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Metallica - Bad Seed

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Topic Starter
TicClick
This beatmap was submitted using in-game submission on 8 сентября 2012 г. at 13:59:14

Artist: Metallica
Title: Bad Seed
Tags: ReLoad Vass_Bass
BPM: 120
Filesize: 6093kb
Play Time: 03:47
Difficulties Available:
  1. Easy (2,03 stars, 176 notes)
  2. Hard (4,82 stars, 471 notes)
  3. Normal (3,65 stars, 244 notes)
  4. Vass' Hard (4,62 stars, 395 notes)
Download: Metallica - Bad Seed
Information: Scores/Beatmap Listing
---------------
It's somehow related to Bad Apple.
Mercurial
Not Bad Apple.
R e d
nothing against. (still noob mapper anyway xD)

Continue! I star if i see more difficultys!
Vass_Bass
\m/
1750044
Easy is a bit short!

I can play only normal and I liked it. Can't comment on timings much, I'm not experienced enough but I noticed one thing about your combos. At the beginning you start new combos at hi-hat. That goes well until 00:42:372 (5) when there's still old combo at hi-hat. And next combo right after start's at 00:46:618 (1) and it's hi-hat again. Another hi-hat is at 00:49:924 (6) and it's end of combo again.

Choruses are good, second verse (starts at 01:28) is mixed (but I think the hi-hats are mixed too). Then it's all good until 03:35:755 (6) and 03:39:763 (6). Not saying those are mistakes to correct, just a feeling that it could be more smooth/consisten. It's up to your judgement on that case.
Topic Starter
TicClick

1750044 wrote:

Easy is a bit short!

I can play only normal and I liked it. Can't comment on timings much, I'm not experienced enough but I noticed one thing about your combos. At the beginning you start new combos at hi-hat. That goes well until 00:42:372 (5) when there's still old combo at hi-hat. And next combo right after start's at 00:46:618 (1) and it's hi-hat again. Another hi-hat is at 00:49:924 (6) and it's end of combo again.

Choruses are good, second verse (starts at 01:28) is mixed (but I think the hi-hats are mixed too). Then it's all good until 03:35:755 (6) and 03:39:763 (6). Not saying those are mistakes to correct, just a feeling that it could be more smooth/consistent. It's up to your judgement on that case.
Hi there.

Easy isn't finished yet, I just started to map it.

I'm glad to see that someone pays attention to comboing, but I start new combos on every second downbeat and I don't follow finishes / hi-hats. If I add NCs according to your suggest, it will make my combos inconsistent and a bit chaotic, so I won't change them. Anyway, thanks for detailed feedback!
1750044

TicClick wrote:

I start new combos on every second downbeat and I don't follow finishes
that explains it all! : )
Luk3
Awesome map! Really liked and I favorited. :P

Just some little suggestions:

[Vass' Hard]
00:33:392 (5) - This Slider seems a bit weird.

[Hard]
02:20:875 (1) - Would be nice a Kiai Mode on this guitar solo.
Sieg
Ooooh, bad :)
Topic Starter
TicClick

Luk3 wrote:

[Vass' Hard]
00:33:392 (5) - This Slider seems a bit weird. — It became so short due to timing change. Diff is not finished yet, it's just a placeholder

[Hard]
02:20:875 (1) - Would be nice a Kiai Mode on this guitar solo. — I think it doesn't need kiai, unfortunately
Anyway, thanks for taking your time!
Kotek-
А вот и я - бесполезный модер. Если что - кидайте в меня помидорки. :о

Тут имеются слайдеры которые могут проходить через тайминг секцию(имеется в виду середина слайдера, т.е. сам слайдер, а не его начало и конец)/оканчиваться на ней.
В спойлере помечаю эти слайдеры.


Easy
01:03:312 (1) -
03:11:572 (1) -

Normal
00:51:352 (2) -
01:03:312 (1) -
01:40:853 (3) -
02:56:598 (3) -

Vass' Hard
00:26:768 (4) -
00:34:339 (8) -
00:35:522 (1) -
00:46:388 (8) -
01:03:312 (1) -
01:10:747 (5) -
01:15:751 (4) -
01:33:272 (3) -
01:36:568 (4) -
01:41:091 (6) -
01:52:321 (1) -
01:56:071 (1) -
01:58:183 (3) -
01:59:809 (1) -
02:12:779 (9) -
02:16:563 (4) -
02:40:245 (5) -
02:54:472 (6) -
02:55:904 (3) -
02:58:240 (7) -
03:04:070 (6) -
03:11:572 (1) -

Hard
01:03:312 (1) -
01:10:747 (1) -
01:36:340 (4) -
01:52:321 (1) -
01:56:071 (1) -
01:59:809 (1) -
02:22:555 (1) -
02:56:598 (1) -
03:11:572 (1) -
Scorpiour
Hi there~~mod from #modreq

[General]
  1. [b]I Highly Recommend You to Find some pro timing modder to check your time points again because generally, if no bpm change, we needn't to add extra red lines. Especially the first part...I suppose you offset is off.
[Easy]
  1. 00:46:152 - add a note here?
  2. 01:03:312 (1) - do not place slider across timing point..it will cause unsnapped slider end error. Won't mention it again but pay attention, if you wanna fix that u should fix note code in osu file directly which is not allowed
  3. 01:41:795 - add a note?
  4. 01:56:071 (1,1,1) - i'm not very sure why u choose these NC styles, but i suppose it's not a good style. Try to make your NC more reasonable and consistent but not randomly.
  5. 02:26:095 - add a note here?
  6. 03:33:865 - ^?
[Normal]
  1. 03:09:017 (3) - remove clap and finish on 03:09:482 (4) - ? and then add a finish to 03:09:947 -
  2. 03:35:755 (6) - remove finish? heard weird a bit
[Vass' Hard]
  1. 01:39:186 (1) - invisible reverse arrow
  2. 02:28:929 (5) - remove whistle?
[Har]
  1. 00:34:812 (4) - Ctrl+r for better flow?
  2. 00:39:495 (2) - ^
  3. 01:11:221 (2) - ^
  4. 02:19:650 - you may miss a note here :<
  5. 02:59:650 (2) - i suppose it's better to start from prev redline, and no change in end
  6. 03:03:367 (2) - ^
Solid mapset~~~good luck with rank :)
Topic Starter
TicClick

Scorpiour wrote:

Hi there~~mod from #modreq

[General]
  1. I Highly Recommend You to Find some pro timing modder to check your time points again because generally, if no bpm change, we needn't to add extra red lines. Especially the first part...I suppose you offset is off.It isn't; the song itself has incosistent timing, that's why I did so.
[Easy]
  1. 00:46:152 - add a note here? — Done!
  2. 01:03:312 (1) - do not place slider across timing point..it will cause unsnapped slider end error. Won't mention it again but pay attention, if you wanna fix that u should fix note code in osu file directly which is not allowedWell, it's said in Ranking Criteria that I'm not allowed to "... manually edit anything in an .osu file that cannot be changed through the Editor". Slider's length can be changed through editor, so there's nothing wrong with it to fix slider in notepad; at least those are my thoughts and I hope I think in right direction
  3. 01:41:795 - add a note? — Hmm, added
  4. 01:56:071 (1,1,1) - i'm not very sure why u choose these NC styles, but i suppose it's not a good style. Try to make your NC more reasonable and consistent but not randomly. It's not random; white combo colour is for kiai fountains (uprising vocal parts), then it's followed by previous combo colour, and then I add NC to mark new part in music. As you may see, there's nothing chaotic or inconsistent
  5. 02:26:095 - add a note here? — Yea, you're right
  6. 03:33:865 - ^? — Yeah
[Normal]
  1. 03:09:017 (3) - remove clap and finish on 03:09:482 (4) - ? and then add a finish to 03:09:947 - — Sounds bad for me, sorry. New finish isn't in music, so it doesn't fit
  2. 03:35:755 (6) - remove finish? heard weird a bit — It's better to boost hitsound from music here, that's what I think
[Har]
  1. 00:34:812 (4) - Ctrl+r for better flow? — Yeah!
  2. 00:39:495 (2) - ^ — You're right
  3. 01:11:221 (2) - ^ — Done, now it plays better
  4. 02:19:650 - you may miss a note here :< — Good, good
  5. 02:59:650 (2) - i suppose it's better to start from prev redline, and no change in end — Well, I tried to follow previous patterns, but your suggestion is better. Also, I remade them all
  6. 03:03:367 (2) - ^ — Added a note between sliders
Thank you!
ouranhshc
Hard
01:40:615 (4) - soft finish on repeat?

Overall for Hard
I don't understand the purpose white combo color stuff and the kiai that goes along with those white combo colors. Also with the kiai, why does this section 03:11:572~03:21:127 kiai but 01:52:321~02:01:923. Also, you have TOO MANY KIAI FOUNTAINS. If you really want to emphasize the parts where he raises the pitch of his voice, do it through spacing.

Vass Hard
03:21:835 (2,3) - remove these anti-jumps

Overall for Vass
Same as [Hard] when it comes to kiai and the white combo colours. Is there a reason for the antijumps such as 00:37:154 (1,2,3,4,5,6,7,8) - , because you have 1/4 sliders spaced the same way?

Normal
00:29:605 (3,4) - i don't recommend doing this for a normal
01:31:362 (6,1) - ^
02:19:901 (1) - remove new combo
02:22:555 (4,5) - i don't recommend doing this for a normal
02:26:095 (3,4) - ^
02:19:901 (1) - remove new combo

Overall for Normal
Same combo and kiai issues as Hard

Easy
01:05:412 (1) - remove new combo
01:09:132 (1) - ^
01:54:430 (1) - ^
01:58:183 (1) - ^
02:20:875 (1) - Too close to (5)

Overall for Easy
Same combo and kiai issues as hard
Topic Starter
TicClick

ouranhshc wrote:

Hard
01:40:615 (4) - soft finish on repeat? — Added

Overall for Hard
I don't understand the purpose white combo color stuff and the kiai that goes along with those white combo colors. Also with the kiai, why does this section 03:11:572~03:21:127 kiai but 01:52:321~02:01:923. Also, you have TOO MANY KIAI FOUNTAINS. If you really want to emphasize the parts where he raises the pitch of his voice, do it through spacing. — Ok, I will remove fountains but leave white colour

Normal
00:29:605 (3,4) - i don't recommend doing this for a normal — Not stacked anymore
01:31:362 (6,1) - ^ — ^
02:19:901 (1) - remove new combo — It follows music
02:22:555 (4,5) - i don't recommend doing this for a normal — Yeah, removed that stack
02:26:095 (3,4) - ^ — ^
02:43:591 (7) - remove new combo — Ok

Overall for Normal
Same combo and kiai issues as Hard

Easy
Changed some combos
02:20:875 (1) - Too close to (5) — 0.8x now

Overall for Easy
Same combo and kiai issues as hard
Raging Bull
Yeah well I havent modded like forever so idk.

Anyways all these are suggestions unless it's red. If you say no please explain why.

General:
Well Im not sure why you added kiai times. To me, I feel like nothing stands out in the song that requires a kiai. Consider removing it, but it's up to you.

Easy:
Nothing really bothered me

Normal:
03:02:430 (1) - Perhaps make this spinner end 1/1 earlier? Might not be enough time for beginners to recover after a spin and then clicking 03:06:212 (1) -

Hard:
00:37:154 (1,2,3,4,5,6,7,8) - Well maybe it's me, but I don't really feel like antijumps fit here. The music seems like it didn't change much so I don't think the spacing needs to too. Maybe just space it regularly?
00:53:238 (3,4,5,6,1) - ^
01:02:850 (4,5) - ^
01:06:577 (4,5) - And here you spaced it regularly. Might be confusing if you switch between the two. Seems to play better for me when its spaced regularly. But it's up to you to decide. I won't point out anymore of these.
02:34:136 (1) - Assuming you followed your slowdown pattern with whites (pretty cool btw) how come this isn't slowed? I think it would be nice if you slow it down for consistency.
02:42:627 (1) - Now I'm not entirely sure but hitburst blocking slider repeat is not good (dunno if its still unrankable). I think it would be better if you space it so the second repeat is more visible or maybe remove one repeat and add a circle to replace it.
03:11:572 (1) (And the ones after this) - No more slowdown with white sliders? :( I think you should do what you did earlier for consistency, but it's up to you. Personally I think it was pretty cool since it was a visual cue and easier to read than ticks.

Insane:
02:22:555 (1) - Not a big problem but perhaps making the map tick rate 2 would make slowdowns easier to read? Especially if someone doesn't know the song and wants to SS a song, it could be an easier guide to see that the slider is slower. Or do something similar like vass did.

Anyways maps pretty good. Can't find much.
Quilt
hihi~~ :3 TicClick!! >w</

Normal

SPOILER
02:18:242 (3) - delete note?

02:34:372 (4) - ^

02:42:864 (6) - ^

03:02:430 (1) - spinerend 03:05:260 -

03:06:212 (1) - and move a little covered with 300

03:40:493 (1) - remove NC
Vass' Hard

SPOILER
00:44:498 (4) - http://puu.sh/yHrW like this?

01:53:023 (1) - remove NC

01:56:776 (1) - ^

02:00:512 (1) - ^

02:03:355 (3) - ^

02:23:488 (1) - ^

02:25:622 (1) - ^

02:31:055 (1) - ^

03:12:275 (1) - ^

03:16:006 (1) - ^

Hard

SPOILER
01:15:751 (4) - umm overlap

that's all sorry noob modding orz

and so many red line lol

good map!! fight!!
Vass_Bass
дифка куда делось "прикрепить файл" D:
Фиксила как могла. Там в первом припеве белый слайдер который ну НИКАК не заменить D: всепичаль
Topic Starter
TicClick

Raging Bull wrote:

Normal:
03:02:430 (1) - Perhaps make this spinner end 1/1 earlier? Might not be enough time for beginners to recover after a spin — Done!

Insane:
02:22:555 (1) - Not a big problem but perhaps making the map tick rate 2 would make slowdowns easier to read? Especially if someone doesn't know the song and wants to SS a song, it could be an easier guide to see that the slider is slower. Or do something similar like vass did. — Eh, but other diffs use tick rate 1! Also, it's only 0.7x at such small amount of BPM, so it won't cause anything bad

Quilt wrote:

Normal

SPOILER
02:18:242 (3) - delete note? — Don't want to delete it, because it follows music

02:34:372 (4) - ^ — Same as above

02:42:864 (6) - ^ — Same as above

03:02:430 (1) - spinerend 03:05:260 - Done!

03:06:212 (1) - and move a little covered with 300 — It's in center so people know how to catch it

03:40:493 (1) - remove NC — Nooo, I need it

Hard

SPOILER
01:15:751 (4) - umm overlap — Changed
Thank you!

По поводу починки слайдеров: пока что ничего еще не исправлял, лишние закладки выкинул, так что все в порядке. Ну, последний слайдер хорошо бы еще исправить (самый последний, который перед спиннером).
homu-homu-tan
/o/

[Easy]
  • 00:36:231 (2,3,4) - Ну не в тему же.
    01:29:930 (3) - Продлить слайдер немного вперед(?)
    01:33:750 (3) - ^
    02:16:563 - Может быть, добавить сюда что-нибудь?
[Vass' Hard]

  • 01:31:123 - Добавить ноту? (или это "не баг, а фича"?)
Topic Starter
TicClick

homu-homu-tan wrote:

/o/

[Easy]
  • 00:36:231 (2,3,4) - Ну не в тему же. — Да, я их поменяю, надо только придумать, на что
    01:29:930 (3) - Продлить слайдер немного вперед(?) — Упс, пересчёт скоростей убил их. Исправил
    01:33:750 (3) - ^ — Аналогично
    02:16:563 - Может быть, добавить сюда что-нибудь? — Да, лучше не пропускать там удар
[Vass' Hard]

  • 01:31:123 - Добавить ноту? (или это "не баг, а фича"?) — Да, скорей всего, так и подразумевалось
Спасибо тебе!
Shohei Ohtani
Desusususdesu~

I like that MIDI cough that he does.

Hard:
01:38:472 (5) - Move this to where (6) currently is to make the transition from (4) not so awkward? :>~
03:40:493 (1) - Remove NC~

VASS:
00:43:789 (3) - Make this a bit more symmetrical
00:46:152 (7) - Stack this with the end of (5)?~
00:54:179 (1) - Remove NC?
01:39:186 (1) - Stack this with previous (3)?~
02:19:901 (6) - Make this curve more notable :3~. Right now it's like "hi guysis whats in this thrud."

Normal:
02:02:638 (2) - Idunno, I find it weird how this plays o-o. Maybe flip (2) horizontally or something?~

Easy:
03:32:448 (1) - Make this parallel to the previous (4)

Cool map :D
Topic Starter
TicClick

CDFA wrote:

Desusususdesu~

I like that MIDI cough that he does. — Yeah!

Hard:
01:38:472 (5) - Move this to where (6) currently is to make the transition from (4) not so awkward? :>~ — Done
03:40:493 (1) - Remove NC~ — Not sure if should, white stands for fountains and stuff and other colours are for usual parts

Normal:
02:02:638 (2) - Idunno, I find it weird how this plays o-o. Maybe flip (2) horizontally or something?~ — Haha, you're right so I made it more weird

Easy:
03:32:448 (1) - Make this parallel to the previous (4) — Ok, done

Cool map :D
SuperMIC
m4m! :D

---

This timing.... Q.Q

[Hard]

01:16:684 (1) - This spinner feels really... nondramatic you could say (lol) without a hitsound. You could just put a clap on it, but I recommend putting an inherited point that changes to Soft hitsounds and raises volume to 70%. Then, Finish! :D
02:00:982 (4) - I don't really think this shape is needed... a linear slider looks about as good too, imo. If you wanna keep it, I recommend straightening out the bottom two points so they're linear, and then make the "midsection" a 45 degree angle.
03:05:736 (2) - Just an opinion, maybe make this symmetrical in terms of (1)? Might look better.



03:22:544 (6) - As above, but this time with (4).



03:40:493 (1) - RNC

[Vass' Hard]

00:40:935 (1,2) - Bad blanket imo lol... Give (1) another control point, and then arrange it something like this:



01:02:387 (3,4,5,1) - Right after you used a 1/4 repeat slider players might think this is a stream. I'm kind of mehhh on the matter, but it's up to you whether you wanna change or not.
01:04:479 (2) - ...I really don't like this... The shape is ugly imo and it looks like a half-attempt at a blanket. You also aren't making use of the beats in the music! D: Make it a 1/1 slider that blankets the end of (1), and then add a hitcircle on the next red tick (where the end of this slider used to be)
01:12:169 (4,1) - Herp blanket. Move the points around on (1). I put on extra hitcircle on the repeat of (4) for checking purposes, and you also should move the end of the slider. After, you should edit (2) lol.





01:16:684 (1,3) - I don't recommend this. Some players may think there will be a repeat on the end of (3). Move (1) elsewhere or change (3).
01:27:543 (3,1) - I don't recommend this either. Since players don't know when short sliders will end, the first thing I think of is that it will end where it starts, because that's what looks the most logical flow-wise. However, that's not the case. Then sliderbreak and ragequit! \:D/ I say Ctrl+R (3) and maybe re-space it.
01:33:984 (5,6) - Herp blanket again. I'd just move the poisition of (6). If you move it where I did (468,340), you won't need to respace (1).



01:37:996 (3,1) - Reaaally ugly overlap. I actually don't know what to do here. Try rearranging (3) and move (4) elsewhere. Also, change (1) so the repeat arrow points in the direction of (2). Looks and plays a bit better.
01:40:139 (4,5) - Uguu. (5) needs another control point, also the anchor should be shifted left a bit.



01:56:776 (1,2) - This time ugly overlap. I say Ctrl+h and respace (2), or you could even try and make (2) into a blanket.
01:59:333 (6,1) - Bad blanket again. Move (4) and (5) off of (6), you can put them back later. It's just so you can see what you're doing, haha. Again, add a hitcircle on the end of (1) temporarily just for checking purposes. You'll need to pull the end of (6) down a bit.



02:02:638 (2) - Move down a grid, blankets better.
02:18:004 (3,4) - Not much you can do here because (4) is near the bottom of the screen... Perhaps move (3) up and then make a better blanket?
02:21:355 (2,3,1) - :I overlaps... Ctrl+h (3) and Ctrl+j (1). You can make some really neat blankets here if you follow my directions, too.
02:23:726 (2) - Move down a grid and make it symemtrical - will blanket that slider a lot better. It will still work if you've ctrl+j'd that slider, too.



02:24:678 (1) - Turn grid snap off to get this directly under the end of (2). It will look and play better because of stacking. :D
02:28:457 (4,5,1) - This overlap is somewhat okay, if you wanna be sure ctrl+j (1), but it's up to you here.
02:30:347 (2) - Pull the center point of this down by 3 grids, makes a blanket.
02:32:247 (2,3) - :< I think it needs another control point. Follow the methods I gave you earlier and this should be fine.
02:35:056 (2,3,4) - I think after a while things like this get better, but (5) was a 1/4 slider. It's up to you.
02:35:994 (1,3) - What is with (3) lol.
02:37:175 (4) - Because pretty much all of your 1/4 sliders in this section only repeated 3 times, this will be unreadable. Change into a 1 repeat slider and add a hitcircle on the red tick where this used to end.
02:38:356 (6) - Spacing...?
02:41:677 (2,1) - I'm not too crazy about this anti-jump. Might be unreadable given the distance players are used to during stacks. Sliderbreaks will be had!
02:51:133 (1,2) - ctrl+j (2)?
02:52:802 (3) - What is this, it's not very pretty. :<
02:52:802 (3,4) - Spacing pls.
02:54:483 (6) - Make rotationally symmetrical with respect to the origin?



02:55:196 (1,3) - Again with the overlap suggestion.
03:10:649 (3,4,5,1) - ^
03:12:275 (1,2) - ^
03:15:306 (1) - ...The poot is this? :<



03:16:006 (1) - RNC
03:18:341 (3) - Turn off grid snap to get this right on (4)
03:29:623 (4,5,6) - o_o Move these around and flip them until it's not as... clusterpooted. Looks really really bad as is.

[Normal]

00:54:179 (7) - Maybe an NC?
01:16:684 (1) - As with what I said in your Hard difficulty.
01:43:213 (7) - Maybe an NC?
02:43:591 (8) - ^
02:52:802 (3) - Why the poot does this end on a blue tick? :>>
03:40:493 (1) - RNC

[Easy]

00:40:935 (3) - Make a better blanket please.



00:54:179 (6) - Maybe an NC?
01:43:213 (7) - ^
02:43:591 (3) - Two grids up, so it's on the same horizontal axis as (1) and (2).
03:40:973 (1) - RNC


---

Yaaay. Nice map. :>
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