00:31:681 (2) - This slider should have a new combo mark since it is in another bar than (1), And you added a new combo for each new phrase.
  2. 00:52:450 (3) - ^
[Kinomi's Taiko]
  1. Increase the hitsound volume to 80% ? 60% isn't loud enough in my opinion, I prefer when beats are loud, that sound better and it is more agreable to play.
[Hardiers]
  1. 00:25:784 (3) - The reverse arrow is partially hidden by 00:25:014 (4) and 00:25:527 (2)'s hitbursts. That may disturd the player, so try to make it more visible please.
[Insane]
  1. 00:38:604 (3,4,5) - They are not correctly aligned lol.
  2. 03:21:681 (1,2,3,4) - Ah, no.. don't do 1/4 jums please, that is so unexpected and not intuitive at all. @.@
Topic Starter
CXu

Kurai wrote:

Hai hai ~ random modding. - Hi~

[Normal]
  1. 00:31:681 (2) - This slider should have a new combo mark since it is in another bar than (1), And you added a new combo for each new phrase.
  2. 00:52:450 (3) - ^
- Right, fixed xD
[Kinomi's Taiko]
  1. Increase the hitsound volume to 80% ? 60% isn't loud enough in my opinion, I prefer when beats are loud, that sound better and it is more agreable to play. - Kinomi asked me to put it on 75%. Hope that's better~
[Hardiers]
  1. 00:25:784 (3) - The reverse arrow is partially hidden by 00:25:014 (4) and 00:25:527 (2)'s hitbursts. That may disturd the player, so try to make it more visible please. - Made the slider go the other way. Should be allright now
[Insane]
  1. 00:38:604 (3,4,5) - They are not correctly aligned lol. - Weeeeell derp. I have no idea what you're talking about haha xD
  2. 03:21:681 (1,2,3,4) - Ah, no.. don't do 1/4 jums please, that is so unexpected and not intuitive at all. @.@ - Actually, my thought is something like this: Every time this chorus has appeared in the song, I've had 1/4 sliderjumps. The only difference this time is that all of them are 1/4 instead of 2. Now, the music sounds a biiit different here, which is why it's also a bit "harder" than the rest. Well, that's my view anyhow. And I find them intuitive, although that could very well just be because it's my map xD I can try ask people around a bit about it, but if possible, I'd rather keep this
Thanks for modding! :D
Kurai
Okay then, Ranked!
Kuria
congrats :3
[CSGA]Ar3sgice
dissipated imaginary scene
KinomiCandy
Gratla /o/

SPOILER
inb4 taiko haters
Sure
Congrats :D
BounceBabe
Hopefully better than the other version
Milkshake
gay and kawaii
gratz
<3
Topic Starter
CXu

BounceBabe wrote:

Hopefully better than the other version
Let's hope that.

Also thanks everyone :D
Loneight
Congrats~ :)
-GN


step up your game datslok
those
Great stuff.
S o r d a
gratz
knjiga
nice map :D
Yasora
congrats~
haha5957
grats CXu >.>
YTYuyu
about time the full version got ranked D:. congratz on the rank ;)
kriers
everyone is badaccing my difficulty LOL
Topic Starter
CXu
Too hard for anyone other than krierSS
thelewa
ufurtdgxbcv mapping a difficulty just to annoy DT players
djown
Grats!
Kanari
Congrats ~ >w<
meiikyuu
grats~
Beren
congrats
Metro
ignore the emo (lewa)

great mapset. gratz :D.
Colored
oh yea. i remember i tested this map half year ago \:D/
finally it ranked. congratz !
miss_master_old
CXu,
Congratz~
Topic Starter
CXu
Thanks everyone >w<
IceBeam
/late

gratz dude ;)
ssssssssssssssss
awsome slider arrangement,i like it
BCI
right sourse is Papa no Iukoto no Kikinasai! since there's so much maps with this sourse and no one with yours :о
Topic Starter
CXu
BCI
lol sorry D: but in other maps outcome a wrong source e_e
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