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Ara Potato - Skype x Can Can [Taiko|Osu|CtB]

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Megastone
Rank pls.
Reiji-RJ
Hello, Reeaaaal >w<

Ryuu's Easy

  1. Реснапни все ноты, есть анснапнутые в конце, а именно: 01:38:000 (1,2,3,4,5,1) -
  2. 00:33:443 (4) - нк сюда, комбо длиннее 3 не рекомендуются на изях
  3. 01:02:037 (1) - заменить вистл на финиш? Припев начинается-то

    Молодец!
Moody's Normal

  1. 00:06:385 (1) - finish on the beginning
  2. 01:28:196 (1) - ^
  3. 01:33:115 (1) - ^
  4. 01:35:575 (1) - ^
  5. 01:41:101 (4) - and finish here

    Gooooood!
Hard

  1. 00:03:925 (1) - ctrl+r? To keep flow C:
  2. 00:06:385 (1) - finish
  3. 00:45:126 (1) - ^
  4. 00:53:274 (4) - whaaaa D: move it to 00:53:351 - and move 00:53:581 (5) - further
  5. 00:54:657 (5) - ^ move to 00:54:580 -
  6. 00:56:656 (3) - move to 00:56:579 - >:C
  7. 00:57:425 (1) - ctrl+r again? :O
  8. 01:05:419 - finish madness! Maybe remove some? >.< from 01:06:649 (1,2) - here and 01:07:879 (5,6,7) -
  9. 01:08:494 (1) - and here add one
  10. 01:11:568 (3,4) - remove finishes? 01:12:798 (3,4) - and from here D:
  11. 01:14:643 (1) - add here!
  12. 01:17:103 (3) - and add here to the beginning and reverse like here 01:15:873 (5) -
  13. 01:19:562 (1) - finish
  14. 01:33:115 (1) - ^ also, don't like the volume decreasing :<
  15. 01:35:575 (1) - ^
Insane

  1. 00:06:385 (1) - finish!
  2. 00:17:454 (1,2,3,4,5,6,7) - maybe ctrl+r? 00:16:839 (2) - overlaps the first circles and it's hard to read :<
  3. 00:28:445 (3) - this slider is hidden by 00:27:600 (2) - 's hitburst. So, change the order, like here?
  4. 00:54:965 (1) - finish
  5. 01:06:034 - this part~ again, remove some finishes as in previous part C:
  6. 01:33:115 (1) - again, maybe delete decreasing in volume? :<
  7. 01:33:115 (1) - finish
  8. 01:35:575 (1) - ^
THIS IS AWSUM! Your style is awesome! I looooove it <333
Want to see it ranked now
ryuu
спасибо, рейджик ;____;

Download: Ara Potato - Skype x Can Can (Real) [Ryuu's Easy].osu
Cygnus
  • General
  1. Ohmygod Real, I love you this map!! :O

  2. Remove the following tags: Catch the Beat mapper_31 ctb collab collaboration.

  3. Did I just heard a night of knights? :O

  • Easy
  1. 01:02:037 (1) - This spinner should be at 01:02:344.

  • Normal
  1. 01:30:655 (5) - New combo.

  2. 01:38:027 (3) - ^.

  • Hard
  1. 00:53:120 (3,4) - What? D: Move (4) closer please.

  2. 01:32:500 (5) - New combo.

  • Insane
  1. Perfect!

  • Taiko
  1. Inconsistent Kiai Time. 1st Kiai should end on 00:49:739.

  • CTB Collab
  1. Inconsistent Timing Section. 3rd Timing Section should be at 01:28:196.
ryuu
Aurele
And here's my nazi-whistle-modding. Mod requested on Friday in #french.
Je te prévient, surment que certain truc on déjà été fix avant que je poste mon mod. J'ai pas pu update si t'avais eu des mods paravant, j'avais pas le net pour la fin de semaine...
I won't mod CTB & sorry if my english is bad. I'm still learning it.

[Ryuu's Easy]

As I said in french, maybe some things has been already fixed before I post my mod.
  1. 00:08:845 - Add a whistle here, to keep the consistency.
  2. 00:13:764 (1) - ^
  3. 00:14:994 - ^

[Moody's Normal]

  1. (This should be fixed) 00:14:379 - Add a whistle & delete the whistle @00:14:687
  2. 00:15:609 - Whistle
  3. 00:27:293 - This one should be in the same y: axis as 00:26:063. So : y:101 (or maybe 100 for both.)
  4. (This should be fixed) 01:12:799 - Add a whistle & delete the whistle @01:13:106 if not, it doesn't keep the consistency.
  5. 01:25:713 - Instead of adding a whistle, maybe you could add a finish? It sounds better because of this one ; 01:23:253
  6. 01:41:074 - For this one (It's only a suggestion) it would be great if you deplace this circle for x:64 y:160, so it will do a Star Pattern.

[Hard]

C'est drôle comment le début ressemble tellement au début du Insane. (y)
  1. 00:15:763 & 00:15:917 - Peut-être un Whistle pour ses deux là? Ça suit la chanson. Comme t'as fait pour se combo : 00:19:914
  2. 00:42:052 / 00:42:359 / 00:42:667 - Un beau whistle pour chaqu'un. T'as fait pareil plus loin. Donc, pourquoi ne pas le faire là?
  3. 01:09:724 - Finish?
  4. (Commentaire) 01:33:115 to 01:37:727 - J'adore la nuance des sons. '-'

[Insane]

Je déteste le AR! D:
  1. J'ai remarqué que dans la Hard 00:07:769 / 00:08:076 / 00:08:384 à des Whistles mais il y en n'as pas dans la Insane. Ça serrais bien de les mettres... en même temps : 00:08:537 - Whistle.
  2. 00:19:914 - Mais pourquoi il y a que se petit combo? Il est useless. Met le avec le Combo qui est après.
  3. 00:32:828 / 00:33:135 / 00:33:443 - Whistle. "It keeps the consistency."
  4. 00:38:055 - Whistle (^)
  5. 00:38:208 - Delete whistle (^)
  6. 00:38:362 - Whistle (^)
  7. 00:51:276 - Whistle
  8. 00:51:430 - Delete Whistle
  9. 00:51:430 - Whistle
  10. 01:09:724 - Finish
  11. (Commentaire) 01:28:196 - DEATH STREEAAAMMMMMM.

[31's Taiko]

I wanted to mod it... but everything is fine for me.
ryuu
nyan.

@real
to make it safer when going to update my diff, you should first delete the old one, and then add a new one.
thanks ~

Download: Ara Potato - Skype x Can Can (Real) [Ryuu's Easy].osu
Mercurial
General
Nothing can be founded.

Easy

AIBat wrote:

01:38:000 (1) - Unsnapped slider (start).
01:38:000 (1) - Unsnapped slider (end).
01:39:229 (2) - Unsnapped circle.
01:39:844 (3) - Unsnapped circle.
01:40:459 (4) - Unsnapped circle.
01:41:074 (5) - Unsnapped circle.
01:41:689 (1) - Unsnapped spinner (start).
01:41:689 (1) - Unsnapped spinner (end).

Normal
00:35:287 (6) Circles under sliders could be messy for easy/normal players, and this circle could be NC.
00:39:899 (4) Circle under slider.
00:40:206 (5) NC.
00:44:818 (4) Same as 00:39:899.
00:45:126 (5) NC

CTB
OD: -1

If y'all want to know my suggestions, contact me in-game.

Hard
00:53:581 (5) This spacing feels really annoying.


Yey /o/
MoodyRPG
Strawberry
:) Hi~Real
From our Challenge Queue ;3

[Insane]
00:04:540 (3) - x264 y164 (keep the same spacing with ①&② xP
00:04:848 (4) - x324 y352 ^
00:05:770 (3,4) - Ctrl+R ? the spacing is suitable and it is more comfortable to play IMO.
00:07:154 (4,5,6) - how about overlaps 00:07:461 (6) - with 00:06:693 (2) - ? like this 00:10:075 (1,2,3,4,5,6,7,8,9,10,11,12) - from the suggestion above,notes are inclined :O straighten them out?
00:18:069 (5,6,7) - make them symmetry with 00:17:454 (1,2,3) - just for better looking? you can ctrl+h then ctrl+r to make it. 00:34:210 (1) - add new combo

[Hard]
00:35:287 (1) - (nazi)up 2 grid of the end point of the slider.
00:37:439 (3) - (nazi)it is overlap a bit with 00:36:824 (2) - .
01:06:649 (1) - remove the new combo plz. to same as 01:11:568 (3) - and 01:12:798 (3) -

[Normal]
move 00:01:466 (1) - to x132 y76 00:02:080 (2) - to x60 y240 00:02:695 (3) - to x180 y220 (make them have the same spacing.
00:39:899 (4) - i think this is hard to read for beginner.
00:44:818 (4) - ^

[Ryuu's Easy]
00:16:224 (1) - maybe this shape? (remember to fix the spacing
funny map><
deserves a star~
Topic Starter
Realazy
Fixed some of your suggestions, thanks !
MMzz
Hi Real.

  • [Insane]
    _______________________

    00:01:466 (1) - This long repeat is kinda boreing, why not make it 2 sliders instead of 1, and do some fun placement with it. http://puu.sh/x9TD This works better, and is a little more interesting.

    00:12:534 (7) - new combo

    00:55:426 (3,4) - move these 2 notes farther apart, there is almost 0 movement to hit both of these, so someone farther apart would be more interesting.

    01:03:574 (1) - I personally think you should end the spinner on the beat at 01:04:496, and then resume mapping at 1:03:574. That pause is really akward. :o

    01:09:723 (5) - move this note right more so it's even with the start of 4 and the beginning of the next combo. And also the next combo should start here not on 01:09:877 (1) -.

    01:12:798 (3,4,5) - instead of 3 notes stacked why don't you stack 5 ontop of 01:13:259 (6) - . This will fit/play better.

    01:36:190 (2) - and 01:37:420 (4) - look really ugly and out of place, maybe try a different slider shape?

  • [Hard]
    _______________________

    00:01:466 (1) - Same issue with this slider like the Insane diff.

    00:50:660 (1) - remove combo

    00:51:275 (4) - add combo and remove ccombo from 00:51:429 (1) -

    00:52:044 (1) - remove combo. Seriously that comboing is werid as hell.

    01:03:574 (1) - Same issue with this slider as Insane.

    01:05:419 (1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4) - all this new combo spam is uneeded.

    01:10:953 (1,2,1,2,1,2,1,2) - ^

    01:28:196 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - ^

  • [31's Taiko]
    _______________________


    01:38:257 (223,224,225,226,227,228,229,230) - This is the only thing that bothers me in this diff, the music has triplets, yet you have the akward doubles. They really should be triplets.

    Otherwise amazing as always 31.

Good mapset <3
ryuu
i've no change.
Shohei Ohtani
GET DAT YTP NND ON.

Overall:
Claps on 2 and 4?
I'm not sure if the last 2 timing points are needed.

Insane:
00:01:466 (1) - You could probably just make this into 2 sliders
01:14:643 (1) - Add finish at beginning of slider
01:18:948 (3) - Add finish on end of slider

Hard:
00:01:466 (1) - Probably just make this into 2 sliders
00:23:603 (1) - ^

CtB:
kawaii

Nurmul:
00:17:454 (3) - Not the most moe of sliders
00:19:914 (3) - ^
00:35:902 (1) - ^
00:38:361 (3) - ^

Easy:
00:59:885 (3) - Probably make this into 2 sliders

kawaii~
ryuu
i've no change again.
Snowy Dream
Mod request from Challenge Queue
-------------------------------------------------
[General]
:< so nice filename, but I think ppl who open the folder will still delete it and give you 1 vote at once


[Moody's Normal]
00:04:233 (4) - NC
00:06:385 (1) - finish?
00:13:149 (3) - spacing
00:26:062 (4) - NC
00:57:425 (4) - ^
01:02:344 (4) - ^
01:12:798 (4) - ^
01:26:327 (3) - spacing
01:31:578 (6) - add a note here
01:30:655 (5,6,7) - you should keep the rhythm the same as the previous since the music
01:38:027 (3) - NC plz


[Hard]
00:30:367 (1) - should start on the right
00:34:057 (5,6,7,8,9) - should be like this
00:43:896 (5,1,2,3) - ^
01:08:494 (1,2,3,4,5,1) - ^
00:51:583 (2) - why not use 1/4?
01:03:113 (2) - delete finish
01:03:420 (3) - ^


[Insane]
00:14:994 (1) - separate from 00:14:687 (5,6)
00:27:907 (1,2,3,4,5,6,7,8) - why reduce the spacing :<?
01:31:578 (10) - so large spacing ...
01:39:871 (1) - ok I cant find it when the first time I see
--------------------------------------------------
Wonderful Mapset
;) Good Luck
Topic Starter
Realazy
Fixed some of your suggestions on Hard and Insane, thanks guys !

Snowy Dream: 00:27:907 (1,2,3,4,5,6,7,8) - Spacing is reduced because it looks better imo. It's not like people would miss it with the spacing I've had before.
raririn
Hi real :D
mod from wcx's eggpain queue
i'm a new modder >////<
all suggestions,feel free to ignore them,and forgive my poor english plz~

[General]
GREAT FILE NAMES!!!
00:25:448 - i wonder why there is a red line...orz...it seemed you didn't change BPM,sound samples or volume...
1466,307.471558880804,4,2,1,80,1,0
25448,307.471558880804,4,2,1,80,1,0
30368,-100,4,2,1,80,0,1
49739,-100,4,2,1,80,0,0
64805,-100,4,2,1,80,0,1
83253,-100,4,2,1,80,0,0
88196,307.471558880804,4,2,1,80,1,0
98027,307.471558880804,4,2,1,80,1,0
and i didn't see any difference here.if they are really useless,delete them plz...however if you don't think so,plz tell me the reason~thx
01:08:196 - ^
01:38:027 - ^
oh why you use 80% vol all the time...

[Ryuu's Easy]
00:21:144 (1) - consider removing the last tick?

ok i didn't see anything else~

[Moody's Normal]
*don't you think the SV is a little fast for normal diff?? i think it's difficult for beginners...
*OD-1?
00:22:374 (3) - the begining tick and the ending tick isn't on the same height...set Grid Level4 and you can see it clearly
00:46:663 - add note?
00:47:893 - ^
btw i think clap is more suitable than whistle

[Hard]
00:45:126 (1) - make the begining of the slider the same location as 00:43:896 (5)

[Insane]
*OD-1?
00:27:907 (1,2,3,4,5,6,7) - why not change to 1/2 sliders...too hard to read D:
00:36:824 (2) - Ctrl+R?
01:02:037 (3) - NC?
01:02:652 (3) - ^
01:03:267 (3) - ^
01:28:196 - from here,this part is too hard...considering use 1.0x DS?

Oh that's all I can find~Great mapset~
Here's my star~!Good luck with rank and the challenge!
Topic Starter
Realazy
Didn't apply any of them, sorry ! Thanks for modding though.

About the timing sections, if they weren't here, the notes would sound too early. (Around 40ms early iirc)
Bobo_old
Hey there Real, really sorry about the huge delay.
I'll be honest, I haven't been busy or anything. I'm just lazy as f**k :(

Okay first of all, your map has improved greatly since I last looked at it, glad to see that ;3

[General]

.. Seems fine \:D/

[Insane]

00:01:466 (1) - This looks a little odd in this position, I don't reccomend using these sorts of slider shapes unless you have hit objects to compliment. Perhaps you could just place this somewhere else. Perhaps you could do something like this? 00:16:224 (1,2) - These two look nice if you couple them together like this. Gives a nice overlap whilst having symmetry with the y axis. 00:33:596 (2,4) - You haven't added claps onto these two hitcircles, it breaks consistancy with the hitsound pattern. Is this done on purpose?
00:40:821 (1) - From this point onwards, you've placed clap hitsounds on every white tick, where's in the patterns before you've placed claps on the red ticks. I suggest choosing either red ticks or white ticks to use throughout the whole chorus to keep consistancy. In my opinion, the white ticks sound the best.
00:50:968 (7,8,9,10,11) - You could use this stream to make a blanket around (1). Like this 00:53:120 (3,4) - I suggest moving these a couple grids down so that they aren't so close to (2)'s startpoint. It'll make a nice triangle formation with (2)'s startpoint and (3)'s endpoint.
00:53:504 (6,7,8,9) - Use this to make a blanket like formation around (2) like I showed you earlier.
01:05:419 (1) - You've stopped using the clap pattern altogether from this point, why not add it? :D
01:09:877 (1) - This slider seems to start too late to me. I suggest making it one 1/2 longer and then making it start at (5). (Therefore replacing (5) to make the slider begin earlier.)
01:23:252 (1,2,3,4) - The (2) in the previous pattern heads towards the (1) slider after these antijumps, how about stacking these 4 notes on that (1) slider so it flows better?
01:27:403 (4,5,6,7) - This square doesn't seem evenlly spaced, I suggest tweaking it a little.

Very nice diff sir ~

[Hard]

00:01:466 (1) - As I pointed out earlier in [Insane], these sorts of sliders look odd without other hitobjects to compliment. How about placing it here to fix that? (Startpoint is on the bottom.) 00:46:356 (1) - I suggest reversing this slider so that the map flows better. The map seems to flow in this one direction, and all of a sudden this (1) comes along and makes you turn the other way.
01:38:180 (2,3,4,5) - How about repositioning these sliders so that they surround (1)?
01:39:871 (1,2,3) - Maybe you could make a triangle pattern like in [Insane], except easier.

I like this diff alot, the patterns flow nicely.

[Normal]

01:39:871 (1,2,3) - I'd put a NC here, and erase the NC at 01:39:256 (1) -
01:39:871 (2) - And then put a NC here.

Very clean diff here, can't really find anything major.

[Easy]

00:59:885 (3) - A lot of newer players tend to let go after the first repeat, how about replacing that last repeat with a hitcircle?

Also a very clean diff, nice use of shape formations.

-------------------------------------------------------------------------------------------------------------

Well there you go, again I'm really sorry for the delay.
Good luck getting ranked.

You gave kuds to my previous mod, do not give kuds to this one please.
ryuu
thank u, bobo.
http://puu.sh/yx8m
MoodyRPG
Leorda
Bonjour

[Ryuu's Easy]
00:27:908 (1) - Remove whistle at sliderbody, it's annoying


[Moody's Normal]
* AR +1?

00:17:454 (3) - Make a slider like this to make better symetric slider http://osu.ppy.sh/ss/340422
01:12:798 (4) - New combo for following stanza?


[Hard]
00:07:307 (4) - The tail slider is touch the HP Bar
00:11:920 (4) - ^
00:37:593 (4) - Spacing error


[Insane]
00:39:899 (1,2) - If you do this, some players confusing about which is the head slider and tail slider
01:03:574 (1) - Snap at 01:04:496 for following *pop* sound?


[CTB Collab]
* The 2nd red timing section should snap at 00:25:448 for consistent on each diff


Good luck~
ryuu
SPOILER
osu file format v9

[General]
AudioFilename: ELSE I'LL HUNT YOU DOWN AND KILL YOU IF YOU DELETE THEM.mp3
AudioLeadIn: 2000
PreviewTime: 30368
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4

[Metadata]
Title:Skype x Can Can
Artist:Ara Potato
Creator:Real
Version:Ryuu's Easy
Source:Nico Nico Douga
Tags:MoodyRPG Mapper 31 Mapper_31 samiljul Serval Deif CTB Catch the Beat Collab Collaboration Mutsuhiko Izumi Tengoku to Jigoku jubeat [Ryuu]

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"So you are looking at my map's folder.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1466,307.471558880804,4,2,1,80,1,0
25448,307.471558880804,4,2,1,80,1,0
30368,-100,4,2,1,80,0,1
49739,-100,4,2,1,80,0,0
64805,-100,4,2,1,80,0,1
83253,-100,4,2,1,80,0,0
88196,307.471558880804,4,2,1,80,1,0
98027,307.471558880804,4,2,1,80,1,0


[Colours]
Combo1 : 89,255,94
Combo2 : 155,205,255
Combo3 : 233,233,243
Combo4 : 253,228,55
Combo5 : 255,94,94

[HitObjects]
88,288,1466,1,2
120,168,2080,1,0
208,256,2695,1,2
240,136,3310,1,0
312,40,3925,6,0,B|368:80|364:160,1,120,2|0
464,208,5155,2,0,B|424:268|340:260,1,120,2|2
256,200,6385,5,4
152,256,7000,1,0
40,224,7615,2,0,B|64:160|128:144,1,120,2|0
192,48,8845,5,2
240,160,9460,1,0
296,264,10075,2,0,B|321:314|393:326,1,120,2|0
400,208,11305,6,0,B|444:148|408:84,1,120,4|0
304,136,12534,2,0,B|268:196|300:260,1,120,2|0
192,312,13764,6,0,B|132:308|72:264,2,120,2|0|2
256,208,15609,1,0
136,196,16224,6,4,B|160:88|252:40,1,180,4|2
292,68,17454,1,0
288,188,18069,1,2
216,284,18684,6,0,B|108:304|28:244,1,180,4|2
48,196,19914,1,0
152,136,20529,1,2
164,256,21144,6,0,B|214:226|255:255|296:283|349:244|349:244,1,180,4|2
364,196,22374,1,0
412,88,22989,1,2
292,84,23603,6,0,B|192:72|120:136,1,180,4|2
116,192,24833,1,0
188,288,25448,5,2
256,192,26063,1,2
324,288,26678,1,2
396,192,27293,1,2
456,88,27908,6,0,B|396:56|332:92,2,120,2|2|2
396,192,29753,1,2
312,280,30368,6,0,B|264:316|188:312,1,120,4|0
80,288,31598,1,2
72,168,32213,2,0,B|128:128|136:40,1,120,0|2
248,44,33443,5,0
244,164,34057,2,0,B|216:220|228:292,2,120,2|0|6
304,60,35902,6,0,B|364:100|364:176,1,120,0|2
436,256,37132,2,0,B|376:296|304:268,1,120,0|2
216,216,38362,1,0
132,300,38977,1,2
100,184,39592,1,0
188,100,40207,6,0,B|252:96|308:64,1,120,4|0
420,100,41437,2,0,B|400:168|344:208,1,120,2|0
392,312,42667,2,0,B|324:332|272:284,1,120,2|0
160,304,43897,2,2,B|112:256|112:120|172:64,1,240,2|4
232,172,45741,6,0,B|284:128|276:52,1,120,0|2
388,112,46971,1,0
420,228,47586,1,2
340,316,48201,2,0,B|288:340|221:332,2,120,0|2|0
312,200,50046,6,0,B|384:180|444:252,1,120,4|2
456,112,51276,2,0,B|384:132|324:60,1,120,0|0
228,96,52506,5,0
108,92,53121,1,2
72,208,53736,1,0
168,280,54351,1,2
264,212,54966,6,0,B|312:176|400:196,2,120
168,280,56810,1,2
80,200,57425,6,0,B|56:136|80:84,1,120,4|0
188,140,58655,2,0,B|199:72|246:39,1,120,4|0
312,140,59885,2,4,B|355:87|412:82,2,120
416,196,61729,1,4
256,192,62344,12,4,64804
312,88,66034,6,0,B|384:108|408:164,1,120,2|0
464,268,67264,2,0,B|400:300|328:256,1,120,2|0
232,292,68494,2,0,B|224:216|276:176,2,120,2|0|6
120,252,70339,6,0,B|156:200|144:136,1,120,0|2
264,160,71569,2,0,B|292:96|343:73,1,120,0|2
380,188,72799,2,0,B|352:252|300:274,1,120,0|2
184,296,74029,1,0
76,240,74644,6,0,B|104:184|176:172,1,120,4|0
284,216,75873,2,0,B|352:204|380:140,1,120,2|0
328,36,77103,1,2
217,82,77718,1,0
264,193,78333,1,2
374,146,78948,1,0
376,268,79563,6,0,B|352:328|280:340,1,120,4|0
184,276,80793,2,0,B|120:284|84:344,1,120,2|0
68,220,82023,2,0,B|144:208|172:152,1,120,2|0
216,52,83253,6,0,B|284:80|288:172,2,120,4|0|2
168,160,85098,1,2
92,252,85713,6,0,B|148:300|232:264,2,120,4|0|0
168,160,87557,1,2
288,168,88196,6,0,B|265:255|310:319|389:328|471:315|485:241|490:177|462:112|366:110,2,480,4|4|4
200,88,93730,1,0
96,152,94345,1,2
200,208,94960,1,0
232,320,95575,6,0,B|296:296|312:232,1,120,4|0
424,192,96805,1,2
332,112,97420,1,0
216,80,98027,6,0,B|144:72|96:136,1,120,4|0
196,200,99256,1,4
240,310,99871,1,4
351,266,100486,1,4
306,154,101101,1,4
256,192,101716,12,4,102946
IceBeam
hi!

I've found inconsistency in kiai,but seems like both kiai sections are unsnapped by 1 ms (late) in all diffs - it's not a big deal,but you could fix that

[Ryuu's Easy]
00:25:448 (1,2,3,4) - вообще,в музыке тарелки отчетливо слышны. я бы добавил финишы,но на твое усмотрение :р
00:49:738 - вот тут проблемка - нужна нота.потому,что киаи заканчивается. вообще в игре это не так уж заметно,как фонтан,например,так что если тебе совсем не захочется делать как на картинке - ну,видимо,опустим эту проблемку
00:54:966 (1) - финиш пропустила?
01:41:716 (1) - коротковат,конечно. лучше бы слайдер - ну,на твое усмотрение

[Moody's Normal]
00:11:305 (1) - add a finish to follow cymbals?
00:25:448 and 00:26:062 (1,2,3) - the same as above

can't find anything wrong with it,great job ;)

[31's Taiko]
01:14:336 (62,63) - shouldn't there be some finishes or one,cause you placed finishes in similar places before (00:39:899 (218))

great taiko

[CTB Collab]
oh guys,I can't pass it,but I hope it's okay.the only thing I could suggest is to work with finishes better,at least in kiai
why finishes accidently dissapear from 01:17:103 (1,2) and till the end of a chorus? :(

and you could add more to 01:04:804 - 01:09:723 - 01:14:643 - 01:19:562 - and 01:23:252 whole part sounds much better with finishes
well,and the same for the first kiai,you could add finishes to the start of each repeating loop

[Hard]
00:53:120 (3,4) - this is too complicated for hard,I think. you could make it easier and more readable:
00:54:350 (4,5) - ^ same
01:01:729 (1,2,3) - would be more rhythmically logical if you removed this finishes from these,so it would flow into 1/1 finishes and then into 1/2 part

very stylish :o

[Insane]
01:01:729 (1,2,3) - as in Hard
01:17:103 (3) - why double finishes dissappear from this point? :o
01:20:792 (1,2,3,4,5,6,7,8) - it could flow more naturally..maybe do something like this or work out something new?
01:26:942 (1,2,3,4,5,6,7) - err..not sure if they supposed to be squares,but I wish they looked like it :x

again a really decent map,I like your stlye

so,um
the map is really good,call me back again if you fixed anything,but before that - please make sure your timing is right (better to call some timing expert)
first offset was a little out when I tested the mapset and the rest of red lines make me even more uncertain about it
Topic Starter
Realazy

IceBeam wrote:

01:17:103 (3) - why double finishes dissappear from this point? :o
Music changes here so I don't get why I should keep the double finishes :<
Deif
Oh man... I accidentally got this thread unsuscribed ;__;

I'll try to apply everything asap, so expect a difficulty reduction of the Collab.
Topic Starter
Realazy
That's totally okay o/
Deif
@IceBeam: All the Finish suggestions were added, thank you!

Once again, sorry for the huge delay: http://puu.sh/ERwI

I don't think it's necessary to keep "ctb catch the beat" on tags, as there'll be a future input in the web to look for non-standard diffs.

I had the permission of Serval to modify his own parts to make it easier to play (although it's still a challenging diff), as you can see in the 1st play I did, after applying all the changes:
IceBeam
01:28:166 (1) - seems like you moved this slider by the accident. itis wrong,extend it to the downbeat (in Easy)

otherwise looks fine to me,fix and I'll bubble
and don't kd this post ofc
Topic Starter
Realazy
Totally fixed
IceBeam
okay then,totally bubbled!
Reiji-RJ
Totally awesome
Topic Starter
Realazy
Totally typing totally everywhere
Yuzeyun
Totally leading to nowhere that discussion starting by totally.
supdidz
Kurai
Totally modding it.

[CTB Collab]
  1. Use the same AR and OD, that is use OD9.
  2. Serval's sections :
    1. 00:07:916 (3,4,5) - Buuuh, ce pattern est bizarre, Je verrais plus un grand spacing entre 00:07:916 (3,4) et un plus petit entre 00:08:070 (4,5), pour mieux être en accord avec la musique. (et en option faire un plus gros spacing entre 00:08:378 (6,7), ça passe beaucoup mieux imo).
    2. 00:10:684 (7,8,9) - Pourquoi avoir un hyperdash ici ? Ça rend le pattern plus simple que 00:10:069 (1,2,3,4,5,6), essaye plutôt de faire un jump sans dash ?
    3. 00:59:879 (1) - Au niveau de ce finish et de tout ceux qui suivent, pourquoi ne fais-tu pas un jump pour l'accentuer, comme ce qu'a fait Deif à 00:26:057 ?
    4. 01:15:868 (5) - Peareil qu'au dessus.
  3. Deif's sections :
    1. 00:25:289 (4,1) - Make a jump between those two notes to emphasize the finish ?
    2. 01:07:258 (1) - Same here and for all the following finishes.
    3. 01:35:546 (1) - Jump for the same reason as above.
[Moody's Normal]
  1. 00:04:227 (4) - New combo (even if it should technically be on 00:03:919).
  2. 00:54:959 (4,1) - Interchange the new combos (NC should be on downbeat).
  3. 01:14:637 (7,1) - ^
  4. 01:19:557 (6,1) - ^
  5. 01:23:246 (4,1) - ^
  6. 01:25:706 (2) - New combo ?
[Hard]
  1. 01:20:787 (1) - Met un finish au début, ça sonne beucoup mieux comme ça vu que tu as mis des finish sur quasi tout les downbeats.
  2. 01:22:016 (1) - ^
[Insane]
  1. 00:14:988 (1) - Perso je ne stackerais pas ce slider avec les deux cercles car ça met pas assez l'accent sur la musique. Donc ne le stack pas et ça deviendra plus agréable à jouer et plus intuitif imo.
  2. 01:14:637 (1) - Finish au début.
  3. 01:17:097 (3) - Finish au début et sur le reverse.
  4. 01:18:942 (3) - Finish à la fin.
  5. 01:20:787 (1,3) - Finish.
  6. 01:39:850 (1,2,3) - Ne les met pas aussi près du bord, car de un c'est pas très agréable à jouer et de deux (1) est en partie caché par le combocount en bas à droite.
MoodyRPG
Deif

Kurai wrote:

Totally modding it.

[CTB Collab]
  1. Use the same AR and OD, that is use OD9. (Yep)
  2. Serval's sections :
    1. 00:07:916 (3,4,5) - Buuuh, ce pattern est bizarre, Je verrais plus un grand spacing entre 00:07:916 (3,4) et un plus petit entre 00:08:070 (4,5), pour mieux être en accord avec la musique. (et en option faire un plus gros spacing entre 00:08:378 (6,7), ça passe beaucoup mieux imo). (J'ai placé ces notes dans des groupes de 3-2-2, ce qui suit mieux la musique)
    2. 00:10:684 (7,8,9) - Pourquoi avoir un hyperdash ici ? Ça rend le pattern plus simple que 00:10:069 (1,2,3,4,5,6), essaye plutôt de faire un jump sans dash ? (D'accord!)
    3. 00:59:879 (1) - Au niveau de ce finish et de tout ceux qui suivent, pourquoi ne fais-tu pas un jump pour l'accentuer, comme ce qu'a fait Deif à 00:26:057 ? (Bien sûr)
    4. 01:15:868 (5) - Peareil qu'au dessus. (J'espère que ce n'est pas trop difficile atm...)
  3. Deif's sections :
    1. 00:25:289 (4,1) - Make a jump between those two notes to emphasize the finish ? (Done)
    2. 01:07:258 (1) - Same here and for all the following finishes. (It's better to keep it as it is... If I had to add a jump for every single Finish of that section, there'd be a HDash spam)
    3. 01:35:546 (1) - Jump for the same reason as above. (Done)
Totalement je peux parler en français wwwww
Topic Starter
Realazy
Totally fixed.
Low
Combo breaker!
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