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Metallica - Bad Seed

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Topic Starter
TicClick
This beatmap was submitted using in-game submission on 8 сентября 2012 г. at 13:59:14

Artist: Metallica
Title: Bad Seed
Tags: ReLoad Vass_Bass
BPM: 120
Filesize: 6093kb
Play Time: 03:47
Difficulties Available:
  1. Easy (2,03 stars, 176 notes)
  2. Hard (4,82 stars, 471 notes)
  3. Normal (3,65 stars, 244 notes)
  4. Vass' Hard (4,62 stars, 395 notes)
Download: Metallica - Bad Seed
Information: Scores/Beatmap Listing
---------------
It's somehow related to Bad Apple.
Mercurial
Not Bad Apple.
R e d
nothing against. (still noob mapper anyway xD)

Continue! I star if i see more difficultys!
Vass_Bass
\m/
1750044
Easy is a bit short!

I can play only normal and I liked it. Can't comment on timings much, I'm not experienced enough but I noticed one thing about your combos. At the beginning you start new combos at hi-hat. That goes well until 00:42:372 (5) when there's still old combo at hi-hat. And next combo right after start's at 00:46:618 (1) and it's hi-hat again. Another hi-hat is at 00:49:924 (6) and it's end of combo again.

Choruses are good, second verse (starts at 01:28) is mixed (but I think the hi-hats are mixed too). Then it's all good until 03:35:755 (6) and 03:39:763 (6). Not saying those are mistakes to correct, just a feeling that it could be more smooth/consisten. It's up to your judgement on that case.
Topic Starter
TicClick

1750044 wrote:

Easy is a bit short!

I can play only normal and I liked it. Can't comment on timings much, I'm not experienced enough but I noticed one thing about your combos. At the beginning you start new combos at hi-hat. That goes well until 00:42:372 (5) when there's still old combo at hi-hat. And next combo right after start's at 00:46:618 (1) and it's hi-hat again. Another hi-hat is at 00:49:924 (6) and it's end of combo again.

Choruses are good, second verse (starts at 01:28) is mixed (but I think the hi-hats are mixed too). Then it's all good until 03:35:755 (6) and 03:39:763 (6). Not saying those are mistakes to correct, just a feeling that it could be more smooth/consistent. It's up to your judgement on that case.
Hi there.

Easy isn't finished yet, I just started to map it.

I'm glad to see that someone pays attention to comboing, but I start new combos on every second downbeat and I don't follow finishes / hi-hats. If I add NCs according to your suggest, it will make my combos inconsistent and a bit chaotic, so I won't change them. Anyway, thanks for detailed feedback!
1750044

TicClick wrote:

I start new combos on every second downbeat and I don't follow finishes
that explains it all! : )
Luk3
Awesome map! Really liked and I favorited. :P

Just some little suggestions:

[Vass' Hard]
00:33:392 (5) - This Slider seems a bit weird.

[Hard]
02:20:875 (1) - Would be nice a Kiai Mode on this guitar solo.
Sieg
Ooooh, bad :)
Topic Starter
TicClick

Luk3 wrote:

[Vass' Hard]
00:33:392 (5) - This Slider seems a bit weird. — It became so short due to timing change. Diff is not finished yet, it's just a placeholder

[Hard]
02:20:875 (1) - Would be nice a Kiai Mode on this guitar solo. — I think it doesn't need kiai, unfortunately
Anyway, thanks for taking your time!
Kotek-
А вот и я - бесполезный модер. Если что - кидайте в меня помидорки. :о

Тут имеются слайдеры которые могут проходить через тайминг секцию(имеется в виду середина слайдера, т.е. сам слайдер, а не его начало и конец)/оканчиваться на ней.
В спойлере помечаю эти слайдеры.


Easy
01:03:312 (1) -
03:11:572 (1) -

Normal
00:51:352 (2) -
01:03:312 (1) -
01:40:853 (3) -
02:56:598 (3) -

Vass' Hard
00:26:768 (4) -
00:34:339 (8) -
00:35:522 (1) -
00:46:388 (8) -
01:03:312 (1) -
01:10:747 (5) -
01:15:751 (4) -
01:33:272 (3) -
01:36:568 (4) -
01:41:091 (6) -
01:52:321 (1) -
01:56:071 (1) -
01:58:183 (3) -
01:59:809 (1) -
02:12:779 (9) -
02:16:563 (4) -
02:40:245 (5) -
02:54:472 (6) -
02:55:904 (3) -
02:58:240 (7) -
03:04:070 (6) -
03:11:572 (1) -

Hard
01:03:312 (1) -
01:10:747 (1) -
01:36:340 (4) -
01:52:321 (1) -
01:56:071 (1) -
01:59:809 (1) -
02:22:555 (1) -
02:56:598 (1) -
03:11:572 (1) -
Scorpiour
Hi there~~mod from #modreq

[General]
  1. [b]I Highly Recommend You to Find some pro timing modder to check your time points again because generally, if no bpm change, we needn't to add extra red lines. Especially the first part...I suppose you offset is off.
[Easy]
  1. 00:46:152 - add a note here?
  2. 01:03:312 (1) - do not place slider across timing point..it will cause unsnapped slider end error. Won't mention it again but pay attention, if you wanna fix that u should fix note code in osu file directly which is not allowed
  3. 01:41:795 - add a note?
  4. 01:56:071 (1,1,1) - i'm not very sure why u choose these NC styles, but i suppose it's not a good style. Try to make your NC more reasonable and consistent but not randomly.
  5. 02:26:095 - add a note here?
  6. 03:33:865 - ^?
[Normal]
  1. 03:09:017 (3) - remove clap and finish on 03:09:482 (4) - ? and then add a finish to 03:09:947 -
  2. 03:35:755 (6) - remove finish? heard weird a bit
[Vass' Hard]
  1. 01:39:186 (1) - invisible reverse arrow
  2. 02:28:929 (5) - remove whistle?
[Har]
  1. 00:34:812 (4) - Ctrl+r for better flow?
  2. 00:39:495 (2) - ^
  3. 01:11:221 (2) - ^
  4. 02:19:650 - you may miss a note here :<
  5. 02:59:650 (2) - i suppose it's better to start from prev redline, and no change in end
  6. 03:03:367 (2) - ^
Solid mapset~~~good luck with rank :)
Topic Starter
TicClick

Scorpiour wrote:

Hi there~~mod from #modreq

[General]
  1. I Highly Recommend You to Find some pro timing modder to check your time points again because generally, if no bpm change, we needn't to add extra red lines. Especially the first part...I suppose you offset is off.It isn't; the song itself has incosistent timing, that's why I did so.
[Easy]
  1. 00:46:152 - add a note here? — Done!
  2. 01:03:312 (1) - do not place slider across timing point..it will cause unsnapped slider end error. Won't mention it again but pay attention, if you wanna fix that u should fix note code in osu file directly which is not allowedWell, it's said in Ranking Criteria that I'm not allowed to "... manually edit anything in an .osu file that cannot be changed through the Editor". Slider's length can be changed through editor, so there's nothing wrong with it to fix slider in notepad; at least those are my thoughts and I hope I think in right direction
  3. 01:41:795 - add a note? — Hmm, added
  4. 01:56:071 (1,1,1) - i'm not very sure why u choose these NC styles, but i suppose it's not a good style. Try to make your NC more reasonable and consistent but not randomly. It's not random; white combo colour is for kiai fountains (uprising vocal parts), then it's followed by previous combo colour, and then I add NC to mark new part in music. As you may see, there's nothing chaotic or inconsistent
  5. 02:26:095 - add a note here? — Yea, you're right
  6. 03:33:865 - ^? — Yeah
[Normal]
  1. 03:09:017 (3) - remove clap and finish on 03:09:482 (4) - ? and then add a finish to 03:09:947 - — Sounds bad for me, sorry. New finish isn't in music, so it doesn't fit
  2. 03:35:755 (6) - remove finish? heard weird a bit — It's better to boost hitsound from music here, that's what I think
[Har]
  1. 00:34:812 (4) - Ctrl+r for better flow? — Yeah!
  2. 00:39:495 (2) - ^ — You're right
  3. 01:11:221 (2) - ^ — Done, now it plays better
  4. 02:19:650 - you may miss a note here :< — Good, good
  5. 02:59:650 (2) - i suppose it's better to start from prev redline, and no change in end — Well, I tried to follow previous patterns, but your suggestion is better. Also, I remade them all
  6. 03:03:367 (2) - ^ — Added a note between sliders
Thank you!
ouranhshc
Hard
01:40:615 (4) - soft finish on repeat?

Overall for Hard
I don't understand the purpose white combo color stuff and the kiai that goes along with those white combo colors. Also with the kiai, why does this section 03:11:572~03:21:127 kiai but 01:52:321~02:01:923. Also, you have TOO MANY KIAI FOUNTAINS. If you really want to emphasize the parts where he raises the pitch of his voice, do it through spacing.

Vass Hard
03:21:835 (2,3) - remove these anti-jumps

Overall for Vass
Same as [Hard] when it comes to kiai and the white combo colours. Is there a reason for the antijumps such as 00:37:154 (1,2,3,4,5,6,7,8) - , because you have 1/4 sliders spaced the same way?

Normal
00:29:605 (3,4) - i don't recommend doing this for a normal
01:31:362 (6,1) - ^
02:19:901 (1) - remove new combo
02:22:555 (4,5) - i don't recommend doing this for a normal
02:26:095 (3,4) - ^
02:19:901 (1) - remove new combo

Overall for Normal
Same combo and kiai issues as Hard

Easy
01:05:412 (1) - remove new combo
01:09:132 (1) - ^
01:54:430 (1) - ^
01:58:183 (1) - ^
02:20:875 (1) - Too close to (5)

Overall for Easy
Same combo and kiai issues as hard
Topic Starter
TicClick

ouranhshc wrote:

Hard
01:40:615 (4) - soft finish on repeat? — Added

Overall for Hard
I don't understand the purpose white combo color stuff and the kiai that goes along with those white combo colors. Also with the kiai, why does this section 03:11:572~03:21:127 kiai but 01:52:321~02:01:923. Also, you have TOO MANY KIAI FOUNTAINS. If you really want to emphasize the parts where he raises the pitch of his voice, do it through spacing. — Ok, I will remove fountains but leave white colour

Normal
00:29:605 (3,4) - i don't recommend doing this for a normal — Not stacked anymore
01:31:362 (6,1) - ^ — ^
02:19:901 (1) - remove new combo — It follows music
02:22:555 (4,5) - i don't recommend doing this for a normal — Yeah, removed that stack
02:26:095 (3,4) - ^ — ^
02:43:591 (7) - remove new combo — Ok

Overall for Normal
Same combo and kiai issues as Hard

Easy
Changed some combos
02:20:875 (1) - Too close to (5) — 0.8x now

Overall for Easy
Same combo and kiai issues as hard
Raging Bull
Yeah well I havent modded like forever so idk.

Anyways all these are suggestions unless it's red. If you say no please explain why.

General:
Well Im not sure why you added kiai times. To me, I feel like nothing stands out in the song that requires a kiai. Consider removing it, but it's up to you.

Easy:
Nothing really bothered me

Normal:
03:02:430 (1) - Perhaps make this spinner end 1/1 earlier? Might not be enough time for beginners to recover after a spin and then clicking 03:06:212 (1) -

Hard:
00:37:154 (1,2,3,4,5,6,7,8) - Well maybe it's me, but I don't really feel like antijumps fit here. The music seems like it didn't change much so I don't think the spacing needs to too. Maybe just space it regularly?
00:53:238 (3,4,5,6,1) - ^
01:02:850 (4,5) - ^
01:06:577 (4,5) - And here you spaced it regularly. Might be confusing if you switch between the two. Seems to play better for me when its spaced regularly. But it's up to you to decide. I won't point out anymore of these.
02:34:136 (1) - Assuming you followed your slowdown pattern with whites (pretty cool btw) how come this isn't slowed? I think it would be nice if you slow it down for consistency.
02:42:627 (1) - Now I'm not entirely sure but hitburst blocking slider repeat is not good (dunno if its still unrankable). I think it would be better if you space it so the second repeat is more visible or maybe remove one repeat and add a circle to replace it.
03:11:572 (1) (And the ones after this) - No more slowdown with white sliders? :( I think you should do what you did earlier for consistency, but it's up to you. Personally I think it was pretty cool since it was a visual cue and easier to read than ticks.

Insane:
02:22:555 (1) - Not a big problem but perhaps making the map tick rate 2 would make slowdowns easier to read? Especially if someone doesn't know the song and wants to SS a song, it could be an easier guide to see that the slider is slower. Or do something similar like vass did.

Anyways maps pretty good. Can't find much.
Quilt
hihi~~ :3 TicClick!! >w</

Normal

SPOILER
02:18:242 (3) - delete note?

02:34:372 (4) - ^

02:42:864 (6) - ^

03:02:430 (1) - spinerend 03:05:260 -

03:06:212 (1) - and move a little covered with 300

03:40:493 (1) - remove NC
Vass' Hard

SPOILER
00:44:498 (4) - http://puu.sh/yHrW like this?

01:53:023 (1) - remove NC

01:56:776 (1) - ^

02:00:512 (1) - ^

02:03:355 (3) - ^

02:23:488 (1) - ^

02:25:622 (1) - ^

02:31:055 (1) - ^

03:12:275 (1) - ^

03:16:006 (1) - ^

Hard

SPOILER
01:15:751 (4) - umm overlap

that's all sorry noob modding orz

and so many red line lol

good map!! fight!!
Vass_Bass
дифка куда делось "прикрепить файл" D:
Фиксила как могла. Там в первом припеве белый слайдер который ну НИКАК не заменить D: всепичаль
Topic Starter
TicClick

Raging Bull wrote:

Normal:
03:02:430 (1) - Perhaps make this spinner end 1/1 earlier? Might not be enough time for beginners to recover after a spin — Done!

Insane:
02:22:555 (1) - Not a big problem but perhaps making the map tick rate 2 would make slowdowns easier to read? Especially if someone doesn't know the song and wants to SS a song, it could be an easier guide to see that the slider is slower. Or do something similar like vass did. — Eh, but other diffs use tick rate 1! Also, it's only 0.7x at such small amount of BPM, so it won't cause anything bad

Quilt wrote:

Normal

SPOILER
02:18:242 (3) - delete note? — Don't want to delete it, because it follows music

02:34:372 (4) - ^ — Same as above

02:42:864 (6) - ^ — Same as above

03:02:430 (1) - spinerend 03:05:260 - Done!

03:06:212 (1) - and move a little covered with 300 — It's in center so people know how to catch it

03:40:493 (1) - remove NC — Nooo, I need it

Hard

SPOILER
01:15:751 (4) - umm overlap — Changed
Thank you!

По поводу починки слайдеров: пока что ничего еще не исправлял, лишние закладки выкинул, так что все в порядке. Ну, последний слайдер хорошо бы еще исправить (самый последний, который перед спиннером).
homu-homu-tan
/o/

[Easy]
  • 00:36:231 (2,3,4) - Ну не в тему же.
    01:29:930 (3) - Продлить слайдер немного вперед(?)
    01:33:750 (3) - ^
    02:16:563 - Может быть, добавить сюда что-нибудь?
[Vass' Hard]

  • 01:31:123 - Добавить ноту? (или это "не баг, а фича"?)
Topic Starter
TicClick

homu-homu-tan wrote:

/o/

[Easy]
  • 00:36:231 (2,3,4) - Ну не в тему же. — Да, я их поменяю, надо только придумать, на что
    01:29:930 (3) - Продлить слайдер немного вперед(?) — Упс, пересчёт скоростей убил их. Исправил
    01:33:750 (3) - ^ — Аналогично
    02:16:563 - Может быть, добавить сюда что-нибудь? — Да, лучше не пропускать там удар
[Vass' Hard]

  • 01:31:123 - Добавить ноту? (или это "не баг, а фича"?) — Да, скорей всего, так и подразумевалось
Спасибо тебе!
Shohei Ohtani
Desusususdesu~

I like that MIDI cough that he does.

Hard:
01:38:472 (5) - Move this to where (6) currently is to make the transition from (4) not so awkward? :>~
03:40:493 (1) - Remove NC~

VASS:
00:43:789 (3) - Make this a bit more symmetrical
00:46:152 (7) - Stack this with the end of (5)?~
00:54:179 (1) - Remove NC?
01:39:186 (1) - Stack this with previous (3)?~
02:19:901 (6) - Make this curve more notable :3~. Right now it's like "hi guysis whats in this thrud."

Normal:
02:02:638 (2) - Idunno, I find it weird how this plays o-o. Maybe flip (2) horizontally or something?~

Easy:
03:32:448 (1) - Make this parallel to the previous (4)

Cool map :D
Topic Starter
TicClick

CDFA wrote:

Desusususdesu~

I like that MIDI cough that he does. — Yeah!

Hard:
01:38:472 (5) - Move this to where (6) currently is to make the transition from (4) not so awkward? :>~ — Done
03:40:493 (1) - Remove NC~ — Not sure if should, white stands for fountains and stuff and other colours are for usual parts

Normal:
02:02:638 (2) - Idunno, I find it weird how this plays o-o. Maybe flip (2) horizontally or something?~ — Haha, you're right so I made it more weird

Easy:
03:32:448 (1) - Make this parallel to the previous (4) — Ok, done

Cool map :D
SuperMIC
m4m! :D

---

This timing.... Q.Q

[Hard]

01:16:684 (1) - This spinner feels really... nondramatic you could say (lol) without a hitsound. You could just put a clap on it, but I recommend putting an inherited point that changes to Soft hitsounds and raises volume to 70%. Then, Finish! :D
02:00:982 (4) - I don't really think this shape is needed... a linear slider looks about as good too, imo. If you wanna keep it, I recommend straightening out the bottom two points so they're linear, and then make the "midsection" a 45 degree angle.
03:05:736 (2) - Just an opinion, maybe make this symmetrical in terms of (1)? Might look better.



03:22:544 (6) - As above, but this time with (4).



03:40:493 (1) - RNC

[Vass' Hard]

00:40:935 (1,2) - Bad blanket imo lol... Give (1) another control point, and then arrange it something like this:



01:02:387 (3,4,5,1) - Right after you used a 1/4 repeat slider players might think this is a stream. I'm kind of mehhh on the matter, but it's up to you whether you wanna change or not.
01:04:479 (2) - ...I really don't like this... The shape is ugly imo and it looks like a half-attempt at a blanket. You also aren't making use of the beats in the music! D: Make it a 1/1 slider that blankets the end of (1), and then add a hitcircle on the next red tick (where the end of this slider used to be)
01:12:169 (4,1) - Herp blanket. Move the points around on (1). I put on extra hitcircle on the repeat of (4) for checking purposes, and you also should move the end of the slider. After, you should edit (2) lol.





01:16:684 (1,3) - I don't recommend this. Some players may think there will be a repeat on the end of (3). Move (1) elsewhere or change (3).
01:27:543 (3,1) - I don't recommend this either. Since players don't know when short sliders will end, the first thing I think of is that it will end where it starts, because that's what looks the most logical flow-wise. However, that's not the case. Then sliderbreak and ragequit! \:D/ I say Ctrl+R (3) and maybe re-space it.
01:33:984 (5,6) - Herp blanket again. I'd just move the poisition of (6). If you move it where I did (468,340), you won't need to respace (1).



01:37:996 (3,1) - Reaaally ugly overlap. I actually don't know what to do here. Try rearranging (3) and move (4) elsewhere. Also, change (1) so the repeat arrow points in the direction of (2). Looks and plays a bit better.
01:40:139 (4,5) - Uguu. (5) needs another control point, also the anchor should be shifted left a bit.



01:56:776 (1,2) - This time ugly overlap. I say Ctrl+h and respace (2), or you could even try and make (2) into a blanket.
01:59:333 (6,1) - Bad blanket again. Move (4) and (5) off of (6), you can put them back later. It's just so you can see what you're doing, haha. Again, add a hitcircle on the end of (1) temporarily just for checking purposes. You'll need to pull the end of (6) down a bit.



02:02:638 (2) - Move down a grid, blankets better.
02:18:004 (3,4) - Not much you can do here because (4) is near the bottom of the screen... Perhaps move (3) up and then make a better blanket?
02:21:355 (2,3,1) - :I overlaps... Ctrl+h (3) and Ctrl+j (1). You can make some really neat blankets here if you follow my directions, too.
02:23:726 (2) - Move down a grid and make it symemtrical - will blanket that slider a lot better. It will still work if you've ctrl+j'd that slider, too.



02:24:678 (1) - Turn grid snap off to get this directly under the end of (2). It will look and play better because of stacking. :D
02:28:457 (4,5,1) - This overlap is somewhat okay, if you wanna be sure ctrl+j (1), but it's up to you here.
02:30:347 (2) - Pull the center point of this down by 3 grids, makes a blanket.
02:32:247 (2,3) - :< I think it needs another control point. Follow the methods I gave you earlier and this should be fine.
02:35:056 (2,3,4) - I think after a while things like this get better, but (5) was a 1/4 slider. It's up to you.
02:35:994 (1,3) - What is with (3) lol.
02:37:175 (4) - Because pretty much all of your 1/4 sliders in this section only repeated 3 times, this will be unreadable. Change into a 1 repeat slider and add a hitcircle on the red tick where this used to end.
02:38:356 (6) - Spacing...?
02:41:677 (2,1) - I'm not too crazy about this anti-jump. Might be unreadable given the distance players are used to during stacks. Sliderbreaks will be had!
02:51:133 (1,2) - ctrl+j (2)?
02:52:802 (3) - What is this, it's not very pretty. :<
02:52:802 (3,4) - Spacing pls.
02:54:483 (6) - Make rotationally symmetrical with respect to the origin?



02:55:196 (1,3) - Again with the overlap suggestion.
03:10:649 (3,4,5,1) - ^
03:12:275 (1,2) - ^
03:15:306 (1) - ...The poot is this? :<



03:16:006 (1) - RNC
03:18:341 (3) - Turn off grid snap to get this right on (4)
03:29:623 (4,5,6) - o_o Move these around and flip them until it's not as... clusterpooted. Looks really really bad as is.

[Normal]

00:54:179 (7) - Maybe an NC?
01:16:684 (1) - As with what I said in your Hard difficulty.
01:43:213 (7) - Maybe an NC?
02:43:591 (8) - ^
02:52:802 (3) - Why the poot does this end on a blue tick? :>>
03:40:493 (1) - RNC

[Easy]

00:40:935 (3) - Make a better blanket please.



00:54:179 (6) - Maybe an NC?
01:43:213 (7) - ^
02:43:591 (3) - Two grids up, so it's on the same horizontal axis as (1) and (2).
03:40:973 (1) - RNC


---

Yaaay. Nice map. :>
Aurele
^ This mod post..

M4M.

I just posted here, so I could remember to mod this. Also, I will edit it if I ever finish it.
+ WTH THIS THESE TIMINGS? O_O.

kgo,

[Easy]
There's two unsnapped point on this difficulty.
  1. 02:02:401 - This one is supposed to be at 02:02:399. (So, -2)
  2. 02:40:364 - This one is 10 ms off. It's supposed to be at 02:40:374
00:39:015 (1,2) - This is a suggestion, you could change the second slider to be exactly the same as the first slider. Clic me to see the slider.
01:35:625 - Can you delete this finish, please? Normally, it doesn't really keep the consistency. Because this finish was supossed to be at 01:35:156. But in some ways... it sounds good the way it is. It's only a suggestion.
01:40:843 - This one isn't really a suggestion. Could you add a Finish here? Because there's no finish here and it sounds weird in some ways.

[Normal]
There's also two unsnapped timing points here.
  1. 01:12:408 - This one should be at 02:02:406
  2. 02:02:401 - This one should be at 02:02:399
02:52:802 (3) - The end of this slider sounds pretty weird because it ends on a blue tick. Can you end it at 02:53:995?

[Hard]
Nothing else to say exept that there's 4 unsnapped timing points
  1. 01:37:042 (snap to 01:37:044)
  2. 01:37:161 (snap to 01:37:163)
  3. 02:02:401 (snap to 02:02:399)
  4. 03:39:643 (snap to 03:39:639)

[Vass]
For this difficulty, there is more than 2 unsnapped timing points.
00:42:372 (snap to 00:42:375)
00:42:492 (snap to 00:42:495)
02:00:749 (snap to 02:00:747)
02:00:866 (snap to 02:00:864)
02:03:476 (snap to 02:03:474)
02:04:188 (snap to 02:04:186)
02:04:424 (snap to 02:04:422)
02:05:368 (snap to 02:05:366)
02:06:312 (snap to 02:06:310)
02:35:644 (snap to 02:35:646)
02:55:080 (snap to 02:55:078)
03:06:448 (snap to 03:06:446)
03:07:379 (snap to 03:07:383)
03:08:312 (snap to 03:08:319)
03:09:255 (snap to 03:09:249)
03:28:805 (snap to 03:28:803)
00:34:339 (8) - To make it perfectly aligned with (6,7), move the slider one grid at the right.
01:31:840 - Same as ^

Before I forgot myself, here's my map : http://osu.ppy.sh/s/42341
+, here's a star.
Topic Starter
TicClick
What I didn't apply:
SuperMICrophone

SuperMICrophone wrote:

[Hard]
03:40:493 (1) - RNC — Not sure if should, white stands for fountains and stuff and other colours are for usual parts

[Normal]

00:54:179 (7) - Maybe an NC? — No, don't want to mark a single note here
01:43:213 (7) - Maybe an NC? — ^
02:43:591 (8) - ^ — ^
03:40:493 (1) - RNC — No (reason is the same as on Hard

[Easy]
02:43:591 (3) - Two grids up, so it's on the same horizontal axis as (1) and (2). — No, this is exactly what I want
Gabe

Gabe wrote:

[Easy]
01:35:625 - Can you delete this finish, please? Normally, it doesn't really keep the consistency. Because this finish was supossed to be at 01:35:156. But in some ways... it sounds good the way it is. It's only a suggestion.— I follow music
01:40:843 - This one isn't really a suggestion. Could you add a Finish here? Because there's no finish here and it sounds weird in some ways.— Unfortunately, it doesn't fit

Also, I feel like I should say two things.
  1. #1 (to SMIC): "blanket" isn't the only thing that matters, and not every slider that goes around a note or another slider is intended to be a blanket. Also, sometimes overlap is a part of style (typical example).
  2. #2 (to Gabe): unsnapped timing point is worth snapping if and only if it doesn't work as it should. When we talk about green points, this means that it's placed later than tick with note on it, so hitsound doesn't apply, or earlier, so it affects another note or slider. The same goes about kiai: it needs to be started exactly on tick. In other cases, it doesn't matter.
To Vass_Bass
[Vass' Hard]
  1. 00:34:339 (8) - To make it perfectly aligned with (6,7), move the slider one grid at the right.
  2. 01:31:840 - Same as ^
  3. 01:04:479 (2) - ...I really don't like this... The shape is ugly imo and it looks like a half-attempt at a blanket. You also aren't making use of the beats in the music! D: Make it a 1/1 slider that blankets the end of (1), and then add a hitcircle on the next red tick (where the end of this slider used to be)
  4. 01:16:684 (1,3) - I don't recommend this. Some players may think there will be a repeat on the end of (3). Move (1) elsewhere or change (3).
  1. 01:27:543 (3,1) - I don't recommend this either. Since players don't know when short sliders will end, the first thing I think of is that it will end where it starts, because that's what looks the most logical flow-wise. However, that's not the case. Then sliderbreak and ragequit! \:D/ I say Ctrl+R (3) and maybe re-space it.
  2. 01:37:996 (3,1) - Reaaally ugly overlap. I actually don't know what to do here. Try rearranging (3) and move (4) elsewhere. Also, change (1) so the repeat arrow points in the direction of (2). Looks and plays a bit better.
  1. 01:56:776 (1,2) - This time ugly overlap. I say Ctrl+h and respace (2), or you could even try and make (2) into a blanket.
  2. 02:21:355 (2,3,1) - :I overlaps... Ctrl+h (3) and Ctrl+j (1). You can make some really neat blankets here if you follow my directions, too.
  3. 02:28:457 (4,5,1) - This overlap is somewhat okay, if you wanna be sure ctrl+j (1), but it's up to you here.
  4. 02:35:056 (2,3,4) - I think after a while things like this get better, but (5) was a 1/4 slider. It's up to you.
  1. 02:37:175 (4) - Because pretty much all of your 1/4 sliders in this section only repeated 3 times, this will be unreadable. Change into a 1 repeat slider and add a hitcircle on the red tick where this used to end. Кроме этого, очень хорошо бы обыграть синий тик (02:37:765).
  2. 02:38:356 (6) - Spacing...?
  3. 02:41:677 (2,1) - I'm not too crazy about this anti-jump. Might be unreadable given the distance players are used to during stacks. Sliderbreaks will be had!
  1. 02:51:133 (1,2) - ctrl+j (2)?
  2. 02:52:802 (3) - What is this, it's not very pretty. :<
  3. 02:52:802 (3,4) - Spacing pls.
  4. 02:55:196 (1,3) - Again with the overlap suggestion.
  1. 03:10:649 (3,4,5,1) - ^
  2. 03:12:275 (1,2) - ^
  3. 03:15:306 (1) - ...The poot is this? :<
  4. 03:29:623 (4,5,6) - o_o Move these around and flip them until it's not as... clusterpooted. Looks really really bad as is.
  5. 03:46:658 (8) - укороти его, конец должен быть на красном тике (это единственное, что осталось исправить)
TheVileOne
General

The slider speeds in the harder difficulty are downright awkward in places. I can't tell is if it's because of lag or what, but it's really not very fun to play sliders that are constantly slowing down.

I'm not entirely sure about some of your timings. There are some that I know are off.

03:09:957 - This needs to start on that long white tick. -10 ms
03:11:562 - Red line here
03:11:798 - reset here
03:13:672 - Sounds early to the next sounds. Offset seems to be about 03:13:683 - and the BPM around 140-142.
Vocals through here seem to be going really late compared to the beat. I wouldn't try to line up the vocals.




Easy

It plays intuitively. Some gaps had me waiting a bit too long, but that's just me. Good difficulty.

02:11:366 (3,4,1) - Spacing should be exactly 0.9?
02:15:637 (4,5,1) - ^
02:17:050 (1,2,3,4,5) - This slow down is really notable while playing. I think it would be better off if you made the sliders seem as fast as the 127 BPM ones. Maybe a 1.1 x might work here.
02:38:828 (5) - The rhythm transition here is strange. Perhaps delete and extend the slider before it to that spot.
02:53:041 (2) - Move here 02:53:518 - ? That's the rhythm that the repeat is mapped to.

Normal

This song supports differences in distance snap. I think it falls below potential when you keep it all at one distance snap. The intro for example, I keep ending up waiting over the next note for a fraction of a second and that means I'm overtaking the beat. Spacing some parts at a higher snap such as 1.2 might make it play a lot better.

Examples 00:39:015 (1,2) -, 01:04:479 (2) - , 01:06:110 (2,1) - (Actually 1.2 snap seems to make most of the intro flow properly. 1.3 slider velocity is more compatible with 1.2 distance snap. I suggest going through the song looking for areas were there is a considerable pause between sounds and try mapping those parts at a higher snap).

00:36:693 (3) - I keep expecting this note to be a half beat earlier. Actually I expected a lot more of the beat here to be mapped. I think this combo can be done a lot better.
01:53:492 (2) - Sounds weird. I suggest you break up into notes and ignore the red tick. It sounds better.
01:54:430 (4) - Start of this sounds weird. Check timing. Perhaps -3,5 ms and then check BPM.
01:57:247 (2) - Turn into a single note instead?
02:06:428 - Add note?
02:20:384 - Why isn't there a note here?
03:43:813 (1,2,3,4) - I don't care for these hitsounds.

Vass Hard

Slider velocity seems too slow to me. I think 1.6 would be much better. The slow sliders make this difficulty quite boring at the start. 01:01:694 - The sliders pick up here when the BPM gets faster, but then slowness starts back here 01:10:747 - . Please make the lower BPM sliders faster for the sake of not killing the flow. The BPM is also making some sliders slower than others all depending on how badly off the song is being played and this should be changed. Similar slider speeds for similar sounds. (Keep in mind that it could be lag even though I was playing at 150 FPS and that should rule out that consideration)

00:35:049 (9,1,2,3,4,5) - This plays weird. The starts of the slider and the starts of the notes seem to be in the opposite places than they should be in my opinion. 9,1 also doesn't sound like it should be a jump, but that's my opinion.
00:35:770 - The sound here actually seems to get in the way of the beat in my opinion. The main beat is the guitar and this is just a weird drum that doesn't go with the guitars here.
01:14:317 (1,2,3,4,5,1,2,3,4,5) - This plays awkwardly because of how offset the BPMs are making the pace.
01:26:608 (1) - Is the offset correct here, because this sounds weird to me?
01:29:930 (1) - Meh I don't like this slider. I think you should break it up into a note and a slider. The note going here 01:29:930 - . And even then the slider there and the slider after it are so damn unbearably slow, I'm at risk for combo breaking just trying to compensate.
01:30:646 (7,1) - Not stacked right.
02:05:720 (3,4,5) - Awkward slider speed
02:19:901 (6,1,2) - These sliders play notably quicker than the sliders around. Including an anti stack while this happens is sort of awkward. If you can't balance the slider speeds around it, please space out.

Hard

The pacing is a lot better than the last difficulty because it uses 1.6 SV, but I can still notice many sliders as too slow. Also the slow down 0.7x sliders don't really add fun to the song. They may fit, but they weren't really enjoyable at that speed. It isn't like the soft vocals or soothing transitions that instrumentals that commonly use slow downs have. It's just a vocalist slowing their voice down several BPM lower than usual. I know you're working with the song but too slow is too slow.

01:03:319 (1) - Meh. This is so slow. :(
01:12:883 (1,2,1,2,3,4,5) - All the sliders here are awkwardly slow.
01:34:218 (2,3) - ^ (Sliders are slowing because of the BPM, but they really shouldn't be slowing)
01:36:101 (3,6) - ^
02:24:678 (1) - Meh I don't like this slider being so slow. I guess you can keep.
02:52:802 (1,2,1) - Odd flow through here. You have to move at different rates to hit each note. I think you should move at the same rate. also I should note that it feels weird having to speed up so quickly during a slow down. It's unfitting.
02:56:598 (1,2,1) - ^
03:25:378 (3,4,5,1,2,3,4,5,1,2,3,4) - Awkwardly slow sliders


Conclusion

This set was mostly mapped fine, but the effects of having the BPM change so often is creating serious flow issues for me. I don't feel comfortable staring if I don't think the flow is stable.
Vass_Bass
http://puu.sh/DxLq вот не надо трогать мои оверлапы :<
а так профиксила
Topic Starter
TicClick

TheVileOne wrote:

General

The slider speeds in the harder difficulty are downright awkward in places. I can't tell is if it's because of lag or what, but it's really not very fun to play sliders that are constantly slowing down.

I'm not entirely sure about some of your timings. There are some that I know are off.

03:09:957 - This needs to start on that long white tick. -10 ms — Nah, this will make it sound too early
03:11:562 - Red line here — A single 5ms jump doesn't make difference, also it's ok
03:11:798 - reset here — The same as above
03:13:672 - Sounds early to the next sounds. Offset seems to be about 03:13:683 - and the BPM around 140-142. 140? Are you.. serious? Even if you meant 130, current BPM still fits and doesn't make it slower/earlier than it is. Also, most of timing things should never go without actual <multiple> tests

Easy

It plays intuitively. Some gaps had me waiting a bit too long, but that's just me. Good difficulty.

02:11:366 (3,4,1) - Spacing should be exactly 0.9? — Umm... I'm sorry to say that, but those are numbers. Just numbers. You can't see a difference between 0.9 and 0.95 when you're playing a map (hell, even 0.9 and 1.0), so it matters really nothing at such <relatively> low BPM and SV
02:15:637 (4,5,1) - ^ — ^
02:17:050 (1,2,3,4,5) - This slow down is really notable while playing. I think it would be better off if you made the sliders seem as fast as the 127 BPM ones. Maybe a 1.1 x might work here. — I don't knowwwww.. probably doesn't need fixing since it's easy and it's supposed to be slow, no matter how
02:38:828 (5) - The rhythm transition here is strange. Perhaps delete and extend the slider before it to that spot. — But I lose a clap then! Ok, added a repeat instead of this note
02:53:041 (2) - Move here 02:53:518 - ? That's the rhythm that the repeat is mapped to. — I don't wanna skip downbeat, also, it will give extra gap

Normal

This song supports differences in distance snap. I think it falls below potential when you keep it all at one distance snap. The intro for example, I keep ending up waiting over the next note for a fraction of a second and that means I'm overtaking the beat. Spacing some parts at a higher snap such as 1.2 might make it play a lot better. — Not sure if I should break spacing. Anyway, I'll probably take this in consideration

00:36:693 (3) - I keep expecting this note to be a half beat earlier. — But it's spaced properly!
Actually I expected a lot more of the beat here to be mapped. I think this combo can be done a lot better. — I don't wanna bring too much of 1/2 in the beginning
01:53:492 (2) - Sounds weird. I suggest you break up into notes and ignore the red tick. It sounds better. — Eeh, I wanna keep it to follow guitar
01:54:430 (4) - Start of this sounds weird. Check timing. Perhaps -3,5 ms and then check BPM. — It sounds weird because of custom clap applied and fast drums in music. Plays fine, seems to be timed fine for me
01:57:247 (2) - Turn into a single note instead? — Uh, the reason is still the same, don't wanna loose an extra (off)beat
02:06:428 - Add note? — Oh, that's a good one!
02:20:384 - Why isn't there a note here? — Well, it's some kind of emphasis
03:43:813 (1,2,3,4) - I don't care for these hitsounds. — Okay, you got me. I really don't know what to do here, I applied something... guess it isn't worth it. Ok, changed it to finish+<nothing> pairs

Hard

The spacing is a lot better than the last difficulty because it uses 1.6 SV, but I can still notice many sliders as too slow. Also the slow down 0.7x sliders don't really add fun to the song. They may fit, but they weren't really enjoyable at that speed. It isn't like the soft vocals or soothing transitions that instrumentals that commonly use slow downs have. It's just a vocalist slowing their voice down several BPM lower than usual. I know you're working with the song but too slow is too slow. — I see what you're talking about. Well, I don't know why I still have this part, it's really too slow for Hard, so I'll remap it soon to make something like Vass did

01:03:319 (1) - Meh. This is so slow. :(1.2x now, I hope it's still fine
01:12:883 (1,2,1,2,3,4,5) - All the sliders here are awkwardly slow. — Not really, I'd say they follow voice, also they're slow because they have such shape
01:34:218 (2,3) - ^ (Sliders are slowing because of the BPM, but they really shouldn't be slowing) — It's just you, tney're faster than previous ones
01:36:101 (3,6) - ^ — Barely noticeable because there were notes before it, not sliders
02:24:678 (1) - Meh I don't like this slider being so slow. I guess you can keep. — I will keep, because I tried to map to guitar solo, ha
02:52:802 (1,2,1) - Odd flow through here. You have to move at different rates to hit each note. I think you should move at the same rate. also I should note that it feels weird having to speed up so quickly during a slow down. It's unfitting. — I'll remap the whole slowdown *makes a note*
03:25:378 (3,4,5,1,2,3,4,5,1,2,3,4) - Awkwardly slow sliders — Can't be helped :<


Conclusion

This set was mostly mapped fine, but the effects of having the BPM change so often is creating serious flow issues for me. I don't feel comfortable staring if I don't think the flow is stable. — Eh. Let's hope it's not that noticeable; also these changes are small enough (average difference is 1.5 ~ 2 beats per minute), so I think there's nothing wrong with it
I'm sorry that my mod responce has grey colour almost everywhere, but at least I provided valid reasons for rejecting.
Tony

TheVileOne wrote:

This set was mostly mapped fine, but the effects of having the BPM change so often is creating serious flow issues for me. I don't feel comfortable staring if I don't think the flow is stable.
I played all the diffs and I got SS on all of them. The timing works fine for me. I didn't even noticed in gameplay anything wrong.

Hi there. M4M. Though I hate modding D:

[General]
really nice custom samples :o
I dunno how did you find that complicated timing, but I think the flow is great. :o

[Easy]
I think the Aproach Rate is a bit too high for Easy. I would decrease it by 1 ~
03:40:973 (1) - I don't see a reason of having a NC here :s
03:43:813 (1,2) - maybe reduce the volume of those finishes on the end of the sliders? or maybe some soft whistles? For me is a bit too noisy :s

[Normal]
Maybe OD+1 and AR-1? I always have the same difficulty settings for all. (OD AR HP 4) ~
02:56:598 (3) -The end is underlapping the slider before it. And I think that's really ugly . Maybe try something like this? http://puu.sh/EvjK
03:40:493 (1) - I don't see a reason of having a NC here :s
03:44:287 - I hear a loud drum here. Maybe you wanna add a note or something?~ BTW, In this part I think the finish is too loud too [Like in Easy] But It fits

[Vass' Hard]
sissssssss ♥♥♥♥♥
Your diff is perfect except I dun like this clap on the end of this slider 03:46:658 (8) - Maybe whistle instead of it? :s

[Hard]
AR 8 is more for jumps imo. Maybe AR 7 would fit better
03:44:524 - same things with those finishes like in other diffs~

choking on the bad seed APPLE!!
Really nice mapset and really awesome song~ Good luck on ranking it~
Topic Starter
TicClick

Tony wrote:

[Easy]
I think the Aproach Rate is a bit too high for Easy. I would decrease it by 1 ~ — Dunno, I see no real difference between 4 and 3 except that I can see a little bit more objects on the screen.
03:40:973 (1) - I don't see a reason of having a NC here :s — Because there's no kiai fountain, it's an usual part of song
03:43:813 (1,2) - maybe reduce the volume of those finishes on the end of the sliders? or maybe some soft whistles? For me is a bit too noisy :s — You're right, 60% now

[Normal]
Maybe OD+1 and AR-1? I always have the same difficulty settings for all. (OD AR HP 4) ~ — OD+1, no changes for AR
02:56:598 (3) -The end is underlapping the slider before it. And I think that's really ugly . Maybe try something like this? http://puu.sh/EvjKIt doesn't look ugly, that slider disappears before overlap happens
03:40:493 (1) - I don't see a reason of having a NC here :s — The same as on Easy
03:44:287 - I hear a loud drum here. Maybe you wanna add a note or something?~ BTW, In this part I think the finish is too loud too [Like in Easy] But It fits — I made finishes sound more quiet, but I don't wanna break this pattern by adding extra note (there are no other notes like this after it)

[Hard]
AR 8 is more for jumps imo. Maybe AR 7 would fit better — It brings too many objects to the screen
03:44:524 - same things with those finishes like in other diffs~ — Applied
Thanks!
Loctav
O hai. Like you wanted :D - I hope you can at least make any use of my quick review.

omg, dis red lines

[Easy]

00:44:734 (3) - I'd use the same angle than (1) and (2)
00:48:979 (4,1) - the spacing variation is a bit high (x0,94) for an Easy
01:07:042 (1) - the red slider point seems so uneccessary here, since the edge you created is too small
01:33:750 (3) - if you place it more below (2), then you keep the movement of this pattern run smoother in circles and doesn't look so edgy
02:00:982 (2) - ^ same here, but here, Ì'd move (2) more to the right
02:22:315 (2) - I know, this pattern looks so neat, but the spacing of 0,96x is varying too much, again, imo
02:35:528 (6,1,2) - maybe bow this pattern, since all sliders all around have some bowing, too?
03:40:013 (1) - bow it around (6) maybe?

[Normal]

00:30:078 (4) - place it more to the right, so the flow stays. this slight movement to the left is odd.
00:42:845 (1) - same here
00:48:507 (4) - and here
01:01:694 (1,2) - this seems to appear more often. I won't point it out, anymore, lol
01:32:795 (2) - move it down, so the (1)'s end fits more into the bow of (2)
02:41:677 (4) - move it a bit to the left, so the movement from the (3) stays
03:20:208 (3) - the slight bow looks odd compared to the upcoming (1). maybe flip it?

[Vass' Hard]

First, I'll obtain honour by throwing stuff, AIBat whistleblows me.
Unsnapped green lines:

00:42:372 (snap to 00:42:375)
00:42:492 (snap to 00:42:495)
02:00:866 (snap to 02:00:864)
02:03:476 (snap to 02:03:474)
02:04:188 (snap to 02:04:186)
02:04:424 (snap to 02:04:422)
02:05:368 (snap to 02:05:366)
02:06:312 (snap to 02:06:310)
02:35:644 (snap to 02:35:646)
02:55:080 (snap to 02:55:078)
03:07:379 (snap to 03:07:383)
03:08:312 (snap to 03:08:319)
03:09:255 (snap to 03:09:249)
03:28:805 (snap to 03:28:803)

00:23:373 (1) - for the sake of consistency, don't start earlier than all the other diffs. remove this one
00:51:579 (4) - this jump makes no sense to me.
01:05:411 (4) - this is a pretty long 1/4 repeat slider anfd doesnt fit the music. Try this: http://puu.sh/Ex9G
01:13:600 (2) - I'd do a 1/2 repeat slider here.
01:27:543 (3) - I'd rotate the return arrow downside: http://puu.sh/Exam
01:31:362 (1) - unstack this, the hold-on doesn't fit imo
01:51:628 (3) - move the end of (3) in the middle of the (1) slider. or don't let it overlap. Everything else looks messy
01:54:430 (4) - I already suggested a good hitobject timing for this, at 01:27:543 (3)
02:05:720 (3) - the only-slight-bow with the red lines looks strange. I'd do a simple bow, or at least increase distance between the slider points, so the shape is more 'noticeable'
02:06:664 (5) - ^
02:12:795 (9) - this simple edge looks boring compared to the stuff you did before.
02:15:637 (2) - flip it vertically, so the bow of the end fits into the end of (4)
02:21:835 (3) - the end overlaps ugly with the beginning of (1). Move it out of it.
03:15:306 (1) - this bow looks messy. Maybe add more white points to shape it more evenly. As you can see at the sliderball circle, the bow isn't perfectly round: http://puu.sh/Exel

[Hard]

Recheck the spacings here ;_;

01:30:885 (4) - bow it around (3)?
00:54:179 (7,3,4) - inconsistent spacing
03:08:784 (4,5) - inconsistent spacing. reduce to 1,43x (or make everything 1,21x)
03:34:337 (1,2,3,4) - I'd do this or something similiar, since the 2 return sliders sound and play strange: http://puu.sh/ExiA
03:40:973 (2,3) - inconsistent spacing. And the overlap with (1) is really ugly.


Solid mapset, Tickie. Very well done. Take this~
Topic Starter
TicClick

Loctav wrote:

[Easy]

00:44:734 (3) - I'd use the same angle than (1) and (2) — No, current angle looks better for me
00:48:979 (4,1) - the spacing variation is a bit high (x0,94) for an Easy Awwww, why don't you.. ok, 0.93 now (lol). I can't do any lower because it will ruin beat blanket
01:07:042 (1) - the red slider point seems so uneccessary here, since the edge you created is too small — Removed it and centered (1) and (2)
01:33:750 (3) - if you place it more below (2), then you keep the movement of this pattern run smoother in circles and doesn't look so edgy — You're right!
02:00:982 (2) - ^ same here, but here, Ì'd move (2) more to the right — Yes
02:22:315 (2) - I know, this pattern looks so neat, but the spacing of 0,96x is varying too much, again, imo — Here's your 0.92 *sigh*
02:35:528 (6,1,2) - maybe bow this pattern, since all sliders all around have some bowing, too? — I changed it a little
03:40:013 (1) - bow it around (6) maybe? — Yeaaaaahhh

[Normal]

00:30:078 (4) - place it more to the right, so the flow stays. this slight movement to the left is odd. — Done
00:42:845 (1) - same here — But it's good enough! See: http://puu.sh/ELFT
00:48:507 (4) - and here — Added a little curve to make it look like ^
01:01:694 (1,2) - this seems to appear more often. I won't point it out, anymore, lol — Well, I tried to http://puu.sh/ELHa
01:32:795 (2) - move it down, so the (1)'s end fits more into the bow of (2) — But it is already into that bow!
02:41:677 (4) - move it a bit to the left, so the movement from the (3) stays — I changed it a little
03:20:208 (3) - the slight bow looks odd compared to the upcoming (1). maybe flip it? — I flipped it and previous slider, don't know what I've been thinking of

[Hard]

Recheck the spacings here ;_; — Fixed few spacing errors. Actually I have 1.4 for refrains, something like 1.7 for jumps and 1,2 for everything else

01:30:885 (4) - bow it around (3)? — Good
00:54:179 (7,3,4) - inconsistent spacing — "7"? Anyway, I did it on purpose
03:08:784 (4,5) - inconsistent spacing. reduce to 1,43x (or make everything 1,21x) — Fixed
03:34:337 (1,2,3,4) - I'd do this or something similiar, since the 2 return sliders sound and play strange: http://puu.sh/ExiAYeaaaah! I tried to change it, but I ended up with re-mapping this part, lol
03:40:973 (2,3) - inconsistent spacing. And the overlap with (1) is really ugly. — Remapped
Thanks, your mod was useful for me (so now stop being sad, lol).
Vass_Bass

Tony wrote:

[Vass' Hard]
sissssssss ♥♥♥♥♥
Your diff is perfect except I dun like this clap on the end of this slider 03:46:658 (8) - Maybe whistle instead of it? :s
Thanks Tonynyan, bro :3

http://puu.sh/F4Ab держи, Тик
Marcin
It's more timing issues so I'll put them in general
[General]
(checked on normal)
01:34:687 (5,6,7) - well little mistime
02:56:133 (2) - ^
[Easy]
Fine
[Normal]
Fine
[Vass_Bass Hard]
03:36:466 (1,2,3,1,2,3,1,2,3,1,2,3) - what about a little bit more moving triangles... /me runs
[Hard]
01:09:359 (2) - delete?
02:15:637 (2) - remove clap at the end?
02:37:647 (8,1) - I don't know why but plays weird...
03:37:183 (3,4,5) - dat <nazi> spacing?
Really good map, star ~~
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