m4m!
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This timing.... Q.Q
[Hard]
01:16:684 (1) - This spinner feels really... nondramatic you could say (lol) without a hitsound. You could just put a clap on it, but I recommend putting an inherited point that changes to Soft hitsounds and raises volume to 70%. Then, Finish!
02:00:982 (4) - I don't really think this shape is needed... a linear slider looks about as good too, imo. If you wanna keep it, I recommend straightening out the bottom two points so they're linear, and then make the "midsection" a 45 degree angle.
03:05:736 (2) - Just an opinion, maybe make this symmetrical in terms of (1)? Might look better.
03:22:544 (6) - As above, but this time with (4).
03:40:493 (1) - RNC
[Vass' Hard]
00:40:935 (1,2) - Bad blanket imo lol... Give (1) another control point, and then arrange it something like this:
01:02:387 (3,4,5,1) - Right after you used a 1/4 repeat slider players might think this is a stream. I'm kind of mehhh on the matter, but it's up to you whether you wanna change or not.
01:04:479 (2) - ...I really don't like this... The shape is ugly imo and it looks like a half-attempt at a blanket. You also aren't making use of the beats in the music! D: Make it a 1/1 slider that blankets the end of (1), and then add a hitcircle on the next red tick (where the end of this slider used to be)
01:12:169 (4,1) - Herp blanket. Move the points around on (1). I put on extra hitcircle on the repeat of (4) for checking purposes, and you also should move the end of the slider. After, you should edit (2) lol.
01:16:684 (1,3) - I don't recommend this. Some players may think there will be a repeat on the end of (3). Move (1) elsewhere or change (3).
01:27:543 (3,1) - I don't recommend this either. Since players don't know when short sliders will end, the first thing I think of is that it will end where it starts, because that's what looks the most logical flow-wise. However, that's not the case. Then sliderbreak and ragequit! \:D/ I say Ctrl+R (3) and maybe re-space it.
01:33:984 (5,6) - Herp blanket again. I'd just move the poisition of (6). If you move it where I did (468,340), you won't need to respace (1).
01:37:996 (3,1) - Reaaally ugly overlap. I actually don't know what to do here. Try rearranging (3) and move (4) elsewhere. Also, change (1) so the repeat arrow points in the direction of (2). Looks and plays a bit better.
01:40:139 (4,5) - Uguu. (5) needs another control point, also the anchor should be shifted left a bit.
01:56:776 (1,2) - This time ugly overlap. I say Ctrl+h and respace (2), or you could even try and make (2) into a blanket.
01:59:333 (6,1) - Bad blanket again. Move (4) and (5) off of (6), you can put them back later. It's just so you can see what you're doing, haha. Again, add a hitcircle on the end of (1) temporarily just for checking purposes. You'll need to pull the end of (6) down a bit.
02:02:638 (2) - Move down a grid, blankets better.
02:18:004 (3,4) - Not much you can do here because (4) is near the bottom of the screen... Perhaps move (3) up and then make a better blanket?
02:21:355 (2,3,1) - :I overlaps... Ctrl+h (3) and Ctrl+j (1). You can make some really neat blankets here if you follow my directions, too.
02:23:726 (2) - Move down a grid and make it symemtrical - will blanket that slider a lot better. It will still work if you've ctrl+j'd that slider, too.
02:24:678 (1) - Turn grid snap off to get this directly under the end of (2). It will look and play better because of stacking.
02:28:457 (4,5,1) - This overlap is somewhat okay, if you wanna be sure ctrl+j (1), but it's up to you here.
02:30:347 (2) - Pull the center point of this down by 3 grids, makes a blanket.
02:32:247 (2,3) - :< I think it needs another control point. Follow the methods I gave you earlier and this should be fine.
02:35:056 (2,3,4) - I think after a while things like this get better, but (5) was a 1/4 slider. It's up to you.
02:35:994 (1,3) - What is with (3) lol.
02:37:175 (4) - Because pretty much all of your 1/4 sliders in this section only repeated 3 times, this will be unreadable. Change into a 1 repeat slider and add a hitcircle on the red tick where this used to end.
02:38:356 (6) - Spacing...?
02:41:677 (2,1) - I'm not too crazy about this anti-jump. Might be unreadable given the distance players are used to during stacks. Sliderbreaks will be had!
02:51:133 (1,2) - ctrl+j (2)?
02:52:802 (3) - What is this, it's not very pretty. :<
02:52:802 (3,4) - Spacing pls.
02:54:483 (6) - Make rotationally symmetrical with respect to the origin?
02:55:196 (1,3) - Again with the overlap suggestion.
03:10:649 (3,4,5,1) - ^
03:12:275 (1,2) - ^
03:15:306 (1) - ...The poot is this? :<
03:16:006 (1) - RNC
03:18:341 (3) - Turn off grid snap to get this right on (4)
03:29:623 (4,5,6) - o_o Move these around and flip them until it's not as... clusterpooted. Looks really really bad as is.
[Normal]
00:54:179 (7) - Maybe an NC?
01:16:684 (1) - As with what I said in your Hard difficulty.
01:43:213 (7) - Maybe an NC?
02:43:591 (8) - ^
02:52:802 (3) - Why the poot does this end on a blue tick? :>>
03:40:493 (1) - RNC
[Easy]
00:40:935 (3) - Make a better blanket please.
00:54:179 (6) - Maybe an NC?
01:43:213 (7) - ^
02:43:591 (3) - Two grids up, so it's on the same horizontal axis as (1) and (2).
03:40:973 (1) - RNC
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Yaaay. Nice map. :>